Bokutachi no Remake – 03 – Getting Fired Up

BnR isn’t wasting any time, jumping from the realization Team Kitagawa only has a still camera to work with, to screening day. It was also somewhat disappointing that we didn’t get to see a moment of Eiko’s teams short, only the overwhelming positive reaction to it.

You could say this show isn’t about Eiko’s team or their short, and having them go first added tension to Kyouya’s screening. But jumping straight to judgment day only to rewind back to explain how Kyouya pulled it off feels a little awkward.

That said, I’m happy I was correct in my prediction they’d go with a photomontage style, which was the most logical thing to do, but also that nobody on Kyoya’s team knew what he was going to do. And it worked—even Eiko is impressed!

That said, Kyoya’s team only gets third place, while Eiko wins. Yet Eiko is just as angry as they are, because she thought Kyoya’s short was the best! Alas, it’s not just about artistic attributes; this is a class, and the short was an assignment.

The professor—who is Eiko’s big sis—could tell that Kyouya’s team didn’t think their project through due to some kind of logistical difficulty with production. But she was nevertheless impressed with Kyouya’s problem-solving skills, such that she assigns Eiko to work with Kyouya’s team in the future.

Kyouya may have been simply trying to prove to himself that he could take a different path than the one he took before, but in the process, he inadvertently put his teammates/roommates on notice. Seeing what Kyouya could pull off without a video camera makes them that much more eager to step up their respective games.

In Nanako’s case, she wants to show off her acting chops in an actual moving picture … but she also wants Kyouya by her side while she tries to improve her singing. Even before Kyouya knows what’s really going on, he can tell Nanako has volume and charisma…it’s just she’s quite tone deaf! There are romantic undertones throughout the karaoke session and their walk home.

Not to be outdone by Kyouya or Nanako, Shinoaki reveals to Kyouya that she knows he knows about her night drawing in secret. She tells him that while she knows she’s good enough at it to win some awards, that’s not enough to make a living, and she has zero confidence about it, to the point she’s considering quitting art school altogether!

This is when Kyouya, who knows the Shinoaki of the future will be a famous artist who will bring joy and comfort to millions, including himself, takes Shinoaki by her slender shoulders and tells her she can’t give up…because he loves her…art. Adding the “art” at the end kinda dulls what would have otherwise been a confession, but hearing those words brightens Shinoaki’s entire world, and puts a twinkle in her eyes.

She wants to know what kind of guy thinks such nice things about her, and what his goals might be. Kyouya’s not ready to tell her yet, but like Nanako and Tsurayuki, he’s lit a fire in her belly that she’s determined to feed by continuing to improve her craft.

Rating: 4/5 Stars

Don’t Toy with Me, Miss Nagatoro – 04 – Buns of Feel

Nagatoro’s inability to resist any chance to make Senpai squirm results in her insisting on using the same water tap as him to wash her hands, despite there being several taps available. As she suds up and scrubs her hands next to his, she mentions how it’s almost like they’re bathing before sex.

This seems a bit of a stretch, unless you remember Nagatoro’s thoroughly dirty mind. Naoto manages to slip through her soapy fingers (literally!) and dash away, but her lingering blushing indicates she got her Senpai fluster fix for the day.

From there, Naoto is having lunch alone in the art club room, a peace that’s interrupted not by Nagatoro, but her two friends Gamo-chan and Yosshi, who decided to have a little alone time to torture him. They’ve heard from Nagatoro that he’s a pervert, so they both offer their boobs for him to feel up.

When he refuses and runs for it, Yosshi seizes him and makes him grope Gamo-chan, who reveals she was padding her chest with bean buns. Nagatoro arrives with a stare that scares her friends away…but an unattended Senpai is a vulnerable Senpai!

Nagatoro quickly moves to re-establish her claim by inviting Naoto to participate in a bean-bun guessing game, where buns of different quality are hidden under her blouse. Naoto gives in and plays the game, but as his eyes are closed during deliberation one of the buns slips out, so he ends up grabbing the genuine article.

Nagatoro has no one to blame but herself for the resulting discomfort, which is why I felt it was overkill for her to beat him with one of the buns before they quietly ate them together.

The next day, Naoto is watching his classmates playing baseball outside while waiting for Nagatoro, who is late. His reason for caring is that he agreed to let her model for him again. Her lateness is explained as soon as she enters the club room with a huge green sofa she got for free from the crafts club. She also noticed him “staring pensively” out the window, and gets him to admit he’d like to be praised once in a while.

She tells him in order to receive praise, one must dole it out, and plops herself on the couch so he can praise her. While she laughs off his initial woeful attempts at complimenting her hair and lightness of foot, when he tells her her kick in the library was badass she is genuinely moved, and isn’t able to hide it. Then she proceeds to try a number of sexy poses before Naoto tells her to settle down and simply pose normally.

Still, much time passes and he’s unable to draw anything. He blames her constant moving about, but really it’s because he wants to do a good job. She says she’ll reward him if he does, but he assumes that means she’ll pull another fakeout. Nagatoro tells him she has no choice but to back down at the last second, as he “never has the guts”.

But then Nagatoro falls asleep—if nothing else, a sign of how comfortable she is around him—and he’s able to see her in a whole new light. The teasing monster is beautiful in repose, and without her staring back at him he can calm down and draw a portrait that’s much more assured than his first one.

That said, he admits he rushed through it and made a lot of mistakes, but the light-footed Nagatoro is still able to steal a look, and admits she genuinely likes it. Not enough to give him a real kiss quite yet, but enough to make him think his lips touched hers for one wonderful fleeting moment.

Nagatoro and Naoto continue to be extremely fun to watch, and one can hope their continued interactions will continue to wear down Naoto’s defenses until, perhaps one day, he summons those guts she accused him of never having, and manages a way all his own to tease her back. Even if he doesn’t, it’s clear both of them are getting something out of this, and are happy to keep it going.

Rating: 4/5 Stars

Episode 4 “Senpai” Count: 25 (+11 “Paisens”)
Total: 166

Kakushigoto – 05 – Bathrobe Party!

Tomaruin has signed Kakushi up as a judge for a manga competition. Despite his gag manga specialty, he actually proves quite astute at judging his assistant Keshi’s manga (which is far too verbose), impressing the other assistants. He’s initially against being a judge, but convinced by Hime that he should do his duty, or “society will crumble.”

Tomaruin makes a big mess of things, first by almost burying Hime in boxes of submissions (though only one submission per box, Amazon package-style), then adding “(LOL)” to the end of every one of Kakushi’s published assessments, leading to internet ire about him not taking the duty seriously.

Speaking of duty, we see Kakei delivering manuscripts to the hilltop house Hime visits in the future, since it’s Kakei’s turn for that particular duty. The sight of a chore wheel confirms that Kakushi, his wife, and Hime lived together there once.

When the editorial board demands the last eight pages of a manuscript be redrawn, Tomaruin seals Kakushi up in a fancy hotel room, where he’s to stay until the work’s done. He’s worried about Hime being lonely (and unattended), so asks Nadila to stay past her usual time. When she can’t, Tomaruin volunteers to watch her. But for him, “her” is Nadila, on whom he has a crush, not Hime.

Kakushi is surprised when Sumita exits the shower of his hotel room, but she came to help him with his work. Because he can’t work in a suit, he changes into a bathrobe, and Sumita follows suit. As other assistants arrive to help throughout the night it gradually becomes a bathrobe party.

Meanwhile, Nadila arrives to watch Hime (her other client canceled) but Naru is already there, having run away from a fight with her parents. She and Nadila have a fun sleepover with Hime.

Tomaruin continues stalking Nadila until he’s caught by Ichiko (seemingly always on predator patrol), and Nadila, Hime, and Naru all identify him as someone different based on their past dealings with him.

While this sequence is fun, and it’s good Hime wasn’t lonely, Kakushi should probably be a bit more on top of, ya know, who comes and goes in his house, and who watches his daughter!

Another night while watching an athletic medal ceremony, Hime presents her dad with a gold medal she made. Kakushi knows that it’s likely that one day Hime will fall in love with someone and Kakushi will be relegated to “silver medal” status, but he writes the date on the medal so that when that time comes—hopefully years from then—he’ll be able to bear it.

Fast-forward to the future, when older Hime recalls when her dad wrote on the back of the medal she gave him. She realizes these newer boxes weren’t prepared by her mom, but by her dad. Tearing up, she pulls out the “17” box and hugs it, as if she were hugging a part of her dad…who it seems stills holds the “gold” for now.

Because really, she is. That eliminates any lingering doubt that she’s now an orphan. I wonder if we’ll ever learn what happened to Kakushi and more about what future Hime will do. Perhaps in the future timeline some combination of Ichiko, Naru, Nadila, and the assistants continue to figure into her equation.

Kakushigoto – 04 – Somewhere Far Away

This week’s time leap occurs at the beginning, with 18-year-old Hime explaining that the boxes her mother left her were full of things she’d need for the age labeled. Because everything was pre-stored, some if not most of those items were out of date by the time Hime attained those ages.

But she doesn’t mind. Thanks to the boxes, she’s able to experience a unique closeness to her mother she couldn’t have experienced. They serve as both time capsules and something like prophesies about a future Hime’s mother couldn’t possibly see…and yet at the same time, could.

But it’s back to the more lighthearted present-day of the show, when an assistant notes Kakushi is signing unimportant documents with “Kazushi”, assuming it’s his real name. However, Kakushi is his real name, and used it when he got published, so it’s his pen name as well.

When Kakushi’s editor Tomaruin goes to the EiC to declare his artists’ wish to change his pen name, the higher-ups are worried Kakushi has fallen in with fortune-tellers who may brainwash him not just to change his name, but start a cult! While having lunch with Ichiko, considers what it would be like for people to name their children after characters he created…only to find a woman named a dog after one of them…purely coincidentally.

Also coincidentally, Hime gets into onomancy (divination through names) and determines that while her pop has 5-star luck in just about everything, he should avoid the artistic fields at all costs. Later, Tomaruin stops by Kakushi’s house to find Hime engaging in Nadila’s native version of fortune-telling.

The editor is immediately smitten with Nadila, and returns to the bosses with the glazed cult member look, declaring his new name is “CEO”. But at the end of the day, Hime tells her dad they can rest assured, because there’s a guardian spirit watching over them both. That spirit is, of course, her mom.

When Hime comes to her father with an art assignment and asks for help with the background, the subject of “can dad draw?” comes up, something Kakushi would really rather avoid. That said, his assistant worry about his background skills as he hasn’t had to draw them in years (to say nothing of coloring).

While at first Kakushi wanted to balance helping Hime create an impressive work of art and exposing the fact he’s a professional artist, the assistants bring him back down to earth, making him raise the question of whether he can cut it with non-manga art after doing nothing but manga for so long!

The answer is, well…not really! Not because he’s particularly bad at backgrounds or coloring, but because his manga background unconsciously influences his style. He discovers this when on a lark he attends an art class run by none other than…Future Idol Senda Naru, who assumes he’s there to see her!

Naru is pretty good herself, and it’s she who gets Kakushi to realize manga has been so absorbed throughout his artistic language, he’ll sketch a stone bust like a shounen hero without even trying. But this is all moot, as Ichiko informs him when he leaves the class: he’s not allowed to help Hime with her drawing at all!

Now Kakushi isn’t worried about embarrassing Hime with manga-style backgrounds, but of Ichiko and Hime’s peers questioning her integrity. To avoid any question of him directly aiding Hime with her drawing, he arranges to have Ichiko accompany them to the zoo.

Ichiko rightly sees this as a date, belieiving Kakushi wants to keep them at a distance in case people see a teacher on a date with a student’s parent and get the wrong idea. Of course, this is the wrong idea, and Kakushi is just trying to protect Hime’s honor, but by the end of the date Ichiko thought the date was wonderful!

Kakushi’s odd date parameters also cause Ichiko to pay a different price with her other students: when she tells them her date is “far away” while looking wistfully up in the sky, they assume she’s gone crazy from the grief of a dead lover, and promise to behave in class from now on!

The myriad misunderstandings—some positive, some negative—are all a matter of the perspective of the observers. And so it is with Hime’s drawing: when the tigers don’t come out of their cave, she decides to draw herself and her dad from the tigers’ perspective—an idea both beyond her years and just the kind of creative thinking a kid would come up with organically.

Kakushi proceeds to buy the most gaudy, expensive frame for the drawing and hangs it prominently on the wall, despite Hime’s believe it disrupts the feng shui. Kakushi finds something very familiar about the drawing. Sure (and eerily) enough, the composition is identical to a photo he and his wife had taken with baby Hime at the same tiger enclosure, on the same bench.

In that regard Hime wasn’t just drawing what the tigers in the cave saw, but what her mother saw from her perspective “far away”, up in the sky: her daughter and father safe and happy, returning to a spot they once all shared. And so even without a time leap, the ending made me tear up all the same!

Eizouken ni wa Te wo Dasu na! – 08 – Forward March!

There’s a palpable sense of anticipation in the sight the Eizouken putting the finishing audio touches on the cultural festival preview of SHIBA8 vs The Pistol Crabtle, lit only by a single office lamp and the editing monitor. As director Midori displays a uncanny knack for knowing when to time music and sound effects to the visuals.

Unfortunately they didn’t have time to record the voice actors so they’ll be doing it live in the auditorium, adding another set of things that could go wrong, from both technical and personnel-wise. But the show must go on, and it will. The main challenge is to create sufficient buzz at the festival to lure a sufficiently large audience.

Throughout this episode from start to finish, Tsubame’s rich actor parents loom large, but not as villains ready to undermine the Eizouken, but rather as parents who find they’ll have time to visit their daughter’s school festival. They almost seem eager to do so, well aware of how their careers have made it tough for her to get a fair share of time with them throughout her childhood.

Like just about every shot in this episode before the festival starts, the scene of Tsubame’s mom discovering she never came home is lit so beautifully, with the light of dawn just behind the horizon but already lending a hazy blue color to the sky.

Even more magical is the scene of the Eizouken trio tucking into campfire ramen outside their ramshackle studio. The warm firelight dancing off their relaxed figures as the ethereal purple dawn rises in the background. There’s an intoxicating combination of comfort, coziness, and a sense of impending drama.

The three don’t seem to notice how gorgeous and almost iconic their surroundings are, but that goes without saying: they’ve been working without sleep for who-knows-how-long and are in strict ramen-scarfing mode. Will they remember this meager fireside feast before the premiere of their first large scale effort, or will the day’s excitement cloud these quiet, delicate, hauntingly gorgeous earlier moments? I hope not.

Just as the Eizouken’s robot project dwarfs their gas mask short in size and complexity, Shibahama’s Cultural Festival’s unrestrained chaos makes the earlier budgetary committee look quaint by comparison. Competition ferocity is on par with the Serengeti, and one could see Midori and/or Tsubame getting absolutely lost in the stampede.

Fortunately, both Sayaka and the Robot Club have taken care of everything and are prepared for virtually every eventuality. The Robot Club also breaks a few school rules, using water rockets and megaphones to amplify their cause. This draws the ire of the StuCo and Security Clubs, who initially target Tsubame as the amateur-model-ringleader for arrest.

Thanks to the expert distribution of similar-looking cardboard robot costumes and Sayaka’s birds-eye-view of the premises, Tsubame is able to take direction from Sayaka via walkie-talkie and gradually navigate her way to the designated auditorium where the screening will take place—and where her notoriety is key to drawing a big chunk of the crowd.

Sayaka also successfully blackmails the normally untouchable HVAC club (all of whom are caught wasting A/C on a hot day) into ensuring the auditorium will be enticingly cool for audience members coming in from the outside. Sure, Tsubame enough could be a good draw, but the A/C draws in even those few who don’t know her or about robots or anime.

In another impressive demonstration of intricate planning, logistics, timing, and luck, Robot Club’s Ono takes a zipline across the breadth of the campus, with a huge banner trailing behind him notifying the gawking masses of the impending screening.

Like Tsubame, the cat-and-mouse chase between him and those who would shut them down takes on the feel of a madcap video game, complete with platforms, mazes, obstacles, and end-goals. It’s just a tremendous amount of fun and imagination—and all before we see a single frame of the movie!

Everything goes off without a hitch. The auditorium is nice and cool and the crowd is huge. Even Tsubame’s parents attend, eager to see what their daughter has been up to (turns out using MIBs to discourage her from anime pursuits was her dad’s idea). There are no technical difficulties with the video or audio or the live-voicing setup.

The crowd watches the robot-crabtle battle with stunned looks, the screen glowing in their eyes. Tsubame’s parents admire the animation with prime, and are able to see Tsubame’s love of capturing motion through art in this manner. Pride washes over their faces. They realize this, not live-action acting, is what their daughter loves and excels at.

After the screening, and a brief autograph/handshake session, Tsubame is dispatched to get lunch for Midori and Sayaka, and runs into her parents. The three have a cordial mini-lunch together, and Tsubame draws upon her parents’ careers as artists for perhaps the first time, asking if they’re ever satisfied after a performance.

She’s relieved to hear neither of them are, because neither is she…and we no neither is Midori. They’re relieved Tsubame has been off doing her own thing, and it’s something they’re not going to try to hold her back from anymore. To do so would be to prevent her from “performing” the way she knows best: with pencil and paper.

Finally, her parents poke their heads in a shed where the Eizouken 3 are taking a break from all the hubbub, and about to scarf down the lunch Tsubame brought. Her parents ask if these are her friends; Midori responds that they’re comrades. The bonds of comrades, joined not by blood but by common cause and common fate, surpass mere friendship, for even the best of friends can have vastly different goals.

It’s no surprise Midori is donned in full camo combat fatigues. The cultural festival was the Eizouken’s greatest battle yet, and victory was achieved. Not flawlessly, mind you—Midori estimates she’s only 20% satisfied with the product they presented—but enough to get the job done.

The fact Tsubame’s parents can no longer be counted among their enemies is both strategically advantageous and a timely boost to unit morale. On to the next battle!

Eizouken ni wa Te wo Dasu na! – 07 – Spilling Tea for Art’s Sake

Tsubame’s unyielding passion to capture the motion of the world around her through drawing started when she was in grade school, watching her grandma toss tea into the yard with a precise, practiced motion. The action fascinated her, and she yearned to master it herself so she could capture it in all its glory.

When she ended up in classes on how to stand, sit, and walk in preparation for her modeling career, Tsubame voraciously jotted down all the various motions, even discerning a better way for her infirm grandma to move and walk more comfortably. She carries that passion on in every frame of animation she’s drawing for this robot anime.

She does this in defiance of her mother’s insistence she not get involved in animation, but also in lieu of getting the proper amount of sleep or paying sufficient attention in class. Yet even if she’s sleep-deprived and her grades start to slip, there’s no alternative. Tsubame is gradually learning not to be a total perfectionist, but she’s never going to give anything less than 110% effort.

With Doumeki on board, the trio now have someone with far more audio know-how than the rest of them combined, but that just means she’s able to describe in precise demoralizing detail all of the challenges they face and the consequences of not properly harmonizing visuals and sound.

Meanwhile, Midori is presented artwork that the artists believe was following her instructions, but which she worries will fundamentally change the film they’re making. The artists need to be more flexible, but she needs to be more precise in her direction.

While I’m sure Sayaka considers it another strictly-business opportunity to give her talent a much-needed break, and it is their bathhouse visit after school is closed due to rain turns out to be a nice bonding experience. There’s a familial intimacy to bathing together that the team previously lacked.

It’s also fun to watch Midori dutifully call her very nice parents to let her know where she is and what she’s doing with whom, as well as the very rich Tsubame marveling at every aspect of the bathhouse experience, as well as insisting Sayaka douses Midori over and over so she can watch the motion of the water —much like she asked her granny to keep tossing tea.

The three then dine on crawfish after catching their fair share themselves (though they can’t eat the same fish they caught, as they must be purged of mud first, Midori points out), and Midori and Tsubame whip out their sketchbooks to capture their dinner in all its crustacean glory. Few moments of these young women’s lives seem to ever pass without them capturing it with pen or pencil on paper.

When the rain subsides, they return to their studio, and Tsubame gradually becomes frustrated with her animation of a chainsaw. After discussing possible remedies with Midori, the two bring in Sayaka, who thinks its fine and that they should watch it with sound. Sure enough, it makes more than enough impact for the quick cut…but Tsubame isn’t quite satisfied.

Both Midori and Tsubame consider anime to be the best way to appreciate movement, more so than even live action film, and that comes down to intent. The imagination, passion and effort of a great animator comes out in every frame of their work, lending it greater impact than a mere directed and photographed live-action actor.

Tsubame isn’t looking to “make people smile” with her anime. She wants to be able to wow people like her, who can’t help but spot every potential flaw or revelation; notice every triumph or defeat. By being her own harshest, uncompromising critic, an artiste like Tsubame could potentially problems for a production on a shoestring budget and tight deadline.

But doggone it, the eventual visual rewards of letting her go wild are well worth the pain. It’s why Sayaka is almost always irritated and annoyed, but she’ll gladly bear those emotions if it results in an exceptional—and profitable—final product. When you successfully harness the chaotic energy of special talents and personalities, great things can happen. And like a rocket taking off, the sky’s the limit.

Eizouken ni wa Te wo Dasu na! – 06 – No Groaning, Moaning, or Excuses

The Eizoken has 96 days to produce a 15-20 minute anime about a robot fighting a crabtle, and its members must contend with a nearly infinitely more complex production. More action scenes, more sound effects, more backgrounds, more of everything they already did with Machete Girl, only they’ll also need more classically epic music and voice actors for dialogue.

Kanamori Sayaka, the ever-steady executive producer, keeps the ship on course in these early stages, knowing when to crack the whip and when to show kindness and generosity…or at least that last bit would have been the case if she’d actually treated the artists to ramen. That said, never carrying more than 1,000 yen at all times is an elegant, effective means of budgeting!

She can forsee that this production could easily drain their finances, and the student council is keeping a watchful eye, so Sayaka decides to play ball, acting both as council enforcer and interested party with the delinquent Sound Club.

She gives its only member Doumeki an offer she can’t refuse, offering protection in exchange for access to her ridiculously vast collection of sounds, plus her own expertise as audio advisor. Doumeki is also compelled to sell much of the collection for club funds, and Sayaka and the Eizouken will get a cut of that.

Sayaka can’t do it all, however. She can only create a stable enough environment in which Midori and Tsubame can work. But there’s more work than the two of them will ever be able to complete in time, so they need to delegate some of the work to a willing art club (who like the robot club were impressed by Machete Girl).

In their first meeting with the art club, Midori constantly needs help from both Sayaka and one of the club’s members to get out what she’s trying to say. She’s simply not good at telling people what to do, but if she doesn’t, there’s no giant robot anime.

While recharging her depleted brain with some late afternoon sketching, Midori falls down a well of self-doubt, worried there’s no way she can make a robot anime that will satisfy everyone. Sayaka delivers the tough love speech she Midori in her moment of vulnerability. It’s not about satisfying everyone, but making a final product on time that she can be satisfied with and proud of.

As evidenced from their reaction to Machete Girl, Midori and Tsubame are their own most exacting critics, so it sounds counterproductive to tell her to trust in her own sensibilities. But Midori is eventually able to reconcile some of the inconsistencies (or as Tsubame calls them, “crimes” committed in order to field a giant robot anime), and regains her motivation.

Hands Off the Eizouken! has beautiful, terrifically imaginative art and a wonderfully novel way of visualizing its artists’ creations, but besides all that one shouldn’t overlook its devotion to what makes a good anime: characters you care about overcoming obstacles internal and external to achieve something great.

Eizouken ni wa Te wo Dasu na! – 05 – Blue-Collar Giant Robot

The newly-validated Eizouken could be forgiven for taking it easy in the shadow of their triumph. They worked their butts off with very little sleep, and it’s never mentioned how badly it affected either their academic studies or Tsubame’s modeling schedule. However, Sayaka puts them right back on track for their next project, which will be bigger and more ambitious.

She’s secured a commission from the school’s robot club to create a giant robot anime, a key promotion for both clubs to be presented as the centerpiece of the upcoming cultural festival. During their initial meet-and-greet, Midori’s imagination gets the best of her, as she finds herself in the middle of a drama involving dark, secret facilities and brainwashed friends.

Never ones to stare at blank paper, the girls explore the sprawling underground network beneath the school, where the setting takes on a distinct Girls Last Tour look and feel, in order to stimulate and feed their imaginations. The trip is a fruitful one, as Midori and Tsubame work out the concept of a crab/turtle hybrid with a heat attack and shockwave-creating claw as the robot’s opponent.

Midori is the scaredy-cat of the group, but also the most cautious and prepared for contingencies. Sayaka and Tsubame would have been SOL had their friend not brought rope and a shovel when the three fall into a pit. Meanwhile the show’s real-life setting continues to amaze with its whimsical complexity.

The next step is ostensibly where Sayaka will shine: the negotiations that lead to the official start of the project. However, in this case she’s unable to secure any blackmail bait for negotiation purposes, and one of the robot club’s members is both passionate and obstinate in his vision.

His problem is that while he knows what he wants, he can’t visualize it, so he was liable to reject anything that deviated from that impossible ideal. Sayaka is bailed out from this ordeal when Tsubame and Midori relate to the stubborn member as comrades in frustration with the mundaneness of the world, its lack of real giant robots, spaceships, and hadokens.

With that obstacle removed, the girls collaborate with the robot club members in brainstorming a direction for the design of the robot and its weaponry, which will include a chainsaw, pile driver and metal drill (not wood!). All of its camera and sensor functions are streamlined into a sleek retro-style head.

This marks the first time others have borne witnesses to Midori and Tsubame’s visualized flights of fancy, but the extra input results in a complex final model that Sayaka is worried will be a bitch to animate. Even so, with official standing, additional resources, and a more realistic timeline, I don’t doubt Tsubame and Midori can pull it off, and it will be loads of fun to watch!

 

Eizouken ni wa Te wo Dasu na! – 04 – The Advantage of High Standards

With only a month to go until the budget committee, we open on an Eizouken in crisis. For all the work Midori and Tsubame have done, they only have a few seconds of finished work to show for it. Midori can get los in her detailed worlds, while Tsubame is a proud perfectionist. Sayaka knows they’re dead in the water at such a slow pace, which means corners have to be cut somewhere.

That said, Midori and Tsubame wouldn’t bother making an anime, no matter how short or shallow, without showing off the skills they’ve amassed. Sayaka must always walk the delicate line between keeping the girls on schedule and not crushing their dreams. The three exhibit the flexibility needed in such a venture to agree to compromises they can all live with.

Yet even with a good final product (and the episode is coy about how much progress they make in realizing their vision), the Eizouken is up against a circus-like atmosphere the day of the committee, and a hostile student council intent on suspending their activities before they even have a chance to show their work. When Sayaka’s lawyering scares the adults but not the StuCo, Midori insists they at least see what they’ve been working on.

Then their anime plays out more or less in real time, and the animation, while simple and rough, is so dynamic that everyone in the auditorium reacts like they’ve been flung in the middle of the kinetic battle between the Machete Girl and her tank nemesis. Everyone in attendance is bowled over…except for our perfectionist creators, constantly critiquing the work and coming up with improvements for the future.

Having witnessed just how much the Eizouken can accomplish without a budget or a fair deadline, the StuCo has no choice but to see what they are capable of with both. That could possibly backfire—having backs against the wall is a common motivator—but I doubt it.

The enthusiastic fires in Midori and Tsubame have never burned brighter than at the end of their presentation, and Sayaka seems pleased that other outsiders saw what she saw in these two: they’re special, and they are capable of great things no matter the conditions.

Eizouken ni wa Te wo Dasu na! – 03 – Gas Mask Girl vs. Personal Defense Tank

The accident video turns out not to have any adverse consequences (for now) but did net the Film Club 30,000 yen, most of which was spent on repairs. It’s a good thing Sayaka is around to keep the wild-eyed dreamer and the rich girl in line, monetarily speaking.

While Midori and Tsubame are easily distracted by a butterfly or tanuki, Sayaka makes sure they take this seriously, because the school will only promote a serious association to full club status. First order of business is repairing the roof, a task the animators visualize as EVA on a spaceship.

Once they’ve had a meal and a discussion on what’s physically possible in the 55 days they have until the budget discretionary hearing, the trio take the train to Midori’s place. Most of the ads happen to feature Tsubame, attracting a couple of fans and reminding us of her notoriety.

One also imagines she’ll likely have a modeling job or two during those 55 days. When it’s clear that a 3600-frame 5-minute animated short will be too much work for the two of them, they shorten it to three minutes.

Once at Midori’s modest apartment (with its neat checkered carpet), the brainstorming commences. Midori has books full of cool concepts, and they settle on one that’s relatively simple, as most of the structures are cubes. More elaborate environments can wait until they’re on sturdier organizational and financial ground.

Watching Midori and Tsubame bounce off each other and create worlds before our eyes is never not thrilling, but it’s also rewarding to see how the enterprising Sayaka reacts to their “creative rampages,” by finding a way to combine the two artists’ disparate visions.

Sayaka exhibits emotional intelligence by ensuring neither of the animators are discouraged to the point of adversely affecting their enthusiasm and productivity. She’s also pretty sure they can save money on paper by simply buying a hole punch!

By episodes end, the broad strokes of the short have been hammered out. Tsubame’s efforts will center on a high school girl in a gas mask (to limit the need to draw full facial expressions) armed with a machete, who battles an adorable “Personal Defense Tank” designed by Midori in a low-gravity environment.

If what they end up animating looks anything like the concept story-boarding they made in their minds, they should be on a one-way-street to acknowledgement as a full film club. But that’s a big if, and there’s still the possibilty of butting heads with budget adjudicators who aren’t okay with the concept of a second anime-related club, or simply aren’t into animation.

In the battle to come, Midori, Sayaka, and Tsubame are Gas Mask Girl, while the school is the tank. Somehow, they must find a way to prevail.

Eizouken ni wa Te wo Dasu na! – 02 – Tilting at the Greatest Windmills

Midori, Sayaka and Tsubame head to the faculty lounge, which is whimsically located inside a giant empty swimming pool, to make their case for an animation club. When one teacher says there’s already an anime club and that they should focus on live action, the group decides to simply say they’re starting a film club, and let the fruits of their labor redeem the white lie later. The spacey, heavily-bearded Fujimoto-sensei volunteers to be their adviser.

Their digs are essentially a two-level ramshackle storeroom built of cheap corrugated steel filled with holes that let the elements in. The place is filthy, but full of potential, at least when armed with the powerful imaginations of Midori and Tsubame, who conjure various furniture, luxuries, and equipment for creating anime.

Midori gets a bit carried away when proposing they add hinges to the roof to make it a hatch from which they can launch personal helicopters. While messing around the rusty railing gives way and she takes a one-story spill. The always-enterprising Sayaka captures the accident on camera and swiftly posts it online for sale in hopes of raising club funds.

Fujimoto later tells them the school will pay for repairs to the building, and to keep the video for themselves lest it go public and cause trouble for the school. Sayaka also makes a verbose federal case for the tightwad teacher to get him to allow them to do as they please. The trio then explores the storeroom’s underbelly and find a windmill connected to a generator. The storeroom is full of animation production equipment in decent shape.

Totally geeking out on their wheelhouse stuff, Midori and Tsubame explain the details of how one makes a series of drawings then films them to present the illusion of motion. They find a crude animation of the windmill and complete and improve upon it, adding visual flair, transforming their environment into a wondrous fantasy spectacle.

There are no accidents as a result of this flight (or rather cruise) of fancy, but that evening Sayaka gets a deposit of cash for her footage, and both Tsubame and Midori (and her family) catch footage of her fall on TV. Such a development threatens to torpedo their Eizouken dreams in their infancy, before they’re able to create a frame of finished work.

Obviously, their efforts aren’t about to be permanently shut down after just two episodes, but it will be interesting to see how they navigate the stormy waters of what I’ll inelegantly call Dealing With People Who Want To Hold Them Back. One thing’s for certain: independent those outside factors, they have the talent and means to do what they want. Now all they need is the freedom to do it.

Eizouken ni wa Te wo Dasu na! – 01 (First Impressions) – The Greatest World

From the hypercosmic brain of Yuasa Masaaki (The Tatami Galaxy) comes a new brilliant, awe-inspiring adventure in a down-to-earth, lived-in world where the mundane is extraordinary. As soon as she moved to Shibahama as a little girl, Asakusa Midori was obsessed with adventuring and world-building.

Now she sits above her island high school’s social fray, taking in not the people but the absolute batshit crazy architecture. The pint-sized, husky-voiced Midori’s only friend is the tall, toothy Kanamori Sayaka, for whom everything is a transaction.

When Midori forces Sayaka to attend the screening of a Miyazaki-style anime, they encounter Mizusaki Tsubame, fashion model, socialite daughter of a megacorp tycoon…and unapologetic anime fangirl. She’s also on the run from her two bodyguards, who have been ordered not to let her join the anime club.

Tsubame may be a stranger in unfamiliar territory, but Midori and Sayaka join forces to rescue her. Midori, because Tsubame shares her love of anime, and Sayaka because there could be money in it. In the process, Tsubame spills strawberry milk all over her blouse, but Midori knows of a discrete laundromat in the neighborhood.

As Tsubame’s clothes wash, she and Midori become fast friends, swapping their notebooks and finding they complement each other perfectly. Midori has always loved creating worlds and gizmos with elaborate concept art, while Tsubame has a strong grasp of the human figure (she is a model, after all) and as such is better at characters.

As the two overly characters over environments, Sayaka hatches a plan: she’ll get these two talented girls to make a beautiful—and profitable—anime together. Both Midori and Tsubame lack confidence, but Sayaka assures them she’ll be there both to push them and support them…in any ways not involving artistry.

Earlier in the episode the younger Midori creates a whole black-on-white pencil line drawing world complete with sound effects. That’s taken to the next level when Midori spots a small, unassuming contraption in Tsubame’s notebook, draws a hanger bay around it, and the three are suddenly immersed in the drawing and interacting with it (complete with those same sound effects, likely made by the seiyus).

The two eventually complete the development of the dragonfly-like flying machine and with Sayaka’s help manage to take off before the bodyguards (in this world the villains) can catch Tsubame. A dogfight ensues, but their dragonfly squeaks between two skyscrapers and emerges on the other end, an otherworldly, fully-rendered realm Midori calls “the greatest world,” something she’s always seeking to create with her art.

Eizouken ni wa Te wo Dasu na! is a DELIGHT from start to finish. While it can get a little trippy at moments, it is always grounded by its trio of quirky, rootable characters, only one of whom employs a classic “anime” voice. The creators’ own love and passion for art and animation is plain to see in every frame, be it a crude line drawing or a gorgeous painterly city vista.

More than anything, Eizouken is a powerful imagination simulant. It does what any anime should: swell the heart and expand the mind’s eye to consider new worlds and machines and explore them beyond the surface. Speaking as an artist, it was a very rewarding experience to see such a wealth of creativity on display.

It was also gratifying to watch two kindred spirits from totally different social backgrounds coming together through their shared love of putting the fruits of their imaginations to paper. Eizouken stands out from the crowd of cookie-cutter anime in the best way. You’d be wise to give it a close look this Winter!

Senryuu Shoujo – 04 – A Very Sketchy New Friend

Eiji gets the feeling he and Nanako are being followed. When Amane suggests it could be a cute girl stalking him, Nanako springs into action to “protect” him. Turns out Amane is half-right: it is a cute girl, but she’s not stalking Eiji. She’s been trying to return his student handbook, but could never find the right time to approach him.

Making matters trickier? Kino, like Nanako, is too shy to talk, but instead of senryu, she draws what she wants to say, like a live manga. The ensuing totally silent conversation between Kino and Nanako is a delight to behold, and Kino turns out to be quite the chatterbox (speaking abstractly). Her inner voice is provided by the immensely talented Kuno Misaki, making this a mini-reunion of Kawamoto sisters.

Because Kino makes it look so fun (not to mention easy due to her skills) the whole club has a drawing session, and we learn the sketching styles of Amane (everything is naked), Eiji (everyone looks sinister) and Nanako (everyone looks adorable).

When Eiji stares at Nanako to draw her she becomes bashful, but when she tells him she hardly has to look up from her sketchbook because she knows his face so well from seeing it every day, he gets bashful, much to Amane’s amusement!