Slime 300 – 03 – The Elf and the Fly

Just as Shalsha and Falfa are reading about the Elves of Hrant, one arrives at the door in a state of anxiety, demanding to be let in.

Her name is Halkara, and she’s a very successful apothecary and energy drink entrepreneur who happened to make a demon named Beelzebub mad when that drink caused an adverse effect. She also has a killer bod!

While her extra witch outfit is far too tight for Halkara’s three sizes, Azusa agrees to keep the elf under her protection, casting a barrier over the house and inviting the elf to join her foraging for medicinal herbs.

Azusa ends up learning a lot about the mushrooms of the forest, as well as the existence of a condiment very much like soy sauce. Halkara also accidentally eats an aphrodisiac mushroom (due to poor sorting methods) and starts involuntarily making advances on Azusa, who isn’t interested in a drug-addled tryst!

Halkara eventually recovers, and the matter is not spoken of. Then they find that there’s a huge reward poster at the guild for anyone who can locate Halkara. Azusa preps for a potential confrontation by having Laika take her daughters to safety, but Beelzebub was there all along in the form of a bee.

Beelzebub attempts to seize Halkara, abut Azusa won’t hear of it, and the two agree to take it outside and settle it with a fair fight. Beelzebub immediately makes use of her ability to fly, but ends up hitting the inside of the barrier and gets zapped. Azusa takes her in and heals her with magic.

After recovering, Beelzebub reveals that it wasn’t Halkara’s energy drink that made her sick, but overwork. She and the other demons actually love her product and only came to meet her in person and procure more. With the misunderstanding cleared up, Laika and the kids return.

Beelzebub still wants to have that fair fight sometime, while Halkara wants to move her production to Azusa’s province for tax purposes, so Azusa’s family swells by two. Her peaceful life is as lively and fun as ever, but the episode ends on a cliffhanger as Laika declares she’ll be returning to her own home.

Mushoku Tensei: Jobless Reincarnation – 03 – Childhood Friend

Thanks to Roxy, Rudy is no longer a shut-in, which means he can now freely explore the boundless natural beauty beyond the Greyrat residence. Paul tells his son that a man’s strength isn’t for pushing people around, but protecting and befriending the weak—and if some girls are impressed in the process, it’s all gravy.

It’s the first of several moments Paul talks to his son as if he were much older, even though he tells him he worries about the ways he doesn’t act like the kid he is. This only makes sense: Rudy is Paul’s first kid, while Rudy’s emotional and social development was profoundly stunted by bullying and harassment. They both have plenty to teach each other.

As for making friends, the first three kids his age Rudy meets are bullying a weaker boy, and uses his water magic to disinterest them off. He learns they were picking on the boy for having green hair and thus resembling the hated Superd. In reality, he’s the son of a human and half-elf; the green hair is just a harmless genetic trait.

At first glance it’s clear to Rudy that Sylph (delicately voiced by Kayano Ai) is a drop-dead gorgeous bishounen. Having acted on his father’s advice to be a friend to the weak, his decision is also routed in his baser desire to meet hot babes, who will surely flock to this prettyboy. Sylph is delighted to have a friend, as Rudy is his first as well. They agree to meet up soon so he can teach him how to use the magic that got rid of the bullies.

But Rudy comes home late to find an angry Paul at the front door. He heard from the mother of one of the bullies that Rudy punched him. Rudy tries to explain the way an adult would to another, but Paul doesn’t want to hear excuses. When Rudy is insolent, he’s slapped, but instead of crying, Rudy becomes even more adult and logical.

He tells Paul how he’s worked hard to earn his father’s trust, and had hoped that would have in turn earned him the chance to explain his actions. He then assures Paul that next time he sees three boys picking on another, he’ll either ignore it or join in, as befits the “Greyrat Family Way.” Paul, knowing he’s been rhetorically beaten, apologizes and asks Rudy to tell him what happened.

Like I said, Paul is as new to being a dad as Rudy is to being a kid in this world. Both are going to make mistakes. What’s so wonderful about the exchange here is that virtually equal time is given to their respective analyses and growth as a father and a son. Paul thought he needed to be hard on a son who is already a saint-level mage, even though part of him was glad he finally did something childish.

Paul knows he wasn’t practicing what he preached and furthermore, Rudy was fully capable of exposing that hypocrisy. That said, their “fight” expand beyond the night, as Paul is contrite and reflects not only upon how he’ll parent going forward, but whether his own father felt the things he’s feeling. That he does this while nestling his head in Zenith’s shoulders also underscores that he’s not walking this path of parenthood alone.

Six months pass, and it’s summertime. Rudy and Sylph are still targeted by the bullies, but Rudy fights back every time. He gets the distinct impression that one of the bullies’ moms is using her son as an excuse to see Paul, whom she fancies. Rudy has also been training Sylph in magic, and he turns out to be an excellent student.

When Sylph asks Rudy to teach him how to cast a spell without incantation, Rudy wonders if, like the public myth about set mana levels, it’s easier to do than people let on. As someone in a new world, Rudy wants to be special in at least one or two things, but either it is indeed relatively easy to do incantation-less casting, or Sylph is pretty special himself.

The moment he pulls it off, Sylph practically blooms with joy, dancing and spinning with the water he conjured, then running as fast as his fair legs can carry him through golden fields. Rudy can only keep up and share in the pure, unadulterated joy. As they lie together in the reeds, catching their breath, Rudy reiterates how goddamn pretty Sylph is.

Then a pop-up storm starts to drench them, and they make haste for shelter at Rudy’s house. Rudy leads Sylph to the bath that Lilia already prepared, strips down to his birthday suit, and sets to work stripping an extremely reluctant Sylph down as well, urging him not to be bashful—they’re both boys!

Only…they’re not. As was fairly evident from the start, Sylph is a girl, and was never able to get out her full name: Sylphiette. For once, Rudy isn’t turned on by a naked girl. In fact, he feels awful, as well as stupid for not realizing sooner. As he bathes with his dad, Paul makes sure that even as his son starts getting more interested in girls that kind of thing, he needs to listen and heed them when they say “no”.

Again, Paul is glad his son is acting like the kid he appears to be—and emotionally, still is—in this situation. He knows his son will “make good use” of his failure, only to watch Rudy “apologize” by saying he honestly thought she was a boy the whole six months they’ve hung out, causing her to cry even more. At that, Paul wonders if his son is dumber than he thought!

A day or a few pass, Rudy can’t concentrate on sparring with Paul, and Paul knows exactly why. What he doesn’t know is that the 30-year-old in Rudy is similarly depressed about having seemingly pushed away the lovely childhood friend was hoping to meet someday. Rudy showed his whole ass (literally!), Paul is certain they’ll make up. He assures Rudy that women love men’s strengths and weaknesses, and showing your vulnerable side can help mend fences.

His dad later admits he’s getting into some pretty advanced romantic advice for his still-very-young son, but it’s all good advice, from someone who is clearly a good man who, while hella strong, understands his own weaknesses and flaws, be it as a father, a husband, or a man.

Sylphiette shows up right after Rudy and Paul talk, and Rudy approaches her weary and contrite. He tries a dating sim line about “missing her beauty”, all while on the verge of tears, fearing permanent rejection. Instead, Sylphiette tenderly takes his hands in hers, tells him she “doesn’t hate him or anything”, and asks him to just “act normal,” giving him a pat on the head for good measure.

That she’s forgiven him so easily baffles Rudy, but he’s also obviously relieved beyond belief. He admits to not knowing how to get along with her, even though that’s what he’s been doing the last six months. His adult brain looks outward into the future when he’s a man in need of a good woman, but for now, the gender of the first friend his age shouldn’t matter. They’re still young, and have all the time in the world.

Rudy and Sylphiette will learn together how to continue get along with each other. There will be times they’ll make each other angry, get into fights, and maybe not talk or want to look in each other’ faces. But they’ll also run through golden fields together, laughing, playing, doing magic, and simply reveling in each other’s proximity. They’ll falter and forgive together—that’s what friendship is all about.

P.S. Read Crow’s write-up here!

Re:Zero kara Hajimeru Isekai Seikatsu – 27 (S2 02) – Showing What They’re Maid Of

Emilia and Subaru bid Crusch and Felix farewell with thanks, hearty handshakes and best wishes. With Crusch’s memories gone who knows what shape the royal selection will take, but for now the priority is returning home and getting some answers. But upon returning to the village, they learn Roswaal, Ram, and others have yet to return from the Sanctuary.

Upon arriving at Roswaal manor (driven there by Otto), Emilia and Subaru are surprised to be welcomed by new maid, a “beast-girl” named Frederica Baumann. I immediately recognized the dulcet tones of Nazuka Kaori (Eureka), which complement Frederica’s adorably sharp teeth quite well. Turns out Frederica worked for the mansion just before Subaru arrived, and had been on personal leave until Ram called her back.

Subaru pays Beatrice a visit, and we see that extended isolation has not made her more pleasant to deal with. She’s downright prickly with Subaru, especially when he presents the gospel he took off of the dead Betelgeuse. Beatrice seems to regard “Geuse” as a dear friend who, like others, left her behind. She also resents Subaru once again using her as a mere “tool of convenience”.

Could this mean Betelgeuse was once good, or just that Beako doesn’t see the world in terms of good and bad? In any case, she has no answers for him, only the means to seek them. Roswaal’s intentions, the meaning of the Gospel, and answers about this “Witch Factor” thing all lie in the Sanctuary, which Frederica has been instructed to tell Emilia and Subaru how to access.

Before heading to the Woods of Clemaldy where the Sanctuary is located, Subaru says goodbye to the sleeping Rem and tasks new Maid-in-Training Petra(!) with Rem’s care, and Frederica with Petra’s care. Petra doesn’t have the maid-like manner of speaking down yet, but she’s eager to prove she’s an adult upon whom people can depend.

Frederica presents Emilia with a jewel that will help them pass a magical barrier that impedes access to the sanctuary. Petra bashfully gives Subaru a handkerchief as a kind of old tradition with travelers; he’ll return it to her stained from his adventures when he comes back.

The journey into the woods is uneventful at first. Emilia is nervous, especially considering Puck isn’t answering her calls to come out (Puck did tell Subaru he’d be relying on him to take care of Lia). She’s also apprehensive about hte possibility of meeting other half-elves in Clemaldy, a stronghold of demi-humans.

Her barrier jewel starts to glow, and Subaru decides the proper thing to do is to yank it off of her, causing her to pass out. The next thing Subaru knows, Emilia, Otto, and the wagon are gone, and he’s lost in the lost woods…not a great situation to be in! He encounters a small pink-haired elf in a white tunic and when she runs off he gives chase.

He comes upon a clearing where a stone ruin stands, and starts to walk through the front door…as Frederica said, will and resolve are as necessary as magic and strength in the Sanctuary. That’s when he’s transported again, this time to Windows XP’s default background, Bliss.

Just above him on the crest of a hill sits a woman with long silver hair having tea under an ornate umbrella. She introduces herself as Echidna, AKA the Witch of Greed. While voiced by Sakamoto Maaya (always a good decision), Echidna looks an awful lot like Emilia. But wasn’t the witch she said she resembled named Satella?

While this was mostly a getting-from-A-to-B(-to-C) transitory episode with lots of goodbyes between characters (and no telling whether they’ll ever see each other again), the intro of Frederica, Maid Petra, and of course Echidna represented major developments, and the steady buildup of Clemaldy as no place for the weak was highly effective.

It will be interesting to see if Subaru has reached a new “save point” for his Return by Death, or if that little trick is already obsolete. For now, he seems separated from everyone and unable to protect anyone but himself…if that. In other words, he’s been thrown right back into the Shit!

Princess Connect! Re:Dive – 02 – Friends are Delicious

Well, that didn’t take long. Princess Connect soundly beat Shironeko Project this week, and it wasn’t close. And it did it with a no-holds-barred charm offensive, introducing the fourth member of the party: a twin-tailed tsundere catgirl named Karyl (Kyaru).

We learn all we need to know about her as she observes three cats playing together while a fourth keeps its own company. Karyl identifies with this cat. Who needs friends?

Well, if your friend happens to be Pecorine, you don’t have to answer that question. The crusader lights up every scene she’s in, managing to be immensely powerful and a complete airhead without coming across as annoying or cliched.

That’s a fine line to walk, but she walks it extremely well, owing to her cool character design, fluid, lively movements, and of course great voice work from MAO. It’s just barrels of fun watching her wake up in a stable after a rager then win an eating contest for breakfast!

Karyl seems intent on making Pecorine acknowledge her power. She also has the ability to control animals, like an Orc just outside the city. Pecorine deals with the orc easily with her bare hands, and Karyl gets knocked out by that very flying defeated orc!

The reason Peco was in the right place was that she spotted the sword thieves (who are still around and still fun characters in their own right) and was attempting to catch up to them—not because they stole her sword (she thinks they’re just minding it for her as a favor!) but to deliver “Beriberi’s” medicine.

Karyl just so happens to witness the thieves get snatched up by a dragon, who was lured to them by Peco’s valuable sword. Since Peco, Yuuki and Kokkoro were nice to her, she decides to lead them to the dragon’s lair, but won’t lift a finger to help them separate the sword (or the thieves) from its clutches.

Karyl’s ulterior motive is to use her magic to control the dragon and demonstrate her power to Peco. Interestingly it’s not Peco but the amnesiac Yuuki who leads the charge against the dragon, defiantly standing before it, attracting it with his cloak like a matador, only to get hilariously snapped up as the dragon takes flight.

Peco tags along, first using her sword as a handhold and then the afro of one of the thieves. His roots eventually give way, sending Peco flying, but she manages to position herself above the dragon’s head and delivers a devastating blow, knocking it out of the sky and saving both Yuuki and the thieves from a sticky end.

Throughout all of this, Karyl is manipulating the dragon, having made it fly erratically to shake Peco off. However, on the ground she is helplesss against Peco’s luck, pluck, and brawn, the dragon proving to be no big deal at the end of the day.

Pecorine also ends up reunited with her sword, which is actually a good thing for Karyl, because the monsters she controls always have a tendency to land so close to her they manage to squash her. She’s saved by Peco and her sword, and Peco then goes into all-out Crusader Mode, cleaving the dragon’s fire breath then blowing it away with a devastating strike.

In the aftermath, all Karyl can do is gawk at Peco’s glowing magnificence…and you can’t blame her! This right here could have been the best battle of the season so far…something I did not expect, but for which I’m very grateful. The animation was smooth and sweeping and packed a huge punch, and underlining all of it is Peco’s God-Level energy an enthusiasm.

In the end, the quartet returns to Landosol (bathed in the light of another gorgeous golden sunset) and tucks into onigiri made from leftover lunch rice. Pecorine proposes the four of them create a “Gourmet Guild”, the object of which is to discover the tastiest dishes in the realm. Yuuki and Kokkoro are all about it, but Karyl reverts to tsundere mode and huffs off, offended that Peco would think she’d be happy about being included in such nonsense.

However, Karyl has a change of heart when she spots the three cats now playing with the lonely fourth. She takes a bite of the onigiri, made with love by Kokkoro for her companions, and thus tasting better. And while she claims to still not need friends, her recent escapades indicate otherwise. There’s no question of her eventually joining the guild.

Princess Connect Re:DIVE looks and sounds great, has an infectiously upbeat tone, and is legitimately funny. Kokkoro’s expression whenever Yuuki is suddenly injured is growing on me, while Peco is never not entertaining, whether she’s kicking serious ass or being a charming space cadet. I also like how food will be the focus of the party’s efforts going forward. It took two episodes, but I’m sold!

Princess Connect! Re:Dive – 01 (First Impressions) – Beautiful Candy

From the director of KonoSuba comes an anime that also takes place in a beautiful fantasy world. I’d argue it’s slightly prettier as a show, but lacks the “bite” and “spark” of its isekai counterpart. That said, there are some well-timed jokes, particularly involving two mangy wolves who can’t keep their jaws off the protagonist.

That said, the characters of Princess Connect! could easily populate the world of KonoSuba, what with their detailed and elaborate outfits. Unfortunately aside from the “amnesiac” protagonist, the “eager-to-please” elf guide, and the “space cadet” onna-kishi, there’s just not much to define these characters. They’re just…nice. Just nice people. Where’s the fun in that??

That said, it is nice for a change to have a protagonist who simply shuts up and lets things unfold around him. In Yuuki’s case, that’s because he remembers almost nothing about his first go-round in this world, and his vocab is limited. So no snarky narration either!

Mostly, Princess Connect! draws you in with its exquisitely lovely scenery and lighting. Whether it’s a grassy field at mid-day, an ornate cityscape at sunset, or forest-nestled ruins, the eye candy is strong, it is everywhere, and it screams “quality” to an extent I didn’t really get from Shironeko Project.

When things heat up, PC also demonstrates a keen eye for action, as the onna-kishi, ditzy as she is, demonstrates some awesome offensive power. She reminds me a lot of Darkness if she wasn’t a masochist and her aim was better. That the episode ends with her tripping balls on mushrooms is pretty great though!

Where Shironeko had a strong (and very urgent) narrative thrust that made its environments secondary to the characters occupying them, PC is content to relax and take its time, often pulling far back from the characters to admire their lovely settings. While this didn’t knock my socks off, I’ll stick with it for now, since it’s hard to walk away from such luscious visuals. I just wish it leaned into the comedy more.

Isekai Shokudou – 05

While Gaganpo was primarily a hunter, this week’s demi-human is a warrior who ends up crossing swords with the famous half-elf Alexander, who sells him into gladiatorial slavery. While preparing for an arena match against a manticore that may well kill him, the door to Nekoya opens.

He goes through, is greeted warmly, and treated to not one but five pork cutlet rice bowls, which he wolfs down with gratitude. Because “katsu” means victory, he returns to his world and makes short work of the manticore, which is just as well, as he must win 99 more fights to win his freedom – as well as pay his restaurant tab.

Like our liony warrior, the next customer, Victoria, has a very limited niche in society in which to operate. Because she’s a half-elf, she had the choice of becoming a sorceress, an adventurer-for hire, or the resident of a remote village of her own kind. Vicky chose sorcery, and quickly rose to the upper echelons of magic users, tutored by the venerable Sage Artorius.

Both Victoria and the Sage are regulars at Nekoya; Artorius ordering his fried pork cutler, and Victoria preferring pudding a la mode, in contrast to the full elf who won’t eat anything from an animal. She also takes some of the soft, velvety, delicious, springy pudding to go, storing it in a magical mini-fridge she keeps in her bedchamber. As noble a use of ice magic as I can imagine!

Isekai Shokudou – 04

The first of this week’s two new visitors to Nekoya is a strange one: Gaganpo, a Lizardman and Hero of the Blue Tail Tribe. His visit to the restaurant is preceded by an almost David Attenboroughesque nature documentary, in which a soft-spoken woman narrates everything he does, carefully bathing and suiting up for what is, in his tribe, a great honor.

Upon entering the restaurant, Gaganpo says the “magic words” that get him what he wants: omelette rice, and lots of it. Omelette rice is one of those ultimate comfort foods, and it’s like nothing the marsh-dwelling Lizardmen have ever tasted before and is beyond their ability to replicate.

The fact neither Aletta nor the Chef bat an eye at the presence of the blue behemoth show you that Nekoya is a super-diverse and accepting place. Gaganpo returning home, with three “party-size” omelettes of three distinct varieties for his fellow villagefolk to enjoy, is certainly a sight to see.

The next customer is a little more conventional: Fardania, a wood elf from a village carved into massive trees. But because she’s an elf, she’s also a vegan, so when she enters Nekoya and sees everyone eating animals, she’s a little turned off and very dubious of the human chef’s ability to cook her something she can actually digest, let alone fine tasty.

Of course, this is the nearly omnipotent chef of Nekoya we’re talking about, and it’s not like there are no vegans in human society, so he whips up a delectable tofu steak with veggies and rice at which even a carnivore wouldn’t necessarily turn their nose. Of course, Fardania takes this delicious meal as a challenge to make even better food for her widowed father.

This was an episode that, at times, looked like it was animated by a grade-schooler, as Gaganpo and his cohorts were particularly inconsistent in their design and proportions. Fardania faired better, especially in close-ups. But I was able to mostly overlook the uneven production values thanks to the mouth-watering depiction and description of the food….which is, at the end of the day, what this show is all about.

GATE – 05

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This week, we learn that Princess Pina Co Lada’s Rose Knight Order was something she herself created in her youth out of a desire to be a knight and a hero to her people. She gathered other children of the court, mostly girls, and with the help of her knight and protector Grey, whipped them into shape. Seven years later, the order was officially established, but only as a ceremonial honor guard, to Pina’s consternation.

But with so much of the conventional military lost to the JSDF, Pina’s father finally deployed her unit. But her first battle, defending Italica from hordes of bandits (made up of former allied soldiers who fled the JSDF slaughter), doesn’t go so well, as most of the bravest and most skilled town conscripts are killed, leaving her handful of trained knights and a bunch of scared townsfolk. I’d want to stay in my dreams too, as she tries to do until doused with water by the maid.

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She awakes to learn that some people have arrived. She knows not whether they’re friend or foe, but once she gets a look at them, assumes any force with Rory Mercury on their side would have already taken the city, and let them in. Her first interaction with Lt. Itami is slamming the doors of the gate right in his face, but things improve a bit from there, as Pina can’t afford to turn down help in defending the city.

While Pina may not know it, she and Itami are of like mind: protecting the people is the primary concern, even if the JSDF recently killed thousands of her father’s soldiers. Itami defers to Pina’s command, and she places him and his men at the South gate to serve as decoys, where they proceed to simply stand around, waiting for the enemy to return.

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When the battle begins at 3 in the morning, the enemy attacks the East gate, not the South, and the gate falls almost immediately due to their superior numbers, tactics, and a “spirit wielder” on their side deflecting arrows. Pina looks upon the besieged walls as they breach and the bandits pour in with a stunned look on her face, trembling in fear.

It turns out Pina is a lot more green than I’d originally thought. In honorable one-on-one combat I’m sure she’d do quite well, but this is war, something she’s never experienced, and when her carefully-laid plans go awry, she stands frozen, like an honor guard, with the only force that can turn this around all the way on the other side of the city. I’d call for them if I were her.

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GATE – 04

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In this necessary and functional—if not particularly flashy or exciting—episode, many things come into focus as the various pieces are arranged on the board. It is clear now that Lt. Itami is a man who has always been in the right place at the right time: first Ginza, where his heroic actions gained him this new command, then his battle with the fire dragon, his decision to take on refugees.

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As his fellow lieutenant (a go-getter if I ever saw one) remarks, Itami’s circumstances make him a very valuable man who will likely have a lot more freedom to decide what is to be done about this Special Region. The Japanese government suddenly finds itself with a potential windfall of natural resources within its borders, which could be a game changer in geopolitical affairs.

Meanwhile, Itami’s unit is tasked with taking care of the refugees, which include the sorceress Lelei, the demigoddess Rory, and the grieving she-elf Tuka (or Blue, Red, and Yellow, if you like).

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Not surprisingly, the SDF’s technology awes the natives, and even the spartan military accommodations are treated as the height of luxury, and that’s a big part about what technological advancement is all about: making what was formerly luxurious available to all, everyday. I try to never forget that when I take a shower or switch on a light…or write an anime review on the information superhighway.

Meanwhile, on the other side of the Gate, after getting a brief and somewhat unfortunate glimpse of America’s government salivating over the Special Region the Japanese found, we see that the Chinese are also interested (and yes, the Geely GE has an optional throne).

So interested, they want to ship half their population across the Gate. Of course, that would mean taking the Gate—and the territory around it—from Japan, which would mean war. Somehow the animators resisted giving the Chinese Premier a mustache so he could twirl it – and a fluffy white lap cat to pet as he discussed his plans. I must say, these quick peeks at the highest echelons of Japan’s rivals are the least interesting part of the show, so far.

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More interesting is the fact King Duran, who led his army to ruin but survived a couple limbs poorer, immediately knows what the Empire did and why, and won’t talk to the Emperor’s daughter Pina about what’s going on on Arnus Hill. Or that Tuka isn’t ready to accept her father is dead along with the rest of her village, and is worried that she and the others will have to repay the soldiers’ kindness with the only currency they have: their bodies.

Lelei tries to set her mind at ease about money, not just because the SDF lets them harvest valuable dragon scales from the battlefield, but because the “men in green” (and women too) aren’t going to charge them at all. Helping Tuka and the others is Itami’s best way to engender trust, win hearts and minds in the Special Region.

So he gives them a lift to Italica to peddle their wares. And Pina and her men are headed to the same place on their way to Arnus. When she encounters the SDF and their refugees, how will she play things?

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GATE – 03

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The appallingly one-sided battles have ceased for now, as Lt. Itami’s Recon Team 3 embarks on a mission of mercy. After rescuing the unconscious but alive she-elf, they return to Coda Village, which is evacuated for fear they’ll be the dragon’s next target. Among the evacuees are a sorcerer and his blue-haired apprentice, Lelei, who is rescued from a rearing horse by Itami’s troops, who are facilitating the evacuation.

Meanwhile, human vultures gather in the night to take advantage of the vulnerable villagers (unaware they’re being escorted), only to be slaughtered one by one with the scythe of one Rory Mercury, one of this land’s “twelve apostles” who is both feared and revered, and despite her sinister appearance, seems to be on the side of the weak and innocent.

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She’s also the closest thing to a cat-girl Itami has come across, and when they encounter her on the road, he can’t exactly refuse her a lift, though he does insist she not ride on his lap. Inevitably, the bloodthirsty dragon returns and starts laying waste to the convoy, and this is when we get to see Itami’s troops in action against a legitimately challenging foe.

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Itami’s trucks lead the dragon away from the villagers, and the she-elf (who lost her clothes to the medics) wakes up and gets the point across that the troops should aim for the dragon’s eye. They do, and the dragon is stopped in its tracks long enough to fire an RPG at it (after a belated shoulder check, of course). When the aim is off, Rory springs into action, making sure the dragon takes a direct hit. And with that, parties from both sides of the Gate worked together to drive off a mutual foe.

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Still, the damage was done, and many lives were lost to the dragon, but the troops arrange a burial detail and pay their respects before the surviving remnants of Coda Village depart for refuge. They can’t take everyone with them, however, leaving Itami and his team with around a dozen hangers-on, including Lelei and the sorcerer, Rory, and the she-elf. Itami decides they’ll continue to protect this contingent of natives, who may (nay, surely will) come in handy on their coming travels.

This episode showed the JSDF doing less mass killin’ and more un-glamorous but important humanitarian work, protecting and supporting those who would’ve ended up dead without them, and making exotic new friends. You win hearts and minds one heart and one mind at a time, and the compassionate Itami is cognizant of this.

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