One Punch Man 2 – 03 – Icarus

The buildup to the inevitable clash with Saitama continues as Garo bags his first S-Class Hero, Tank Top Master. Tank gets a few choice shots in, but is stopped from finishing Garo when Mumen Rider intervenes on the grounds Garo is “merely” a human. Neither he nor Tank are apparently aware that this is the guy officially classified as a Monster by the HA.

Tank gets some licks in, but can’t deal with Garo’s martial arts tecnique. We also learn Garo is a former student of Bang, AKA Silverfang, through another student, Charanko.

Bang, who is going to deal with Garo himself (with help from his big bro) beat Charanko up in order to get him out of the line of fire, but Charanko ends up another one of Garo’s victims.

Who should visit all three in the hospital (with complementary bananas!) but Saitama, who is primarily there for Mumen, but ends up meeting Tank and Charanko as well. He wants to learn more about martial arts in order to take Garo on, and Charanko gives him a ticket to an upcoming tournament in which he can no longer participate due to injury.

Garo’s reign of terror continues as he borrows a unibrowed kid’s Hero Guide to learn not only who the local heroes are, but their styles and trump cards. When he challenges the slingshot-wielding Golden Ball to an alley brawl, Ball is initially confident, like Tank was, but he has to be bailed out by another Hero, the saber-wielding Spring Mustache, who gets a knuckle sandwich for his trouble.

When Ball tells Garo he “can’t keep this up forever,” as he’ll eventually encounter a hero he can’t beat, Garo scoffs. He’ll believe it when he sees it; meanwhile, he’ll continue doing what he wants—wasting heroes—until the day comes when someone can stop him.

That day comes far sooner than he expected, as after beating up a horny HA official, Garo has a chance encounter with our One Punch Man. Saitama says “I’ve been looking all over for you,” and Garo assumes he’s addressing him, and takes the first shot, a devastating chop to the shoulder that…does nothing at all to Saitama.

Saitama merely delivers the same blow to Garo, dropping him to the pavement, before continuing with what he was doing: seeking out a wig to buy so he can impersonate Charanko in the martial arts tournament.  And so, Garo ends up flying too close to the sun and gets burnt, big time. Thankfully for him, Saitama doesn’t know who he is, and lets him go free.

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One Punch Man 2 – 02 – This Isn’t Normal

When the ruffians get predictably rowdy, Sitch sics his heroes on a couple of them, leading the werewolf-like Garo to step to and waste everyone; only Sitch is spared as a witness; Garo promises to be back “in six months.” Hey, even human monsters have to manage expectations!

Meanwhile, both Hellish Blizzard and Sound-o’-Speed Sonic are headed to Saitama’s house. The former is flanked by two goons, while the latter is first detected by Geno’s cybor-sense. Saitama, meanwhile, is just having fun playing with King’s PSP, which he stole and accidentally erased King’s data.

Saitama would much rather spend his afternoon playing games than dealing with anyone, but as usual he doesn’t get his way. Blizzard arrives first, asking Saitama to join her faction, and threatening reprisal if he declines. Naturally, Saitama refuses, and flings her so-called goons off the damn balcony.

Even though he’s just met her, Saitama can tell that Blizzard isn’t hero material as long as she uses weaker people to prop herself up while bullying others into joining her. Saitama doesn’t care about rankings (nor should he, considering how under-ranked he is), and proves Blizzard can’t make him do anything by easily weathering her esper attacks.

In the middle of their spat, Genos and Sonic show up, and Saitama and Blizzard are witnesses to their street brawl. Blizzard is astonished that someone like Genos is calling Saitama his “master”, while she considers Sonic to be another S-Class monster far beyond her abilities.

Genos and Sonic proceed to show her just how powerful they are, with increasingly fast and devastating attacks, but it leads to nothing but a big ol’ stalemate. When Genos loses his temper and prepares to blast the whole damn area to smite Sonic, Saitama intervenes…because he doesn’t want his area blasted.

Sonic thus gets what he wants: another one-on-one round with his “rival.” But again, Sonic is put in his place all too quickly and easily, thanks to a “side-stepping” attack by Saitama that multiplies Sonic’s ten afterimages exponentially. Defeated, Sonic retreats, but promises this isn’t over, because of course he does.

Back at Saitama’s place, Blizzard explains why she’s so obsessed with keeping the top B spot and gathering followers: she’s never been anything but second-best in a family that also contains Terrible Tornado, her older sister. She’s then overwhelmed again when King arrives…only to ask Saitama for his game back.

It’s clear to Blizzard that not only is Saitama no normal Class B hero, but has a preternatural ability to draw the strongest monsters into his orbit, where he can then demonstrate how much stronger he is than those comers. And that’s his appeal: overwhelming power, minimal ego and ambition. He’s a hero for fun. Why do people have to keep making it not fun?

Speaking of which, Garo comes across a Class A hero by chance and ends him without breaking a sweat. No doubt Garo will soon find himself another one of Saitama’s satellites…perhaps they can make each other break a sweat for once.

The Rising of the Shield Hero – 14 – Unfinished Business

Despite being aware of her elder daughter’s movements and actions through her Shadows network, the queen still sees fit to let Malty run wild—and run she does, setting a massive goddamn wildfire and informing all the local lords that the “Devil of the Shield” is responsible. I’m not sure what the queen’s game is, but she seems content to wait for Naofumi to come to her. The fire blocks him from Siltvelt, so they head the other direction.

That takes them to the domain of Seyaette once ruled by a lord who was sympathetic to the plight of the demi-humans (as well as Raphtalia’s homeland). That lord was killed in the First Wave, and his efforts went to waste. Indeed, Raphtalia and her family and friends were all victims of the resulting oppression and enslavement of demis under the orders of…Melty’s dad, the king. Again, presumably the Queen was fine with all of this…I guess?

The new lord of the domain, Van Reichnott, is thankfully a friend of Melty’s, and invites them to his mansion where he agrees to harbor them. Naofumi warns that they can’t stay more than a night lest they get sniffed out by those loyal to Malty and the king.

So they have one night of tasty meals and soft beds, taking turns keeping watch. Melty thinks she should be doing something, anything other than continuing to run and hide, but Naofumi tells her her life and safety must come before any of that, and in time she’ll do what must be done; what only she can do.

Naofumi also tries to comfort Raphtalia, who is suddenly having the nightmares she suffered when she was small. Being so close to her home where she witnessed and endured so much is affecting her on both a psychological and a visceral level.

As Naofumi feared, they are found out the next morning, as a neighboring lord, Idol Rabier, accuses and arrests Reichnott for harboring the “Devil.” Naofumi hides with Raphtalia (who has an itchy sword hand at the sight of Idol) as Melty says what needs to be said to get rid of Idol and enable Naofumi, Raph and Filo to escape.

They do so, but while Melty believes her name and title will protect her from Idol and that he’ll safely deliver her to father for a proper dialogue, her determination to clear the Shield Hero’s good name probably strikes the wrong tone with a lord who is a member of the church that considers Naofumi the Devil himself.

Naofumi wavers at the opportunity to get away thanks to Melty’s gambit, abandoning her in the process…but only for a brief moment. At the end of the day, bad rep or not he can’t call himself a hero (not to mention look Raph or Filo in the eye) if he left Melty to mercy of that lord. So the trio infiltrates his castle start methodically taking out his guards.

They arrive in the nick of time, as Idol has tired of Melty’s refusal to disclose where Naofumi is and declares her to be in league with the Devil, which makes her fair game to torture and worse, even taking a nasty pleasure in threatening her and “making her face warp.” This dude and Malty truly deserve one another.

But Melty is rescued, and despite her “plans” being “ruined”, she still thanks Naofumi for coming for her. Naofumi then leaves Lord Idol to Raphtalia to do with as she pleases. He has a lot of demi-human blood on his hands.

We’ll see if she gives in to her rage and takes revenge (for which she’d be entirely justified), or if she stays her hand out of a desire not to go down that road. Like Naofumi with his Rage Shield, there are places you can’t come back from.

One Punch Man 2 – 01 – How Did it Come to This?

“The first sequel in three and a half years…I’M FEELING THE HYPE!”

—King, breaking the fourth wall

I too am feeling the hype for the first OPM sequel in three and a half years…it’s a lot of years! That seems like several RABUJOI rating tag designs (not to mention presidential administrations) ago. But here we are, and perhaps wisely, OPM takes things nice and easy, offering a mostly quiet and laid back return in which Saitama’s only action in the episode happens so fast we miss it.

He and Genos are crossing off items on the errand list on a beautiful day, inspecting figurines for heroes like “King” (while Saitama goes unhonored) when a reptilian pervert appears. At the same time, the real Class S, Rank 7 Hero King shows up in the flesh. The crowd immediately recognizes their imminent savior, while the low-level baddie is so scared of his mere reputation, he surrenders without a fight.

That’s just as well, because King privately would rather be anywhere else…specifically, playing the newest sequel to Heartthrob Sister. So King’s a reluctant hero who’d rather laze around, right?

Well, there’s more to it than boredom or will to fight. When a giant, advanced robot called G4 appears and challenges King to mortal combat, King asks if he can use the bathroom (so he can go full strength and make sure the robot gets the best data from the fight). That leaves Genos to deal with G4 while King…cowers in the bathroom.

Turns out King isn’t a real hero at all; he simply keeps ending up near giant monsters who are dealt with by someone else, leaving him to suck up all the credit. And that someone else turns out to be Saitama. Genos assures his master he’ll be fine on his own, so Saitama leaps up to King’s 22nd-floor apartment to play some games.

Of course, Saitama is there for more than games—he wants answers, like why King ran away from a fight. When a giant bird monster appears and Saitama stops it with one hand, King wets himself and confirms that his entire reputation is a lie. And King can’t very well claim to be the victim of mass public misunderstanding, since he’s always had the agency to correct the record.

He’s just lacked the courage to do so, and at this point, when he’s been credited with so many victories he’s regarded as The Strongest Man Alive, who can blame him? To come clean is to face unimaginable backlash from the public, who may in turn come to distrust all heroes, worried there may be other frauds.

Genos incinerates G4’s outer body, leaving the feistier, laser-ridden inner body to contend with, which he does thanks to the cloud of an exploded fire extinguisher and the fact Genos is simply the stronger party. Meanwhile, King realizes it’s this Saitama guy who keeps saving him again and again then rushing off, leaving people to credit King with the wins.

Saitama is very magnanimous about this whole ordeal, though part of that is simple realism: no matter what the truth is, the public thinks he’s the Ultimate Hero. So rather than let them down, Saitama suggests King start to live up to the title he never wanted, by becoming stronger.

He also invites himself to future video game sessions, no doubt to check and see if King can follow through or will continue to cower in the corner. After all, just because he was found out by Saitama doesn’t mean the “coincidences” that caused all this will end.

Genos presents Dr. Kuseno with the remains of G4, asking him if any of them can be integrated into his systems to become stronger. The cyborg that destroyed his home is still out there, and while Genos is more focused on his hero duties and living up to his Class, his hatred of his nemesis has not dissipated, but continues to fuel his drive.

From there we’re invited to an “Explanation Meeting” by the “The Earth is in Danger Prophecy Emergency Countermeasures Team”, led by Sitch. He has gathered dozens of criminals and n’er-do-wells (and protected himself with Class A heroes) because the disaster the prophecy fortells will surely require everyone’s fighting abilities, not just good folk. Among the “ruffians” is our old friend Sound-o’-Speed Sonic, who still thinks he can take Saitama on.

Also suspicious of Saitama’s quick C-to-B rise is Class B’s Rank 1, Hellish Blizzard. Both of them have Saitama in their crosshairs, but Saitama is content to wait for all comers while gaming with his new buddy King. There’s also one more lad at the very end who I’m probably supposed to remember, who seems excited about the prophecy of the End of the World.

It’s a strong return from one of my favorite action/comedy shows of recent years. There was a lot of exposition and people talking about fighting Saitama without actually doing so, but proper table-setting must precede a good feast. I’ve also heard this doesn’t look as good as the first season (the studio shifted from Madhouse to J.C. Staff), and perhaps that’s true, though it’s been so long I didn’t notice. I’m just a man of simple tastes, and I’m glad it’s back.

The Rising of the Shield Hero – 13 – Malty Escalation

When one of Melty’s escorts suddenly rushes her, Naofumi acts instinctively and blocks his strike, but then the knights all suddenly adopt the notion that the Shield Hero has kidnapped the Second Princess, and they attack him in order to “rescue” her. Naofumi shields Melty while Raphtalia and Filo deal (non-lethal) blows to the other knights, but two of them aren’t fighting; they’re recording.

They magically alter that recording to make it look like the “Devil of the Shield’s” vicious slaves are massacring the knights, then present that fake footage all across the lands, making it much harder for Naofumi’s party to move about freely, keeping his reputation in the shitter (even after all the people he’s saved), and preventing him from acquiring the means to level up past 40.

It’s a dastardly plot that has Malty written all over it. While Naofumi considers the king to be involved as well, Melty vouches for her father, in whom she doesn’t want to lose hope of reconciling with the Shield Hero. When Naofumi decides his party will leave the country and head to Siltvelt, Melty offers to return home, but Naofumi, knowing Malty, warns her that will only get her killed.

So Melty joins the party, not as a hostage, but a willing companion. She learns what her father had done to Naofumi to make him hate him so, while Naofumi learns that Melromarc is a matrilineal monarchy, which means her mother the Queen is higher in rank than the King.

Those small moments of exposition aside, a good chunk of the episode is comprised of lovely sprawling vistas that dwarf the party as they trudge onward, all while Kevin Penkin’s lush, sublime score washes over it all. But they’re not alone out there in the wilderness: they’re being followed…and pursued.

Eventually Naofumi, Raphtalia, Filo and Melty are cornered at the edge of a sheer cliff, and the three heroes, all of them either willing or unwitting puppets of Malty’s treachery, descend upon Naofumi, ordering her to release Melty. Naofumi tries to talk sense to them, and even Melty makes a little headroom in calling for an end to “needless conflicts.”

But all of that progress is lost when Malty makes the supremely insidious suggestion that Naofumi has in his possession a shield that brainwashes anyone he talks to. That means not only Melty can’t be taken at her word, but Raphtalia (and more importantly for Motoyasu, Filo) are brainwashed too. Ren still has his doubts, but gives in to the inertia or Malty’s incessant scheming.

Naofumi decides retreat to be the best option, and he, Raphtalia and Melty jump onto Filo and start to fly away, but Filo is brought down and her strength sealed by a magical bangle prepared by the alchemists for Motoyasu to capture her. Melty finally whips out her own (water-based) magic in an attempt to get Filo freed, but Malty fires back with fire, ignoring Ren’s suggestion she maybe stop attacking the Crown Princess?

Malty dispenses with any pretense and unilaterally states that if Melty is brainwashed, she must die. Alright, then! I have to say, if Melty was chosen over her to be Crown Princess, you’d think the King and Queen would have done more to limit her powers and freedom of movement, because she has single-handedly really gummed up the works. Raphtalia manages to deliver some revenge when she slips in from behind stabs her with the magic sword she was gifted.

Filo regains her strength (and then some) with the gloves she got as a gift as well, while Naofumi splits the rock  formations with his Rage Shield, leaving Ren, Malty, Motoyasu and Itsuki on one side, unable to pursue for now.

They flee into the woods, where they’re approached by one of the Queen’s Shadows. The Queen summons Naofumi to her location at once, which just happens to be in the opposite direction of their original destination of Siltvelt. It also means backtracking to where they left Malty and the heroes.

With Malty burning through the forest, it’s clear that she’s not going to give up hunting for Naofumi or her sister that easily. Who knows if anyone will be able to rein her in now, as she’s really turned the villainy up to 11. As for Melty, she considers herself an official member of the party, and demands that Naofumi call her by her first name from now on, irking Raphtalia.

There was some great action, adventure, and above all music this week, but man alive does that First Princess steam my beans! My frustration might have knocked this down to an 8 if there wasn’t still hope she’ll get her just righteous comeuppance at some point.

The Rising of the Shield Hero – 12 – The True Battle Of The Wave

Glass dismisses three of the four heroes as nothing but “servants”, and her appraisal isn’t off-base, as their best meteor attacks fail to put a scratch on her, and all three go down with one strike, no doubt wounding their egos as well as their bodies.

That leaves Naofumi, Raphtalia, and Filo to deal with her, and while she’s somewhat impressed by his stout defense (as befits the Shield Hero), nothing offensive he can throw at her is any more effective than his beaten fellow heroes.

She breaks out of the Shield Prison immediately. Filo’s kicks are fast but still can’t touch her. Poor Raph’s swordsmanship isn’t even “worth mentioning.” She even calmly basks in the enveloping flames of Naofumi’s Rage Shield like it’s a sauna; “too cold” to burn her. This Glass lady is tough, and if the first Wave seemed to easy, it’s clear the difficulty level has risen exponentially.

That brings us to Naofumi’s final trump card, the Iron Maiden, so effective against the soul eater. Turns out it’s just as useless on Glass as Shield Prison. Glass’ withering criticism of her opponents’ attacks almost grows tiresome—we get it, Naofumi can’t beat you at his present level—but just as she’s ready to take him out, a countdown starts on his HUD, which indicates the Wave “period” is about to end.

Rather than give Glass the last word, Naofumi has Raph cast Fast Light, and the two of them jump on Filo who gets them the hell out of there. She doesn’t chase, and her attacks aren’t effective at long range, so she calls it a draw, this time. But when the next Wave arrives, she promises to kill them unless they grow stronger. Much stronger.

The second Wave disperses, and Naofumi is quickly summoned back to King Melromarc’s court for some backhanded thanks and demand that he explain how he gained so much power—more than “befits a Shield Hero.” Naofumi, no longer having any more shit from this royal family, tells the king he’ll talk…if he bows down and grovels.

This act of disrespect leads the king to call in his guards, but Naofumi is quite right when he says he can take them all out and walk out the front door without any difficulty, and the guards waver. When the king says he’ll punish Naofumi’s “slaves” in his stead, that really rankles him, and he promises him if anything happens to his underlings on account of more dirty tricks, the king will “wish he had never been born,” then stalks out unopposed, like a boss.

Princess Melty later hears of the “hostile” exchange between her daddy and Naofumi, and tells her father that their country will be put at risk until they reconcile. Her older sister Malty intervenes and tries to make a stink of matters, but Melty shuts her down almost immediately, and with good reason: she’s the one who was trusted with the title of crown princess.

Naofumi shakes off his unpleasant experience at the palace and gets re-outfitted by Elhart, who fills the wagon back up and throws in some gifts for good measure: a new sword for Raphtalia, along with a bladeless mana sword, a shield scanner thingy for Naofumi, and gloves that will increase Filo’s strength.

Naofumi is looking forward to being nowhere near the royal city, royal family, or the other hero jerks. Unfortunately, the peace doesn’t last long, as Melty and her retinue track his party down and urges him to return and make peace with her father. Naofumi is as stubborn as the king, and his strong passes ignite Melty’s secret weapon: the Entitled Person’s Tantrum.

But as she protests his obstinance, Naofumi senses something’s UP—set-up to be precise. Of what kind, he soon finds out: one of the knights who escorted Melty rushes at her, sword drawn, and Naofumi draws her back and shields her…with his shield.

Obviously, these knights are in Malty’s pocket (I doubt the king is awful enough to off his own heir). Honestly, it kinda just makes her look foolish and pathetic—why try to assassinate her sister in front of the Shield Hero, who could easily protect her? In any case, if Melty doesn’t re-join the party next week (or whenever the next episode airs), I’ll be shocked.

The Rising of the Shield Hero – 11 – This Wasn’t In The Game…Because This Isn’t One

With his wagon bursting with medicines, spare weapons, and other supplies, Naofumi and his suddenly larger party teleport to the site of the second Wave, teleporting us from the safe, familiar capital to another chaotic and brutal magenta-skied war zone.

The rapid transition and immediate dive into the battle is effective, and now that they have more numbers, Naofumi’s team can more quickly and effectively evacuate and defend the village closest to the Wave. Naofumi, Raph and Filo handle the tougher baddies while the others handle the small fry.

Once the village is cleared out, the underlings stay behind with the ex-adventurer Granny who Naofumi once saved, enabling the core trio to join the other three heroes, two of which are already locked in a heated battle aboard a flying pirate ship with a kraken attached to its keel. And immediately, there’s a problem: nobody’s working together.

When Naofumi arrives, Kawasumi is on the ground, while Motoyasu and Amaki are bickering over whether to defeat the Skull Captain or Kraken bosses. Naofumi attempts to bring order to the chaotic situation, and determines that the bosses themselves aren’t the proper targets; their shadows are.

Once Raph and Amaki have stabbed those shadows, numerous soul eaters emerge and combine to form one big nasty one that’s immune to the Shield, Bow and Sword Heroes’ fire-based attacks. Naofumi orders Filo to use wind and speed magic to attack the boss, but between her and Raph, there simply isn’t enough damage being done.

They’ll be there all day and there’s no telling how much destruction will occur in that time, so Naofumi reluctantly whips out his Rage Shield, knowing full well how hard it is to control. Raphtalia offers her moral support, and Naofumi ends up back in that “in-between space,” where this time he’s confronted by the enraged soul of the zombie dragon he defeated.

Once he has his Dragon Zombie Shield, Naofumi begins to press his attack on the soul eater, all while the other heroes and their parties are standing around twiddling their thumbs. Raphtalia reprimands them, basically shaming them into finally finally assisting Naofumi—and in a support role, no less.

With help from Raphtalia, Naofumi doesn’t allow himself to be consumed by the dragon’s hatred, and regains his composure, rebuking Malty’s comparison of him to nothing but a wild beast. He summons Iron Maiden, a titanic prison of spikes that closes in on the boss and crushes it.

The other heroes can only look on in awe at Naofumi’s power, as they don’t have anything like what he just demonstrated. Motoyasu backs down from his sore loserdom when Filo transforms into the cute little girl he loves so much, but the Waves are curiously not going away.

Turns out that mega-soul eater wasn’t the final boss for this particular Wave. Instead, it’s another maiden—a raven-haired on with two fans who introduces herself as Glass. She was watching the four heroes and only deems Naofumi to be worthy of going against her.

This was not only a return to the high-stakes, high-intensity atmosphere of a Wave (accompanied all the excellent Kevin Penkin music), but some decent development in the relationship betweeen the heroes. For the first time, they’re all fighting in the same place, and it’s clear they’ll need each other to defeat some of the tougher foes the Waves throw their way.

The Rising of the Shield Hero – 10 – Growing The Party

Naofumi has been scarred by the injustices he has suffered throughout his time in this world. And since a large quantity of those injustices were perpetrated by the Melromarc royal family, he’s instinctively distrustful of any Melromarcs, even Melty, who has shown him nothing but kindness.

As a result, he turns Melty away, despite the fact the Queen sent her to him explicitly to reconcile and undo the harm the King and Malty have done to him. It’s in Naofumi’s best interests to actually trust Melty and allow her to help him, but he just can’t, due to his history and stewing resentment.

But as the next Wave approaches, Naofumi still manages to run into a bit of good karma, as three warriors and two mages whose families he saved in Lute Village offer to join his party and fight beside him. He’ll only trust them if they cough up 150 silver pieces; hardly chump change.

He’s not the only one stiffing people: the cathedral charges fifteen gold pieces per person for the “class upgrades” he, Raphtalia and Filo will require in order to continue efficiently leveling up. When he produces enough for just Raph to be upgraded, an elder sister steps in presenting a decree from the king prohibiting them from providing any upgrades at any price.

If only Naofumi had heard Melty out rather than turn her away, he might’ve found an easier way around the king’s decree. Instead, he has to seek an upgrade through the slave dealer, who doesn’t provide that service but does offer to relieve Naofumi of five gold pieces in exchange for wyvern talons for Filo’s feet.

Filo’s new talons, combined with Raphtalia’s sharp new sword, make quick work of a job request to defeat a monster in the capital’s sewers. That night, as Naofumi dresses Raph’s wounds with holy water, Raphtalia worries about Naofumi’s vow that once all of the Waves are dealt with, he’ll return to his world, leaving her and Filo alone. The discussion is sidetracked when Filo wakes up and accuses Raph of getting “lovey-dovey.”

The next day they head out, encountering a village whose scant inhabitants are starving to death thanks in no small part to the actions of the Bow Hero Kawasumi Itsuki. Once again, the supposed heroic actions of a hero who isn’t Naofumi has appalling side effects.

Naofumi gets to finally confront both Kawasumi for what he did to the starving village, and Amaki Ren for the plague he caused by slaying the dragon. For their part, neither of them stuck around those places long enough to witness the consequences of their actions, and while Ren believes Naofumi, Itsuki doesn’t.

Naofumi’s distrust for everybody that isn’t Raph or Filo is matched only by the other heros’ continued animosity towards him. It’s a vicious cycle, and so far only Ren has taken a logical approach resembling reconciliation. The other two seem like lost causes in terms of ever seeing Naofumi as anything other than bad news.

We’ll see if despite that there will be any improved collaboration between the four heroes when the second Wave appears, which it does by episode’s end. By this time, the five Lute villagers scounge together the silver for Naofumi, who gives them the accessory they thought they were buying without taking their silver.

He tells them instead to use the cash to buy better equipment. They’ll need it in the battles to come. Naofumi doesn’t even trust these people, who owe their lives and those of their families to his heroics. But maybe, in time, he can, and that will lead to him trusting others who mean him no harm, like Melty and her mother the Queen.

TenSura – 23 (Fin*) – Problems Solved

Rimuru and the five students enter the Dwelling of Spirits and…pretty much absolutely everything goes swimmingly! Seriously, one by one Rimuru either creates a superior spirit from hundreds of inferior ones with the Great Sage’s help, or in the case of Kenya and Chloe, a spirit is summoned by the kids themselves.

Bottom line, with superior spirits within them, the immense magical power is now under control, and will no longer send them to early graves. Mission Accomplished! The only problem is, there’s a lot more runtime to the episode after that, but it’s clear that’s all the story TenSura cares to tell, so the remaining ten minutes or so basically runs out the clock.

We get montages of How Far We’ve Come, followed by a number of Long, Tearful Goodbyes, as well as hints of Challenges to Come Next Season. As fantasy/Isekai anime go, TenSura almost always kept things light, breezy, and above all nice and easy for Rimuru.

I don’t see a second season messing with that formula too much, but rather expanding Rimuru’s powers, understanding of his world, and of course, introducing a smorgasbord of new characters who will then interact with his already vast crew. The MAL score of 8.36 is definitely overzealous in my book, but colorful, upbeat, and full of charm and good humor: that’s been TenSura through most of its run, and it should continue to be so in the future.

*An “Extra” episode will air next week.

The Rising of the Shield Hero – 09 – In Need Of A Good Heart-Melting

As Naofumi, Raphtalia, and Filo continue mopping up the beasts and healing all the villagers, they come across a nobleborn-looking girl among a pack of lesser filolials (which Filo thinks look tasty, the cannibalistic little imp). The girl, who introduces herself as “Melty”,  falls in love with the far larger and talking filolial, and the two become fast friends.

That night, she comes to Naofumi’s inn, requesting an escort back to the capital. As she’s nobleborn, Naofumi assumes he’ll get a handsome reward for returning her to safety, and so accepts.

But one of the queen’s spies is watching. While there’s more to Melty than meets the eye, she ends up loving riding in the Filo-drawn carriage, and at night strips down so she can sleep within Filo’s dense, thick, luxuriously soft feathers (great Foley work on those feathers).

When they reach the capital, Filo escorts Melty home, while Naofumi and Raph make a beeline to the cathedral, where they meet a particularly haughty and patronizing Pope.

He (or rather one of his nuns) tries to sell Naofumi a bottle of crude holy water for the exorbitant price of one gold coin, but his HUD detects its cheapness, and he ends up with a bottle of the pure stuff. So mission accomplished: Raphtalia should be good as new in no time.

Unfortunately, since they’re in the capital, Naofumi is naturally uneasy about anyone approaching him. When a young, flustered guard does so, he and Raphtalia run away, eventually splitting up to lose him.

In the process, Motoyasu and Malty find Naofumi, and challenge him to yet another duel, since Motoyasu has fallen in love with the girl with angel wings following Naofumi around. He assumes she’s another slave and demands he free her.

This results in a huge dust-up, in which the many city bystanders not only have to dodge Motoyasu’s deadly attacks (he causes quite a bit of collateral damage, the bastard) but end up fighting each other over whether it’s cool for the two heroes to go at it in such a crowded public space.

Ultimately it’s Melty who breaks up the fight, and in the process reveals she’s not only Malty’s younger sister, but heir to the throne, as Malty is a problem child deemed unworthy to succeed the king.

She seems poised to join Naofumi’s party…right up until Naofumi tells her to get lost. He presumes that anyone related to Malty and the king cannot be trusted, and is trying to lull him into a false sense of security so she can stab in the back later.

There’s absolutely no evidence or indication Melty’s intentions are anything other than earnest and good, but I guess Malty did quite the number on Naofumi. There’s really no one he trusts other than Raph and Filo…which could well end up being detrimental to him.

TenSura – 22 – The Extra Fairy

Rimuru, Ranga, and the kids head deep into the green and lovely Ulg Nature Park, and enter a palace-sized tree hoping to find the Queen of Spirits. They find themselves in a sneaky labyrinth that appears to be a straight path, but Rimuru requires his mental map in order to properly navigate through it.

They all hear a voice in their heads that must be some kind of telepathy, and before you know it they’re in a new chamber, which looks curiously like an arena.

Rimuru’s challenger appears: a magisteel golem controlled remotely by one of the labyrinth’s spirits. He easily defeats it with thread fetters and a flare, and its controller (and the voice in their heads) reveals herself as the fairy—and Demon Lord—Ramiris.

Voiced with great energy by Haruno Anzu, Ramiris is a delightful trip and a half, somehow even more hyperactive than Milim, and with a lot more voices. I found myself reveling in her many changes in mood and tone, as well as Rimuru’s growing impatience and incredulousness.

She’s also heard of Rimuru Tempest, leader of Jura…and slime. It’s the first time the kids learn Rimuru is actually a slime, and they’re suitably impressed and delighted. When Rimuru gives Ramiris some cookies as a peace offering, and tells her why they’ve come, she reveals that she’s the Queen of Spirits, who “fell from grace” into a Demon Lord, like Leon, who summoned both Ifrit and Shizu.

I enjoyed the gradual transition of Ramiris from obnoxious pest into someone to be admired (she completed the magisoldier Vesta’s team couldn’t…all by herself) and even venerated (she’s able to bestow divine protection). She empathizes with the kids’ plight, and shows them the path to the Dwelling of the Spirits.

Even if they can’t summon any interested superior spirits, they can always make new ones there. As for Rimuru, he’s proud he’s finally well on his way to fulfilling Shizu’s dream to free her students from premature demise.

The Rising of the Shield Hero – 08 – Don’t Let The Hate Flow Through You

Fresh off of cleaning up the Spear Hero’s mess (carelessly introducing an invasive plant species), Naofumi, Raphtalia and Filo come upon yet another village suffering unintended consequences of a hero’s actions. This time it was the Sword Hero Amaki Ren, slaying a dragon in the mountains but leaving its massive corpse behind to rot.

That rot causes a plague in the village that has already claimed many lives. Naofumi treats those still living with his potions for 50 silvers, then agrees to deal with the root cause of the problem (the dragon corpse) for ten times that amount. When the village doctor’s nurse questions whether he’s really a savior, he remarks that he never said he was.

By the time they reach the dragon, the rot has set in to the point the corpse rises again as a zombie dragon with a nasty poison breath. Naofumi is immune, but Raphtalia is not, and his shield can’t fully protect her. Worse, Filo can’t help herself from charging the dragon on her own, since filolials apparently hate dragons just that much.

While Naofumi is struggling to minimize Raph’s exposure to the toxins, Filo is distracted for a moment, and in that moment, she gets gobbled up in a spray of blood. Just like that, barely a month into her life, it would seem the Heavenly Fowl was no more.

Naofumi retreats into his dark brooding corner of his mind, fearing he’s about to lose everything once more, when he’s suddenly visited by something best described as a curse of pure, unadulterated hatred. He’s quickly consumed by his hatred for this world, everyone in it who loathes and distrusts him, and of course, Malty.

The hatred imbues him with formidable power—enough to stop the dragon’s arm when it tries to crush him, then lops off its tail, setting the stump on fire. But it’s too much power for Naofumi to handle. Fortunately, Raphtalia is there to pull him out of his hate-trance, though she bears the brunt of the curse emanating from his person.

As for the dragon, it suddenly keels over, and Filo bursts out of its stomach, having eaten the crystal core that gave it live. The “spray of blood” was merely Filo puking up all the red fruit she ate earlier; the dragon swallowed her whole.

But while Filo is fine and the dragon defeated, Raph is in a bad way, and Naofumi’s quick heals only offer temporary relief. Naofumi offers all the silver the doctor just gave him in exchange for healing her, but the village lacks holy water pure enough to dispel the curse. Still, Raphtalia doesn’t regret doing what she did; she didn’t want the curse to take her Naofumi away.

As she and Filo rest, Naofumi resolves to continue growing stronger—for one thing, his level is too low to unlock the shield he gained from absorbing the dragon’s crystal. They’ll also need to head to a larger city with a larger church that will possess stronger holy water. But more than anything, Naofumi seems relieved his family wasn’t taken from him…not when he had just fashioned accessories for them using the crafting hammer they gave him.

The Rising of the Shield Hero – 07 – The Victory Gardener

When Naofumi’s trader friend sends him to a village in dire need of a huge order of herbicide, he, Raphtalia and Filo soon find out why: What started as a “miracle seed”, ironically provided by the Spear Hero Motoyasu to end a famine, grew into a scourge of a vine that not only overruns the village but infects its children like a parasite and breeds plant monsters that mere adventurers can’t defeat.

Naofumi goes above and beyond his duty by not just delivering the herbicide, but healing the kids with his potion lore, and with Raph and Filo providing the offense while he provides defense and support, defeats the central plant monster, leading to the destruction of the network. It honestly isn’t that difficult a quest, now that Naofumi and his two wards are so powerful.

Having cleaned out the village elders’ entire supply of cash, he agrees to take the rest of his payment in trade; specifically, the fruits he himself developed by altering the seeds so they won’t cause anymore trouble, just bear profitable fruit. With that, Naofumi returns to the trader with the merchandise, and he in turn offers another delivery job, this time to a hot springs village.

Here, the rivalry between Raphtalia and Filo for Naofumi’s attention kicks into the next gear, with Raph learning the romantic qualities of the bath she’s in only to learn Filo is already sharing her bath with Naofumi, or when she brings milk to share with Naofumi only to find him combing Filo’s hair. Raphtalia considers Filo an interloper: she was there first, and Naofumi is hers.

She tries once again to win Naofumi over once and for all by going off on her own to find a crystal called latium (an ingredient in love potions) that can be obtained from the nest of a certain native bird, only to find Filo is on a similar quest to make Naofumi her “mate”…and collect some eggs for eating. But when Filo almost falls off a cliff, Raph catches her, and when the giant silverback they landed on chases them, Filo transforms and has Raph jump on so she can jump to safety.

The trip to the birdsnest is short and unproductive, again due to the silverback, but Raph and Filo decide not to let the boar boss them around anymore. They work together to slay it, trade it in to some villagers for cash, and use it to purchase an expensive metalcrafting hammer for Naofumi, as a token of their mutual gratitude. Insofar as Naofumi can be touched by anything, he seems touched by the gesture.

Raph and Filo can be pretty irritating when competing, but thankfully far more fun to watch when collaborating. As for Naofumi, he’ll probably never see either of them as anything other than kids…and if you think kissing will get you pregnant, you kinda are a kid.