Aho Girl – 11

This week Yoshiko intercepts Ruri lamenting another perfect “0”, and suggests that maybe studying and academics just aren’t in the cards for her…without suggesting what she should do instead. This leads Ruri to attempt to do a great many things—cooking, cleaning, riding a bike—and Ruri is terrible at all of them, which puts her into a state of depression no 11-year-old should have to deal with.

The next segment is one of the best in Aho Girl’s eclectic repertoire; when Ryuuichi helps Yoshiko try to find one of the last special banana frappuccino drinks in town, he is beaten up by toughs from “Dick High”. More importantly, they disrespect the bananas, which flips a switch in Yoshiko’s head from “Aho Girl” to “Badass One-Girl Wrecking Crew”. And every tough she defeats gets a banana in the kisser.

The final segment follows Dog when he gets loose from his chain. While trying to deliver a flower to Sayaka’s dog Pomi, he has to rescue a boy from the river, another boy from a car, and beat up some armed bank robbers, before finally giving the flower to a scared girl to brighter her spirits. Good Dog! Good Aho Girl, too…

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Aho Girl – 10

First up, Eimura again demonstrates that she’s the Worst Gal Ever by the fact she hasn’t had her ears pierced yet, and makes a tremendously dramatic meal over the fact that she’s about to.

Enter our Aho Girl, who at first has no idea why Eimura wants to pierce her ears, then lays out in great detail the very worst-case scenario, before offering her hands to steady Eimura’s. She manages to pierce one ear…I think? But Eimura decides to postpone the piercing of the other one indefinitely.

The next segment is Aho Girl in top form, as Yoshiko takes Dog for a ride and ends up in a manga-style race on a mountain road with a super-competitive motorcyclist who ends up lost in their dust. His serious commentary of the race is hilarious and the art is fantastic in its starkness and illusion of motion.

Yoshiko has both feet on the ground, in a sandbox, in the next segment, where she bothers the little kids again, this time by playing dolls with them. Yoshiko betrays her older years by making things between “Michael” and “Micca” get way too dark and real, but the girl runs with it and has Michael come back to life and live happily ever after, further baffling the lads.

Finally, Fuuki tries to get closer to A-kun by befriending his lil’ sister Ruri, who is upset over having scored another zero on a test (further indicating Yoshiko’s influence on her). Fuuki is thwarted by Yoshiko’s mom Yoshie, who obviously has the inside track, having known Ruri and A-kun for years.

Before long, Ruri completely fades away in the midst of an increasingly heated battle between Yoshie and Fuuki, in which Yoshie unhooks Fuuki’s bra, then steals her panties to show Ruri that she’s a pervert; when Fuuki tries and fails to steal Yoshie’s panties, she ends up stealing Ruri’s, so quickly neither Ruri nor Yoshie noticed, and puts them on herself before Yoshie can expose her to Ruri.

It’s a very, er, wrong sequence, but in the end, Yoshie is humbled and decides she needs more “training”, giving their ridiculous exchange the air of a sincere martial arts duel. I sincerely hope another round is in the cards!

Aho Girl – 08

Yoshiko continues to methodically tear down the Gals’ rep by digging into their love lives…or lack thereof. Turns out the only one with a “boyfriend” has neither kissed, held hands, or even told him she likes him. Yoshiko is ruthless in her mockery of the surprisingly pure gal, but does get her to express her feelings to the guy.

Yoshiko then inserts herself in the middle of the little kids’ field trip snack-shopping mission, where she dissuades them from buying chips or chocolate lest they get crushed or melt. She also points out the high-priced deluxe Pocky that must not be purchased no matter what…only for Nozomi to not only buy it (with all her money) but is nice enough to share with everyone.

Fuuki Iinchou has to be taken to the roof by Sayaka to try to get her to stop acting so crazy around A-kun, but Fuuki, blinded by love, has no idea how erratically or insanely she’s behaving. When Sayaka tells her the truth, Fuuki is so devastated Sayaka has to take it all back as joking around. This is beyond Sayaka’s ability to deal with alone, if at all.

Lastly, Yoshiko and Dog meet Sayaka’s dog, Pomi the Pomeranian. At first Yoshiko thinks she’s ludicrously tiny and weak, until it’s Dog cowering in fear behind her skirt. Yoshiko misreads their romantic interactions for aggression, but Dog is ultimately too embarrassed and runs off, with Yoshiko riding him, of course.

Aho Girl – 07

Yoshiko’s idiocy envelops her 28-year-old love-starved sensei, her huge white dog, and the class gal and her two vice-gals. First up, sensei, who Yoshiko cheers up by disguising herself as a dude named “Yoshio” and throwing out all the cliched lines in the book at her. “Yoshio” is rather scarily good at seducing a woman (at least one as desperate as sensei), but for obvious reasons their “romance” can only go so far.

Next up, Dog…and A-kun’s continued frustration he doesn’t have a proper name. Yoshiko is clearly fine with “Dog”, but A-kun thinks it should be “George”, so they both try—far too hard—to gain the dog’s favor, and he runs off in exasperation. Once both of them decide to put the naming conflict aside for the good of the dog, Yoshiko pushes a bit too far…and receives a devastating uppercut for her trouble.

Finally, the class Gals. They tried to avoid Yoshiko, but when they said they were going to “play around” she thought in the playground sense, first with tag and then hide-and-seek. The Gals trick her by making her hide and then ditching her, but she stays hidden for three days and nights without food, or water. They finally go looking for her out of guilt, and find her in a drainage channel, filthy and hungry but immediately up for another game. This girl is otherworldly.

I liked the three longer segments followed by a super-short fourth (in which A-kun insults his sister again by giving her a book on how to survive without a degree and saying “it’s okay to give up,” convinced she’s let too much of Yoshiko rub off on her. This arrangement allowed the Yoshio and Gal segments to run a little longer, to their benefit.

Aho Girl – 06

Aho Girl was just ‘okay’ this week, as it relied more heavily on boobs-and-dick-style comedy as the gang goes on a beach/hot spring vacation. Fuuki tries a bit too hard to get A-kun to look at her boobs, and is punished by Yoshiko by being buried in the sand and given a sand schlong.

Later, Yoshiko gets to talking about A-kun’s tiny weewee when they used to bathe together as little kids, but when Fuuki tells her he’s probably not that way anymore due to puberty, it only makes Yoshiko want to peek at A-kun even more. She gets a mace-like weapon to the face for her trouble.

The strangest skit involves A-kun on his own with Yoshiko’s dog while she’s away, and he finds that not only can the dog understand what he’s saying, he also loves his favorite movie. Yoshiko accuses A-kun of “having an affair” with a dog, but he won’t forget how much more pleasant communicating with the dog was than with Yoshiko.

Things are wrapped up with a festival in which the Neighborhood Association attempts to stop Yoshiko from ruining their Bon Dance. However, her sexy Brazilian Carnival get-up lowers their guards, and before they know it, they’re her backup dancers.

91 Days – 05

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After a rough, uneven road trip last week, 91 Days smooths out a bit as Nero is lured back home by the promise of a truce with Orco. Unfortunately for Nero, that truce is dependent on him dying, something his brother is willing to make happen for the good of the family, with Ronaldo’s blessing.

Nero smells something rotten in Denmark and bugs out of the meet-up, leaving him, Avilio, Volpe, Valbero, Colteo, and a wounded Tigre out in the wind. If Avilio isn’t careful, fate will take care of Nero before he can!

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Naturally, he’s not going to let that happen. He’s gotten this far in gaining Nero’s trust, and he needs to get closer to Don Vanetti before he’s satisfied. So he sneaks to the Island with Colteo and his fine, fine hooch, in order to parlay with Fango.

Nero wants nothing to do with Fango (since he believes he killed Vanno), but Avilio forces the issue, confident Nero’s loyalty to his friend Tigre overshadows his hatred of Fango.

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Fango doesn’t so much receive Avilio and Colteo so much as they’re delivered into his clutches by his lover. Fango claims to not want to do business with Avilio after what happened to Serpente, but unlike Nero, he’s only joking. Avilio offers Fango something he wants—Don Orco on a silver platter—in exchange for protection.

Never mind that Nero has no plan to nab Orco; as long as Fango thinks he has a plan, he won’t kill them all, which is the whole point. I for one am glad we’re seeing a more reasonable, less chaotic Fango who is willing to hear the enemies of his enemies out. Returning the Island is the best thing 91 Days could have done.

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91 Days – 04

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This week documents the adventures of Nero and Avilio on their road trip, with dwindling funds and a hitman on their tail. After the action, intrigue, and tragedy of the first three episodes, this…was a bit of a drag.

A road trip is an opportunity to spice things up, but the manner in which 91Days does this is scattershot and disjointed in nature. The guys have a little fun doing tricks for kids, but it’s too obviously a means to show Avilio the innocence he’s lost.

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Meanwhile, the lumbering Mexican hitman is about as one-dimensional as you can get; more a walking plot device to be defeated than a character. Fango, while evil, was a lot more interesting than this guy.

After managing a smile while around the kids, later in the night Avilio continues practicing his murder face while Nero remenices on his first job with the family, which was the night Avilio’s family was killed. Nero was the one who shot at Avilio as he ran. He realizes there were “three”, but I thought he already knew this.

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The episode kinda goes off the rails when the hitman making his move is played for laughs for some reason, complete with a slapsticky kick in the nuts, and failing to kill him by hitting him with the car (which is totaled by the impact).

Sure, the hitman is good at tracking, but never seems to apply his superhuman strength when he needs to. That, and the goofy comic tone to his pursuit near the end, really kills the tension.

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He tracks them to a barn late in the night, but once more, “Big Mexico” can’t get the job done. Nero empties a clip into him to no avail, but his well-thrown knife to the back gets the job done…only he gets right back up a few seconds later (only to be blown away by a shotgun-wielding Alex Trebek).

This wasn’t a total loss; Nero had some more adventures with Avilio, making their bond that much closer for when Avilio decides to make his move…but other than that, this was a pretty uneven episode.

There was a bad omen in the beginning, when a waitress’ eyes were pale blue one second and deep green the next. Unlike Nero with his juggling skills, a ball or two was dropped here.

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Flying Witch – 04

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Makoto, Kei and Chinatsu attend the cherry blossom fair, eat many pleasant snacks, tour a haunted maze, and finally meet a strange-looking woman wearing a suspicious hooded full body coat reading fortunes by the road. The woman’s name is Inukai-san and it’s quickly revealed that Akane playfully changed her into a half-dog during the previous festival and Inukai is desperate to return to being fully human.

After a lengthy and roundabout introduction, Makoto agrees to help Inukai, but the magic is beyond her ability to undo. However, before everyone can get too upset, Akane shows up, explains that the whole mess is Inukai’s fault (due to being very drunk) and says the spell will wear off eventually. Everyone is sad but accepting, and Inukai flies off into the night.

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As always, this week’s Flying Witch was packed with lovely details and little exposition. In one example, Mokoto mixes an interesting potion without explaining what she’s doing or how it would work — and the transformation process, which fails, happens entirely off-camera.

The resulting humor is pure deadpan, but soft, and the world-building is natural. It’s even more interesting in contrast with the opening act, which focuses on the cherry blossom fair itself, and is packed with the characters telling us about the fair, its food, and what they like about it.

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Flying Witch continues to remind me of a travel show. The slow pace, pleasant suggestions about what I may like about its setting and people and why, just have that style.

Even without that unique style, it exudes pure charm and surprisingly witty dialog, often sneaked into the background: when we learn that Inukai is Kei’s type, only Makoto seems to notice, but neither she nor Kei are dominant in the frame, and her reaction isn’t given significant visual consideration. It’s subtle, natural, part of the flow. Awesome!

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Sakurako-san no Ashimoto – 05

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Just as Sakurako assembles piles of bones into completed skeletons, she assembles piles of clues into solved mysteries. And this week she wastes no time revealing Fujioka’s “curse” by applying a hefty dose of science. All the rain and humidity caused mold to grew behind the frame of his painting; a mold that reacts to the arsenic-based Sheele’s Green paint to generae diethyl arsine gas.

Fujioka’s banded nails and cough were symptoms of arsenic poisoning, from being in close proximity to the painting in his closed-off room. She “lifts” the curse by opening a window, hopeful the fresh air and truth will set Fujioka at ease. But when Fujioka goes off to smoke his last cigarette, Sakurako senses this skeleton isn’t quite complete: more bones lay scattered whose proper place must be found.

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Among those bones: the fact Fujioka was fine having both a dog and a painting he believed to be cursed nearby; the fact he closely researched the causes and age of deaths of all his male relatives and printed out the results; the large life insurance policy he took out on himself; it all points to him looking to off himself and make it look like an accident; another victim of the family curse.

It almost works, too, but thanks to an alert Hector and a razor-sharp-minded Sakurako, his plan is foiled. She turniquets the leg he wounded with an axe, and as they wait for the ambulance, he confesses that after the global financial crisis, he’s broke, and could see no other way to provide for his wife and child than by sacrificing himself. But as someone who was “left behind” herself, Saku is personally offended by such an attitude.

Being alive and with his family is far more important to them than solving money troubles. So they sell the big black house—black, Saku believes, not because of that color’s association with death, but because of its psychological healing power: those in mourning who wear it aren’t merely expressing their grief, but fighting their fear of death.

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We hear bits and pieces of what becomes of Fujioka and his family: his leg on the mend, he gets a job at an IT company; they sell the house and move into a small apartment; and Sakurako adopts Hector so he can have the proper space to run around. Despite being taken down a couple of pegs, it’s still a happy ending for Fujioka, because his wife’s hope that they’ll grow old together and see their great grandchildren remains.

Sakurako remains weary of the art appraiser who insisted Fujioka get close to the painting with his wife and son, believing he may have had sinister intentions toward the family. Ultimately, his manipulation of Fujioka, and all the heightening anxiety it entailed, may have been the real curse that threatened to kill him. Hopefully, it’s gone now. But Saku still carries her own curse; one pile of bones she has yet to touch, and which Shoutarou continues to remind her of. I wonder when we’ll learn how those bones fit together in earnest—those of the titular ‘corpse under Sakurako’s feet’.

Last week’s episode felt a bit too deliberate and hesitant, but the resolution (imperfect as it is in typical Sakurako-san fashion) more than made up for it, using every bone laid out last week to construct a beautiful skeleton. Saku’s science-y deductions continue to make this one of the smartest shows of the Fall, and references to the Great Recession firmly ground it in reality.

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Sakurako-san no Ashimoto – 04

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This week’s mystery is provided by Officer Utsumi, whose friend Fujioka believes he’s under a curse that will soon claim his life. Sakurako grudgingly agrees to meet with this Fujioka, if only to tell him he’s full of it. After all, despite many of his male family members dying relatively young and suddenly, a big part of the logic Saku operates under states that correlation is not causation. Humans sometimes make connections where none exist.

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This is an interesting variation of the cases Saku has worked on so far; the “victim” as it were, remains alive, albeit convinced his days are numbered. Fujioka comes from an otherwise financially lucky family, and lives in a giant modern black box of a house with gunslits for windows with his wife and infant daughter.

And that’s why Utsumi wants some sense talked into his friend: Fujioka can’t live in constant fear of dying; he has a family to look after; everything to live for. Yet gray clouds suffuse the setting

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There’s also a dog involved; a white dog we’e seen in the OP, whose owners have one after another come to untimely ends. Hector, as the dog is called, warms up instantly to Saku, no doubt attracted by her regular proximity to death. Saku and Hector have at least one thing in common: they both love bones.

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Much of the episode is Saku and Shou sitting in Fujioka’s living room hearing about his life and his various possessions (including one strange painting on display and another believed to be as cursed as the dog in storage).

As his thirty-sixth birthday is nigh, he steps out to pick up his cake, but we see him converse with a man about carrying out some kind of “plan”, causing me to suspect he’s being manipulated, perhaps by someone after his family fortune.

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Throughout their interactions with this young family that should be perfect and happy, we see the deleterious effects of the “curse”, whether it’s an actual thing or not. Considering how logical and practical this show has been thus far, I’m loath to believe anything supernatural is afoot. But there is a sense Fujioka is fixating on his supposed curse out of a desire to escape the “prison” of his life, which may not have turned out the way he thought it would.

That assertion is supported by the fact Saku seems to have figured something out, and if it were something not explainable by science, she wouldn’t look so pleased. Unfortunately, time of this leisurely-moving episode runs out before she can elaborate. Until next week…

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Gakkou Gurashi! – 12 (Fin)

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Though Yuki is the only one who can save everyone, I appreciated that she didn’t have Kurumi’s zombie-smiting strength, as her first target doesn’t even feel the force of the aluminum bat she swings. She’s not going to get it done with brawn, but she does get it done with a bit of luck, as well as the relationship she’d cultivated with Taroumaru all this time.

He’s loose again, but rather than bite her, he chooses to bite the zombies cornering her, remembering just enough of his pre-zombie life to instinctively protect his friend, just as Megu-nee did by staying in the basement. It gives Yuki the moments she needs to slip into the broadcast room.

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There, she makes a P.A. announcement that school is out, along with a moving speech that mirrors her monologue in the first episode. Only now, her eyes are wide open, and she’s aware that the ideal school she speaks of is no more. The announcement works, and the zombies disperse, freeing Miki, who rushes the medicine to Kurumi in time to save her. Thank goodness!

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But there is a price for Yuki and Miki succeeding and Kurumi recovering, in the form of the show’s biggest gut punch yet. Taroumaru is doing much better than he was, but he can’t eat and only drinks a little bit of water before letting out one last little yip before dying in Miki’s lap. Needless to say, this was a heartwrenching and tearful scene, but like Megu-nee’s end as seen in flashbacks, and Yuki saying goodbye to her “specter”, the sendoff further demonstrates this show’s devotion to giving its doomed characters a proper, unblinking sendoff.

The girls bury Taroumaru next to Megu-nee; two protectors who gave their lives to save them, and when Miki says she’s fine, Yuki lets her know it’s okay to not be fine; to not bottle up one’s grief, but let it flow out without reservation. This is sage advice coming from someone who once broke from reality rather than face what was going on, but eventually opened her eyes.

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With the school’s utilities trashed and provisions dwindling, the School Life Club must disband and depart from the school for a more suitable shelter. Megu-nee provided locations of other shelters on a map, and though the group doesn’t know what kind of survivors (if any) they’ll encounter, they have little choice but to take their chances out there.

The graduation ceremony they have isn’t some empty gesture, but is carried out with the same decorum and formality as the real thing would have had most of the school not been zombified—Yuki even neatens her hair! They are literally graduating from one kind of life, one of relative safety and routine and contained within the walls of their beloved but now-broken school, and striking out into the vast, unknown world, full of as many possibilities as hazards.

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But I have no doubt that they’re ready, if they stick together, they’ll do fine. And when Kurumi fires up the Mini Cooper and they pull away from the school, even when Miki catches a glimpse of one last zombie who may well be her friend Kei, she doesn’t insist they turn back, because they can’t turn back.

Megu-nee, Taroumaru, and even Kei may be lost to them, but they wouldn’t be alive without them, and aren’t going to squander the product of their noble sacrifice. We also get a glimpse of the puppy Taroumaru saved; an upbeat parting shot of the school grounds.

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After the gang heads off into the horizon and the credits roll, there’s one last ambiguous scene imparted with GG!’s signature sneakiness, in which a glasses-wearing girl we’re not familiar with (but who definitely isn’t a zombie) approaching a field of debris (though it looks more like building rubble than car wreckage) finds Yuki’s childish drawing of the School Life Club members with the message “We Are Happy”.

Is this something Yuki left behind, like Miki’s note to Kei on the blackboard, for anyone who might come past, like this girl? Or is this drawing all that’s left of them? The latter possibility is too dark and ghastly for me to contemplate any further, so let’s say the latter and call it a day, shall we? After all, it’s School-Live, not School-Die,right?

…Right? O__O

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Gakkou Gurashi! – 11

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After multiple events at the end of last week’s episode piled upon each other like so many zombies, spelling imminent doom for the School Life Club, this week starts off with a continuation of that despair, with no shortage of intense terrified close-ups of Rii-san and Miki. But Yuki’s expression is different. It’s not existential fear…it’s an awakening, which comes in the form of a sudden flash as she sees her former choker-wearing classmate as she truly is.

That awakening continues gradually and painfully throughout the episode, as more and more, it becomes clear Yuki is the only club member who can save everyone. Her emotional scars are re-opened and reckoned with, and the same voice in her head that’s taken the form of Megu-nee for so long steps into high gear, putting Yuki not only in a position to stay alive, but help the others, starting with Miki. Now that she finally sees again the danger she and her friends are in, she doesn’t crumple into a ball; she picks up a shovel.

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Nostalgia, despair and hope go hand in hand (…in hand) this week. Rii-san remembers promising to “do what must be done” if Kurumi were to get infected, and as she’s being slowly driven mad by Kurumi’s increasingly horrifying moans and screams, with a knife in her lap, Rii-san starts to contemplate fulfilling that promise. Meanwhile, the zombies are everywhere, including the roof, where a lightning storm ignites the zombies, who then ignite the crops and Megu-nee’s grave marker.

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With all this grimness, Yuki’s strength in this time of ultimate crisis, and her desire to have more fun times with the club in the future, inspires Miki to action, after she was briefly paralyzed by her grief over Taroumaru. She then use’s Kei’s discman to try to sooth/distract the zombies at another barricade as she heads to the basement to find medicine. As that gorgeous music first we heard in episode 4 plays, we return to the day the club drove out in Megu-nee’s car and ended up saving Miki.

On the drive home, Kurumi and Rii-san (the only two still awake) talk about whether the zombies are still “aware”, and Kurumi hopes they aren’t, after all the terrible things she’s done to them. She says she had no choice—it was them or her—and she’s right. But that doesn’t make what she’s done, or not knowing the true nature of the zombies, any easier a pill to swallow.

Back in the present, Rii-san prepares to stab Kurumi to death…but just can’t do it, thus avoiding the possibility of Miki getting the antidote, only to return to find Kurumi is dead. If Rii-san isn’t already FUBAR, she certainly would be under that scenario.

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But Miki is still a long, long way from getting that antidote to Kurumi. It’s by no means a sure thing. She encounters Megu-nee down there, gets cornered by her and pays her respects, cognizant of the possibility the teacher’s stayed down there all this time in order to prevent hurting her still-living students. Despite that apparent awareness Kurumi mused about (and hoped wasn’t true), Megu-nee is still, ya know…a zombie, and grabs Miki’s ankle, forcing Miki to take her out.

Just then, as if there was a chip in Megu-nee tied to the school (though probably a coincidence what with the roof generators going haywire), an alarm sounds and red lights come on, and a P.A. system announces emergency power has been activated for the shelter (which probably means batteries, which aren’t going to last). All that noise attracts hordes of zombies to Miki’s location, and she ends up trapped in a room, unable to act, just like when she was at the mall.

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Thus Yuki becomes the only one who can save everyone. She does so by finally opening her eyes to “the hard stuff” she left to the others for so long, even before she went into her dissociative state, because she deemed herself clumsy and weak. But she’s able to use a vision of Megu-nee to get to the place she needs to be, have one last conversation with her through a door before opening it, and seeing, finally, that Megu-nee is no longer around, that she’s gone, and now it’s up to her.

It’s not easy, nor is it painless, but it’s what has to be done, or, Yuki knows, the School Live Club is finished. Her smile and her silly optimism sustained the club for so long, but now she has to do more, by breaking out of the protective shell she created in her mind, facing the reality of her situation, grabbing a bat, and getting to work. Everyone is counting on her.

No matter what happens, everyone will be scarred by this day they’re having. But can Yuki stand strong and act; protect and guide as Megu-nee did; be the new guardian angel, so that she and the others can live a little longer? I hope so.

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Gakkou Gurashi! – 10

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Fun Time is officially over as shit hits the fan on all fronts in this taut, slithering, devastating, unforgiving powerhouse of an episode. It starts quiet on a rainy morning. Miki laments that she’s finished her book—at the end of which its implied the dog comes to a bad end—Rii-san informs her why she’s so down: this is the same kind of day when they lost Megu-nee, their sensei and caring protector. Ever since then, Rii-san has been trying to fill the void Megu-nee left, and the strain shows this week as pretty much everything that can go wrong, does.

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Kurumi, the muscle of the group, confidently strikes out to find the escaped Taroumaru, assuring Rii-san she won’t do anything rash. She ultimately can’t abide by that assurance, first locating a zombified Taroumaru, then Megu-nee herself, in the previously un-explored basement. Why she goes alone is beyond me, but like I said, she’s a tough one, so I guess Rii-san felt she could trust her to come back safe and sound on her own.

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As soon as she spots both Taroumaru and Megu-nee, Kurumi knows what she has to do; it’s just a matter of being able to do it. She was able to kill her would-be boyfriend before he killed her back when this all started, but her hesitation results in Taroumaru running rampant until she can trap him in a room (with a non-sliding door he can’t open). And when Megu-nee raises her face, Kurumi can’t help but see her memory of her warm, beautiful, heroic teacher, not the shambling monster before her.

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She loses her nerve, and Megu-nee bites her. Damn, that was fast. Kurumi gets back to the safe zone, but it isn’t long before the wound starts to fester, and it becomes pretty clear that things are not going to go any better for her than they went for the dog or the teacher. It’s only a matter of time.

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During this time, as she screams in her sleep, we go inside her head, where she’s trapped in a nightmare in which countless zombies stalk her from just behind the walls of a classroom she’s in.

When they break through, her mind will be lost and she’ll be one of them. The only glimmer of hope she can be saved comes when Miki consults the emergency manual, which indicates there’s medicine—an antidote?—down in the basement shelter.

Rii-san doesn’t want Miki to go alone, but she doesn’t have much choice; she has to be there if and when Kurumi turns. As for Yuki, her bubbly obliviousness is more of a liability than ever. Miki and Rii-san are going through emotional issues of their own, and they have no time to babysit her.

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Miki finds Kurumi’s shovel, but also spots Taroumaru’s still-full dog bowl and collapses into tears, remembering how Kurumi lamented that she’d “failed”, and believing she too had failed to protect Taroumaru, just when they had kinda become friends last week.

Miki claims not being close to Megu-nee (who we see sitting down there, “writing”) will make it easier to take her out, but the dog’s down there too, so her task to grab the medicine—before Kurumi turns—is not going to be easy, to put it mildly.

As for Yuki, when she stops in the hall to remark to herself how today is like “that day”, and she then asks herself what “that day” is, and then feels the cold rain hitting her on the face. She sees the broken window now, just as the zombies burst through the ground floor and start bringing the barricades down.

We can imagine what she’ll see next week. The question is: how will she react to her sudden awakening? Will she be able to play a role in her own and everyone else’s survival, or are they all doomed?

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