Toaru Kagaku no Railgun T – 24 – Taking It Up a Notch

Once Doppelganger creates a giant concrete kaiju, my first question was “Why doesn’t Mikoto just do the same thing with metal?” She then smirks and proceeds to do just that, answering another question in the process: “What if Mikoto went pretty much ALL out?” Seeing the Railgun’s sheepish grin at the prospect of having to up her game a couple of notches, and then doing so, ranks right up there among her best and most badass moments.

Misaka Mikoto isn’t someone who isn’t sure about herself or her abilities; on the contrary, it’s almost scary how quickly she can power up to the point her colossal electro-iron-sand puppet is railgunning huge holes in Doppel’s rubble puppet (ruppet?). It’s just too bad the kaiju battle is a feint. Doppel’s true target is the stealth dataship, which she locates thanks in part to all the iron sand Mikoto sends into the atmosphere taking out all of the gas tanks Doppel tries to toss at the populated part of the city.

Things even get a bit Evangelion-esque when Doppel pulls out another party trick: the ability to spontaneously generate enormous masses of matter in a similar manner to slime molds and zombie ant parasites. She uses a gigantic clone of herself to grab hold of the airship and render it visible. At this point the real Kuriba Ryouko pleads with her mechanical double for just “two more months”, whereupon she’ll be able to eradicate her own soul and allow Doppel to take over her body fully.

The thing is, Doppel is no longer interested in Kuriba’s body, or in simply existing as an individual anymore. Kuriba falls off the airship, but the Scavengers chip in to locate and pluck her out of the air; Leader’s thank you to Mikoto for her earlier assistance. She uses her ability to serve as spotter for Mikoto as Doppel attacks her with more slime mold-esque clones.

Bottom line: Doppel wants revenge against humanity, beyond simply destroying her creator. By the way, she’s ready to do that and level the city thanks to rigging twenty huge fuel tanks in strategic locations. Having been taught emotions by the researchers, she can’t help but feel envy and hatred to humans.

Mikoto’s answer to this threat is to fire her Railgun directly at Doppel’s core body, but Leader ominously warns Mikoto—albeit too late—that there’s a problem with her line of fire. Doppel is consumed by the light from the railgun blast…but that’s as far as the episode takes us.

With a preview full of Railgun’s friends and frenemies, I imagine Doppel is either destroyed or otherwise neutralized—but we’ll see what cost is incurred as a result. Until then, this will go down in the annals of all-time best-looking duels, and as always it’s an absolute delight to watch Mikoto do her stuff.

Toaru Kagaku no Railgun T – 23 – Koncrete Kaiju

Leader is Leader of Scavenger for a reason: not only is she smart as a whip and good at thinking on her feet, she’s also pragmatic. When the Railgun arrives, she knows there’s no use fighting her or getting on her bad side. Leader has a mission that needs accomplishing, so she tells Mikoto she’s an  undercover member of Judgment tasked with retrieving the doppelganger.

It’s fun to watch Leader navigate a virtual minefield with her subterfuge, not knowing how the Railgun will respond to what she says. Luckily for her, she can relate to Seike as a fellow “civilian” aiding Judgment since she does that for Kuroko and Uiharu all the time. Leader also lucks out when she learns Mikoto is big Gekota fan…but is less enamored of Leader’s praise for fellow Level 5 Shokuhou Misaki.

Leader is ultimately successful in getting Mikoto to help her, and it’s a good thing she does, because the doppelganger is far, far beyond the talents of the members of Scavenger alone. She also gets to watch firsthand just how much of a badass the third-ranked Railgun is against such a foe. The doppel, for her part, wants to “level up” some more before properly fighting her.

Leader has Mikoto lure the doppel to a district of abandoned warehouses. It makes sense to Mikoto because that area will result in the fewest casualties, but she asks Leader to evacuate the district of all Skill Out members. Leader wants the doppel in that district because that’s where Scavenger’s contract says to make the exchange with the lab coats. Yakumaru performs a lovely bit of theater convincing a bunch of punks to be chivalrous for a change, helping her warn others to evacuate.

As Mikoto pokes, prods, and analyzes the doppel while air-boarding on a scrap of metal, Leader makes contact with the researchers, and when they quibble about the details, Leader loses her patience. She and her comrades have almost died five times over trying to capture this subject, and their client’s van isn’t going anywhere (thanks to Seike) until their Joan Hancock is on the bottom line of that contract.

But while Leader and crew escapes with the signed contract, their reputation on the mend, Mikoto’s left holding the doppel bag, her sparking hands having become decidedly fuller as the doppel grows to the size of a kaiju.  It’s also the case that Leader feels kinda bad about deceiving the kind and well-meaning Railgun, but she’s not loyal to Judgment; she’s loyal to the Dark Side, and to her organization.

Toaru Kagaku no Railgun T – 22 – A Run of Bad Luck

When Scavenger is hired to recover Kuriba Ryouko’s doppelganger, they’re upbeat confident they can get the job done, despite having suffered a humiliating defeat in the Accelerator spin-off that I ended up skipping. In fact, Naru (the one with pink hair) sees this “small” job as a stepping stone to regaining credibility among the Dark Side organizations.

The real Ryouko tells Mikoto and Misaki about the dangers of an “untethered soul” of the kind residing within her doppel. It can possess and control any material it pleases and even spread across all of Academy City if left unchecked. She also started the Dream Poker fad as a kind of crowdsourcing for a solution to dealing with the doppel’s soul.

When Ryouko leaves, there’s a bit of tension, as she urges Mikoto not to get involved, but she soon wonders if turning away the Railgun was the right move. In fact, she immediately regrets that when the doppel confronts her, easily chases her down, and promises to erase her existence; clearly the doppel wants to be the only Kuriba Ryouko left standing.

Ryouko is able to use a stun grenade-like device to break Ryouko’s hold and create a smokescreen that allows her to flee. Ryouko would have surely given chase immediately provided she knew which way to go, but she is confronted by Scavenger, who keep her occupied for the rest of the episode.

I’ll give this to the members of Scavenger: they seem an organizaed and competent team under usual circumstances; unfortunately for them there is nothing usual about the doppel. Leader is able to locate the doppel with the Predator skill, while Seike (who is apparently a boy) is able to manipulate friction; between him and the doppel it’s an all-barefoot fight.

Rounding out the group is Yakumaru (an expert in various chemical and explosive agents) and Naru (who can manipulate paper). The four are able to not only stop the doppel in her tracks but restrain her as well. When Leader noticed a second Ryouko flee the area, she sends Seike after her, wrongly assuming the doppel is under control.

The doppel grabs Leader and twists and breaks her wrist. This leads Naru to enter her next-stage “rabbit mecha” form (in which she’d be buck naked but for a few scraps of paper) to separate the two.

The doppel is damaged (which wasn’t part of the job) but unfazed, and uses the power of the soul within her to basically steal Naru’s paper, ripping off an arm of her rabbit mecha and grafting it onto her damaged area.

After their meeting with Real!Ryouko, Misaki shows Mikoto the girl’s memories, and Mikoto learns that she was both researcher and subject in being cut in half as part of her lifelong effort to save her mother, who took a turn for the worse after donating a lung to Ryouko.

With a better understanding of Ryouko’s intentions and motivations, she ends up tracking Ryouko down again, which is fortunate for Ryouko, as Seike tracks her down first and roughs her up a little, just because he can. Enter Mikoto, whom Seike initially doesn’t recognize as the Railgun due to her a sorta-disguise.

It doesn’t take long for him to learn who he’s dealing with, and before sending Ryouko off to safety, Mikoto officially offers to help her with her problem, and Ryouko accepts, thus righting the wrong of their first meeting.

Now armed with part of Naru’s mecha, doppel prepares to crush Yakumaru’s head, but Naru is able to regain control of enough of her paper to stop Ryouko in her tracks, enabling Yakumaru to toss an explodey device that allows Scavenger to flee and regroup, battered but alive.

After making quick work of Seike, Mikoto proceeds to confront Leader, Naru, and Yakumaru. Considering this group already had an ill-fated encounter with the Accelerator, Leader was sure the chances of them coming afoul of another top-ranked esper to be infinitesimal.

Alas, now they have to deal with the Railgun. My advice to them is to surrender peacefully and avoid the same unpleasantness Seike endured. Perhaps they’ll end up joining forces to restrain the doppel…or perhaps the doppel, like Mikoto, is simply out of Scavenger’s league.

Toaru Kagaku no Railgun T – 21 – 21 Artificial Grams

For two people who claim not to be anything like friends, Mikoto and Misaki sure are hanging out a lot this season. I guess it’s more a matter of circumstances continuing to bring them together, as they do here when Misaki learns the inventor of Dream Poker is a very interesting person named Kuriba Ryouko.

Initially carved up like a spiral ham and augmented with cybernetics to create two separate bodies, Ryouko was a test subject to gauge the limits of cyborg technology. But when all of her organic parts were back together, the “Ryouko” with the machine parts had  retained a soul. Misaki wants Mikoto to break into the facility where Machine Ryouko resides and verify the experiment.

While Misaki’s talk with Mikoto is very expository, the scene is given room to breath by being bookended by the clever manner in which Misaki gets Mikoto’s attention (brainwashing a random girl) and the fact Mitori and Dolly aren’t far away observing Misaki’s movements. So happy to see Dolly out in the world.

Misaki and Mikoto are never not fun to watch bounce off each other and try to deflect their chemistry with the facade of pure practical necessity. That is, Misaki needs a “muscle-head” for the op lest her brainwashing not work on cyborgs. Misaki also makes it a square deal: if Mikoto helps her out here, she’ll use her skills to help get the Sisters something closer to a normal life.

After assuring Kuroko she’s not going out to cheat on her, Mikoto heads into the night to the facility, where she’s just in time to watch MechaRyouko explosively escape, taking out a chunk of the building and all of the lab data in the process.

In the facility, MechaRyouko had just had an epiphany, in which she recognized the mug her mom gave her, but suddenly couldn’t remember anyone or anything prior to arriving in Academy City—or afterwards. Clearly distressed by the fact she thinks she’s the real Kuriba Ryouko, it’s no wonder she sought freedom. And she’s a tough customer, having no problem beating up some thugs before securing a hideout and some cool backless black top that exposes her tattooed back.

Mikoto and Misaki (disguised as the third brainwashed person in the episode) pay the real Ryouko a visit and report her cyborg counterpart’s escape. Ryouko informs them in no uncertain terms that this could spell big, big trouble. Whether that means the cyborg will seek to destroy her and claim the mantle of One and Only Ryouko, to a whole host of other threats.

As the episode ends, we’re quickly introduced to a new underground org that has been tasked with retrieving the cyborg (after they recently failed in a mission involving Accelerator, which is probably more Index III stuff I vaguely remember). This group is called Scavenger, and it looks like next week will focus on their retrieval mission.

Planetarian: Chiisana Hoshi no Yume – 02

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I continue to enjoy how efficient, pure, and lean Planetarian is. There are moments of bigger things—a flashback to the devastating war that left the rest of the city ruined; Mr. Customer’s bad dreams—but is mostly just a guy fixing a planetarium projector while a robot hostess watches.

And yet, discovering this haven, miraculously untouched by the war outside, and its simple, cheerful guardian, has suddenly provided Mr. Customer a break from the struggles of the outside world. In here, he’s a repairman, with the client marking the time often (she estimates 75 hours of operable time left before she has to return to hibernation due to limited power).

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Of course, Yumemi is also a pretty inquisitive robot, programmed to learn and become more than she was originally. And as Mr. Customer tinkers away, making slow progress, she keeps him entertained by bringing up her desire to dream, or shed tears.

When she repeats her question about when the projector will be fixed, verbatim, Customer switches up the answer, asking her to pray—not just to any god, or his god, but to the robot god. Her databases dig up a recorded discussion by the people she worked with about a robot heaven free of all the troubles robots experience.

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Even as Mr. Customer successfully completes repairs on the projector, Yumemi has less than 60 hours left, which means he has just that much more time with her before he has to return to the “real” world, leaving this oasis of hope and dreams behind. Yumemi’s limited time weighs over the episode. And she still doesn’t quite grasp that the world has changed dramatically in 8,000 hours.

Planetarian is only five total episodes, and we’re through two. What kind of ending (if it is a definite ending) is in store for us: is Yumemi doomed to be limited to the confines of her relatively primitive hardware of which she is composed? Will she be forced to shut down in the next few days? Will Mr. Customer let it happen and move on, or try to change her fate, heartened, in spite of himself, by her boundless positivism?

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