Bofuri – 07 – Kinda Immortal

As they roll—literally, in the case of her poison ball—with Maple, it’s not long before Yui and May are up to Level 20, have double strength, and are able to dual-wield normally two-handed warhammers. They go at the Hydra boss over and over until they can defeat it in under two minutes and thirty seconds…not bad for three girls with no agility!

The members of Maple Tree branch out (heh heh) on their own little mini-quests once Iz gives the sisters new crystal hammers. They monster hunt with Sally as she teaches them low-speed agility, Kuromu finds a hidden undead dungeon with Syrup and gains awesome new armor, Kanade upgrades her Akashic Records, and Kasumi…shears sheep for wool, until Maple demonstrates a new skill that lets her grow a huge ball of wool around her, and even add poison to it. Talk about hogging—er, sheeping?—all the glory…

While everyone else is off leveling up, Maple ends up falling down a rabbit hole of sidequests involving an NPC mother and ill child. These quests would be difficult if she wasn’t a massively OP’d tank with a giant flying turtle, but she completes them all in the space of a few hours.

Due to the unnatural speed with which she clears the chain of quests, the NPC mom’s dialogue is unnecessarily dramatic. Instead of being happy to be thanked, Maple feels like she owes the mom an apology!

The final reward of the sidequest chain is “Loving Sacrifice.” Maple commissions an angelic new white suit of armor and gathers her guild-mates in the overworld to demonstrate. After shedding a slice of her HP (she has over 1,000, so plenty to spare), she dons wings and a halo and creates a barrier around the entire party of eight that no enemy can penetrate as long as she’s alive.

Rather than jump for joy at this development, her guild-mates are…a little nervous. After all, isn’t this just a bit much? Maple became the target of the gamemasters before when she spammed Devour; no doubt they’ll step in to de-power her again in an effort to restore game balance.

At the same time, a much larger guild has set its sights on Maple Tree as a potential rival, and will be watching them very carefully in the third event preceding the guild competition. So while Maple was on easy street throughout this episode, that may not be the case next week.

Bofuri – 06 – The Maple Movement Grows

Bofuri has achieved something amazing by making me care about yet another VRMMO anime. It’s done so largely by sticking to the basics: likable leads, respectable production values, a well-paced story that balances slice of life with action, and an emphasis on having fun in the moment over “winning” at all costs. No matter what’s going on, it’s never not enjoyable.

I also tend to prefer VRMMO anime that don’t forget about the real world, so it’s a great time to check in on Kaede and Risa IRL after a virtual week in NWO. Turns out in-game habits can leak out, resulting in (hilarious) reactions from Kaede that might lead some to believe she’s suffering from Chuunibyou. Kaede wisely decides a three-day break away from NWO is indicated.

Upon her return, developments move rather quickly, as Sally informs her of special “Bright Bugs” that enable those who catch them to claim a guild house. It only makes sense that a game in which you can actually taste food and enjoy scenery for its own sake that you’d be able to buy property.

Bofuri speeds up the house-hunting process with one of its signature montages, which I honestly don’t really mind because, well, they move things along. The two happen upon the perfect guild hall: a Berenstain Bears-style tree house in the forest. The only issue? It’s way too big for a guild of only two.

To justify such a large hall, and, incidentally, compete in guild competitions, Maple and Sally must recruit, and recruit they do, starting with Kasumi and Kanade. They’re also lucky enough to nab Kuromu and Iz before anyone else does, and the two are enthusiastic about joining.

The newly formed guild “Maple Tree” splits into two groups and immediately pays dividends, with Kuromu and Kasumi marveling at Sally’s combat prowess while Kanade’s slot machine-like daily skill acquisition aids a mining quest with Iz as Maple provides defense.

After these six, however, guild master Maple draws a blank on who to recruit next, and they’ll need a lot more numbers to compete with the other rapidly growing guilds. Maple laments the extra responsibility and clerical duties, but hopefully “the more the merrier” adage holds true and the extra work pays off.

Maple and Sally descend back to the first level (which they note is now “nostalgic”) and meet the sister duo of Yui and May, who like Maple have maxed out but one attribute (in their case, attack). That brings their guild to an even eight, but they’ll likely need more to fill those empty spots at the guild table…once said guild table is repaired after Yui and May accidentally destroy it with their awesome strength!

One thing to watch out for is the potential dilution or loss of the wonderful dynamic between Maple and Sally, as already evidenced by their splitting up this week. The other guild members don’t yet possess much in the way of character or personality beyond general affability. They’re just kinda…there. Hopefully they’ll be more fleshed out without short-changing the vital Maple/Sally friendship.

Bofuri – 05 – Flying Fortress Acquired

Maple and Sally’s new PvP opponent decides discretion is the better part of valor in a two-on-one situation and withdraws her challenge. Sally isn’t hearing of it, and the two engage in a super-speed chase across the desert. Maple eventually catches up with them, but all three are caught in a quicksand whirlpool that deposits them in an underground dungeon.

The three are all bound together by a cursed chain, meaning if one of them dies, all of them die. The girls call a truce, work together, combining their skills to reach an otherwise out-of-reach area, and clear the dungeon, lifting the curse.

Their new friend is Kasumi (voiced by Hayami Saori), and all three teleport out of the dungeon with a medal apiece. That said, Kasumi doesn’t join their party, so Maple and Sally have to hustle to gain the nine silver medals they need to reach the twenty necessary to attain a new skill.

The next couple days are filled with mini-quests and battles. In some of them, Maple’s stats and abilities are key; in others, Sally’s, demonstrating how effective and formidable a pair they are. They defeat an underwater boss and solve a puzzle at some ruins—the location of which are revealed by the neutral Kanade, voiced by the always-welcome Arai Satomi.

With two medals to go and only one day left to get them, the duo concedes that despite it being a last resort, they’re going to have to attack some fellow players. Sally volunteers to carry the burden, no doubt eager to test her swashbuckling skills…and she does, making mincemeat of any and all players she comes across during her moonlit massacre.

That’s not to say Maple simply kicks back. I mean, she does, but her awesome defense allows Sally to fight freer knowing they’re safe with her friend an her awesome defense. Maple passes the time by helping both their familiars level up by defeating minor enemies in a cave.

Sally kills a lot of people, but still only ends up with the two medals she needs. Still, it’s enough to achieve Maple’s goal, and she immediately puts her skill prize to work. She activates Syrup’s Megamorph ability to make him enormous, then uses Telekinesis to make him into a flying vehicle form which she can rain down death and destruction at an even greater scale, much to the nervous exhalations of her two friends!

It’s another lighthearted, fun-filled, entertaining outing of Bofuri, without doubt one of the top comfort food anime of the season. We’ll see how far the cartoonish NWO admins go to hinder Maple’s meteoric rise. Meanwhile, the chat room continues to be astounded by her exploits.

Bofuri – 04 – Bird (Ice)Box

Maple and Sally’s foray into the sprawling second level is uneventful until the former falls through a hidden trap into a large cavern containing a club-wielding jester boss. The girls work together to defeat it relatively easily. Maple exhibits her new skill “Cover Move”, which enables her to finally keep up with Sally by mimicking her movements in exchange for double damage. Since zero doubled is still zero, it’s another NWO hack for Maple.

After one day they only have two medals, but when they encounter Kuromu and his party on the snowy but notably not cold mountain (a nod to RPG characters rarely bundling up in cold locations), he reports they’ve got zilch. Feeling indebted to him for his earlier assistance, Maple lets his party go through a one-time use teleport gate, only for the gate to almost immediately reappear, suggesting the boss made quick work of the Kuromu crew.

Maple and Sally use the gate, which takes them to the lair of Silverwing, their toughest boss challenge yet, featuring multiple attack vectors. For once, the usually OP Maple is pushed back by attacks, her HP is depleted, and even the outer layers of her armor is destroyed. Thankfully, ten Devours are enough in concert with Sally’s quick harassing attacks and Mirage skill, which enables Maple to slip in under the big icy bird and deliver a Hydra coup-de-grace.

For their trouble, the duo gains give medals for a total of seven, as well as two mysterious monster eggs. They head to warmer climes and warm them until they hatch, revealing a turtle familiar Maple names Syrup and a white fox familiar Sally names Oboro. Like their masters, Syrup and Oboro feature high defense and agility, respectively, and level up and gain skills as they’re used. They both make adorable additions to the party.

The familiars can also be stashed away when not needed, or in the case of Maple and Sally trudging through a desert inhospitable for either animal. Upon reaching an oasis, the two meet their first PvP opponent: a raven-haired maiden in pink samurai garb, brandishing a katana. She placed sixth in the previous event, and looks to rise in the player rankings and is perhaps thinking of adding Maple and Sally’s seven medals to her own collection.

Bofuri – 03 – No More Maples!

As expected, the admins at NWO reign in Maple’s invincibility somewhat, as she’s now only able to use her Devour skill ten times a day and can now take a degree of damage. Maple isn’t happy, but Sally reminds her of all the damage based effects now available to her.

Before heading to the dungeon that leads to the second level, the pair do some sightseeing. They spot a pair of newbie sisters just starting out, visit a cafe where they meet others who ranked high in the first event, and get a lead on a sidequest in the North Forest.

We learn Sally is super afraid of any kind of ghosts, making Maple the steady party member for this particular quest. They locate a cabin with a hatch that leads an underground passage. There, a man in apparent constant pain is tied to a chair.

Maple’s potion has no effect, but Sally casts a string healing spells, exhausting her MP, and he’s finally healed. Their prize for completing the quest is a Super Speed Skill. Sally celebrates by showing Maple a “never-ending sunset area” where they can just relax and soak in the gorgeous view.

The next day they tackle the dungeon to the second level, which contains a formidable boss: a humongous stag that forms from a tangle of huge vines. Maple’s Hydra attacks have no effect, and the stag launches an earth-shattering counterattack. With no agility, Maple has to be yanked to safety by Sally, and she lands awkwardly, resulting in a brief K.O.

Sally, on the other hand, sticks her superhero landing perfectly and presses her attack on the stag, using her high speed and evasion traits to deliver a death by a hundred slashes followed by an authoritative coup-de-grace. It’s the second straight episode with an exciting, kinetic Sally battle.

With the boss defeated, a disappointed Maple comes to, and the pair continue to the second level’s gathering area, where Iz presents Maple her new white shield, which Maple calls Shirayuki (nice name). The chibi dragon MC then appears to announce the start of the second event: this time, it’s a treasure hunt, and Maple and Sally are able to form a party together.

Since players are allowed to kill other players for their medals, and Maple not only already has a gold medal but has only ten Devours per day, she’ll be even more of a target for opportunistic opponents, so both she and Sally will need to be on their guard. It’s the end of Easy Street…so much the better!

Bofuri – 02 – The No-Damage Duo

Bofuri’s second episode is split between Maple’s first NWO battle royale and when Risa finally joins her. The battle is a cakewalk for Maple, whose ultra-defensive specialization ensures she takes no damage in the process of bagging more than two thousand kills, most of them absorbed as MP by her Great Shield.

Maple actually gets pretty fierce once various parties start ganging up on her, even paralyzing and poisoning those who flee to up her kill count. Compare that to when she’s waiting for enemies, killing time by innocently drawing intricate Yakuza dragon and Nazca lines. I really dig Maple’s low-key drawing talent, which comes through in the game!

Leading up to Risa’s arrival, I was starting to think it would be a running joke for Maple to bring up the fact Risa hasn’t joined her in the game yet, and that she might never join her due to various circumstances IRL. However, once she finally enters (as “Sally”, her real name in reverse), it’s as a “Swashbuckler” class, high on agility and evasion.

This complements Maple’s tank class perfectly, especially when they have to get somewhere far away fast. Sally simply carries the ridiculously slow Maple on her back as she races across the overworld, while Maple dispatches incoming enemies with ease.

Their destination is an underground lake where they can find a particular kind of fish, the scales of which Maple needs for the white shield she’s having Iz forge once she has enough cash. The duo spends a lot of time fishing, while Sally maxes out her swimming and diving skills and finds a cool underwater dungeon.

Tanks like Maple can’t swim, so it’s all up to Sally to take out the beastly aquatic boss at the end of this dungeon. It’s a cool design with lots of pyrotechnic attacks. While both the boss and Sally are CG, and the frame rate screeches to a near-halt, that’s somewhat mitigated by the blur used to indicate they’re underwater. It’s also an exciting, fast-paced, and well-directed battle.

When it’s over, Sally returns to a worried Maple with a new awesome-looking outfit. That’s when the game’s dragon mascot informs them that the second level of the game will soon be opened for those who meet the conditions. In need of a new pair of boots to complete her Swashbuckling look, Sally tosses Maple on her back and races back to town.

The news of multiple levels to the game satisfactorily explains why Maple was able to become so powerful in so short a time: she’s still only on the first of those levels. This fact, and the tough fish boss fight, bode well for their future adventures and battles posing a greater challenge.

One of many details I’m liking about Bofuri is the restrained use of cutaways to online chatting, between the A- and B-parts and before the end credits. The chatting chronicles Maple and Risa’s progress and rise in notoriety. Like similar cutaways in Durarara!! it adds depth, texture and a sense of community to the show.