Birdie Wing: Golf Girls’ Story – 18 – Indigo Girl

Let’s hear it for Saotome Ichina. She stoically, respectfully withdraws from the school, with an explanation Reiya can fully understand: Eve’s golf is just that damn compelling. But back in Nafrece Eve is far from home free. She won the bet to get in the door: Burton will pay her golf and living expenses (which are the same thing, by the way!) but will not use his clout to tell Catherine to back off.

Rather, he facilitates a meet whereby Eve must play one game of golf against a ringer of Catherine’s choosing. If she wins, Cathy will call off the hit on her (and Vipere). If she loses, both she and Vipere will die. When Burton asks Eve if she’s prepared to “risk her life for a game of golf”, Eve’s answer is 110% Eve stupid coolness: “I’ve been doing that my whole life.” She’s not lying!

Vipere laments to Eve that she knows next to nothing about Remelda, the top underground golfer in America who also plays legit golf. Her darling offers to have her watched, but with the game coming that night, Eve tells him not to bother. No, she’s going to win this with her golf, period. No tricks needed.

That said, she will need her Caddy, and kudos for Eve for predicting that having someone with more than three functioning brain cells like Saotome Ichina by her side would spell the difference between life and death. My only complaint is that Eve should have let Ichina have her touching reunion hug.

Ichina being in Nafrece means Eve’s “peaceful” Japanese life and seedy past life have merged, and Ichina’s fish-out-of-water reactions are absolutely priceless, whether it’s noting how Eve forgets names of those closest to her here, and how everyone she knows seems to be scary bad news (even if we know Vipere is a sweetie of the highest order).

Ichina is also thrown off by the golf course being in an underground bunker. That’s right, the Birdiedrome is back—Gotta justify the expense of all that course modification CGI from last season! I cannot overstate how hilarious it is just watching Eve navigate through this patently absurd setting as if it were a corner konbini.

She also doesn’t hesitate for one second to push Catherine’s buttons by mentioning wrinkles and adding an extra “old” to her honorifics. This is enough to provoke Cathy to put a gun to Eve’s head. But while Ichina puts her hands up and shouts “Help me!” in English, Eve doesn’t flinch. She’s ready to get this shit over with and end this tawdry chapter of her life.


Eve meets Remelda, who makes clear that her participation is purely business, and is confident enough in her victory that she lets Eve have her caddy. Eve tells Ichina not to worry; she won’t die if she loses. But Ichina isn’t hearing that. Eve’s winning this, and she’ll be her caddy not just for her golf, but for her life.

The course randomizer does its thing, landing on a hole surrounded by bunkers. Remelda immediately puts her ball in one of those bunkers, which pisses Cathy off, but Eve can tell she meant to do that. Sure enough, Remelda not only chips the ball right from the sand to the hole, but splashes sand all over Eve’s putting line.

Eve says it’s within the rules to ask for the sand to be swept up, but Ichina is there to tell her that’s exactly what Remelda wants. She spotted Remelda sprinkling soapstone powder in the bunker, so if the sand is swept up, the soapstone will get everywhere. Eve’s play, then, is not to use the green at all, but simply knock the ball straight in, from the air.

That’s precisely what Eve does, after Ichina tells her it’s not only what a pro could do, but what Amawashi Aoi could do. When Eve was distracted by Remelda’s golf, Ichina reminded her that she can beat Remelda all day long with her golf. Eve might just be a dead woman if Ichina weren’t there, both to advise and to motivate.

Eve is done with this petty, trick-laden underground shadow of golf she grew up into. Her “best is different”, meant to be played out in the open, under the sun. She wants to play a golf that will “blow her mind”, right beside Aoi. As she’s thinking all this, Ichina can seemingly read those thoughts, and agrees to them. Telepathy, why not?!

The next hole features a lake that Remelda’s first shot can’t traverse, but that’s when Eve breaks out her Water Dragon Indigo Bullet for the first time. The ball hits the water, and when she commands it, it skips like a stone all the way across and back onto the grass.

Remelda’s second shot puts her ball only feet from the cup, but little does she know it’s already game over. Remelda had already been dismissed and derided as “sham golf” by Golf Char (AKA Leo), and here his top student does it too, telling Remelda straight up that her golf can’t beat her.

Leo warned that Remelda’s golf would be “annihilated” once it came up against the “real thing”, and sure enough, that happens here. Eve’s second shot is a Rainbow Bullet that backspins the ball right into the cup. It’s Eve’s victory, and with Burton’s rep Alan present, it means she’s now officially free of Catherina and her underground bullshit.

Eve celebrates her win by driving a ball straight at the window where Catherine is standing and shatters it. Eve’s exhortation “Let me play real golf!” has all the conviction and power of Moses’ “Let my people go!” Catherine will let Eve play real golf. She has to. And with Ichina by Eve’s side, there’s not much else to stop her from getting to the promised land.

Birdie Wing: Golf Girls’ Story – 17 – Romeveo and Julaoit

Seira is so serious about separating Eve and Aoi as soon as possible, she has an employee knock her out with chloroform and ships her to the airport. Eve gives him a sweet leg sweep and starts to flee, but when he tells her she’ll never play with Aoi again, she gets on the plane.

Eve knew she wouldn’t get anywhere staying in Japan, so she’ll get back to Aoi the only way she can: by going pro like her, which is Seira’s plan. Ichina and Amane are thrown for a loop when Eve suddenly withdraws from Raiou, but while eavesdropping on Reiya and Aoi they learn that Kazuhiko could be both their fathers.

Rather than put her family in danger by seeing them (she still has a price on her head), Eve has Vipere pick her up in her yellow roadster. Vipere is sporting a new, cuter look but is the same old Vipere: easy to tease and irritate, but ultimately someone Eve can count on.

Vipere’s “Darling” does some digging on Eleanor Burton, whose father happens to be Michael Burton, founder and chairman of Arios, the biggest golf brand in Europe…and also a mafia organization! When Eve visits her mom’s grave, she meets Alan Harvey, the longtime butler to the Burton family.

He tells Eve that Eleanor was also a talented and passionate golfer, and an immensely kind person to boot. When Kazuhiko arrived under the Athens banner, Arios lost market share, but also fell for Eleanor. She left the Burton mansion, then decided to give birth to Eve alone so she’d be free of the Romeo & Juliet like conflict

Because Alan cared deeply for Eleanor, he gives her daughter one last piece of important info: where Michael Burton will be the next day: at the golf course with Europe’s 8th ranked pro golfer, Cheris Kay. Eve arrives uninvited and unannounced, and challenges Cheris, a shameless syncophant of Michael’s, to a golf duel.

Eve bets “everything she has” on the line, but if she wins, Michael will promise to ensure she becomes a pro as fast as possible. Cheris thinks this is a joke, but the moment she sees Eve’s Rainbow Bullet shot, it starts to sink in that Eve is no rando amateur.

Back in Japan, Amane notices Aoi has been off her game since Eve’s sudden departure. But Aoi is driven by the belief Eve will return again to play golf with her, and perhaps give her that real kiss she wants so bad. Absence will have to motivate her to play her best, even as her lonely heart aches with longing.

Cheris loses by ten strokes despite Eve giving her a handicap, and Michael is no fool; he knows Alan brought Eve to the course and also knows she’s his granddaughter. Alan also found out that Catherine’s crew wants Eve’s life, so Michael tells him he’ll “think about” doing something about that.

While he’s a fairly horny powerful golf mafia boss, one would hope Michael Burton isn’t such a monster that he’d renege on a bet Eve won fair and square. Without too much difficulty and in just a couple of days, Eve has paved a new path not just to pro golfdom, but back to her beloved rival/would-be lover Aoi.

She’s just missing one thing: a caddy she can trust. There’s only one such caddy: Saotome Ichina. Eve gives her a call with no regard for the time difference, and tells her to come to Nafrece, pronto. Ichina’s willingness to do just that is accentuated by a fisheye lens shot of her. And so the next chapter of Golf Girls’ Story begins in earnest: the road to the pros.

Tenten Kakumei – 04 – Breaking the Mold

Anisphila, clearly sleep-deprived from making Euphyllia’s new magic sword, nods off in her lap for quite some time, and thanks her for it when she awakens. Euphie is just glad to be “somewhat useful”, unaware that she’s been Anis’ magicological muse for years.

Ilia, who continues to slay in every scene she’s in, scolds Anis for leaving herself so vulnerable “to the person she likes”, then lays into the princess for stinking and having messed up hair. It’s as if Ilia isn’t a maid at all, but the big sister Anis never had.

Euphie can’t help but feel smitten by Anis, who mistakes her for having suddenly come down with a cold. Into bed Euphie goes, and Nurse Anis prepares some medicine, even patting Euphie’s head like she’s her little sister. As Anis talks spiritedly about Arc-en-Ciel, Euphie simply watches her admiringly, as a beautiful bird that flies as far as it wants. Meanwhile, Euphie feels like a bird that just can’t stop falling.

She feels empty. Anis seems to sense this, and takes Euphie’s hand. Euphie asks what she should do; Anis of course says “whatever you want”. And if she doesn’t know what that is, that’s okay, they’ll take their time looking for that together. That’s when, after weaving her fingers into Euphie’s, Anis draws closer to Euphie, who starts to panic until it’s clear Anis is just touching her forehead to check for a fever. That negative space tho…

After a few moments like this, Euphie relaxes; she likes the feel of Anis’ warmth. She nods off, and when she wakes up, Anis is still there holding her hand as she sleeps, glowing in the sunlight, so bright and beautiful it makes Euphie’s chest ache.

Anis may have minced no words about her prospective romantic intentions with Euphie, but little by little Euphie is coming around to the fact that this girl is special, and makes her feel like no one else in the world ever has. That’s powerful, and I love how gently and poignantly the girls’ love is developing.

We briefly check in with Prince Algard, who is under house arrest after his little stunt. The head of the Ministry of the Arcane pays him a clandestine visit, no doubt to inform him of the appearance of the dragon in the cold open. Then we get right back to Euphyllia secretly watching Anis practice swordsmanship.

Ilia spots Euphie and tells her that the princess has taught herself most of her skills in battle, but then changes the subject to Euphie herself. As Euphie awkwardly follows Ilia as she does chores, Ilia asks her if she finds it hard to voluntarily do things outside her given role; her mold.

Euphie then states that she’d always worked towards becoming the best duke’s daughter and future queen she could be; an ideal Ilia tells her defined her self-worth. Ilia too was once fitted into a predetermined mold, and even offered to an old, rich man for marriage.

That mold was shattered by none other than Anisphila, who took her in, and demanded not to be treated like a princess, but something like equals. Ilia adds that it’s okay for Euphie to worry, because Anis will see to it she has all the time she needs to figure things out.

This lovely heart-to-heart is interrupted by Anis boisterously rushing at them with News: there’s a stampede of monsters, caused by the appearance of a dragon—and she’s going to take it down! It’s the first Euphie is hearing that Anis is not only an adventurer, but a Gold-Ranked one at that. She’s utterly stupified that a princess, even a princess like Anis, could go off and battle monsters.

And yet, Euphie remembers that Anis is a bird who can fly as far as she wants, looks at Ilia, who wordlessly tells her there’s no talking Anis out of this, and tells Anis that she accepts her flying off into danger to battle a dragon…but she’s coming too! Considering she’s a magical genius and has Arc-en-Ciel, I have no doubt she’ll be able to contribute.

Anis and Euphie unknowingly steal a march on Prince Algard, who barges into a royal council meeting and declares to his father that he’ll slay the dragon if he can get what he wants—Lainie Cyan’s hand in marriage. He tells his father and his courtiers how he’s always heard people saying “if only” his sister was a man.

Orphans can tell that after Anis and Algard got along famously as little kids, a rift grew between them when Anis discovered magicology. The resentment and bitterness have been stewing within his only son. He also knows that Anisphila could most definitely assume the throne, and perhaps do a better job than Algard—but made a conscious choice to reject it for Algard’s sake.

But while Anis’ intentions were good and loving, a part of Algard must also feel patronized by his amazing big sister. So the king isn’t going to hold him back from trying to stand on his own two feet and prove himself. The only problem is, I seriously doubt he’ll get his chance at the dragon before Anis and Euphie take care of it.

After two episodes off it’s good to have Algard back in the mix. I still hate him for what he did to Euphyllia, but I also understand why he did it. I can also understand how he wants to be with the woman he loves, not the one chosen for him. He’s an ass, but he’s also a compelling character who wants to break out of his mold.  I can’t wait to see him, Anis, and Euphie in action—either together or at cross purposes.

Tenten Kakumei – 03 – So Far From Me

It is a crying shame that such an intelligent, capable, and beautiful young woman as Euphyllia finds herself in such an existential purgatory. She’s immediately sympathetic as someone whose life has taken such a sudden, sharp turn, she’s still recovering from the whiplash. This episode focuses on the young lady and the unmoored feeling that now suffuses her days.

There’s no morning bed talk between Euphie and Anis, as the latter had flown of on her broom at dawn. She reappears during Euphie’s breakfast, setting off the house alarm system she invented, and offers Euphie a chance to ride the broom. While Anis promises not to let go, she does so, and Euphie takes to the skies full of joy and excitement. It’s only when she realizes Euphie isn’t behind her that she comes crashing down.

It’s a fitting practical symbol of Euphie’s difficulty acclimating to the sudden freedom Prince Algard’s shunning and Princess Anis’ friendship has afforded her. Ilia, the not-so-secret MVP of the show so far, assures Euphie that Anis was once even more absurd, idiotic, and insane, while at the same time calling her duty to her mistress a perk.

Ilia tells Euphie if she “doesn’t like” the current arrangement, she should say so now and save both of them. But Euphie doesn’t dislike it, she simply doesn’t quite yet understand Anis, saying she feels “so far from me.” Iwami Manaka delivers this line with such longing and vulnerability, I almost felt like Honda Tooru had entered the room.

There’s some foreboding about Euphie’s audience that day, but once it takes place I see that I had nothing to worry about. Both her father Duke Grantz and King Orphans contine to be the Best Dads. Both the prince’s and his friends (themselves sons of powerful nobles) have one version of the story, while Euphyllia has another.

Neither man questions Euphie’s version of events nor blames her for giving Lainie Cyan advise. Euphie refrains from vilifying Algard, as even in the moment she was being insulted and humiliated, she felt more righteousness than malice, like the prince was yanking against that which tied him down.

In this scene Iwami Manaka once more shows how good she is, resigned as she is to the fact the prince’s heart never had any room for her, but that fact isn’t a source of great pain. What she truly feels is nothing; numbness. While her father meant well, telling her she doesn’t have to worry about the future, and there’s “nothing for her to do” might just hurt her more than Algard did.

When she pays a visit the royal servants who had been preparing her portrait and wedding gown, Ilia mentions how bad Anisphia is at maintaining her measurements, and how it requires constant mending of her dresses. At the same time, Ilia adds that Euphie is now free of corsets and bustiers. There’s nothing to tie her down. Nothing at all.

The next morning, a totally sleep-deprived Anisphia bursts into the dining room like a bat out of hell, wearing practical work clothes. She’s extremely excited to present Euphyllia with the magical tool she promised to make. It’s a sword that allows Euphie to summon and focus all of her various magical skills. Fittingly, Anis names the sword Arc-en-Ciel.

This is another subtle yet effective nod to Anis’ past life in our world, as it is a French word for rainbow. Rainbow also carries double meaning as a reflection of the many colors and kinds of magic Euphie can wield, as well as its status as an LGBT symbol. With Arc-en-CielAnis hoped to unlock Euphie’s smile, as well as to see her magic, which Anis considers more beautiful than anyone else’s.

So much great dialogue and vocal performances and nuanced facial expressions fills this episode, which is the most melancholy of the three and the closest look yet into Euphyllia’s personality and present situation. It all culminates when after Euphie’s badass demonstration, she and Anis sit under a tree together to rest.

Anis, who stayed up all night working on Arc-en-Cielnods off and rests her head on Euphie’s lap. But before she does, she says the sword and Euphie are a “perfect match” because Anis always thought she was “pretty as a rainbow”, and “so pretty it’s unfair.” It’s the first time anyone’s rested their head in her lap, and it makes Euphie cry.

She cries because she envies Anis so much for being who she is, and how badly she wants to be “even the least little bit” like her. But after harrowing days of being told she has nothing more to do, nothing to worry about, and nothing tying her down, here’s this feral princess literally weighing her down, keeping her tethered to the ground, with her. It’s something that must feel so good one could cry.

Euphie may still be overwhelmed by a personality so opposite hers, but at the end of the day, she has a good heart and kind soul just like Anis. In time she’ll surely feel more comfortable and more like she belongs. She may even find some of the Euphie she envies so rubbing off on her—and vice-versa. Freedom can be terrifying, so it’s best to have a guide.

Vinland Saga S2 – 02 – The Wheatgrass Is Always Greener

Ketil introduces Einar to his new best friend Thorfinn. He’s given them a forest to clear and eventually sow wheat, which he’ll buy at a fair price when harvested. Ketil estimates that if the two men work hard, they’ll have made enough money to buy their freedom. This sounds like a sweet deal, except that the forest they have to cut down is enormous, the labor is ruinous, and the retainers eat most of their paltry lunch.

The best-case-scenario of three years seeming unlikely with this caloric intake, Einar is furious by the bullying from the freemen, but Thorfinn takes it all in stride, clearly playing a long game. When Ketil rides past them at the end of his first day, Einar is ready to report the retainers’ stealing their food, but he’s distracted by a gorgeous woman with piercing blue eyes—presumably Ketil’s daughter.

The next day Einar watches Ketil pitching in for harvest work, which is odd because Einar didn’t think the rich dirtied their hands with manual labor. But it’s clear Ketil is proud of this place, and intends pass it along to his son Olmar. Unfortunately, Olmar is a lazy, spoiled brat with dreams of going to England and being a badass warrior.

We actually get a fair amount of Olmar screen time that softens his character’s plight, but only so far. He has a hissyfit when he realizes the tenant farmers’ daughter is only sleeping with him in hopes of gaining some of his father’s favor and fortune (she may genuinely like him, her parents are clearly using her).

The bottom line is that Einar is wrong about rich people not having any cares, and Olmar is taking his victimization way too far. I mean, all he needs to do is look around the farm to see people far worse off than him. And yet the fact he’s not on a battlefield covering himself in guts an glory like he wants means he doesn’t consider himself any more free than the slaves or retainers.

That night, Einar condemns Olmar’s desire to go to war when he has no idea what awaits him. Einar tells Thorfinn how the English armies pillaged his village and killed his father, then the Danes came, pillaged again, and killed the rest of his family. He condemns soldiers as nothing but beasts in human skin, unaware that his new best friend used to be one.

Thorfinn’s role this week is passive to the point of background character. That’s fine, but to what end? Do the fires burning in his memory mean he yearns to return to the battlefield? Or has he given up on any kind of glorious future and is content to wile away the last of his youth chopping wood and sowing seeds? If he is playing some kind of long game to get back into the thick of things, he’s keeping mum so far.

Rating: 4/5 Stars

Vinland Saga S2 – 01 – Living is Winning

After a thoroughly badass James Bond-style OP followed by a downright poetic sequence about carving “that warmth” into anything and everything, Vinland Saga’s second season settles in the idyllic home of Einar, who lives there with his little sister Lotta and their mother. He’s practicing hacking with an axe in case their home is attacked again (the last time claiming their father), but their mother tells her children that as long as they’re alive, they haven’t lost.

Things don’t go well for Einar’s family, as their home is burned and pillaged. When the three try to flee, the mother is felled by an arrow, and neither Einar nor Lotta are able to leave her behind and keep running. Instead they are paralyzed by the prospect of doing so. When Lotta is carried away she stabs her captor in the neck, and is killed for it. Einar is taken away to be sold as a slave.

After a passage from the Old Norse poem Hávamál equating one with no love in their life to a fir tree on a barren land, Einar is on a boat filled with other slaves, one of the women can’t stop coughing. Their captors determine she won’t survive, so they toss her overboard to drown. Einar protests, but his captors are as cruel and unreceptive to mercy as the brooding ocean waves that churn before him. Once ashore, he and the others are washed and fed and put on display in the market.

Einar tries to escape, fleeing to a farm and stealing some food, but is immediately re-caught and severely beaten as a message to the other slaves: There’s no escape. There’s no going home. In this world, it is better to be a slave and be fed for their work than a runaway beggar. The world is utterly uninterested in your welfare.

Our first familiar face appears at the market, when the slaver presents Einar to Leif. Leif isn’t interested, as he’s looking for his relative, Thorfinn. But before departing, he grabs Einar’s arm and apologizes. It’s the first time anyone has apologized to Einar since he lost his home and family. He envies the man Leif is looking for, since it means there’s someone in the world who still cares about him.

Eventually a farmer inspects Einar and agrees to buy him, and escorts him to his sprawling farm, which reminds Einar of the idyllic home that was destroyed and stolen from him—the home and the family he was trying to defend, but could not.

At this farm, Einar meets the “blonde, small” guy Leif was looking for: our boy Thorfinn, who is chopping trees at the border of the woods. He has the look of someone who is carrying on with the same determination Einar’s mother demanded: to survive, and live at any cost, is what it means to truly win.

It may not feel anything like winning to Thorfinn or Einar. Their wait has only just begun, and may end fruitlessly. But as long as their wait continues, and their hearts continue to pump blood, they still carry the potential to carve their mark into the world. Maybe they can help one another.

Call of the Night – 04 – Lay Your Troubles Down

Asai Akira can’t sleep. She gets up way too early, and with nothing else to do, simply goes to school early. Her home life seems lonely. There’s nothing for her there but a roof, a bath, and a bed.

For once, Kou doesn’t have to wander all over the city looking for Nazuna; she’s waiting for him in the park. But she doesn’t spot him, so he wanders around anyway. He isn’t ready to see her yet, but when they do meet in the night, he confidently offers her his neck in a way she finds lewd. You see, he believes he’s in love, so drinking his blood now will turn him. He’s ready.

So she drinks his blood as he stands there, half-confident, half-terrified, and…nothing happens. He’s still a human, and his blood still tastes great. Turns out he’s not in love with Nazuna; not yet. Nazuna tells him it’s love’s wild sibling lust. Also, she thinks kissing is just something friends do!

The next night, Akira wakes up before midnight and knows she’ll never get back to sleep, so she heads to school as usual, except she runs into Kou, who invites her to join him in answering the proverbial call of the night. They hang at Nazuna’s for some late-night PSOne games. Nazuna is unbeatable at Street Fighter, while a dating sim leads to talk of bosoms.

Akira was initially worried about what Kou was getting up to of nights, but if this night is any indication, his nights are pretty wholesome. Then Nazuna invites both of them to sleep in her bed, and it’s extremely awkward for Akira, especially when Nazuna drinks Kou’s blood right next to her.

Nazuna tells Akira that Kou’s blood is uncommonly tasty, but Akira wants know know what Kou gets out of their little arrangement. That’s when Kou comes clean about wanting to become a vampire. After all, why keep things from a friend?

When Akira asks if he’s already one since his blood has been drunk, he clarifies that he must fall in love with Nazuna to become a vampire. That causes Nazuna to curl into a ball of embarrassment, unable to handle talk of romance as usual.

Eventually the three settle down for the night, and with rain falling outside and no umbrellas, Akira lies beside them, specifically next to Akira. He tells her he knows she was worried about him so he wanted to show her what his nights are like. She tells him to uncross his arms so he can relax, and when his hand touches hers, she doesn’t mind.

Smiling, Akira tells Kou that he should be what he wants to be, because even if he’s a vampire, they’ll still be friends. She says goodnight and turns over, but her smile remains because she can’t remember the last time she said “goodnight.” It felt good, and with the darkness and Kou beside her and the calming rain outside, Akira finally catches some Zs.

Too many Zs, in fact, as she’ll be late for school. But before she dashes out the door, Nazuna asks if she slept well, because that’s what happens when people are satisfied with their day. Akira must’ve been, for she couldn’t sleep before, but here she did. I wonder if she’ll make it a more frequent thing?

Rating: 4/5 Stars

Call of the Night – 03 – Night Fight

While I could absolutely keep watching just Kou, Nazuna, and the night for ten or eleven more episodes, the introduction of Asai Akira doesn’t ruin the vibes. In fact, she brings a unique dynamic: Kou’s only human friend, something he didn’t think he had in her. When he placed the blue watch on the mailboxes, he didn’t mean to place it right above Akira’s, but that’s how she took it.

When Kou was an aloof kid off on his own in the playground, only Akira went to him to see what he was up to. When he said he was fine not joining the others, she joined him instead, and declared them friends. He didn’t object, but he probably forgot that exchange that Akira dutifully maintained. She still considers him a friend, and is glad he’s doing okay.

So Kou begins leaving ever-so-early from his nightly visits to Nazuna’s for some bed-lying and blood-sucking so he can meet up with Akira (who is an early bird to his night owl). Nazuna jokes that he’s going off to see another woman, and immediately senses from his expression that she’d accidentally nailed it. That said, Kou admits in voiceover that he and Akira don’t do much other than exchange inoffensive small talk.

On one such occasion in the park, he asks if Akira is having fun. She puts the question to him, and he says he isn’t not having fun, so she replies that she is. Just as Kou, extremely inexperienced in such things, starts wondering if Akira likes him, Nazuna menacingly emerges from the shadows only to give Kou a friendly pat on the shoulder and congratulate him for doing “hanky-panky”.

She tells Akira her and Kou’s relationship is “purely physical”, and while Akira’s mention of romance (upon hearing Kou call her “Nazuna-chan) once again makes Nazuna blush, she shakes that off by basically marking her territory, sucking Kou’s neck right in front of Akira and announcing she’s a vampire.

At a 24-hour café, the three sit, and Akira tries to grasp the situation. She asks Kou if he’s skipping out on school because of Nazuna. While she may kind of be the reason now, she wasn’t the original reason, which was that he simply couldn’t be bothered with it anymore. Akira feels the same way, especially with Kou gone, but didn’t ditch because she thought she had to go.

She thinks she’d have more fun if Kou were around, so she asks him to come back to school. When Kou doesn’t immediately refuse and seems to hesitate, Nazuna seemingly gets miffed and suddenly splits. Kou follows after her, asking if she’s angry and why, but Nazuna doesn’t feel like spilling it out, and is clearly still mad, so she flips him off and does her vampire warpspeed thing. Kou looks for her all night, without success.

Finally, in that magical in-between time just before sunrise, Kou falls on his face while climbing some stairs, then uses his receiver watch to call Nazuna. She responds, and he proceeds to tell her that while he doesn’t really “get” fights like the one they’re apparently in, but he wants to make up with her. With that, Nazuna suddenly appears, and is once again as honest with him as he was with her, saying she was “ticked off” by him hesitating after Akira asked him to come back to school.

Turns out she misunderstood; Kou hesitated because he wasn’t sure how to tell a human friend that couldn’t go back to school because he wanted to become a vampire. With that cleared up and the two well and truly made up, Nazuna notices the blood from Kou’s tumble, and proceeds to kiss him in order to drink it, remarking that “a lot came out”. She liked how he said human friend, and that it suggested he had a vampire friend too. Kou may not know this since she’s his first, but vampire friends do kiss.

Call of the Night – 02 – Not Just Any Neck Will Do

Kou and Nazuna met quite by chance, so it’s not surprising the next night when Kou looks everywhere and can’t find her. They set neither a time nor a place. Fortunately fortune smiles upon him as Nazuna eventually drops in on him, saying she was busy looking for some rando to drink blood from.

Since Nazuna told Kou before that drinking blood is like eating and “copulating” at the same time, he’s a little miffed that she’d copulate with just anyone, but she tells him that’s just what vampires do. Different necks are like different kinds of food to them.

What matters is they found each other, and Kou wants to make sure it’s easier next time, so asks if they can exchange numbers. Only problem is, Nazuna doesn’t have a phone. Well, she does, but she apparently bought it in the 80s, because it’s almost the size of her boombox.

Nazuna led Kou to her place to find said gigantic phone, and once they’re there, she soon plops into bed after a long night of searching for necks to bite. Kou isn’t sure what to do until she opens the covers so he’ll join her. But the prospect of her sucking other necks sticks with him.

That’s when Nazuna confesses she was looking for him all night too…she was just too embarrassed to say it. Kou accepts her apology, and unlike the last time when he whipped out his neck willy-nilly, here he gets the timing right, and she leans in for a drink.

Both the character design and Amamiya Sora’s voice acting really nail that combination of predation and vulnerability has always made vampires so fascinating. As she dozes next to him, happy as a clam, Kou is relieved and happy not that she finds his blood tasty, but because they both felt the same way: they wanted to see each other again.

The next night they have an equally hard time finding each other, but the inevitably do, and Kou presents her with a solution to her problem that avoids her having to buy a (new) cell phone: a pair of receiver watches. While a desperately dorky thing, I’m not surprised that Nazuna is into it and wants to play with them.

This leads to Kou telling her a story of how he bought a pair when he was younger, even though he didn’t have a friend. Instead of making one, he hid the watch hoping someone would find it, but while it was eventually taken, he never worked up the courage to use it to call that person (or rodent).

Nazuna is right that it’s a bleak story on its face, but Kou is also right that being around people can make some people more lonely than being on their own. The two dorks proceed to have a grand old time communicating and laughing together on their watches, culminating with Kou remarking that they’re like a couple that just started out.

Nazuna puts the perfect capper on the evening by giving Kou another aerial ride over the city lights, this time to a new insert song. At times, the pair look like they’re dancing in the sky, ’cause they kinda are. The puppy love is strong here, and these two are simply the cutest.

Nazuna lands them on the school roof, and even though Kou hates school during the day and has not been going, the night makes it a more enjoyable place to be. Nazuna walks up to him and casually sucks his blood for the first time outside her apartment—and at school, no less! As she puts it, “Talk about indecent behavior!”

But while Nazuna is super casual about drinking his blood, showing a lot of skin, and saying “copulate”, Kou soon picks up that when it comes to love and romance, she gets super-embarrassed, which is how Kou “gets back” at her stolen neck bite by calling her by her first name and adding “-chan”, which turns her beet-red and has her covering her face with her awesome cloak.

On the way home just before daybreak, Kou wonders if the blue receiver watch he left atop the mailboxes is still out there somewhere. Just as he’s dismissing that idea, he gets a signal from his red receiver watch, and a girl in a school uniform and messy dark hair calls him by his name…

Call of the Night – 01 (First Impressions) – Carpe Noctem

Now that’s what I’m freakin’ talkin’ about! Call of the Night is a pitch-perfect vampire rom-com from start to finish with a keen understanding of how to set tone and atmosphere, and the entire episode takes place over a single night—one of my favorite settings, being a night owl myself.

The infrequent scenes from Yamori Kou’s ordinary middle school life are shot relatively normally, but the light (and indeed, normalness) of those scenes feels oppressive, while the sprawling, shimmering night feels like a release. Kou doesn’t get things like “crushes” and “confessions”, but this place? This time? He gets it.

Surfing the web for remedies to his insomnia, many bring up booze as a surefire way to eventually lose consciousness, so he walks up to a very brightly-lit beer vending machine, and just as he’s making his selection, a sinister figure wreathed in shadow sidles up to him, questioning his legal age to purchase alcohol.

But the girl is only playing around; she has no intention of snitching. Indeed, she tags along with Kou as his night continues, passing by three older dudes who took the advice of the internet and got rek’d. Kou is awed by how she can so casually high-five strangers, but that’s what the night is all about: it’s a time of freedom; of casting off inhibitions and living.

When Kou is starting to feel a little tired, the quirky lilac-haired girl invites him up to her place, a sparse studio with a futon on the floor. The girl disrobes—as in, removes her robe, not all her clothes—but reveals, well, a revealing crop top, which catches the romance-averse Kou off-guard and makes him wonder what this girl’s intentions are.

She tells him: there’s nothing in the world wrong with two people simply sleeping in the same bed together. Even though the weird girl remains very much awake and basically stares at him the whole time, Kou can’t help but feel far more relaxed with her beside him than no one at all.

Kou is also good at pretending to be asleep; so good that the girl assumes he is, the light suddenly changes from deep purplish blue to warmer fuchsia, she bares her fangs and sinks them into Kou’s neck. For those not paying attention, yes: this chick is a vampire.

If a series is going to spend so much time at night, it had better know what to do with light, shadow, and color, and boy does Call of the Night ever know. Some scenes even reminded me of Fantasia. When Kou wakes up with blood on his neck, her fib about a giant mosquito doesn’t hold water (or blood).

That said, he keeps his head as the girl causally admits what she is, though he wonders why he hasn’t become a vampire. Here’s where the two find they share something in common, besides a love of the night: while some vampires go around making a whole mess of offspring, she’d…rather not. Just like Kou would rather not participate in all the junior high drama.

Perhaps it’s because she feels as comfortable around him as he does around her, the girl lets slip a truth about vampires: one way to become one is to have your blood sucked by a vampire you’re in love with. One thing I love about this girl is that she can get just as frazzled talking about this stuff as Kou.

She redirects the conversation to ask him how his first night “taking a step outside the norm” felt, out here in the place furthest he can hope to get from the things he thinks are a pain. He asks her formally to let him fall in love with her, but she promises nothing. She’ll just keep sucking his blood; if he wants to fall for her, he can go right ahead.

Now that they’re in agreement, they exchange names—her’s is Nanakusa Nazuna—and she resolves to “infuse more night” into him and his blood, which she maintains tastes best at night, just before going to bed. To that end, Nazuna kicks him off the roof of her high-rise apartment building…only to catch him in the blink of an eye long before he hits the pavement.

Thence, Nazuna princess carries Kou on aerial tour of the late night cityscape, flipping him upside down for an even more unique perspective. As he simply sits there in her arms in quiet but intense awe at what’s happening, Nazuna seems to take a great deal of pleasure from it as well.

And that’s the key to this: for as traditionally horny as vampires are depicted and as revealing as Nazuna’s garb is, this is a surprisingly sweet and innocent love story in the works. It’s about two outsiders in their happy place, staying up late and embracing the freedom of the night. With this banger of a premiere, the summer season has finally kicked off in earnest!

SAKUGAN – 12 (FIN) – THICKER THAN BLOOD

The Big Twist that starts the SAKUGAN finale is that Memenpu actually is a “Rainbow Child”, a child with an exceptionally advanced brain. This not only explains why she’s a genius, but what the “place in her dream” is all about: it was never a dream, it was a memory. Rainbow Children retain vivid memories even from their infancy. As Rainbow Children were bred to be the guardians of the Labyrinth, they are anathema to Shibito, who want them all dead.

Fortunately, Muro’s boss doesn’t let her kill Memenpu right away, even though it’s debatable what if anything he intends to do with her before killing her. This gives the remaining members of Team Memenpu the time they need to zero in on her location and rescue her. It’s definitely a team effort, with Yuri using a second-hand computer in a store to guide Gagumber and Zackletu, then Zack distracting both Shibito and the Bureau with sheer ballistic chaos.

Gagumber locates Memenpu, but by then she’s been placed in a bell jar, which soon shatters due to the Animus dripping on top of it. Memenpu seems to be immune to its deleterious effects due to her Rainbow-ness. But by the time her pops arrives, Muro’s boss (I don’t believe we got his name) has convinced Memenpu that she has no father. Whether their surroundings were meant to evoke that same father-y scene from Empire, I don’t know.

All’s I know is, this Shibito guy is a huge prick for messing with Memenpu’s head, and for all her advanced intellect, Memenpu betrays just how sensitive and naïve she his, simply accepting the guy’s words about Gagumber not being her father. She even puts herself between the guy and Gagumber, offering up herself in exchange for her not-dad’s safety.

Gagumber, rightfully so, says fuck that, treading through the shallow pool of Animus to reach Memenpu, melting away his boots and burning his feet. He tells her he is, always was, and always will be her father, and she is, always was, and always will be his daughter. Whatever she wants to do and wherever it leads them, he’ll be by her side on her journey. Memenpu, realizing she does have a dad in Gagumber after all, has herself a good cry in his arms.

Seemingly moved by this dramatic and cathartic exchange, the Shibito boss decides to let Memenpu and Gagumber go…for now. Gagumber recharges Big Tony and they take the shortest route back to Dream Colony proper—by drilling through the colony’s retaining wall. There, Gagumber zeroes in on Muro and blasts her through a hole in the floor for making his daughter cry.

There’s a ceremony honoring Team Memenpu hosted by Merooro, but when he produces arrest warrants and the team is surrounded by Bureau cops and bots, Memenpu unleashes a cloud of purple smoke from Tony and the quartet escapes with the Bureau in hot pursuit. Not sure why Merooro held a ceremony just to arrest them, but whatevs.

Back on the Labyrinth “road”, Memenpu leads her team on their original mission: to find the place in her dreams, come what may. It’s what she truly wants to do, and that’s more than enough for Gagumber to accompany her, and by extension Zack and Yuri. It’s been fun watching this found family iron out their warts and beat the bad guys…fun enough that I’ll likely give the expected second season a watch.

Rating: 4/5 Stars

SAKUGAN – 11 – THE PRINCESS AND THE MARKERS

Memenpu, Gagumber, Zack, Yuri and Merooro arrive in the bustling Dream City, which true to its name is apparently a place where people can live out their dreams. Merooro got everyone tickets for a recital from the Diva Sina, who is also the colony’s princess. When Memenpu catches Gagumber trying to ditch the recital for a gentleman’s club, Sina literally drops in on them and basically declares asylum from her lofty role.

Sina happens to have a stack of drawings she’s made throughout her life, her means of escaping to the world of dreams and possibilities when her actual future was fixed. But just for today, she wants to experience all of the things she dreamt of and drew. Memenpu notes how simple all of these things are, but like any member of royalty, the little things of normal life are what they often yearn for.

A sweet and lovely adventure ensues, as Memenpu secures the three of them disguises (the colony authorities and Bureau have branded the father-daughter a duo dangerous Shibito kidnappers) and Sina gets to wear regular clothes, gets a haircut to blend in, rides the packed rail transport, drinks beer in a bar, and plays video games with kids. Things take a turn when Memenpu tries to ask the kids what their dreams are and they don’t understand.

Turns out Dream Colony has a very strict system wherein your family determines your job. If your parents are electricians, that’s what you’ll become. Obviously this is anathema to Memenpu’s spirit of freedom and self-determination, and is frustrated both by the kids’ inability to get what she’s on about, and Sina’s insistence she can’t follow her dream to be an artist.

Memenpu moves heaven and earth to secure canvases and paint supplies so the two can paint together, and Sina gets into it, and starts to sing, revealing to the bystanders that she is indeed their Princess and Diva. That also attracts her secret service, who secure her and roughly arrest Gagumber and a very upset Memenpu. Sina flexes her political muscle by ordering they unhand her friends, but also agrees to return to the concert venue to perform. Her day of realizing her little dreams was fun, but it’s over.

Memenpu and Gagumber rejoin the others in their box and Diva Sina performs as planned. Sina’s seiyuu Hayami Saori sings a gorgeous song that moves Merooro to tears, but Memenpu remains upset. Even when Gagumber shows her drawings Sina made of being the very Diva she’s become, for Memenpu those only represent a small part of what Sina dreamed of. She can’t understand why Sina has to “lie” and remain in her current unfulfilled life. She may never understand.

I say that, because Memenpu might not have a lot of time left. Even though the episode seemed to end on a wonderfully bittersweet note, after the credits SAKUGAN brings down the hammer it didn’t bring down last week. Shibito attacks as everyone expected, yet still manage to get close enough to Sina to assassinate her. Even so, Muro is singularly focused on Memenpu, and this time she seems to capture her for real.

Muro also says Memenpu neither knows who and what she really is and who her real father is. Could Memenpu be a Princess like Sina? Or an even more powerful “child” that Shibito is resolved to either control or destroy? You could say Shibito is an organization takes Memenpu’s philosophy to a deadly extreme, while Dream City is the ultimate haven for people supressing their dreams in favor of maintaining the societal structure. Surely there’s a happy medium to be found…

Rating: 4/5 Stars

86 – 13 – Tired of Resting

In a wonderful, succinct yet detailed montage, we see that the surviving members of Spearhead have settled into normal life in the Giad Federacy.

Raiden got a job with a moving company and made some buds; Theo draws his surroundings and gains praise from passersby; Kurena frequents the shops and boutiques, Anju takes up cooking classes, and Shin studies up in the library. There he meets Eugene Rantz and his little sister Nina, who has befriended Frederica.

After their horrible ordeal getting to the Federacy, followed by the roller coaster of being confined to a facility until being adopted by Zimmerman, the five former child soldiers have certainly earned some peace and respite.

But while they’re living in peace, they’re still not at peace. There’s a restlessness lurking behind their mundane days in Giad. These are kids who never considered what their futures might be, suddenly being given the opportunity to choose whatever futures they want.

But especially for Shin, it’s a false choice. At least his immediate future seems to be returning to the battlefield, for many reasons, not the least of which is freeing all of his colleagues whose souls remain at the mercy of the Legion. They call to him in his dreams, but when he raises the pistol he used to end their lives and spare them further torment, his hand is empty; Ernst returned his scarf, but not his pistol.

Shins new friend Eugene is poor, and in order to provide for and protect Nina, he’s enlisting in the service. The military is lauded in Giad the same as San Magnolia, and Eugene is eager to see the new mechs in the Christmas Eve military parade.

In a wonderful piece of cinematography, Shin looks down at The Skull Knight book, then looks up, and we see laundry flowing behind him through the window, emulating the knight’s cape. There is no pageantry to the military for Shin or the others; only necessity, purpose, pride, and obligation.

After each of them witness the military parade and are each quite put off by the pageantry, it’s Kurena who firsts breaks the dam of complacency. She’s seen and heard enough of this “peace,” and now it’s time to return to where she belongs: the battlefield. The other four quickly concur, glad someone was able to finally vocalize that they’ve all simply spent to much time “resting.”

Ernst objects to their sudden decision, but there’s nothing sudden about it, the five have said from the beginning that this is they always intended. And we the audience can play the concerned parent figure like Ernst and say that they only feel that is all they can do because it’s all they’ve done, and because the Republic and the Legion took everything else.

It’s the precocious Frederica, exhibiting surprising maturity and clarity, who tells Ernst that if he keeps these kids from doing what they want to do he’d be no different than the Republic. She also decides to reveal that she is the last surviving Empress of Giad and carries the responsibility for unleashing the Legion in the first place.

The thing is, that was ten years ago when she was even wee-er than she is now, so Shin and the others don’t hold it against her. It was really the Republic that took everything from them. Ernst grudgingly agrees to allow the five to do as they please, but only if they enter officer training, so that they’ll have more options when the war is over.

Of course, none of them were thinking about that possibility, even though he says it’s a certainty that the war will end. As for Frederica, she’s determined to join them, that they might help her find and put to rest her valliant Knight Kiriya, who was taken by the Legion just like Shin’s brother.

Lena takes the week off, and that’s a boon here in terms of portraying Shin, Anju, Kurena, Raiden and Theo’s transition from acceptance of their new lives to the realization that here, for once, they can choose what to do and where to go, and a mundane peaceful life in the Giadian capital just isnt’ their scene.

Whether next week focuses solely on Lena or is another split episode of the kind the last cour did so well, I’m simultaneously happy and terribly worried for our Eighty-Six. Part of me wishes they would just stay in that capital and live quiet peaceful lives…but that’s not up to me, or anyone else but them.

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