The Faraway Paladin – 02 – Hero or Die

There’s not much of a sharp edge to Paladin, and yet it’s anything but soft. It’s as wholesome as Mushoku Tensei is raunchy, but it never feels too sweet. In fact, despite three of the four on-screen characters so far are a skeleton, a mummy and a ghost, there’s a profound realism to the proceedings. It’s a wonderfully balanced show that draws you effortlessly into its world.

William could easily have come off as boring or far too squeaky-clean for his own good. But he’s just such a goshdarn nice kid, you just want to protect and root for him. Now that he’s thirteen, the fruit of his three surrogate parents’ labor is starting to show: the kid is a badass. Blood knows this, which is why he leaves Will in the dungeon below the ruined city without escort. He’ll be fine!

But while Blood is passive in his instruction, teaching Will a lesson through the absence of his big, burly, protective person, Gus pushes Will to the absolute emotional limits with some truly diabolical mind games. Will doesn’t know if Gus is serious about trying to kill him, nor does he know if the dungeon and the city of death above it are somehow controlling Gus. All he knows is he’d rather die than hurt his “grandpa”.

With a father figure in Blood, a mother figure in Mary, and a gramps in Gus, Will has quite possibly the coolest and most loving families anyone could ask for, alive or undead. And yet questions like who his blood parents were and what happened to them and the city trouble him. He becomes more self-aware, introspective, and curious as he nears his fifteenth year, which in this world means you’re an adult.

Before the coming of age rituals that are certain to come, Gus and Blood show Will a more mischievous side by having him collect coins in the dungeon and then gamble over backgammon. This draws the ire of Mary, but both misbehavior and scolding are equally important lessons as Will will soon strike out into a world that will try to prey on his kindness and relative naïveté.

But the march of time is relentless, as is Will’s drawing nearer to the line between child pupil and adult paladin. He’s to swear an oath to one of the gods and thereby gain their divine blessing (along with a degree of hardship in exchange), and at some point Blood will challenge him to a serious one-on-one duel. There’s the bittersweet feeling that Will’s three parents don’t want him to leave the nest, but it’s inevitable that he’ll have to, and essential that he’s thoroughly prepared.

Rating: 4/5 Stars

Takt Op. Destiny – 03 – Defend on Titan

No sooner have Cosette and Takt transformed into Musicart and Conductor than they engage in battle with the swarming D2. Cosette proves utterly incapable of tempering her power output, and soon passes out, followed closely thereafter by Takt. She’s like an OP summoned beast with Auto-Berserk that you can use in some RPG situations, but it’ll probably end up costing you.

Takt comes to in his bed, with his arm back and a strange red scar on his hand. He meets his and Cosette’s saviors, fellow Conductor and Musicart duo Lenny and Titan. Interestingly, Titan seems to have plenty of personality while Cosette—excuse me, Destiny—has none. Turns out the Cosette that was really is dead; this Musicart, born from music, simply took her form. That’s a blow not just to her big sis Anna, but Takt as well.

While Lenny, Anna, and Takt plan a road trip to New York, Destiny eats some tarte tartin with the friendly Titan, but detects D2 in the nearby woods and rushes off on her own to eliminate them. When Takt catches up to her, she tells him his presence is unnecessary, but it’s pretty clear she’s drawing her ridiculously inefficient power by feeding off his life force—an untenable dynamic, as cool as it looks.

Lenny and Titan bail her and Takt out once more, but one D2 escapes and heads straight for Takt’s house and Anna. Destiny makes it in time to save Anna, but when she destroys the D2 she takes the entire house with it. This basically makes the three found siblings’ fate official: they’re going on a cross-country drive to NYC, where it’s believed the Symphonia can help Desinty with her little fuel economy problem.

The first stop on their journey will be Las Vegas. On the way, Destiny, who remember is a completely different person than Cosette, remarks on Takt playing air piano, and expresses a wish to hear him play. Could it be there is some small bit of Cosette left within her? Anna and Takt kinda have to think so…otherwise she’s a stranger wearing their dead sister’s skin.

Rating: 4/5 Stars