Fate/Extra Last Encore – 11 – Status Quo Equals Decline

When last we saw Hakuno and Saber, he had just saved Rin and Rani from an eternal stalemate (though only Rin survived); we now rejoin them as they ascent to the seventh and highest floor, where master Leonardo Bistario Harwey dwells. Even though Rin and the female Hakuno managed to defeat Leo and his servant a thousand years ago, it was only because Leo “gave up the win” of his own volition.

They arrive at a painfully gorgeous yet empty place, and are met by the Saber-class servant Gawain, who has neither the will or reason to raise his sword against them. Turns out Leo was saved by Twice Pieceman (the one who holds the grail and from which whom no servant has ever taken it) and subscribed to the ideology of Twice, maintaining the status quo on the floor.

Since humans can only survive through change, he became humanity’s enemy. After about a century, he determined no challengers would come forth, and settled into a slumber, where he remains…until now. Gawain leads the new challengers to the place where Leo sleeps—though not before Saber pays respects to her former master, whose tomb is situated on a picturesque cliff overlooking a waterfall.

As much as Saber liked that Hakuno, Rin opines that perhaps if Leo and not Hakuno had won and made it past the Seventh Floor, perhaps SE.RA.PH and humanity might not be in such a bind, because Leo wouldn’t have lost to Twice as Hakuno did. Even so, it’s likely civilization would have still fallen for other reasons related to the kind of person Leo is.

Regardless, the present Hakuno must do what neither Leo (devoted to preserving the present) nor Twice (obsessed with the past) ever could: look to the future; the only way forward for mankind. To do so, he must do what his predecessor did and win against Leo…only this time when he awakens, Leo is prepared to fight back rather than conveniently resign.

As soon as he’s up and about, Leo sics Gawain on Saber and starts attacking Hakuno, who can barely deflect his attacks with Dead Face. Saber is similarly overwhelmed by Gawain’s power, and notably neither are able to properly support one another or compensate for their shortcomings. It’s a relatively quick but still extremely epic and badass battle.

Leo orders a coup-de-grace in the form of Excalibur Galatine, Gawain’s Noble Phantasm that basically creates a facsimile of the sun itself to incinerate his opponent. While Saber and Hakuno survive the onslaught, the ground beneath them does not, and they fall, perhaps all the way back to the lowest level. Speaking of levels, it’s as if they approached a boss in an RPG without sufficiently leveling up, and simply got schooled.

Unfortunately, there’s no time to gather more power; nor is there time to ascend all the way back to the Seventh Floor: Chakravartin will be complete in a matter of hours. Just when Hakuno was his most resolved, he’s swatted down…and even if he manages to reset Moon Cell, it will most likely mean deleting the last thousand years of history.

Since that history contains the defeats and amassed negativity that led to his creation, restoring Moon Cell will presumably claim Hakuno as well, meaning history could easily repeat itself with no more hero to correct it again. Still, I’m sure he, Saber, and Rin can figure something out.

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Fate/Extra Last Encore – 10 (Fin) – Hakuno Picks a Third Way

FELE’s last episode for a while elaborates on the plan devised by Rin and Rani to bring a Master to the Sixth Floor, and they relay those plans to Hakuno on the roof of a high school down on what I assume to be the level where he started.

Waking up in the ladder with Saber, Hakuno explores his code casting powers, which apparently contain all of the weapons and skills of the masters who died before him. That combination of abilities adds credence to Saber’s insistence that he is himself and no one else, and must proceed as such.

When they reach the Sixth floor, it is a white wasteland piled with long-unused lances. Suddenly, Rin appears in her Lancer garb and attacks Saber, and a giant Rani sneaks up on Hakuno. Then Rin and Rani fight each other, more Rins show up, more Ranis show up, and Hakuno and Saber basically get a very efficient course in what’s been happening for about a millennium.

They realize the lands and waters are littered not just with weapons, but corpses of endless Rin and Rani copies. But there is one place where there are no corpses, and Hakuno determines that’s where they should go.

While pondering what the heck is up with all the Rin copies, the “real” Rin arrives, but like her “soldier” versions, she’s only a digital copy, and a fragile one at that. She’s just able to lead them to the central dome when she starts to disperse, a process she tells them actually hurts quite a bit.

Within the halls of the dome, recorded video of Rin and Rani is projected on cross-shaped supports. They once fought as rival Masters on this floor, but Moon Cell deemed their fight a draw just before the Holy Grail War was suspended, leaving them in a horrifying limbo of fighting and killing each others’ endless digital copies as the “originals” lay dormant.

It’s a stalemate, but it’s also a bug in the system that’s gotten way out of control, so they both sent avatars of themselves to guide Hakuno here, so he could end the cycle and choose a winner and a loser, something Moon Cell couldn’t do.

However, Hakuno doesn’t choose to kill either Rin or Rani. Instead, he tries to revive both of them. Only Rin survives, while Rani passes on due to the “peculiar” nature of her digital body. But she’s grateful for the attempt, and Rin is grateful he succeeded in bringing her back. Once Rani is laid to rest, she commits herself to continuing to aid Hakuno until the end.

“Fate Spin-off By Shaft” was met with mixed and polarizing emotions, but I for one enjoyed it immensely. It took the parts of Fates I’d seen before and liked and placed them in a gorgeously-rendered distant and unsettling future where a tiny glimmer of hope still remains thanks to a walking talking manifestation of death itself and his trusty, adorable, formidable Roman Emperor of a Servant. I’m looking forward to Part Two.

Juuni Taisen – 12 (Fin)

 

In the finale, we spend virtually the entire time inside Nezumi’s head as he ponders which of the one hundred wishes he has will be the one he asks Duodecuple to grant as a reward for his winning the Juuni Taisen.

For all that inner monologue, we don’t learn anything about Nezumi’s past, only his very mundane present, in which he attends high school and stands out mostly due to how antisocial he is.

We see his ability in action on more than one occasion as he weighs his options, and early on these are mostly frivolous, such as wishing for everyone in his class to die, or for the skirt of only girl who talks to him to flip up in front of him.

But the more he wracks his brain trying to think of a proper wish, the more rationales he comes up with to render those wishes undesirable—living forever; remaining young forever; making everyone happy; gaining the ability to survey a thousand possibilities instead of a hundred—they all have their cons that leads to their dismissal.

He considers the wishes of the other, now-slain warriors, which is interesting because throughout his ninety-nine failed attempts to win, he manages to interact peacefully with each and every one of his eleven adversaries. In a way, that’s rather apropos, since at one point or another everyone has to deal with rats.

In one of those deleted possibilities, Tora tells him how her wish is to fight beside (or possibly against) Ushii; it’s a wish that’s actually granted in the timeline Nezumi ultimately goes with. Tora turned out to be my favorite of the twelve warriors, so it’s gratifying to hear that despite losing the competition, her wish was fulfilled and she died without regrets.

If there’s one thing this final episode makes clear, it’s that Nezumi’s ability is a curse, since he remembers everything that could have happened but didn’t. So the wish he ultimately comes up with—to be able to forget everything that’s happened, or might’ve happened—seems like the best way to go. After all, his memories of all those countless deleted possibilities hampered his ability to choose any other wish.

By the time he’s counted up to 99, he’s an exhausted fellow seemingly on the verge of mental breakdown. Being allowed to forget it all is a tremendous relief even his classmates notice when he’s happily dozing at his desk.

With a RABUJOI Score well under 7.5 and a MAL Score of barely 7, Juuni Taisen was never in danger of winning any “Anime of the Year” awards. Of the shows we haven’t dropped this Fall, it’s the lowest-rated.

The reason I stuck with JT was its efficient and reliable structure: twelve episodes, twelve characters, eleven all-but guaranteed deaths, and one winner. Many of those characters and their backstories were serviceable, particularly those of Niwatori, Sharyu, and Tora. The CGI-assisted combat was also a strong suit (though IMO there wasn’t enough of it).

I wish Ushii and Usagi had gotten proper backstories. The wish-granting ability of Duodecuple was way too broad. Nothing really came of the silly oligarch gambling angle. But Juuni Taisen was still a fun, if flawed, ride.

 

Juuni Taisen – 11

After giving Tora a proper death to deny her corpse from becoming another one of Usagi’s slaves, Ushii ponders how best to deal with a necromantist so hell-bent on victory, he somehow managed to enslave himself before dying.

“Burning him to ash with fire” is as good a plan as any, but Usagi, or rather, the grotesque undead creature crudely reconstructed by Zombie Sharyu, catches up. When Ushii tries hacking Usagi to bits again, Sharyu jumps out from inside Usagi’s body to pin Ushii down.

It’s as devious a tactic as it is fucked up, and Ushii knows he’s hosed, and has been hosed since the moment Usagi turned Sharyu.

Ushii would prefer death to becoming a part of  Usagi’s menagerie, and Nezumi, appearing at precisely the perfect moment, grants him that preference, using Hitsujii’s bomb to blow up Usagi, Sharyu and Ushii to win the Juuni Taisen, just like that.

It turns out that “perfect moment” was no coincidence, but rather the only “route” Nezumi could have taken in order to win; the other 99 out of 100 ended with him getting killed and losing.

This week we learn that he possesses the skill “Hundred Paths of Nezumi-san”, but to the episode’s credit, we’re shown how it works before it’s explained, in a bizarre, Groundhog Day-style sequence in which Nezumi keeps refusing to submit to a post-victory interview with Duodecuple and ends up killed in various, often grisly ways, only to reset back in Duo’s office.

It’s apropos for a warrior of the rat—one of the ultimate survivors on earth—to not only have more than the “nine lives” of the cat, but be able to look at one hundred different routes in order to pick the one that will lead to his continued survival. Even weirder, he remembers all of the routes he “deleted” by “locking in” to the “winning” route.

After sitting down and talking with Duo about Sharyu’s role in creating a route for Nezumi to live (which he repaid by killing her as she requested down in the sewer), his alliances with Tiger and even Usagi in other deleted routes, and other matters, before the sun comes up and Nezumi is excused to rest and come up with a wish to be granted.

As is his style, Nezumi will come up with 100 wishes, then go through each one as Duo grants them to determine which one would be most beneficial. That should make for an intriguing finale.

Juuni Taisen – 10

Juuni Taisen may be at the bottom of RABUJOI’s Fall 2017 barrel, but it’s by no means a bad show, and strong, simple, yet heartfelt episodes like this one only help the case for sticking with it till the end. I thought I’d had my fill of Kanae’s endless drinking and killing; it turns out, so had the show.

It wasn’t done telling us Kanae’s story, about how one day, on some random battlefield, she was mistaken for a civilian who had been plied with alcohol by the dastardly soldiers operating in the area. The man making that mistake was none other than Ushii.

Kanae never has the guts to tell Ushii the truth about her, and instead lets him rescue her and take her to a refugee camp on his back. While near him, Kanae soaks up as much as possible about the guy. She wants to know how a warrior like him does the right thing. His answer is simple: first you have to choose to do it; then do it.

Anyone—including Kanae—who is suffering or tortured has to reconcile the fact that it isn’t that she can’t do right, but that she’s chosen not to. Intent is everything. Figuring out how to do right is folly unless one decides that right is what they want to do.

Kanae takes this to heart, and decides she’s going to crawl out of her drunken hole of misery (in which she realizes she’s been suffering the whole time after all) and re-dedicate herself to becoming a warrior that would make Ushii acknowledge her.

That leads her back to the Aira dojo, where she successfully begs her way into the next Juuni Taisen, all to face off against Ushii. To her annoyance, he doesn’t remember her in the slightest (though to be fair, she was wearing a lot more back then).

And yet, the moment she chooses to do the right thing—save Ushii from Usagi’s disembodied killer arms, and take the sword strike meant for her—even seems to take her by surprise. She’ll be damned if she’s going to let such a horrible fate befall the man who not only saved countless innocent lives during his many exploits, but saved her as well.

If it weren’t for him, she wouldn’t even be there; she’d probably have drunk herself to death (though considering the tolerance she’s demonstrated thus far, perhaps not).

Turns out Ushii has never before been saved by anyone the way Tora did. That means he’s determined to save her again to repay his debt, unaware of the debt she was repaying him.

I thought it ludicrous even in this heightened reality that Tora would last long with a wound like that, especially with the jostling of riding on Ushii’s back. It’s not long then, that Tora herself tells Ushii to put her down; even if they find a hospital and her life is saved, she won’t be able to fight in their duel.

Instead, she calls the duel off and asks Ushii to kill her, lest Usagi claim her corpse. It’s a strong argument, and Ushii agrees to do it. Tora leaves the world with no regrets, with a smile on her face. Her wish, as it turns out, was to be acknowledged by Ushii.

She did more than that. By saving him, perhaps if he survives Nezumi and what’s left of Usagi, Ushii can continue his life of doing what’s right. All because in one crucial moment that made all the difference, Tora chose to do the same.

Saekano 2 – 03

Tomoya and Eriri find themselves suddenly confronted by the Hashima siblings, whose Rouge en Rouge game company put out a demo of a game very similar to their own.

While Megumi does her best to keep things diplomatic, it isn’t long until Eriri and Izumi are coming to blows.

Sure, they’re low-impact blows, and each seems to want to empower the other to do their utmost to beat each other (at art, not physically), but then there’s the fact that, at the moment, I don’t much care particularly how well Blessing’s game does relative to Rouge’s.

Isn’t it enough that the team works hard and puts out a game they can be proud of, into which they put their blood, sweat, tears, and passion?

In between acting like she and Tomoya have been married for years, irking certain male classmates, Megumi is preoccupied and fired up by Utaha’s surprise story revision.

But the only way they’ll know whether it works or not, and which script to choose for the game, is by implementing it. That means a lot of work just to catch up to the Rouge demo, with no guarantee their output will surpass their rival’s.

When one all-nighter involving Tomoya and Megumi only nets 20% of the work, other measures need to be taken. When Michiru suddenly arrives, appalled that Megumi spent the night, Tomoya sees an opening, and asks his cousin to recruit her Icy Tail bandmates into doing the gruntwork necessary to plug Utaha’s new story into the game.

They pull a second all-nighter, and considering how late I’m writing this on a Thursday night, I can’t say I don’t relate to their exhausted state when they’ve completed their task.

All that work makes it that much more harsh a slap in the face when Tomoya meets with Utaha and utters the line above. Apparently, after story, art, music, and programming have been combined, neither of Utaha’s stories cut the mustard; at least not now that Tomoya is convinced Iori has a better story up his sleeve.

He requests a complete rewrite—certainly his prerogative as game director—but I assume Utaha is dismayed by his blunt assessment, as I was. In an attempt to outdo Rouge, could Tomoya be overplaying his hand? By demanding perfection when perfection may be unattainable, will he only end up driving his partners away one by one?

Saekano 2 – 02

Utaha has finished her script, and to celebrate has Tomoya take her out for a day of shopping, dining, and watching films that aren’t poorly-received (i.e. ghosty, shelly) live-action anime adaptations.

It’s a date, no doubt about it, at least as far as Eriri is concerned, observing the couple’s interactions from afar like, well, a stalker, with Megumi forced to tag along for plausible deniability.

But Utaha doesn’t merely toy with Mr. Ethical: she makes it a point to bring up the fact that now that the script is complete, her job with Blessing Software is also done, and she’s looking to the future.

She asks Tomoya his opinion not only on where she should attend university (out in Kansai or fifteen minutes away) as well as to pick which script should be used: she wrote two. She’s basically telling the director to choose a direction; not unreasonable.

When Eriri and Megumi meet with Tomoya (thanks to Megumi having a key to his place!) they see the ending and see Tomoya’s dilemma. Eriri both acknowledges Utaha’s artistry, comparing it to the Metronome of Love series she claims to have never read, while complaining that it’s a lot more work.

Still, she doesn’t automatically reject this new ending, nor does Megumi: they, like Utaha, leave it up to Tomoya. Sorry dude, gotta make some hard choices, and not everyone is going to be happy. Especially with Izumi’s doujin game already out there in demo form, living in the same genre as their game.

Saekano excels when Tomoya is one-on-one, as he is with the lovely Utaha most of this episode. But I also liked how their interactions were shadowed by Eriri and Megumi (especially the difference in Utaha and Eriri’s reactions to the movie, which chose a “childhood friend-friendly”, and thus Eriri-friendly, ending).

I can’t say whether the script of Saekano is cliched per se; all I can say is that it is unafraid of commenting on the very genre and medium it exists in, or of being almost self-back-pattingly self-referential and irreverent of those institutions.

But the dialogue is expertly delivered by the actors, and the character design is strong, so even if this show’s ‘weakness’ is its script (which I’m not saying is the case), it’s more than capable of making up for it in other areas, which makes this show enjoyable to watch on any given week.

But I don’t think it needs a live-action adaptation.

Tales of Zestiria the X – 20

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Both Alisha’s enemy Bartlow and her “supporter” Lunarre wrongly believe she’ll take the bait of her suffering Maltran, but they’re both wrong. Maltron knows if Alisha does as she taught, she won’t come for her.

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Instead Alisha and her people infiltrate the palace. It’s not at all certain that Alisha’s order that no one is to die is carried out in the process, as both her men and many of the palace guards are injured and shot with arrows, and it’s asking a lot to think none of them will succumb to their injuries.

In any case, Alisha gets an audience with her father at last, but he’s consumed by malevolence. Baltrow enters the room alone and attempts to take out Alisha by himself…which makes no sense. Why did he go in alone, without any backup?

What would be his killing blow to Alisha is blocked by the king in what I gather is one last act of sacrifice to make up for, charitably, over a season and a half of complete inaction.

Then, before the young, athletic Alisha or her knights can stop him, the slow old Baltrow runs outside and jumps off the balcony, spiting Alisha by not being taken alive. Um, why did everyone just stand around and let him do that?

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With the internal power struggle thus hastily ended and Alisha now the de facto ruler of Hyland, she turns to the next existential crisis: that giant tornado. There’s a dragon inside, and Sorey believes he’ll be the first shepherd to purify it, erasing the myth that such a feat is impossible.

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He manages to get the job done, thanks not only to Mikleo and Rose, but his other squire Alisha joining in to help share the burden of the dragon’s malevolence, as Lailah, Edna, and Dezel handle the small fry.

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And once the dragon is purified and the sun shines over Ladylake once more, our heroes get to enjoy the victory for all of ten seconds before Symmone appears, telling them her master will cover the entire earth in malevolence and end the world, and they don’t have what it takes to stop them.

Well, I asked for more action to masked the seemingly increasing blandness characters, and I got it. But with so much significance placed on Baltrow over the last few months, and the immediate introduction of an even bigger threat, then an even bigger one after that, it all felt rather anti-climatic.

And once more, a preview in which 2D Rose and Alisha bicker over whose late master was strongest was more far more engaging than anything either of them said in the actual episode.

I’m quickly doubting whether my master adequately trained me or if I have enough squires to help bear the burden of Zestiria. Because the eye candy isn’t nearly enough to keep me interested.

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Tales of Zestiria the X – 19

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Zestiria can still effortlessly deliver vista after gorgeous vista, but the excitement and urgency came up a bit short this week, and reminded me that it’s rarely been able to satisfying depth beneath its shiny surface. It also has a tendency to be clunky in its pacing, as demonstrated in this Alisha-focused episode filled with perfunctory talking scenes.

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Giant tornadoes are threatening Ladylake…until they aren’t, as they’ve all dissipated so far. Alisha is waiting for the Big One, all while being branded a criminal by the sniveling Lord Baltrow, who is the worst kind of dull wallpaper paste villain. Unable to catch Alisha, he tries to bait her by putting her mentor Maltran on display to starve to death or be picked at by birds. Swell.

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After Zaveid decides to randomly show up to save Alisha and her knights from a giant mud hellion, then leaves to go find and shoot a dragon (see ya Zaveid) Alisha sits by a pond, seemingly for hours, wondering what to do. Lunarre is another random visitor, basically asking her to change up her methods, since, like Ned Stark, her unswerving dedication to high-minded nobility and honor may well get her killed.

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That is, if she didn’t have a Shepherd for a friend. She managed to contact Sorey last week, but he and the others take their sweet time starting off for Ladylake. I know their contact was cut off, but surely her saying “Ladylake is in dire straits” tipped him off that maybe he should hurry to Ladylake, which he, Rose, and the seraphim finally do at the end of the episode.

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I can’t help but think some of the overarching stiffness and vanilla-ness of the show could be pepped up a bit with the kind of light humor in the previews. But those are fourth wall-breaking affairs, and Zestiria isn’t meant to be a comedy.

Still, it’s troubling that the biggest rise I got was from the preview, not from anything in the episode that preceded it. Alisha’s daring stealth raid on Ladylake looks like it might be interesting, but this week was a bit too leisurely getting her there.

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Watashi ga Motete Dousunda – 12

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And so Kiss Him Not Me comes to an end, with the ending pretty much in the title all along. Mutsumi’s sudden realization of his romantic feelings for Kae make her other four suitors scramble to keep him away from her, but he eventually outsmarts them with a P.A. announcement calling Kae to the school roof.

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Mu, however, does not discourage the others from joining him on that roof and letting their feelings be known. With everyone saying they like her, clearly, and asking if she’ll go out with them, the onus is on her to choose.

Kae flees to A-chan with her predicament; A-chan is understandably frustrated with Kae putting everything in fujoshi terms, but the solution they come up with is for Kae to do things dating-sim-style. The scene is another hint that Kae simply isn’t ready for a 3D romantic relationship.

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She goes on dates with each of the suitors, and has a wonderful time with each of them, as each of their charms are laid bare before her. But it doesn’t make it any easier to choose among them; indeed, it only make the choice harder and more confusing.

All five are great, they’re just lacking that special something that would compel her to choose one over the others. Which is why, in the end, she chooses no one. The status quo prior to their confessions is the situation at the end, for Kae doesn’t “love” any of them the way she loves Shion, who may be resurrected in a new season of his anime.

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So there you have it. Kae has never subscribed to the notion that the princess belongs with the prince, or even that the princess belongs with another princess. She’s all about 5×7, tops, bottoms, and lords. Furthermore, she lives a full and happy life not with a boyfriend or girlfriend, but with her sixteen waifus.

“Sorry, that’s how it is,” she says to her shocked, former suitors. And I can’t really feel that bad for them. They’re all still friends, both with her and with each other. Hopefully they can get over the fact she’s not the kind of girl who’d date them, and never was.

It’s a fitting end to a satisfying, if not perfect show that centered on a genuine ‘unconventional’ girl (whatever that means) who may be a bit naive when it comes to romance, but in the end knows what she wants and what she loves, and isn’t about to conform.

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Sousei no Onmyouji – 13

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Yes, this show is still around, and yes, I’m still watching! Who would have thought that Benio not only had an evil overpowered brother who needs to be defeated down the road sometime, but also both their parents were killed by an overpowered Kegare that’s the equivalent of an Arrancar in Bleach: a kegare with human (or humanoid) form. This girl just has the worst luck.

But hey, someone’s looking out for her, and that someone is Rokuro. After getting the lay of the land, he peaces out of Magano with Benio at his earliest convenience, since Benio is in no condition to fight.

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He uses a med-talisman on her, and she wants to head right back in there, but he tells her to eat first and cheer up, assuring her that her late parents would much rather she kept living than die trying to avenge them.

As he goes in to get a better idea of who they’re up against in Kamui, Benio actually listens to Roku and eats his stone-cold oyakodon, which actually isn’t that good at all, but Benio still scarfs it down. As she does, she really does cheer up, remembering all the positive reinforcement and support Rokuro has offered her over their time together.

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Back in Magano, Rokuro learns that Kamui is primarily concerned with being “entertained”, and with his demon gauntlet thingy, Rokuro seems able to provide the absolute minimum quantity of entertainment for Kamui to reconsider killing him quickly. Roku has potential, after all, and anyone or anything that can land a blow on Kamui is someone he isn’t in a hurry to kill. That would be boring!

Of course, it isn’t long before Kamui turns up the difficulty level a tick, and Rokuro is shot back and bloodied with ease. That’s when a reinvigorated Benio returns (albeit hopping on one leg) to relieve him.

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Benio certainly has a head full of steam, but it’s been abundantly clear for a while now that neither she nor Rokuro can accomplish much on their own; they have to combine their power in order to make progress.

And progress that make, as Rokuro catches Benio from out of the air, the two combine their spiritual energy (or whatever), her sword gets bigger and meaner, and they deliver an epically crushing blow to Kamui.

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Kamui survives, but a limb lighter, and decides he’ll withdraw for now and wait for these two to become stronger, or, if they produce a Miko, send him or her to face him. It doesn’t really matter, as long as he’s entertained.

I actually like the guy’s philosophy; it’s at least more interesting that just a mindless killing machine. Guy’s got a code, and he’s got priorities. He even remembered Benio’s ‘rents, and how they were one of his only victims who actually sacrificed themselves for someone else, namely their daughter.

Turns out the encounter between Rokruo+Benio and Kamui was all but set up by Arima, to further bring the two together, and you can hardly argue that it worked like a charm.

Benio wakes up in bed with Rokuro, in the lovenest Arima prepared for them, no more willing to follow through with the plans Arima made for them than before, but still no less grateful for Rokuro’s support. Her parents told her being scared is okay, because they’re not alone. And she’s not alone here.

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Musaigen no Phantom World – 04

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It’s very appropriate that this week’s episode of Phantom World begins with a binge session at a restaurant, as it’s Restaurant Week here and I just got back from stuffing myself. The episode then transforms into an all-you-can-eat smorgasbord of whimsy focused on the show’s resident eating champion, Izumi Reina.

After dinner, she splits from Haru and Mai and ends up boarding a very unusual bus that takes her…somewhere. Our first go-round with the process is very mysterious, because one minute she’s boarding the bus, the next, she’s outside the front gate of her house. The next morning, Koito (Hi Koito!) confesses to witnessing the whole thing, determining that Reina is possessed by a phantom.

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That assertion proves very true when Haruhiko boards the bus with Reina next time. She’s totally out of it, as if hypnotized, but he’s lucid as the bus transports them, in a sequence that (not accidentally) owes much to the train journey in Spirited Away, to another place; an idealized storybook home complete with adorable bunny caricatures of Reina’s parents (who are a lot stricter in real life.)

As is usually the case in scenarios such as this, eating the food is a bad idea, but Haruhiko realizes this too late, and grows his own bunny ears and a pastel texture to his character design that indicates he’s been “taken” by this place. He acts out Reina’s fantasy as his big brother, until the fantasy breaks and the two are back at the front of her real house, with her real father wanting to know who Haruhiko is. Reina sends him home, promising to explain everything later.

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Turns out Mai reminds Reina very strongly of her real big sister, who got tired of their parent’s tightassery and flew the coop. So after Haruhiko fails miserably in trying to sketch-seal the bus the next time (he’s still under the phantoms’ influence), Mai and Ruru board with Haruhiko and Reina, and end up in the fantasy world with them. Ruru, who is unaffected by the food, ends up accidentally gives Mai a taste, thus bewitching her too.

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It’s not until Haruhiko goes to the bathroom of all things, that he snaps out of it; I imagined the food he ate was the cause of the hypnosis, and when he shat it out, the effects dissipated. He refers to the bathroom as a portal between the real and unreal, or some such. In any case, he takes a chance and ends up successfully snapping Reina out of it by hugging her, a gesture that always elicits a reaction in the form of a martial arts throw.

Once she’s lucid, watching the still-bewitched Mai interact with her “phantom parents” Reina realizes the phantoms fed on her desire for her family to be whole again, creating a world where she could live happily ever after even without that sister.

When the phantoms tell her to make a choice, Haruhiko beseeches her to stay in the world in which she belongs, so she can be there if and when her sister returns home. Reina chooses to reject the phantom world and stay strong beside her senpais. All in all, a very lush, atmospheric episode with heavy Ghibli influence, which taught us a little more about Reina. Though we still don’t know where all that food she eats goes…

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Noragami Aragoto – 13 (Fin)

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Noragami Aragoto doesn’t pick up right when Ebisu is about to be blasted by a pacification ring; instead, it skips to Yato escorting a young man to the Olive Tavern. It doesn’t take long to realize the boy is the reincarnated Ebisu, which means the adult Ebisu he knew and befriended in the underworld was executed.

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Yato is clearly sick about this whole situation, and Yukine and Hiyori stay on the periphery pondering what they should do as he himself wonders how he can change; how he can cease being a heartless war god now that he has a heart, and follow Ebisu’s example of working to protect and save people, and becoming a god people want to remember and have faith in for things other than contract killing.

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By the end, Yato, perhaps without knowing it, changed Ebisu. Once, he had no qualms about dying over and over, because his shrine maidens would always tell him he’d reincarnate every time without fail, and so should never fear death. In fact, due to his lives’ work, Ebisu kinda had to die a bunch of times in order to make progress researching phantoms and acquiring the locution brush. Needing to break eggs to make an omelette, so to speak.

But by the time that last ring blasted him, Ebisu didn’t want to die and be reborn again. He wanted to live and stay in the world as he was. It was, in fact, his dying wish, and the reason Yato is so beside himself; Ebisu, who told him he’d make a great god who could make people happy, managed to change himself at the end from what he always was.

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Now that Ebisu is back, but with close to no specific memories of his past self, it falls to his overseer to raise him back up into a useful member of god-society. And if that overseer has his way, this Ebisu will never see or touch the locution brush again. Yet when Bishamon and the other gods who assisted him hear of his noble ventures for the first time, they don’t necessarily agree that Ebisu should be stopped; in fact, it wouldn’t be what the past Ebisu or Ebisus wanted: for his reincarnations to carry on his work until he makes a breakthrough.

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Back freeloading at Kofuku and Daikoku’s, a restless Yato takes Yukino to a secluded lake, where he asks his exemplar, heart firmly on sleeve, to help him change: from a god of war and calamity to a god of fortune and happiness; the god Ebisu saw in him.

Hiiro appears on queue to dissuade Yato, dismiss Yukine, and drag her brother back to their father to be “praised”; thus continuing the same cycle of death and soft smiles that’s been going on for centuries. She also points out that the plan to use Ebisu as a scapegoat to allay suspicion from their father, who also works with phantoms, worked like a charm.

But no more. With Yukine beside him for strength, Yato overcomes all the warm memories of him and his sister, and does what is necessary to truly change: release her as his regalia for good. When he does so, Hiiro’s smile changes to one of shock, disbelief, and even despair. But that’s not surprising: Hiiro has never changed, and may never change. It does, however, make me wonder if she could change, once enough centuries have passed.

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Now officially free of Hiiro, Yato turns to Yukine to be his guide on his new path to becoming a less calamitous god, something he has no idea how to do since he’s “only good at killing.” But he’s wrong, and Yukine tells him there’s very little he needs to do that he hasn’t been doing already.

Really, getting rid of the temptation of Hiiro and his dark past was the most important step. He already makes people happy, like Yukine and Hiyori, who has faith that together Yato and Yukine can slay disaster before it strikes. And no, she doesn’t ask to have her tail fixed, nor does Yato offer it. She seems content with being the way she is for now.

The happy ending is only marred by the revelation that Fujisaki, the handsome young man who got along so well with Hiyori, is, in fact, Yato’s father. He joins his classmate, who cannot see the large retinue of phantoms by his side, along with Hiiro. Maybe she’s not going to change anytime soon after all.

As for his dad, it doesn’t look like he’s given up on bringing Yato back into the fold. No doubt many of the disasters thrown Yato’s way will be of his father and sisters’ making. He must be ever-vigilant. But as Kofuku says, with Yukine and Hiyori by his side, he’ll be fine.

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