Summertime Render – 19 – Haine-ous Affair

No sooner does Shinpei wake up in what might be his final loop does Haine swoop down on him in the form of a mocking, gloating crow. She copies the little girl, seemingly just to mess with him, then raises a whole mess of shadow minions that surround him and the kids.

But just when it seems like it’s all over…she stops the attack, and withdraws. Shinpei, who had instictively reached into his pocket, pulls out the contents: a single seashell—presumably all that’s left of Ushio. But if there’s still a shell, can she still raise hell?

Haine apparently isn’t content to simply kill and/or eat Shinpei and his friends. She insists on messing with him, which seems like a bad idea, because it raises the chances of her enemies to mount a comeback from zero to less than zero. It’s as if the number of remaining episodes, rather than logic or common sense, are driving Haine’s actions.

Nevertheless, she uses the copy of Shinpei she had stowed in her back pocket to call all his friends while the real Shinpei has no bars. Mio and Sou go to Alan’s Garden where an all-too-suspicious Karikiri is waiting for them, while Hizuru, Nezu, Tokiko and Tetsu go to a remote island accessible on foot during low tide.

The real Shinpei comes home to find Mio pinned Shadow Mio out of fear Ushio’s hack died with her, but Shadow Mio is still on his side. With her offensive power, they definitely have a chance.

Hizuru, smelling a trap, heads to the island alone with a sledgehammer after saying her maybe-goodbyes to Nezu & Co. She meets Haine!Shinpei, doesn’t fall for her charade for a second, and is then confronted by Karikiri.

Ryuunosuke and Karikiri/Shide have a little game-recognize-game moment, and then have at it there on the beach, with Haine transmitting Ryuunosuke’s two-second foresight—which was, it turns out, a glitch that occurred shortly after she copied him way back when.

Ryuunosuke still manages to put up an impressive fight, but the bottom line is Shide has an infinitely regenerative armor of corpses, while he has…his sister’s regular human body, which he knows he’s slowly tearing apart by making her fight.

Hizuru takes over and reminds him that this is probably their last stand, and there’s no reason to hold back. In fact, if he doesn’t hold back for her sake, they’ll lose. But she assures them they can still win. How exactly they’ll do that is a matter for next week.

Tokyo 24th Ward – 03 – Cross Purposes

The Third Annual Gourmet Festival is upon us, but Shirakaba-sensei’s daughter Kozue won’t be attending. Presumably as a result of the fire that claimed Asumi’s life, she been loath to leave her room. But that doesn’t stop her dad from checking in to make sure she’s good. He says he’ll wait as long as it takes.

As for the GourGes, Mari’s family’s restaurant has a problem: their competiton at the Takara Mall has bought up all the fancy cabbage they need for their okonomiyaki. When RGB locate the vegetables, Ran is ready to take a crowbar to the storage unit and have at it. Kouki, basically a kind of cop-in-training, vetoes the idea. It’s up to Shuuta to keep the two from bickering with each other and keep them focused.

Thanks to ‘Kaba-sensei, they’re able to acquire the needed cabbage without resorting to breaking and entering. Unfortunately, that isn’t the only dirty trick the gangsters try to pull, going so far as to place weights in their box of chopsticks to ensure they’ll win GourFes. They threatened Kaba-sensei by ensuring Kozue would get kicked out of her school for not attending, but he exposes their cheating anyway.

It just so happens to be the same day Kozue decides to leave her room and go to GourFes, to see both her Dad and her friend Kinako. But after a simultaneous phone call fakeout earlier in the episode, the real thing happens to RGB again: an “Asumi” gives them a choice: lead people across the bridge when a tornado hits the island venue of the festival, or help them into cargo containers for shelter.

One plan will result in the deaths of the weak, the other in the sacrifice of the courageous. Naturally, RGB needs to find a third way that saves everyone, and there’s every indication they will…until it all goes pear-shaped. Oh, it starts out well, with both Ran and Kouki ordering Shuuta to clear the bridge of traffic by literally pushing cars into Tokyo Bay, which honestly looks like a lot of fun.

From there, however, Ran and Kouki’s plans diverge, and without proper communication, they end up working at cross purposes. Ran hacks some tractor trailers to shelter the weak, while Ran persuades those who are able to hurry across the bridge…just when the trucks arrive. Shuuta has to try to clean up the resulting mess, but ends up blocking the bridge.

As the tornado rages, RGB does what it can, but the damage caused by their lack of teamwork is done: 21 deaths, over 130 wounded. Among the presumed dead is Kaba-sensei, though Shuuta was able to rescue Kozue, now she has to deal with a fresh round of crippling trauma. Looks like the first episode’s train dilemma was just a warm-up; the difficulty level has officially been ratcheted up.

While I’ll admit I missed both Mari and Asumi as the focus of the show, I also knew that this episode was probably going to return that focus to RGB. I wrongly assumed they’d save the day without anyone getting hurt, but it wasn’t to be, and that was a particular downer, just as it’s a downer that the Asumi we met last week is gone forever, no matter who is on the other side of RGB’s phones.

As for the bizarre Danganronpa-looking Carneades taking over the television feed to declare he is the one “thrusting choices upon the world for the future”, well, his aesthetic is certainly…a choice.

Rating: 4/5 Stars

SAKUGAN – 09 – GETTING AWAY FROM IT ALL

Gagumber recovers from using his Gale system, and the group resumes their journey to Memenpu’s dream space like a whole lot of drama didn’t just go down in the city. Memenpu is amazed that Zack and her dad can act like everything is and always has been normal. All the while, she’s in the biggest hurry  of the four of them, trying to confirm her dreams were real.

The thing is, the road is long and the part of the Labyrinth the group enters is particularly hot and buggy. Gagumber strips to his skivvies and jumps in a river, soon followed by Yuri and Zack. Their fun is interrupted by torrential rains that cause the very ground beneath them to cave in. It’s not often characters are stranded on a remote island by falling on top of it; it’s a neat concept that draws on the unique structure of the Labyrinth.

Memenpu puts her ample noodle to work devising different ways to get everyone out of this predicament, but the lack of Animus, electricity, or internet hampers her efforts and limits them things like a giant Tony inner tube and a luxury raft…but the waters around them are filled with deadly marine kaiju. All the brain usage makes Memenpu hungry, but learns all the rations she’d stored had been pre-eaten by Gagumber.

She assumes he’s “losing himself” in the island’s deep forest because he’s goofing off as usual, but just when she’s feeling most morose about her lack of progress, Gagumber presents her with a fresh papaya, one of thousands in the forest, which was the real reason he was going there. Not only is Memenpu moved to tears—she loves papaya ever since the late Lynda first gave her one—with enough papayas she’s able to rig a battery to power their mech’s lights and radio.

As the four take turns sending out an SOS, Zackletu talks to Yuri about how she’s able to get over the drama with Gagumber, saying she had “a little tantrum” that “just felt so silly” once it was over. Gagumber similarly has no hard feelings, and tells Memenpu if she can forgive Zack, then it’s water under the cave. In this lovely breakthrough father-daughter scene, Memenpu finally tells her dad she had a dream of him dying.

She’s upset when he says he can’t believe her dream and vows not to die, and doesn’t think they can be real partners if he doesn’t believe her. But Gagumber makes clear, even when he doesn’t believe or understand her, she’s still his daughter, they’re partners till the end, and he will always care.

Later, when the papaya battery is exhausted, the group hears a ghostly voice from an unknown location, and there’s a little more caving-in of rocks. Everyone reacts differently, proving Memenpu’s comment to her Tony Journal about their “team” being composed of four wildly different individuals. Yuri thinks they’re all going to die and Zack just wants to find her gun parts…but it turns out all the commotion is from a surfacing submarine manned by Merooro, come to rescue them.

While mostly a lighthearted and intimate episode, underscored by the core group’s isolation on an island within a remote unmapped cavern, this episode was bookended by scenes of the masked terrorist group Shibito committing acts of destruction in the name of…something.

In any case, they seem to be catching up to our team, and one pint-sized member named Muro seems to be hunting the “next child”, no doubt meaning Memenpu. Judging from the power Shibito demonstrates, if and when they cross paths it’s likely to make Zack’s tantrum look like a pillow fight.

Rating: 4/5 Stars

The aquatope on white sand – 21 – Don’t wallow…struggle!

The way Kukuru simply disappeared last week was extremely worrying, but it turns out she simply needed to get away. Asking herself over and over “What am I doing?”, the answer is clear: work got to be too much, so she needed a break. She takes the ferry to sleepy Yamenura Island, where she soon runs into Umi-yan’s wife Misaki, a professor specializing in sea turtles.

Kukuru did the right thing by eventually responding to an understandably worried Fuuka by telling her she’s safe and everything’s fine, she just needed time off. Fuuka tries to cover for Kukuru like a good friend and co-worker, but Suwa sees right through the ruse, and tells Fuuka not to interfere with matters that aren’t her job. The way Suwa phrases it makes Fuuka so mad she starts shadowboxing like Kukuru, and almost accidentally slugs Kai in the face!

While there’s always a measure of underlying worry and stress one gets while playing hooky, it’s largely neutralized by the extremely chill vibes of Yameruna. Misaki, a wise woman, tells Kukuru she’s going to get yelled at later, but no point being sad about it now. She should enjoy the time she’s taken…and she does, by sleeping in, taking a leisurely stroll to the tiny island aquarium, and watching one of her gramps’ protégés in action.

Even if she knows Kukuru is fine, a part of Fuuka still wants to be with Kukuru during this time. When she learns from Gramps that Choko will be joining Tingarla soon, she wants to text Kukuru, but hesitates, worried the timing of such a text would be wrong.

She’s distracted, and shortly afterward an overly curious penguin gets badly pecked and scratched up by territorial peers. Fuuka blames herself, but both her boss says penguins fight all the time. The vet tells Fuuka not to wallow, but struggle. There’s no time for regretting when you’re carefully watching over living things.

The night arrives when Misaki’s quarry, a huge nest of sea turtle eggs, finally hatch, and it’s probably the event of Yameruna, which I may have mentioned is usually super laid back and tranquil. Much like the baby penguin’s first dip, the tension of this event is extremely nicely built up, then released when the adorable baby turtles emerge from the sand in droves.

Kukuru looks both awed and honored to be present for such an event, then overhears someone behind her saying “It’s amazing.” She recognizes the voice, because it’s Fuuka, who learned through Umi-yan that Kukuru was on the same island as his wife.

Instead of running into each other’s arms, Kukuru and Fuuka stand apart and continue to quietly observe the magic of nature. The hugs, tears, laughter, and scolding will come later. For now, they’ll keep a close eye on the animals.

The Detective Is Already Dead – 09 – Foregone Conclusion

We’ve now arrived back at that scene on the boat where Siesta, Kimihiko, and Char—who is still not really a character—are headed to Secret Evil SPES Island. It’s as clear as it is by the name of the anime that this will be Siesta’s last mission, especially since Char keeps telling Kimi he’s going to regret not hugging Siesta or having her pat his head.

Kimi and Char go off on their own armed only with guns against an enemy they know to be superpowered. Seems kinda dumb! But then the entire excursion into the deeply unimpressive SPES HQ is a bit of a waste of time, unless you got anything at all out of the deadpan monologue of SPES’ space plant uber-boss. I was just waiting for Kimi to go back to Siesta. When he does, she’s only playing dead…at least at this point.

It’s a trick as cheap as much of the animation, framing, and general direction of the final showdown between Hel and Siesta/Kimi. Giant vines pop out of the ground, but they’re mostly a series of still shots. Our heroes move awkwardly and stiffly across the barren, boring battlefield. Hel reveals that she’s a personality created by Alicia to deal with all the torture, or something.

Then the giant stupid monster comes out of nowhere and tries to eat Kimi, only for Siesta to dive into harm’s way, push Kimi aside, and get killed. Yet even this is so oddly and sloppily presented that finally witnessing how the Detective who was Already Dead dies elicited no more than a shrug, and a bit of a yawn.

As if there weren’t enough clichés in this episode, it ends with Kimi waking up in his bed, presumably in the present when he’s rolling with Nagisa…but who knows? It’s a bit frustrating to think that all these episodes that took place with Siesta, and indeed made up the bulk of this cour, were just one long flashback that undermined the show’s premise. Sure, the Detective is Already Dead…but we’re spending most of the time with her still alive. Now that she’s gone, I’m not sure I care where this show goes next…

To Your Eternity – 19 – Killing With Kindness

We begin the penultimate episode of To Your Eternity with Hayase…doing a good deed?! That’s right, she’s using her not inconsiderable combat prowess to defeat the Nokker Zombies before they can kill innocent men, women or children. When a Nokker tries to infect her, she flexes—both literally and figuratively.

The Nokker stops in Hayase’s arm and seems to listen when she tells it that appearing before Hoshi in such a gross, unpleasant form is Doing It All Wrong; if it wants Fushi as she does, it will have to treat it with kindness. Their little confab is broken up when Oniguma!Fushi steps on Hayase…but once again stops short of killing her.

While Fushi doesn’t kill her, he’ll wish he had restrained her in some way before the day is out. Perhaps he’s distracted by the fact Tonari and Sander are in mortal danger. He bails them out of a bad way by using his Gugu form to burn the entire corpse pit. But while the bulk of the immediate Nokker threat is neutralized in those flames, his Creator tells him three Nokkers still remain on the island.

Those Nokkers were once Oopa, Uroy, and Mia, but you can’t really say it’s them anymore, as we already saw them chilling in Paradise last week. Nevertheless, it won’t be easy for Fushi to put their overthrown bodies out of their misery.

That’s when Hayase, who as I said wasn’t sufficiently neutralized, scoops up both Tonari and Sander, drugs them both, and threatens to toss them into the flaming corpse pit…unless Fushi accepts her offer. You see, she wants to keep him “clean” and “pure” as a being who can neither kill nor be killed. She’ll gladly kill and sully herself for him.

But Hayase never picked up on the fact that her go-to sedative doesn’t work on Tonari for long, and Tonari decides to pull Hayase down into the flames with her. With three of her friends dead and what she perceives as a lifetime of missteps to answer for, ridding Fushi of his greatest adversary in exchange for her life seems like a square deal.

Fushi disagrees, swooping out to save both Tonari and Hayase from certain death. And for once, he’s the one to knock out Hayase with the same poison he once accidentally knocked out the others.

Speaking of the others, when Tonari gingerly picks up a sword with tears streaming down her eyes, ready to put down the husks that were once Oopa, Uroy and Mia, Fushi steps in to do it, having both summoned the courage and not wanting Tonari to have to do the deed.

During a solemn private memorial, one of the elder islanders asks their ostensible leader if she has any words for the people. Tonari says to stop the killing…especially after everyone saw what became of them making piles of corpses.

After wandering the island offering foot and supplies to anyone who needs them, Fushi takes his leave from the island, knowing it’s only a matter of time before the Nokkers return again. He bids Tonari and Sander an very understated farewell, if you consider how many pitched emotional moments they shared previously. Maybe that’s the point; they’ve been through, and lost, a lot. They’re tired.

One person who is tireless in her obsession with Fushi is Hayase, who wakes up elated to find she’s sharing a boat with Fushi. She confesses to Fushi how much she loves him and has always loved him ever since she first saw him, and offers to show him what that love means.

Fushi is understandably repulsed by Hayase and her offer, and pulls a trick I’d say would be cruel for anyone other than Hayase, considering the shit she’s pulled these last nineteen episodes. Fushi clones the rowboat and paddles away, leaving a tied-up Hayase stranded in a becalmed sea nowhere near land.

But as he returns to the mainland (and to Pioran) guided by Tonari’s owl, a Nokker core—perhaps the very one who spent some very formative minutes inside her arm—hops onto her boat and attacks her. Is this finally the end of Hayase? I’m loath to predict that, but the preview suggests the fighting may be over, even if the dying isn’t. But then death, like pain, breeds growth.

Rating: 4/5 Stars

To Your Eternity – 18 – Paradise Bound

Tonari, who has become somewhat fond of Fushi beyond his utility as a tool for advancing her interests, wasn’t about to leave him to the tender ministrations of the “hag” Hayase. So she rows back to the island to save him, only to discover he already freed himself from the pit, which wasn’t half as deep as Pioran’s prison wall was high. Faced with having to explain why she’s there, Tonari tries out her best tsundere act.

The seas aren’t suitable for heading back out by boat, so Tonari and Fushi spend the night in a cave beside a campfire. Tonari asks about what exactly the man in black is. Is he a thoughtful god, trying to stave off the world’s destruction by creating Fushi? Or is he a demon, and the Nokkers are the servants of the real God(s) tasked with stopping him?

She also owns up to her father having been a murderer, and how she came to see him no differently than any other lowlife on the island: deserving of death. But she doesn’t see herself any differently, as in her mind she kills anyone she doesn’t like. She believes the island has poisoned her heart.

Fushi tries to cheer her up by saying that even if both their “parents” are or were demons, the two of them still do what they want to do. Being in that cave is proof of it: Tonari wasn’t about to let herself be saved at the cost of Fushi, while Fushi wasn’t about to let himself live out his existence as Hayase’s toy.

That night, Tonari dreams a familiar dream of a happy home with a living mother and father proud of her for the books she writes. Upon waking up, Tonari decides she’ll need to come up with a new dream, a new story less grounded in the past. She envisions herself, her crew, Fushi, and Pioran all relaxing and loving life on the beach.

It’s a lovely, idyllic image, and also the last upbeat image to appear in the episode; it’s all downhill from there. That morning when about to cast off, the Creator notifies Fushi that the Nokkers are attacking the town. Despite everyone worth saving on the island already off of it, Fushi heads towards danger, turning his back on an exasperated Tonari.

To his credit, Fushi isn’t doing this because the Creator is goading him to do it—it was Fushi who asked him to warn him when the Nokkers returned. It’s just that Fushi always has and probably always will blame his existence for the death of all the people who’ve died around him. If he can lesson that even a little, he must try.

The thing is, Fushi is cursed to be just too goshdarn likable to be left alone by those who enter his orbit. When he arrives at a hellish scene of corpses being reanimated into zombies by the Nokkers and wreaking havoc, it isn’t long before Tonari comes to help, and the rest of her crew also show up to help the both of them.

It strains credulity just a bit that they not only returned to the island so soon, but knew exactly where Fushi and Tonari were. What should be a devastating emotional climax is once again undermined by the fact barely any of it is animated, as with two episodes left the show is blatantly running on fumes.

Finally, the fact we’ve seen Mia, Oopa, and Uroy as Nokker zombies every week leading up to this episode, so we knew exactly what would become of them. Thile their souls may have passed to a paradise similar to the one in Tonari’s new dream, their bodies remain on Jananda; shambling nightmares Fushi isn’t strong enough to put down.

To Your Eternity – 17 – Her Pet Immortal

After knocking Fushi out with her Morning Glory potion, Hayase gives a somewhat baffling speech to the throng about how she’s going to build a new army to protect the immortal boy from the Nokkers, and immediately ceding the leadership of Jananda she won to Tonari. This immediately makes Tonari a target, and she and the other kids make themselves scarce.

Despite having no interest in ruling Jananda, Hayase very much seems to want to control Fushi, who is clearly more valuable than the entire rest of the island. Her repeated licking of his face is akin to marking her new precious property, and by disrobing she seems intent on becoming one with him. It’s very twisted…and very Hayase.

Her fun is interrupted by Tonari & Co., who come to Fushi’s rescue only to be met by Hayase’s Yanome guards and Captain Skyfish, who can see which way the wind is blowing and knows he probably shouldn’t be on the wrong side of someone as evil, dangerous, and unhinged as Hayase. In fact, he’s probably there specifically to makes sure Tonari and the other kids don’t throw away their lives in a futile effort to save their immortal friend.

Fortunately, the kids inadvertently buy time for Fushi to sneak up on Hayase with a sword to her neck, having created an empty husk of himself for the guards to carry away. Hayase is unmoved, but agrees to his proposal to remain on Jananda with her if she lets the kids and Pioran leave safely. New Leader Tonari announces to the rest of the island that all small children will also be boarding the ship, to grow up somewhere where they’ll have more choice in their lives.

Tonari is among those on Skyfish’s ship, though of course Hayase can’t resist drugging her and her friends to keep them from getting up to something. Interestingly, Tonari’s body is extremely efficient at filtering out poison, as she’s the first to come to, hours before the others. Enlisting the help of her boss (with an assist from Skyfish), she boards a dingy with Ligard, who apparently wasn’t badly injured by Hayase’s arrow.

Determined to add to the story within the thick tome tied to her belt, Tonari is resolved to rescue Fushi, alone if she has to, so he can be a part of her future. Watching Parona!Fushi get so mad at Hayase over killing the real Parona showed Tonari that Fushi wasn’t just a peculiar immortal thing, but a peculiar immortal thing with a measure of humanity she saw in herself.

While it was great to see evil old Hayase throw her weight around, this was the first episode where I couldn’t not notice the frequently cruddy character modeling, sketchy animation, and use of still images that all spell budgetary and time constraints. Between that and Hayase’s rather scattershot actions and intentions, this episode just barely held together…but it definitely had its moments.

To Your Eternity – 16 – What’s the Story, Morning Glory?

Fushi just won a huge victory, aided in no small part by Tonari’s crew and other people of Jananda. He has March, Gugu, and Oniguma back, a group I’d call family but his creator calls his “past.” By the way, that’s the last time I call him “the creator”, as some guy calls him “the asshole in black” and that’s a much better name for him!

With the Nokkers out of the picture for the time being (but those OP images of Tonari’s crew Nokker-ified still fresh in my mind) it’s nice to see Fushi simply relax, drink some blood, drink some more blood, then conjure a sumptuous feast for his new compatriots. Unfortunately, the food he conjures is from the night March and Parona were drugged by Hayase using Morning Glory-based sedative. Talk about foreboding foreshadowing!

Tonari is the first to wake up from her food coma, and notices Fushi wandering off, as is his wont. For what I believe to be the first time, she apologizes to Fushi for bringing him there. That said, Fushi glimpsed an entry in the big red book that contains her thoughts, her dreams; specifically the entry where she says she’s going to invite him to share a meal with them.

Tonari starts writing in the book again, and regales us with her story so far. She’s always dreamed of “surprising” her dad, who was wrongly accused of killed her mom and sent to Jananda. Faced with the choice of being an orphan and going with her father, she chose the latter.

Eventually, however, her dad got caught up in the leader tournament, and warned his daughter that it wouldn’t be safe to be around him. That turned out to be true, but more to the point, in participating and eventually winning the tournament, Tonari’s father became someone that her seven-year-old self simply couldn’t recognize as her father anymore.

By the time they met at the port as they promised, he was already succumbing to the poison he was given by his rivals in the unending struggle not to lead the island, but simply to have control. Her father’s parting gift to her on her birthday was the book she writes in to this day. The years went on, and she met her found family and eventually, Fushi.

Speaking of Fushi, with March back in his repertoire, he’s able to easily scale the wall and enter Pioran’s cell. While she had urged him to leave her be earlier, now she can’t mask how happy she is that he’s there.

While he could smash the prison walls with one swipe of Oniguma’s paw, he intends to win the tournament, become the leader of the island, and leave the island with Pioran, their heads held high. It’s a good plan, and Pioran is right that he’s become much more reliable.

All he has to do is win the tournament final. Now armed with a reason for fighting, he walks down the corridor to the arena without hesitation. Tonari is there to see him off, worried he wouldn’t show but very glad he did. The two honestly don’t interact much this week, but this is the most tender moment they’ve shared yet. It figures that this comes right before yet another huge setback for Fushi, though fortunately not one that involves the Nokkers.

Then again, who needs the Nokkers when you have the evilest, most badass villain in the whole show in Hayase? Turns out she’s the one who urged Tonari to get Fushi on a ship to Jananda, all so she could eventually face him…and, incidentally, lick his face.

Fushi already has plenty of reason to hate Hayase considering she killed poor little March with an arrow to the back. But Hayase wants to make sure Fushi also understands that his Parona form is “her gift” to him: she tracked Parona down and murdered her by sloppily beheading her so she suffered. This riles Fushi up, and he comes at her with everything he’s got…but it’s not enough.

As Hayase puts it, Fushi is immortal, but feeble. His murderous intent is just one more simulacrum; it can’t hold a candle to her ruthlessness. Also, if we’re honest, Fushi hasn’t had much of a challenge in the tournament thus far, and all of his past opponents had no idea what he was. I guess Hayase doesn’t either, but she knows how he operates, and she knows his gentle nature.

She also knows that when he’s in human form he can succumb to a poison just like any regular human. She sticks him with some morning glory sedative (like I said, simply devastating foreshadowing), and just like that, she is the new leader of Jananda—presumably free to lick him all she wants. At the end of the day, Hayase isn’t the kind of villain who wants to destroy Fushi. Rather, she intends to possess and control him completely. I Imagine Tonari and her crew will have a couple things to say about that!

To Your Eternity – 15 – A Victor Without Victims

Having Parona’s form brings Fushi nothing but grief, for the fact he has her form almost certainly means she died, like March, far to young. His Creator tells him not to get so worked up every time someone dies—literally everyone in the world except the two of them will die, after all—but Fushi tells him to piss off, and to the very hands-off Creator’s credit, he does.

As for Fushi’s new self-appointed bestie Tonari, she’s absolutely jazzed by Fushi’s new form, complimenting his hair and skin, glomming on him like she wants to possess him. She claims to want to be the bow to his arrow, but her constant spewing of half-truths and false faces remains extremely disorienting to Fushi. Combined with the whole kidnapping Pioran thing, he insists she leave him alone. She doesn’t.

As for the Creator’s credo of Pain Promotes Growth, Fushi replaces it with his own: Fuck Pain. On a island where the intricate social organization of humanity is blended with inhuman savagery, Fushi may be the most human one there, thanks to the quintessentially human people who helped shape him into the good and kind orb he is. It’s why he wants to save Pioran, his family, even though she insists she’s where an old criminal belongs.

So dedicated is Fushi to the cause of honoring Parona and Gugu’s memory by putting himself to good use protecting others, as she did, he even protects his own opponent in the third round from the arrows of impatient staff and spectators. This flummoxes the fighter to no end, but after he’s laid up with an arrow back home, both we and Fushi learn he too is a human in this place that is both inhuman and as human as humanity gets.

Some veteran islanders come by to protest Fushi’s way of doing things, insisting that he brings dishonor to everyone he fights by not killing them. Tonari shields Fushi from them, only to get punched in the face by a man who is then shot with a poison dart by one of Tonari’s crew.

But far greater than the threat of the islanders are the Nokkers, who rise out of the ground, stab Fushi, and steal Gugu away so he can’t use fire on them. Now down to the boy, the wolf, the crab, Parona, and the mole, and with a shitload of potential bystander deaths, Fushi runs, and warns Tonari and the others to run in the opposite direction. They don’t.

Fushi tries to burrow into the Nokkers as the mole, but he’s quickly tossed out and loses that form. Tonari grabs Fushi by the scruff of his coat, beaming widely and in absolute awe of the giant stone bear, while her crew launch diversionary attacks.

Tonari has a meta moment, asking Fushi who he thinks she is: “a side character who just runs away?” Then the earth opens up and it looks like Tonari is history, but Fushi grabs her and pulls her back onto land, where she orders her crew to execute a certain plan.

This plan involves explosive arrows. That works perfectly for Fushi, since his Parona form is quite comfortable with a bow. He can also infinitely create more bows and arrows when the crew runs out. The islanders, once rearing for a fight with Fushi and Tonari’s crew, restrain the bear with huge ropes and join the fusillade.

In the end, the Nokkers are defeated, and Fushi is able to regain both the form and memories of March, Oniguma-sama, and Gugu. It is an unqualified victory, but he could not have done it without help from Tonari’s crew and the islanders, all of whom he hated when the sun came up that day, but now probably has a new appreciation for, seeing as he got his forms, his family back.

For the first time, Fushi reacts to Tonari’s constant goofing around and bullshitting with a genuine thank you, which catches the girl completely off guard. Tonari repeats to him that to change fate, sometimes you have to work with others, and their victory today was proof of that.

It looks like Fushi, Tonari, and the crew will get to enjoy a bit of rest and celebration after quite an impressively action-packed episode imbued with ample emotional weight due to the stakes—and eventual spoils—of victory. But the final round of the tournament lurks, and crazy-ass Hayase lurks along with it, so that rest probably won’t last long.

To Your Eternity – 14 – Hail to the Chief

Fushi finds himself ensnared by the mysterious Tonari, who pushes him into a arena battle royale before he even knows what a battle royale entails. Once he realizes it’s kill or be killed, he decides not to kill, and since he can’t be killed, he ends up winning when the last non-immortal fighter standing passes out from a hangover.

Fushi wins the adoration of the crowd, as well as an entourage in Tonari and her young friends. In the episode’s very expository second act, Tonari and the others explain The Way Things Are on this prison island now essentially run by the convicts. The island burns through chiefs, but Tonari sees potential in an “eternal” chief to bring some kind of stability and dignity to her home.

Fushi is mostly disgusted by this island full of death and enslavement, and wants nothing to do with Tonari and her pals who he says aren’t “normal” if they can laugh, smile, and joke in such a place. He asks the Creator to take him to Pioran, but the Creator won’t do anything for him that won’t help him grow.

The creator tells Fushi that a plain fact of living with mortal humans is that sometimes they’ll choose how and when to die, as Gugu did, and as the arena combatants do. Fushi can already be said to have caused the deaths of many humans so far, so what’s a few more who have already chosen to die? As for one life he wasn’t able to take—Hayase of Yanome—she’s on the island, and marks her quarry in the night by licking his face.

The day of the second round of the arena tournament, Fushi has little interest in participating despite Tonari’s prodding. He turns into his dog form, accidentally kills a mole, then becomes the mole so he can dig underground. But he’s snatched up by an owl and dropped right in the middle of Tonari’s posse.

Forced into a one-on-one battle, Fushi tries to intimidate his opponent, but as the Creator told him, that opponent has already decided on only one of two paths: victory or death. Neither becoming a wolf-dog or a flame-spitting Gugu has any effect. That’s when Fushi suddenly remembers Parona, transforms into her (despite her still being alive, as far as we know), and is amazed at how light and nimble he’s become.

He’s able to defeat his opponent and move on to the third round. The crowd goes while, and Hayase licks her chops in preparation for a confrontation in the near future. Whatever Hayase’s intentions, Fushi is about to be tested like never before, as the Nokkers have surely followed him to this island. They’ll either take more of his memories and forms, or he’ll reclaim the ones they stole.

Rating: 4/5 Stars

To Your Eternity – 13 – Acquiring Something Invisible

Less than a week after Fushi left Booze Man’s home and his found family, he wears a variety of facial expressions, wrestles with his grief, and questions his purpose. He even summons the Creator and puts the question to him, and obviously the Creator has an answer: Move Forward. Become Stronger. Defeat the Enemy.

This isn’t because Fushi was created to be a perfect weapon. It is because he is a mechanism placed on this world to collect and preserve information. If the world is destroyed by the Nokkers before he can do that, it would be an immeasurable loss. Fushi, having spent so long as a human, is understandably rebellious towards his “absentee dad.”

The Creator says at some point he’ll be gone, while Fushi will remain, so he’d better figure out how to deal with the Nokkers on his own in preparation for that time. Shortly afterwards, Fushi encounters Pioran once again, who left Booze Man, Rean and Shin to be Fushi’s “walking stick.” She knows the dangers they face, but “living on the edge” has more appeal to her than a quiet life.

Fushi is initially reluctant to have Pioran accompany him on his journey, but he soon re-warms up to her, as likely so many people have. They go to a town where she has a feast, and all the while Fushi is worried about the Nokkers following him and causing more harm. He realizes his Creator meant for him to bump into Pioran, knowing he couldn’t help but want to protect her.

When Pioran catches Fushi talking to no one she can see, she eventually coaxes him into telling her about the Creator. Pioran takes the information in stride, just as an old lady like her takes everything in stride, as she must. Then one day, she spots some ripe fruit in the trees, and tells Fushi to change into March…and Fushi doesn’t know who she’s talking about.

Pioran thus learns that the Enemy has stolen his memories of March along with her form—a second death, when you’ve been forgotten by everyone still alive. It’s the antithesis of what he was created to do: to collect information so it is never forgotten.

Fushi and Pioran’s travels eventually take them to a busy port full of seedy individuals. A cheerful girl guides them aboard a ship that turns out to be run by human traffickers. Fushi and Pioran are separated by gender and are sailed to Jananda Island to be processed.

Fushi’s brand heals almost instantly, however, so when a guard notices, the same girl who lured him and Pioran aboard the ship rescues him, successfully claiming to the guard that a mistake was made. Fushi goes with her, but eventually stops her to ask where Pioran is; she tells him he shouldn’t bother; there’s no getting her back from those people.

Fushi insists and tries to climb a massive sheer stone wall using conjured spears, but ends up slipping, falling, and dying. As his smashed head reassembles, the girl who doomed then helped him watches along with her four young friends, who are simultaneously grossed out and greatly impressed.

The green-eyed girl tells the newly-healedFushi that there is a “realistic” way to free Pioran, and it’s to fight in the Arena. For Jananda Island is a Prison Island, where any and all favors are never given, only taken. It’s a new arc, with a new collection of immediately lovable characters who will surely meet their untimely and heartbreaking demise by the arc’s end. Hopefully we’ll have some good times with them before then!

Vivy: Fluorite Eye’s Song – 07 – Opening the Lid

This week, Diva is an entirely new person. She has a much more lively personality befitting an idol. She’s almost always smiling, and talks with as much emotion as a human now. She’s breaking attendance records on NiaLand’s Main Stage, yet isn’t so aloof she won’t encourage nervous new employees with one of her “pet theories”: if you want people to smile, you have to smile yourself.

She still chats with her support AI, but now she’s the more natural-sounding one as she stretches between performances. Hanging on the wall is a sequence photos with her human colleagues, who age and turn gray as she remains eternal. She’s a living legend, and everyone loves her. She’s fulfilling her mission as Diva.

We learn that Diva went through a “major freeze” at some point in the past, but was rebooted and has been stable ever since. This tracks, since the last time we saw her, her tenuous balance between her Diva and Vivy personas was shattered when Dr. Saeki killed himself. That even indeed killed her, and upon reboot she returned to being Diva and Diva only.

And I’ll level with you: That doesn’t seem so bad! It gives me great joy to see how much Diva has grown and evolved as a person in the years that followed that fatal system error. She’s at the top of her game, and she’s endured long bough to be able to perform at the same festival as her youngest Sister, Ophelia (Hidaka Rina). Ophelia seems to have replicated a human idol so perfectly she comes with built-in humanlike qualities like clumsiness, lack of confidence…and other issues.

Ophelia has always idolized Diva, who is now 61. But while she’ll occasionally fall into a fountain, requiring a good amount of time to dry her flowing black hair, and seems to have all the stability of a baby deer on stage, when the music starts, there’s no doubting her ability to inspire and enthrall all who hear her, human and AI alike.

Diva is impressed, and ready for her own rehearsal when she spots someone out by the exits: a young man who looks just like Kakitani when she first met him (and first saved his life). The thing is, Diva isn’t sure who this is, only that he looks like someone from her memory. This realization is punctuated by the first close-up of Diva in the episode that accentuates her artificiality.

Diva leaves the stage early to chase the man into a warehouse, where a giant piece of machinery almost falls on her. Without thinking, her Combat Program activates, allowing her to avoid being crushed, while Matsumoto comes out of nowhere to shut down the bot that was about to charge her.

Like Kakitani, this version of Diva doesn’t recognize Matsumoto…and yet she also can’t leave him alone. When running after him, she accidentally collides with Ophelia, who was looking for her. She ends up soaked again, but as it was Diva’s fault she happily dries her off again. Ophelia mentions how she draws her power from her precious memories with a “partner”—a sound AI she used to travel everywhere with.

Later that day, just as the Zodiac Festival is about to begin and not long before she’s needed on stage, Diva goes up to the top of a tower to call out the AI cube she met, threatening to call the cops if he doesn’t show himself. She knows he’s hiding something and demands to know what he’s up to and why he saved her. When Matsumoto clams up, she throws herself off the building, forcing him to save her once more.

With the cube firmly in her arms, she asks him if he knows “the person inside her” she doesn’t know…the person who for all intents and purposes died when she froze and rebooted. She’s always harbored faint shadows of that other person, but she stuffed all the misgivings stemming from those shadows into a virtual box in order to focus everything on her singing.

Now that Matsumoto is there, the lid to that box is open and there’s no closing it again. She doesn’t even think she can take the stage until he tells her what she needs to know. Matsumoto gives in, telling her they used to work together saving the future when she went by the name Vivy.

To hear Matsumoto list all the crazy things they did, Diva is well within her rights to write him off as insane. But Matsumoto doesn’t really care about convincing her; in fact, he’s content to carry out his latest mission without involving an unstable variable such as her .

In response, Diva warns Matsumoto not to underestimate her ability to change someone’s life in five minutes or less. When it’s clear Diva won’t let him go on alone, Matsumoto informs her of his—of their—latest mission: to prevent the tragedy about to befall young Ophelia. That tragedy? The first incidence of suicide in AI history.

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