SAKUGAN – 12 (FIN) – THICKER THAN BLOOD

The Big Twist that starts the SAKUGAN finale is that Memenpu actually is a “Rainbow Child”, a child with an exceptionally advanced brain. This not only explains why she’s a genius, but what the “place in her dream” is all about: it was never a dream, it was a memory. Rainbow Children retain vivid memories even from their infancy. As Rainbow Children were bred to be the guardians of the Labyrinth, they are anathema to Shibito, who want them all dead.

Fortunately, Muro’s boss doesn’t let her kill Memenpu right away, even though it’s debatable what if anything he intends to do with her before killing her. This gives the remaining members of Team Memenpu the time they need to zero in on her location and rescue her. It’s definitely a team effort, with Yuri using a second-hand computer in a store to guide Gagumber and Zackletu, then Zack distracting both Shibito and the Bureau with sheer ballistic chaos.

Gagumber locates Memenpu, but by then she’s been placed in a bell jar, which soon shatters due to the Animus dripping on top of it. Memenpu seems to be immune to its deleterious effects due to her Rainbow-ness. But by the time her pops arrives, Muro’s boss (I don’t believe we got his name) has convinced Memenpu that she has no father. Whether their surroundings were meant to evoke that same father-y scene from Empire, I don’t know.

All’s I know is, this Shibito guy is a huge prick for messing with Memenpu’s head, and for all her advanced intellect, Memenpu betrays just how sensitive and naïve she his, simply accepting the guy’s words about Gagumber not being her father. She even puts herself between the guy and Gagumber, offering up herself in exchange for her not-dad’s safety.

Gagumber, rightfully so, says fuck that, treading through the shallow pool of Animus to reach Memenpu, melting away his boots and burning his feet. He tells her he is, always was, and always will be her father, and she is, always was, and always will be his daughter. Whatever she wants to do and wherever it leads them, he’ll be by her side on her journey. Memenpu, realizing she does have a dad in Gagumber after all, has herself a good cry in his arms.

Seemingly moved by this dramatic and cathartic exchange, the Shibito boss decides to let Memenpu and Gagumber go…for now. Gagumber recharges Big Tony and they take the shortest route back to Dream Colony proper—by drilling through the colony’s retaining wall. There, Gagumber zeroes in on Muro and blasts her through a hole in the floor for making his daughter cry.

There’s a ceremony honoring Team Memenpu hosted by Merooro, but when he produces arrest warrants and the team is surrounded by Bureau cops and bots, Memenpu unleashes a cloud of purple smoke from Tony and the quartet escapes with the Bureau in hot pursuit. Not sure why Merooro held a ceremony just to arrest them, but whatevs.

Back on the Labyrinth “road”, Memenpu leads her team on their original mission: to find the place in her dreams, come what may. It’s what she truly wants to do, and that’s more than enough for Gagumber to accompany her, and by extension Zack and Yuri. It’s been fun watching this found family iron out their warts and beat the bad guys…fun enough that I’ll likely give the expected second season a watch.

Rating: 4/5 Stars

SAKUGAN – 11 – THE PRINCESS AND THE MARKERS

Memenpu, Gagumber, Zack, Yuri and Merooro arrive in the bustling Dream City, which true to its name is apparently a place where people can live out their dreams. Merooro got everyone tickets for a recital from the Diva Sina, who is also the colony’s princess. When Memenpu catches Gagumber trying to ditch the recital for a gentleman’s club, Sina literally drops in on them and basically declares asylum from her lofty role.

Sina happens to have a stack of drawings she’s made throughout her life, her means of escaping to the world of dreams and possibilities when her actual future was fixed. But just for today, she wants to experience all of the things she dreamt of and drew. Memenpu notes how simple all of these things are, but like any member of royalty, the little things of normal life are what they often yearn for.

A sweet and lovely adventure ensues, as Memenpu secures the three of them disguises (the colony authorities and Bureau have branded the father-daughter a duo dangerous Shibito kidnappers) and Sina gets to wear regular clothes, gets a haircut to blend in, rides the packed rail transport, drinks beer in a bar, and plays video games with kids. Things take a turn when Memenpu tries to ask the kids what their dreams are and they don’t understand.

Turns out Dream Colony has a very strict system wherein your family determines your job. If your parents are electricians, that’s what you’ll become. Obviously this is anathema to Memenpu’s spirit of freedom and self-determination, and is frustrated both by the kids’ inability to get what she’s on about, and Sina’s insistence she can’t follow her dream to be an artist.

Memenpu moves heaven and earth to secure canvases and paint supplies so the two can paint together, and Sina gets into it, and starts to sing, revealing to the bystanders that she is indeed their Princess and Diva. That also attracts her secret service, who secure her and roughly arrest Gagumber and a very upset Memenpu. Sina flexes her political muscle by ordering they unhand her friends, but also agrees to return to the concert venue to perform. Her day of realizing her little dreams was fun, but it’s over.

Memenpu and Gagumber rejoin the others in their box and Diva Sina performs as planned. Sina’s seiyuu Hayami Saori sings a gorgeous song that moves Merooro to tears, but Memenpu remains upset. Even when Gagumber shows her drawings Sina made of being the very Diva she’s become, for Memenpu those only represent a small part of what Sina dreamed of. She can’t understand why Sina has to “lie” and remain in her current unfulfilled life. She may never understand.

I say that, because Memenpu might not have a lot of time left. Even though the episode seemed to end on a wonderfully bittersweet note, after the credits SAKUGAN brings down the hammer it didn’t bring down last week. Shibito attacks as everyone expected, yet still manage to get close enough to Sina to assassinate her. Even so, Muro is singularly focused on Memenpu, and this time she seems to capture her for real.

Muro also says Memenpu neither knows who and what she really is and who her real father is. Could Memenpu be a Princess like Sina? Or an even more powerful “child” that Shibito is resolved to either control or destroy? You could say Shibito is an organization takes Memenpu’s philosophy to a deadly extreme, while Dream City is the ultimate haven for people supressing their dreams in favor of maintaining the societal structure. Surely there’s a happy medium to be found…

Rating: 4/5 Stars

SAKUGAN – 10 – DADDIN’ UP

Once aboard the heavily armed Bureau submarine, Yuri and Zack’s criminal records are expunged with a swipe of Merooro’s iPad, and he leads the quartet to a briefing room for a briefing. It’s an infodump that both explains and justifies the existence of the Bureau of Regulation as an entity tasked with humanity’s survival, and casts Shibito as a chaotic cabal terrorists intent on “saving” the world by destroying it.

As Merooro continues the tour, he reveals the the ship doubles as an ark for plants and animals displaced by the effects of the current “great disaster” that threatens the Labyrinth—and is indeed a greater threat than Shibito. Memenpu is impressed, and Gagumber doesn’t like how much she gets along with the “smug dandy,” whom he later learns has a wife and kid of his own, but his duties as a Regulator keep them apart.

When Memenpu half-jokingly says she wishes Merooro’d been her dad instead, Gagumber goes topside to drink a 12-pack of brewskis and sulk. Then Shubito very suddenly attacks just when Memenpu is on her own retrieving her stuffed goat Tony. Her isolation is perfectly timed with the arrival of the masked Muro, who last week resolved to kill Memenpu, whom she refers to as a “rainbow child”. Gagumber is still moping and almost leaves Memenpu to Merooro to save, but Zack says he’d better dad the fuck up or he really will lose her.

Gagumber is in time to stop Muro from killing Memenpu on the spot, but not before Muro’s boss arrives in a bot. Muro, who loses her mask and is revealed to be a young girl, incapacitates Gagumber long enough to grab Memenpu and hitch a ride on her boss’ bot. Fortunately, Merooro gets topside fast enough to delay Muro long enough for Gagumber to regroup in his bot.

A bot-on-bot battle ensues until there’s another cave-in and a Kaiju arrives, which Muro and her Boss use as cover to withdraw for now. The boss is confident they’ll get Memenpu “next time”. This leaves Gagumber and the Bureau to deal with the Kaiju, who almost stomps on Memenpu (girl just can’t stay out of mortal danger).

She’s shoved aside by Merooro, who gets seriously injured in the process, but not mortally so. As the ship dives to escape the Kaiju and Merooro is rushed to the infirmary, Gagumber holds his hand. He still hates the smug dandy’s guts, but hates those who’d hurt Memenpu a whole lot more, and is grateful Merooro, a fellow dad, saved his girl when he couldn’t. In short, Gagumber grows a little…even if he’s still mostly a big idiot.

As for why she loves Tony so much, as Merooro tells him before he heads off to find her, Tony is her “precious treasure” simply because Gagumber bought it as a birthday gift. He never really had any reason to worry about Merooro “stealing” his status as dad, as long as he actually dadded up when the time came, which he most assuredly did.

That included taking one horse-kick of a punch from Muro, both the origins and motivations of which remain a mystery, but hopefully not for long. After all, why unmask an antagonist if you’re not going to eventually let us know more about her?

Rating: 4/5 Stars

SAKUGAN – 09 – GETTING AWAY FROM IT ALL

Gagumber recovers from using his Gale system, and the group resumes their journey to Memenpu’s dream space like a whole lot of drama didn’t just go down in the city. Memenpu is amazed that Zack and her dad can act like everything is and always has been normal. All the while, she’s in the biggest hurry  of the four of them, trying to confirm her dreams were real.

The thing is, the road is long and the part of the Labyrinth the group enters is particularly hot and buggy. Gagumber strips to his skivvies and jumps in a river, soon followed by Yuri and Zack. Their fun is interrupted by torrential rains that cause the very ground beneath them to cave in. It’s not often characters are stranded on a remote island by falling on top of it; it’s a neat concept that draws on the unique structure of the Labyrinth.

Memenpu puts her ample noodle to work devising different ways to get everyone out of this predicament, but the lack of Animus, electricity, or internet hampers her efforts and limits them things like a giant Tony inner tube and a luxury raft…but the waters around them are filled with deadly marine kaiju. All the brain usage makes Memenpu hungry, but learns all the rations she’d stored had been pre-eaten by Gagumber.

She assumes he’s “losing himself” in the island’s deep forest because he’s goofing off as usual, but just when she’s feeling most morose about her lack of progress, Gagumber presents her with a fresh papaya, one of thousands in the forest, which was the real reason he was going there. Not only is Memenpu moved to tears—she loves papaya ever since the late Lynda first gave her one—with enough papayas she’s able to rig a battery to power their mech’s lights and radio.

As the four take turns sending out an SOS, Zackletu talks to Yuri about how she’s able to get over the drama with Gagumber, saying she had “a little tantrum” that “just felt so silly” once it was over. Gagumber similarly has no hard feelings, and tells Memenpu if she can forgive Zack, then it’s water under the cave. In this lovely breakthrough father-daughter scene, Memenpu finally tells her dad she had a dream of him dying.

She’s upset when he says he can’t believe her dream and vows not to die, and doesn’t think they can be real partners if he doesn’t believe her. But Gagumber makes clear, even when he doesn’t believe or understand her, she’s still his daughter, they’re partners till the end, and he will always care.

Later, when the papaya battery is exhausted, the group hears a ghostly voice from an unknown location, and there’s a little more caving-in of rocks. Everyone reacts differently, proving Memenpu’s comment to her Tony Journal about their “team” being composed of four wildly different individuals. Yuri thinks they’re all going to die and Zack just wants to find her gun parts…but it turns out all the commotion is from a surfacing submarine manned by Merooro, come to rescue them.

While mostly a lighthearted and intimate episode, underscored by the core group’s isolation on an island within a remote unmapped cavern, this episode was bookended by scenes of the masked terrorist group Shibito committing acts of destruction in the name of…something.

In any case, they seem to be catching up to our team, and one pint-sized member named Muro seems to be hunting the “next child”, no doubt meaning Memenpu. Judging from the power Shibito demonstrates, if and when they cross paths it’s likely to make Zack’s tantrum look like a pillow fight.

Rating: 4/5 Stars

SAKUGAN – 08 – EASIER TO RUN THAN REGRET

Rufus was going to be Gagumber’s last partner. When things went sour with Memenpu last week, Gagumber remembered why he didn’t want, didn’t need, and shouldn’t have a partner, even if it’s his daughter. While Memenpu wanders off to sulk in his old hometown, Gagumber drinks with a recovered Yuri and reconnects with the old man who ran the marker shop.

Zackletu, who had been by Yuri’s bedside, tracks down Memenpu and treats her to the local specialty of tea-in-a-plastic bag. She gets Memenpu to open up about what’s troubling her: about the dream that felt like more than a dream where Gagumber died, and how she can never really hate Gagumber. But once we get a good look at Rufus’ little “brother” Zack, I felt like things were going to take a turn.

And turn they do. Turns out the tea Zackletu gave Memenpu was drugged, and she kidnaps her and uses her as bait for Gagumber. Zack was actually Rufus’ kid sister, not brother, and when she became convinced Gagumber was responsible for Rufus’ death, she spent a huge sum of money for Yuri to track him down so she could get her revenge.

What finally pushed Zackletu into carrying out her plan was seeing how blithe and callous Gagumber was being to his new partner and daughter Memenpu, after what she saw as him abandoning her after Rufus’ death. It was definitely shitty for Gagumber not to follow up with Zack. Does he deserve to die over it? Even Zackletu isn’t sure, as she fires a lot of bullets and detonates a lot of bombs in his general direction, but never seems able to deliver the killing blow.

It’s this episode where I understand why Hanazawa Kana was cast as Zackletu: in addition to being able to credibly voice a young boy, who was actually a young girl hiding her true gender to protect herself from her rough environment, Hanazawa really brings out her pathos and rage. Through all the violence she’s exacting upon Gagumber as Memenpu is forced to watch, you never get the feeling Zackletu is enjoying this.

Rather, she just doesn’t know what else to do, so she’s lashing out. It’s only when all the explosions and Memenpu’s struggling causes her rope to break, and Gagumber overrides the stopper on his “Gale” device to save her and then apologize to her, that Zackletu stops her attack. She couldn’t easily kill Gagumber knowing his daughter still loved him in spite of all his flaws; once he admitted those flaws to Memenpu, she definitely couldn’t kill him.

Instead, Gagumber is admitted and then discharged from the hospital, while Zackletu prepares to depart…only Memenpu won’t let her. She forgives her for trying to kill Gagumber, and insists she stay with the group as they head to her dream place. Memenpu just warns Zackletu, in the same way Rufus did, that next time it happens, she’ll really let her have it.

Do I buy that someone as hell-bent on getting revenge as Zackletu would not only stand down, but remain with the man she believed killed her brother for years? I do, it all comes down to buying that she tried to be a heartless avenging baddie, but couldn’t go through with it because she still had a heart, and wasn’t all bad.

Rating: 4/5 Stars

SAKUGAN – 07 – FEAR AND LOATHING IN LAS SUEÑAS

After the last few episodes took place in colonies or on a mission in a stationary place, this week is all about the journey. Memenpu, Gagumber, Zackletu and Yuri embark upon a road trip that soon grows monotonous in both scenery and routine. Yuri tries to spice things up a little with some lovely red flowers.

The only problem is, he picked flowers that look just like the flowers he wanted to pick, but these flowers happen to have psychotropic effects. As such, things get a little Hunter S Thompson, as the higher the rest stop numbers get, the higher Gagumber, Zackletu, and Yuri get. Memenpu, the one who is most with it, gets rid of the flowers and uses a native cactus to whip up an anecdote.

Alas, Memenpu mistakes the cactus for one that looks just like it that only makes the symptoms of the flower worse. This is hilariously depicted as everyone continues to get nuttier, with the three acting like they’re at the Mad Hatter’s tea party. They repeat the same lines but their words get more and more slurred. Their driving gets more wild and reckless. They can’t stop barfing.

Memenpu determines the only way for the other three to recover is water, rest, and luck. They do eventually find themselves (after she slaps them in the face several times) but Memenpu is having her own rough time. When under the influence of the flowers her dream got psychedelic, but when she buried the blooms they got more intense and violent, depicting Gagumber bleeding out and dying in the flower fields of her dream.

When Memenpu tries to get the others to hurry up and get to the place, Gagumber tells her to chill out and stop taking her dreams so literally, even saying “I thought you were smart.” When she tries to climb aboard their mech on her own, he pulls her knapsack and she loses her footing and falls hard, getting all scraped up.

Gagumber doesn’t apologize an the two drift apart as the trip continues, but Memenpu’s dream of him dying is obviously extremely upsetting, and she believes the only way to prevent it is to go there and check things out, and possibly meet Urorop, who always appears in the dreams. Only Urorop is already there, at their camp.

Is she just there to watch in the shadows, or will she engage with the others? The chaotic goofiness of the drug tripping combined with the dark turn Memenpu’s dreams have taken made this an edgy, unpredictable episode—befitting a proper road trip.

Rating: 4/5 Stars

SAKUGAN – 06 – CRIME FOR JUSTICE

For his assistance in restoring the God of Wind, Gagumber comes into some money, which he quickly turns into a lot more money at Jolly Jolly’s casino. It’s all going quite well for him (unbeknownst to Memenpu)…until he loses everything on a bum hand. Shoulda quit while he was ahead. Gagumber Gambling Problem? Call 1-800-Gagambler.

He and Memenpu then end up captured by, essentially, a band of punks, led by Yuri, who calls his crew the “Yuri team.” They’re gentlemen (and ladies) of fortune, stealing from the rich and giving to the poor like Robin Hoods in the colony of AreYaar, whose university president Trevi claims to be a colony of “equality” but is really anything but.

Because Yuri was hired by Zackletu to do a hacking job for something like a million gold, both Yuri and Zackletu want what’s owed them from Gagumber, who it’s established is broke after flying too close to the sun at the casino. So instead he and Memenpu will work off their debt doing domestic labor for the Yuri team, who lives in an undertown under the already underground colony.

Memenpu and Yuri soon form a bond as the former learns the latter is a pretty good hacker, while she may be one of the first to tell him she thinks his prosthetic hands are cool. She and Gagumber accompany the Yuri team on a number of Robin Hood heists. They’re riding high, but Yuri doesn’t want to just make money; he wants to make Trevi and all the haves of AreYarr actually hurt and hurt bad.

Not only is his right-hand man Fidelio not okay with this, who understands that becoming more extremist or violent will only have the authorities cracking down on them harder, but Gagumber sees quite a bit of his old self as having big, bold, and ultimately reckless dreams, having left his friend Rufus’ side when Rufus wasn’t prepared to go so far. It ended in tears.

Gagumber is older and wiser and doesn’t wish the same of Yuri (i.e. losing everything, like Gagumber did both years ago and again at the casino), so he and Fedelio literally hang on to Yuri’s bot as he makes an ill-advised attempt to take over AreYaar’s central tower, which is also the center of the colony’s power. Yuri wants to “change the world” like the Labyrinth-widely infamous Shibitu, but Shibitu are pretty much just terrorists.

Ultimately Gagumber, Memenpu and Fidelio succeed in keeping Yuri from doing something that could get him and all of them arrested and at worst killed. Instead, Yuri and Memenpu use their hacking skills to embarrass Trevi by broadcasting his dalliances with the casino bunny girls to the whole colony.

The episode ends by teasing a new dynamic: both Zackletu and Yuri sticking close to Gagumber and Memenpu on their travels, making it a full-on adventuring party. I can’t say yet whether Zakletu has either wife or big sister potential, but Yuri makes a good big bro for Memenpu, and it will be fun to see them interact more.

Rating: 4/5 Stars

SAKUGAN – 05 – UNBROKEN CHAIN

At first, it looks like Merooro is transporting Gagumber and Memenpu to some off-site labor facility as punishment for their crimes, but that site turns out to be a lush forest brimming with flora and fauna known by the Bureau of Regulation as Windy Hill, which sounds like a Sonic level. There’s only one problem: the forest is dying. The genius Memenpu soon diagnoses the problem: not enough wind in Windy Hill.

That wind is produced by a labyrinthine ancient industrial metropolis that looks like a cross between Midgar and the world of Girls Last Tour. It’s packed with technology contemporary humans can only dream of, but a piece of that technology is failing, resulting in Windy Hill being in jeopardy. Fortunately for Merooro, Memenpu is a certified genius with seven doctorates from Pinyin University.

Having memorized the map of the complex after a glance, Memenpu leads the way, possessed of an eternal wellspring of curiousity and awe of her surroundings. The place is hella cool, but her reputation for having an excellent sense of direction is threatened when the trio run into one dead end after another.

That’s when Memenpu consults Urorop’s map, which of course includes the complex, and determines that the dead ends are a result of all the various pieces of the complex constantly shifting and moving to alter the wind speed and flow. The bright lines on the map represent the flow of the “animus”, the inscrutible element that provides the complex its power.

The gaps in those lines are where the animus isn’t getting, due to leaks from the aging pipework. After some shogiand tea—both things Memenpu had never experienced, as they’re part of the world of yore but Merooro’s stock and trade—she leads the other two on a confident march through the complex, tracking down leaks and making repairs.

When those repairs cause a buildup of pressure, Memenpu knows just what sequence of things to do to release that pressure. But she wouldn’t have even made it this far if Gagumber hadn’t caught her when her jump across a ravine was short and she almost plummeted to her death. She also relies on Gagumber and Merooro’s elbow grease to turn a crucial valve that happens to be very rusty.

Merooro admires Memenpu’s insatiable curiosity and Gagumber’s determination to nurture it by accompanying her, but curiosity killed the cat, and Merooro worries that if Memenpu doesn’t choose a safer way of life, her curosity will claim her life far too soon. Almost on cue, a big pipe cracks above Memenpu as she descends a ladder, and she gets absolutely doused in deadly, acid-like animus.

Fortunately, both her hazmat suit and her stuffed goat hold up. I mean, it’s not like this show was going to kill Memenpu! Still, it was a close call, and not the first of this mission to restore Windy Hil. With Memenpu determined to find her dream place, it likely won’t be the last close call, or the closest. Gagumber’s role as her safety net will only grow more crucial as their journey continues.

Rating: 4/5 Stars

SAKUGAN – 04 – COLONY OF PASSION

We go from Gagumber and Memenpu parachuting into Jolly at the end of last week to the two in the custody of one Merooro of the Labyrinth’s “Bureau of Regulation.” They’re guilty of Crimes, and they will be Punished, but he doesn’t offer details about what either of those things were or are.

Instead, the father-daughter duo is set loose in Jolly Jolly pending the handing down of sentencing or some such. And Jolly Jolly is…fine. It’s fine! It’s one big Italian Disneyland, complete with canals filled with LCD “water”, a Leaning Tower Colosseum, and ristorantes galore. Memenpu, sick of noodles, decides to sightsee. Gagumber hits up the nearest bar.

After twelve straight rejections by women at said bar, Gagumber finally meets someone who’ll give him the time of day—the woman on the motorcycle we saw a couple episodes ago, whom I assumed was Memenpu’s mom and Gagumber’s ex. Turns out she’s neither, but she is voiced by Hanazawa Kana in Sultry Mode, demonstrating her considerable range.

Turns out this lovely lady, rather inelegantly named Zackletu (sounds more like the name of a kaiju, if I’m honest) is wanted by Jolly Jolly’s mafia, who shoot up the bar just as Memenpu arrives. Gagumber covers Zack and Mem’s escape, only to be captured and almost tortured by the mafia don, only to be saved by Zack because his cell conveniently has a window.

Numerous chases and shootouts ensue, which oddly require more suspension of belief than the action of previous episodes. For one thing, I am not a big fan of characters in like Jumbo who are too impossibly huge to be actual human in shows where everyone else is normal sized. For another, the mafia guys and their don are pathetically dull, and have suspiciously bad aim.

Once the mafia is predictably foiled thanks in part to Memenpu arriving to save her dad and Zack in Zack’s own motorcycle, Zack takes her leave, promising to be back one day for the million Gagumber promised her. Like Jolly Jolly as a concept, this episode was…fine…but after the first three episodes I was expecting something more adventurous than generic colony mob chases.

SAKUGAN – 03 – THAT LITTLE VOICE

Memenpu takes to the untamed Labyrinth like a fish to water, locking Gagumber out of the controls so she can try her hand at salvaging crystals to exchange for money. But while following the routes of the map jewel and taking some more perilous shortcuts pays off, her natural talents, intellect, and guile, if untempered by experience, could quickly spell the end of her.

Despite basically watching her best friend Lynda die, Memenpu doesn’t seem to be showing the Labyrinth the proper respect. She insists She’s Got This, and while Gagumber is initially willing to indulge her, when increasingly strong, mysterious earthquakes rend the aptly named base camp “Troll’s Palm”, playing it safe and getting some rest are the order of the day.

As a former elite Marker, Gagumber is someone Memenpu should really be listening to and trying to emulate, as the fact he’s still there annoying her is proof he knows what it takes to survive in the Labyrinth, a place whose beauty can lull you into a dangerous false sense of security or comfort. Memenpu literally leaps down a freshly-created crevice and lands on her inflatable goat doll in a dark frozen cavern.

She should be scared, all alone down there with no backup and no idea what lurks in the shadows. When those whats start lurking, shining their many red eyes at her, and then chasing her, Memenpu probably wishes she’d gotten a little more rest so she could run a little faster. The swarm of horseshoe crab-like creatures don’t care how smart she is, or how badly she wants to reach the “Dream Place.” They just want dinner.

It’s in Memenpu’s most dire hour of need, holed up in a cargo container the creatures are slowly but surely smashing into, that she finally calls out for her dad to rescue her. Thankfully, he does, even if it strains credulity a bit that he was able to find her in the nick of time. Suffice it to say, Memenpu needs Gagumber here in the Labyrinth, even if she didn’t in Pinyin.

At the same time, Gagumber needs Memenpu too, at least if they’re going to reach their destination, they’re going to have to take the occasional calculated risks or unorthodox routes. Their latest one ends with them parachute-dropping before Jolly Jolly Base Camp, where a debonair mad sips tea, nibbles cookies, follows up his earnest praise for the father-daughter pair with what sounds like a threat…

Rating: 4/5 Stars

SAKUGAN – 02 – SEEKING STABILITY

Gagumber has to hit it a few times, but his dusty old Mark Bot shudders to live and he and Memenpu engage in a protracted chase against a kaiju that seems oddly drawn to them. While old and dusty, the Mark Bot is still highly tuned and modified for maximum performance, which means Gagumber and Memenpu are able to keep a step or two ahead of certain doom.

After last week established how deadly the kaiju are, that creates an excellent nervy tension throughout the chase, which combined with the diversity of the environs (from the underground Chinese-style city to the darker depths of the mines) and the top-notch Cowboy Bebop-esque soundtrack make for one hell of a crowd-pleasing 23 minutes.

Even when one pursuing kaiju becomes two, Memenpu soon finds her Mark Bot legs (even if they can’t quite reach the pedals) and uses her inventive genius both to plot the best course out of the colony, but precisely where to place charges around the trapped kaiju so it causes the ground beneath them to crumble in a neat circle shape, where they become fish in a barrel to shoot at…with fireworks that just happen to be stowed in the cabin.

Gagumber and Memenpu’s heroics end up on the radio, and someone we’re sure to meet sooner or later—possibly their ex-wife/mom?—hears the broadcast. The two pay their respects to Walsh and Lynda, and Gagumber impresses upon his wee daughter how shit is not going to get any easier, but when you’re out there in the Abyss Labyrinth you’ve gotta learn to roll with the punches…even if one of those punches is the death of someone you love.

With that, the two pack their bags, take care of the paperwork necessary to leave the colony, and then strike out into the Labyrinth proper. The scenery is stunning, like a dream you never want to leave, as well as highly reminicent of Made in Abyss. Suffice it to say I don’t mind SAKUGAN’s cosmetic similarities to an all-time masterpiece. Let the subterranean father-daughter adventure begin.

P.S. In a truly weird, random easter egg, one of the ramen cups says “Tubular Bells”, the name of the theme to The Exorcist by Mike Oldfield.

SAKUGAN – 01 (First Impressions) – SOMEDAY IS RIGHT NOW

The all-caps up top are no mistake—this is a big, loud first episode, starting with a father-daughter quarrel through an impossibly complex subterranean metropolis that’s shot like a Mission Impossible film. The precocious Memenpu wants to become a “Marker”, one of the elite group who trek through the Labyrinth to parts unknown. Her father Gagumber is content to keep her home and safe as they work menial jobs in the colony.

Their home, Pinyin, is basically one big nest where Memenpu’s father never wants her to leave…at least not yet. But Memenpu, despite being only nine years old, is already a college grad and distinguished inventor. It’s only a matter of time before Pinyin—and her dad—just can’t hold her back from grander, more dangerous future.

Memenpu finds inspiration in Lynda, a Marker who works side-by-side with her dad Walsh. Lynda is initially fine stoking that fire of adventure and discovery in Memenpu’s diminutive abdomen, acting as a big sis and role model and encouraging her little sis to dream big. As it so happens, Memenpu has dreams about and draws pictures of a surface with a boundless sky. A mysterious master Marker named Urorop seemingly eggs her on by leaving a photo at her door of that very surface.

While Memenpu and Lynda bond, Gagumber and Walsh drink. It’s pretty clear that Gagumber used to be a Marker like Walsh, and probably a good one,  but gave it all up (including all the esteem and preferential treatment) the moment his daughter entered his world, and then became it. But Walsh, as someone with an older daughter who has already been through this, tells his friend that there comes a time when a father has to put trust in their child to become their own person.

While I have no doubt that Gagumber is immensely proud of his little girl, that’s tempered by a great sadness that she grew up so damn fast. When he teeters home drunk as a skunk and she pretends to be asleep, he’s still lucid enough to make his thoughts clear. It’s not that he never wants her to grow up, only that he wishes she’d stayed a kid a little longer.

But it’s not just Memenpu’s natural intelligence and talent that is pushing her towards adulthood and independence, but seemingly Urorop as well. Along wih the photo of the surface, Memenpu is given a jewel that when its intricate cracks are projected on a larger surface reveals a map of the Labyrinth around Pinyin…and a route to the surface in the picture.

Then a kaiju bursts through the walls of the colony and wreaks havoc, sending Memenpo, Gagumber, and Lynda on a mad dash to safety. When they’re cornered, Gagumber draws his pistl and shoots the monster in the face, asserting that he won’t let it hurt his beloved daughter. Memenpo is shocked by her usually deadbeat-ish dad’s sudden change in demeanor.

Speaking of changes in demeanor…at first the kaiju chase is played as tongue-in-cheek; the kind of whimsical lunacy you’d find in Durarara!! or Gatchaman. But the kaiju threat is real, and even Lynda curtly orders Memenpo to keep back as she and her dad Walsh board their Mark Bot to do battle. Just as Walsh is complimenting Lynda on having grown up, the two of them instantly get blown up. Memenpo is frozen in shock…as was I. I did not expect shit to get so real so quick.

Fortunately, her dad’s composure isn’t so easily shaken, as he scoops her up and takes her to safety. But if this day’s events taught him anything, it’s that Walsh (RIP) was right: when “someday” becomes RIGHT FUCKING NOW, all a father can do—all a father must do—is trust in their child. But, again, she’s only nine.

So he compromises: she’ll let her strike out into the vast underground unknown towards her destiny—heck, he’ll even supply their transport in the form of his old Mark Bot—but he’s coming along for the ride to protect his little girl. So begins a father-daughter adventure for the ages. I can’t freakin’ wait to see where it goes.

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