SSSS.Dynazenon – 12 (Fin) – E Pluribus Gundum

Gauma is in a bad way and Second can only ease his pain, but with Gridknight and Goldburn losing ground to Shizumu, Yume and Yomogi know what to do. Juuga, Mujina and Onija notice the new Shizumu Kaiju, realize they can’t control it, and instead allow him to swallow them up. This makes things even more difficult for Knight-kun.

Koyomi’s Dyna-car just happens to land near enough to him that he can simply hop in and join the battle; ditto Yomogi, who gets to make a dramatic leap over a cliff of debris into his Soldier. Yume trips and falls, but Yomogi soon tracks her down and offers to take her to her Wing. Gauma even manages to pilot his Dyna-thingy with Second, so all six pieces of the puzzle are there to fight the Eugenicists.

It’s here where we get a lot of those trademark super-intense Trigger Faces, as Juuga curses (and confesses?) to Gauma (who tells him to “shaddap!”), Mujina curses Koyomi (who loudly apologizes), and Yume and Yomogi get the silent treatment from their former classmate Shizumu. But once Yomogi realizes he can Instance Dominate the enemy with his Kaiju user power, the battle is pretty much over.

There’s a number of different Dyna-combinations, all of which are great fun to watch as the pilots shout in unison. The coup-de-grace comes from the old standby Super Dragon Dyna Rex (carrying a combo of Gridknight and Goldburn on its back) firing off the most verbose attack yet: Blazing Hot Inferno Burning Grid Rex Roar.

The Eugenicists glimpse their impending deaths and accept their fate (again), but so does Gauma, who passes away shortly after claiming victory. None of them are particularly upset about this; Mujina even thinks it might be “better this way”, while Juuga is certain the time of Kaiju will still come someday. As for Gauma, he finally understands why the Princess didn’t revive with him: because she entrusted Dynazenon to him. And he did good.

Three months later, as the silent credits roll (no OP or ED in this finale, but the opening theme did make an appearance during the battle, as is its wont), we get a very wide shot of Yume and Yomogi walking slowly across a bridge, Yume stopping Yomogi going back for her, and the two continuing on. I don’t know about you, but to me this feels like Yume wordlessly giving Yomogi her answer.

The two join Chise and Koyomi to take one last look at Gauma’s home under the bridge and bid farewell to Knight and Second, who are taking the now-inert Dynazenon and Gridknight with them. It must be tough, but Chise accepts that the best and coolest friend she ever had doesn’t belong in the world of logic and reason.

Speaking of which, Chise is back in her slick street clothes, since her school was one of the casualties of the climactic battle. That’s a pretty cool touch. As for Koyomi, he looks so different three months later with his haircut and well-fitting suit, I assumed at first he was a last-minute cameo from the Gridmanverse. Chise has also ditched her sleeve, revealing a Goldburn tattoo that was there all along. Looks like her friend will always be with her after all.

That leaves the inevitable cultural festival scene. Yomogi and Yume’s class is doing a horror café, and their shift is about to start but Yume is trying to shirk her duty. After pointing his mom and new stepdad—whom he seems to have accepted and even get along with— to the tickets, he is selected by his friends to track Yume down.

After seeing Mai’s photo exhibition (she decided to use photos of Yume after all which…why would you not), Yume finds the highest place in the school and sings a song in tribute to Kano. Then, as she was probably expecting, Yomogi finds her. She reaches out her hand and, after he recalls a final convo with Shizumu about how he was rejecting a future as a fellow kaiju user, but he was okay with that, he takes her hand and helps her onto her feet.

You can really feel the weight of he characters and the touch of their hands thanks to the animation and sound. She then scolds Yomogi for using her last name Minami, Yomogi relents and calls her Yume while blushing all the way, and Yume lets out a cheekily mirthful laugh.

Once they’re done their shift (as a bloody corpse and mummy, respectively), Yume and Yomogi pose for a photo with the others, and notice they still have their scars. Yume hopes they’ll never lose them, since they’re precious reminders of how they found themselves, found other, and learned to find happiness in their lives. These crazy kids are going to be alright.

The final scene is of Knight and Second arriving back in what I’ll call Akane’s illusory world. I’ll go ahead and assume Yomogi & Co.’s world was pretty much our world. While this is pretty cool to see, it’s not as huge or goosebump-inducing as Gridman’s live action mic drop. IN fact, you could probably make a case that Yomogi’s world is also a fake, simply because everyone looks like they’re in an anime.

That’s further food for thought, but in the end, my cerebral stomach is feeling pretty satisfied already. SSSS Dynazenon was one hell of an eclectic, sumptuous meal, a brilliant and epic melding of the absurd and mundane, both impossibly fantastical and piercingly real. I’m really going to miss this gang of misfits, but assuming Trigger isn’t done with robots, kaiju, and alienated, flawed, and immensely charming characters, I look forward to the next entry in the Gridman Universe.

SSSS.Dynazenon – 11 – Neon Genesis Ordinarion

The Eugenicists wake up lying in a parking lot, and immediately realize they’ve lost once again to Gauma and his human comrades. Only this time, their loss apparently means something: there will be no more kaiju in this world, which means they’ve lost to him for good. Mujina, Juuga and Onija all go off in separate directions to sulk, but only Shizumu stays put, looking the least defeated and very much like someone who knows something the other three don’t.

Meanwhile, with the final battle against the Eugenicists won, Koyomi starts to draw upon the change he gained since becoming a Dyna-Pilot, by crafting his resume and dusting off his old suit. Chise can only stand there with potato chip crumbs on her face in quiet recognition that Koyomi was going to abandon his NEEThood eventually. And in the most telling sign that we’re entering a new normal, Gauma seems to be suffering from a chronic wasting disease, complete with purple marks on his skin.

Free of much of her grief and uncertainty, Yume apologizes to Kano’s ex, surprising Mei, while also playfully refusing to let Mei submit a photo of her for a competition. Chise follows Koyomi’s lead and dons her sailor fuku, hoping to return to school with Goldburn flying overhead watching her. Only Gridknight and Second show depart with Goldburn, as kaiju like them don’t belong in the normal world.

Chise knew this would happen, but still doesn’t get why, and she and Goldburn flee. Juuga seeks out Gauma, apparently to intentionally receive a beating, commenting on how little Gauma’s blows hurt. Yume and Yomogi learn that Gauma’s “Princess” took her life after he died, Romeo & Juliet style, but only he was revived. Then Gauma collects their Dynazenon toys.

Koyomi already gave him his and went straight to a photo booth for some somewhat professional-looking headshots. Mujina stops by to tell him she despises him…but does she really mean it?

While looking at an article about 5,000-year-old mirror that “went missing”, Yume leans close enough to Yomogi’s phone to make him blush, then asks him if he’ll come with her “somewhere” tomorrow. That somewhere ends up being Kano’s grave, which she’s never visited before but feels it’s time to visit now. Like Koyomi, she’s taking steps forward.

In a way, Yomogi does the same when he doesn’t budge on blowing off dinner with his mom and her fiance—with an assist from his gran. Mom can be as cross as she likes with him, but she should be happy he has a genuine connection with someone that’s become far more meaningful than his other school friends considering all they’ve been through together and done for each other.

What ensues is a grave visit that feels like a date. It’s jubilant rather than morose in the way a lively wake can often be. She’s there to visit, tidy up, and pray to her family and sister’s grave, but she’s also there to bury the Yume she became after Kano’s death. Part of that is embracing Yomogi as a friend and kindred spirit, as she learns he has it as “tough” as she in the parental department—maybe worse.

That night, while walking home, Yume mentions how no more kaiju and no more Dynazenon or uniting goal means everyone might drift apart into their own stuff. As she so eloquently puts it, “We fought kaiju and stuff, but it was the closest to normal my life’s ever been.” Of course, she’s not talking about the kaiju-robot battles, but all of the things that happened in between that brought everyone closer together and changed them all for the better.

Yomogi stops, looks slightly downward then directly at Yume, and firmly assures Yomogi that kaiju or no, Dynazenon or no, he still wants to see her. Then he says he likes her and asks her to go out with him, which is, I believe, a reasonable request. Yume seems poised to answer him immediately, and while I was bracing for a “no”, instead the moment is interrupted by Shizumu.

Predictably with two episodes left, the fight isn’t over, and Shizumu hasn’t lost for good either. The thanks both Yume and Yomogi for all of the emotions they gave off in the times they were together, particularly now. He’s thanking them for this because, as we see, there’s a kaiju inside him, which he’s been saving as a last resort in case Gauma and Dynazenon got the better of him and the others.

He has no qualms about rushing Yomogi with the intent to harm and even kill him, but Gauma rushes in at the last second to take the blow for Yomogi. It’s likely the only blow he’ll be able to take against Shizumu, considering his rapidly regrading condition, but thankfully Gridknight, Second, and even Goldburn come to their aid.

Shizumu uses Instance Domination on himself, summoning a big beautiful chortling mega-dinosaur robot of a kaiju, and immediately starts wrecking up the place with abandon.

Even though Gauma says a hospital can’t do anything about the “decay” quickly consuming him, Yomogi still won’t allow him to just lie there and die, and Second helps carry him. Gridknight combines with Goldburn to form Super Dragon King Kaiser Gridknight, but Shizumu proceeds to mop the floor with him, leveling many a multi-use block in the process.

As he strolls through flames like one of the God Warriors of the Seven Days of Fire that destroyed the world of yore in Nausicaa, our ordinary heroes are once again tasked with uniting to achieve extraordinary feats. I’m as glad Yomogi finally told Yume he liked her as I’m bummed Shizumu kept us from hearing her answer (whatever it was).

Those offsetting emotions, along with the fact this was merely the setup for the final showdown, kept this week’s score out of the exosphere, but it was still full of great, mundane, everyday scenes and sounds, and while I’m looking forward to the animators outdoing themselves in the decisive battle, I hope the finale doesn’t abandon that vital “normalness” that’s made both Dynazenon and Gridman before it so rich and absorbing.

Yes, despite its often absurd and fantastical situations, Dynazenon still manages to feel like home—a home I know I’ll miss when it departs.

SSSS.Dynazenon – 10 – Moblie Suit Yourself

After the group ended last week in the very highest of spirits, enjoying their own little summer fireworks festival, this week everyone seems a bit board. When it’s mentioned there haven’t been any kaiju in a while, that’s basically the…ahem…Trigger for one to appear. And this kaiju is unlike any that have come before.

Not content to fight a battle with mere, matter or energy this handsome, hulking mecha-beast’s unique ability is to blip people and objects out of time and space. Shizumu celebrates its arrival by saying he’s been waiting for this particular kind of kaiju; one that will “free them all”.

First Mujina vanishes in the blink of an eye, leaving only a motionless shadow. Then it’s Yume, who was right beside Yomogi. She ends up in the back seat of her car, younger and smaller, and her sister Kano alive and well. As Yume focuses on her sister, a tiny Dyna Wing flies behind her and eventually comes apart.

The kaiju trudges through the city, blipping out entire buildings, and its here where Dynazenon, already a proven virtuoso in the field of sound design, really takes it up a level. There’s just something so terrifying and yet also oddly calming about how it goes about its business in dead silence. Like the characters, it feels like dread is lurking just around the corner, and you wont hear it when it’s finally upon you.

Yomogi and Koyomi are on an elevator to a rooftop, but only Yomogi makes it to the top, as Koyomi is absorbed into his memory of finding the cash with Inamoto-san. Yomogi, discouraged, leaps into the kaiju’s mouth before the building beneath him vanishes. Anti is transported back to when he was in Akane’s world, and Akane even makes a cameo at the restaurant where Anti pigs out.

Even Gauma isn’t immune to the Kaiju’s insidious attack, being transported back over five thousand years to the time he wore the same uniform as the Eugenicists, and they were all buds, and he met the Princess, his affection for whom led to him betraying his comrades.

Yomogi ends up in the memory when his mother first brought up her new boyfriend/husband-to-be, but unlike the others Yomogi isn’t that interested in this illusion. He regrets not telling his mom he didn’t want to meet the guy, but he doesn’t try to re-live anything, because he’s primarily concerned with saving Yume and the others.

It’s foremost in his brain that it’s All Up To Him. And as his Dyna Soldier isn’t broken, he grasps it and manages to shatter the memory, ending up in a void somewhere within the kaiju’s body. There, he can see through the various mirrors, windows, and displays in the memories of the others, including Yume, but is unable to attract her attention.

Meanwhile, the buildings and people still existing in the city are dwindling fast as the kaiju continues its relentless march, but both Chise and Second are protected from being blipped by—you guessed it—the trusty Goldburn. But they’re unable to do anything in that shield; only hope someone can undo the kaiju’s undoing.

Despite being in their respective past younger selves, Yume, Koyomi, and Gauma are still aware on some level that their situations are chances to right wrongs they’ll later regret. Koyomi doesn’t run from Inamoto, and takes her on a joyride to the beach with the cash. Yume tries to stop Kano from leaving for the flood gate, but isn’t able to follow through.

As Chise starts to seriously worry, Second assures her whether the others can return is “entirely up to them.” That may be true, but it’s mostly up to Yomogi, who after literally throwing himself at a solid wall again and again says he simply Will Not Stand for Yume feeling bad—is finally able to shatter the boundary between them.

Yume instantly transforms back to her present-day age, and holds the beaten-up Yomogi when he collapses. Once again, Yomogi puts others first, exclaiming for them to stop her sister. Kano is indeed atop the flood gate, singing a lovely but also sad and lonely song. But to Yume’s relief, she’s not trying to kill herself. She has no intention of dying, and she genuinely wants Yume to come to her recital.

Yomogi leaves Yume with her sister so they can talk for a little while, confident that unlike last time Yume will come back. He then proceeds to free Koyomi, Gauma, and Anti. Koyomi learns that even back then Inamoto wasn’t serious about them running away together, and suspected the cash was fake.

Gauma faces his former friends and says he didn’t betray the others for the country that betrayed them, but for the Princess alone. Anti…well, Anti seemingly knew what was going on all along and was planning to leave of his own accord.

Getting back to Yume, she has what so many people who have lost someone under mysterious circumstances would dream of having: not a chance to bring that person back, but to learn what actually happened so she can have closure. When Kano realizes this is an older version of Yume from after her death, she regrets distancing herself from Yume due to her superior “agreeability”.

It soothes Yume’s heart to no end to know Kano didn’t take her life or invite her to her recital as some kind of cruel goodbye crystallizing their rift for all time. Instead, the reason for her being on the flood gate was all too practical and mundane: she wanted somewhere solitary to practice singing.

Before they part, Kano urges Yume to “make sure you rely on people”—something Yume mentions she’s already gotten the hang of. When Yume asks if she should stay in this world with her, Kano tells her the same thing she used to say to her all the time—”suit yourself”—but this time its  meant out of love and confidence in Yume, not apathy or resentment.

With all four Dyna Pilots plus Anti freed from their pasts, it’s time for a kaiju battle, which is quick and clean. With a full head of steam and maximum motivation and synchonization, the group blasts out of the kaiju and combine with Goldburn to become Super Dragon King Kaiser Gridknight.

When their opponent proves quick and elusive, they power up Dyna Saber and unleash a Kaiser Knight Circular, and ever-expanding purple ring that eventually catches up to the furiously darting kaiju’s teal trail, slicing it clean in two. Interestingly enough, the minimalist abstract shape seen from high above calls to mind both the neon signs of the eighties and the graphics once common on Solo cups and pickup trucks alike.

With the highest-difficulty kaiju defeated, every character comes away a changed person, no more than Yume, who celebrates having made up with Kano and learned the truth by singing on the top of the flood gate as her sister once did.

Koyomi learns he was chasing something unattainable all along, and choosing to go with Inamoto didn’t magically make them be together. Yomogi doesn’t really deal with his problems, but to be fair, he was singularly responsible for saving the others. Even if Anti freed himself, he’s not a Dyna pilot, and didn’t harbor anywhere near the intensity of emotions Yomogi harbored for Yume. That may have kept him from helping the others.

The episode ends cryptically, when after Gauma collapses due to apparent hunger, we cut back to him lying on the ground in the past after betraying the Eugenicists. I’m notot sure what to make of this, but I’m certainly intrigued. Despite this ellipsis, this episode still represents another high watermark for Dynazenon excellence.

SSSS.Dynazenon – 09 – Teamwork Makes the BEAM Work

This week’s Dynazenon has a little bit of everything, which is only fitting because it’s about the merits of simply jumbling everything together. It begins with a much-anticipated laser focus on Chise, who has a surreal dream that perfectly visualized how she felt when she attended school—she was off, lost in her gorgeous, intricate doodles.

She wakes up in her cavernous, modern bedroom as an Alice stand-in, finding all of her possessions are either far bigger or far smaller than they should be. Turns out that’s the handiwork of a little golden kaiju born from the growth she found and carried with her all this time. Because the kaiju has imprinted upon her and has come to know her heart, it obeys her wishes. She names it Goldburn, after a band.

There’s a fireworks festival soon, and while neither Yomogi or any of his friends are that interested, Yume wants to give it a go, so Yomogi is in too. Chise is trying to tell Koyomi about the “hypothetical” good kaiju in her suitcase, but he’s distracted by Yomogi’s call inviting them to join them. When Chise then tries Gauma, he’s firm in his belief all kaiju must be defeated.

As she wavers over what to do, her friend suddenly grows in size, scooping her up and taking her on a ride through the skies over the city. It’s fun until it suddenly isn’t—when Chise spots her school. Goldburn almost obeys the momentary emotions in her heart wishing the school wouldn’t exist, but she’s able to steer Goldburn out of a potentially destructive dive.

Yume is walking home with her friend, who is curious whether she and Yomogi are dating, when Yomogi calls her back to school, reporting that Kano’s ex-boyfriend Futaba has arrived to talk to them. If Yume was hoping for some kind of groundbreaking revelation from him, then she’s bitterly disappointed by the resulting talk.

Futaba claims that while he heard about Kano being bullied in the chorus club, he never witnessed it first hand. When Yume asks then why Kano committed suicide, Futaba repeats the official line that it was merely an accident, and that “Kano wasn’t like that”, offering no further explanation. His answers not only don’t impress Yume, they downright upset her.

But just when she is overcome by emotion, they get a call from Gauma about a new kaiju, and she clams up for a moment to assure Yomogi that she’s fine, they should go, and she’ll be right behind him. Meanwhile, Chise is considering what to do with her enormous friend when Goldburn suddenly flies off on his own.

Yomogi arrives to find Gauma, Koyomi, and Gridknight in dire need of someone with wings to lift them off the suddenly soft and undulating ground (due to Juuga’s kaiju’s power) Yomogi ain’t that. When he tells Gauma what went down with Yume, the captain orders him to go back and get Yume, you jackass, because you’re the only one who can bring her back.

With Goldburn off on his own, a lonely, left-out looking Chise locates Yume perched atop the tower where her sister died. When Chise asks what’s wrong, Yume tosses out her boilerplate “it has nothing to do with you”, adding that “nothing good” comes of it whenever she fights. But Chise has tried to fight hard alongside everyone all this time, so she does not want to hear that it’s nothing to do with her.

Right on cue, Goldburn arrives, but of course both Yume and a quickly approaching Yomogi assume its foe, not friend, and Chise doesn’t have time to properly explain, because Yomogi is coming in hot to save Yume. Chise asks Yume who else would fly in to save her like this, and tells her she “doesn’t know what she’s got.”

But the wind from Dyna Soldier blows Yume’s ankh puzzle out of her hand and over the edge, and she dives off the tower after it with no regard for her safety. Yomogi lunges toward her to catch her in midair, but just misses. Fortunately, Goldburn is listening to Chise’s heart in this moment, and pluck Yume up by her cardigan mere feet from the water.

Chise, Yume, and Yomogi arrive at the scene of the battle where Gauma, Koyomi, and Gridknight are getting their asses beat by Juuga’s kaiju. Fortunately, with the aid of flight, a lot of the enemy’s advantage is lost.

More to the point, the minute Gauma, Yomogi, Yume, Koyomi, Chise, and Gridknight decide to all join forces into one big, beautiful kaiju-mecha melange, it spelled the beginning of the end for the Eugenicists’ chances of victory.

In an absolutely bonkers, virtuoso combination sequence paired with the most lavishly bombastic orchestral accompanied yet, Dynazenon merges with both Gridknight and Goldburn to create a big, brash, bulky and beautiful Super Dragon King Kaiser Gridknight, which is a mouthful of name for a framefull of robot. He’s even got a sheer purple cape, the better to dazzle the stage.

There’s nothing Juuga can do once all of his adversaries got “all lumped up”, which makes them stronger and faster and able to counter any attack thrown its way with tenfold force. After doing a little parkour off flying skyscrapers, Yomogi’s Dynamic Cannon delivers the beam-de-grace, and the team victory is immediately celebrated by the fireworks display amazingly not cancelled by the kaiju attack.

The ending scene is the perfect cool-down sequence after all that high-octane mecha madness. Much to Chise’s delight, Gauma accepts Goldburn as an ally despite being a kaiju, and while the whole team—including Gridknight and Second—make a run for it, they still miss the entirety of the festival. No matter; they all buy fireworks and have their own festival on the waterfront.

Yume takes her leave, promising she’ll be back, but I already knew exactly what she was up to, so there was no need to be wary. Sure enough, she returns resplendent in her gorgeous yukata, which understandably took a while to put on, but was worth it. While she plumbed the depths of despair after interviewing Futaba, here Yume rises to new heights of joy as she and Yomogi and everyone else enjoy each other’s company, all lumped together, and all the better for it.

SSSS.Dynazenon – 08 – Anywhere Is Fine

Shizumu immediately identifies this week’s Kaiju as “failed” and leaves it be while kids poke at it. Then Gauma wakes up from a nap and he’s the kaiju equivalent of “slimed”.

He calls an emergency meeting just as Yume is contemplating whether to answer Yomogi, who had just asked if she wanted to go somewhere—anywhere is fine—to hang out together.

Yomogi and Yume go into work mode, as they and the others search for the kaiju that’s…painting things in bright cheerful colors. Then they find it, and when they give chase it just…falls over. 

This, small, weird, harmless kaiju is their weakest “adversary” yet, so much so that even Gauma, who got painted, stays his makeshift weapon when the others say they shouldn’t kill a kaiju that’s not going berserk due to the Eugenicists’ Instance Domination.

Gauma, technically being a kaiju user himself, tries to control it by flashing the Vulcan salute, to no avail. Then Chise gives it a try, followed by Koyomi. Yomogi doesn’t want to do it, but then Yume does it, so of course he does it…and it works. Sort of? Maybe it was just lucky timing that the kaiju reacted to him?

But no, it wasn’t just a coincidence. Something happened. Yomogi caught a glimpse of…something for an instant—a weird network of colorful lines and a white, fibrous growth. Knight (AKA Anti) and Second stop by to impress upon the Dynas the importance of keeping a close eye on it, but when Gauma falls asleep at his post, it escapes its cage.

Interestingly, the Eugenicists don’t really do anything other than something the Dyna-pilots have yet to do—hang out and have fun just for the f**k of it, not because they work together. Bowling, tennis, hoverboards, and pool…they’re just living life.

The Dynas, meanwhile are all business on a Sunday trying to find the kaiju Gauma lost track of. Yomogi pairs up with Anti, who has absolutely no gray area about his role should a kaiju pose a threat to others: kill without hesitation. This, despite the fact that Kaiju are born of human emotions, so its not 100% clear they don’t have human emotions as well.

When the kaiju surfaces, it has grown to a far more kaiju-esque size, and indeed begins to threaten the city, specifically the mall where Yume and Chise were searching. Koyomi stops Gauma from launching a reckless missile attack, and proposes instead that they lure it to a safer place to do battle.

It seems to be working until the kaiju seemingly gets upset with the beckoning Koyomi and tosses him like a ragdoll. The kaiju then gloms onto the glass facade at the mall, causing a panic and stampede; Chise and Yume are separated, and Yume drops her Dyna Wing off a high ledge.

When Chise reports Yume’s predicament to the others, Yomogi panics; he doesn’t want to kill the kaiju, but he doesn’t want Yume hurt or worse. So he tries Instance Domination once more, and once more it has the same momentary effect, only this time the kaiju sprouts an eye and seems to stare directly at Yomogi.

When it becomes clear he has to choose between killing the kaiju and saving Yume, Yomogi pulls the trigger. But he doesn’t feel good about it; not when he does it, and not afterward during the team debrief. Chise also notices that the weird white growth she picked up a few weeks ago is becoming larger and more complex…and we see that it looks just like the white thing Yomogi saw in his flash of Instance Domination. That also isn’t a coincidence.

Yet as these weird, potentially show-shattering revelations are quietly revealed, the ending is perhaps the most heartwarming part of the episode. It’s a repeat of Yomogi and Yumes ride in the back of the bus, but the lighting is a lot warmer and more cheerful, and this time it’s Yume who gives Yomogi a playful little chop to the ribs, asks if he’s hungry, and whether he wants to go somewhere…anywhere will do. That may be true, but I’m glad their friendship is going where it is.

Rating: 4/5 Stars

Darling in the FranXX – 06

Dawn rises on the day of a battle that will decide whether everyone gets to see another sunrise. A massive horned cubic klaxosaur trundles over the horizon with a retinue of foot soldiers, throwing some serious Ramiel vibes—bizarre, mysterious, merciless. Ichigo tries to wash away her troubles with a refreshing bath; Gorou continues to worry about Hiro.

Gorou tries to get Ichigo to talk to Hiro, and Ichigo uses the opportunity to try to confess her feelings, but Zero Two appears, and says what she isn’t feeling instead—that she thinks of Hiro as a sibling—and is devastated when he says he feels the same. Ichinose Kana is killing it so far, even if it’s extremely hard to forget she’s not Hanazawa Kana.

With things needed to be said left unsaid, Zero Hour approaches, and the two Squads and Strelitzia take their positions. The effects of Ichigo’s unrequited love on her performance and Hiro’s ability to survive his third sortie with Two aren’t the only concerns: Squad 13 wants to prove to 26 they’re not just a bunch of in-the-way misfits.

The sheer scale of the boss before them, and the dramatic staging and lighting really lend this battle a sense of occasion and urgency; it’s all or nothing; either these ten comparatively tiny FranXX stop the enemy, or both Plantations will be destroyed.

The only mark against these stakes (which often applied to the populace in Eva as well) is that we never really see any of the people the parasites are protecting, aside from their two adult handlers and Dr. FranXX himself. That’s a small mark, and it’s easily forgiven in light of the pandemonium that ensues.

The contrast between the coordination and discipline of the five identical gray Squad 26 FranXX (also female in form) and those of Squad 13 (or lack thereof) is more stark than Arya, as Ichigo can barely keep her squad hanging in there when some lesser Klax get get through the front lines.

Zero Two observes this contrast, and the dire state of the 13th, and thinks she and Hiro should join the battle sooner rather than later before there isn’t a 13th left. Hiro asks Two why she fights the Klax; she opines it may be because “she’s a monster.”

Two asks him the same, and he says its because his only purpose in life is to protect Papa and the adults. They sortie, against orders, and mop up the Klax harassing the 13th with ease…but Hiro immediately starts to have trouble staying in sync, and the blue veins on his chest start to spread to his entire body and face.

Ichigo lays down the law, ordering Strelitzia to fall back, as she’ll be providing the coup-de-grace. That’s after the 26th, even with their perfectly coordinated tactics, utterly fail to destroy the giant “Gutenberg-class” Klaxosaur. Instead, it shapeshifts from a cube to a humanoid form.

Their leader 090 is almost crushed, but is saved in the nick of time by Argentea, and Zorome and Miku instantly earn his respect. The 13th gets their shit together and Ichigo orders everyone to create an opening for Strelitzia. Hiro uses everything he has left to help Two deliver the killing blow, and with an Eva-esque cross flare, they cause an explosion within the boss.

…But everything Hiro had wasn’t enough. The Gutenberg shifts again into a massive battering ram, and in another nod to Shinji’s first mission in Eva 01, that ram begins repeatedly smashing into Strelitzia. Hiro loses consciousness and Strelitzia shuts down.

Things look bad from Delphinium’s POV; indeed, when Ichigo fears she’s lost Hiro (without telling him what she actually has to say, to boot), Delph shuts down too, and Gorou can’t console Ichigo.

Hiro enters a dream-state, where he assumes he’s dead. Naomi chastises him for giving up. He says he didn’t give up, he just gave all he had. Unlike with Naomi, he still thinks Zero Two can carry on fighting without him. He’s content to go out being as useful as he could be, without regrets.

But that’s not quite right; and he’s not quite being truthful. Zero Two gave him a place to belong and a purpose again; he can’t simply lie down and die while she’s still in the cockpit suffering, slowly reverting to her baser Klaxosaur side.

Zero Two is on the verge of completely Losing It when Hiro hugs her from behind and tells her she should never have to fight—or be—alone again. The blue growth disappears. What is that stuff? I’d like to think it represents the lingering fear and doubt he carried; the belief that he was expendable to Zero Two when the opposite was the case.

With that gone, he gets his second wind, and he and Zero Two finish off the Gutenberg in grand, madcap fashion, with a nice assist from his fellow parasites in the 13th. His doubts and fears are gone now, because he’s found another reason to pilot a FranXX: to be Two’s wings.

And it’s wings we see spreading over the airborne Gutenberg before crushing it and releasing a titanic cloud of blue blood. Mission Accomplished. Casualties: Surprisingly, Zero.

As we watch him and Zero emerge from the cockpit to come together and celebrate with the other parasites from both squads, Hiro recounts the tale of the “Jian”, a bird with one wing, necessitating a male and female pair to lean on one another to achieve flight. That’s the case with Hiro and Zero Two, so he resolves to keep leaning on her that they might fly as high and far as they want.

Halfway into its first half, FranXX delivers a rousing powerhouse resolution to the “Can Hiro Cut It” arc. Now that we know he can, and that he won’t be dying from creepy blue growths anytime soon, we can move on to other matters, like if or when Ichigo will ever tell Hiro how she feels (if she still feels that way after the battle; I’m guessing yeah) and the identity of those new parasites we got a glimpse of in the ep’s final moments.

Whatever comes next, a solid foundation has been laid.

Darling in the FranXX – 05

Now that Hiro has shown he and Zero Two can make a difference in Strelizia, everything is just peachy on the Plantation, right? They can relax, celebrate their victory as Plantation 26 hooks up with theirs, and look forward to Hiro leading the way in the next Klaxosaur battle. Hiro and Zorome even bury the hatchet.

Well, not so fast. Hiro’s body is boiling. Gorou is concerned, but Hiro says he’s never felt better. On one level that might be true—he made a difference and has a chance to keep contributing—but on the basic physical level, he has to be suffering. And this is after two times in the cockpit with Two. “The next time is the third”, Nana ominously says. No stamen has ever made it to a fourth.

FranXX proves it can deliver an engaging episode without any flashy battles between the enemy and its titular sexy mecha. That’s because both the main players and the supporting roles are all very well-executed, if archetypal.

Ichigo in particular turns in a wonderfully-layered performance, due in no small part to the talents of newcomer seiyu and Hana-Kana sound-alike Ichinose Kana, as the squad leader watches her beloved Hiro snatched away from her by the haughty Zero Two.

Ichigo takes this in stride—she isn’t even the person she was a few episodes back, but just because she’s better able to prioritize her personal feelings with her duties (and asking that Gorou do the same) doesn’t mean those feelings aren’t there, seething beneath her cool surface.

Ichigo makes it plain to Zero Two that she won’t tolerate rule-breaking or offer special treatment, and takes Two’s “bossy” comment as a compliment. Meanwhile, Hiro continues to writhe in a pain he is hiding from everyone, and spots a spider on the bathroom light about to kill a moth; a not-so-subtle symbol of his current situation.

When Squad 13 meets Squad 26, we learn just how different and unusual our squad is, with its unique FranXX and nicknames for their parasites. 26 is All Business, but aren’t so cold they’ll crush Zorome’s dreams by telling him no children ever become adults in this business.

Parasites purpose is to fight until they die or can’t fight anymore; growing up and procreating, it would seem, is for other people. They’re not fighting for their future, but for a future for mankind they’ll never see. Hiro seems to understand this more than anyone, as he’s willing to keep partnering with Two even as a bizarre and intensely painful blue growth spreads across his chest.


Gorou eventually discovers Hiro’s secret, but Hiro makes him keep it a secret, out of deference to their friendship and because Gorou doesn’t want to be the one to deliver the news that will ground Hiro and rob him of his chance to make a difference.

There’s also the fact that Strelizia is a big part of Hachi and Nana’s battle plan for the impending surge of Klaxosaurs descending upon the kissing Plantations, and they cannot guarantee the success of the mission (i.e., their survival) if Hiro and Zero don’t sortie.

When Squad 26’s leader hears that Strelizia will join the battle, he shows the most emotion he has up to that point, condemning Two for not caring about her allies and blaming her for the death of his former partner.

Two isn’t apologetic; she doesn’t even recall the battle that changed this guy’s life, and says “weaklings die”. But when he draws closer in anger Hiro blocks him, assuring him he’ll keep Two under control.

That night, Ichigo goes off with Two to warn her not to push Hiro too far. This is beyond jealousy; Ichigo doesn’t want to lose Hiro, no matter what, but Two cannot guarantee anything. Things turn nasty when Ichigo accuses her of wanting to “suck Hiro dry” and discard him.

Two states that if he dies its because he didn’t have anything going for him, she slaps her and calls her inhuman. Two, with her headband knocked off her horns, glares at Ichigo with glowing red eyes and asks what Ichigo and the others even think “human” is.

Gorou, who couldn’t sleep (Hiro groaning in pain in the opposite bunk), observed Ichigo and Two’s exchange, and Ichigo bursts into tears, lamenting how much of a mess her mind is, and not wanting to feel the way she does. Faced with his partner getting so upset about another guy, Gorou seems to feel something similarly undesirable.

Ichigo and Gorou would seem to be in the worst possible emotional state prior to the biggest and most hazardous battle of their lives (it might claim a parasite or two from Squad 13 before it’s over), but Hiro and Zero Two are an island of tranquility, standing by the pond where they met.

Two knows about the growth and the pain Hiro is enduring, and gives him one last chance to back out from darlinghood. Hiro immediately and firmly declines. He said he’d fly with her. It’s what he wants. And he’ll do it as long as he’s able and allowed (or even if he’s disallowed, as he was last week). He knows the wings he’s been given may snap any day, but his place is in the sky.

Houseki no Kuni – 12 (Fin)

Padparadscha isn’t around long (she falls asleep mere hours after waking up for the first time in over two centuries), but makes the most of their time, and thanks in no small part to androgynous voice expert Romi Park, “Paddy” (my nickname, not the show’s) makes an impact both on me and Phos.

The last time Paddy was awake, Phos was just a cute “little pebble” hiding behind Master’s robes. Now Paddy seems impressed with the person Phos has become. While walking and talking—Paddy’s open shirt, tattoo-like chest spots, uneven socks and method of sword-holding all call to mind a wise old samurai—Phos trusts Paddy enough to mention wanting to talk with the Lunarians.

Paddy gives Phos some sage advice: pure truth can leave wounds as bad as lies; Phos must keep her composure and be mindful of her actions. Later, Phos—motionless and covered in butterflies—ponders the next move.

Like Paddy, Zircon showed up late in the story, but as a foreground character, Z’S little self-contained story works well enough. Around the same age as Phos, Z has a crisis of confidence when partnering with Bort, who doesn’t say a word the whole time. Z doesn’t think she can compete with Phos after being “surpassed”, but Phos, not only more capable but also more confident than Zircon, assures Z Bort’s silence is a good thing.

Meanwhile, Yellow Diamond, having lost Z as a partner, seeks Paddy’s company as fellow old farts, only to find Paddy is asleep again. While these little stories of Paddy, Rutile, Zircon and Yellow are interesting, they also come in very quick succession, suggesting the kind of grab-bag final episode trying to offer as many different tastes as it can in the event a second season never comes…which would be a huge shame, IMO.

Back to Phos, who is trying to remember Kongou’s training, but considering how much of Phos body has been lost, memory gaps hardly come as a surprise. Phos does remember a nice little memory of being taught by Kongou as the older Gems watched, in awe of lil’ Phos’ cuteness. Like Sengaku Nadeko, Phos was once quite spoiled, indolent, and reliant on cuteness. Now, where the memory can’t serve Phos, Phos goes to those who can, like Alex and the large archive of Lunarian lore.

Alex also clears up a misunderstanding Phos and others may have cultivated: it isn’t love or admiration that drives Alex to study and pore over the details of Lunarians; rather, it’s Alex’s enduring hatred of them, especially after they stole Chrysoberyl away.

Adequately brought up to speed on Lunarians, the next time Phos encounters them, Phos immediately makes an attempt to isolate one of them within the alloy membrane in order to attempt communication.

All Phos gets out of the Lunarian is the appearance of eyeballs in its eyes, and “F–” which could’ve been a gasp, or the beginning of a word. It is interrupted when Cinnabar swoops in to destroy the Lunarians, obviously unaware of Phos’ intentions and simply assuming Phos was in danger. However, just watching Cinnabar work gets Phos thinking about the promise to find “new work.”

That line of thinking leads Phos back to Cinnabar (much to Cinnabar’s shock) where Phos finally announces she’s found something other than night watch for Cinnabar. A blushing Cinnabar, ever vigilant about the details of such an important promise, reminds Phos that the promise was for a “better” job, not just a different one.

Phos can’t promise the job being offered will be better, and even predicts it could be much, much worse (truths opening new wounds an all that). In a powerfully-acted dramatic, even romantic scene I would have never have expected of early Phos (except in jest of course), Phos explains the need to have someone by Pho’s side to offer an opinion, even and especially if it differs from what Phos sees.

Cinnabar counters that no partnership can be accepted unless Phos has a plan for the hard part, after their investigations, if Master Kongou turns out to be the bad guy. Phos accepts this, then departs after deeming Cinnabar “extraordinarily prudent and clever.” But Cinnabar, trying to fight back the seething distrust of all others, catches up to Phos, and could be open to simply teaming up after all.

After that, another day in the life in the Land of the Lustrous starts, and Phos is suddenly summoned by Kongou. The little pebble who hid behind him is no more; Phos is on a mission to find the truth, but doesn’t necessarily want to destroy the harmony of the land because of that truth. All Phos can do is report to Kongou, maintain her composure, and be mindful of her actions.

Does Kongou know of Phos’ plans and suspicions? In that case, would he be open to hearing Phos out, as Phos is eager to hear him out? Or would he be eager to silence or neutralize her as an imminent threat to the harmony? There are so many possibilities: Gems taking sides for and against Kongou if the truth spread; an en masse loss of innocence to match those of Phos and Cinnabar.

Unfortunately, I have no idea when or even if we’ll be able to witness Land of the Lustrous explore these possibilities further in anime form. A overlooked Fall underdog that surged from under 7 to over 8 over its 12-episode run, Hoseki no Kuni turned out to be a revelation, and Phos’ transformation from clumsy layabout to possible hero to all gem-kind is one of the season’s best arcs.

I’ll miss Phos, the rest of the Gems, their gorgeous world, ethereal foes, and elegant combat, and sincerely hope there’ll be more to watch down the road.

Houseki no Kuni – 09

In the winter days and weeks since the loss of Antarcticite, Phosphophyllite has been busy. As the snow and ice starts to melt, heralding the start of spring, we get a very cool slow-build reveal of the individual Phos has become: serious, dutiful, efficient; calm, cool, and deadly. Sounds kinda like Antarc, doesn’t it?

The time jump to Spring wasn’t a surprise, so much as the intense change in Phos, and I have to say, I like it. Even Kurosawa Tomoyo’s lower, sterner voice emulates Mariya Ise’s Antarc’s tone and cadence. There remains a measure of the old Phos’ spunk and rawness (Kongou catches Phos at the end of a successful Lunarian battle) but overall, Phos has become a polished and capable member of the group—and the only one with a alloy membrane that can take any form.

Phos kind of had to, after Antarc was lost; but more than necessity, it is how Phos honors Antarc’s memory; no more slacking off or complaining. Phos also keeps a small shard of Antarc’s remains, and has vivid hallucinations of Antarc resurrecting from the wooden bowl, only to shatter and force Phos to relive Antarc’s final moments. It’s a full-blown case of Gem-PTSD, and Phos can’t forgive herself…or sleep. She also cries gold tears, which is both sad and very cool.

When the other Gems wake up (and are issued Summer uniforms), they’re initially shocked at the change in Phos, then scared of Phos’ alloy membrane, then fascinated to the point of surrounding and demanding that Phos perform a variety of tricks, or be poked and prodded every which way. Phos creates a nifty galloy decoy to thrown them off, but they’re pretty relentless.

Before all of the events that made Phos the way they are took place, Phos was often derided as being dead weight and a source of stress and extra work for everyone. Now Phos has never been more popular (in a good way rather than bad). The thing is, it’s the old Phos who would have loved such adulation; New Phos doesn’t quite know how to deal.

I imagine part of that is Phos long-term isolation, which aligns Phos more closely with someone like Cinnabar. Phos briefly forgets who Cinnabar is, but when the two meet during a patrol, Cinnabar is as cold and aloof as ever, clearly trying not to dignify the changes Phos has gone through with a reaction.

While Phos can now perform all manner of dazzling parlour tricks (but no longer has any intention of performing them for amusement) Phos doesn’t seem to mind demonstrating to Amethyst twins how much has been learned during the solo training and learning from Antarc and Kongou.

Phos is truly a force to be reckoned with, and has absolutely no trouble throttling another Lunarian attack, to the twins’ amazement and elation. But not every Gem is impressed. Bort cannot believe this is the same Phos who used to cause so much trouble and contribute so little, to the point of suspicion. I imagine a test of Pho’s combat abilities is in the offing.

Houseki no Kuni – 08

I raise my hands in defeat! I mean my hands are probably rising up right now out of the sea in defeat.

Antarcticite isn’t willing to immediately accept that Phos’ arms are lost, but instead braves the frozen depths (and the colliding ice boulders therein) in search of them, to no avail. Upon reporting to Kongou, Antarcticite takes full responsibility, citing inexperience in working in a pair, but Kongou blames his own lack of caution.

He has Antarc and Phos travel to the Chord Shore, where all Gems are “born”, to find material for new arms. There, they witness something akin to such a birth, albeit far less advanced and complete. The reddish crystals simply fall into the snow, lifeless and inert.

The beach is littered with gold and platinum deposits—deemed worthless by Antarc for their high weight and malleability. Still, there’s nothing else around, so Phos is fitted with temporary gold arms in the absence of more suitable material. The results are initially…not promising:

Um… I’m kind of getting engulfed. Wouldn’t you say I’m being engulfed?

Worse still, the clouds part and Lunarians appear both over the Chord Shore and surround headquarters, keeping Kongou from racing to the Gems’ aid.

In an all-but-no-win scenario, Antarcticite shows true grit and valor, using the saw as a snowboard and taking out as many Lunarians as possible before they unveil yet another new tactic: fishing tackle and hooks that entangle Antarc. Only a burst of nearly self-shattering strength severs the connection, but the Lunarians still don’t disperse.

Antarc manages to yank their stolen hand free and cause the Lunarians to disperse, but not without nearly shattering as well. Though extremely fragile, Antarc attempts to break Phos out of the gold prison, but another Lunarian arrow reduces Antarc to a cloud of crystal shards. Before being carried off, Antarc orders Phos to remain silent, buying Phos time.

Phos…doesn’t remain silent, instead managing to find a way to control the new gold “arms”—a term that doesn’t really do the new shapeshifting appendage(s) justice—and attempt a desperate counterattack to retrieve Antarc’s fragments.

Phos pushes the absolute limit the gold’s ability, acting both as a means of propelling their body into the sky, absorbing or blocking projectiles, and grabbing and throwing Antarc’s sword. Also pushed to new dizzying highs – the increasingly intricate CGI, put to good use. The shimmering, “gooey” liquid gold presents a stunning contrast to the brittle frozen backdrop.

It’s a valiant effort, but ultimately futile, as the Lunarians retreat too quickly for Phos’ attacks to reach them. Phos ends up badly cracked and plummeting to the ground, but is caught by Kongou, who arrived too late to save Antarc. Still, were it not for Antarc, Phos would be gone too.

Phos acknowledges that sacrifice while lamenting Antarc’s loss, and is likely now possessed of a new iron determination to master their new golden “inclusions”, to prevent (or at least make it more difficult) for the Lunarians to capture another beloved comrade and friend.

As the end credits roll over a somber view of Antarcticite’s now-abandoned quarters (with a lovely new song sung by Phos’ seiyu), I’m devastated by Antarc’s sudden loss, despite not knowing they existed just two episodes ago. Antarc made a huge impact on the world of Houseki no Kuni, performed momentous deeds and fought for Phos till the bitter end, and in this writer’s opinion, left us far too soon.

Houseki no Kuni – 07

Phos lies prostrate before the Amethyst twins as Rutile repairs them, but once they’re whole enough to speak, it’s the twins apologizing to Phos: they were overzealous in their efforts to show Phos how badass they are and let their guard down.

Phos doesn’t feel any better about freezing up, and runs off, both to try to outrun the shame, but also because that when circumstances necessitate an immediate retreat, Phos has to be able to do it. Phos’ legs lead to Cinnabar, whom Phos still doesn’t feel right speak to quite yet.

Phos’ state of incomplete development comes at a bad time for them; Winter has come, and with it the time when all gems hibernate until Spring—and sufficient sunlight for them to function—returns.

The only two who normally stay awake while the others sleep are Master Kongou, and the heretofore-unseen Antarcticite, voiced by Ise Mariya.

Antarcticite was unseen because they only become solid when the temperatures drop enough; when it’s warm, Antarcticite occupies a vat in their room, in a liquid state. “Antarc” also has a particular like of Kongou, and cherishes the time when they patrol together.

Then, while the two are hugging, Phos emerges from behind a wall. Unable to sleep, Phos requests to be allowed to stay up and train up in these harsher-than-usual conditions rather than waste them hibernating. Kongou agrees and partners Antarc with Phos.

Antarc is initially quite annoyed by this decision, but only because they remember Phos of yore, not the present Phos, willing and able to grow. When Phos tells Antarc of the desire to become better and more useful, Antarc takes a more patient tack.

Phos is particularly sluggish in the dim winter chill, but toughs it out until the two reach their destination: a field of eerily gorgeous and hazardous ice floes that let out blood-curdling screeches when grinding together.

Like Amethyst, Antarc is quick to demonstrate their duty to Phos: cleaving the surfacing ice floes with a saw in order to stop them from disturbing the hibernating Gems. Watching Antarc spring into action, balance a high heel atop the ice, then unleash a massive blow, is really something to behold.

The spectacle, and the utterly pristine whites, blues, purples and aquas of the frigid winterscape lend this episode a unique beauty, backed up by some of the most conspicuously excellent music of the show.

I’ve always liked “ice levels” as a kind of aesthetic palate-cleanser. Winter turns the Land of the Lustrous into another world, and it’s a glorious thing to see and hear. The stark beauty is nicely complemented and warmed up by the understated Phos-Antarc buddy comedy.

Antarc shows Phos all of the various duties they must perform; some menial, others herculean, and others downright weird, like making sure to put down the sleepwalking gems—and, occasionally, cover Master Kongou when he smashes into a wall—with blankets. Phos simply tries to keep up, but it’s a lot of work and has to be done with a minimum of energy due to the low sun.

Then, just as Phos is wondering whether they bit off more than they can chew and ponders the hopelessness of achieving their goals, the ice floes seem to call out, echoing the anxieties in Phos’ head. Kongou warns Phos to ignore the voices, giving Phos yet another challenge to overcome among all the others.

It ultimately proves too much. While out on patrol, Phos considers sawing off both arms so that they be replaced with a stronger ones, as Phos’ legs were. Phos stops themselves, but slips and falls into a frigid pool. Antarc pulls Phos out, but Phos is missing both forearms—and if they can’t be retrieved, many more memories.

Antarc has been shown to be proficient in making minor repairs, but this is a job for Rutile, who is hibernating. So yeah, we close another episode with Phos’ existence at another crossroads. Here I thought Phos would find a way to attach saws to their legs and use them to cleave the floes; now I just hope the Phos I know and love can get out of yet another spot.

Working!!! – Special – Lord of the Takanashi

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A few months back I voiced my frustration over Working!!!’s apparent reluctance to deliver a proper resolution to the Inami x Takanashi romance, instead ending on a “To Be Continued.” Well, this hour-long special is that promised continuation…and baby, it delivers. All is forgiven.

I still think this could have gotten done in the last couple of episodes of the threequel, but in hindsight, I didn’t mind the material we got instead, as well as this special that gives the resolution plenty of time and space to unfold.

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Because while there are lots of other good things going on in this special—Yamada coming to grips with being reunited with her mom; Popura trying to be the best future chief she can be; Nazuna preparing to take over the world one day—most of the time the focus is where it should be: on our main couple.

Takanashi continues to cross-dress on order from his mother, who would deny him both romance and manhood as long as he’s dishonest about his feelings.

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Yachiyo is concerned about Takanashi (mostly because he’s a good worker and she needs the labor) so when Inami beseeches her for a time when she can run into Takanashi (who had his schedule adjusted to avoid her), the boss is happy to comply.

Inami lies in wait and confronts Takanashi, who is very reasonable with her, and seems to be on the cusp of saying what he should have said a long time ago, but yet again a parent butts in and delays the catharsis; his mother, again, not allowing a son who lies to date anyone.

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The only way this stalemate will be broken is if Inami sallies forth to rescue Takanashi as his knight in…his own work uniform. I love the idea and the symmetry of Inami dressing as a boy to save the one she loves dressed as a girl (especially the little dig Yamada gets in about her wrapping her chest).

But the outfit won’t be enough: Inami must face a gauntlet of Takanashi’s sisters, deployed by her mother to test her. The first challenger is Kazue, but Inami gets past her accidentally by congratulating her on her re-marriage. Okay…maybe this won’t be so hard after all…but that doesn’t mean it isn’t funny!

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Izumi is next, but she’s actually glad Souta ended up with Inami, so forfeits their fight, accepting a forehead flick as defeat even though said flick never reaches her forehead. Just when it looks as if Kozue has Inami’s number (revealing Inami can only fight against men), when her buds show up looking for her, she totally flakes out.

But like Izumi, she’s on Inami’s side. So is Inami’s final challenger Nazuna, who instead tests how nice a person she is by refusing to fight her even though Nazuna seems to be rearing for one.

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Nazuna later becomes a powerful advocate for Inami at their home, where her mother remains unconvinced Souta should be freed. When we see the photo Nazuna produces of her mother as a 17-year-old arguably even tinier and cuter than even Popura, it’s concrete proof of how much people can change, if you just give them the opportunity to do so.

The clincher for Souta’s mom is when Popura shows up, and she realizes her son has changed: he went for the ordinary-sized girl over the tiny one.

Also extremely amusing is the fact Takanashi’s mom keeps that picture of her around her office because despite loathing how tiny she once was, she shares the same love of tiny cute things as her son, which is why she takes an instant liking to Popura, using her as a prayer offering, then attempting to kidnap her as she returns to work, satisfied Souta is on the right track.

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Takanashi brings up his intense affection for all things cute and small, which Inami initially and wrongly mistakes for a soft rejection. Takanashi goes on to say he doesn’t just want to be someone who can proclaim loudly and proudly that he loves tiny cute things; but that he can proclaim that he loves all the things he loves – like Inami.

He finally, finalllllly confesses, she says she feels the same way, he says he’s known that for some time, and she lets him take her hand the way lovers do, without creepy CGI grabbing wands. THANK GOD.

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After that wonderful exchange, and all the fun and hilarious stuff that led up to it, I stand fully propitiated. Working!!! took a while to get to where it ended up (three cours and a special, to be exact), but it got there. It didn’t let me down.

Hell, it almost makes me want to go all the way back to the beginning, this time without the stress of not knowing when or even if things will work out…because they did. So I guess there’s nothing left to say but Thank you, Working!!!, for all the laughter-food!

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Working!!! 3 – 13 (Fin*)

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GODDAMNIT, WORKING!!!. Would it kill you to resolve what has remained a romantic standstill for three seasons?!! Don’t get me wrong; I love Working!!!…but I fucking HATE WORKING!!! sometimes. And as good a start as it gets off on, this episode is unfortunately one of those times. I know, Japanese anime usually tend to focus more on maintaining a status quo than progressing relationships, but Working!!! proved it could buck the trend by finally bringing Yachiyo and Satou together. Is it so much to ask that they do the same with Takanashi and Inami?

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Apparently it is; at least in a 13-episode span. And wouldn’t you know it, it isn’t any particular problem between the two that causes the impasse from continuing. Rather, it’s freaking parents. First, Inami’s estranged father, who crashes Inami’s date with Takanashi when she forgets her wallet, then calls into question Takanashi’s fitness to date his daughter due to his transvestite tendencies (for which his mother can be blamed). Thus, the date goes pear-shaped, returning the two to their status quo of being cordial, even affectionate with one another, but not yet a couple.

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This displeased me. What displeased me even more was that precious minutes of this supposed finale were spent revisiting whether Inami has been cured of her androphobia, or exploring Souma’s scopophobia, or Popura’s atychiphobia. These phobias are all well and good, but the resolution of Yachiyo x Satou gave me hope the same would be done with Inami x Takanashi. Only yet again, Working!!! is dilatory; skittish about resolving its most compelling romantic entanglement, for no other reason than it need to keep going a little bit longer.

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That “little bit longer”, it seems, will come in the form of an hour-long special, in which hopefully the fact that Takanashi flakes out on another get-together with Inami due to the intervention of his mother will be resolved. I certainly hope it does, because frankly, I’m sick of the status quo. I know this is slice-of-life, and it’s a comedy, but I didn’t introduce these serious romantic elements, the show did, and it’s the show’s responsibility to follow through and stop leading me on, damnit!

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