Mieruko-chan – 04 – Chestnut Pudding

First of all, a ghost haunting the konbini Miko frequents adding three percent tax to the items the living cashier is ringing up, and Miko’s dry observation of it, got a huge laugh out of me. I just loved the creepy, absurd, yet mundane nature of it.

You’d think Miko would want to watch something, anything other than paranormal TV shows, but either she’s being a good big sis by watching with her little brother Kyousuke, or she genuinely likes ghost stories…she just doesn’t like being able to see said ghosts.

Something spooks Miko into going to the nearest vending machine, where she finds tiny little spirits when she drops her 500-yen coin. Oddly charmed by these bitty, seemingly harmless little guys, she follows one as he skitters away, only to end up in an alley with a giant ghost who eats the little ones like a snack. When she tries and fails to pick up the coin, a crow bails her out by stealing it.

Mieruko-chan once again proves its horror movie bona fides by giving us the classic situation of being visited by a ghost in one’s most vulnerable state: while naked in the bath. This is apparently the first time it’s happening to Miko, and she’s genuinely voicing her limits. She thought she could rely on the bathroom for solace, but now that’s no longer true.

This time her savior is Kyousuke. Worried she’s dating some dude (she’s not) wants to get in the bath with her, and she enthusiastically offers to wash his back. If he’s in there with her, the ghost isn’t as scary.

Every morning, Miko tells us she makes a wish to no longer “see them”, but that wish is seemingly ignored day after day, as she’s seemingly seeing more ghosts in more places all the time. She’s not even given a moment’s peace to eat breakfast with her family thanks to ghosts swarming the table and breathing on her food.

Throughout the episode, Miko had been all gung-ho about procuring some chestnut pudding. In addition to sounding freakin’ delicious (seriously, I need to find a recipe and make some if I can’t find some at the Japanese grocery store), I figured it was one small way Miko copes with her ghost sightings.

Then the episode throws us a twist by showing that the chestnut pudding has special significance: it’s not for her, but as an offering for her dad…who was dead all along! It’s a hell of a twist that builds on the fact Miko can see more than the ugly invasive ghosts, but ordinary ones too.

The post-credits sequence is a replay of the first segment in which Miko was watching TV with Kyousuke, only this time we see what Miko saw, and why that shampoo commercial freaked her out enough to go out for drinks.

This episode really accentuated the sheer weight of Miko’s ESP, and how it’s adversely affecting her sleep, behavior, and appetite. Could the new character who’ll (finally) be formally introduced next week, be a fellow “seer” who might have some tips for Miko finding some relief? I hope so!

Rating: 4/5 Stars

Mushoku Tensei: Jobless Reincarnation – 15 – Sisters Big and Small

As the seasonal rains soak Dedoldia Village, Rudy and Mushoku Tensei get his pervy antics out of the way quickly, with Gyes warning Rudy he’ll kill him if he messes with his daughter Tona. Rudy is either off to the side or in the background of this whole episode. Instead, it’s an almost wholly Eris episode, one I’ve been looking forward to and one that does not disappoint.

Eris, now and forever the true MVP of Mushoku, really gets to shine as she takes a shine to Tona and her friend Tersena. While a noble only child, you can tell Eris just fits better in this kind of environment. She quickly adopts the adorable local dress (the wardrobe design is strong as usual on this show), and looks after the beastgirls as her younger sisters.

But when the subject of Ghislaine comes up, Gyes’ mood suddenly darkens, and he dismisses her as a “disgrace” who betrayed the village by shirking her duty, and expected her to be dead in a ditch. Eris doesn’t care how big and strong Gyes is, she will not let that slander of her master, friend, and surrogate big sister stand, and lets Gyes have it. Rudy confirms to Gyes that Ghislaine indeed became a far more admirable person than the sis he knew.

As you’d expect, Tona and Tersena are eager to learn more about the kind, strong Ghislaine who taught Eris everything she knows and was always there to save her…not to mention helped her develop her rock-hard abs. Tona, who has always hated her father’s insistence on her sword training, changes her tune when Eris offers to teach her the way Ghislaine taught her.

There’s a beautiful poetry to an outsider and the student of Ghislaine, all but disowned by his big brother, finally getting his daughter excited about swordsmanship. Eris is no easier on Tona than Ghislaine was on her, but there’s still that underlying care, affection, and kindness in the way Eris always helps Tona up after besting her. Two weeks pass and the tough training pays off, with Tona showing marked improvement and ferocity.

The three girls also continue to grow closer as friends and surrogate sisters, until word comes that the rains will soon subside and Eris and her party will be on their way. Tona doesn’t want Eris to go, but Eris says she has a home to go to. Tona reacts by lashing out at Eris, who understandably holds back. That night, Gyes tells a sulking Tona how he doesn’t feel great about how he and Ghislaine parted ways, and doesn’t want her and Eris to go through the same.

Rudy wisely takes the Sacred Beast for a walk to get out of the way so Tona, with Tersena as moral support, approaches Eris and apologizes. The girls make up, and spend their last night together having fun and laughing. There’s so much love and strength in these scenes, especially when you remember what they’ve all been through, with Eris so far from the only home she ever knew and the beastgirls narrowly escaping slavery and death.

After a tearful goodbye to her new sisters, Eris indulges Gyes’ request to spar, so he can get a taste of how Ghislaine now fights through her student. It’s an unexpected but welcome and very awesome demonstration of how far Eris has come, even though she narrowly loses.

Of course we, like Rudy, didn’t get a great look at what actually happened, just Eris cursing when it did. Still, losing to Ghislain’s big brother is nothing to be ashamed of, and she isn’t—instead, she’s motivated to beat him when she inevitably returns to the village.

As they’re departing the village, Geese hops aboard the wagon and joins the party, at least as far as the Holy Country of Millis. On the way, the party passes a memorial to the Seven Great Powers, the legendary strongest fighters in the world, with whom even Ruijerd says he might have trouble.

The fact Rudy is committed to avoiding such dangerous people by “living quietly” almost assures that they’ll run into at least one of these Powers, and possibly more. Whether they’re friend and/or foe will be fun to discover, hard as it will be to top this week’s wonderful Eris-centric story.

Jahy-sama wa Kujikenai! – 12 – All Dogs Go to the Dark Realm

This fun grab-bag of Jahy-sama situations begins with the most Wile E. Coyote-ish: Jahy finding a big mana crystal but assuming it’s a Magical Girl trap. While she analyzes all the ways she could be done in, the manager shows up and prepares to pick it up.

That’s when we see how much living among humans has made Jahy a better person: she dives at the rock to save the manager at the potential cost of her own life. She was scared to grab it before, but when her friend is in danger, she didn’t hesitate.

That acquired Jahy-sama goodness shows up again when she’s surveying the upgraded playground. While she’s trying to focus on looking for crystals, she can’t help but think of how to make Kokoro happy by going on the slide, the wobbly bridge (a favorite of wee me) or picking a flower for her. Then she spots Kokoro being accosted by two men, and again springs into action.

Turns out one of the men was just helping her up after she tripped, and Jahy committed unnecessary assault. When she spots the police, she runs for it, as she abhors any authority other than her own, and the police, with nothing better to do, give chase. Jahy ends up back at the station for questioning. Perhaps she shouldn’t have kicked that guy, but in the heat of the moment she put her beloved Kokoro’s safety first, so I can’t fault her.

Our next segment is another welcome Saurva-centric one. This time she’s completed “Woof Woof DX”, a potion that will transform Jahy into a subservient pup and give Saurva the second-in-command mantle she desires above all else.

Making the potion took many sleepless nights, and in her fatigue, Saurva accidentally drinks the potion instead of her matcha, and transforms into the very dog she intended Jahy to become. Not just physically, mind you…but mentally, Saurva starts acting more like a dog, despite herself.

This results in her running around outside instead of staying home and waiting for the potion to wear off. She encounters the white dog who chased her as a human, then encounters Jahy, and learns the unparalleled joys of having your tummy rubbed and playing fetch.

Later, when Dog!Saurva encounters the landlady she fears so much, she recoils, but soon learns the lady’s kinder side, as she leaves her umbrella behind to keep Saurva out of the rain. She concludes that people are nicer to dogs than her, and just when she gets used to the idea of being a dog a little longer, she turns back into a human…a naked human. This begs the question: she were arrested, who would she call?

The final segment post-credits is about the dangers of gambling. Jahy just wants to take Kokoro out for a shopping trip to the mall for snacks, but gets overly competitive over a crane game, and soon spends all of her money trying to get a big bag of snacks that costs far less than she put into the game.

It matters not in the end, as Jahy gets a lucky roll and wins the snacks with her last 100-yen coin. The taste of the steak and strawberry snacks is enhanced by the taste of victory, and having again proven her greatness to her dear Kokoro. Gambling Problem? Call 1-800-Gambler!

Rating: 4/5 Stars