Full Dive – 02 – Hell’s Fruit Slicer

For someone supposedly there to help Hiro out, Reona has nothing but bad news for him: Kiwame Quest can’t be restarted unless he buys a new console, which she just happens to be willing to sell for ¥120,000, or ¥30K more than he paid for his. Considering how quickly easily Hiro ruined his game, it’s no wonder KQ is a dead game.

He also learns that in the city of Ted, AKA the Closed City, he’s already a wanted fugitive, and so must exercise caution when buying a cheap cloak to mask himself. The clothes merchant hikes up the price in exchange for staying mum about seeing him. It’s looking more and more like the enterprising Reona wrangled Hiro into this game in hopes he’d give up and spend more of the money he doesn’t give to school bullies to her.

Despite costing most of the cash he started with, the cloak does nothing to hide Hiro from his childhood friend Alicia, who arrives in heightened fruit-knife wielding psycho mode. Ai Fairouz brings a lovely chaotic intensity to the role, and after praising the ten-year old’s NPC AI magic, advises Hiro to run. Running makes him tired—just like real life—only since he’s never actually run for his life before, he’s doubly exhausted.

His title changes from “Best Friend Killer” to “Running Best Friend Killer: Fleet-footed Amicide.” Having had enough, Hiro tries to log out, but he’s still technically in combat with Alicia, who appears and slashes his hand. Despite Reona assuring him one doesn’t feel any more pain than a bruise from fallnig down stairs, Hiro is still caught off guard by the pain. Reona, invisible to Alicia, punche her in the face to allow Hiro to flee and log off.

Back in the real world, Hiro notes how he’s never run all-out like he just did in KQ. His friend tries to prod him into confronting the bullies using him as a wallet, and Kaede makes another brief appearance to complain about the noise he made last night, and look at him with disgust. He ultimately decides to go back to KQ, and not just to go all-out again…but perhaps so the shitty experience there makes real life seem not so bad?

Upon logging back on, he’s in the exact same pain as when he was last there, and his hand is still bleeding. Naturally, simply touching the medicinal herbs in his pocket doesn’t heal him. He then happens to bump into Ginji, another “best friend killer” who’s been playing the game for years. Ginji crushes the herbs and bandages Hiro’s hand, then takes him to a casino to drink a cola-like beverage he’s inexplicably drunk on.

Reona told Hiro to seek Ginji out to learn how he salvaged killing his best friend at start of the game, only to learn he didn’t. In fact, he also killed his childhood friend, and feels zero remorse over it. He also mentions that despite how hard this game is, and how you enter it with your real-world attributes, there is one man, named Kamui, who actually managed to clear the game 100%. But that’s enough chit-chat, as Ginji sells Hiro out by yelling that the fugitive killer is there.

Full Dive’s high concept asks me to suspend my disbelief so high, my arm muscles strain to keep it in the air. It doesn’t help that the visuals are underwhelming, or that the color palette and lighting are oppressively dark and drab—this may be the ugliest Spring show.

Still, if there’s one thing I buy just enough—for now—is the rationale for Hiro sticking with KQ: of all the people in real life, Reona is the only one we’ve seen who not approves of his video game hobby, and wants to play with him. In other words, the closest thing to a friend. He just needs to stay away from fruit knives!

Full Dive – 01 (First Impressions) – Reality Bytes

Just as Tyrell Corporation’s replicants were billed as “more human than human”, Kiwame Quest was meant to be a full-dive VR RPG “more like real life than real life”—stimulating all five senses and capable of near-infinite routes. The problem is, video games are supposed to be like video games: a relaxing escape from the troubles of real life. So KQ was panned and receded into obscurity.

Our dull MC Yuuki Hiro’s life sucks. Something traumatic happened two years ago that everyone around him can’t help but keep bringing up and dancing around; he’s entering his final year of high school and still not sure what he’s going to do. He “lends” cash to two delinquents, so he’s a key short when it’s time to purchase Finalizing Quest 22 (the show’s FF equivalent).

Certain he won’t find FQ22 for sale at a lower price, he rolls the dice at the unassuming and deserted Kisaragi game store. The newest FQ on display is last year’s, and when he asks the gorgeous clerk Kisaragi Reona (Taketatsu Ayana) if they have 22 in stock, she goes on a passionate and unsolicited rant about how people just keep buying FQ out of habit despite diminishing returns.

Reona has something else in store for the low, low price of 10,000 yen: Kiwame Quest, which Hiro has never heard of. Dismissing FQ as “innocent”, she calls KQ “a super hardcore full-dive RPG for adults”, and since she logs in regularly, she’ll be there to teach him what he needs to know “attentively and patiently”. Hiro reluctantly agrees to the transaction and heads home.

Hiro’s home, by the way, seems to have been lit by Zack Snyder. After learning KQ is a decade old but not being able to reach Reona on her phone, and after the obligatory walking in on his sister in her underwear, Hiro settles into his room, switches on his VR gaming system, and dives in.

He’s initially underwhelmed by the opening spiel, telling him to begin the quest to defeat the Demon Lord by leaving the city and heading to Flora Castle. But once he coalesces in the game world, he is soon legitimately impressed by the realism, and the fact he can feel the metal of a window handle and the wind blowing in.

He soon meets Alicia, an NPC who is anything but. She’s his character’s childhood friend, and Martin is her “nice young man” big brother. They’ve come to invite Hiro to join them for apple picking. When he tells them ihis intent to leave the city and asks where Flora Castle is, they react like his head’s on backwards.

Apparently there’s no entering or leaving the city walls due to the heightened threat of goblin attacks. When Hiro waves that threat away, assuming it’s a low-level battle, Martin is convinced Hiro is mad and tries to beat him back into coherence. It’s here it’s confirmed that a punch to the face is every bit as painful as the real thing.

Thoroughly pissed off and out of patience by a game that’s not going the way these games usually go, Hiro lashes out at Martin, shoving him to the ground. When he doesn’t move, Hiro leans in to find the knife Martin was using to cut an apple went straight through his mouth and out the back of his throat, killing him.

Alicia freaks, and Hiro, still not sure how the hell things got to this particular place, decides the only thing to do for now is to run. A crazed Alicia chases him like the Terminator, but he eventually loses her in a downtown alley. It’s there where Reona finally joins him, but in a neat bit of camerawork it’s revealed she’s a tiny fairy, who is there to be his guide.

She also points out that the little tag around his neck is etched with a title to denote his game progress so far. Hiro is unable to tell her what has happened before she reads his tag and learns for herself: “Best Friend Killer.” Hiro’s been diving less than ten minutes, but it’s already Game Over, Man.

Full Dive is helped by its offbeat approach to VR game immersion, and by its crisp and highly expressive character designs and smooth animation. It is hurt more than anything else by its absolute flat-line of a protagonist. Granted, some of his reactions are fun and he’s supposed to be dull. Still, I want to watch the next episode, if nothing else to see whether he’ll start over or continue on from his bloody, disastrous start.

Bofuri – 12 (Fin) – Oh, the Atrocity!

When Payne exacts [Sword of Judgment] on Maple, it looks like the end of her fun has come at last, but she survives with 1 HP thanks to [Stout Guardian]. When her mech’s [Counter] connects, Payne reveals he also has [Stout Guardian]. Maple breaks the stalemate with [Atrocity], transforming herself into an eldritch beast and simply eating all of the Holy Sword members in the cave. When they re-spawn, they accept their loss at Maple’s fairly-acquired mega-skill, especially since they still have their orbs and remain in the lead.

Now that all of Maple’s secret skills have been revealed, there’s no reason to hold back anymore. All of Maple Tree rides Atrocity!Maple as they mop up the remaining guilds. But when they spot the Flame Emperors being attacked from all sides, they don’t add to the piling-on. Instead, they defeat all of the Emperors’ attacking enemies, preserving the big guild to assist in whittling down the smaller guilds (and earning a bit of goodwill).

The third day of the event has barely begun when the admins decide to call it with only six guilds remaining, all receiving the same reward. After debating whether to re-nerf Maple, one of them is consigned to the fact that whether they like it or not she is the face of the game, and an inspiration to other adventurers who hope to one day face her. So they let her be, checking in to see what weirdness she’s up to: being a woolly mech volleyball for May and Yui!

Maple Tree, meanwhile, claimed the third spot, just below the Emperors and Holy Sword. Maple graciously invites both guilds to Maple Tree’s hall in order to share in an end-of-event party. While everyone was all-business during the event, it’s good to see there are no sore losers or grudges, just pleasant conviviality and mutual pride in battles well-fought.

It’s a good way as any to end a show that, for its protagonist, was first and foremost about having as much fun as possible, and sharing that fun with as many friends as possible. Its upbeat outlook is most welcome in these trying times.

 

MAPLE WILL RETURN IN BOFURI II

Bofuri – 11 – Maple’s Inferno

BOFURI shifts seemlessly to Shounen Battle Mode as Maple sends May and Yui off on MegaSyrup and fights Mii, Misery and Markus. At first it’s largely a stalemate, with the Emperors’ attacks unable to do much damage and Maple unable to go on offense. Mii forces the issue with her Noble Phantasm ultimate attack [Prison of Flame], forcing Maple to bust out [Machine God] earlier than she wanted.

Overmatched by Maple’s firepower and with her support KO’d, Mii uses [Self-Destruct] while riding Maple’s back, only to learn upon re-spawning that Maple wasn’t harmed by her suicide attack, leading to another patented Mii-Tantrum. Both the tough and crybaby sides of Mii were well-performed by Satou Rina. As for the Emperors’ orb, it was snatched away by a grunt in the midst of the chaos, so Maple Tree comes away empty-handed.

That proves strategically costly, as Maple Tree couldn’t afford to spend that much effort on one foe with no payoff. Both small and medium guilds are dwindling as Maple Tree barely hangs on to the bottom of the Top 10. While that feat is impressive, it only intensifies the target on their back as one of the last remaining small guilds. Subsequent raids prove fruitless, and Sally senses an attack from one of the big guilds coming, so prepares to move their orb off-base.

Those plans come too late, as Sally miscalculates that a big guild like Holy Sword would take forever to mobilize. Instead Holy Sword only sends four, led by Payne, perhaps the game’s most powerful player. Maple stands ready to test that title as the other three Holy Swords battle the rest of Maple Tree.

The episode ends on a cliffhanger as Payne, ultra-buffed by his comrades, does critical HP damage to Maple. If she’s KO’d it’s probably all over. Can Maple recover and can her guild snatch some kind of consolatory victory from the jaws of certain defeat? We’ll find out in the finale.

Bofuri – 10 – The Little Guild that Could

Maple Tree’s haul totals ten orbs, but that’s only good enough for 17th place. To reach the Top 10 they’ll need more, and the easy pickens from smaller guilds like theirs will be gobbled up quick. That means an already tired Sally must sally forth into the night, where her style of attacking is most effective. Kasumi, Kuromu, Iz and Kanade also strike out to gather more orbs, confident Maple can hold the fort with May and Yui.

But the pitfalls of a tiny guild like theirs trying to compete with the big dogs becomes clear when a nearly gassed Sally bites off more than she can chew and is surrounded by Frederica’s Holy Sword soldiers. She messages Maple that she “might die, sorry”, and Maple rushes to her rescue in Angel Mode and mows the Holy Sword columns away with her Hydras and mech beams.

Maple saves Sally (and her haul of orbs), but leaves the base defense to just May and Yui, who are ambushed by Shin of the Flame Emperors Dread of the Holy Sword, who was watching the guild’s movements. Though he picked the perfect time to strike, the twins manage to avoid KO just long enough for Maple to return with Sally.

Maple KOs Dread, who promises he’ll be back with friends. Frankly, Kanade leaving the base for a mere handful of orbs wasn’t worth it. Had the twins died just a few minutes sooner, Dread would have made off like…well, like a bandit! Kanade, with her insta-spells, would have been ideal backup.

Still, everything turns out fine this time. Sally unveils Maple Tree’s “Plan B”, which essentially swaps who’s on offense and defense. Maple, May and Yui are a three-boss demolition team that mercilessly carves through the guilds Sally mapped out, while the rest of the guild stands by at the base. I doubt I’ll ever tire of the interplay of their cute appearance and mild manners with the utter ruin they dole out.

It’s not long until the next victim on Maple’s list are the vaunted Flame Emperors, led by the legendary Mii. Neither Markus nor Misery—neither of them exactly pushovers—can do much more than slow her down a little. Anything that traps Maple in her tracks is quickly reduced to rubble by the twin hammer girls.

In fact, once they’ve thrown everything they can at Maple to no avail, Misery and Markus resign themselves to death and defeat…until their commander Mii arrives in a streak of flames, just as Maple came to Sally’s aid. Thus the stage is set for the biggest showdown of NWO so far, something everyone watching on the sidelines has been waiting for.

Will Mii’s presence enable Markus and Misery to regroup and keep the twins busy, leaving Maple more vulnerable? Or will Mii fall to Mega-Maple’s might just as so many others before her, and have a big ol’ whiny tantrum about it? We shall see!

Bofuri – 09 – Capture the Orb

On the eve of the fourth event, a guild competition, the members of Maple Tree train, level up, and in the case of Maple, the twins, and Sally, relax a bit on the water. The competition is essentially a five-day capture-the-flag battle, which means small guilds like theirs will have little time to rest.

Just before the event begins, Sally catches Fredrica of the Order of the Holy Sword scouting them, and challenges her to a duel. Freddie yields before the battle gets too serious, but both she and Sally gain valuable information about each others’ skills, or Freddie would, if Sally wasn’t using her “coax” ability to send inaccurate information.

Once the event starts, 5/8ths of the guild remains in their base to defend the orb, while Kasumi, Kuromu, and Sally go on the offense. Sally in particular proves adept at both obvious frontal attacks and sneaky stealth attacks in capturing multiple enemy orbs. She also faces off with a Holy Sword member who, like her, is essentially a super-ninja.

At least this week, Sally is the busiest member of Maple Tree, as she darts from one base to another snatching orbs, including right out from under the Flame Emperor’s leader, Mii (voiced by Satou Rina, AKA Railgun’s Misaka Mikoto!). Mii is able to catch up, but Sally uses Vanish to escape. Mii spams Flame and Flame Lance to no avail, and with no one around to see, she drops the facade of steely confidence and sobs about not wanting to be leader anymore—immediately rendering her more interesting!

When a guild attempts to get their stolen orb back from Maple Tree, everyone is under Angel Maple’s ultimate defense, so the poor intruders can do nothing but get slaughtered by the might of Maple’s comrades. Maple doesn’t have to lift a finger, and the direct strike of a sword bounces right off her cloak.

In all, it’s a good start for Maple Tree, but as the small fry are weeded out the tougher players will turn their focus on her. There’s a well-struck balance between total ownage and the challenge of making the top ten with such a tiny guild.

Bofuri – 08 – Maple Ex Machina

In preparation for NWO’s third event, a cow-hunting expedition, Iz kits out Maple, Sally, and Kasumi in some adorably warm wool outfits. But this is event that values high agility, so Maple doesn’t contribute as much as she could to the final cow count. Rather, she stumbles and falls off a mountain and into a fierce battle with an increasingly gross demon boss. She’s swallowed up, but eats her way free.

For defeating the demon Maple gains some frightening new skills, including the ability to transform into Atrocity, complete with a deep and demonic version of her own voice. At the gate to the Third Level, the rest of the party just stands back with sweat drops and lets their adora-monstrous friend do her work against a tree monster that never had a chance.

The third level turns out to be a distinctly cyberpunk world full of whimsical machinery and flying vehicles (she’s no longer alone in the skies with her giant Syrup). The party splits up to get a sense of the place, and Maple ends up feeding an old man on the street who gives her a rare quest that leads to an encounter with what I believe to be the first generation Machine King.

The former king is malfunctioning and changes its form and demeanor several times, but Maple is quick enough to keep up with those changes, and in one of the king’s lucid moments, he bestows upon her the skill [Machine God], which enables her to transform into a powerful, midriff-bearing cyborg killing machine straight out of Gurren Lagann.

An intense robo-duel ensues until Maple is the last one standing, packed with some really nice smooth and dynamic animation and lighting effects. Once things have died down and Maple gets a look at herself, she not unreasonably wonders what the heck just happened. Will she be able to change back to normal, as with [Atrocity]?

One hopes so; she’s going to have trouble fitting through the guild hall door with all that paraphernalia! Whatever happens, the paradigm of NWO has shifted once more as the scale of its world has expanded and evolved. As she collects more ridiculous skills, her ability to surprise us with fun combinations increases. As Kanade puts it: “Watching Maple never gets old.”

Bofuri – 07 – Kinda Immortal

As they roll—literally, in the case of her poison ball—with Maple, it’s not long before Yui and May are up to Level 20, have double strength, and are able to dual-wield normally two-handed warhammers. They go at the Hydra boss over and over until they can defeat it in under two minutes and thirty seconds…not bad for three girls with no agility!

The members of Maple Tree branch out (heh heh) on their own little mini-quests once Iz gives the sisters new crystal hammers. They monster hunt with Sally as she teaches them low-speed agility, Kuromu finds a hidden undead dungeon with Syrup and gains awesome new armor, Kanade upgrades her Akashic Records, and Kasumi…shears sheep for wool, until Maple demonstrates a new skill that lets her grow a huge ball of wool around her, and even add poison to it. Talk about hogging—er, sheeping?—all the glory…

While everyone else is off leveling up, Maple ends up falling down a rabbit hole of sidequests involving an NPC mother and ill child. These quests would be difficult if she wasn’t a massively OP’d tank with a giant flying turtle, but she completes them all in the space of a few hours.

Due to the unnatural speed with which she clears the chain of quests, the NPC mom’s dialogue is unnecessarily dramatic. Instead of being happy to be thanked, Maple feels like she owes the mom an apology!

The final reward of the sidequest chain is “Loving Sacrifice.” Maple commissions an angelic new white suit of armor and gathers her guild-mates in the overworld to demonstrate. After shedding a slice of her HP (she has over 1,000, so plenty to spare), she dons wings and a halo and creates a barrier around the entire party of eight that no enemy can penetrate as long as she’s alive.

Rather than jump for joy at this development, her guild-mates are…a little nervous. After all, isn’t this just a bit much? Maple became the target of the gamemasters before when she spammed Devour; no doubt they’ll step in to de-power her again in an effort to restore game balance.

At the same time, a much larger guild has set its sights on Maple Tree as a potential rival, and will be watching them very carefully in the third event preceding the guild competition. So while Maple was on easy street throughout this episode, that may not be the case next week.

Bofuri – 06 – The Maple Movement Grows

Bofuri has achieved something amazing by making me care about yet another VRMMO anime. It’s done so largely by sticking to the basics: likable leads, respectable production values, a well-paced story that balances slice of life with action, and an emphasis on having fun in the moment over “winning” at all costs. No matter what’s going on, it’s never not enjoyable.

I also tend to prefer VRMMO anime that don’t forget about the real world, so it’s a great time to check in on Kaede and Risa IRL after a virtual week in NWO. Turns out in-game habits can leak out, resulting in (hilarious) reactions from Kaede that might lead some to believe she’s suffering from Chuunibyou. Kaede wisely decides a three-day break away from NWO is indicated.

Upon her return, developments move rather quickly, as Sally informs her of special “Bright Bugs” that enable those who catch them to claim a guild house. It only makes sense that a game in which you can actually taste food and enjoy scenery for its own sake that you’d be able to buy property.

Bofuri speeds up the house-hunting process with one of its signature montages, which I honestly don’t really mind because, well, they move things along. The two happen upon the perfect guild hall: a Berenstain Bears-style tree house in the forest. The only issue? It’s way too big for a guild of only two.

To justify such a large hall, and, incidentally, compete in guild competitions, Maple and Sally must recruit, and recruit they do, starting with Kasumi and Kanade. They’re also lucky enough to nab Kuromu and Iz before anyone else does, and the two are enthusiastic about joining.

The newly formed guild “Maple Tree” splits into two groups and immediately pays dividends, with Kuromu and Kasumi marveling at Sally’s combat prowess while Kanade’s slot machine-like daily skill acquisition aids a mining quest with Iz as Maple provides defense.

After these six, however, guild master Maple draws a blank on who to recruit next, and they’ll need a lot more numbers to compete with the other rapidly growing guilds. Maple laments the extra responsibility and clerical duties, but hopefully “the more the merrier” adage holds true and the extra work pays off.

Maple and Sally descend back to the first level (which they note is now “nostalgic”) and meet the sister duo of Yui and May, who like Maple have maxed out but one attribute (in their case, attack). That brings their guild to an even eight, but they’ll likely need more to fill those empty spots at the guild table…once said guild table is repaired after Yui and May accidentally destroy it with their awesome strength!

One thing to watch out for is the potential dilution or loss of the wonderful dynamic between Maple and Sally, as already evidenced by their splitting up this week. The other guild members don’t yet possess much in the way of character or personality beyond general affability. They’re just kinda…there. Hopefully they’ll be more fleshed out without short-changing the vital Maple/Sally friendship.

Bofuri – 05 – Flying Fortress Acquired

Maple and Sally’s new PvP opponent decides discretion is the better part of valor in a two-on-one situation and withdraws her challenge. Sally isn’t hearing of it, and the two engage in a super-speed chase across the desert. Maple eventually catches up with them, but all three are caught in a quicksand whirlpool that deposits them in an underground dungeon.

The three are all bound together by a cursed chain, meaning if one of them dies, all of them die. The girls call a truce, work together, combining their skills to reach an otherwise out-of-reach area, and clear the dungeon, lifting the curse.

Their new friend is Kasumi (voiced by Hayami Saori), and all three teleport out of the dungeon with a medal apiece. That said, Kasumi doesn’t join their party, so Maple and Sally have to hustle to gain the nine silver medals they need to reach the twenty necessary to attain a new skill.

The next couple days are filled with mini-quests and battles. In some of them, Maple’s stats and abilities are key; in others, Sally’s, demonstrating how effective and formidable a pair they are. They defeat an underwater boss and solve a puzzle at some ruins—the location of which are revealed by the neutral Kanade, voiced by the always-welcome Arai Satomi.

With two medals to go and only one day left to get them, the duo concedes that despite it being a last resort, they’re going to have to attack some fellow players. Sally volunteers to carry the burden, no doubt eager to test her swashbuckling skills…and she does, making mincemeat of any and all players she comes across during her moonlit massacre.

That’s not to say Maple simply kicks back. I mean, she does, but her awesome defense allows Sally to fight freer knowing they’re safe with her friend an her awesome defense. Maple passes the time by helping both their familiars level up by defeating minor enemies in a cave.

Sally kills a lot of people, but still only ends up with the two medals she needs. Still, it’s enough to achieve Maple’s goal, and she immediately puts her skill prize to work. She activates Syrup’s Megamorph ability to make him enormous, then uses Telekinesis to make him into a flying vehicle form which she can rain down death and destruction at an even greater scale, much to the nervous exhalations of her two friends!

It’s another lighthearted, fun-filled, entertaining outing of Bofuri, without doubt one of the top comfort food anime of the season. We’ll see how far the cartoonish NWO admins go to hinder Maple’s meteoric rise. Meanwhile, the chat room continues to be astounded by her exploits.

Bofuri – 04 – Bird (Ice)Box

Maple and Sally’s foray into the sprawling second level is uneventful until the former falls through a hidden trap into a large cavern containing a club-wielding jester boss. The girls work together to defeat it relatively easily. Maple exhibits her new skill “Cover Move”, which enables her to finally keep up with Sally by mimicking her movements in exchange for double damage. Since zero doubled is still zero, it’s another NWO hack for Maple.

After one day they only have two medals, but when they encounter Kuromu and his party on the snowy but notably not cold mountain (a nod to RPG characters rarely bundling up in cold locations), he reports they’ve got zilch. Feeling indebted to him for his earlier assistance, Maple lets his party go through a one-time use teleport gate, only for the gate to almost immediately reappear, suggesting the boss made quick work of the Kuromu crew.

Maple and Sally use the gate, which takes them to the lair of Silverwing, their toughest boss challenge yet, featuring multiple attack vectors. For once, the usually OP Maple is pushed back by attacks, her HP is depleted, and even the outer layers of her armor is destroyed. Thankfully, ten Devours are enough in concert with Sally’s quick harassing attacks and Mirage skill, which enables Maple to slip in under the big icy bird and deliver a Hydra coup-de-grace.

For their trouble, the duo gains give medals for a total of seven, as well as two mysterious monster eggs. They head to warmer climes and warm them until they hatch, revealing a turtle familiar Maple names Syrup and a white fox familiar Sally names Oboro. Like their masters, Syrup and Oboro feature high defense and agility, respectively, and level up and gain skills as they’re used. They both make adorable additions to the party.

The familiars can also be stashed away when not needed, or in the case of Maple and Sally trudging through a desert inhospitable for either animal. Upon reaching an oasis, the two meet their first PvP opponent: a raven-haired maiden in pink samurai garb, brandishing a katana. She placed sixth in the previous event, and looks to rise in the player rankings and is perhaps thinking of adding Maple and Sally’s seven medals to her own collection.

Bofuri – 03 – No More Maples!

As expected, the admins at NWO reign in Maple’s invincibility somewhat, as she’s now only able to use her Devour skill ten times a day and can now take a degree of damage. Maple isn’t happy, but Sally reminds her of all the damage based effects now available to her.

Before heading to the dungeon that leads to the second level, the pair do some sightseeing. They spot a pair of newbie sisters just starting out, visit a cafe where they meet others who ranked high in the first event, and get a lead on a sidequest in the North Forest.

We learn Sally is super afraid of any kind of ghosts, making Maple the steady party member for this particular quest. They locate a cabin with a hatch that leads an underground passage. There, a man in apparent constant pain is tied to a chair.

Maple’s potion has no effect, but Sally casts a string healing spells, exhausting her MP, and he’s finally healed. Their prize for completing the quest is a Super Speed Skill. Sally celebrates by showing Maple a “never-ending sunset area” where they can just relax and soak in the gorgeous view.

The next day they tackle the dungeon to the second level, which contains a formidable boss: a humongous stag that forms from a tangle of huge vines. Maple’s Hydra attacks have no effect, and the stag launches an earth-shattering counterattack. With no agility, Maple has to be yanked to safety by Sally, and she lands awkwardly, resulting in a brief K.O.

Sally, on the other hand, sticks her superhero landing perfectly and presses her attack on the stag, using her high speed and evasion traits to deliver a death by a hundred slashes followed by an authoritative coup-de-grace. It’s the second straight episode with an exciting, kinetic Sally battle.

With the boss defeated, a disappointed Maple comes to, and the pair continue to the second level’s gathering area, where Iz presents Maple her new white shield, which Maple calls Shirayuki (nice name). The chibi dragon MC then appears to announce the start of the second event: this time, it’s a treasure hunt, and Maple and Sally are able to form a party together.

Since players are allowed to kill other players for their medals, and Maple not only already has a gold medal but has only ten Devours per day, she’ll be even more of a target for opportunistic opponents, so both she and Sally will need to be on their guard. It’s the end of Easy Street…so much the better!

Bofuri – 02 – The No-Damage Duo

Bofuri’s second episode is split between Maple’s first NWO battle royale and when Risa finally joins her. The battle is a cakewalk for Maple, whose ultra-defensive specialization ensures she takes no damage in the process of bagging more than two thousand kills, most of them absorbed as MP by her Great Shield.

Maple actually gets pretty fierce once various parties start ganging up on her, even paralyzing and poisoning those who flee to up her kill count. Compare that to when she’s waiting for enemies, killing time by innocently drawing intricate Yakuza dragon and Nazca lines. I really dig Maple’s low-key drawing talent, which comes through in the game!

Leading up to Risa’s arrival, I was starting to think it would be a running joke for Maple to bring up the fact Risa hasn’t joined her in the game yet, and that she might never join her due to various circumstances IRL. However, once she finally enters (as “Sally”, her real name in reverse), it’s as a “Swashbuckler” class, high on agility and evasion.

This complements Maple’s tank class perfectly, especially when they have to get somewhere far away fast. Sally simply carries the ridiculously slow Maple on her back as she races across the overworld, while Maple dispatches incoming enemies with ease.

Their destination is an underground lake where they can find a particular kind of fish, the scales of which Maple needs for the white shield she’s having Iz forge once she has enough cash. The duo spends a lot of time fishing, while Sally maxes out her swimming and diving skills and finds a cool underwater dungeon.

Tanks like Maple can’t swim, so it’s all up to Sally to take out the beastly aquatic boss at the end of this dungeon. It’s a cool design with lots of pyrotechnic attacks. While both the boss and Sally are CG, and the frame rate screeches to a near-halt, that’s somewhat mitigated by the blur used to indicate they’re underwater. It’s also an exciting, fast-paced, and well-directed battle.

When it’s over, Sally returns to a worried Maple with a new awesome-looking outfit. That’s when the game’s dragon mascot informs them that the second level of the game will soon be opened for those who meet the conditions. In need of a new pair of boots to complete her Swashbuckling look, Sally tosses Maple on her back and races back to town.

The news of multiple levels to the game satisfactorily explains why Maple was able to become so powerful in so short a time: she’s still only on the first of those levels. This fact, and the tough fish boss fight, bode well for their future adventures and battles posing a greater challenge.

One of many details I’m liking about Bofuri is the restrained use of cutaways to online chatting, between the A- and B-parts and before the end credits. The chatting chronicles Maple and Risa’s progress and rise in notoriety. Like similar cutaways in Durarara!! it adds depth, texture and a sense of community to the show.