SSSS.Dynazenon – 11 – Neon Genesis Ordinarion

The Eugenicists wake up lying in a parking lot, and immediately realize they’ve lost once again to Gauma and his human comrades. Only this time, their loss apparently means something: there will be no more kaiju in this world, which means they’ve lost to him for good. Mujina, Juuga and Onija all go off in separate directions to sulk, but only Shizumu stays put, looking the least defeated and very much like someone who knows something the other three don’t.

Meanwhile, with the final battle against the Eugenicists won, Koyomi starts to draw upon the change he gained since becoming a Dyna-Pilot, by crafting his resume and dusting off his old suit. Chise can only stand there with potato chip crumbs on her face in quiet recognition that Koyomi was going to abandon his NEEThood eventually. And in the most telling sign that we’re entering a new normal, Gauma seems to be suffering from a chronic wasting disease, complete with purple marks on his skin.

Free of much of her grief and uncertainty, Yume apologizes to Kano’s ex, surprising Mei, while also playfully refusing to let Mei submit a photo of her for a competition. Chise follows Koyomi’s lead and dons her sailor fuku, hoping to return to school with Goldburn flying overhead watching her. Only Gridknight and Second show depart with Goldburn, as kaiju like them don’t belong in the normal world.

Chise knew this would happen, but still doesn’t get why, and she and Goldburn flee. Juuga seeks out Gauma, apparently to intentionally receive a beating, commenting on how little Gauma’s blows hurt. Yume and Yomogi learn that Gauma’s “Princess” took her life after he died, Romeo & Juliet style, but only he was revived. Then Gauma collects their Dynazenon toys.

Koyomi already gave him his and went straight to a photo booth for some somewhat professional-looking headshots. Mujina stops by to tell him she despises him…but does she really mean it?

While looking at an article about 5,000-year-old mirror that “went missing”, Yume leans close enough to Yomogi’s phone to make him blush, then asks him if he’ll come with her “somewhere” tomorrow. That somewhere ends up being Kano’s grave, which she’s never visited before but feels it’s time to visit now. Like Koyomi, she’s taking steps forward.

In a way, Yomogi does the same when he doesn’t budge on blowing off dinner with his mom and her fiance—with an assist from his gran. Mom can be as cross as she likes with him, but she should be happy he has a genuine connection with someone that’s become far more meaningful than his other school friends considering all they’ve been through together and done for each other.

What ensues is a grave visit that feels like a date. It’s jubilant rather than morose in the way a lively wake can often be. She’s there to visit, tidy up, and pray to her family and sister’s grave, but she’s also there to bury the Yume she became after Kano’s death. Part of that is embracing Yomogi as a friend and kindred spirit, as she learns he has it as “tough” as she in the parental department—maybe worse.

That night, while walking home, Yume mentions how no more kaiju and no more Dynazenon or uniting goal means everyone might drift apart into their own stuff. As she so eloquently puts it, “We fought kaiju and stuff, but it was the closest to normal my life’s ever been.” Of course, she’s not talking about the kaiju-robot battles, but all of the things that happened in between that brought everyone closer together and changed them all for the better.

Yomogi stops, looks slightly downward then directly at Yume, and firmly assures Yomogi that kaiju or no, Dynazenon or no, he still wants to see her. Then he says he likes her and asks her to go out with him, which is, I believe, a reasonable request. Yume seems poised to answer him immediately, and while I was bracing for a “no”, instead the moment is interrupted by Shizumu.

Predictably with two episodes left, the fight isn’t over, and Shizumu hasn’t lost for good either. The thanks both Yume and Yomogi for all of the emotions they gave off in the times they were together, particularly now. He’s thanking them for this because, as we see, there’s a kaiju inside him, which he’s been saving as a last resort in case Gauma and Dynazenon got the better of him and the others.

He has no qualms about rushing Yomogi with the intent to harm and even kill him, but Gauma rushes in at the last second to take the blow for Yomogi. It’s likely the only blow he’ll be able to take against Shizumu, considering his rapidly regrading condition, but thankfully Gridknight, Second, and even Goldburn come to their aid.

Shizumu uses Instance Domination on himself, summoning a big beautiful chortling mega-dinosaur robot of a kaiju, and immediately starts wrecking up the place with abandon.

Even though Gauma says a hospital can’t do anything about the “decay” quickly consuming him, Yomogi still won’t allow him to just lie there and die, and Second helps carry him. Gridknight combines with Goldburn to form Super Dragon King Kaiser Gridknight, but Shizumu proceeds to mop the floor with him, leveling many a multi-use block in the process.

As he strolls through flames like one of the God Warriors of the Seven Days of Fire that destroyed the world of yore in Nausicaa, our ordinary heroes are once again tasked with uniting to achieve extraordinary feats. I’m as glad Yomogi finally told Yume he liked her as I’m bummed Shizumu kept us from hearing her answer (whatever it was).

Those offsetting emotions, along with the fact this was merely the setup for the final showdown, kept this week’s score out of the exosphere, but it was still full of great, mundane, everyday scenes and sounds, and while I’m looking forward to the animators outdoing themselves in the decisive battle, I hope the finale doesn’t abandon that vital “normalness” that’s made both Dynazenon and Gridman before it so rich and absorbing.

Yes, despite its often absurd and fantastical situations, Dynazenon still manages to feel like home—a home I know I’ll miss when it departs.

SSSS.Dynazenon – 10 – Moblie Suit Yourself

After the group ended last week in the very highest of spirits, enjoying their own little summer fireworks festival, this week everyone seems a bit board. When it’s mentioned there haven’t been any kaiju in a while, that’s basically the…ahem…Trigger for one to appear. And this kaiju is unlike any that have come before.

Not content to fight a battle with mere, matter or energy this handsome, hulking mecha-beast’s unique ability is to blip people and objects out of time and space. Shizumu celebrates its arrival by saying he’s been waiting for this particular kind of kaiju; one that will “free them all”.

First Mujina vanishes in the blink of an eye, leaving only a motionless shadow. Then it’s Yume, who was right beside Yomogi. She ends up in the back seat of her car, younger and smaller, and her sister Kano alive and well. As Yume focuses on her sister, a tiny Dyna Wing flies behind her and eventually comes apart.

The kaiju trudges through the city, blipping out entire buildings, and its here where Dynazenon, already a proven virtuoso in the field of sound design, really takes it up a level. There’s just something so terrifying and yet also oddly calming about how it goes about its business in dead silence. Like the characters, it feels like dread is lurking just around the corner, and you wont hear it when it’s finally upon you.

Yomogi and Koyomi are on an elevator to a rooftop, but only Yomogi makes it to the top, as Koyomi is absorbed into his memory of finding the cash with Inamoto-san. Yomogi, discouraged, leaps into the kaiju’s mouth before the building beneath him vanishes. Anti is transported back to when he was in Akane’s world, and Akane even makes a cameo at the restaurant where Anti pigs out.

Even Gauma isn’t immune to the Kaiju’s insidious attack, being transported back over five thousand years to the time he wore the same uniform as the Eugenicists, and they were all buds, and he met the Princess, his affection for whom led to him betraying his comrades.

Yomogi ends up in the memory when his mother first brought up her new boyfriend/husband-to-be, but unlike the others Yomogi isn’t that interested in this illusion. He regrets not telling his mom he didn’t want to meet the guy, but he doesn’t try to re-live anything, because he’s primarily concerned with saving Yume and the others.

It’s foremost in his brain that it’s All Up To Him. And as his Dyna Soldier isn’t broken, he grasps it and manages to shatter the memory, ending up in a void somewhere within the kaiju’s body. There, he can see through the various mirrors, windows, and displays in the memories of the others, including Yume, but is unable to attract her attention.

Meanwhile, the buildings and people still existing in the city are dwindling fast as the kaiju continues its relentless march, but both Chise and Second are protected from being blipped by—you guessed it—the trusty Goldburn. But they’re unable to do anything in that shield; only hope someone can undo the kaiju’s undoing.

Despite being in their respective past younger selves, Yume, Koyomi, and Gauma are still aware on some level that their situations are chances to right wrongs they’ll later regret. Koyomi doesn’t run from Inamoto, and takes her on a joyride to the beach with the cash. Yume tries to stop Kano from leaving for the flood gate, but isn’t able to follow through.

As Chise starts to seriously worry, Second assures her whether the others can return is “entirely up to them.” That may be true, but it’s mostly up to Yomogi, who after literally throwing himself at a solid wall again and again says he simply Will Not Stand for Yume feeling bad—is finally able to shatter the boundary between them.

Yume instantly transforms back to her present-day age, and holds the beaten-up Yomogi when he collapses. Once again, Yomogi puts others first, exclaiming for them to stop her sister. Kano is indeed atop the flood gate, singing a lovely but also sad and lonely song. But to Yume’s relief, she’s not trying to kill herself. She has no intention of dying, and she genuinely wants Yume to come to her recital.

Yomogi leaves Yume with her sister so they can talk for a little while, confident that unlike last time Yume will come back. He then proceeds to free Koyomi, Gauma, and Anti. Koyomi learns that even back then Inamoto wasn’t serious about them running away together, and suspected the cash was fake.

Gauma faces his former friends and says he didn’t betray the others for the country that betrayed them, but for the Princess alone. Anti…well, Anti seemingly knew what was going on all along and was planning to leave of his own accord.

Getting back to Yume, she has what so many people who have lost someone under mysterious circumstances would dream of having: not a chance to bring that person back, but to learn what actually happened so she can have closure. When Kano realizes this is an older version of Yume from after her death, she regrets distancing herself from Yume due to her superior “agreeability”.

It soothes Yume’s heart to no end to know Kano didn’t take her life or invite her to her recital as some kind of cruel goodbye crystallizing their rift for all time. Instead, the reason for her being on the flood gate was all too practical and mundane: she wanted somewhere solitary to practice singing.

Before they part, Kano urges Yume to “make sure you rely on people”—something Yume mentions she’s already gotten the hang of. When Yume asks if she should stay in this world with her, Kano tells her the same thing she used to say to her all the time—”suit yourself”—but this time its  meant out of love and confidence in Yume, not apathy or resentment.

With all four Dyna Pilots plus Anti freed from their pasts, it’s time for a kaiju battle, which is quick and clean. With a full head of steam and maximum motivation and synchonization, the group blasts out of the kaiju and combine with Goldburn to become Super Dragon King Kaiser Gridknight.

When their opponent proves quick and elusive, they power up Dyna Saber and unleash a Kaiser Knight Circular, and ever-expanding purple ring that eventually catches up to the furiously darting kaiju’s teal trail, slicing it clean in two. Interestingly enough, the minimalist abstract shape seen from high above calls to mind both the neon signs of the eighties and the graphics once common on Solo cups and pickup trucks alike.

With the highest-difficulty kaiju defeated, every character comes away a changed person, no more than Yume, who celebrates having made up with Kano and learned the truth by singing on the top of the flood gate as her sister once did.

Koyomi learns he was chasing something unattainable all along, and choosing to go with Inamoto didn’t magically make them be together. Yomogi doesn’t really deal with his problems, but to be fair, he was singularly responsible for saving the others. Even if Anti freed himself, he’s not a Dyna pilot, and didn’t harbor anywhere near the intensity of emotions Yomogi harbored for Yume. That may have kept him from helping the others.

The episode ends cryptically, when after Gauma collapses due to apparent hunger, we cut back to him lying on the ground in the past after betraying the Eugenicists. I’m notot sure what to make of this, but I’m certainly intrigued. Despite this ellipsis, this episode still represents another high watermark for Dynazenon excellence.

Princess Connect! Re:Dive – 13 (Fin) – Lost and Found

Pecorine tells Kokkoro that they’re in Landosol Castle, and that the painting is of her, Eustania von Astrea, Princess of Landosol. When she came of age, her parents sent her off on a solo adventure to see and hear her people firsthand and return a better, wiser leader from the ensuing experiences.

However, upon returning home, Eustania found that an impostor—Karyl’s mistress—assumed her identity, and no one in the castle, not even her parents, know who she is. Barely escaping the cat woman’s magical attacks, Eustania left the castle once more and became friends with Kokkoro, Yuuki, and Karyl, and the rest is history.

Even so, her past trauma made Peco believe that one day she’d lose her new friends just like she lost everyone else before; that the closer she got, the more distance they’d keep from her. Kokkoro immediately puts that assertion to bed with a long nurturing hug and head-pat, assuring Peco that whatever her name or past, their time together has formed an unbreakable bond.

Karyl was listening in to all this through the doorway, and feels the same way, even though she feels wrong for defying her “Majesty”, who it’s clear took advantage of Eustania’s adventures away to steal her throne and alter everyone’s memories.

Karyl doesn’t know what to do about that any more than Peco, but here and now she’s going to help her friend by facing the Shadow Boss. Of course, when Karyl’s about to be killed, Peco swoops in to protect her and selfishly continue to ask that she fight by her side.

The Shadow Boss is more powerful than any one member of the Gourmet Guild—even Peco—but once Yuuki returns from a protective null space created by Labyrista, and gathers a few more memories as well as the powers within him, the four friends create a united front and defeat the monster in a gloriously colorful and chaotic final battle.

When it’s over, the quartet is transported back to the tavern where all of their friends are hugely relieved and ecstatic to see them after fearing the worst had happened. The false Eustania still reigns as Princess, but rather than press her claim, Pecorine is content to let the impostor hold her throne, at least for now.

I too would be loath to give up the life she found outside the castle walls: full of loving friends, a cozy home, exciting adventures, and of course, delicious food. And from the look of Karyl when Peco pulls her into a big hug, the others are just fine with things the way they are too. When the time comes to get back what’s hers, I’m sure the Gourmet Guild won’t hesitate to support her.

Princess Re:Dive was similarly content to tell small, fun cozy stories throughout much of its run, but like our heroes proved that when things start getting more dramatic and perilous, it could deliver the goods, and then some!

Princess Connect! Re:Dive – 12 – The Lost Princess

It’s been pretty clear since the start that Pecorine was a runaway princess, but chose to conceal that from her guildmates, no doubt so as not to burden them. But as we see from her dark dream in which her royal mother and father don’t recognize her before disappear, there’s a lot more going on in her head than the next meal. With the Shadows literally amassing, it’s only a matter of time before she must take up the mantle of her nation’s protector.

You—not to mention Yuuki, Kokkoro and Karyl—would never know that judging from Peco’s bubbly breakfast attitude. Still, Karyl notes the unforgivable lack of bread, which Peco uses to segue to a quest to defeat a monster that’s blocking the flow of supplies into the city. Karyl (grudingly) lures it away from the bridge and Peco finishes it off with a Princess Strike. Easy Peasy!

While Yuuki is filling out the activity reports at the main guildhall, he inadvertently writes part of his name in Japanese, confusing the others but proving that his memories of another life are in there somewhere. The gang celebrates the completed quest with crepes from the very first stall Yuuki and Kokkoro visited, which also now employs Yuuki’s “sisters”.

That night, memories and possible pasts and/or futures continue to surface Yuuki’s dream, including visions of past and present comrades falling before the might of an evil cat lady. Ames, the guide at the gate to the world of PriConne who still knows Yuuki better than he knows himself, makes another appearance to cite her trust in him and encouraging him to stay strong when the time comes.

Yuuki asks Peco to train him in swordsmanship, something she’s both eager to do and very much up to the task. But in the middle of a large “training” meal, the Mega-Shadow Karyl saw her master create attacks the town. Peco springs into action, but to her shock, even Princess Strike isn’t enough to bring the monster down. And while Peco doesn’t seem to notice it, Karyl hesitates when she’s asked to support her, not wanting to make that master angry.

Faced with two roads, Karyl stands still, but Peco doesn’t read anything into it, and just assumes Karyl is injured and/or terrified, and continues to attack the monster while protecting Karyl from harm, even giving her a shoulder guard for extra defense. Peco’s ultimate attack cleaves the shadow in two, but she loses consciousness before she can defeat it. Yuuki steps forward to take over, and chaos—and several powerful magical attacks—ensue.

When Yuuki comes to and the smoke clears, he finds himself in a field of wreckage, and is confronted by none other than the red-headed crepe stall lady, Labyrista. She stopped the monster from killing him and transported his friends to safety, so perhaps she’s on their side against the Cat Lady and her Shadows? One can hope, because she’d be a powerful ally!

The ultimate fate of Pecorine and Karyl is left up in the air, but Kokkoro ends up in the royal palace at the center of town, and comes across a portrait of the Eustanian royal family: the king and queen and their daughter…who looks just like Pecorine.

This must be a shock for Kokkoro, who had thought of the Princess as a fairy tale only to learn she was beside her all along. This episode had a little of everything, with the usual adventure comedy fare dotted with foreboding visions and transitioning into awesome no-holds-barred action and the potential for some serious character drama. We’ll see how things shake out in the finale—and see if there’s a second season in store.

Princess Connect! Re:Dive – 11 – Sisters Act

It all starts with Pecorine not wanting Karyl’s breakfast to get cold. When Karyl doesn’t answer her door, Peco fears the worst and burst through her window like an action hero, damaging her favorite stuffed animal. Turns out Peco has never heard of the concept of “personal space”, and assumes it’s something to eat.

Kokkoro is confident she can mend the plushie, so she, Yuuki and Peco take a trip into the city to buy materials. The three don’t have any luck and split up, and that’s when Yuuki is attacked by a Shadow that was attacking someone else, and is rescued by Shizuru, his…big sister? Yes, that’s right: throughout most of his adventures he’s been watched over by Shizuru, along with his little sister Rino.

After cleaning up her room, Karyl heads into the city to pay Her Majesty a visit, and even picks some pretty white flowers for her. She finds her boss surrounded and preoccupied by numerous Shadows that she seems to be modifying to be even more dangerous, and their dark presence wilts the flowers, which the boss calls “filth.” Jeez, Karyl was just tryin’ to be nice!

When Kokkoro heads to a fountain to wet her handkerchief so she can clean the hot dog ketchup from Yuuki’s face and clothes (whew) she ends up meeting a jealous Rino, who learns that Kokkoro is Yuuki’s servant. But Yuuki suddenly vanishes. Fearing the Shadows got him again, they follow rumors to the food critic’s lair (who is more grotesque than ever) and end up rescuing Charlie, not Yuuki.

Turns out Yuuki was hiding from one of the demon girls from the hospital when he spotted a quest to acquire a rainbow silkworm, and completed it all on his own, off-camera. I guess he’s more capable alone than we thought! Shizuru and Rino end up receding from view after confirming that despite having lost his memories of them and a lot besides, their brother remains a kind and decent lad, and has found some good friends.

Karyl returns home in a far worse mood than she left, and feels even more down when she finds the guild house empty. However, Yuuki, Pecorine and Kokkoro arrive right behind her, proudly carrying her fully-repaired stuffed animal. The look on Karyl’s face says it all: the dark empty place she’d walked into was just a house; these three friends make it a home. And perhaps her increasingly unhinged boss doesn’t deserve her continued loyalty.

After the end credits we meet the red-haired woman who sent Shizuru and Rino to observe Yuuki, called Queen Labyrinth by her fellow “Seven Crowns leader” Metamorregnant. They seem to both be investigating “Omniscient Kaiser”, but Meta isn’t yet interested in collaborating. Not much to say about these two; hopefully we’ll learn a little about them and how they fit into the bigger picture in the penultimate episode next week.

Princess Connect! Re:Dive – 07 – Beating Back the Shadow

When a battered Elizabeth Park arrives in Targum without Shiorin, her sister Hatsune leads a search party consisting of Yuuki, Kokkoro, Rima and Aoi. When Hatsune uses her flight ability  to get a better look at the forest, she is attacked from the ground by Shiorin, whose body has been taken over by one of the creepy “Shadows”.

Suddenly our fantasy culinary slice-of-life comedy has become a serious action drama…and that turns out not to be a bad thing at all. How crazy is that?!

Back in the village, Karyl wandered off by herself when Yuuki and Kokkoro left with Hatsune. She knows all about the Shadows, since her mistress is behind them. This awakens Karyl’s split loyalties, and her inner conflict is further exacerbated when Pecorine tracks her down.

Peco sensed Karyl was feeling down despite the fact Karyl herself thinks she always looks the same. Peco may be an airhead, but she’s got emotional intelligence in spades, and is now good enough friends to know when Karyl is troubled.

Hatsune’s search party is suddenly attacked by Christina, who is excited for this “new act” and wants to have some fun. Despite outnumbering her 5-to-1, the party isn’t able to put a dent in her, thanks to her ability to phase out of solid form, which is almost cheating!

Then she KO’s Yuuki, who wakes up back at his starting point, where the oracle-like guide reminds him only he has the “Princess Knight” power to save the others. He wakes up, buffs his fellow party members, and together they fight Christina until she’s satisfied enough to withdraw for the time being.

As they’re fighting out in the wild, Peco finds herself the only line of defense against an army of Shadows attacking the village, led by Dark Shiorin. She doesn’t have much trouble with individual Shadows, but there are dozens of them, and she didn’t eat a big enough breakfast, so she starts to become fatigued.

After a period of passively observing (as is her mission), Karyl decides to pick a side and back Peco up with her powerful conjuring magic. Hatsune’s party returns, and Hatsune uses her “mild-meld” ability to enter Shiorin’s unconscious, where her true self is being held captive.

However, Shiorin is being held captive as much by her own fear of being a burden to her sister than she is by the Shadow. Hatsune doesn’t want to hear such nonsense, and snaps her sister out of her pity party, holding her arm steady as she fires an Enchanted Arrow at the Shadow.

Meanwhile, Karyl conjures a vortex to suck up the weakened Shadow, and Pecorine delivers a Princess Strike coup-de-grace to secure a complete victory for the good guys. Shiorin is herself again, no one is the worse for wear, and Yuuki is now aware of the power surging within him.

Still, while Yuuki’s role this week was important, the heart of the episode was the pairs of Hatsune/Shiorin and Pecorine/Karyl. At no point did Pecorine call out for Karyl’s help or wonder where she was when she was wavering. Both that confidence in her comrade and ability to sense when she’s troubled ultimately spurred Karyl to Do the Right Thing.

That said, this is the latest of many times she’s gone far beyond her observation mandate. There may be consequences in store for her should her mistress find out how much she’s helping her target. But perhaps Karyl is finally starting to realize she won’t have to face those consequences alone: those whom she sided with care about her and will have her back come what may.

With a briskly moving, exciting episode that brought darker themes to the forefront, PriConne reached a new high. Sure, it’s arguable whether so many characters were required to tell this story (it’s fun having Rima and Aoi around but they weren’t all that integral), but they’re all fun, likable characters, and splitting the Gourmet Guild paid big dividends.

The Rising of the Shield Hero – 14 – Unfinished Business

Despite being aware of her elder daughter’s movements and actions through her Shadows network, the queen still sees fit to let Malty run wild—and run she does, setting a massive goddamn wildfire and informing all the local lords that the “Devil of the Shield” is responsible. I’m not sure what the queen’s game is, but she seems content to wait for Naofumi to come to her. The fire blocks him from Siltvelt, so they head the other direction.

That takes them to the domain of Seyaette once ruled by a lord who was sympathetic to the plight of the demi-humans (as well as Raphtalia’s homeland). That lord was killed in the First Wave, and his efforts went to waste. Indeed, Raphtalia and her family and friends were all victims of the resulting oppression and enslavement of demis under the orders of…Melty’s dad, the king. Again, presumably the Queen was fine with all of this…I guess?

The new lord of the domain, Van Reichnott, is thankfully a friend of Melty’s, and invites them to his mansion where he agrees to harbor them. Naofumi warns that they can’t stay more than a night lest they get sniffed out by those loyal to Malty and the king.

So they have one night of tasty meals and soft beds, taking turns keeping watch. Melty thinks she should be doing something, anything other than continuing to run and hide, but Naofumi tells her her life and safety must come before any of that, and in time she’ll do what must be done; what only she can do.

Naofumi also tries to comfort Raphtalia, who is suddenly having the nightmares she suffered when she was small. Being so close to her home where she witnessed and endured so much is affecting her on both a psychological and a visceral level.

As Naofumi feared, they are found out the next morning, as a neighboring lord, Idol Rabier, accuses and arrests Reichnott for harboring the “Devil.” Naofumi hides with Raphtalia (who has an itchy sword hand at the sight of Idol) as Melty says what needs to be said to get rid of Idol and enable Naofumi, Raph and Filo to escape.

They do so, but while Melty believes her name and title will protect her from Idol and that he’ll safely deliver her to father for a proper dialogue, her determination to clear the Shield Hero’s good name probably strikes the wrong tone with a lord who is a member of the church that considers Naofumi the Devil himself.

Naofumi wavers at the opportunity to get away thanks to Melty’s gambit, abandoning her in the process…but only for a brief moment. At the end of the day, bad rep or not he can’t call himself a hero (not to mention look Raph or Filo in the eye) if he left Melty to mercy of that lord. So the trio infiltrates his castle start methodically taking out his guards.

They arrive in the nick of time, as Idol has tired of Melty’s refusal to disclose where Naofumi is and declares her to be in league with the Devil, which makes her fair game to torture and worse, even taking a nasty pleasure in threatening her and “making her face warp.” This dude and Malty truly deserve one another.

But Melty is rescued, and despite her “plans” being “ruined”, she still thanks Naofumi for coming for her. Naofumi then leaves Lord Idol to Raphtalia to do with as she pleases. He has a lot of demi-human blood on his hands.

We’ll see if she gives in to her rage and takes revenge (for which she’d be entirely justified), or if she stays her hand out of a desire not to go down that road. Like Naofumi with his Rage Shield, there are places you can’t come back from.

Shoumetsu Toshi – 01 (First Impressions) – High on Vespa Chases, Low on…Everything Else

Shoumetsu Toshi is the latest in a long string of anime in which mysterious phenomena put giant holes or voids in a city. After a brief flashback to the Akira-like mini-cataclysm, we’re suddenly in the present, and a guy named Takuya with a yellow Vespa straight out of FLCL is preparing to rescue Yuki, a blue-haired maiden from lonely confinement.

It goes without saying he meets some resistance, as those holding Yuki would rather she stay put, and a hectic chase ensues. The chase, involving esper monks and Apache helicopters, is at least exciting in its execution, but one does get the feeling the show is trying to use that excitement to occlude the fact we have no idea who anyone is or why anyone is doing anything.

Takuya is also capable of doing things with his Vespa a normal Vespa probably couldn’t do, but fine, perhaps it’s modified. He ollies the scooter into the back of a truck lab, where his researcher client(?) is pleased he’s delivered the “sample” (his rather inconsiderate name for Yuki, last survivor of that big boom in the beginning).

Yuki doesn’t take well to being treated like a scientific sample, and isn’t sure anyone has her back, so she wanders off alone. Fortunately, she doesn’t cover much ground, and Takuya is able to catch up to her and reaffirm his commitment to doing the job he’s been given.

That job is to get her safely to the site of the phenomenon, known as “Lost” (also the name of a popular former mystery series on ABC). Takuya also calls an apparent friend who is quick to betray him, as right behind her is a bad dude in a black trench coat and hood listening in.

Yuki gets back on Takuya’s scooter, choosing to stick with him, and another unlikely scooter chase ensues, which while packed with more Apache monk, and guy-with-dozens-of-submachine-guns action, left me scratching my head more than pumping my fist. Ultimately, there’s not enough behind the action to form much of a connection to anyone.

Had they reached the boundary of Lost, there might’ve been a feeling of something having been accomplished, but it’s not to be, as the hooded trench coat guy knocks both Yuki and Takuya off the bike, leaving the latter in very bad shape. I wish I cared where things go from here…but I can’t in good conscience say that I do. And that makes two duds to start my Spring. Not encouraging…

The Rising of the Shield Hero – 13 – Malty Escalation

When one of Melty’s escorts suddenly rushes her, Naofumi acts instinctively and blocks his strike, but then the knights all suddenly adopt the notion that the Shield Hero has kidnapped the Second Princess, and they attack him in order to “rescue” her. Naofumi shields Melty while Raphtalia and Filo deal (non-lethal) blows to the other knights, but two of them aren’t fighting; they’re recording.

They magically alter that recording to make it look like the “Devil of the Shield’s” vicious slaves are massacring the knights, then present that fake footage all across the lands, making it much harder for Naofumi’s party to move about freely, keeping his reputation in the shitter (even after all the people he’s saved), and preventing him from acquiring the means to level up past 40.

It’s a dastardly plot that has Malty written all over it. While Naofumi considers the king to be involved as well, Melty vouches for her father, in whom she doesn’t want to lose hope of reconciling with the Shield Hero. When Naofumi decides his party will leave the country and head to Siltvelt, Melty offers to return home, but Naofumi, knowing Malty, warns her that will only get her killed.

So Melty joins the party, not as a hostage, but a willing companion. She learns what her father had done to Naofumi to make him hate him so, while Naofumi learns that Melromarc is a matrilineal monarchy, which means her mother the Queen is higher in rank than the King.

Those small moments of exposition aside, a good chunk of the episode is comprised of lovely sprawling vistas that dwarf the party as they trudge onward, all while Kevin Penkin’s lush, sublime score washes over it all. But they’re not alone out there in the wilderness: they’re being followed…and pursued.

Eventually Naofumi, Raphtalia, Filo and Melty are cornered at the edge of a sheer cliff, and the three heroes, all of them either willing or unwitting puppets of Malty’s treachery, descend upon Naofumi, ordering her to release Melty. Naofumi tries to talk sense to them, and even Melty makes a little headroom in calling for an end to “needless conflicts.”

But all of that progress is lost when Malty makes the supremely insidious suggestion that Naofumi has in his possession a shield that brainwashes anyone he talks to. That means not only Melty can’t be taken at her word, but Raphtalia (and more importantly for Motoyasu, Filo) are brainwashed too. Ren still has his doubts, but gives in to the inertia or Malty’s incessant scheming.

Naofumi decides retreat to be the best option, and he, Raphtalia and Melty jump onto Filo and start to fly away, but Filo is brought down and her strength sealed by a magical bangle prepared by the alchemists for Motoyasu to capture her. Melty finally whips out her own (water-based) magic in an attempt to get Filo freed, but Malty fires back with fire, ignoring Ren’s suggestion she maybe stop attacking the Crown Princess?

Malty dispenses with any pretense and unilaterally states that if Melty is brainwashed, she must die. Alright, then! I have to say, if Melty was chosen over her to be Crown Princess, you’d think the King and Queen would have done more to limit her powers and freedom of movement, because she has single-handedly really gummed up the works. Raphtalia manages to deliver some revenge when she slips in from behind stabs her with the magic sword she was gifted.

Filo regains her strength (and then some) with the gloves she got as a gift as well, while Naofumi splits the rock  formations with his Rage Shield, leaving Ren, Malty, Motoyasu and Itsuki on one side, unable to pursue for now.

They flee into the woods, where they’re approached by one of the Queen’s Shadows. The Queen summons Naofumi to her location at once, which just happens to be in the opposite direction of their original destination of Siltvelt. It also means backtracking to where they left Malty and the heroes.

With Malty burning through the forest, it’s clear that she’s not going to give up hunting for Naofumi or her sister that easily. Who knows if anyone will be able to rein her in now, as she’s really turned the villainy up to 11. As for Melty, she considers herself an official member of the party, and demands that Naofumi call her by her first name from now on, irking Raphtalia.

There was some great action, adventure, and above all music this week, but man alive does that First Princess steam my beans! My frustration might have knocked this down to an 8 if there wasn’t still hope she’ll get her just righteous comeuppance at some point.

Ryuugajou Nanana no Maizoukin – 10

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After scouting out the site of the last ruin this 11-episode show has time for, Juugo arrives home with the brown sugar pudding Nanana requested, and is relieved she hasn’t disappeared permanently, but she is clearly hurt by his refusal to tell her why he needs to clear the ruin in such a hurry. You can really feel the melancholy in this scene; Juugo is just as upset he can’t tell her as she is he’s keeping secrets.

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It’s not as if she considers this the Ultimate betrayal or anything, but her disappointment and weariness is apparent. As for the ruins themselves, at first I was on the fence about whether the set-up quite topped the “Rigid Foam Maze” six eps back, but I decided it did after considering its complexity. First of all, finding it involves careful study of the mall’s plan and observation of its inhabitants.

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When Juugo finally finds the entrance and goes in with Tensai, Isshin, and Yuu, things get even more interesting, but not until Tensai goes “Aha!” and explains it to less brilliant parties present. The Golden Ratio, Fibonacci Sequence, and 13-sign Zodiac all play a role in cluing in the adventurer on where and when to move. Ultimately it takes Juugo’s brawn supporting Tensai’s brains to reach the chest several stories underground, another sign these two make sense as a romantic pair, if they dared to go there.

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Once there, the chest itself has a puzzle lock that looked to me like some kind of terrestrial or celestial map. Tensai starts to solve it in her head, and a good thing she doesn’t open it too soon, because Ikusaba Hiiyo crashes the party (Kagetora and Daruku were watching the entrance, but there was only so much they could do) Hiiyo’s first weapons are insults, possibly meant to get everyone mad enough to make a mistake, but it’s he who ends up regretting not taking them all out quick and quiet.

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The insults motivate Juugo to want to kick Hiiyo’s ass purely because he pisses him off, not out of a sense of duty to anyone. This may be a little thing, but is consistent with his desire to walk his own path by his own code, not one laid out by his father. Yuu is pissed off too, but neither she nor Juugo can score a hit on him; not until Isshin of all people steps forward and actually does something to deserve Yuu’s worship.

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Armed with Nanana’s “mimic glasses”, he’s able to fight at Hiiyo’s level and know which shadows he’ll emerge from. He also uses Hiiyo’s poor opinion of him to his advantage, opening himself up just long enough to get him to throw a punch he can’t stop, then duck in time for Yuu to deliver a very satisfying knockout blow, which is repeated for emphasis.

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So…Good team effort! Hiiyo has been put in his place, so now all they need to do is grab the treasure and be on their OH RIGHT, he’s got other tricks up his sleeve. I expected Tensai and/or Isshin to check him for other treasures on his person, but Juugo approached the dangerous wounded animal first, with his guard down, and got a collapsed lung for his trouble.

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Stray Observations:

  • That last scene last week where Nanana suddenly disappeared turned out to be a total red herring.
  • Kagetora and Daruku’s general uselessness this week was a sign of mild character bloat. Still, the former’s full body bandage, with just eyes and a couple hairs showing, is a funny sight gag.
  • Yuu and Tensai seem awfully touchy about Juugo possibly looking up their skirts. Then don’t wear skirts to a treasure hunt! Rock slacks, like Yukihime!
  • The whole scene with Juugo carrying Tensai as she navigates was great stuff. He even got her detective hat back!
  • Again the episode cuts to Nanana playing a game that mimics the situation of the others; in this case, fighting an annoyingly tough boss. I know the feeling…

Persona 4: The Animation – 01



Narukami Yu arrives in a new town to attend school while his parents are working abroad and live with his uncle, a local detective. He meets his new classmates, Chie, Yosuke and Yukiko, who go on about the “midnight channel”, in which staring at a TV on a rainy midnight will reveal one’s soul mate. Yu tries it and is nearly sucked in. He does it again with Chie and Yosuke watching, and all three enter an alternate plane where they’re met by a frekish bear thing and foes called shadows. Yu then beseeches the voice that had been in his head all along and releases a persona to fight off the baddies.

Our only previous exposure to the Persona franchise was the Trinity Soul video game for PS2, which we’ve never played, but have watched a friend play. Fortunately, one doesn’t have to know anything ahead of time to enjoy this series, which we did, quite a bit. It lulled a bit from the cryptic teaser to the introductions of the cast, but as the episode progressed it got far more interesting, dense and entertaining. It had a lot of video game-like qualities, is kinda scored like one, and features transitions of the date and weather whenever the day changes. The alternate plane has a nice slick whimsy, with just a touch of peril so it isn’t just silly.

This series is being directed by Seiji Kishi, who was also at the helm of Angel Beats! and Kamisama Dolls, while Yui Horie (Yuki-onna) lends her lively, expressive voice to Chie. A word on uniforms: they’re pretty off-the-wall. Black with contrast stitching resembling tailor’s marks and houndstooth collars and skirts. The character design is simple but has a nice edge to it, to go with the certain je nais sais qoui appeal of the overall aesthetic of the show. The opening and ending sequences also rock, there’s great budding chemistry amongst the lead cast and a sense of impending adventure afoot. Let’s see where this goes, shall we?


Rating: 4