86 – 13 – Tired of Resting

In a wonderful, succinct yet detailed montage, we see that the surviving members of Spearhead have settled into normal life in the Giad Federacy.

Raiden got a job with a moving company and made some buds; Theo draws his surroundings and gains praise from passersby; Kurena frequents the shops and boutiques, Anju takes up cooking classes, and Shin studies up in the library. There he meets Eugene Rantz and his little sister Nina, who has befriended Frederica.

After their horrible ordeal getting to the Federacy, followed by the roller coaster of being confined to a facility until being adopted by Zimmerman, the five former child soldiers have certainly earned some peace and respite.

But while they’re living in peace, they’re still not at peace. There’s a restlessness lurking behind their mundane days in Giad. These are kids who never considered what their futures might be, suddenly being given the opportunity to choose whatever futures they want.

But especially for Shin, it’s a false choice. At least his immediate future seems to be returning to the battlefield, for many reasons, not the least of which is freeing all of his colleagues whose souls remain at the mercy of the Legion. They call to him in his dreams, but when he raises the pistol he used to end their lives and spare them further torment, his hand is empty; Ernst returned his scarf, but not his pistol.

Shins new friend Eugene is poor, and in order to provide for and protect Nina, he’s enlisting in the service. The military is lauded in Giad the same as San Magnolia, and Eugene is eager to see the new mechs in the Christmas Eve military parade.

In a wonderful piece of cinematography, Shin looks down at The Skull Knight book, then looks up, and we see laundry flowing behind him through the window, emulating the knight’s cape. There is no pageantry to the military for Shin or the others; only necessity, purpose, pride, and obligation.

After each of them witness the military parade and are each quite put off by the pageantry, it’s Kurena who firsts breaks the dam of complacency. She’s seen and heard enough of this “peace,” and now it’s time to return to where she belongs: the battlefield. The other four quickly concur, glad someone was able to finally vocalize that they’ve all simply spent to much time “resting.”

Ernst objects to their sudden decision, but there’s nothing sudden about it, the five have said from the beginning that this is they always intended. And we the audience can play the concerned parent figure like Ernst and say that they only feel that is all they can do because it’s all they’ve done, and because the Republic and the Legion took everything else.

It’s the precocious Frederica, exhibiting surprising maturity and clarity, who tells Ernst that if he keeps these kids from doing what they want to do he’d be no different than the Republic. She also decides to reveal that she is the last surviving Empress of Giad and carries the responsibility for unleashing the Legion in the first place.

The thing is, that was ten years ago when she was even wee-er than she is now, so Shin and the others don’t hold it against her. It was really the Republic that took everything from them. Ernst grudgingly agrees to allow the five to do as they please, but only if they enter officer training, so that they’ll have more options when the war is over.

Of course, none of them were thinking about that possibility, even though he says it’s a certainty that the war will end. As for Frederica, she’s determined to join them, that they might help her find and put to rest her valliant Knight Kiriya, who was taken by the Legion just like Shin’s brother.

Lena takes the week off, and that’s a boon here in terms of portraying Shin, Anju, Kurena, Raiden and Theo’s transition from acceptance of their new lives to the realization that here, for once, they can choose what to do and where to go, and a mundane peaceful life in the Giadian capital just isnt’ their scene.

Whether next week focuses solely on Lena or is another split episode of the kind the last cour did so well, I’m simultaneously happy and terribly worried for our Eighty-Six. Part of me wishes they would just stay in that capital and live quiet peaceful lives…but that’s not up to me, or anyone else but them.

SAKUGAN – 01 (First Impressions) – SOMEDAY IS RIGHT NOW

The all-caps up top are no mistake—this is a big, loud first episode, starting with a father-daughter quarrel through an impossibly complex subterranean metropolis that’s shot like a Mission Impossible film. The precocious Memenpu wants to become a “Marker”, one of the elite group who trek through the Labyrinth to parts unknown. Her father Gagumber is content to keep her home and safe as they work menial jobs in the colony.

Their home, Pinyin, is basically one big nest where Memenpu’s father never wants her to leave…at least not yet. But Memenpu, despite being only nine years old, is already a college grad and distinguished inventor. It’s only a matter of time before Pinyin—and her dad—just can’t hold her back from grander, more dangerous future.

Memenpu finds inspiration in Lynda, a Marker who works side-by-side with her dad Walsh. Lynda is initially fine stoking that fire of adventure and discovery in Memenpu’s diminutive abdomen, acting as a big sis and role model and encouraging her little sis to dream big. As it so happens, Memenpu has dreams about and draws pictures of a surface with a boundless sky. A mysterious master Marker named Urorop seemingly eggs her on by leaving a photo at her door of that very surface.

While Memenpu and Lynda bond, Gagumber and Walsh drink. It’s pretty clear that Gagumber used to be a Marker like Walsh, and probably a good one,  but gave it all up (including all the esteem and preferential treatment) the moment his daughter entered his world, and then became it. But Walsh, as someone with an older daughter who has already been through this, tells his friend that there comes a time when a father has to put trust in their child to become their own person.

While I have no doubt that Gagumber is immensely proud of his little girl, that’s tempered by a great sadness that she grew up so damn fast. When he teeters home drunk as a skunk and she pretends to be asleep, he’s still lucid enough to make his thoughts clear. It’s not that he never wants her to grow up, only that he wishes she’d stayed a kid a little longer.

But it’s not just Memenpu’s natural intelligence and talent that is pushing her towards adulthood and independence, but seemingly Urorop as well. Along wih the photo of the surface, Memenpu is given a jewel that when its intricate cracks are projected on a larger surface reveals a map of the Labyrinth around Pinyin…and a route to the surface in the picture.

Then a kaiju bursts through the walls of the colony and wreaks havoc, sending Memenpo, Gagumber, and Lynda on a mad dash to safety. When they’re cornered, Gagumber draws his pistl and shoots the monster in the face, asserting that he won’t let it hurt his beloved daughter. Memenpo is shocked by her usually deadbeat-ish dad’s sudden change in demeanor.

Speaking of changes in demeanor…at first the kaiju chase is played as tongue-in-cheek; the kind of whimsical lunacy you’d find in Durarara!! or Gatchaman. But the kaiju threat is real, and even Lynda curtly orders Memenpo to keep back as she and her dad Walsh board their Mark Bot to do battle. Just as Walsh is complimenting Lynda on having grown up, the two of them instantly get blown up. Memenpo is frozen in shock…as was I. I did not expect shit to get so real so quick.

Fortunately, her dad’s composure isn’t so easily shaken, as he scoops her up and takes her to safety. But if this day’s events taught him anything, it’s that Walsh (RIP) was right: when “someday” becomes RIGHT FUCKING NOW, all a father can do—all a father must do—is trust in their child. But, again, she’s only nine.

So he compromises: she’ll let her strike out into the vast underground unknown towards her destiny—heck, he’ll even supply their transport in the form of his old Mark Bot—but he’s coming along for the ride to protect his little girl. So begins a father-daughter adventure for the ages. I can’t freakin’ wait to see where it goes.

The World’s Finest Assassin – 01 (First Impressions) – One Last Job

From it’s bold, brash OP, TWFS has the confident swagger of a James Bond film, placing us right in the middle of a highly distasteful Rich Guy Girl Auction, run by the diabolical Lady Collide. Little does she know that two of her lots are undercover magical assassins, who make it a point to kill every last dusty pedo in the joint. It’s stylish fantasy pulp, and the action and teamwork keeps me interested…

…But then the story takes a 90-degree turn off to an entirely different world—our own. There, an elite but grizzled assassin is on One Last Job that he completes to the letter, not hearing a word of his young apprentice’s desire to be a hero of justice and kill all the mafia guys. This guy may be old, but he’s still sharp as a diamond-cutter, as he demonstrates again and again that his student has indeed much to still learn.

But between an unexpected drone/car chase and the presence of the relative newbie, “Allen Smith” is sufficiently thrown off his game enough to board a commercial airliner not thinking the “Organization” who raised him would kill everyone on that plane to assassinate him. That’s just what goes down, and the sardonic assassin can only chortle and admire the “marvelous coffin” his employers arranged for him

But when he dies and ends up in a deep ocean of darkness (naked, thus balancing out the fanservice quota somewhat) all he feels is bitter frustration. He was prepared to end his career as an assassin, but wasn’t done training others.

Fortunately for him it’s not the end: an aloof and somewhat eccentric goddess (Tamura Yukari) plucks him out of oblivion and prepares to drop him into a world of swords and sorcery. She’s got a new job for him, which provides a great hook for the second episode: assassinate the hero of that world. After the baffling choices and disappointing visuals of The Detective is Already Dead, I’m game for something like this.

The aquatope on white sand – 14 – Nunca te rindas

I don’t know about you, but Fuuka’s sudden appearance on the beach and her and Kukuru’s warm embrace are romantic as all get out. Just look at that shot: Fuuka is basically Kukuru’s valiant prince, drying her eyes strained from tears of frustration and filling them right back up with pure unbridled joy. Even better: Fuuka is back for good. She’ll be working at Tingaara…and even moved next door to Kukuru.

That’s a lot of surprises, but Kukuru is fine with all of them, because if ever there was a time she needed Fuuka close by, it’s now, when she’s feeling totally unmoored in her marketing job. Thanks to Gramps, Fuuka was able to get a job at Tingaara, and Chiyu is clearly not okay Gama Gama nepotism. If she’s going to accept Fuuka as a colleague and not a up-jumped hanger-on, Fuuka must memorize all 20 of the cape penguins.

“There’s no ‘Gama Gama Faction!'”, the Gama Gama Faction protested as they all went out to eat together. Though replacing Kuuya is Eiji, who is tastefully intrigued by the former idol-turned-penguin attendant. Rumors of cliquery aside, I like how the Gama Gama exiles still hang together after work, lay down their troubles, and enjoy Udon-chan’s widening culinary repertoire.

Kukuru admits after dinner that a part of her felt jealous that Fuuka got the job she thought she’d get at Tingaara, but fully admits that kind of thinking is childishness she wants to grow past. With  Karin, Chiyu, and her fellow marketeer Akari (voiced by the Saekano heroine herself, Yasuno Kiyano!) an now Fuuka, she has plenty of girlsboss to emulate. She even discovers she does have a knack for making people care and fall in love with aquariums, as she takes the aquarium-indifferent Akari on a rehearsal tour and wins her over.

This week Kukuru does indeed work harder and smarter than her first bumbling/arrogant days, staying meek and formal on the outside, but keeping that burning fire in her belly stoked. She learns the value of forming little alliances with others to make things easier, and figuring out the precise way to deal with people. Take Chiyu’s second-in-command Marina (Touyama Nao—this cast is stacked): since Kukuru is Fuuka’s friend and Fuuka is cool, Marina will go to bat to change Chiyu’s mind about including the penguins on the tour.

Speaking of intricate social patterns, this week was a low-key cape penguin documentary, as we observe along with Fuuka how to tell the twenty penguins apart not just by their colored wing bands, but how they behave. And while Fuuka was only at Gama Gama for a month, that was enough to know when the birds are agitated due to their sudden new environment (mirroring Kukuru’s own difficulties).

Kukuru believes it was not only Fuuka acing the name-that-penguin test, but recognizing and acknowledging the emotional state of the birds that impressed Chiyu enough to give the go-ahead for their (limited) exposure to tour groups. Kukuru only manages to get a family of four in her first tour, but she ends up nailing the tour just as well as Fuuka nailed her test, showing that the director didn’t throw her into this new environment willy-nilly. He knew she’d eventually figure it out and thrive.

Is Kukuru’s anhedonic ass of a boss Suwa pissed she only snagged one group of four? Absolutely. Does Kukuru let him get her down for long? Nope! She walks out of that office ready to keep up the fight. The episode ends as it began, with Kukuru and Fuuka looking like a particularly happily married couple, this time cooking dinner side by side.

Kukuru gives Fuuka the credit for changing Chiyu’s mind by proving she not only knew about but cared about the penguins. But that’s not entirely fair to herself…who helped Fuuka study for that penguin test? More to the point, Fuuka makes it clear that while she feels she belongs in an aquarium now, the main reason Fuuka is back is to be with Kukuru. Kukuru just so happens to also belong in an aquarium, so it’s allll sea gravy!

Takt Op. Destiny – 01 (First Impressions) – Settling the Score

It’s 2047, and music is banned. If it’s ever played, fearsome alien monsters called D2 arrive and fuck shit up. So when young man sits at a lovely upright piano and bangs out some Beethoven, a D2 comes running…right in the middle of an unassuming town full of unassuming people. The D2 looks like it’s about to obliterate the pianist for sure…but he’s saved by a ridiculously strong young woman.

She is Colette, AKA Destiny, a Musicart, and he is Takt, her Conductor. Transforming into a Musical Magical Girl, Destiny easily defeats the mid-level D2. The brief but wonderfully precussive battle set to a more symphonic arrangement of Symphony No. 5 IV. Allegro is a feast for eye and ear. This is what happens when Madhouse and Mappa join forces.

Takt and Destiny were just passing by the town while on a long and interminable road trip to New York City, where their self-appointed leader Anna hopes they can have Destiny “tuned” to be more efficient in her fighting, as she always ends up exhausting Takt. Destiny loves eating, but also has to due to her extremely fast metabolism. Takt should train, but all he cares about is music.

Destiny is feeling particularly brash, and Takt is sufficiently beat and confident in her skills, that she goes off on her own while he and Anna wait in a remote highway diner (one wall of which Destiny destroys as she exits). She ultimately fails to eliminate the D2 in the area due to their boss being a particularly tough customer, as she regales to them with cute Panty & Stocking-style visuals.

Her mistake was going off without Takt, or rather Takt not accompanying her (neither of them listen to Anna’s directives, a fun running gag). But then Destiny rushes back to town with her super speed, picks up the piano with her super strength, and rushes it back to the abandoned factory where the boss lurks. There, her Conductor starts to play Moonlight Sonata, and it’s off to the races with a sakuga-fest of a boss battle that ends in a victory.

As a weapon, Destiny comes off like a piano: capable of great bluntness and great precision; capable of being extremely quiet or loud. More than anything, she’s only as good as the person making use of her. Takt is a brilliant musician, but has a lot to learn about Conducting. If they’re ever going to get to New York—much less save the world from the D2—they’re both going to have to step up their games.

Takt Op. Destiny is a crisp, bright disco ball of luscious anime goodness. Will every episode look this good? Who knows, but if you want to hook an audience right from the get-go, this is how you do it! Play it again, Takt.

Irina: The Vampire Cosmonaut – 01 (First Impressions) – What We Do in the Cosmos

An alternate-world space race between USSR and USA analogues, in which the Soviet equivalent power decides to recruit a vampire to be the first person in space, could’ve easily been played as pure farce. Heck, The Death of Stalin was a laugh riot. But Irina, The Vampire Cosmonaut has … ahem … loftier goals.

IVC is, in fact, straight as an arrow when it comes to presentation. Avoiding the names of real nations or people works to its benefit, as this is a world that still has a space race like ours and was still initially won by Rus-er, Zirnitra by launching an artificial satellite and then a dog I’m sure would have rather stayed on earth.

Reserve cosmonaut Lev Leps, who will probably never see orbit since an incident, is chosen to monitor and train N44, AKA Irina Luminesk. While she’s a vampire, this world’s version is far more human, not drinking blood or changing form. But because she’s not a “real” human, the government is putting her up in space first, and it’s Lev’s job to make sure she’s ready.

While I’m sure this wasn’t the higher-ups intent, Lev, who resembles an all-growd-up Claus Valca, has a kind heart. Despite strict orders to treat “N44” like an object (after what happened with this world’s version of Laika), his attempts to maintain emotional distance are awkward and ultimately unsustainable.

As for Irina (voiced by the legendary Hayashibara Megumi), she later has to remind herself that despite how nice they seem, Lev and the lab assistant and vampire expert Anya would kill her without hesitation if ordered to do so. Only…I don’t think that’s the case? Lev seemingly adds to her doubt about that sentiment when he apologizes for how she was treated and leaves a blanket and hot water in her cell.

IVC’s first episode sets everything about its world and major players very efficiently and succinctly, with some nice little details and humorous moments on the edges. It’s a little dull and plodding at times, but I’m nonetheless eager to watch Lev and Irina form a bond over their mutual love of the stars.

Mieruko-chan – 01 (First Impressions) – I Don’t See Dead People

Mieruko-chan’s premiere featured, by my count, twenty shots of fanservice: two busts, two butts, and twelve legs/thighs. I won’t say they didn’t distract me, but not in a necessarily bad way. This is a show that is very good at building up tension and then releasing it, and in creating patterns that lull us into a sense of security. Those shots are part of that.

The premise is wonderfully, beautifully simple: Yotsuya Miko can see ghosts and ghouls, but tries to act like she can’t. She doesn’t do this out of genuine indifference; she is actually very afraid of them, just as I’m sure I would be. She’s just worried that letting them know she can see them will only make things worse. It probably would!

Throughout the episode, Miko goes through things no one wants to go through, and reacts the way you’d expect someone to react. This makes her very relatable, as well as someone to admire. I can only hope I wouldn’t just scream my goddamn lungs out if one of these creepy ghouls suddenly crept into my vision or invaded my personal space.

Other than ghosts, Miko’s life consists of her busty best friend Miko, a third girl who is aloof this week but looks to become another friend, and her little brother. But mostly ghosts. Studio Passione takes a simple premise and really goes out with the execution, featuring suitably creepy ghosts designs that are thankfully CGI-minimal, crisp, clean character designs, and if the fanservice is frequent and in-your-face, at least it’s competently done. Overall a good, spooky start, just in time for October!

Rating: 4/5 Stars

86 – 12 (S2 E01) – New Home, New Hope

86 is back…and there are some changes. San Magnolia’s awful system hasn’t changed, and Lena is still stuck in it (for now), but she’s adjusted the way she operates within it. Demoted to captain, she wears a streak of blood red in her hair and wears a black uniform to set herself apart from her drunken peers. She has a new squadron of Eighty-Six led by Iida Shiden, AKA Cyclops.

She handles them as she handled Shin’s squad; with as much compassion and care as she can. She learned their names from the start and has built a good rapport with Cyclops, who calls her “My Queen”. Most importantly, Lena is doing what she promised Shin and the others she would do: live on; survive. For her, that means preparing for the massive Legion offensive she senses is coming, even if her superiors are doing nothing.

Lena is maintaining and biding her time. As for her old friends Shin, Raiden, Anju, Kurena, and Theo? Amazingly, they’re all still alive, which is tremendous news. 86 really ripped my heart out, but it went a long way towards repairing that emotional damage by bringing them back without it feeling contrived or out of left field. Shin and the others are now honored guests of Giad, which is no longer the empire that created the Legion, but a diverse inclusive federacy.

That said, they should consider themselves lucky Giad’s President Ernst Zimmerman is, at least on the surface, a man of conscience and compassion, who wants only to give these found children, cast out of their homeland after fighting so long and hard, a measure of peace. Of course, Zimmerman is also a politician, and while I don’t know what his ultimate plan for the five is, I’m certain there is a plan, and his smiles and politeness are probably hiding darker intentions.

That said, it’s hard to argue that Giad is far better adjusted nation than San Magnolia, what with there not being apartheid and battlefield slavery of non-Alba citizens. Alba and non-Alba share the same streets and have families together. Zimmerman also wants his five new guests to be as comfortable as possible, and so arranges for them to live in his presidential mansion. That mansion also happens to be occupied by a haughty little spitfire of a girl named Frederica Rosenfort (Kuno Misaki).

Her hair and eye color suggest some kind of connection to Shin, while it’s clear Zimmerman is hiding the fact she is the last surviving Giadian Empress from the general public; officially, she’s his adopted daughter, as are Shin and the others. You can tell after their ordeal the five are simply tired, but they also look uncomfortable and awkward in such plush surroundings.

Between their new situation and Lena’s maintaining, there’s going to be a lot of adjusting and adapting in store for them. The new OP also indicates it’s only a matter of time before the five are back in the cockpits of war machines, but the president is right about one thing: that’s probably where they want to be because it’s all they know.

Giad is battling the Legion the same as San Magnolia. It’s obvious that if the two nations worked together, and San Magnolia, say, was run by Lena and not opportunists and drunks, that nation would be far better off. Shin & Co. certainly seem better off, while Lena has at developed a thicker armor.  We’ll see if it all pays off.

Mushoku Tensei: Jobless Reincarnation – 12 (S2 E01) – Eyes Forward

After a longer-than-expected hiatus, Mushoku Tensei is back, and I’m pleased to report it’s just as good—and occasionally unnecessarily lewd—as ever. There’s a new OP, and it’s awesome. There’s a new ED, and it’s beautiful. Rudy, Eris and Ruijerd are still on the Demon Continent, and learn that largely due to Ruijerd’s Superd status, booking passage on an above-board ship back to Millis Continent will cost a literal fortune.

While Rudy is always quick to determine and execute a course of action all on his own, Dead End is a party, and both Eris and Ruijerd wish to help him share the burden of figuring out just how to make that fortune without taking their entire lives to do so. Meanwhile, training with Ruijerd is only making Eris a more formidable fighter; I don’t know if their combat animation counts as sakuga but it remains top-notch and extremely fun to watch. Ditto her wonderful expression of joy when she scores her first hit on Ruijerd (who was distracted by Roxy!)

After having another dream with the creepy smooth god dude Hitogami, Rudy learns he actually entertained the guy more by going off-script. This time he decides to do exactly as Hitogami’s advice says, and he is promptly rewarded. By feeding a starving urchin the food Hitogami told him to buy at the vendors, he ends up befriending the scantily-clad Kishirisu Kishirika, the “Great Emperor of the Demon World”, who could pass as a member of Zvezda.

As thanks for sustaining the life of her physical body for at least another year, Kishirika gives him one of her twelve Demon Eyes: the Eye of Foresight. She does so by roughly replacing his existing normal eye on the spot, which looks…painful! But upon returning to their inn he ends up saving a man he bumped into form a falling pot, and within a week he’s able to sue the eye to defeat Eris in combat. This understandably makes Eris very upset, but Rudy was too excited about his new eye to foresee that.

New eye or not, Rudy reminds himself that his mission isn’t to “power up” but to get Eris home. And even if he were to exploit the eye for profit, it would likely take too long to make the necessary cash to book passage. So he decides, on his own, again, that he’ll pawn off his staff in order to get the cash. Only when he leaves in the night to do this, Ruijerd stops him.

While the party has meshed well in the last year, seeing Rudy again try to go off on his own and solve everything frustrates Ruijerd, because it makes him feel like Rudy still doesn’t trust him. Rudy counters that he doesn’t want to do anything illegal and thus “evil” that Ruijerd would not approve of, like stowing away or smuggling, as it would likely fracture the party.

Here, Ruijerd once again exposes Rudy’s biggest blind spot—Eris—by pointing out that selling the staff she gave him (and which clearly means so much to him) would fracture the party too. So Ruijerd makes a compromise: he’ll turn a blind eye to smuggling and the like if Rudy keeps his staff and keeps him and Eris in the loop about what they should do from now on.

Right on cue, the man Rudy saved the day he got his new eye introduces himself: Gallus Cleaner. Could he be the sort of unsavory figure who can help get two noble humans and a Superd across the ocean? Are Roxy and her two Fang companions trying to avoid crossing paths with Rudy, or victims of back luck and timing? I’m excited to find out, and to watch more of Rudy, Eris, and Ruijerd’s adventures this Fall.

Jahy-sama wa Kujikenai! – 09 – Jahyat Emptor

After last week’s charming Druj-centric episode, we get a substantial serving of The Magnificent Saurva, which totally sounds like a Mad Max character. Specifically, we get the bathhouse segment from her POV, and learn that she just wanted somewhere to get away from worrying about defeating Jahy.

Instead, Jahy steals half of her fancy shampoo! Saurva also slips on soap, but lands in the soft bosom of the manager, thus attaining the peace she originally sought.

The next segment is something totally different, as Jahy gets her monthly paycheck and decides to hit up a home goods megastore to stock up on weapons with which to defeat the Magical Girl (who doesn’t appear this week, and remains menacing in her mere absence, like in Jaws or Alien).

Unfortunately, Jahy is extremely suceptable to the hard sell, and marketing in general, and ends up blowing her pay on a bunch of mostly useless junk.

In the next segment Jahy prepares birdlime and other traps at the entrance and window of her apartment in order to trap an attacking Magical Girl. By doing so, she traps herself in, and she has to wait for a Magical Girl that may never come.

Fortunately, Kyou comes in to unknowingly save Jahy from being trapped forever, and as thanks, Jahy takes not a bullet, but a washtub to the head to protect Kyou. It’s a sweet little moment that shows how close they’ve become.

We’re back to Saurva in the fourth and final segment, as she has nightmares about Jahy (and Kyou) and sits in the park feeling sorry for herself. That’s when she finds a little girl with Jahy’s complexion and hair whom she still doesn’t realize is Jahy, but is amazed by how hard she’s fighting against three crows stealing her lunch.

Lil’ Jahy ends up giving Saurva some encouraging advice not to let a few failures get her down and keep doing her best. Alas, when Saurva finds a pissed adult Jahy aggressively waiting tables on an unusually busy weeknight at the craft pub, Saurva decides not to attack quite yet, but give it some time…what’s the rush?