The Faraway Paladin – 04 – Divine Protection

Gus manages to fight off Stagnate, but it turns out Stagnate split himself in two. Stagnate’s second half arrives and puts Blood, Mary, and Gus out of commission, and gives Will an ultimatum: join him, or lose them all. He’s clearly the more charitable, patient half, because he gives Will 24 hours to decide. Will uses that time to sulk.

It’s at this point that the show reminds us that Will was, as he calls it, a useless garbage person in his past life, something he’s kept from his parents to this point. But when he wakes up and starts ranting about how useless and garbage-y he still is, Mary won’t hear it. She slaps him, tells him to stand up and get ahold of himself. Will may not have cried for his parents in his first life, but the fact he’s so shook up about his new parents proves he’s not the same person in this life.

Will turns Stagnate down, then has to fight a bunch of skeletons, which he does successfully, leading Stagnate to once again ask Will to join him. Will can tell Stagnate is genuine in his passion for and desire to create world without life or death, but simple everlasting…stagnation. The thing is, Will already had his fill of that in his past life, and is now in a position to reject it.

That’s because, even after Stagnate offers Will a cup of his blood, Will cuts of Stagnate’s hand holding the cup, and then the hand turns into a snake that injects Will with the blood like venom anyway, Will wakes up in the divine domain of Gracefeel, Goddess of the cycle of death and rebirth. A caring, benevolent God not unlike Mary in personality offers Will her divine protection.

All he has to do is what he wants to do anyway: move forward. Live. Not stagnate. When Will comes to, he’s able to use the Divine Torch, which spooks Stagnate into launching an emergency destruction spell. But Will realizes almost too late that Stagnate was using that as a smokescreen so he could get to his true target: Mary and Blood. Will Will make it in time to save his parents? I hope so!

Rating: 4/5 Stars

86 – 16 – A Child’s Right to Dream

Hours before Giad’s command structure realizes the full extent of the Legion assault not just on the Federacy, but on the three other major powers, and fully mobilizes its forces, Shinei snatches Raiden’s pillow. It’s time to go to work. He gave Giad all the warnings he could to make their situation more tenable, but now it’s up to Nordlicht squadron to shore up the front lines.

Giad’s woefully inadequate defenses fold like a cheap plug suit before the sheer volume of Legion hardware brought to bear against them. The fleeting beauty of their glittering forms rising over the horizon gives way to carnage, fire, twisted metal, and blood. In other words, where Shin, Raiden, Kurena and Anju feel most at home…as awful as that is.

Despite being outnumbered hundreds-to-one, the four of them do what they do best and lay waste to the Legion, who don’t really have any tactics beyond “run straight at the enemy and kill”. They’re mechanized zombies, after all. Back at base, Frederica wishes she could be with Shin and the others, then wishes even more when she detects Shin…starting to lose it.

Shin wears an unsettling smirk in his eerily-lit cockpit as he goes totally bonkers berserk against any and all Legion in his path. He resembles more a ravenous beast killing for sport, not an elite soldier carrying out his duty. This is exactly what happened to Frederica’s knight, Kiri: he went too far, in his case trying to protect her, and completely lost himself.

Fortunately, apocalypse is postponed, as the Giad lines behind Nordlicht get their shit together, and the Legion withdraw. Immediately upon Shin’s return to base, Frederica is knocking on his cockpit, demanding he come out so she can berate him for being so foolish, then cry into his chest. This battle was a little too much for this child who carries such a heavy weight.

Meanwhile, in San Magnolia, three days earlier, apocalypse is looking a little more imminent, as military HQ is still an utterly ineffectual bacchanalian. Only Lena knows and cares about their impending doom, and prepares to mobilize all Processors, even pull them into the forbidden 85 Districts. General Karlstahl tries to stop her, saying if the Eighty-Six won’t fight the Legion for the Republic, and if they enter the districts, it will only hasten the rebellion that’s been a longg time coming.

Lena convinces Karlstahl to let her have her way, as he tells her the time has finally come for her childish, naïve dreams to shatter against hard, cold reality. He also intends to do what he wants, taking up a rifle and resolving to have her back until that shattering time comes. Lena, AKA Bloody Regina, rouses all Eighty-Six troops at once and orders them to battle. Like her Spearhead friends she’s convinced are dead, she’s going to go out fighting—for herself, and for them.

Roll credits and that sad, beautiful ending theme, and 86isn’t done torturing its characters, or us. Frederica reports to Shin & Co. that her Kiri, whom she can sense just as Shin could sense Kiriya, attacked the republic and entered the 85 Districts. As for his present whereabouts, that’s quickly answered when we see a flash of him saying he’ll kill Shin, and then the room where they’re in filling with a terrible light…perhaps the light of that dream-shattering reality Karlstahl mentioned.

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