Hibike! Euphonium 3 – 03 – The Shrine of Sally

When Kousaka declared the concert band would be going for Gold, that meant she would be taking no prisoners when it came to preparing for that goal, starting with SunFes, which is now only a few days away. She stops the marching formation to point out individual first-years who are coming up short, and does not provide a shoulder for them to cry on … and cry they do.

This creates friction that weighs on the first-years’ de facto leader Yoshii Sari, AKA Sally-chan. From her morning where she prays at a shrine with a sigh, to her reaction to Reina’s strict criticism of her more fragile peers, she simply doesn’t look like she’s having a good time.

Kumiko finds herself so busy presiding over the club that she doesn’t have time to think too much about her future, despite having some paperwork to fill out to that effect as part of her responsibilities as a third-year. Reina says she’d like to see her get into musical education.

During their brief morning visit to the teacher’s lounge Kumiko sees all of the stuff on Taki-sensei’s desk and thinks out loud how being an adult must be rough. He admits there are times he thinks he’s an overgrown kid. Reina would prefer Kumiko not waste her crush’s time on psychoanalysis.

Sally looks like she might be ready to finally say something to Kumiko, but Suzume gets to her first. Her first question is whether Kumiko and Shuu are dating, because rumors among first-years are running wild. Once Kumiko declares they aren’t, Suzume moves on to the real reason she wanted to meet with her: she believes the first-years are close to a boycott, or rather a mass resignation.

Suzume’s warning seems to have teeth when one day four first-years don’t come to school. Mayu, AKA “Mama”, whom Midori described as a pretty jellyfish, delivers the second of two stings this week (the first flaunting to Kumiko how her marching outfit shirt is too tight): Why not just let those who are falling behind quit, so that those who want to stay can focus on the performance?

That’s a convenient option, but not one Kumiko is willing to entertain; certainly not as a default or first resort. As she declares in the band notes she Reina and Shuu share: they’re not Kitauji unless they’re all together. She decides to make a pilgrimage to Sally’s home, which happens to be on the grounds of a shrine, and finds Suzume, Yayoi, and Kaho there, the latter two in shrine maiden outfits.

Sally stayed home sick, possibly brought on by stress, but is recovering fever. Her friends didn’t skip school because they’re quitting the club, but to be there for their friend. Suzume in particular knows things are weighing on Sally and the best solution is for Kumiko, the president, to speak to her one-on-one.

Confirming the vibe of her previous interactions, Sally admits that there’s some tension between her and Reina, though she makes clear she doesn’t hate or despise her. It’s just she doesn’t like how Reina’s strict instruction is making her fellow first years feel. Both she and Kumiko are leaders who had that leadership thrust upon them organically simply due to who they are.

This makes Kumiko, who is also pretty emotionally intelligent and empathetic, well-positioned to get Sally to open up. And really, that’s all Sally needs: to be heard, and to be told that if she or anyone else ever has something weighing on them, they can always, always bring it to Kumiko.

Separating advanced members from newbies was always an option, but not the option for Kumiko. She feels it’s her job as president to bring everyone’s hopes and wishes together. It may be messy sometimes, but through that mess comes understanding and growth. It’s a moving scene filled with gorgeous light, subtle facial and hand expressions, and some truly terrific voice acting from Kurosawa Tomoyo and relative newbie Sayuma Emiri.

Suzume reveals herself to be far more than the bamboo shoot bun-wearing goofball she appears to be, and the next day, with SunFes right around the corner, Sally greets Kumiko and Reina with a smile and hearty good morning, having arrived at the practice room early. Now that she’s bought back in thanks to Kumiko showing that she’ll be there for her and the first years, the threat of them quitting has passed.

I love how Kumiko was able to resolve this issue in the way she did, which is her way: through openness, honesty, and dialogue. She didn’t go to Reina and tell her to ease up on the newbies. She knows, just as Sally does, that Reina has to be hard on everyone if they want to make Gold. I hope that through her success this week Kumiko has shown herself that she has what it takes to be a leader, as Reina told her—both in the club now, and in a future that’s closer than she thinks.

Jaku-Chara Tomozaki-kun – 02 – Boosting Social XP

With Fumiya’s goals laid out, it’s time to grind! Talking to three different girls is a steep task for someone who virtually never speaks to any, but Aoi has a detailed plan for  him. First, she’s already chosen to whom he should speak from her circle of friends—a measure of quality control. But she notably doesn’t hold his hand the whole way. He has to get out there and execute on his own.

An added wrinkle is the the fact girls at their school have a choice of wearing either a bow or necktie, and the custom of only the popular girls wearing the latter. Two of the girls he must speak to are with the “necktie team,” which feels like an added level of difficulty. But in his very first exchange with necktier Izumi Yuzu, simply asking her for a tissue, Fumiya does fine; he even interacts with a second girl in bow-tier Kikuchi Fuuka.

Fumiya hesitates in his next interaction during home ec, with the lively Nanami Minami (AKA Mimimi), because the plan said Aoi would be present to have his back, but this also seems like Aoi putting him on the deeper end of the pool to see what he’s got when faced with the unexpected. He ends up lauding Minami for her “empathy” when she says “I get that”, sounding like an old man and eliciting genuine, non-mocking laughter from her.

So far so good, but what happens when the social situation—or “battle”—is complicated by additional “combatants”? First, Natsubayashi Hanabi (AKA Tama) arrives, adding a completely different vibe to the conversation as Mimimi affectionately gloms onto her and tells her “Fumiya is funny!”

Before Mimimi or Fumiya can explain it to Tama so she doesn’t feel out of the loop, the three main “in-crowd” dudes arrive. They’re led by Nakamura Shuuji, whom we know to still be sore over his TackFam loss to Fumiya. Mimimi explains Fumiya’s “joke”, Shuuji dismisses it as no joke at all, and Mimimi puts it to a vote.

Fumiya notices that Tama doesn’t vote, so he also abstains so as not to keep her feeling left out. Finally, Aoi arrives and votes for Fumiya, giving both him and Tama the cover they needed to vote for him. She even uses the opportunity to bring up the fact Shuuji lost to Fumiya, and how his resultant sour attitude may be why he was dumped.

If all this sounds extremely complex, it’s because we’re watching all of the intricacy that lies behind seemingly mundane or effortless high school social interactions through Fumiya’s eyes: as a novice trying to familiarize himself with the game’s  mechanics and and pitfalls.

In their afterschool debriefing in the sewing room, Aoi explains how she wasted no time broached the topic of Shuuji’s TackFam loss as part of a larger effort to avoid Shuuji—who like her has considerable social clout—from being rude to Fumiya and hurting his progress (since it would give others permission to be rude).

Aoi believes that on balance, Fumiya’s first “field practice” was a huge success. He was a little shaky out there, but the conditions were met without cheating. She also has him rely on his own instincts by garnering comments form him. For instance, he noticed Tama seemed “a bit off”, which Aoi chalks up to Tama’s strong will and hesitance to “go along to get along”

Between the vote and debriefing, Fumiya witnesses the interactions between just the trio of Aoi, Mimimi and Tama, and learns why Hanabi is nicknamed Tama (b/c “hanabi” means fireworks, and you traditionally say “tamaya!” when they explode…pretty clever!) We also learn that Mimimi is not afraid of showing affection for her friends, whether it’s glomming on Tama or tickling Aoi’s navel.

Aoi “returns fire” by going in for a kiss—which seems to throw Mimimi off balance—only to gently blow on her lips. Both this incident and the fact Aoi being the only one in class with the “guts” to tease Shuuji further reinforce the reality that Aoi is an elite, “utterly terrifying” player of this game. Like Fumiya in TackFam, if you’re coming at Aoi IRL, you best come correct!

Now that Fumiya has familiarized himself with conversation somewhat, the next step is to get better at it by continuing to recognize the reactions of the girls he talks to, the shifts in mood those conversations take, and become comfortable with adjusting on the fly.

Being able to join in conversations with girls multiple times per day (no one-and-dones here) will also help him make progress towards his medium goal of getting a girlfriend. The more girls Fumiya converses with, the more reactions Aoi will have to gauge whom he should be talking to more. It’s like researching a boss before entering battle to ensure victory!

While becoming more agile in conversation through the accumulation of XP, Fumiya will simultaneously be practicing proper posture. A stronger posture will result in a stronger state of mind, just as confidence can be boosted by drawing on the positive reactions better posture will engender. Aoi clutches Fumiya’s buttock, but not as a flirtation. It’s merely a clinical check to ensure he’s using those muscles properly.

That afternoon, Aoi says she’ll be heading home with two of the three in guys (not Shuuji) and Mimimi, that he’ll be accompanying them, taking mental notes and honing his conversational skills. With Aoi with him this time, she’s able to support him with his “butt exercise” comment, which might’ve clanged to the floor without her seconding its efficacy.

Aoi then throws Fumiya a curveball mid-trip home: he and Mimimi are getting off early, since they live in the same area, so he’ll be interacting one-on-one with her, just like in home ec. Fortunately, Mimimi has no problem with his. On the contrary, she seems eager to help Fumiya come out of his shell even thought she’s unaware of his training, giving him an encouraging pat on the back.

Fumiya and Mimimi casually discuss his glumness and her liveliness, and when he asks if there’s ever times she’s not “all smiling and bubbly”, she says those times are when it’s most important to be that way. He then recalls what Aoi said about the body and mind being liked, and Mimimi can’t help but bring up the fact he and Aoi have been awfully buddy-buddy of late.

Fumiya sidesteps that by declaring Aoi out of his league, though that matter is far from closed. Mimimi maintains he should “let his fun side shine” more often, since he’s shown he’s actually pretty funny when he wants to be. Fumiya explains that fun isn’t the end-all-be-all for him; in TackFam, for instance, he plays because he loves it, and the fun is a bonus.

Mimimi also shows quite a bit of self-reflection when the subject turns to Tama, comparing her “won’t bend or be bent” nature to her “always be bending” attitude. It’s another great success for Fumiya, as he and Mimimi never had so much as an awkward silence while walking together.

As for determining who might be girlfriend material, that remains to be seen, but in their next debriefing Aoi has Fumiya acknowledge that his tendency to speak his mind regardless of the mood of the conversation makes him similar to Tama, who isn’t afraid to speak hers. Aoi believes that’s a strength in both, and Fumiya shouldn’t be afraid to use it.

Like the previous meeting, Aoi asks Fumiya to bring up anything else he learned, and he says he’s become aware that any productive conversation requires specific roles be filled, like different jobs in an RPG party: someone who introduces new topics (like Mimimi) and one who expands on existing ones (like Aoi).

Aoi is glad he’s picked up on this organically, and directs him to practice playing both roles. She expresses her joy with the phrase “HEXactly!”, which she finally explains was the catchphrase of a retro game she loved. She’s so delighted he’s heard of it she breaks out of teaching mode…but only momentarily!

To that end, Aoi has prepared flash cards of conversation topics for Fumiya to practice, and also recorded their meeting so he can listen to the sound of his voice. She also arranges their first Saturday meet-up. The fact she’s spending a day she’s free of club work on Fumiya means Aoi is determined to make her reclamation project a resounding success.

It’s great to see Fumiya not just making steady progress, but for the difficulty level not to be artificially heightened by, say, cartoonishly intractable personalities. At the end of the day these aren’t tough “bosses” Fumiya is being made to fight: Mimimi, Tama, Yuzu, and Fuuka are all nice people who aren’t hard to get along with, and all seem willing in one way or another to give him the benefit of the doubt despite his reputation.

At the same time, I’m thoroughly pleased Fumiya doesn’t need to be dragged kicking and screaming from his morose philosophy. While understandably a bit reticent at times, he’s neither resistant nor stubborn about submitting to Aoi’s prescribed plan. The best way he can show respect to her not inconsiderable efforts is by being a model trainee; a veritable sponge absorbing as much as he can, while not forgetting to have fun. So far, so good!

Rating: 4/5 Stars

Jaku-Chara Tomozaki-kun – 01 (First Impressions) – Don’t Blame the Game

“You cannot lose if you do not play.”—Marla Daniels, The Wire

“I’m not fucking crazy … I’m just goal-oriented.”—Annie Landsberg, Maniac

Our protagonist Tomozaki Fumiya (handle nanashi) is teen with a dearth of social skills and friends and seeks solace and contentment in the world of gaming. In the first of a veritable festival of metaphors this show dishes out, he’s a god-tier player of the popular fighting game Tackfam, but a bottom-tier player in the Game of Life. As such, even though he splashes the popular Nakamura Shuuji in Tackfam, it’s Shuuji who leaves school flanked by two pretty girls.

This leads Fumiya—who is not a refugee from a war-torn nation—to declare “The game of life is garbage”, followed immediately by an establishing shot of his family’s above average-sized detached home in a quiet neighborhood, thence to his spacious bedroom with hardwood floors, a Mr. Slim, and his own entertainment center.

I actually laughed out loud at this juxtaposition, even if it wasn’t quite the show’s intention. Then I couldn’t help but think: This guy is a whiny loser and I don’t like him. But hey, that’s the point: I’m not supposed to! In stories like this, something or someone becomes a catalyst for positive change.

In this case, it’s a someone—a fellow gamer (handle NO NAME) who is second only to Fumiya in the Tackfam national rankings. Fumiya respects NO NAME a great deal, and when he plays him he can tell how much effort and dedication he puts into training. When NO NAME suggests they meet up IRL, Fumiya doesn’t hesitate.

Little does Fumiya know that not only is NO NAME not a guy, but she’s someone he already interacted with at school prior to their meet-up, as she extended him some obligatory class-rep friendliness upon learning he and Shuuji played. NO NAME is Hinami Aoi, the “it” girl at his school: top grades, top athletes, loved by all. He considers Aoi a god-tier player of the game of life, like Shuuji.

Thankfully, Aoi’s reaction to Fumiya being nanashi is spot-on: “This sucks,” she declares, quickly losing her interest in further interaction. Her reason is plain: just as Fumiya is in awe of her as a player of life, she was in awe of nanashi as a player of Tackfam. To learn the real nanashi is a “rock-bottom loser” who has “given up on life” is deflating, and in turn reflects poorly on her, since she pegged nanashi to be a better person IRL.

Voiced by the wonderful Kanemoto Hisako, in with a feminine strictness that had me wondering if Aoi was really Nakiri Erina with dyed hair and contacts, Aoi brings legitimacy to “polite rudeness”—a term I may have just made up—in her takedown of Fumiya. She also has just the right response when Fumiya protests that the game of life is unbalanced, and her “high initial stats” imbue her and those like her with baseless confidence.

What’s so satisfying about her response, and can be tied to the tightness and cleverness of the dialogue throughout the episode, is that she repeats to Fumiya the very same words Fumiya said to Shuuji when he called Tackfam trash: There’s nothing more shameful than blaming the game, especially when you’d barely played. Fumiya goes on to argue that you can’t change characters IRL…and that’s when Aoi takes his hand, and before he knows it, he’s sitting in her bedroom.

It’s at this point in the ep when I began to develop a measure of concern about the emergence of a somewhat unpleasant subtext: Aoi seemed to be going extremely out of her way to be this dude’s archetypal “guardian angel”. After all, what does she get out of helping him? You can say she’s simply being every bit the “good person” and “perfect heroine” Fumiya saw her as to this point: helping those in need help themselves.

But there’s more to it than that, which justifies the extent of her effort vis-a-vis Fumiya, which we learn when she invites him to her room…her very similarly-sized and appointed room:

They’re practically mirror images of each other! Whether this was intentional or the creator/producers simply drew up some normal high school kid rooms, I appreciated the symbolism. There’s common ground between Aoi and Fumiya: their passion for the games at which they excel. Aoi happens to be good at both Tackfam and life, but she shows Fumiya the latter success isn’t due to high base stats.

She does this simply by being who she is—someone Fumiya didn’t know—by appearing before him in cozier clothes and without makeup. She assures him he can attain normie-level looks just fine by practicing better expressions and proper posture. When Aoi watched Fumiya play as nanashi, she saw the same serious effort she applied IRL—in fact, she thought him more capable of effort than she!

So yeah, from where Aoi stands and how hard she’s worked, Fumiya doesn’t get to say the game of life is unbalanced garbage. He just needs to start applying the same effort of which he’s already proven more than capable in Tackfam. She’ll prove he can—and validate her ideals—by helping him out. Fumiya is initially dubious because he assumes Aoi ranks life higher than Tackfam, but when she reveals her belief that life is tied for first with Tackfam, he’s moved.

He’s moved because while he’s always gotten online recognition for his online efforts, those same efforts have netted him precisely zero friends and recognition…until he met NO NAME/Aoi, who bridged the divide between games. In Aoi he finally has someone IRL who recognizes and moreover values his efforts.

As flawed as Fumiya is, he still recognizes his own hypocrisy and has a sense of honor, and is thus motivated to put more effort into “playing” life as Aoi suggests, so he can find out for himself if the game is actually good. This, along with Aoi using the Fumiya Reclamation Project as a means of continuing to grow herself, goes a long way towards making their budding relationship both balanced and compelling.

As for what form Fumiya’s training will take, well here’s where we must suspend disbelief in Aoi having a half-hour to spare in her clearly packed academic, athletic, and social schedule. They meet at the school’s deserted sewing room (where I thought for a moment she’d teach him how to make better clothes, LOL) and Aoi lays out an aggressive plan composed of large, medium, and small goals. The primary goal is “to be as satisfied with offline life” as she is.

Fumiya can see by the structure of the plan that it’s not all that different from how he trains for Tackfam, a realization Aoi was both counting on and appreciates as it will save some explanation time. She’s already given him a facemask behind which he must constantly smile behind in order to improve his expression (this leads to an awkward scene with his imouto, who asks him not to be more creepy than he already is).

But like Nakiri Erina, Aoi has no intention of going easy on Fumiya offline, considering she knows the effort he’s capable of online. He must acquire a girlfriend before starting his third year. Before that, he must get a third party to notice his appearance/vibe has improved, which has already started with the smiling training, but also means he must actually talk to at least three girls at school.

That’s no mean feat for a bottom-tier character in a game he’s barely played to this point, but part of improving one’s character involves occasional stumbling and getting ones ass kicked (figuratively, of course). I notice there are four girls in the middle ground of the promo art, so I imagine Fumiya will start with one of them. So begins a long, fraught, but hopefully rewarding journey towards not thinking life is a garbage game. And as you can tell by how many damn words I’ve written about it, I’m game!

Rating: 4/5 Stars

Somali and the Forest Spirit – 03 – When Their Journey is Over

It’s clear Golem has been made more human by having Somali around. Heck, he only got her near the very end of his millenium-long life, meaning he’s already been bestowed the limited mortality of a human. He’s been good at keeping her safe and her true identity hidden, but he still has a long way to go when it comes to maintaining her emotional welfare.

This is evidenced by the sudden speed and urgency of their journey, which leads to the gorgeous, fantastical Anthole City. Golem learns the meager loot he carries fetches only a modest price. To keep Somali fed and to gather the supplies needed to continue the journey, he needs more money.

He finds a source when Kokilila, the owner of a cafe, needs a waiter. Golem institutes a strict agreement with Somali: she’s to stay within the cafe, under his supervision, at all times while he’s working. Even with Kokilila’s son Kikila as a fluffy playmate, she gradually grows bored and restless (as does Kikila).

However, for Golem the need to make as much money as possible overrides Somali’s need for recreation stimulation. He knows it’s not ideal for her to be cooped up in the cafe all day, but as he doesn’t trust anyone else to watch her and isn’t certain others will be okay at all with the fact she’s a human, there’s no choice.

Even when Golem isn’t working, his tendency to count his earnings is not lost on Somali either, and absent any explanation for her dad’s haste, she begins to believe he wants to end their journey and part ways with her as soon as possible. Sure, it might well trouble her more to learn he’ll be dead in less than two years, but at least she’d know it wasn’t because he didn’t want her around.

Because that’s what she gleans from his behavior, when Golem finally allows her to join Kikila on a simple errand, Somali grasps onto the city legend about yozame flowers and their ability to grant a wish. That leads the two kids (and fast friends finally sprung from their cafe prison by their guardians) to the city’s majestic but perilous subterranean caverns.

Of course, the moment Somali left Golem’s supervision, a knot formed in my stomach. This early in the show I’m still not sure how far it will stray to the dark side and present situations in which Somali is in true peril (like, say, Abyss, which was merciless to its young characters). We get a slightly clearer picture here, as Somali’s innocent plucking of a flower awakens an toothed eyeball mushroom monster.

She is rescued from said monster not by Golem or Kikila—who let us just say truly failed in his mission to keep her safe—but by a big, gruff, crossbow-wielding wolf-man who may be able to tell she’s a human from her smell. He could even be a member of the clan that originally put her in chains before she got separated and found by Golem.

In any case, Somali is now in serious danger. I just hope Kikila can keep the wolf at bay until Golem can find them.

Citrus – 07

Yuzu needs to score in the top 100 if she wants Mei and Gramps off her back, but she can’t concentrate after her last kiss with Mei, which felt different and more meaningful. Alas, Mei withdraws to the outmoded “we’re both girls” and more reasonable “we’re sisters, so we should stop this.”

Yuzu is devastated, because she takes Mei at her word; in reality there’s a lot of doubt behind Mei’s supposed certainty, as we’ll see later in the ep. Good Ol’ Harumin is there to console Yuzu with an after-school arcade session where commentary on her getting a game over matches commentary about her Mei dilemma.

Then THE DEVIL takes the stage. Satan has many forms, but chooses a pleasing and seemingly harmless one in Mizusawa Matsuri, Yuzu’s childhood friend. Now where have I heard of an anime in which one relationship is suddenly put at risk by a meddling childhood friend? Oh yeah, pretty much all of them.

Subtlety is not Matsuri’s strong suit, with her devil-may-care headphones, bubble gum (and bubble gum pink hair), and seiyu Izawa Shiori’s trademark apathetic drone. Because Yuzu is a sweet, innocent, kind person, she’s a sitting duck for Matsuri, who is not the girl Yuzu remembers, if she ever was.

Harumin immediately senses Pinky is BAD NEWS, even before Matsuri brings up her part-time job of sexting dirty old men, despite being in seventh grade. And yet Matsuri shows how skillful she is at manipulating people like Yuzu even with Harumin ostensibly in the way.

Matsuri snatches Yuzu’s phone and steals a picture of her with Mei, then drags Yuzu and Harumi to a karaoke when Yuzu is supposed to be buying things to make dinner. But she’s too nice to say “gotta go” to her former little-sister figure.

Worse still, Harumi suddenly has to duck out to take care of a family matter (part of me thought Matsuri sent her a false message), leaving Matsuri all alone with Yuzu. Matsuri promptly confesses her love and tries to kiss Yuzu, and is interrupted by a call from Mei asking about dinner.

Later, when Mei and Yuzu nearly cross paths at an intersection, Matsuri pulls Yuzu aside and kisses her in full view of Mei, whom Yuzu never saw. Frankly the coincidence and perfect execution of Matsuri’s fuck-you to Mei are a bit much; We get it, she’s pink scum.

Back home, Mei is less angry at Yuzu than I expected, which actually makes sense since Mei realizes she is the one who told Yuzu everything was over when it clearly wasn’t. When Yuzu is just to cute for her to resist any longer, Mei comes at her from behind and licks her neck, literally marking the Yuzu she won’t share with pink-haired interlopers.

Of course, Mei is almost as ill-equipped to deal with Matsuri as Yuzu, since she’s being driven primarily by emotions. Mizusawa Matsuri may say she loves Yuzu but I don’t think she loves anyone, except maybe Mizusawa Matsuri. The show introduced her as someone who manipulates people for the hell of it. Whether she derives fun, I can’t say; maybe this is all she thinks she can do.

The show is not yet ready to portray her as anything other than a villain so far, brazenly invading Yuzu and Mei’s school and making a big fuss about going on an after-school date. Mei shoos her off, but Matsuri won’t give up easily. We’ll see if Matsuri’s story gets a little more nuance and dimension like Hime’s, because right now, if she had a pink mustache, she’d be twirling it.

Citrus – 06

My first thought about Mei’s Dad showing up is Please don’t be a creep. But once it’s clear he’s not, it’s also clear what else he’s not: Mei’s strict “sensei.” Mei’s ideal of her father is who he was, not who he is or who he’ll ever be again. He chose to leave the academy and won’t go back.

That decision left Mei alone on a path she thought they’d share forever. Her father’s absence has only made things worse, as by not opening his letters she could convince herself there was still hope he’d come back to that path.

Now that Yuzu knows the score from both sides, her goal of bringing the two together has gotten a lot more complicated. Mei is so distraught and fatalistic, she seeks an easy escape in fooling around with Yuzu. Yuzu is understandably insulted and pained if Mei thinks the only way Yuzu can “accept” her and “be the one that needs” her is to submit to commiseratory sex.

After an awkward morning where Mei slips out without breakfast, Yuzu’s Mama adds another piece to the puzzle: she calls her husband a “tsundere”, able to spread education and love to kids the world over, but finds it almost cripplingly difficult to do the same with his own natural daughter. And yet, he accepts that maybe he’s just not cut out for it, and that it might be too late, and asks Yuzu to be the support Mei needs in his stead.

While attempting to ascertain what Mei needs and how to support her, Yuzu gets some very welcome emotional and logistical support from Harumin, who strikes about the right balance between being almost too perfectly helpful and being a character in her own right.

When Yuzu gets word from Mama that Papa is leaving for abroad in less than two hours, Harumin takes Yuzu to school on her bike so she can find Mei, not wanting her dad to leave with things the way they are.

When they just miss each other in the chairman’s office, Yuzu hijacks the P.A. system to get a message to Mei: that she’s done a good job; that she shouldn’t blame herself anymore; that she’s pushed herself enough for someone else’s sake.

Yuzu snatches up Mei and they race to the station, which Mei thinks is another example of Yuzu acting without thinking. But Yuzu has thought about it a lot, and this is what she’s decided to do: cultivate a situation in which Mei is able to let go of “sensei”, embrace her father for who he is, choose her own path, and move forward.

They get to the station right on time to catch Mei’s dad. After they share some words, they have a cordial goodbye, and Mei actually calls him “father” for once. It’s certainly a bittersweet moment, but it also must be exciting and relieving for her; she really will inherit the academy, because it’s what she has decided to do.

That night, she opens and reads all of her father’s letters to her with Yuzu by her side. Yuzu is so relieved and happy that Mei has made so much progress that she can’t help but tear up a little. That, in turn, brings Mei’s face close enough to hers for a kiss, and they do kiss, but it’s not anything like any of the other kisses they’ve shared before. For one thing, neither forced it on the other.

With Mei’s daddy dilemma largely resolved, we immediately move on to this next stage in their relationship, just as Yuzu’s pink-haired, conniving, scheming, manipulative childhood friend remembers her and plans to “get back in touch”, which could well mean an attempt to ruin Yuzu’s life for her own amusement. Should be fun!