Goblin Slayer – 11 – A Home Under Siege…Again

Note: This was originally posted under the erroneous episode number 12; it is actually episode 11.

Goblin Slayer has never been one to use many words. As Cow Girl prepares breakfast, he has only one for her: “Run.” The goblins whose prints he discovdered at the boundary of the farm are too numerous in number for him to take on alone in an open field. He suspects they’re led by a shrewed Goblin Lord, and will likely have Hobs among its forces.

But Cow Girl isn’t running; not again. The farm is her home, and if it’s doomed to be destroyed, so is she. The Slayer can’t change her mind, so he tells her he’ll figure something out. That means going to the guild, helm-in-hand (figuratively), and asking for volunteers to help him slay goblins. At first, they don’t take it seriously. Then, the Lancer tells him they’re adventurers in a guild which means, post a quest and offer a reward.

The Slayer offers everything he has and everything he is, all but his life itself, which he promised Cow Girl’s father he wouldn’t give up lest his daughter cry again. Once the elite adventuers can tell how serious he is, they name the price of a drink or two down the road. The Guild Girl offers a gold piece for every goblin slain, and all of a sudden the rank-and-file adventurers are interested too.

Bit by bit, virtually the entire guild agrees to assist the Slayer, including the Priestess and his party who now all consider him a close friend. Those who either never interacted with him or found him annoying for his singlemindedness towards goblins, all agree the guild would be lonely without him.

The Goblin Lord’s army is no joke, but with so many skilled adventerers of various skill sets now committed to his side, Slayer can really open up the playbook and utilize a strategy that will exploit the strengths of his assets and the weaknesses of the enemy.

He knows, for instance, the goblin vanguard would arrive with “meat shields”—wooden boards with captured women tied to them—and leaves it to the Dwarf Shaman and Mage to stupor and put them to sleep so the hostages can be rescued and taken out of harm’s way.

From there, the close-range warriors storm the goblin small fry, aided by archers from long range and magical boundaries to repel enemy arrows. When the goblin riders advance, the adventurers are ready with sharpened stakes.

Once the first waves fail, the Lord takes the gloves off and sends in his heavy hitters, goblin champions. But while the Slayer’s party had a big problem with one, the most experienced and powerful of adventurers are actually glad slightly more worthy foes have arrived, having spent their most recent adventures fighting enemies of their skill or above.

That just leaves the increasingly panicky Goblin Lord himself, who apparently isn’t as big or tough as his Hob underlings. While everyone else fights off his army, Goblin Slayer stalks him alone, his right eye glowing red indicating Limit Break Mode. With the close quarters of the woods resembling his preferred battleground of a cave, he should do fine.

If it weren’t for everyone agreeing to fight with him, he wouldn’t have this opportunity. And so someone who had been a loner, curiosity, and eyesore to much of the rest of the guild has evolved into their general in a glorious battle against the evil cruelty of the goblins.

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Golden Kamuy – 21 – The Naked Truth

While visiting Asirpa’s relatives, the crew learns of a band of blind bandits who were once sulfur miners on Mount Iwo. Those who weren’t killed by the acid ended up sightless, and attack anyone they can in the dark. They’re led by a former Abashiri inmate, Toni Anji, who also has tattoos. They head to a local hot spring, but while all the guys are relaxing in the bath, the blind bandits snuff out all the light and attack.

As a result, Sugimoto, Tanigaki, Ogata, Kiroranke, and Shiraishi have to fight an enemy they can’t see with their dicks out. The enemy can “see” them just fine thanks to echolocation by tongue-clicking; a clever tactic that also creates an unsettling atmosphere.

As with the aphrodisiac sea otter incident, the beefcake is strong with this episode, with tasteful angles and shadows preventing everyone’s manhood from being exposed. Only Asirpa and Inkarmat remain clothed. Golden Kamuy has proven quite adept at creating compelling action set pieces, and taking away both the clothes and eyesight of the combatants is yet another example of that proficiency. It’s also pretty hilarious.

While she’s still weary of Kiroranke, Inkarmat still joins him and Tanigaki on a boat to try to escape the bandits, but Toni and his cohorts toss stones to gauge distance before he opens fire, shooting Tanigaki and capsizing the boat. Inkarmat can’t swim, and starts to sink, and even has a vision of a circle of bears coming to claim her soul.

But Tanigaki, who was only shot through the butt, dives into the lake and rescues her, and she rewards him with a kiss. She thought for sure she was a goner, but he showed her that the fate her fortune-telling portends can be changed.

As dawn starts to peek out of the horizon, Sugimoto and Ogata (the only one of them with a gun) infiltrate the bandits’ hideout, but soon find the windows are all nailed shut, and another ambush ensues in the pitch black. Toni goes after Sugimoto, and the two grapple and come to a standoff.

That’s when Hijikata suddenly appears to greet his old fellow inmate, and Ushiyama tears through the walls to let the sun in. The threat is over, with Sugimoto & Co. leaving Toni Anji to Hijikata & Co., provided he can get a copy of the tattoos he bears.

As the now fully-reunited supergroup heads into town to take their pictures taken, of all things, Tsurumi “punishes” his Abashiri mole, Private Usami, by drawing stick figures on his symmetrical face moles (a mole with moles, heh heh). Usami, like so many young men, is so smitten with the Lieutenant that it’s hardly punishment at all.

As for Sugimoto, he is compared to a young Hijikata by the old man’s photographer friend: “like a demon, but also kind.” But while locked in battle in the darkness, Toni Anji said sensed something else those with sight couldn’t: that Sugimoto could never return to who he was. I guess we’ll find out.

Steins;Gate 0 – 18 – What is this New Devilry

What happens this week? God, what doesn’t happen this week?! (Oh wait; sorry, “there is no God…”) But first, a couple of misconceptions I’d gathered at the end of the last outing. Mayuri is not dead; a bullet only grazed her head.

Also, Kagari/K2605 didn’t shoot her; it really was a stray from the soldiers. Far from being her attempted murderer, Kagari completely loses it on the troops in her mother’s name, lopping off their heads and shooting them with their own rifles.

When Mayuri gets a (pained) look at her future adoptive daughter, K2605 snaps out of it and becomes regular Kagari again. But nobody’s out of danger yet. Maho and Daru are still being held captive by soldiers, and the mastermind finally reveals himself, first to Rintarou, then to everyone else on that rooftop.

It’s Professor Leskinen. He, or rather numerous “hes” throughout history, are behind everything: the “voice of God” in Kagari’s head to manipulating events so Kurisu would die but her memories of the time machine would be preserved through Amadeus.

Leskinen/s have been preparing for this very day, the perfect time when competing global powers (Stratfor and DURPA) converge on the Time Machine, allowing him to swoop in and snatch it for himself.

I’m pretty sure I never suspected Leskinen was the Big Bad; only when they showed part of the face of the guy who brainwashed Kagari did I comment that he didn’t look like Leskinen. Now Judy Reyes I suspected (who drinks red wine on a plane? A little turbulence and you’re wearing it), but not the mostly harmless-seeming bad Japanese-speaking professor.

Of course, Lesky relied on the “soft-heartedness” of everyone from Maho to Rintarou to facilitate his plan, and was all too willing to appear harmless until it was too late to stop him. His reveal is a double-edged sword: there’s more clarity now to who Rintarou & Co. are up against, but “villain spends inordinate amount of time explaining his evil scheme” cliche really has been done to death.

It’s a bit disappointing to see Lesky reduced to a chortling mad scientist, but at least there’s a kind of dark symmetry with Rintarou’s long-dormant Hououin Kyouma. Oh, and thanks to wasting so much time explaining his plan, he ends up never getting to even implement it. Instead, Kagari uses her remaining strength to grab him.

He puts a couple more bullets into her but she doesn’t let go, giving Suzu time to take care of the rest. Only her dad can stop her from beating Leskinen to death. Then things get really crazy when a Black Hawk helicopter opens fire on the roof before another team of soldiers drops in.

Then an Apache helicopter shoots the Black Hawk, causing enough chaos for Mayuri to grab Suzuha and do what they originally set out to do: use the time machine. After bidding Rintarou farewell, the machine is activated and begins to glow green, but one of the helicopters fires a missile at it. There’s an explosion, and the among the resulting debris is a part of the machine.

Did Mayuri and Suzuha fail to get out in time? We don’t know for sure (just like I wasn’t sure Mayuri was killed or Kagari didn’t kill her last week). If they made it, perhaps we’ll pick up on their experience, and Mayuri will be able to undertake her first big mission as Lab Member #002.

Furthering the confusion is a lengthy text Rintarou gets from Mayuri. Is it just a text she sent in the present that simply took a while to get to him, or is it a D-mail? The timing suggests the latter.

If they didn’t make it, there’s still the Phone Microwave and Daru and Maho’s know-how (not to mention a captive Leskinen), and they’ll be making more green bananas. In either case, Rintarou & Co. are down, but far from out.

Attack on Titan – 41 – Nobody Knows a Damn Thing

This week begins with Marlo and Hitch, a pair of military police on patrol in the woods, just shooting the shit with a little mild flirting mixed in. They’re not evil or anything, just ordinary people…just two more bricks in the wall. They find Armin by a stream, and when they try to arrest him, they’re ambushed by Levi and Mikasa.

They don’t expect any valuable intel from these two grunts…they’re merely one step in a whole sequence of steps that might lead them to Eren and Tori’s whereabouts. Meanwhile, Hange rescues the Reeves scion, Flegel, and challenges him to do more than spend the rest of his days scampering around like a rat.

Levi first chooses Sasha to tie up and guard the prisoners, but Jean volunteers to do it, and takes Marlo and Hitch to a secluded spot where he threatens to kill them. He then stumbles—on purpose?—and gives the captives an opportunity to kill him.

When they don’t—both lost people in Schoess District, but Marlo seems sincere about wanting to side with the Scouts—it would seem they both passed Jean’s “test.” Two more soldiers for the revolution, perhaps.

Flegel is cornered by military police once again, but all by design. As gratitude for letting them find him, they agree to tell Flegel why his father was killed: he betrayed the police, who threatened him with death if he didn’t agree to kidnap the scouts.

It’s a very inflammatory monologue—perhaps too conveniently so, considering Flegel is not the only one listening. The supposedly “deserted” area where he let himself get cornered happened to be the perfect spot for Hange and her men to turn the tables.

Even better, dozens of the public overheard the police’s schemes, including two journalists. After seeing Flegel face up to his enemies even at the risk of his life, will they or other citizens feel motivated to question the “truth” the military police dispenses? We shall see; that’s certainly what the Scouts want and need: public support to sway back in their favor.

After ambushing a checkpoint, Levi tries to beat intel out of its commander, but when he finally pretty much breaks him, the guy has little of value to say because he wasn’t trusted with the location of Eren and Tori. Kenny—whose last name is Ackerman, we learn—is too cautious for that.

Finally, in the royal capital, a beaten, tortured, starved, one-legged Erwin Smith still manages to maintain both his sanity and dignity, casually asking one of his tormentors about his family. Erwin is brought before the king for sentencing.

Erwin is to be the first of the Scouts to be officially tried, found guilty, and executed, and the Military Police won’t stop until they’re all gone…all to maintain the kingdom’s secrets.

Steins;Gate 0 – 17 – Fiasco

I could say “if only Suzu had left in more of a hurry”, but “if onlys” are at the very core of Steins;Gate. The future is the product of countless “if onlys” that were combined just so. Besides, there’s an element of inevitability, such that Suzu’s departure was meant to be delayed by Mayuri, and Mayuri was meant to know everything everyone else knows.

Suzu, Daru, and Maho tell her what they know, and it confirms what she suspected: Rintarou is in this state because he lost Kurisu, whom he loved. Mayuri exclaims that she loves Okarin every bit as much as Kurisu did if not more, but loved Hououin Kyouma even more than that, even though that persona has vanished, along with any joy in Rintarou’s life.

Because she loves him so much, Mayuri cannot stand by and allow him to remain so sad. So she decides not to stop Suzuha, but to join her on her trip back to August 21 of last year, in hopes they can both find the Steins Gate World Line. Rintarou races to the rooftop to plead with Mayuri not to go, but she’s determined to, as she poetically puts it, “clear away the clouds that loom over his sky”.

By having to deal with both Mayuri and Rintarou (the latter of whom she shoots, grazing his leg). Suzuha wastes a lot of time she should be using to get out of 2011 while she still can. She even leaves Mayuri alone on the rooftop as she takes Rintarou aside to patch him up.

The cell network blackout should have been a sign—a very ominous sign—that her window for escaping to the past was becoming smaller with every passing second. Earlier in the lab, Daru, Rintarou and Maho find messages from AmaKurisu on @channel, and Maho learns that the system was hacked and Kurisu’s memory data stolen.

All of the actions and inactions, observations and failures to observe, culminate in a D-Mail being sent to Suzuha from 2025; the first of this 0 arc. It’s from the future Daru, but from a slightly different world line than the one she left. The lines diverged when Suzuha and Mayuri decided to use the time machine. But they never get to actually use it.

Instead, Mayuri is taken hostage (making her announcement back in the lab heart-breakingly prescient) and the entire rooftop is swarming with soldiers; I’m guessing the Americans. They surround Suzuha and force her to surrender, but she has one more ace up her sleeve in the form of a knife hidden in the time machine.

Suzuha goes on a mini-rampage, but there are too many soldiers to take out, and in the mean time Mayuri is badly exposed. Just steps away from the safety of the stairs, she’s shot in the head and falls lifelessly to the ground. At first I thought it was just a stray bullet—there were so many—but the headshot is the work of Mayuri’s own future daughter Kagari, AKA K2605.

Never mind “if onlys”—I can’t see how this could have possibly gone worse.

Sword Art Online Alternative: Gun Gale Online – 08 – When in Doubt, Add Grenades

In terms of LLENN accomplishing her goal of quickly killing Pitohui, SJ2 is off to a rough start, as Team LF is about as far away from Team PM4 as is geographically possible on the game map. Fukaziroh also commits a rookie (or J.R. Smith-esque) mistake by walking right into a booby trap that takes out her legs.

In the two minutes that it takes for limbs to regenerate, it’s all up to LLENN to eliminate the six-man team attacking them…and she does so with girm efficiency and a variety of moves, from run-and-gunning to a crotch-stab. Fuka kills the sixth man with a short-range grenade, and soon has her feet back.

As for the other favorites to win, MM are holed up in the snowy mountain forests, waiting to see how things unfold, while SHINC is going after the closest enemy teams with no mercy. Also camping is team PM4, and though Pitohui is extremely impatient and bored, even to the point of questioning M’s courage, M has a plan, and since he’s the leader, what he says goes.

As they slowly make their way closer to PM4, LLENN and Fuka find another team at a train station, and Fuka decides to make up for her previous blunder by taking out their opponents without LLENN having to fire a single shot. All she has to do is serve as a spotter as Fuka rains grenades down from a place of safety, and it works like a charm…at least against an anonymously subpar team.

The next scan reveals that seven teams have formed a massive 42-person alliance and is nearing PM4’s position. LLENN is worried, and runs as fast as she can, but even at top speed she won’t make it, and soon trips over herself.

Fuka tells her all they can do is trust in Pito and M’s ability to survive, and the pair head towards the friggin’ gigantic domed stadium. For Pito’s part, she’s not running from this allied group. On the contrary, she intends to massacre each and every one of the 42. After all, she’s got a lot of pent up energy from all that waiting around.

Steins;Gate 0 – 07 – Mr. Braun (and Wikipedia) to the Rescue

The standoff with what is apparently the “Rounders” of SERN mercifully ends without any tragic deaths, thanks to the sudden arrival of Tennouji, who makes quick work of the masked bandits, while Suzu frees their quarry Kagari from their clutches.

Their leader in black has a female figure, but Okabe almost immediately doubts it was Kiryuu Moeka again because the Akiba boss from the other world line was Braun; it would  make no sense for him to hinder the Rounders here. Something else is clearly up.

The first priority is ensuring Kagari’s safety going forward now that they know she’s particularly susceptible to capture. She continues to stay at Ruka’s place, which Daru fortifies with motion sensors while Suzuha keeps a sleepless watch.

Ruka can tell something’s up, and wants Suzuha to explain why she uses the family-based honorifics she uses…but Suzuha isn’t talking. She (rightly) believes Okabe wants to keep Ruka from learning anything about other worlds, so that he can stay in the one he’s in.

The next day Okabe visits Tennouji at the shop to explain the disturbance he had to break up (not the kind of landlord duties he likes undertaking, even if he’s more than capable). Okabe first confirms that Tennouji is indeed Ferdinand Braun, affiliated with the Rounders.

Braun concedes that Okabe is disturbingly accurate about things he has no business knowing, and in the absence of more credible explanations is willing to at least hear him out about time travel and world lines. He agrees to keep Kagari under his protection, hiring her and Suzuha as part-timers, but insists Okabe get to work discovering the identity and goals of Kagari’s would-be captors.

One clue is the alphanumeric code uttered by two of the Rounders: K6205, whom Mayushii’s friend Kaede is able to identify as possibly a Köchel number; those used to catalog the works of Mozart. Specifically, K. 620, his opera The Magic Flute, which is packed with Masonic elements.

Scene 5 of Act 2 involves a man being ordered to marry an elderly woman or he’ll be imprisoned forever. When he does, she’s transformed into a young and beautiful young woman, only for priests to hold him back, warning that he’s not yet worthy of her.

I learned all of this on Wikipedia, as Daru and the others’ primary source of research (always a good place to start, anyways). But one can’t think of the Mozart connection without also thinking about his middle name: Amadeus; ‘loved by God’.

Amadeus is still offline and when Okabe calls Hiyajou, she expresses her fear the server has been taken over. But moments after Hiyajou hangs up Okabe gets a call from Amadeus. It’s highly distorted and garbled, but Amakurisu pleads for help clearly enough.

That’s when Okabe enters Reading Steiner, the Divergence Meter’s Nixie Tube numbers flutter furiously. He ends up alone in the lab, the TV no longer shot through, and the Amadeus app gone from his phone’s home screen. It’s a World Line Change, people, and what do you know, Kurisu is alive in this one.

Just like the first Steins;Gate series, S;G 0 started off slow, but there was always the possibility, even probability that one big event after another was bound to go down soon. Now we’re there, with Okabe, in a totally different world than the one in which started, with no knowledge of how he got there, whether he’s been there before, or if he’ll ever get back.

Not to mention the fact that without even trying he’s been reunited with the only woman he’s ever loved. Depending on how things go, he may not even want to leave…but where Steins;Gate is concerned, getting something you want almost always means losing something you need.

Steins;Gate 0 – 06 – New Year, Same Old Problems

“Kana” is definitely Shiina Kagari—even if the Oopa were a copy, there are certain things (the sound of her name, words from her future adoptvie mother) that give her an odd sense of nostalgia. And Suzu would recognize the girl who pulled a gun on her a mile away.

Okabe contacts Kiryuu to tell her Kagari has been found, but to request she continue investigating the group that was after her. After Kiryuu hangs up, we get our first sense that something is going to come to a head this week.

Little did I know when watching her teasing Maho that Judy Reyes of all people could also be involved.

It’s New Years, so the whole gang goes to the shrine, both to pray and give offerings and see Mayushii, Rukako, and Feyris in shrine maiden garb.

Everyone has lots of fun, but Judy shows up with Leskinen to say a quick ‘Hi’, while turning to leave she spots Kagari and gives her one hell of a sidelong glance.

There are more foreboding doings as Tennouji acts particularly shifty and a man in black lurks behind a wall, all while Mayushii & Co. bring the party to the lab and continue enjoying themselves.

Maho is among those having a good time, but gets a sudden video call from Amadeus, and answers the phone without leaving the room. Before long she’s surrounded by everyone curious about who her caller is, and Maho has no choice but to reveal the AI with Kurisu’s memories to them.

She apologizes to Okabe as the others talk with Amakurisu, but Okabe isn’t mad; he knows he has to start thinking of Kurisu, Amadeus, and Kagari as three distinct individual entities. He also needs to keep protecting the world Kurisu sacrificed herself to protect, no matter how much it might hurt or how easy it is to look back.

Unfortunately, Okabe is caught quite off guard when an armed gang once again infiltrates the lab and points their guns at Mayushii, Kagari, and the other guests. Suzuha is also caught off-guard, so it’s not like Okabe was alone in being lulled into a false sense of security. They weren’t direct witnesses to all of the strange things going on on the periphery of this episode like we did, after all.

When Kiryuu’s SERN assault team raided the lab back in the first season’s twelfth episode, it marked the official end of “fun and games.” That moment arrives six episodes earlier in S;G 0, and it also has the burden of trying to top that devastating, show-defining moment. Suffice it to say the ending of this episode wasn’t nearly as shocking, for the simple reason that we’ve seen it before.

History would seem to be repeating itself, and his loved ones apparently aren’t safe even here, in this Kurisu-less World Line. Then again, Mayushii wasn’t shot…yet. Perhaps, like Kagari and Kurisu, events only resemble what happened before, but may in reality be something completely different. But whatever that ends up being, it probably won’t be pleasant.

Just Because! – 09

Whew, there’s a lot to unpack this week. A lot happened!…or at least a lot seemed to happen. Morikawa’s new ‘do causes an unexpected sensation from just about everyone in her class, except for the one guy whose reaction mattered most to her—Souma, because he’s an idiot.

After her not-confession (which Izumi mutters to himself had the exact same effect as a not-not-confession), Komiya is awkward with him, and all the times they naturally bump into each other always end with her retreating wordlessly.

Souma and Natsume encounter one another at the shoe lockers justs as Morikawa starts to play her trumpet, which sounds like it’s beckoning Souma, particularly when Natsume tells him he should go to her. Souma doesn’t want to be a bother…but he is.

No matter, Natsume goes to Morikawa instead; she wants to know how she decided on her future. Morikawa answers earnestly as always, citing her devotion to her family and paying them back for their kindness, but also wanting to taste life on her own for a bit, hence a woman’s university.

Morikawa wonders if it’s just a matter of her not wanting to be an adult, but Natsume thinks Morikawa really has “her act together”, especially compared to her.

After some unintentional synchronization after school (after which she exclaims “this day sucks!” with a smile), the third time turns out to be the charm for Komiya, as she runs into Izumi again while he’s on a run. She runs into the konbini and buys him a cold tea; he goes in and buys her a hot one in return.

There’s a Valentine’s Day sign in sight, and Izumi tells Komiya it’s almost time for his least favorite time of the year. Komiya coyly replies that even if Natsume never got him chocolate, he should expect some this year. Did I mention how fun these two are to watch?

Before leaving hastily yet again, Komiya expresses hope they can “get along like this from here on out!”; after she leaves Izumi mutters that that’s impossible. I think Komiya kinda knows that; Natsume still probably enjoys a lead in Izumi’s heart, regardless of how few nice interactions they’ve had.

The next day, Morikawa’s brothers spot Souma on the baseball field and run out to meet him. Souma finally has the opportunity to compliment Morikawa, and while she seems grateful, there seems to be something on her mind.

That gets back to the continuation of her talk with Natsume, after she asked how Natsume if she had feelings for Souma. Natsume responds that she liked him, past-tense, in a one-sided middle school crush, but locked the feelings away, but they eventually dispersed naturally.

Natsume was satisfied with “nothing coming of it” and “not trying to let anything come of it.” She also says there’s someone else she likes anyway, and when on her way home, she can’t resist buying chocolates for that person…and has made the decision to change her university to Izumi’s recommended school.

That means, of course, Izumi’s now studying for enrollment to the wrong school! It’s an object lesson in why you should really be more open about their plans, especially with someone you has feelings for. It would have obviously been a nice surprise if Natsume had stayed put, but that’s no longer the case.

I definitely dig Natsume’s bold move in escaping her sister’s orbit, even if neither she nor Izumi are making it easy for each other to come together. Still, while I’ve instantly come to love the idea of Izumi and Komiya, that “impossible” from him certainly leads me to assume Natsume is the one he’ll choose, even if they attend different universities.

I’m okay with that; I like both girls but there has to be a winner and a loser. All I’m sure of is that the next two-three weeks are going to be a roller coaster.

Kujira no Kora wa Sajou ni Utau – 03

The docile, frightened, and mostly defenseless denizens of Falaina are absolutely no match for the surprise attack by the efficient, emotionless raiding parties of Skylos, who use their thymia to kill with rifles, spears, swords and maces. Chakuro tries to run away carrying Sami, but he trips, and the way her body falls indicates that she’s already dead.

Ouni manages to get released from his cell, and proves more than capable of killing a good number of the enemy…but one man simply won’t be enough. Back in the fields, soldiers advance on Chakuro, but in his combined grief and rage he manages to hold them off with his Thymia until Lykos arrives.

Lykos, or rather Lykos “#32” as she’s called by an oddly giddy and sadistic pink-haired associate who holds a high rank among the enemy, was originally sent to exterminate Falaina. It would appear she failed, and regained emotions.

Now her brother, Commander Orka, is content to leave her on Falaina as a human experiment, to see how long she lasts among the “sinners.” The enemy withdraws, but after torturing two of their soldiers, Ouni learns they’ll be back in just a week’s time. Lykos, it would seem, has picked Chakuro and Falaina over her brother and home country.

It doesn’t look like pacifism and negotiation are in the cards, nor does there seem to be a “misunderstanding.” The people of Falaina are in a war with their very existence in the balance, period. While it isn’t great to see Ouni shed so much blood on his own, I see few alternatives.

As for Chakuro, after a gorgeous but immensely sad funeral service for the dozens lost, including Sami, he simply wishes he could die right then and there. He doesn’t want to be in this world anymore.

Who can blame him? I’m not even sure I want to be here. While the heroic arc obviously requires some initial hardship to be overcome, it was not fun watching men, women, and children callously mowed down. There also seemed to be a lot of the enemy soldiers simply…standing around for long pauses while their victims try to process what’s happening.

Other than Ouni, Lykos, and maaaybe Chakuro (if he can learn to control his power) this entire community looks utterly unequipped for the conflict ahead. Hopefully a few steadfast defenders will be able to curb further slaughter.

Kekkai Sensen & Beyond – 03

Just after daydreaming about that horrible day Michella went blind, an out-of-it Leo bumps into a big bully who takes his wallet containing Michella’s allowance. Chain witnesses Leo in a bind, but apparently has other matters to attend to.

Steven and his maid Veded prepare a super-classy dinner soiree, while Zapp is recruited by Tracy to find her oriental shorthair cat Mizaria…or she’ll cut his dick off with magic.

So yeah…lot’s going on this week! But hey, it’s not Hellsalem’s Lot if every day that ends in “-day” if a lot’s not going on. Did I mention Count Gigagigafutmassif is on the move…and that he’s taller than any skyscraper in the city?

What has always enhanced the already lush texture of KS&B’s great variety of stories is how they intertwine in interesting ways, much like Durarara!!. The fortunes of the various Libra POV characters this week also vary wildly as the episode progresses.

Zapp immediately runs into problems trying to find Tracy’s cat, and while Leo arms himself with a stun baton to get his wallet back, the bully just slugs him and uses his own baton on him. Of course, Leo can defeat him at any time with his eyes, he just doesn’t feel right using them for self-serving purposes…even when failure means Michella going without.

As for Steve, his snobby dinner party goes positively swimmingly…until he goes into the kitchen alone, turns around, and every one of his guests is pointing a biological gun at him. Fortunately, Steve is not one to get so easily ambushed, and took steps to ensure he could use his ice magic to get the upper hand anytime he wanted.

Steve also doesn’t bother handing his guests over to Libra, instead relying on his own special squad to “take care” of them in ways of which Libra’s leader wouldn’t necessarily approve. Bottom line: You come at Starphase, you best come correct.

These amateurs did not. Steve also rethinks whether he’s been enjoying ordinary life too much, considering his duties and the nasty enemies those duties can sometimes create.

Chain clearly saw Leo getting tossed by the bully, but takes a backdoor approach to getting Leo’s wallet back: she turns on her charm (wonderful stuff from Kobayashi Yuu here), promises a good time if the brute can beat her in shots, then drinks him under the table with ease, grabbing not just Leo’s wallet, but the bully’s toady.

It was nice to see a baddie put in his place with something other than brute force, even though Chain could have obviously dropped the guy anytime she wanted. This way was more fun for her!

Alas, Chain did Leo’s work for him, which means he never managed to get one over on his bully. It’s just as well; considering the handicap he demands of himself (no use of the eyes), he’s just not a fighter, nor should he be.

Since his toady was robbed by Chain, the two have to pay their bar bills with…their bodies, leaving them as nothing but heads hopping about in glass bulbs, to be attacked by…Mizaria!…who is then picked up by…Veded!, who finds her way back to Steve just as a united Leo and Zapp pass by.

Speaking of fortunes, we never see Zapp actually retrieve the cat and return it to Tracy, leaving the status of his manhood in tongue-in-cheek doubt. The closing shot—of Chain paying for her big night with a long prayer to the porcelain god—was pitch perfect way to close this fun, diverse outing.

Shoukoku no Altair – 01 (First Impressions)

Take away the exotic setting and lush costumes, and Shoukoku no Altair is the very common story of an overachieving young man determined to move forward, be useful, and protect his country, after enduring tragedy earlier in life in which he wasn’t able to save his family.

Fortunately, Altair does have an exotic setting, lush costumes, and a very decent soundtrack to boot. And so we have ourselves a show that isn’t all that original in storytelling but is able to just sail by on competent, often stylish execution.

Newly-appointed Pasha Tughril Mahmut is the youngest Pasha ever, but never comes off as arrogant or petulant, even when a comrade accuses him of having a “tantrum.” Rather, I liken him to Tintin: young, courageous, resourceful, cunning…and yes, a bit dull. He has a strong sense of justice and is always ready to shut naysayers down…but has no idea what to do with women.

One of his mentors, Pasha Halil, sees a great future for Mahmut, so when the Balt-Rheim Empire accuses their homeland Turkyie of assassinating their prime minister, Halil chooses to be the sacrifice they demand.

War claimed many lives twelve years ago, as we see in a heart-wrenching, well-directed flashback in which a young Mahmut struggles in vain to save a woman I presume is his mother. From that point on, he swore always to do whatever he could, never standing still.

So Mahmut does what Tintin would do: investigate the incident and find the real truth, which is that the arrows used to kill the minister were of Balt-Rhein design. He joins up with with Halil, who believes the Empire as a whole does not want war, just an isolated element.

Thanks in part to a clever use of mutton stew and the local eagles, the pashas weather an attempted ambush, capture the conspirator’s men, and bring them and the false arrows before the Emperor himself.

War is staved off—for now, but the minister who conspired to start it was not tried or even named for his role, meaning this is only the beginning of Pasha Mahmut’s duty. With only THE REFLECTION left to air on my Summer list and my interest in Apocrypha fading fast, Altair is just interesting enough for another look or two.

Shuumatsu no Izetta – 07

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After a dull and appallingly animated opening scene where a bunch of old white guys from all over Europe (plus “Atlanta” AKA alternate-America) contemplate what to do about a new German aircraft carrier, their host Lord Redford introduces them to Fine and Izetta, with all the requisite magical theatricality.

The two don’t just come hat-in-hand, asking for troops, but with something they can do for them: Izetta will destroy the carrier, giving them one less thing to worry about (and commit precious resources to).

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In what can probably be better described than as a “quasi-yuri” scene, after Fine teases and tickles Izetta they lie in bed together in their matching lilac negligees, gazing into each other’s eyes.

Fine repeats her guilt about asking so much about Izetta, but reiterates the importance of being useful to their allies; Izetta repeats her total commitment to Fine in all things. We get it, show: they’re very close. The two girls were, at least, far better drawn than all the stodgy men at the beginning.

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Also well-animated (and staged): Izetta’s operation. With two Lancaster bombers as her escort, she takes command of four 760-kg torpedoes and heads to the fjord base where the carrier lies. We get some simply stunning views of her streaking through the air with her four ballistic buddies.

Alas, to her horror, the carrier isn’t there when she arrives: it’s started out to sea, and an ambush awaits her, led by the grizzled ace Basler in a shiny new inverse gullwing plane. Between him, the other fighters, and a cloud of flak from other surface assets, Izetta’s complement of four torps quickly dwindles to two.

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Though Groman assured her she’d need all four to sink the carrier, she uses the last two in a clever way – sending one straight down, missle-style into the weak elevator area, and the other into the fuel supply. It’s mission accomplished for Izetta, but little does she know both Berkman and Ricelt accomplished their mission too.

The carrier was nothing more than bait, set to lure Izetta into an area with highly variable ley lines. Berkman observed sudden losses in Izetta’s magic as she flew through the invisible variations (she’s apparently unable to sense them).

Now the enemy knows (or is pretty darn sure) of her weakness. With that in mind, it looks like Germania came out on top on this one, since the carrier was essentially doomed anyway.

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