Hibike! Euphonium 3 – 03 – The Shrine of Sally

When Kousaka declared the concert band would be going for Gold, that meant she would be taking no prisoners when it came to preparing for that goal, starting with SunFes, which is now only a few days away. She stops the marching formation to point out individual first-years who are coming up short, and does not provide a shoulder for them to cry on … and cry they do.

This creates friction that weighs on the first-years’ de facto leader Yoshii Sari, AKA Sally-chan. From her morning where she prays at a shrine with a sigh, to her reaction to Reina’s strict criticism of her more fragile peers, she simply doesn’t look like she’s having a good time.

Kumiko finds herself so busy presiding over the club that she doesn’t have time to think too much about her future, despite having some paperwork to fill out to that effect as part of her responsibilities as a third-year. Reina says she’d like to see her get into musical education.

During their brief morning visit to the teacher’s lounge Kumiko sees all of the stuff on Taki-sensei’s desk and thinks out loud how being an adult must be rough. He admits there are times he thinks he’s an overgrown kid. Reina would prefer Kumiko not waste her crush’s time on psychoanalysis.

Sally looks like she might be ready to finally say something to Kumiko, but Suzume gets to her first. Her first question is whether Kumiko and Shuu are dating, because rumors among first-years are running wild. Once Kumiko declares they aren’t, Suzume moves on to the real reason she wanted to meet with her: she believes the first-years are close to a boycott, or rather a mass resignation.

Suzume’s warning seems to have teeth when one day four first-years don’t come to school. Mayu, AKA “Mama”, whom Midori described as a pretty jellyfish, delivers the second of two stings this week (the first flaunting to Kumiko how her marching outfit shirt is too tight): Why not just let those who are falling behind quit, so that those who want to stay can focus on the performance?

That’s a convenient option, but not one Kumiko is willing to entertain; certainly not as a default or first resort. As she declares in the band notes she Reina and Shuu share: they’re not Kitauji unless they’re all together. She decides to make a pilgrimage to Sally’s home, which happens to be on the grounds of a shrine, and finds Suzume, Yayoi, and Kaho there, the latter two in shrine maiden outfits.

Sally stayed home sick, possibly brought on by stress, but is recovering fever. Her friends didn’t skip school because they’re quitting the club, but to be there for their friend. Suzume in particular knows things are weighing on Sally and the best solution is for Kumiko, the president, to speak to her one-on-one.

Confirming the vibe of her previous interactions, Sally admits that there’s some tension between her and Reina, though she makes clear she doesn’t hate or despise her. It’s just she doesn’t like how Reina’s strict instruction is making her fellow first years feel. Both she and Kumiko are leaders who had that leadership thrust upon them organically simply due to who they are.

This makes Kumiko, who is also pretty emotionally intelligent and empathetic, well-positioned to get Sally to open up. And really, that’s all Sally needs: to be heard, and to be told that if she or anyone else ever has something weighing on them, they can always, always bring it to Kumiko.

Separating advanced members from newbies was always an option, but not the option for Kumiko. She feels it’s her job as president to bring everyone’s hopes and wishes together. It may be messy sometimes, but through that mess comes understanding and growth. It’s a moving scene filled with gorgeous light, subtle facial and hand expressions, and some truly terrific voice acting from Kurosawa Tomoyo and relative newbie Sayuma Emiri.

Suzume reveals herself to be far more than the bamboo shoot bun-wearing goofball she appears to be, and the next day, with SunFes right around the corner, Sally greets Kumiko and Reina with a smile and hearty good morning, having arrived at the practice room early. Now that she’s bought back in thanks to Kumiko showing that she’ll be there for her and the first years, the threat of them quitting has passed.

I love how Kumiko was able to resolve this issue in the way she did, which is her way: through openness, honesty, and dialogue. She didn’t go to Reina and tell her to ease up on the newbies. She knows, just as Sally does, that Reina has to be hard on everyone if they want to make Gold. I hope that through her success this week Kumiko has shown herself that she has what it takes to be a leader, as Reina told her—both in the club now, and in a future that’s closer than she thinks.

Goblin Slayer II – 05 – You Are Orcdially Invited…

This week has quite the pre-credits stinger: Elf gets a leaf in the mail and declares that it’s time to get married. Her phrasing initially makes her friends believe she’s the one who is marrying her cousin, but it’s actually her big sister; she’s simply been invited.

In fact everyone in the party is invited, as is Guild Girl, who like Slayer doesn’t take enough days off. But before they head off, the party deals with a couple goblin nests, including a church that was overrun by the little shits, where all the nuns were either tortured, raped, or killed.

The party spends the night in the church, and Priestess tries out one of her new Steel-ranked miracles, Purify, to heal and reinvigorate everyone around her. Upon Slayer’s return home, Cow Girl is happy and relieved to see him, as always, and Slayer tells her about the wedding she’s also invited to.

With the usual party enriched by two additional lovely ladies, they set off the next day on horse and carriage to the capital. Elf, Guild Girl and Cow Girl are excited to check out the shops for some wedding clothes, and insist Priestess comes with them, knowing she’s quite incorrect about not looking good in anything.

Slayer pays his first visit to the temple and to the Sword Maiden in a good long time, but he’s his usual cold, detached self around her. Despite how happy and comforted she is to see him, he’s just there to drop off the stone tablets they found in the church.

When she can’t immediately discern whether the ancient texts carved into them are about goblins, he skedaddles. You’re right, Sword Maiden, he is mean as hell! That night everyone eats, drinks, and checks out what they bought.

The next morning the group heads out on a raft, and the blue skies, clear waters, and dramatic rocky cliffs dotted with green make for some very lush and pretty scenery on the way. The only concern is that a lot of boats have been lost in this river of late, and Slayer assumes goblins.

While segueing from rescuing horribly traumatized nuns and hi-byeing the Sword Maiden to fun pre-wedding shopping and then being ambushed from above by hundreds of falling rocks makes for some tonal dissonance, that’s par for the course with Goblin Slayer. Hopefully everyone makes it to the wedding in one piece!

Goblin Slayer II – 04 – Shout It Out

The peace of the training grounds is disturbed by the screams of those working on rebuilding the village. Goblin Slayer tells his students to form a defensive posture and await his return; if he doesn’t return due to death or injury, they’ll have to take care of themselves.

Slayer meets up with his party and other experienced adventurers, and they prepare to head to the tunnels in order to stop the flow of goblins. Priestess fears the rookie fighters will be targeted by the goblins already above ground, and asks to lead them on her own.

While Slayer and his pals do their thing in the tunnels, The goblins do indeed target the younger weaker kids headed home. They’re able to hold out until Priestess arrives with Wizard Boy, the Rhea warrior girl, and the other older fighters.

While everyone fights back the goblins, who are both on the ground and in the trees, Wizard Boy actually stops and thinks properly about what he can and should do. He doesn’t need to be a goblin slayer here. His job is to protect the others.

Taking a page out of the Dwarf’s book, rather than simply tossing fireballs at the enemy, he uses a spell in order to amplify his shouting, causing the large-eared goblins to flee in pain. Rather than chase down and massacre them, everyone uses the opportunity to pull back to the safety of the town.

As for the adventurers in the tunnel, Slayer has the Dwarf blast a hole in the ceiling, above which is a lake that floods all the tunnels. He then has the mage use ice magic to freeze the water and cause the tunnels to crumble. The goblins are beaten above and below ground without too much trouble.

For her efforts apart from her main party, Priestess ranks up to Steel, and while she surely earned it with her heroism and poise, she still intends to prove she’s worthy of the rank, both to her friends and to herself.

As for Wizard Boy, he came out of the battle with a realization: he doesn’t need to avenge his sister by becoming a copy of Goblin Slayer. Instead, he intends to go adventuring and learn more about how to be a proper wizard.

He’s accompanied by the Rhea warrior girl, who doesn’t take no for an answer and actually induces a jolly laugh from Slayer. As they take off on their adventure together, Cow Girl stands beside Slayer, noting how happy he looks. It was a good night for the adventurers and a bad night for the goblins. Why wouldn’t he be?

P.S. I love how the OP, featuring “Entertainment” by mili, goes SO FUCKING HARD. The vocals, which range from tender and docile to downright Wagnerian, really match Slayer’s inner turmoil and seething rage against goblins.

Goblin Slayer II – 03 – Don’t Be a Stranger

Episode three is a bit of a respite from the goblin battle that preceded it and all about preparation and training. The little Rhea Warrior gets the piss beat out of her by the Onna Kishi because she’ll only get worse in a real battle. The Spearman tries to build up Wizard Boy’s stamina, while Slayer teaches the girls how to use a sling in case they’re out of options.

The day ends with Cow Girl, Priestess and Guild Girl providing a tasty lunch for everyone, and talk turns to dreams everyone has. Rhea wants to “make it” as a warrior even though she’s solo, while Wizard Boy simply wants to get better at defeating goblins.

Priestess tells him about a Wizard she knew wanting to slay a dragon, and when he says that’s unrealistic (unaware she’s talking about his sister) she says it’s a dream; it’s fine to dream. The Spearman also invites Slayer for drinks, and after a quick glance at Cow Girl, he accepts.

That said, I was extremely worried when he was prepping to leave and Cow Girl said her Uncle was also out, leaving her “all by her lonesome.” That dread of potential trouble on the farm affected the laid back atmosphere of the boys drinking at a non-guild tavern.

Slayer doesn’t get too drunk, but the three are tipsy enough to open up about their dreams. Slayer admits that he once wanted to be a legendary hero (kind of like Sword Maiden), but then the real world happened, and now he’s content to slay goblins and train others to do so.

The next day of training, Priestess is having lunch with the Rhea warrior, and with the Lizard Priest’s help, is able to recruit her into her party for an adventure of their own, so they can hopefully be promoted in rank. The Rhea girl warns her not to expect to much of her; I hope they take it easy with whatever their first job is.

Slayer continues to train novices and go out for drinks, and Cow Girl seems a little lonely. She also seems worried, as she drops her mask after he leaves. The village they lived in is being rebuilt, and both of them have mixed feelings, she believes the only thing to do is keep on living as the world turns and accept that change is a certainty.

Of course, some things never change, namely that you never know when goblins will pop out of the ground and swarm around you. One of the men working on the village rebuild learns this the hard way, and when Slayer and the trainees hear screams, Slayer draws his sword and instantly knows what’s up.

It was nice to see everyone take it easy this week, but the time for taking it easy can dry up fast. When goblins are running amok, dreams must be set aside, and all anyone can do is pray they have the skills, strength, stamina, and support to make it through.

Rating: 4/5 Stars

Goblin Slayer II – 02 – Stick to the Plan

The Boy Wizard is rearin’ to murder some goblins, but soon learns that it’s not quite that simple. He also seems to chafe at the Priestess being the party’s leader; surely someone so delicate shrivels into a tiny ball in the heat of battle, thinks the desperately green, compulsive rookie.

The party seeks information from a dwarf craftsman, who like our Dwarf loves to day drink. He says a party of five went in, including two women, but they were all Porcelain and Obsidian ranked. Considering how the goblins treat their captives, it might be best if all of them died.

The party heads in, and immediately the boy is shocked by the level of blood and gore. Even so, when he first heard there were potential hostages, he’s determined to blast through the many rooms of the mausoleum as quickly as possible so he can be the hero.

The other party members go about their usual business, but the boy messes up their pace when he falls for a simple trap of bones and guts that makes him scream in horror, alerting the goblins. He finds the female acolyte, who is alive but being tortured with wire and nails.

In a rare moment of selflessness, the boy warns the others not to come in as the acolyte was bait and now a giant troll has arrived. But Slayer and the others pay his warning no heed, and the Priestess lays down some Holy Light to enable them to fall back with the hostage.

In a brief moment of respite, the boy sees the Priestess laboring from her magic use, and is ready to apologize for insulting her earlier. However, he doesn’t get the chance, as the troll is still ticking, even though Goblin Slayer set his head on fire. I’ll also note that the Goblin Slayer couldn’t seem more put out having to slay something that isn’t a goblin.

That said, he uses a nifty bit of chemistry, having the dwarf summon rain to douse the troll’s flaming head, then using a tosses substance to quickly freeze the heated stone-like flesh. From there, the Lizard, Slayer, and Elf bring the big guy down and mop up the goblin dregs.

It’s a testament to their skill, experience, and teamwork that even with the boy committing numerous blunders that should have killed him and others, this party got through this with minimal trouble.

The party returns to town to celebrate, but it doesn’t feel like a victory for the boy wizard. He knows he fucked up royally, but also knows that even though the acolyte is alive and recovering, he knows that “simply being alive”, as the Elf says, isn’t enough.

The acolyte, the sole survivor of her party, could well be ostracized in the future for her failure. The boy doesn’t know how quick this cuts to the Priestess’ past situation. He also finally mentions the reason why he’s so desperate to get out their and kill goblins: his sister was killed by a poison blade.

It dawns on both the Priestess and the Goblin Slayer that this boy is the little brother of the female wizard in the Priestess’ doomed party. Slayer gets up and leaves, retiring to an alley to remove his helmet, vomit, and curse himself for not being able to save everyone.

Rating: 4/5 Stars

NieR: Automata Ver 1.1a – 06 – Do Androids Dream of Electric Lambs to the Slaughter?

Lily keeps shooting looks 2B’s way, and this week we learn why. She once met an android that shared 2B’s face: No. 2, an previous-generation model. 2 was a lot more animated in their speech, and she led an early YoRHa squad that, like the resistance, had been hung out to dry by Command. Back then, Lily’s resistance squad was led by Rose, who decided to join forces with No. 2 for a mission that neither of their groups could accomplish alone.

While there was initial distrust on both sides, Rose’s decision to cooperate rather than fight paid off and the “family” thus grew. There’s both an 86 and Iron-Blooded Orphans vibe to this group of misfit fighters who got the short end of the stick. Their familial chemistry and rapport with one another felt lived-in and genuine; everyone supporting one another and staying in good spirits to distract from their unfair plight.

One day, Lily was not looking well at all, and her eyes suddenly turned red: a sign her data has been overwritten by a logic virus. This is actually the first time I realized that Lily and the other members of the resistance were also androids (unless they aren’t, it’s not made crystal clear). But Lily definitely is, and even though Rose’s first instinct is to kill her before the virus spreads, No.2 deflects that bullet, and eventually everyone helps hold Lily down so No. 21 can purge the virus.

But saving Lily delayed the combined unit’s plan to infiltrate the target server facility, which is overrun by hundreds of thousands of enemies when they arrive. The Bunker will not provide backup, but the mission must be executed no matter what, so one by one Lily’s comrades sacrifice themselves so she can get to the server. She does, but at the cost of her entire family, including her big-sister figure Rose.

In the present Lily is far calmer, more composed and confident, but she remains haunted not by dreams—as 2B says, androids don’t dream—but memories of the things that happened, and regret about what could have happened to possibly save some of the people she cared for. In lieu of dreams or souls, androids are who they are due to their accumulated memories and experiences.

2B leaves Lily with a comforting rhetorical question: what if someone from her family were still alive out there, somewhere? And sure enough, a long-haired woman with the same beauty mark as No. 2 and 2B is revealed to be still out there fighting the good fight. Will Lily and her savior No. 2 unite, and what will happen when 2 and 2B meet? Whatever happens, I hope they can all be allies. Nothing can happen in this world without them.

Rating: 4/5 Stars

Love After World Domination – 01 (First Impressions) – Opposite Factions Attract

Aikawa Fudou is Red Gelato, leader of the Freezing Sentai Gelato 5. Magahara Desumi is the Reaper Princess of Secret Society Gecko. They should be mortal enemies, but when we meet the two, they’re having an adorable third date together, and contemplating holding hands.

The prospect of holding hands seems far too advanced for these two romantically stunted people. But when Blue Gelato enters the frame, Fudou and Desumi have no trouble holding hands…as they grapple in a sudden struggle of life and death between hero and villainess. Or at least that is the illusion these two lovers must maintain.

Love After World Domination isn’t what I expected. I thought that Fudou and Desumi were simply actors in some kind of super sentai show. But there’s every indication the Gelato 5 are actual superheroes, while Desumi really is an actual villainess. They all may have their downtime in civilian clothes, but when it’s “showtime” they’re fighting an actual war against each other.

About a week before their third date, Fudou delegates the defeat of Gecko’s boss in bear form to the others Gelato rangers, while he takes on the Reaper Princess by himself. She’s impressed that he can keep up with her, while he’s astonished by her beauty, grace, and ability. In other words, it’s love at first sight for both of them, totally irrespective of their firmly opposite affiliations.

Professor Big Gelato, who is in charge of the Gelato 5, hears Fudou imply that heroes can’t fall in love and smacks him in the face, oficially ordering him to tell the woman he loves how he feels. Little doe Professor Big know that the woman in question is one of the Gelato 5’s greatest foes.

Meeting Desumi one-on-one in a particularly romantic moonlit setting, Fudou comes right out and tells her he loves her…in the first episode. Desumi tries to point out all the reasons why no one could ever love her, but Fudou is a regular on her social media accounts and thus has learned a great deal about her and has fallen for her. She’s not not open to the idea of dating, even if she knows nothing about dating.

Fortunately, Fudou knows fuck-all about dating too, which means they’ll be fumbling through it together, which will make it that much more fun to experience, as well as for us the viewers to watch. The premise of enemies falling for one another is a simple yet immensely powerful one, hearkening to Romeo & Juliet and before.

But integrating the quirky dynamics of sentai heroes vs. occult baddies is an inspired choice, and the execution is competent as it is cute. This episode got me thoroughly excited to see how far these two goofy lovebirds will go with their forbidden love.

Rating: 4/5 Stars

To Your Eternity – 17 – Her Pet Immortal

After knocking Fushi out with her Morning Glory potion, Hayase gives a somewhat baffling speech to the throng about how she’s going to build a new army to protect the immortal boy from the Nokkers, and immediately ceding the leadership of Jananda she won to Tonari. This immediately makes Tonari a target, and she and the other kids make themselves scarce.

Despite having no interest in ruling Jananda, Hayase very much seems to want to control Fushi, who is clearly more valuable than the entire rest of the island. Her repeated licking of his face is akin to marking her new precious property, and by disrobing she seems intent on becoming one with him. It’s very twisted…and very Hayase.

Her fun is interrupted by Tonari & Co., who come to Fushi’s rescue only to be met by Hayase’s Yanome guards and Captain Skyfish, who can see which way the wind is blowing and knows he probably shouldn’t be on the wrong side of someone as evil, dangerous, and unhinged as Hayase. In fact, he’s probably there specifically to makes sure Tonari and the other kids don’t throw away their lives in a futile effort to save their immortal friend.

Fortunately, the kids inadvertently buy time for Fushi to sneak up on Hayase with a sword to her neck, having created an empty husk of himself for the guards to carry away. Hayase is unmoved, but agrees to his proposal to remain on Jananda with her if she lets the kids and Pioran leave safely. New Leader Tonari announces to the rest of the island that all small children will also be boarding the ship, to grow up somewhere where they’ll have more choice in their lives.

Tonari is among those on Skyfish’s ship, though of course Hayase can’t resist drugging her and her friends to keep them from getting up to something. Interestingly, Tonari’s body is extremely efficient at filtering out poison, as she’s the first to come to, hours before the others. Enlisting the help of her boss (with an assist from Skyfish), she boards a dingy with Ligard, who apparently wasn’t badly injured by Hayase’s arrow.

Determined to add to the story within the thick tome tied to her belt, Tonari is resolved to rescue Fushi, alone if she has to, so he can be a part of her future. Watching Parona!Fushi get so mad at Hayase over killing the real Parona showed Tonari that Fushi wasn’t just a peculiar immortal thing, but a peculiar immortal thing with a measure of humanity she saw in herself.

While it was great to see evil old Hayase throw her weight around, this was the first episode where I couldn’t not notice the frequently cruddy character modeling, sketchy animation, and use of still images that all spell budgetary and time constraints. Between that and Hayase’s rather scattershot actions and intentions, this episode just barely held together…but it definitely had its moments.

Tokyo Revengers – 02 – Done Running

MPD Sergeant Tachibana Naoto has been busy since Takemichi told him the day and manner of his and Hinata’s deaths. At first Takemichi think the kid has gone off the deep end, until he remembers that Naoto is only here because he can, in fact, travel back in time. If he’s a Hinata-saving, gang-stopping time agent, Naoto takes up the mantle of his operator, briefing him on what actions should be taken once he returns to the past.

Naoto’s first task is simple: try to cut off the head of the Tokyo Manji Gang in the past before its the big deal it is in the present. That means Takemichi needs to make contact with its two founders—Sano Manjirou and Kisaki Tetta—and ensure they never meet.

As for how he’ll get back to the past, that’s solved pretty quickly: he just has to shake hands with Naoto again and he’s back in his middle school body, just in time to take a knockout punch to the face. Honestly, the “science” of his time travelling is unimportant, so I’m glad Revengers doesn’t dwell on it.

Unfortunately, the meat grinder doesn’t end with that single punch. Older delinquents like Kiyomasa and his henchmen had money riding on their “slave” putting up more than a fight, so they punish him by beating him again. Takemichi then makes things worse for himself by mentioning the two names Naoto said he had to meet. Kiyomasa takes a wooden bat, beats him bloody, and threatens to kill him if those names come out of his mouth again.

Having suffered three brutal beatdowns in less than a day, part of me wonders exactly what kind of high-strength alloy Takemichi’s bones are made of…but then this is a shounen series, and as such carries with it a heightened sense of reality with an appropriate suspension of disbelief.

More to the point, Takemichi is emotionally beaten, and all he wants to do now is run back to the present. His life there might suck, but it doesn’t involve the regular beatings of his tortured youth. He goes to the Tachibana residence so he can shake hands with Naoto and end this charade…but Hinata greets him instead.

Their exchange goes pretty much the way it did the other day, with her scolding him for fighting (not understanding that it’s the last thing he wants to do), but this time she laments not being a boy, because she’s sure she’d be stronger than him. In fact, since she knows karate, she probably is stronger than him, regardless of gender.

Knowing she’d go to bat for him soothes Takemichi’s bruised heart, and he thrusts his fist out promising to protect her, he accidentally blurts out the shortened form of her first name—Hina—causing them both to blush. Hinata tells him to call her that from now on, and insists that she’ll be the one to protect him.

Considering how Takemichi’s interaction with Naoto saved the guy’s life and set him on the path of law enforcement, part of me hopes these new exchanges with Hinata he never had in his first go-around may similarly influence Hinata’s actions and choices. If he can just stay with her, protect her, and let her protect him, maybe her death can be prevented.

But for now, Takemichi still has to at least try to meet the founding members of the Tokan Gang, and after meeting with Hinata, he no longer wants to run; he wants to fight with everything he has, even if it’s not much. He’s further inspired to action when he watches his friends offer emotional support to Takuya, whom Kiyomasa has chosen to fight next despite (or maybe because of) his frail constitution.

When he first arrived in the past, Takamichi thought his pals were as pathetic and lame as he was when he first saw that bright hair in the mirror. But now he sees he was lucky to have such good friends, whose bonds never broke no matter how much the older kids stomped on them.

Takamichi interrupts the conspicuously in-the-open fight club match (where are the cops? I guess there are lookouts) before Takuya has to fight, and challenges Kiyomasa himself to a fight, billing it a “king vs. slave” match. Crying and running has gotten him nowhere but a shitty life and a dead ex-first-and-only girlfriend. He’s done with both. He has to be: for his sake, his friends’ sakes, and for Hina’s sake.

Rating: 4/5 Stars

Talentless Nana – 05 – Photo Finish

As evidenced when he immediately blackmails Nana into being his girlfriend, Hatadaira Tsunekichi is clearly a scumbag, and thus not really worthy of any sympathy. Of her victims so far, he’s the one least interested in being a hero. But he’s also a big ol’ weirdo!

Perhaps due to a life lived knowing what the future holds via photography, he’s adopted a habit of having dialogues with himself as he holds up his two hands. It’s not his scumbaggery, but his mental instability that makes him such a wild card for Nana’s plans.

Nana could have reasonably expected Tsunekichi to try to make an unsolicited move on her their “first night” together. Instead, he’s primarily concerned with keeping her holed up until the time of the damning P.E. shed photo arrives. Since he’s still alive in the photo, he feels untouchable enough to fall asleep with Nana in his room.

That’s when Nana watches his precog photography in action—it happens when he’s asleep—and one of them in particular makes her do a double take. She seemingly hides that photo but Tsunekichi finds it on her person. And as soon as I saw it—depicting her being strangled—I assumed she staged it so he’d believe he’d turned the tables in their future scuffle.

But even with such a predictable development, thinks don’t go exactly as planned for Nana in that P.E. shed. That boils down to her not being certain that the fate of the photos is inescapable. Tsunekichi can only take five future photos at a time, so who’s to say there isn’t another limit he hasn’t revealed? Nana changes the time on his watch to make him ten minutes late for the fated encounter, but he manages to free himself from her jump rope hold.

It turns out he’s “hyper-aware” of time and knew she changed his watch, but he assumed he’d was the one to pill her top off based on the photo of her being choked. Sure enough, it was a selfie she staged, and Tsunekichi didn’t notice it wasn’t one of his. Due to her her position on the floor, she was able to grab a poison needle that was out of reach when he first entered—and stick him with it, killing him.

But what of the real fifth photo she replaced with her selfie—the one that gave her a double take? As Nana says, that’s where “the real ordeal begins.” It’s a photo of Kyouya and Michiru entering the shed and discovering her with Tsunekichi on the ground. Naturally, Nana plays the victim, using school scuttlebutt that day about Tsunekichi calling her his girlfriend.

When Michiru is unable to find a wound or heal Tsunekichi , Nana details his attempted blackmail of her with what she says were nude photos of her. With a reliable ally (and surrogate to the rest of the class) in Michiru beside her, Kyouya’s alternative theories can only go so far, not matter how close they are to the reality of what happened.

Even so, Nana is sloppy, returning to Tsunekichi’s dorm and being caught there by Kyouya. Fortunately, at no point does he see the incriminating photos, but as we learn from both his and Nana’s inner monologue, he’s sharp enough to latch on to even her smallest mistakes.

Under the circumstances, it’s impossible for her to be perfect, but going forward she has to be as close to perfect as possible if she’s to succeed in the mission. Before she commits to doing so, another imperfection reveals itself: she only has four of Tsunekichi’s five genuine precog photos…the fifth one—the one we saw last week in the cafeteria—is missing.

It’s the photo of Nana pushing Nanao off the cliff, and it’s not in Tsunekichi’s dorm, nor did Kyouya find it. Nope, it’s kind, trusting Michuru who finds it on Tsunekichi’s person while trying in vain to heal him! I was expecting her to find the puncture wound and extract the poison, but it looks like the book on Tsunekichi is closed.

Finding the photo now puts Michuru square in the crosshairs…unless Nana can somehow convince her to keep quiet about it. Considering how sinister Nana’s aura is when she walks into the shed, you could assume Michiru’s time on this world grows short—especially considering she’d already fulfilled her task of compiling a list of the other students’ Talents.

Will Nana have to get rid of Michuru earlier than scheduled—or will she find another way to spin straw into gold? As always, I’m eager to find out!

Talentless Nana – 04 – A Useful Idiot

Nana contemplates her next target when the two class Gals pick on Inukai Michiru, the meekest, most guileless member of the class, with a love letter Nana knows is just a fake. Michuru spots a scrape on Nana’s leg and proceeds to reveal her Talent: a tongue that heals all wounds. It’s a scene that happens so suddenly you almost overlook the yuri/BDSM subtext.

Nana also determines that Michiru could cause the deaths of 150k (still not sure how that algorithm works), and thus as good a next target as any. The only problem is, Kyouya is still breathing down her neck. Nana decides she’ll play her part, first in informing poor Michuru that her after-school rendezvous will be a bust (the love letter was fake), then cheer her up with some lunch.

That night, Nana arms herself with an icepick to do the deed, but finds Kyouya sitting right outside her door, “guarding”, i.e. watching her out of “concern”, i.e. suspicion. She then proceeds to play loud music and sneak out her window—which she should have done in the first place! It appears as though Nana is going to stab Michiru in the back, and Kyouya hears a scream from Michiru’s dorm…but when he arrives, it is Nana on the floor with a stab wound.

She claims she heard the Enemy’s inner-voice and raced to save its target, Michiru. Detective Kyouya can use this latest incident and connect it to past info however he wishes, but everyone else in the girl’s dorm is immediately united behind Nana when they see what she did for Michiru.

Kyouya later considers that Nana could have stabbed herself—which of course she did—but Nana presents to him and everyone else a lie (an invisible monster) more feasible than the truth.

Kyouya’s lack of concrete evidence to support his accurate suspicions to a class now fully trusting of Nana essentially paralyzes him. His theories remain in his brain, harmless to her efforts. She’s even able to get Ice Prince and Fire Thug to agree on something: that SHE should be their new leader in Nanao’s stead. Since her self-inflicted attack is accepted as an attack by an invisible Enemy of Humanity, she can use them as cover for all subsequent killings. Nana is flying high—ultimately too high.

Her arrogance gets the better of her when she instructs an enthusiastically willing Michiru to talk with all of the other students and record their Talents in a book. This would seem to be a no-brainer considering what a Chatty Kathy Michiru is (and she can be offed when no longer useful), but the benefits are quickly nullified by an unexpected setback: Michiru’s probing tips off Hatadaira Tsunekichi, a psychic photographer who has acquired a photo of her killing him in the future.

Whelp, there’s the concrete evidence Kyouya needs so desperately to prove his suspicions! Thankfully for Nana, Tsunekichi comes to her first. He demonstrates with devastating accuracy that every photo he takes ends up happening without fail. Even when Nana changes her order, she ends up with a face-full of soba. Then he pulls out one more dagger: a photo of her shoving Nanao off the cliff.

This would put Nana in check, but for the fact that, as far as we know, only she and Tsunekichi have seen these photos. Tsunekichi also seems to have doomed himself: If there’s a photo of him being killed, and everything in his photos happens, then he must be resigned to die. So, will Nana succeed in killing him before anyone else sees the photos? Or will they be leaked, forcing her to use all her leader capital to defend herself?

It’s definitely a tricky new corner she’s been pushed into. Like Michiru, Nana considers Tsunekichi an imbecile, and I definitely can’t rule out her managing to outwit him and turn him into another victim of the Enemy. But his power exposes a huge flaw in her execution of this mission: Why the heck did she start killing anyone before she learned the powers of everyone? Assuming she gets out of this fix, what other surprise Talents could compromise her, all because she killed too fast?

Rating: 4/5 Stars

Toaru Kagaku no Railgun T – 25 (Fin) – Another Lovely Day in Academy City

Last week ended with Mikoto firing and Doppelganger seemingly fading into white, but the Railgun missed on purpose. Mikoto wanted to give Doppel a chance to stop fighting, shed all the slime mold, and live a normal life as she is. But ultimately Doppel doesn’t want to go on living.

Her threats were just a smokescreen for her true objective. She never actually gained a soul, which makes her continued existence a torment. By destroying herself she’ll end that torment, and by destroying the dataship and killing Kuriba, she’ll prevent another her from being created.

The dataship crashes and much of Doppel’s body blasted away, but Mikoto doesn’t kill her, and Kuriba survives. The chief doesn’t believe Doppel has no soul and even pulls a gun on Kuriba, resulting in her accidentally getting shot in the gut. The chief flees, but Misaki tracks him down and “rewinds” his memories so he’ll start over from “behind square one”.

Thanks to Shirai arriving at the scene, Kuriba is poised to make a full recovery, while Doppel was allowed to die with dignity. The next day is bright and sunny and Mikoto enjoys a nice coffee al fresco with Kuroko, who can’t help but ask for a kiss in return for her help. Kuroko, in turn, is teased by Misaki, and when Saten and Uiharu show up, they are in awe of the “Queen” and Hokaze Junko.

We cut to a parting scene with the Scavengers, who learn that due to their client’s bankruptcy they won’t be paid for their work. Leader once again proves her title is well-earned by fighting to get her team’s levels increased as consolation for the cash falling through, while it’s ambiguously revealed when Naru strips him down that Seike is a boy, or the “blue” ranger of their group.

More season housekeeping ensues, including the triumphant return of a fully-recovered Kongou Mitsuko (how I’ve missed her) finally getting to (accidentally) meet Mikoto’s “sister”, whom she nicknames “Ii-chan” (after “1”0032). We also see Misaki with Mitori and Dolly, and they agree to take things slow in terms of loosening their dear friend’s training wheels of normal life.

As Kuriba convalesces in hospital, she has a dream with Doppel, who notes that her creator has always been unable to separate her research and objectives from the rest of her life. To that end, she offers Kuriba a list of issues with her present cyborg designs that she should iron out. When she wakes up, Kuriba thought at first it was her guilt causing the dreams, but admits the possibility of a part of Doppel (beyond the organs used to save her) lives on in Kuriba.

Mikoto then departs the hospital with her schoolbag behind shoulder, and back out into the lovely sunny day in Academy City. Kuroko, Saten and Uiharu are waiting up for her, eager to go someplace good to eat. Mikoto doesn’t care where, as long as they’re together.

With that, Railgun T (as in “T”hird…I can’t believe I never realized that before) comes to a pleasant and satisfying end. Well, satisfying in that everything was resolved nicely, but to be honest I’d much rather watch a fourth Railgun than a fourth Index or second Accelerator. I’m among those who watched the first Railgun prior to watching the first Index, and while Index is regarded as the flagship series, Railgun has been and always will be my number one.

Toaru Kagaku no Railgun T – 24 – Taking It Up a Notch

Once Doppelganger creates a giant concrete kaiju, my first question was “Why doesn’t Mikoto just do the same thing with metal?” She then smirks and proceeds to do just that, answering another question in the process: “What if Mikoto went pretty much ALL out?” Seeing the Railgun’s sheepish grin at the prospect of having to up her game a couple of notches, and then doing so, ranks right up there among her best and most badass moments.

Misaka Mikoto isn’t someone who isn’t sure about herself or her abilities; on the contrary, it’s almost scary how quickly she can power up to the point her colossal electro-iron-sand puppet is railgunning huge holes in Doppel’s rubble puppet (ruppet?). It’s just too bad the kaiju battle is a feint. Doppel’s true target is the stealth dataship, which she locates thanks in part to all the iron sand Mikoto sends into the atmosphere taking out all of the gas tanks Doppel tries to toss at the populated part of the city.

Things even get a bit Evangelion-esque when Doppel pulls out another party trick: the ability to spontaneously generate enormous masses of matter in a similar manner to slime molds and zombie ant parasites. She uses a gigantic clone of herself to grab hold of the airship and render it visible. At this point the real Kuriba Ryouko pleads with her mechanical double for just “two more months”, whereupon she’ll be able to eradicate her own soul and allow Doppel to take over her body fully.

The thing is, Doppel is no longer interested in Kuriba’s body, or in simply existing as an individual anymore. Kuriba falls off the airship, but the Scavengers chip in to locate and pluck her out of the air; Leader’s thank you to Mikoto for her earlier assistance. She uses her ability to serve as spotter for Mikoto as Doppel attacks her with more slime mold-esque clones.

Bottom line: Doppel wants revenge against humanity, beyond simply destroying her creator. By the way, she’s ready to do that and level the city thanks to rigging twenty huge fuel tanks in strategic locations. Having been taught emotions by the researchers, she can’t help but feel envy and hatred to humans.

Mikoto’s answer to this threat is to fire her Railgun directly at Doppel’s core body, but Leader ominously warns Mikoto—albeit too late—that there’s a problem with her line of fire. Doppel is consumed by the light from the railgun blast…but that’s as far as the episode takes us.

With a preview full of Railgun’s friends and frenemies, I imagine Doppel is either destroyed or otherwise neutralized—but we’ll see what cost is incurred as a result. Until then, this will go down in the annals of all-time best-looking duels, and as always it’s an absolute delight to watch Mikoto do her stuff.