The Rising of the Shield Hero – 19 – United Front

The Pope packs a whallop with his attacks, but turns out the first couple were just “trial runs”, to unleash the full power of the weapon he transforms it into a spear and draws upon the mana his holy army of followers, who number in the thousands despite not having any kind of supply train. Did these people just walk out here from wherever they came from without provisions of any kind? Seems like a logistical nightmare.

That weapon turns out to be a replica of the Cardinal Heroes’ own weapons, able to transform as needed. Melty is shocked to learn it still exists, believing it had been lost long ago, while Motoyasu condemns its use as “cheating.” As for Naofumi, he asks why, if they could make such powerful weapons, did they bother summoning heroes at all?

However, Motoyasu’s weapons, nor combo attacks by him and his party, have any effect thanks to Popey’s magical barrier, which enables said Pope to laugh and bray on about delivering judgment and such.  What he didn’t count on, however, were the Sword and Bow Heroes not being dead after all.

Turns out Itsuki and Ren never trusted the Three Heroes Church, and were investigating it when they learned that the church had possession of the weapon. They were led to a false shrine where the church tried to assassinate them, but failed. Now, with all the four Cardinal Heroes, assembled, it’s time to turn the tables as one unit…right?

Wrong. Naofumi isn’t fighting with other three. Not after the shit they gave him and the trouble they caused which he and his party had to clean up. And who can blame him? They’ve demonstrated they’re no better than the Pope, taking and doing whatever they want without regard to the lives they affect.

This results in roughly six minutes of the heroes bickering among themselves and pointing fingers before Naofumi finally gives in and joins the others, but only until they deal with the Pope and the Queen’s Shadow Punitive Force arrives (which, by the way, where the hell have they BEEN?), and because he promised Fitoria he’d at least try to make up with the other heroes.

However, by the time they’re ready to fight as one, The Pope has already prepared “Cathedral”, a high-level spell that encases the entire crater in a magical barrier that he maniacally declares will be their “final destination.” Somehow I doubt that. I have to say, I’ve had quite enough of our ambitious pontiff and his seemingly infinite supply of mana.

But at least his actions led to the other three heroes finally learning not only how wrong they’ve been about Naofumi, but how harmful their own actions have been. Here’s hoping the lessons stick, even if the alliance is only temporary.

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The Rising of the Shield Hero – 18 – Some Messed-Up Logic

I’ve probably said it before, but since it happens this week I’ll say it again: nothing is less entertaining than watching someone berate or attack Naofumi for actions we know for a fact he didn’t commit. The entire premise of the discussion or fight is faulty, so it just feels like we’re wasting time. I’m long since out of patience waiting for Motoyasu to realize he’s being manipulated by Malty.

Malty uses the made-up term “Brainwashing Shield” as her own version of “Fake News”—two words to dismiss whatever defense Naofumi may field. Her story is that Naofumi is responsible for the death of Rin and Itsuki. Motoyasu won’t listen to Naofumi, or Melty, or anyone else but Malty, so the reconciliation Naofumi promised Fitalia he’d attempt is just as impossible as he thought. Instead, Malty creates a Lightning prison around Motoyasu and Naofumi so her puppet can fight the “Devil of the Shield.”

This entire fight, which takes up a lot of time, is utterly pointless. These two have already fought before, and Malty should know from the last Wave that Naofumi & Co. are more powerful. Simply attacking him again and again under false pretenses when you know Motoyasu will lose is folly. And yet we, the audience, still have to watch them go through the motions.

Not even Penkin’s score could make either this fight, or the lead-up to it, interesting. We get some participation from Motoyasu’s other party members, but even 19 episodes in they’ve been given precisely ZERO personality, so I could care less about them.

Once Motoyasu and Malty are defeated, once again, as expected, they continue twirling their mustaches right up until Filo kicks them all into a pile and demands Naofumi conjure as much mass above them as he possibly can, because something’s coming. That something is very similar to the phenomenon that fell on Ren and Itsuki, and we learn it was produced by the Pope, who calls it “God’s Judgment.”

Popey McGee has bad news Naofumi and Motoyasu: using the receipts collected from their actual deeds, as well as those of Ren and Itsuki, they’re being eliminated as “false heroes.” He has bad news for Melty and Malty too: the church is staging a coup, tossing the Melromarc monarchy into the bin and presumably replacing it with a theocracy.

No doubt his forces are already in the process of capturing their mother Queen Mirelia, whose utter absence in, well, all of this remains almost show-breakingly baffling.

While we at RABUJOI are all card-carrying non-fans of the Lame One-Dimensionally Evil Religious Organization (LODERO) trope common to fantasy anime, the Pope crashing another lame fight with Motoyasu and Malty actually saved this episode for me. His evil is there for everyone in that pit to see, and directly contradicts the lies Malty was telling Motoyasu, who listened because she’s hot and he has a hero complex.

But the Pope’s plans also provide the first real opportunity for Naofumi to make some headway with Motoyasu, who as terrible as he is, is still necessary to defeat the Waves. I can’t really say much about the Pope’s coup—one would think the next move would be Mirelia’s—but it’s encouraging that circumstances have finally put Naofumi and Motoyasu in the same boat. If they want to live, they’ll have to row together. So…Thanks, Pope, I guess?

As for whether Ren and Itsuki are really dead…like Naofumi, I’ll need more concrete confirmation than the word of a power-hungry, coup-starting pontiff. One thing I know for certainty: If and when they all get out of this mess, Malty will still treat Naofumi like utter shit. Take it to the bank.

Boogiepop wa Warawanai – 03 – A Little Bit More Good than Evil

All of the various knots Boogiepop tied the first two eps are laid bare this week and then gradually unraveled, bringing the three-part arc to a satisfying conclusion. It starts with Tanaka Shirou searching for his girlfriend Kamikishiro, unaware she’s already dead. Class Rep Niitoki Kei joins him in the search, as does Saotome Masami.

Of course, we know Saotome is up to no good, and his true goal is to draw out both Echoes and Kirima Nagi. And his plan works…kinda: when they send a PA message summoning Nagi to the broadcast room, she shoes up, but not before cutting the lights, taking all three of them down, and tying them up before presenting them to Echoes to determine if any of them are Manticore.

When Nagi frees the three, Kei wants to know what’s going on, but Nagi doesn’t want to involve them, as they’re “too normal” for what they’re up against. This rankles Saotome, still sore over Nagi rejecting him for the same reason. He reveals his treachery by stabbing Echoes with a pen loaded with poison that will keep him from regenerating, just when Manticore arrives.

He also slits Nagi’s throat, an event that was a horrifying to behold in the moment, even if I knew there were supernatural means of bringing her back. Echoes escapes to the roof with Nagi, and Manticore follows, while Tanaka runs away screaming, leaving Kei alone with Saotome, who liked how it felt killing Nagi and wouldn’t mind doing it again.

Echoes and Manticore engage in a kind of aerial parkour duel, the animation for which is crude, but effective. Manticore eventually bests Echoes, slamming him to the ground where Saotome and Kei are. This is where Manticore explains all the horrible things she’s going to do, including taking Nagi’s form and turning Kei into a soulless slave.

But as Kei holds him upright, Echoes has other ideas. He transforms himself into data and shoots himself into space. Saotome pushes Manticore out of the way, but gets vaporized himself. Denied her prey Manticore starts to go a bit loopy, and prepares to kill Kei in her rage, but her hand is stayed—nay, her whole left arm cleaved off—by none other than Boogiepop, who has come to the rescue.

After suspending Manticore with magical threads, Tanaka makes a triumphant return, shooting an arrow through Manticore’s head, killing her and ending the threat. Turns out his act of cowardice was just that—an act; Boogiepop told him earlier that the opportunity to “shoot through the truth” would come if he wished to…and he decided to do so. In this case, to avenge his beloved and defeat the demon that claimed her.

Turns out in his brief time with the bloodied Nagi, Echoes gave her a little of his life force, allowing her to heal with no ill effects (which is why Manticore thought he was a bit too weak, even with the poison). Tanaka thanks Nagi and Kei for their help on Kamikishiro’s behalf. Boogiepop further explains that Echoes was sent to judge whether humanity was worth living; thanks to Kamikishiro, with assists by Tanaka, Nagi, and Kei, the verdict was favorable.

Kei also wants to thank Boogiepop, but with the threat lifted, Boogiepop is gone. Still, Nagi suggests she thank the next best thing: Miyashita Touka, despite Touka having no idea what happened. This brings us full circle to the end of the first episode, when Nagi and Kei encounter Touka and Kensuke walking home. All in all, I really enjoyed this intricate little mechanism, and I’m looking forward to the next crisis that will necessitate Boogiepop’s return.

Kakegurui – 12 (Fin)

Jamabi Yumeko’s charisma and obsession with her craft has netted her loyal friends in Suzui Ryouta, Sumeragi Itsuki, and Saotome Mary. Suzui isn’t even going to oppose her decision to challenge the President; he’ll stay by her side. So will the girls, but when they present a variety of ways to cheat in the upcoming gamble, Yumeko is grateful, but declines any shenanigans, which will only ruin the fun.

All she wants is to gamble with Momobami, and all Momobami wants is to gamble with her. They both decide to leave things up to fate—literally: the scoring in their game will be determined by the values on various cards in a Tarot deck. Momobami will pick for the past, Yumeko for the present, and Ryouta for the future.

But just one card, The Fool, could determine Momobami and Yumeko’s fates. Whomever loses must leave the academy forever.

This is pretty simple stuff, and it’s basically a means of determining if either gambler has the “stars aligned”, as it were, in their favor; considering the success both have found in past gambles, they’re both pretty “lucky” gamblers, but it’s their drive to make greater and riskier bets that enables them to access that luck, where more timid players may shrink.

I will say that the overseer of the game, the lolipop-sucking, fang-bearing Yomozuki Runa, is a frequent and grating distraction; it was never explained why she’s so tiny or why she wears an animal costume or how and why she’s so good at gambling that she’s on the student council, so it’s hard to care about her that much. But at least she’s not a direct participant in the game, just the ref.

When Yumeko draws a +1 card and Kirari draws a -21, putting Yumeko in a 20-point hole, one person who is a participant and ultimately does not shrink before his duty is Ryouta. While initially clearly scared of all the responsibility foisted upon him to the point of being overwhelmed, Yumeko calms him by assuring him that the responsibility is hers and hers alone; she chose this game, and will accept whatever outcome.

But Ryouta says she’s wrong: he is responsible for the card he chooses, and how it will affect both Yumeko’s future and his own. He doesn’t want her to leave the academy; he wants to remain by her side, either supporting her or playing against her.

His speech voicing his commitment causes Yumeko to have one of her patented gambling-gasms, the last of the season, and he avoids the card almost too obviously marked as potentially The Fool (the card that will cause Yumeko to automatically win) and instead draws Judgment, which nets Yumeko 20 points for a total of +21 to Kirari’s -21. It’s a draw – no one has to leave the academy.

With this result, essentially everyone wins: Momobami stays on as president, but seems open to dissolving the council in light of someone like Yumeko blowing up her “aquarium” for the better; Ryouta, Mary, and Itsuki don’t lose their crazy new friend; and Yumeko remains at the academy, and is able to continue doing what she loves best.

Despite the stakes, Kirari and Yumeko’s final gamble can’t really touch some of the previous gambles that had more time to marinate. As for the reveal that Runa is in contact with “Momobami Ririka”, the mask-wearing council member Kirari disguised herself as last week, elicited little more than a shrug from me.

But the stage is set for a possible second season down the road, perhaps with a fresh set of new, distorted faces, new alliances, and new gambles. If this episiode didn’t mark the end of Kakegurui, I’ll probably take a peek at its continuation.

GARO: Honoo no Kokuin – 05

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On the day of the New Moon, as promised, Zaruba takes Leon’s life…but only for the day. In this regard, he’s kind of like a werewolf, only during the opposite moon phase, he doesn’t turn into a wolf, but just sleeps all day, as most teenagers do.

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Anyway, Leon being out of action is a perfect opportunity to turn our attention to Prince Alfonso and his new savior, who turns out to be Sir Rafael Banderas, a Makai Knight and a friend of the Old Golden Knight Garo. We learn that Alfonso’s mother was Leon’s mother’s younger sister, making them cousins. That makes Leon’s aunt Queen Esmeralda, who was adopted by aristocrats and eventually became Queen.

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Super-Evil Dude and General Dickhead Mendoza suspected the Makai bloodline ran in Esmeralda and her son, and so acted quickly to eliminate them, as any Makai knights or alchemists pose a threat to his plan to dominate the land using Horrors as his army. But Leon got away safely, thanks to Rafael, while the queen remembers nothing of her past, but is kept alive as a potential bargaining chip. In this, Mendoza shows remarkable restraint. Meanwhile, Octavia continues to keep the king weak and bedridden, but is instructed to keep him alive…for now.

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After Rafael tells him the tale of his lineage, Leon is eager to be trained, but as good as he is with a sword against humans, he’s no match for horrors yet. This is illustrated simply when Rafael hands Leon his horror-slaying sword, which is actually thinner than his own broadsword, but so much heavier it drives itself into the stone ground, and Leon can’t budge it. It really puts into perspective the weight the knights bear; if the sword is that heavy, the armor must be like wearing a tank!

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For a taste of the life of a knight and the struggle against horrors, Rafael takes Alfonso to Valdona, a formerly bustling wine-producing land now ruined and scorched, and whose inhabitants flee in terror from Alfonso’s horse. The Count is a horrifying caterpillar-like horror (it kinda reminded me of Captain Kurotsuchi’s Ashisogi Jizo). A mother, infant child, and harpist have somehow managed to avoid getting killed when Rafael and Alfonso arrive.

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The harpist gets eaten, but Alfonso lashes at the horror ineffectually until Rafael arrives and dons his “Gaia” armor, focusing on defense. One supercharged blow to the horror’s soft spot and it’s taken care of. I’m liking the purple garb of Rafael, though you’d think the more flamboyant Herman would don such a hue. The transformation is also very cool: with a portal of light opening and basically dropping the armor on him piece by piece, again weighing down the ground he stands on.

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After this incident, Alfonso is only more determined to do whatever it takes to save his mother and protect his kingdom, so Rafael agrees to train him. Unlike the easy-going, drunken Don Juan Herman, Rafael is a much stiffer, sterner man. I’m only speculating, but that could be because Herman has dragged his boy around since he was a baby, and wanted to be a jovial presence in his son’s life (something that’s wearing thin on Leon now that he’s growing into adulthood). On the other hand, this “father figure” thing is brand new. It will be a learning process for both him and adoptive “son.”

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Back in…well, I’m not sure where exactly it is, only that it’s not really a when, but a void where time is unchanging, kinda like where Captain Picard ended up with Q after Nausicaans stabbed him (different show). There, the previous Garo, Leon’s grandfather, tells him to not to fear his flames, and to find “that which he must protect” before giving him a hearty slap of encouragement on the back. Hey, Old Garo is alright by me!

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Makai knights protect by slaying horrors. As Herman said, they do not pass judgment, or even raise an armored hand, to ordinary humans, even if said humans hunt down and murder their fellow knights and alchemists as witches. I wonder if they can make an exception in Mendoza’s case, as he’s far from an “ordinary” human. I wouldn’t be surprised if he’s the way he is because he’s a vessel for a horror, as Marcelo was.

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GARO: Honoo no Kokuin – 04

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I love how this show subverts our expectations…even expectations established as recently as this week by the other Mappa series this Fall, Shingeki no Bahamut. Creepy village full of ugly people? Rumors of disappearances? A gorgeous woman (Herman’s type!) living with her bowl-cut son on the outskirts?

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The logical path of least resistance tells us that if this beautiful creature Aurelia isn’t a witch, or rather a horror in disguise (and let’s be honest, “Aurelia” sounds like a witch’s name), then her son,  he of the intense gaze who talks to his wooden doll, most certainly is. Now that Leon is a full-fledged, under-control Makai Knight, it’s up to him along with Pops to root out Horrors and protect humans…even the thoroughly unpleasant-seeming, highly private inhabitants of this town.

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Well…THIS is certainly very creepy…

When Herman rules out everyone else, including Aurelia, the conventional process of elimination says the Horror is Alois, and Herman tells Leon He’ll Get This One, as it’s not fair to ask his son to kill a child when he’s really still one himself. Leon bristles at this (as he bristles at pretty much everything his dad says): it’s a Horror; the fact that it takes the form of a child is of no consequence.

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I want Herman’s neat little Horror-detecting bell.

Only…Alois isn’t a Horror either, sending the knights back to square one. Having wached Bahamut this past Monday with Hannah, in which innocent little Rita ended up being a necromancer, was pre-conditioned to suspect the kid too. Yes, even with all those hundreds of creepy wooden idols in that abandoned hut.

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Similarly, the overall sketchiness of the townsfolk, and the way in which they dealt with Aurelia, made her story about their seedy occult “ceremonies” make us start to suspect them as at least harboring a Horror or being in it’s thrall, if they weren’t Horrors Herman could detect with his bell for whatever reason. And yup…still wrong!

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No, this week’s Horror is the wooden doll Alois walks around with. He talks to it because it takes the form of another boy who, unlike the rest of the town, wants to be friends with him. It also taps into Alois’ desire for revenge against the town for persecuting and murdering his father, who reported their activities to the church.

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So, this is a Horror facilitating a young, angry boy’s thirst for revenge. Basically, a younger version of Leon, no? Herman is always possessed of many of the show’s best lines, and this week’s no exception:

Revenge will only destroy you. At the very least, be destroyed by women, that way you can go like a man.

Raging sexism aside, this line not only gets us to suspect Aurelia even more early on (be destroyed by women) but also hints at the situation they’re about to face at the town: Alois wants revenge, and the Horror wants to give it to him, but the Knights can’t allow it. They have to save Alois by depriving him of that which he desires most in life, because the Horror won’t stop with the townsfolk.

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This week is notable for its focus, eschewing any Emma or Alfonzo updates, but also for Herman never needing to don his Zoro armor, because this is another lesson for Leon first and foremost. When the Horror’s face morphs into that of Alois, Leon hesitates for the split-second needed for it to escape, but he doesn’t get fooled again, knowing that as seductive as the prospect of revenge can feel, his father’s words in this case are spot-on: it will only destroy you in the end.

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While he and his mother are now safe, he’s still sad he lost his “friend” and any hope at getting his revenge, but the Knights helped keep his soul clean. He’s young, and he’ll get over it. Their job done, Herman and Leon start off to the next town to gather info on their next target, whatever it may be.

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Aurelia and Alois blow town too, because, and this is the interesting part: the town hasn’t stopped the rituals. Furthermore, Herman and Leon aren’t going to do anything to stop them. They’re Makai Knights, charged with eliminating Horrors. They’re not all-purpose heroes, and it’s not their job to judge humans. Had a Horror not been involved in any part of this case, Aurelia and Alois probably would’ve been SOL.

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To Aru Kagaku no Railgun S – 24 (Fin)

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The four small groups holding back Study’s AIMs are supplemented by the entirety of Judgment, stepping in after Anti-Skill’s hands were tied. With Febri’s help, Mikoto reaches Janie’s general position, but Aritomi sends hundreds of AIMs to surround her in an arena. When the first waves of AIMs are taken out, his colleagues sortie in heavier-duty robots armed with a facsimile of the Meltdowner’s beam weapon. On the front lines, they’re taken care of by a robot built by Kongou Airlines and piloted by Saten and Uiharu. In the arena, a furious Mugino and the rest of ITEM mop up the robots.

Fearing defeat is eminent, Aritomi enables Janie’s “Final Stage”, which will launch a missile from orbit that will turn Academy City to Ash. He tries to commit suicide, but Mikoto stops him, vehemently voices her commitment to protecting Febri and the city. As Shinobu and Saten coax Febri into forming a connection with Janie, Mikoto and Kuroko pilot the Kongou-bot up into orbit – with the Sister network assisting with calculations. Mikoto launches the robot at the missile before it fractures into warheads, averting disaster. Later, after Mikoto & Co. bid farewell to Shinobu, Febri, and Janie boarding an overseas flight, they agree to grab lunch before heading to their classes.

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We’re not going to sit here and tell you this episode didn’t have its share of plausibility issues. If you watched, you saw what we saw: a bunch of frail high schoolers holding back giant sophisticated robots with glorified shields and spears and low-level esper powers. We saw live ammunition being fired into large crowds of unprotected people and no one was shot. We saw Study Corp’s mission quickly evolving wanting to be recognized to wanting to turn the entire city to ash. And yes, we saw the a hastily-built off-screen mecha being used to even the odds on the ground, then used to launch into orbit, where Mikoto and Kuroko hold their breath while destroying a missile.

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None of this makes any damn sense, but Raildex has never been about plausibility or hard science. It’s been about cute slice-of-life interrupted by elaborate spectacle. And we’ll admit, watching everyone fighting together in one huge climactic battle was fun and exciting enough for us to forgive the many implausible jumps the episode takes as the stakes are raised. Of course, we were also a bit spoiled by watching the Index film, in which pretty much the same thing happens, only even more parties are involved. But as ridiculous as things got, the point is, many people together can do great things, things no one could ever do alone.

This season started with Sisters who thought they were expendable puppets. Mikoto and Touma helped them understand they were more. And those sisters were the first expression of that idea that there’s strength in numbers, a lesson Mikoto finally learned which led to all the great deeds that took place in this finale. Study was a group working together too, but they were megalomaniacal thugs threatening the city and the innocent. Once a larger group was mobilized against them, Aritomi never had a chance. In the last montage, we see that no one is alone and all’s right in the world…until the next baddie comes along.

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Rating: 8 
(Great)

To Aru Kagaku no Railgun S – 21

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Heaven Canceler tells Mikoto Febri’s body creates a poison that must be neutralized with her lollipops. Finding her creators is the key to helping her, but they’re likely in the underground. Mikoto plans to look for them herself, but after Kongou tells her about her similar situation, she decides to tell Kuroko, Saten, and Uiharu, who immediately begin an investigation. After analyzing the candy, Canceler determines Febri has only 72 hours to live without more lollipops. When Mikoto tells him she’s resolved to save her, he arranges a meeting between her and the incarcerated Therestina.

Early in the episode, things were starting to feel all too familiar: Mikoto learns a dark truth about her charge; Mikoto decides to keep it all to herself and not get her friends involved; Mikoto conducts a sloppy, inefficient investigation, gets caught, and gets her ass kicked. Fortunately, she too realizes she’s on well-trodden ground. Last week Kongou saved her and the others; this week Kongou saves us by unwittingly convincing Mikoto that this time, she should tell her friends, since true friends share joys and dangers. Her encounter with an oblivious Kuroko before setting out is the catalyst that induces her to tell everyone about Febri’s nature, her suspicions, her past dealings with dangerous people.

After saying all this and voicing her uncertainty she’ll be able to protect them from the coming “darkness”, as Canceler puts it, the three girls react exactly how we thought: they don’t give it a second thought and thrust immediately into Investigation Mode. You can see it on Mikoto’s face as she beholds this: she may be good at kicking ass and making powerful enemies, but these girls may well be better than she is at this kind of stuff. It probably also occurs to her that things may have gone more smoothly had she also called upon them to help her in the Sisters arc. But the important thing is, she’s no longer doing things herself, which means those who must answer for their misdeeds will have more than just her to deal with.

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Rating: 8 
(Great)

Stray Observations:

  • Nice assist by MISAKA 10032, whose observations makes Mikoto suspect Nunotaba Shinobu is involved in some fashion (as the audience, we know this to be true, though we don’t know why).
  • We really wouldn’t mind a Railgun spinoff starring Kongou, Awatsuki and Wannai.
  • Febri is actually pretty good at drawing Gekota. Her drawing of Mii is less impressive.
  • We also love how the girls are all discussing the investigation as a restless Febri simply goofs off like a real kid does in such situations. Very accurate depiction there.
  • We’ve always seen Anti-Skill’s Yomikawa Aiho as a stickler for the rules, but when HQ nicks her evidence, she’s pissed enough to hand a crucial component they missed to Mikoto, which is definitely against the rules.
  • We were concerned about the lollipop supply before Canceler instituted the 72-hour ticking clock, but you mean to tell us this medical genius can’t make a serviceable facsimile in the interim? C’mon!
  • Ah yes, Therestina, the villain from the first series, and definitely knowledgeable about the underground scientific world. We see and intriguing if uneasy partnership ahead.

To Aru Kagaku no Railgun S – 18

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Mugino and ITEM report to a job, but all they encounter are attack-bots, unaware they’re being observed by the researcher Aritomi. Later, Kongo Mitsuko stops a purse snatcher with her esper powers, but is reprimaned by Aritomi. Edasaki Banri is discharged from the hospital. She’ll be living with Haruue Erii, who will be moving out of Uiharu’s flat. Uiharu arranges a party for Banri, but she and Kuroko must attend to Judgement duties. When they return, Uiharu brings Haruue taiyaki and they share a tearful hug. While Misaka, Kuroko, Saten and Uiharu are headed home, they find a tiny girl lying in the flowers, who tells them her name is Febli, and that she knows Misaka Mikoto.

While last week was a wholly transitory episode focusing on slice-of-life, this week manages to place a couple of new game pieces on the board in preparation for the concluding arc of the season. The Acadmic Assembly is coming, which seems to be a venue where those with high academic aptitude but minimal esper powers (or none) can shine. (Rather amusingly, the Level 0 Saten knows nothing of this). It also seems like a breeding ground for collective resentment by those without esper powers towards those who do. The episode seemed to set Aritomi as the next villain: someone who doesn’t like it when arrogant espers like Kongo flaunt their powers carelessly.

But both Aritomi and lil’ Febli are very much still on the margins of this episode, most of which centers on the triangle of adorableness that is Uiharu, Haruue, and Edasaki. Uiharu is sad about Haruue moving out, but Haruue wants to be for Edasaki what Uiharu was to her, and Uiharu can appreciate both Haruue and Edasaki’s desire to be – to borrow a term from PotteMore Aggressive. Uiharu may think she’s just doing her job as a friend and Judgment officer, but her selflessness and dedication to those she cares about make her an extraordinary person, worthy of praise.

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Rating:7 (Very Good)