Takt Op. Destiny – 01 (First Impressions) – Settling the Score

It’s 2047, and music is banned. If it’s ever played, fearsome alien monsters called D2 arrive and fuck shit up. So when young man sits at a lovely upright piano and bangs out some Beethoven, a D2 comes running…right in the middle of an unassuming town full of unassuming people. The D2 looks like it’s about to obliterate the pianist for sure…but he’s saved by a ridiculously strong young woman.

She is Colette, AKA Destiny, a Musicart, and he is Takt, her Conductor. Transforming into a Musical Magical Girl, Destiny easily defeats the mid-level D2. The brief but wonderfully precussive battle set to a more symphonic arrangement of Symphony No. 5 IV. Allegro is a feast for eye and ear. This is what happens when Madhouse and Mappa join forces.

Takt and Destiny were just passing by the town while on a long and interminable road trip to New York City, where their self-appointed leader Anna hopes they can have Destiny “tuned” to be more efficient in her fighting, as she always ends up exhausting Takt. Destiny loves eating, but also has to due to her extremely fast metabolism. Takt should train, but all he cares about is music.

Destiny is feeling particularly brash, and Takt is sufficiently beat and confident in her skills, that she goes off on her own while he and Anna wait in a remote highway diner (one wall of which Destiny destroys as she exits). She ultimately fails to eliminate the D2 in the area due to their boss being a particularly tough customer, as she regales to them with cute Panty & Stocking-style visuals.

Her mistake was going off without Takt, or rather Takt not accompanying her (neither of them listen to Anna’s directives, a fun running gag). But then Destiny rushes back to town with her super speed, picks up the piano with her super strength, and rushes it back to the abandoned factory where the boss lurks. There, her Conductor starts to play Moonlight Sonata, and it’s off to the races with a sakuga-fest of a boss battle that ends in a victory.

As a weapon, Destiny comes off like a piano: capable of great bluntness and great precision; capable of being extremely quiet or loud. More than anything, she’s only as good as the person making use of her. Takt is a brilliant musician, but has a lot to learn about Conducting. If they’re ever going to get to New York—much less save the world from the D2—they’re both going to have to step up their games.

Takt Op. Destiny is a crisp, bright disco ball of luscious anime goodness. Will every episode look this good? Who knows, but if you want to hook an audience right from the get-go, this is how you do it! Play it again, Takt.

Tsukimichi: Moonlit Fantasy – 07 – Incidental Income

Makoto brings to Rembrandt a talented alchemist in Hazal, but he’s super-nervous, which makes him clumsy. Fortunately, Makoto is able to parkour himself into a position to catch the precious vials of ambrosia medicine. When it comes time to administer them to Rembrandt’s wife and daughters, Makoto employs the same Judo his sisters used on him to put the women into restraining holds without injuring them.

Makoto leaves the Rembrandt manor having cured his beloved family, and Tomoe and Mio are waiting for him. Unfortunately, so is a band of adventurer assassins. Makoto dodges, but Tomoe and Mio intentionally don’t, so as to gauge their adversaries’ power. Turns out it’s nothing to worry about. That’s when we learn that Makoto now has a system for employing his ultra-powerful retainers.

In this situation, that system involves Mio pretending to take the gold of the lead adventurer—named Lime Latte, which does sound like a gross Starbucks drink—and simply sitting this one out. She, Tomoe, and Makoto coordinate via telepathy, making it look like Mio is betraying Makoto for a quick buck. In reality, she has every confidence Tomoe and/or her Young Master can handle Lime and his crew without her.

And they do—obviously—but while there’s no tension about who will emerge victorious, some actual nuance emerges with regards to their adversary. While Lime and his crew agreed that Rembrandt needed to be taught a lesson, he just thought they’d be putting his wife and daughter into a harmless deep sleep. The witch doctor who approached him duped him into something far more sinister.

Our of gratitude and respect for Makoto, Rembrandt spares Lime’s life when he profusely apologizes. Later, Tomoe even gives Lime the katana the dwarves made her—which she deems “imperfect” but is without doubt the most valuable thing Lime has ever touched—and even takes him on as a squire of sorts. Looks like we’ll be seeing more of Lime.

Lime, who unlike the baddies in the previous town is not a manifestly bad guy, but Tomoe, who Sees All, eavesdrops on Rembrandt and his trusty butler Morris talking about the possibility of taking hostile action against the Young Master should his trading company continue to prosper.

This week, the bad guy turned out to be not that bad, while the apparently good guy with the recently cured wife and daughters may not be too good after all. I for one welcome this infusion of shades of grey!

Tsukimichi: Moonlit Fantasy – 06 – Gettin’ Tsige With It

Tsukimichi starts out rather dry with some TenSura-style sitting around talking, but last week’s cliffhanger is nicely solved as Rembrandt gravely underestimates Makoto. But even here Tsukimichi pulls off a nice trick, as Rembrandt isnt a haughty blowhard but just a guy who is desperate for the materials to make the Ambrosia that aids his cursed wife and daughters. When his employees hear that Makoto has enough Ruby Eyes for all three, they all rush in to tearfully congratulate him.

Makoto’s productive visit to Rembrandt leads to him officially signing up for the Merchant’s Guild, for which there is both a written and practical exam. Fortunately, the education in this isekai is far below the modern Japanese standard, so Makoto aces the written exam with ease. He also has no problem producing the rare items he’s tasked with procuring in the practical exam, thanks to his high-level wagon fellowship.

Just as Makoto is trying out what looks like a beer but turns out to be…banana, we abruptly cut to Tomoe’s little excursion in errantry, exposing her bandaged bosom as she poses over a massive Gain Crab she slaughtered with as much ease as Makoto slaughtered the Merchant’s Guild tests. It’s good to see that she’s not always thinking about where Makoto is or what he’s doing, but perfectly happy doing her own thing out in the isekai.

Tomoe is vibeing so hard on her historical drama reenactment, she returns to the Demiplane without so much of an “FYI” message to Makoto—who is telepathically linked, after all. Her giant crab feast is interrupted by a summons to the library from Emma, who wants her and Mio to work on translating Makoto’s many memories. In doing so, Mio becomes an anime and tokusatsu otaku, just as Tomoe became a historical drama otaku.

But despite Tomoe and Mio being like oil and water, they both agree on one key thing: the Young Master needs to get laid. Makoto is resolutely disinterested, averting his eyes from the two loosening their robes on the two inn beds and content with sleeping on what looks like Fushi’s chair from To Your Eternity. Perhaps it’s because, as the ED seems to indicate, they remind him so much of his sisters back home.

Tsukimichi: Moonlit Fantasy – 05 – Ruby Eyes and Caveman Meat

With Zetsuya left utterly destroyed by Tomoe and Mio’s OP one-upmanship, they, along with Makoto, Toa, Rinon, and a “fellowship” of other adventurers (an elf, a dwarf, and a dude) pile into a wagon and head for the next human town, the less feral Tsige.

While stopping at an guild outpost Makoto manages to convince Tomoe of the merit of becoming a “knight-errant”, or ronin, and she heads off on her own, never to be seen again!

Tomoe would be a huge loss if the other characters both old and new couldn’t hold their own, but they totally can. Toa’s penchant for graphically dissecting defeated monsters while looking exactly like Hasegawa haunts Makoto, while a Mio without a Tomoe to snipe at is still jockeying for her master’s attention…though she deems Rinon “a charming little girl” for assuming Mio and Makoto are dating.

Makoto and his new friends are reluctant to part once arriving at Tsige, so they have a big celebratory feast at a blue-collar tavern of Toa’s choosing. Perhaps due to him being served one too many orders of  Brazen Youngster-Style Primeval Meat, Mio’s dreams of a steamy night alone with Master are dashed when he hits the hay and falls right to sleep. There’s also the fact that he’s just a kid, and has eyes only for Hasegawa or her isekai equivalent.

Thanks to the use of Mist Gates, Makoto and Mio return to the Demiplane where a far more confident and forthright Emma is waiting for them, along with Mini-Tomoe, who also has no idea where her counterpart is. I like how Makoto obviously isn’t worried about Tomoe (except perhaps whether she’ll destroy any other towns), but he does seem to miss her towards the end.

So did I towards the end, but like Makoto I was sufficiently distracted by the lively goings-on quickly of his expanding Demiplane empire, including that one grizzled dwarf who is absolutely hell-bent on creating a garment or accessory that will kill Makoto instantly. He’s got a long way to go!

On the way to Tsige Makoto uses his trusty bow to swiftly deal with some pretty rare monsters, who drop valuable ruby eyes that the Rembrandt Trading Company is looking for. The only problem is, Makoto has heard some ill rumors about misfortune befalling anyone who deals with Rembrandt.

Thankfully, this does not dissuade Makoto from doing a deal with them anyway, though as soon as he arrives he is summarily rebuffed. Perhaps he needs a bit of Tomoe’s memory-altering powers…or maybe he’s going to try to negotiate his way to a profit without the many OP tricks at his disposal. Either way, Makoto & Co.’s journey has never not been extremely fun, zippy, and more often than not, hilarious.

Rating: 4/5 Stars

P.S., the show has now cycled through three distinct EDs. This one went back to showing Makoto and his sisters growing up, which is very sweet and uplifting. My favorite, however, continues to be Tomoe and Mio’s shred-tastic power metal cover of the first episode’s Enka-style ending, as seen below:

That’s the good shit.

Horimiya – 13 (Fin) – Gifting the Sky

Like Yuru Camp, Horimiya ends with an ending, namely high school graduation, and all the bitter-sweetness that comes with such an event. Kyouko and Shuu had been gradually emptying out their lockers day by day, but no one else thought to do so, which means they’re forced by default to help Yuki, Izumi, and Tooru with her much larger loads.

While cleaning up the StuCo office, Remi, Kakeru, Sakura, and Akane all agree to go on a post-graduation trip once one of them gets a driver’s license. Remi momentarily feels a bit lonely about the prospect of her boyfriend being able to drive far away from her, but…he’d never actually do that!

Speaking of hypotheticals, while Kyouko is napping in Izumi’s lap (a cute quiet couple moment I wish there’d been more of), he ponders what might have been were it not for all of the little coincidences—like saving Souta—that led to him not only befriending and falling for Kyouko, but everyone else in their circle of friends.

He imagines an alternate reality in which no one ever approached him or interacted with him, but things simply happened around him. Remi has shorter hair for some reason, Sakura doesn’t know Tooru, while Kyouko and an unnamed friend ogle Akane.

Kyouko wakes up, snaps him out of his daydream, sits in his lap, and says it must be fate that brought them together. But even if fate didn’t exist, Izumi likes to think the world would gradually move in the direction he wanted.

Graduation Day arrives, and as StuCo president and class rep, Kakeru is ready to give his big speech, only for Izumi to sneeze loudly before he can get a full word out, causing the entire class to start snickering. After the speech, Kakeru chases a contrite Izumi, who hides up on the roof.

There, he encounters his old, lonely self, tells him how well things have gone and how happy he is, and then looks at his old self for the first time, promising he won’t look away again. The old Izumi, in turn, decides he’ll “disappear” for him, no longer needed.

A parade of farewells and see-you-laters ensue. Tooru stumbles over a goodbye with Sakura before she holds her hand out for him to shake, and tells him she genuinely had the most fun ever this year, and he was a part of that. Awww. Similarly, Akane tells Yuki how he wants to join everyone on a post-graduation trip, and Yuki preemptively thanks him for doing the driving.

Kyousuke arrives after school to see Izumi, much to Hori’s chagrin, and is momentarily mistaken for Izumi’s dad (as opposed to future dad-in-law). Finally, Motoko gets a taste of Iura’s loud, peppy high school persona, and it’s a shock to say the least, though no doubt she’s happy to see that side of her brother.

Finally, our cozy lovey-dovey titular couple walk together to get some sushi with Kyouko’s fam, hand-in-hand. Izumi remarks how he once feared all the boundaries between him and Kyouko, but no longer. The two are so close, they might as well share the name Horimiya…and that’s fine with him, because wherever she goes, sunny days follow.

The spring sky looks bluer and more beautiful than he’s ever seen—so much so that he wishes he could repay Kyouko for shattering his old reality and wanting a future with him…by gifting her that sky. The vivid colors, soft focus, and dancing sakura petals add to the sense that Kyouko and Izumi are on cloud nine. If this ends up being the last we see them in anime form, I couldn’t ask for a lovelier parting shot!

Horimiya was by no means perfect. I didn’t always agree with some of the narrative choices made after the couple slept together, and there were ultimately a few too many characters to juggle (with Shuu, Akane, and Sawada getting particularly short shrift) but at its best the central romance was as fun and electric as anything I’ve seen in the genre. It certainly won’t be a series I’ll be forgetting anytime soon.

Rating: 4/5 Stars

Yuru Camp△ 2 – 12 – Crossing the Rubi-tombolo

Yuru Camp takes a quick look back at when Nadeshiko was saying a tearful goodbye to her best friend Ayano; and I agree with the commenter that Kurosawa Tomoyo is a perfect voice to match Aya-chan’s personality—I just wish Kurosawa voiced a main character! Aya assures Nadeshiko that she’ll make new friends (which she does) and says that once she’s in a new place, she should try a new thing.

That new thing turns out to be camping up an absolute storm, culminating in this latest group trip to the geospot and lookout-packed Izu peninsula. After a refreshing breakfast of sashimi rice bowls, the group heads to Dougashima and the famed tombolo of Sanshiroujima. Akari is heartbroken to learn, her big sis was having her on; “tombolo” isn’t food, but the sandy bridge between islands that appears during low tide.

Removing their boots and braving the frigid waters, the group crosses the shallows and explores the island before the tide comes in. Nadeshiko thinks this would be a perfect spot to visit in the summer when the water is warm enough to swim in, leading to what I believe is the series’ very first cutaway to the girls in swimsuits.

From there, Rin takes point in her 30km/h moped for the drive along the glorious Nishiizu Skyline to their campsite. I can’t help but recall a similar drive I took up Mount Evans, on the highest paved road in North America. Evans is 2km taller than Fuji-san, so you can imagine words will hardly do the majesty of the scenery justice. It truly is, as Rin says, like driving in the sky.

Once they arrive at the Daruma Forest Campsite on the Darumayama highland, Aki, Rin and Ena start prepping for dinner early, while Akari leads the birthday girls Nadeshiko and Aoi away to check out the baths near Cape Mihama (which is sometimes mistaken for Cape Ose). To Akari’s shock, they already know a birthday meal is being prepared, since Aki specifically told Aoi that back at school, and their grocery shopping included things like whipped cream.

But even though it’s not a complete surprise, Nadeshiko and Aoi are still delighted by the celebration prepared by the others, who go all-out with decorations, a (pancake-based) cake, and the gift of durable and easy-to-maintain wooden cooking pans.

A suitably sumptuous feast of shrimp and tomato risotto awaits, made with spiny lobster broth and made extra-shrimpy by the addition of a highly-concentrated shrimp sauce. While Toba-sensei is enjoying the snacks the girls prepared to go with her booze, she gets a call from her Ryouko, who is herself solo camping much closer to Fuji-san out of her sister’s Suzuki Hustler.

Ryouko can tell her sister isn’t that drunk (yet) and congratulates her for being a good advisor. Minami admits she “wasn’t too keen” on becoming one at first due to the time it took up, but watching her students growing up before her eyes, she totally gets the appeal now!

With everyone now on the same sleep clock, the girls eschew movies and head to bed early so they can get up in time to watch the sun rise from the peak of Duramayama. The extra 500-meter climb nearly kills Aki all over again, but Rin and Nadeshiko reach the top first with time to spare, and Nade prepares instant miso soup with more of the spiny lobster broth, telling Rin the shell can be used more than once and even ground down into powder for future use.

While Toba-sensei stays in the van with a still-sleeping Akari, Aki, Aoi and Ena join Nadeshiko and Rin at the top, and the three formally bow and thank Rin for saving them. They also intend to visit the Iidas to properly thank them (and play with their adorable Corgi, Choko).

Then that sun rises and begins to bathe the landscape in its warm, silky light, rewarding the girls for their effort. Did I mention that shortly after starting this show I’ve started getting up early to watch the sunrise? There’s really nothing quite like that light. Yuru Camp isn’t just about immersing yourself in its warm and fuzzy therapeutic goodness, but inspiring you to get out there and give something new a try, as Aya urged Nadeshiko to do.

Yuru Camp△ 2 – 11 – Mamashiko Ajiii!

As expected, the highest point of Hosono Plateau offers a view that’s well worth the climb…or the race to the top if you’re Nadeshiko, Akari, or Chiaki. Also as expected, Nadeshiko won, securing her revenge for Akari telling her the camping was over when she woke up. Part of the reward is seeing the Izu Islands, technically part of Tokyo Prefecture and potential island camping location.

But Izu is vast—thanks to all the volcanic activity inthe last 20 million or so years—and the hour grows late, so the van-and-moped convoy leaves Hosono in search of a hot spring near the campsite. Once they find a suitable one, Nadeshiko relays it to Rin, who lets out a BIG ol’ yawn in response. She’s been riding since three in the morning, after all!

After Akari imagines a hilarious TV commercial for a Rin-themed frozen treat, the group has a sunset-lit soak at the Dougashima hot springs, which almost claim the increasingly drowsy Rin. Then Toba-sensei makes the mistake of chugging a post-bath beer, and has to call in a replacement driver, which is apparently a thing in Japan!

Still, bathing at Dougashima was the lemonade they made from the lemons of being turned away from their original campsite, and getting to their new site in Nishiizu a little late doesn’t faze the group in the slightest. Rin is too sleepy to be fazed anyway!

When it’s time to start a fire, Rin wakes up and teaches Akari how it’s done. You can tell Rin hearing it’s Akari’s first real campfire takes her back to her first campfire…which didn’t go nearly as well but was salvaged thanks to an experienced helping hand. With the tents and camp galley set up, a very well-rested Chef Nadeshiko enters Yuru Cookin’ Mode.

She first prepare a Spanish-style chunky Ajillo in an earthenware pot, while Ena and Chiaki grill some spiny lobster. Toba-sensei learned from her Christmas Camping error and brought the perfect booze for every possible meal. Her sister Ryouko texts her a quick reminder not to overdo it as she’s gotta drive tomorrow. I kinda wish Ryouko had joined them!

Having chosen meals as much for their ease of preparation and clean-up as their deliciousness, Nadeshiko innovatively uses the leftover juices from the Ajillo to make a totally different one-pot dish: alfonsino acqua pazza pasta. Yuru Camp does a good job giving you the gist of the recipes without turning this into a full-on cooking show…but as I’m a huge fan of both Great Chefs and Food Wars, that wouldn’t have been the worst thing either!

One thing’s for sure, Nadeshiko upped her game considerably, and her friends can be certain that going forward camping with her means rib-sticking gourmet-quality meals that take full advantage of the local ingredients to the max. But the  umami and sleepiness double-whammy finally does Rin in, which is when Nadeshiko becomes Mamashiko, ensuring Rin brushes her teeth and uses lotion before retiring to her tent.

The fact that Nadeshiko, Rin, and the others are all on totally different sleep cycles works in the episode’s favor. When Ena can’t sleep, she encounters Nadeshiko is also still up, enjoying a dramatic view from the picnic area. The two have proceed to have a wonderful little low-key heart-to-heart. Nadeshiko mentions how the relaxing waves remind her of her hometown, admits she knows about Ena’s konbini job.

Ena says it’s not just for camping expenses, but because she wants to get her drivers license at eighteen so she can take Chikuwa camping. Ena then remarks how much things have changed since Nadeshiko moved to Minobu, and Nadeshiko says a lot’s changed for her since meeting them. They head to bed, as it’s past three, and at four on the dot Rin wakes up totally rested…and all alone.

This is no problem for Rin, who takes the opportunity to get a little Me Time in before the others wake up. She hops on her moped to check out some local geospots, from Cape Kogane to Sawada Park, which she learns has an open-air hot spring right beside the sea.

Ena and Aoi are the next to wake up, but when they see Rin’s text they retreat back to their sleeping bags, joining the still-dozing Nadeshiko. Then a panicked Chiaki shows them Rin’s message “Please don’t come looking for me” and assumes Rin’s run away from “home”. The other two understood: Rin just wants some solo time. Here’s hoping getting up so early doesn’t render her too sleepy for the group’s adventures later that day!

Yuru Camp△ 2 – 10 – Dispatches from the Geofront

The OP to Yuru Camp’s second season is a vast improvement over the first, but there was one thing that always bugged me: a Nissan MPV was featured instead of Toba-sensei’s adorable Suzuki Hustler. Turns out the car in the OP is Toba-sensei’s sister’s van, a first-gen Nissan Lafesta.

With that mystery solved, there’s immediately a new one when Toba-sensei picks up Nadeshiko in the morning: What’s with the bags under her eyes? This is solved before the OP: she was simply too excited for their trip and couldn’t sleep a wink. So she sleeps in the van. The Whole. Damn. Time.

Rin, who set off hours earlier, is already checking out Cape Ose, Izu’s “geospots”, unique geological features along the way, visits to all of which she and the others hope to collect like Pokémon. She encounters some very hungry fish, a giant shrimp, and a thrillingly windy mountain road.

The van gang catches a glimpse of the fist-like mountain Jouyama, then stops at an ice cream spot—an established Outclub tradition—to sample Izu’s local specialty: raw wasabi ice cream. Then take a ride on the Kawazu Nanadaru Loop Bridge.

Rin’s wanderings take her to the Ryugukutsu Cave, which has a skylight due to erosion and for me called to mind the Hidden Beach in western Mexico. From there, she arrives in Shimoda, rests her road-weary dogs in a hot spring foot bath, and admires the torii by the water.

The van gang is delayed by choking traffic caused by the cherry blossom festival in Kawazu, home of some of the earliest-blooming sakura. Aoi’s sister Akari gets out to use the restroom but comes back with local treats. Eventually they meet up with Rin in a Shimoda parking lot, and a panicked Nadeshiko asks her where they are and what day it is, having been throughly messed with by Aoi and Akari, the “Lying Sisters.”

After a lunch of fried alfonsino burgers with Camembert cheese and sweet-and-spicy sauce (goddamn that sounds good), the van gang and Rin form a two-vehicle convoy to the grocery store where Nadeshiko stocks up on more alfonsino for the first night’s dinner.

It is here where we learn that Chiaki, Ena, and Rin are responsible for dinner on the second night. Not to be upstaged by Nadeshiko, Chiaki had convened with the other two back at school before the trip Gendo Ikari-style to organize Operation Shrimp.

The gist is, they’ll make Toba-sensei give up drinking and use her booze money to buy some of the spiny lobster Shimoda is known for. Ena dispenses with the subterfuge and simply requests Toba-sensei buy some spiny lobsters, and she does.

The convoy continues on to Cape Tsumeki, where Toba-sensei learns that despite the city saying they could camp along the coast in the winter, the landowner no longer allows it as of a few years ago. It’s a setback, but it doesn’t stop the gang from visiting a lighthouse and checking out the rad columnar jointing at Tawaraiso Beach.

Ena, proving to be the X-factor of the group, suggests they contact the Iidas, who saved them at Lake Yamanaka. Sure enough, they know someone who owns a campground and has arranged a place for them. It’s a 43km detour that throws some of the later parts of their itinerary out of whack, but Rin puts them back in whack with her Mad Map Skillz.

Their updated route sends them to explore the next geospot, Hosono Plateau, before continuing to the campground in Nishiizu. There’s a mini mountain peak to climb, and Akari challenges Nadeshiko to a race in which Chiaki unwisely decides to participate. Despite having built up strength in her legs from her liquor store job, Rin, Ena, and Aoi find her planking on the steps nowhere near the top.

This episode feels worlds away from where the previous one ended, with Rin and her grandfather on a magical early morning ride. But there’s a different kind of magic at work here, one of overflowing excitement and anticipation as we dart breathlessly from spot to spot with the seven travelers, who divide mingle in fascinating new ways. As always, the journey to the campsite, with all its sights, sounds, smells, and tastes, proves just as meaningful as the destination.

Fate/Grand Order: Absolute Demonic Front – Babylonia – 05 – A Rousing Royal Road Trip

King Gilgamesh comes to Ritsuka and Mash’s dwelling in person because he intends for them to serve as his escorts on a journey to the Persian Gulf to inspect the quality of the water keeping his people alive. Watching Gilgamesh, er, mesh with ordinary citizens on the streets of Uruk softens the pompous bastard a bit.

I also found the streamlining of both the cast and plot effective. Aside from occasional check-ins from Romani and Leo, it’s just Ritsuka, Mash, and Gilgamesh on a road trip with a simple objective. I just wish we could have heard (or seen) some of the adventures with which Ritsuka and Mash regale Gilgamesh.

Gilgamesh has enough personality for the three of them, which is good, because aside from being generally kind, agreeable, and brave, there’s simply not much to Mash, and even less to Ritsuka (which is, of course, by design). The scenes in which Mash voices her doubts and Ritsuka reassures her have become a bit repetitive.

At least this time we actually catch a glimpse of one Francis Drake from the Okeanos Singularity mission, while the gulf coast makes for a very picturesque setting for their little break. It’s a break rudely interrupted by Enkidu screaming in low and hot like a cruise missile from the ocean horizon.

Annoyed that Ritsuka and Mash are taking it so easy, he unleashes a very Gilgamesh-esque attack upon them, with dozens of mini-dimensional portals opening and launching a torrent of blade-tipped chains. Mash is able to block and dodge a few, but eventually ends up a sitting duck, and Ritsuka just manages to shove her away from a killing blow.

Things look grim for a duo, but thankfully they’re not alone, and Gilgamesh has concluded whatever additional business of which they weren’t aware. He’s able to match Enkidu’s frighteningly powerful attacks with some of his own, opening up his treasury to produce a weapon for each of his opponent’s chain-blades.

The two put on quite a show, but ultimately Enkidu misses and hesitates before retreating, as if some of the old Enkidu were still within him. Gilgamesh warns Ritsuka and Mash that if that fake Enkidu truly wanted him dead, he’d be so. Later, Enkidu has to convince himself compulsively that yes, he can indeed kill Gilgamesh…he just couldn’t do it today.

91 Days – 12 (Fin)

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With Avilio’s grand revenge plan all but complete (but for Nero), this final episode is not a lot more than an extended epilogue in which the remainder of the Vanettis are wiped out, Avilio is captured by Nero, and the two kind of dance around each other until Nero finally does what he needs to do.

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I’ll be honest: I’ve never been fully emotionally invested in any of the characters, even Avilio, and was never all that big a fan of Nero, so watching all of the underlings, whom I often couldn’t tell apart from each other, was a bit of a bore. Not to mention the tommy guns in this show were way too reliable (not a serious criticism, just sayin’).

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I’ve also expected for a while now that Avilio would eventually end up succeeding but feeling utterly unfulfilled, in the same way Vincent was when he killed the Lagusas seven years ago, so the campfire confrontation isn’t all that impactful. These are two people who have been set up from the start to be unhappy and alone, and they’ve done too much to each other for there to be any outcome but one or both of them ending up dead.

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The bottom line: any and all hope this show had was wiped out back when Avilio killed Corteo, believing that last shedding of his humanity would be worth it, but it wasn’t. Avilio and Nero have a pleasant final road trip to the seaside, but only Nero gets back in the car and drives away, and we have no reason to believe he’ll be alive long with the new Don Strega and the long arm of the Galassias after him.

As their two pairs of footsteps are washed away by the waves, the lesson of 91 Days is clear: if you’re going to kill a family in a mafia coup, make sure you get all that family’s members. Nero can blame Avilio all he likes, but it was his nervousness/mercy that kept Angelo alive, leading to a life spent—wasted—planning only revenge.

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Sousei no Onmyouji – 24

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SnO continues its episodic format as Roku, Benio, and Sae continue their “country tour” across the country, sealing dragon spots as they go. Last week was a bit of a drag, but this week presents us with Lio, not yet a Basara but by far the least hostile Kegare we’ve yet encountered.

The “non-evil enemy” is a fairly common convention, but it’s well-executed here, as Sae becomes the non-hostile go-between that allows for a moment of peace between warring species, however brief.

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I like how Roku and Benio’s instincts have them shooting Leo on sight, especially when they find Sae with her. But all it takes is a word from Sae, and Leo won’t fight with the exorcists anymore. All he wants is to “see something beautiful”; indeed, it seems to be his only purpose in life. We’ve never seen a Basara just before they became a Basara, so this is new and fresh territory in terms of building the (other)world of the show.

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Roku even ceases charging Leo on sight when he sees tears in the Kegare’s eyes. Somehow, right on cue, the amusement park comes to life, and the seed Roku planted in Sae’s head (and Sae planted in Leo’s) of a “sparkly, beautiful” place comes to fruition…just in time for Leo to get pierced through the chest by an arrow of light.

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That arrow was fired by Sada Sakura, who along with Zeze Miku are members of the 12 Guardians, who don’t know why Roku and Benio are just standing around with a near-Basara. They’re very far away, and allow no time for explanations, shooting first like the Twins, but with far deadlier attacks.

Zeze could be fun if she wasn’t just a deadpan foil for the manic Sada, whose yelling and passion for RULUSU wears thin fast. As for Sae, she flashes a look we see, but Roku and Benio don’t: a knowing expression that, like her ability to learn and make things so easily, is far beyond her years (if she is indeed a little kid and not…something else).

R.I.P. Leo. You were threatening at first, but in the end you were an ‘ol softie, and you were okay by me. Glad you got to see something beautiful before you were taken out.

16rating_7

91 Days – 05

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After a rough, uneven road trip last week, 91 Days smooths out a bit as Nero is lured back home by the promise of a truce with Orco. Unfortunately for Nero, that truce is dependent on him dying, something his brother is willing to make happen for the good of the family, with Ronaldo’s blessing.

Nero smells something rotten in Denmark and bugs out of the meet-up, leaving him, Avilio, Volpe, Valbero, Colteo, and a wounded Tigre out in the wind. If Avilio isn’t careful, fate will take care of Nero before he can!

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Naturally, he’s not going to let that happen. He’s gotten this far in gaining Nero’s trust, and he needs to get closer to Don Vanetti before he’s satisfied. So he sneaks to the Island with Colteo and his fine, fine hooch, in order to parlay with Fango.

Nero wants nothing to do with Fango (since he believes he killed Vanno), but Avilio forces the issue, confident Nero’s loyalty to his friend Tigre overshadows his hatred of Fango.

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Fango doesn’t so much receive Avilio and Colteo so much as they’re delivered into his clutches by his lover. Fango claims to not want to do business with Avilio after what happened to Serpente, but unlike Nero, he’s only joking. Avilio offers Fango something he wants—Don Orco on a silver platter—in exchange for protection.

Never mind that Nero has no plan to nab Orco; as long as Fango thinks he has a plan, he won’t kill them all, which is the whole point. I for one am glad we’re seeing a more reasonable, less chaotic Fango who is willing to hear the enemies of his enemies out. Returning the Island is the best thing 91 Days could have done.

16rating_7

91 Days – 04

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This week documents the adventures of Nero and Avilio on their road trip, with dwindling funds and a hitman on their tail. After the action, intrigue, and tragedy of the first three episodes, this…was a bit of a drag.

A road trip is an opportunity to spice things up, but the manner in which 91Days does this is scattershot and disjointed in nature. The guys have a little fun doing tricks for kids, but it’s too obviously a means to show Avilio the innocence he’s lost.

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Meanwhile, the lumbering Mexican hitman is about as one-dimensional as you can get; more a walking plot device to be defeated than a character. Fango, while evil, was a lot more interesting than this guy.

After managing a smile while around the kids, later in the night Avilio continues practicing his murder face while Nero remenices on his first job with the family, which was the night Avilio’s family was killed. Nero was the one who shot at Avilio as he ran. He realizes there were “three”, but I thought he already knew this.

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The episode kinda goes off the rails when the hitman making his move is played for laughs for some reason, complete with a slapsticky kick in the nuts, and failing to kill him by hitting him with the car (which is totaled by the impact).

Sure, the hitman is good at tracking, but never seems to apply his superhuman strength when he needs to. That, and the goofy comic tone to his pursuit near the end, really kills the tension.

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He tracks them to a barn late in the night, but once more, “Big Mexico” can’t get the job done. Nero empties a clip into him to no avail, but his well-thrown knife to the back gets the job done…only he gets right back up a few seconds later (only to be blown away by a shotgun-wielding Alex Trebek).

This wasn’t a total loss; Nero had some more adventures with Avilio, making their bond that much closer for when Avilio decides to make his move…but other than that, this was a pretty uneven episode.

There was a bad omen in the beginning, when a waitress’ eyes were pale blue one second and deep green the next. Unlike Nero with his juggling skills, a ball or two was dropped here.

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