Super Cub – 02 – Two-Wheeled Freedom

Koguma discovers how to hang her helmet off her Cub after seeing her classmate stow his under the seat of his scooter. Once in class, she daydreams about suddenly blurting out that she came to school on a motorbike and suddenly becoming Miss Popular. Thankfully, she chooses a much more natural time to mention her new scooter—in Home Ec class when they’re making drawstring bags. Her mention leads to a classmate asking if she can see her Cub after school.

While last week Koguma was thoroughly in her own little world, directly interacting only with Shino, this week we see just how socially awkward she is, first by only tentatively agreeing to meet up and then trying to make an Irish exit, only to forget her newly-made bag.

Fortunately, the other girl doesn’t hold it against her, and reveals she’s something of a motorbike otaku in her appraisal of Koguma’s Super Cub. She also makes plain her biker girl bonafides by presenting her own steed: a red MD4=90 Postal Cub, she’s souped up with aftermarket and bespoke parts.

Their interaction kind of trails off when the girl, named Reiko, has to head out, but Koguma privately hopes they’ll get to talk more tomorrow. Even so, when tomorrow arrives, it takes everything she has to let out a hushed good morning that Reiko only acknowledges with a curt “Mmm.”

Koguma’s fear that their interactions are at an end are alleviated when Reiko takes her arm and leads her to their bikes where they eat lunch together, explicitly mentioning they’re friends now. Yet even here, when Reiko tells her they can go anywhere they want with their Cubs, Koguma seems held back by a lack of imagination.

But once she’s riding home after school, Koguma starts to feel what Reiko was talking about, and instead of going straight through her usual intersection, she takes a right turn. That leads to a supermarket with much better prices on her lunch packets, and she even saves a few yen by using the drawstring bag she made the other day.

You could say that inspiration fueled Koguma’s imagination, allowing her to make a different turn than usual and find a new an unknown place. It’s her first small step to realizing the boundless potential for freedom her new ride represents. As we see Reiko taking full advantage of her Cub to find a gorgeous Yuru Camp-esque vista featuring Fuji-san, Koguma looks forward to her next after-school side trip. So am I!

Rating: 4/5 Stars

Higurashi: When They Cry – Gou – 20 – Hard Time

Rika continues to bask in the spotlight of adoration at St. Lucia, to the point Satoko feels compelled to confront her in the main hall. Rika’s cronies come to her defense first, but Rika herself doesn’t suffer Satoko’s rudeness, and promises to “make time for her” later. When those cronies badmouth Satoko behind her back, Rika at least defends her friend, saying she’s in a foul mood because her grades have dropped and she’s doubting herself.

Rika believes Satoko will eventually pull out of her nosedive on her own, but that doesn’t happen. Satoko thinks implementing her metal pan prank on a grander scale will help Rika remember the past and their bond, but it all goes pear-shaped one of the pans bloodies a crony. Rika doesn’t rat Satoko out, but one of the cronies does, and Satoko is put in a orange jumpsuit and placed in solitary confinement. Yikes!

While there, all Satoko does is curse the fact she didn’t say “no” when Rika asked her to join her in attending St. Luica. She simply doesn’t fit there, and that’s reinforced when, upon being released, Satoko begins her second year in the “special class”, from which she knows there is no escape.

There’s finally a bright spot in Satoko’s dreary life when she gets a letter from Mion about having a Hinamizawa Country School Game Club Founders’ Reunion. Mion comes to pick Satoko and Rika up in a van, but if she senses the rift between them, she doesn’t mention it, nor do they.

Instead of using the trip to address or resolve that rift, Satoko uses it to forget about St. Lucia altogether. Perhaps she believes there’s no use in speaking to Rika at this point. When Rika finally lets out her trademark “Nipaaa!”, Satoko is both heartened and disheartened, as after everything that’s happened, it almost sounds mocking or patronizing.

Keiichi, Rena, and Mion seem to be exactly the same people, having simply moved their club from Hinamizawa to college they attend together. It’s clear that Satoko would have probably been much happier if she’d gone to high school with them, as she can’t be any less suited for St. Lucia.

After having fun with a card game that includes traps and pranks and penalties, the group heads to the cosplay cafe for a bite, but Satoko tells them to go ahead of her; she wants to have a walk alone in Hinamizawa. It may look pretty much the same, but so much has changed. The more she walks around, the more apparent it is that this is not quite her home anymore either.

Then Satoko comes upon the storeroom, and recalls sneaking in once and wondering if Oyashiro is still angry at her. A strange resonance starts to emanate from within, and when she touches the statue, it crumbles to reveal a broken horn, the source of the resonance.

When Satoko touches that, she’s transported to the same bizarre interdimensional plane where Rika ended up so often. She’s met by someone who looks to be a fully grown-up version of Hanyuu, who addresses Satoko as “child of man.” After punching the walls of her literal prison at St. Lucia wishing she could turn back time and do everything over, now she’ll have that chance!

Rating: 4/5 Stars

Higurashi: When They Cry – Gou – 19 – A Dream that Cleaves

At the bookstore, Rika declares her dream of experiencing a new way of life she’s never known, specifically high society at the fancy St. Lucia’s Academy. She wants to live that dream with Satoko, who thinks it’s way too soon to be worried about entrance exams. But Rika is committed, and when Satoko sees how serious she is, she agrees to start studying with her at once.

Rika and Satoko inform Keiichi and Rena of their plans to attend St. Lucia’s for high school, and the two senpais help them with their studying. But even that’s not enough for Rika, who stays up late into the night working on problems. Because Rika is everything to her and she wants Rika’s dream to come true, Satoko can’t help but get swept up in Rika’s wake.

Two an a half years of vigorous studying ensues, after which both Rika and Satoko are accepted to the academy. There’s a little bit of suspense in whether their numbers appear on the board of accepted applicants, and in that brief limbo, Satoko seems to consider the unthinkable: that she and Rika would end up going their separate ways.

Instead, Satoko follows Rika to St. Lucia’s…and fucking hates it. She hates the stuffy atmosphere, the formality and strictness inherent not only the way classes are held but in how students interact. It’s just not Satoko’s scene, while Rika takes to the school and its intricate social structure like a fish to water. Before long Rika is surrounded by new admiring friends, and Satoko is left out.

When Satoko laughs her signature laugh when insisting she’s too busy to hang out with Rika and her fancy new friends, those friends call the laugh “unbecoming” and wonder how someone like Satoko was even accepted. Satoko’s grades drop, and she’s given a choice: attend an interminable study hall, or resign from the academy.

The study hall is full of girls from well-off families who are trapped: they cannot leave the school, but they can’t keep their grades up without constant study, allowing them no free time. A second-year tells Satoko “it’s not too late” for her to escape the study hall purgatory, but it’s clear Satoko has already been working as hard as she can.

As Rika glides along in her perfect fancy life, pointedly not tiring of it as Satoko predicted, Satoko begins to resent Rika dragging her along. Her precious dream has become a nightmare for Satoko. Rika wanted to experience this new life together, but they’ve never been further apart. Something’s gotta give!

Rating: 4/5 Stars

Princess Connect! Re:Dive – 06 – Bye-Bye Loneliness

After Karyl returns “30% better” (and a certain additional % traumatized) the Gourmet Guild departs from the big city for their first real quest. They’re headed to a village called Targum to harvest a treasured spice of the same name. There’s a palpable sense of adventure and occasion to leaving the walls of the city thanks to the heroic direction and stirring overworld score.

When they make camp for the night and Karyl is unsuccessful in catching any fish in the “useless” lake, she dreads a supper of bugs or frogs. Pecorine comes to the rescue with a plump fowl she caught in the forest, and slow-cooks in a pit for maximum juiciness. She also found some sweet ripe fruits, one of which Kokkoro is about to eat when the other three start acting drunk. Unsurprisingly, Pecorine isn’t that different drunk, while Karyl is sloppier and more sentimental.

The next day while everyone’s guard is down, Yuuki is suddenly captured by a mischievous behemoth, but he’s rescued by a forest elf archer named Aoi, who is a self-professed “lonely soul” so desperate for friends she made one out of a small log. Hanazawa Kana provides the voice for both Aoi and her woody friend, whose bizarre antics and monologuing even make Yuuki a little weirded out.

The others eventually find Yuuki, and Aoi leads the guild to Targum, where they meet Misato, who along with her sister and Hatsune form the group called Forestier. She’s glad for the spice harvesting help, and announces that a third group, Elizabeth Park (to which llama-girl Rima belongs) is also on their way to the village. The Gourmets eventually encounter the eccentric Hatsune sleep-flying…a term I didn’t know I needed in my life until I witnessed it!

Unfortunately, Elizabeth Park encounters a lot more trouble than a Yuuki-glomping behemoth. Rima and her three comrades (including Hatsune’s ill sister Shiori) encounter strange “dark doppelgangers” of themselves (just like a woodsman did earlier in the episode). Liz-Park proceeds to fight them to a stalemate until a powerful warrior named Christina blasts the foes away and challenges them to a fight.

Shiori is separated from the others, and her dark double returns and appears to consume her in a ball of dark energy, leaving no trace. Even though I’ve just met Shiori (and her very extra sister), her fate represents the most genuine unknown peril we’ve seen befall someone. I imagine spice harvesting won’t be at the top of Forestier’s list of priorities next week…they’ve got a sister to save!

Magical Girl Spec-Ops Asuka – 01 (First Impressions) – Voice of Destiny

Three years ago the Disas invaded Earth, but thanks to a treaty with the Spirit Realm, nine select human girls were transformed into Magical Girls. Four were killed defeating the Disas, and five remained…and went their separate ways.

The ostensible leader of the Magical Girls, one Ootorii Asuka, lives her life as a normal high school student, though whenever she sees any kind of animal mascot, she thinks back to the bad old days. Magical trappings aside, Asuka is a traumatized combat veteran trying to move on from the horrors she experienced.

But at school, she’s the cool mysterious transfer student. She stands out by dint of her physique and apparent aloofness. And when her classmates are accosted in the street, she rushes to their aid…and has to remember not to kill the guy.

The beneficiaries of small act of heroism, Nozomi and Sayoko, thank Asuka and announce their intention to befriend her. Nozomi wants her to join track since she’s in great shape; Sayoko wants her to join the lit club because she sees her reading.

But while Sayoko reads because she loves it, Asuka does it to escape; to keep her mind busy so it doesn’t go back to those bad old times of blood, sweat, and tears. When her guardian Iizuka arrives to tell her about a new squad being assembled, she passes on his offer without hesitation.

Back when she was in middle school, she came home to find two Disas had already killed her parents and were prepared to “give them back” to her one piece at a time, which is why Iizuka ended up her guardian.

Her takeaway was that while she fought to save the world, those around her suffered and died. Now that she has two new adorable friends, she doesn’t want history to repeat itself. Of course, Asuka she puts it, despite all the effort she’s put in to escape her past, battles keep finding her, because “a Magical Girl’s battle never ends”.

Whether it was a minor incident like the asshole who shoved Nozomi (who dared to call him out on his assholery), or an escaped terrorist leader and his kill squad with Sayoko in the crossfire, when duty calls, she’ll always answer. Once a Magical Girl, always a Magical Girl.

While Magical Girl Spec-Ops Asuka is almost painfully straightforward in its premise, the Disas are super goofy-looking, and the show lacks anything resembling originality, I found Asuka’s emotionally-wounded vet profile resonant, and the show is crisply designed and animated and accompanied by a cool Square Enix JRPG-style soundtrack.

The idea of Magical Girls moving on to more conventional military operations after the Magical enemy has gone is also intriguing, as Asuka is not alone and we’ll soon see what became of the other four of the Magical Five. Both the bloody action and the lighter school life scenes are executed with aplomb. Definitely entertaining enough to stick with for now.

Sansha Sanyou – 02

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Nicknames, olive branches, and sisters who are opposites – San-San’s second episode covers a lot, but at a gentle yet lively pace. We meet Serina, Hayama’s self-appointed rival, whom Hayama always makes a fool of with the sweetest demeanor possible.

Their verbal sparring is quite good, but so is the truce they reach when Hayama, who beneath the blackness within has a kind heart, offers a kitten to replace Serina’s last cat who died.

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After Yamagi insists Hayama and Futaba refer to his master as “Yoko-sama”, the nickname sticks, and it’s time for Hayama. When Futaba and Yoko learn her first name is Teru, I like how Futaba has a little fun with it before agreeing with Yoko it’s actually a nice name (and it is!).

The one who yells “Teru” in the hall is Teru’s own big sister Kou, who is part-angel, part-airhead, who likes putting strange combinations of health food ingredients into candy.

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The girls end up running into each other in the shopping district, where Yoko shows how serious she is about squeezing every penny (to their embarrassment) and Teru figures out that her (healthy, lucky) sister got on the health food kick in order to ensure her little sister—always sickly and unlucky as a small child—gets proper nourishment.

That doesn’t make her strange onigiri any easier to choke down, but Teru and Yoko choke it down nonetheless. For Yoko, wasting food is an insult and a sin; for Teru, she wants her sister to know she appreciates her care. San-San, like Shounen Maid, is pleasant low-stakes slice-of-life, but edges it out in cast chemistry and comedic pacing.

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Sansha Sanyou – 01 (First Impressions)

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Sometimes it’s nice to just sit back, relax, and watch a show about three colorful characters, voiced by three young, hungry seiyuu, coming together and shooting the breeze about nothing in particular…but mostly food!

That’s what we have in Sansha Sanyou, a minimal-stakes slice-of-life comedy with cute design and crisp, clean visuals that I’m seriously considering as my feel-good pick of the Spring

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As I said, Hayama (blonde class prez with a well-concealed mean streak), Futaba (energetic girl who loves to eat) and Yoko (purple-haired former rich girl struggling with making friends) are all voiced by relatively new, inexperienced actresses (Futaba’s seiyu is a pure rookie).

You can hear their infectiously fresh exuberance in their line delivery, much like Sore ga Seiyu. They also happen to have decent chemistry, comic timing, and range. They’re young, but they’re talented. Their efforts are backed up by appealingly above-average, colorful character design and naturally-flowing dialog that takes some interesting and unexpected turns.

I like how Hayama and Futaba, already good friends, decided to become friends with Yoko just because various random circumstances brought them together, and…well, why not? At the same time, Yoko is working hard to fit into “commoner society” now that she’s no longer super-rich.

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Yoko’s doting worry-wort semi-stalker of a former servant is a nice touch, as is her legitimate elation over receiving freebies, her worries over the cost of everything (hence her bread crusts being her main repast) and her earnest attempts at cooking for her friends, who enjoy the variable results without complaint, as good friends do.

Hayama also shows she’s got a hard edge behind her adorable demeanor, making a challenging classmate cry off-camera then shrugging it off. And while Futaba is the simplest of the three characters, she knows Hayama well and they bounce off each other’s eccentricities nicely.

There’s nothing overly complicated here, and that’s the point. The only question is whether I’ll have enough time to watch it, because it’s definitely good enough to keep.

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Re-Kan! – 13 (Fin)

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Yamada’s Brother’s Impression of how high school girls should dress in the Summer. Actual bust size may vary.

Re-Kan! wraps with a multi-stage slice-of-life episodes, starting with a trip to a theme park (or is it amusement park? I believe Amaburi pointed out the difference). The usual gang of Amami’s classmates come, and Yamada’s often inappropriate brother also tags along.

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Finally, Kana and Kyouko surprise Amami by inviting any and all of Amami’s ghosts friends who want to come. Amami also meets a new ghost, or rather an old one who helped her reunite with her dad when she got lost at the park as a small girl. In return, the ghost girl asked Amami to come back one day with her friends. Amami may have forgotten, but she still honored the request, and fun is had by all.

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From the theme park the gang has a sleepover at Amami’s place, complete with dinner, fireworks, Old Maid, and the guys sleeping out in the yard, per propriety. (The episode cuts to their classmate Yoshida several times, not participating in all these boilerplate summer activities so he can presumably draw a manga, unaware he’s missing out on some great material for said manga).

Narumi isn’t as scared of spending the night in Amami’s ghost-filled house as she thought, but she still can’t sleep. Turns out no one is asleep, but only resting their eyes, but before they can agree to pull an all-nighter, Narumi dozes off thanks to Amami holding her hand, the same way Amami’s father used to hold hers when she couldn’t sleep.

With that fun-filled Summer day, Re-Kan comes to a close, proving you can stay upbeat and heartfelt in a supernatural anime and still deliver creative, consistent laughs, both of the high- and low-brow variety.

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Re-Kan! – 12

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Hibiki is lost and anxious without her sixth sense, and it puts her in the nurse’s office, and eventually she stops coming to school altogether. When her living friends pay her a visit, her dad says she’s still processing the shock, and doesn’t want to face those she worried so much.

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Narumi doesn’t give a hoot what Hibiki wants, as long as its so selfless it hurts her. When she hears Hibiki isn’t eating, she whips up the same tamagoyaki he and Hibiki made for lil’ Yuuki way back when (nice continuity!); a recipe she knows to be Hibiki’s mom’s. And then she jams it down Hibiki’s throat.

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Enough’s enough; Narumi’s not going to let Hibiki stop living just because she can’t see or hear the dead anymore. She drags Hibiki out of her gloomy house to show her that the good she’s done stretches far beyond the dearly departed. I for one love how the other friends sit back and let Narumi do her thing; she’s always had the closest bond to Hibiki, tsundereness aside, and it’s great to see her in action.

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Narumi and Hibiki cross paths with numerous such people Hibiki helped connect with their departed loved ones, and had a positive impact on their lives, from the teachers who married and are now expecting, to the Kogal’s mother and the crabby old man. But those were just coincidences, Narumi really wanted to show what making those eggs for Yuuki did; he’s now a tough, happy little brother to his baby sister Kyouka, whose name means “echoing song” and shares a character with Hibiki’s.

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Narumi’s well-made point is that with or without her sixth sense, Hibiki has formed countless bonds with people in her life, including Narumi herself, who sticks with her even though the sixth sense frightened her. Just because she may have lost that sense doesn’t mean she should give up or despair, because she remains connected to those people whose lives she touched, as well as those she can no longer see or hear.

About that…after joining hands with Narumi as she drilled this point home, the clouds broke and all of Hibiki’s ghostly friends return to her side, along with her living friends, who are glad Narumi manages to get the job done.

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While the explanation for this is a bit cloudy, it would seem Hibiki’s mom returned to that spiritual realm where she watches over her daughter, and managed to revive the plant that either represents Hibiki’s life, sixth sense, or both. Meanwhile, all the ghosts completed their transition back to the living world. The whole thing, it would seem, was temporary.

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But there’s nothing temporary about the effect Hibiki’s selfless, caring, kind-hearted acts has on her own life: she was never alone as she feared; her connections with the living and dead endure. It’s a triumphant scene to see such a huge ground assembled around her, and while it might have been interesting to see her accept a life without her sixth sense, I really don’t mind that she got it back, either.

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Re-Kan! – 11

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The Moon Festival has come, and Hibiki is excited because her dad finally found her mother’s handmade decorations. She invites her friends to her home to decorate the tree, eat her special tamagoyaki, and write down their wishes, which she says have traditionally always come true in her family.

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That’s made clear when her wish to have friends is pretty much redundant. Her other wish, written on a very old piece of paper, because it’s an old wish, is one her living friends can’t help her with…but her ghost friends believe they can: meeting her mother. It’s a perfectly normal wish for any girl who has never met her mother, yet Hibiki thinks it’s selfish. Nevertheless, RCS and Kogal travel into the spiritual plane of her mind as she sleeps to try to make it happen.

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There, they find a spiritual Yuuhi, who has been watching over Hibiki her entire life through a mirror in a washitsu, and tending to a morning glory plant that is connected to Hibiki. The plant withers if Yuuhi leaves this room, which is why she’s never been able to fulfill her own wish to hold her daughter.

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RCS and Kogal, along with Ero-Neko and all of Hibiki’s other ghost friends, arrive at Yuuhi’s room to take over for her temporarily so that she can see Hibiki. The scene where the mother and daughter finally meet and embrace is the most moving and powerful yet in a show that’s been full of them. Such a simple wish, fulfilled at last. As Hibiki falls asleep in her mom’s lap, her dad peeks in too, happy the two women in his life were finally able to connect.

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But when Hibiki wakes up the next morning, not only is Yuuhi gone, but all the other ghosts in her life as well. It would seem that the morning glory plant represented her sixth sense, which Yuuhi had been tending all her life, and even the combined spiritual power of her friends wasn’t enough to make up for Yuuhi’s temporary absence, and the plant died.

While Hibiki has lost her sixth sense and thus all her ghostly friends, the fact remains she has a solid group of living friends. The preview for the penultimate episode hints that it will be their turn to help her get that sense back, if they can.

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Re-Kan! – 10

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Amami & Co. are now second-years, which makes them senpais for the first years, and they all seem to be looking forward to meeting new friends and mentoring juniors. The only problem is, Amami’s ghosts are scaring all the new girls away.

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Yamada first suggests Amami change her image, which leads to Amami impersonating her friends; her faux-tsundere impression of the True Tsundere Narumi being the funniest. But that doesn’t work, because it’s the ghosts scaring the newbies. Then Yamada suggests they change the image of the ghosts, which leads to some funny roleplay but does nothing to win the first-years over.

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A week passes, and Makoto invites Amami to sew plushies with her, resulting in Amami’s teddy bear and Makoto’s creepy zombie dude being possessed by spirits. The teddy is merely Roll Call Samurai, but they’re never sure about the zombie, only that he wants to act out the manga where his likeness originally came from; a manga made at school that Makoto fell in love with.

Thanks to Umbrella Girl, Makoto gets the “bridge to heaven” in the form of a rainbow. This act is only semi-serious, with the melodrama being stamped out by Kana, Kyouko, and Narumi, who find the whole thing very silly.

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With time running out, I was wondering if they were going to put any serious effort into getting the first-years to understand Amami’s situation. Amami may have plenty of friends in her class, both living and dead, but it’s the first-years’ loss to stay away from Amami.

That’s why it’s nice to see two of them who ran away before come to Amami seeking a photo, with ghosts in it of course. No plan of action was necessary, only time for them to understand there’s nothing to fear, and being Amami’s friend has a lot more benefits than drawbacks.

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Sword Art Online II – 14

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I was initially a little disappointed that yet again a Damsel in Distress would be rescued by the valiant Kirito, and then Kyouji proceeds to pin him down and inject him. In that moment, he’s the damsel now, and it’s Shino who saves him by knocking Kyouji out with her boombox. Sure, the lethal injection didn’t enter his body (Kyouji just happened to shoot into an electrode on Kirito’s chest which is lucky to say the least), but Shino still saved him, and herself, from the psychotic Kyouji.

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In the next act, Shino shows how much she’s grown since meeting Kirito and winning the BoB: when three bullies ask her for money, she politely refuses; when they pull a gun on her, she freaks out a little at the sight of it, but recollects herself. When the girl can’t pull the trigger, Shino disarms her, turns off the safety, and hits a can dead on from pretty far away, revealing it’s a BB gun. Then she puts the safety back on and hands it back to her terrified would-be tormentor.

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It’s an immensely satisfying exchange, escpecially when Shino’s out of sight and nearly collapses from anxiety afterwards. She didn’t suddenly become Rambo in the real world, but she’s taken the crucial first small step, and she’s going to keep taking more. It’s also pretty funny that Kirito picks her up from school in his motorcycle, which creates a small sensation from Shino’s classmates and likely raises her stature in the school a couple of ticks, simply because they don’t know that Kirito’s actually a bit of a dweeb.

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What follows is unapologetic exposition about the three people who together were Death Gun in and out of GGO, and how they planned to take out powerful players. Both Kyouji and his older brother were fueled by envy of those more powerful, while Kyouji himself dealt with the additional stress of being the heir to the family hospital after their dad gave up on his older brother. As their plan to kill elite players got more realistic, the virtual world became his reality.

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Here, Shino shows a different kind of strength when she insists on talking to Kyouji as soon as it’s possible. Even though he did terrible things to her, he was a broken person, and she doesn’t want him to keep on being broken. She herself once sought power in GGO, and risked having that world become more real than her own. Her apparent willingness to forgive Kyouji may be more than he deserves, but its her right to bestow that forgiveness if that’s what she wants.

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The final and most powerful act of the episode that redeems the somewhat boring Death Gun infodump is the sort of intervention-light that follows. At first it seems like Kirito is just going to introduce her to Asuna and Rika, but then he reveals (and apologizes for) his true intent: for her to meet the post office worker whose life she saved by killing that gunman. The worker comes with her adorable four-year-old daughter, whom she was pregnant with at the time of the incident, so Shino saved two lives in one.

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One can weigh the pros and cons of one’s actions all they want in one’s head, but having grateful beneficiaries of your actions staring right at you, thanking you profusely and giving you a drawing is another thing entirely. Because she saved lives, she has the right to forgive herself for taking one, as much she has a right to keep blaming herself. While certainly a delicate and highly personal situation, Kirito went through a very similar thing, and because he and Shino became friends, he did all he could to help her, as did Asuna and Rika; before they even met her.

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