To Your Eternity – S2 06 – The Church of Heavy Metal

When Parona!Fushi mentions how they’ve been reading up on the concept of marriage and the “fluffy feeling” she gets from Kahaku and others, he embraces them, and that’s when Fushi becomes nauseous. As it happens, even if Fushi were open to becoming Kahaku’s wife, that’s not something Parona would tolerate. The very touch of Kahaku repels Parona, who was murdered by Hayase. Bon orders Kahaku to stay away from Fushi for the time being.

The campaign to gain Fushi followers continues in the next city, but this time many of the townsfolk have heard rumors that Fushi can now resurrect the dead. While true in the case of Anna, this comes as a surprise to Fushi, since Bon never told them. Fushi is shunted off into an alley, where a Bennett priest warns them that Bon is to be arrested and executed for heresy, but if Fushi surrenders willingly, their friends will be spared.

Fushi agrees, but neither Kahaku nor Todo buy what the Church is selling. Bon, when approached by Bishop Cylira, he grudgingly agrees to give Fushi up in exchange for a recommendation from the Church that Bon ascend to the throne of Uralis. It’s not what he wants, but it’s what’s best for his kingdom, and also what he’s been working for his whole life.

Todo whips up the crowd, and a town guard captain seemingly has Team Fushi’s back when he insists the church prove Fushi is a demon and not a servant of God. Cylira does so by giving Fushi a test: if they can’t revive a recently-deceased bishop, the church will have its proof.

Fushi, who at this point is still convinced they can’t revive anyone, copies the bishop’s corpse but is unable to revive him. They’re seized, and when Bon, Todo, and Kahaku try to intervene, Todo is stabbed by a sword and Bon is knocked out.

Bon comes to in an open-air cell suspended above a canyon, stripped of his gramps’ heirloom armor. Fushi is arguably worse off, as they’ve been sealed in a solid iron box. Fushi transforms into Gugu and breathes fire on the circular hatch, but can’t quite get it hot enough to melt the iron. After several attempts, Fushi starts to feel winded and nauseous.

The Beholder tells him he’s missing something they need (I’m guessing fresh air), and no matter who he transforms into, the bad feeling doesn’t subside. Then the hatch opens and molten metal starts to pour on them. The Beholder starts counting to see how long Fushi can last in a constant state of immolation and regeneration.

Of Team Fushi, only Kahaku and a handful of Guardians remain free. When they try to free Fushi from the cell in the dead of night, Pocoa emerges from her barrel and urges caution, and asks Kahaku to have faith in Bon and Fushi’s luck.

She might not be wrong, either! Todo, at least, survived the sword strike thanks to her embroidery stopping the blade before it could pierce her. Bon and Todo realize they’re in adjacent cells; perhaps they can work together. And even after over 100,000 seconds (over 27 hours), Fushi the immortal’s body still has form. All we can do is wait and see if that’s enough.

Rating: 4/5 Stars

Overlord IV – 12 – Song of Ice and…More Ice

As he debriefs Albedo and Pandora’s Actor on their clash with Azuth and Riku, one thing is clear to Ainz: he doesn’t know enough about his adversaries. He praised Pandora improvising by getting on his knees and groveling, even if the real Ainz wouldn’t do that, because it caught Riku off guard.

He’ll still have to “take a loss” to learn more about the strength of his foes, but not so large a loss it might cost him his life…he’s not sure he’d resurrect! It’s not often the overlord ponders his demise. Meanwhile, as Aura and Cocytus’ forces advance on the capital, Blue Roses’ Lakyus enjoys some tea and an audience with Princess Renner.

Lakyus’ comrades start acting very odd and deliberate about how does and doesn’t leave the room, and about making more tea so everyone can have some. This culminates in Tia serving her poison tea, then stabbing her with poison needles, followed by Gagarin raining blows upon her.

But…why? Isn’t Lakyus the Blue Roses’ leader? Well, yes, but Evileye and the others knew she wouldn’t leave the capital with them. Because they value their friend more than the kingdom, they resorted to these extreme measures, including mind control, to get her out of there by force. She’ll surely be cross at them by the time she’s herself again…but by then there probably won’t be a kingdom anymore.

It’s with that fierce devotion to keeping their friend and leader alive that Blue Roses prepares to teleport out, but not of course before asking if Renner, Climb, or Brain wish to join them in retreat. While Climb would obviously follow her anywhere, she politely declines (probably because she knows she won’t necessarily be killed in the imminent invasion).

Brain also declines, preferring to either win glory or meet his end gloriously fighting the invading forces. Heck, maybe punching the bully in the nose will make him think twice about annihilating the capital? He leaves Renner and Climb, giving them Gazef’s magic sword to return to the king. Renner actually briefly wields it—and shows no small amount of skill doing so—but just as quickly sheaths it, lamenting that it doesn’t suit her (though Climb disagrees).

Aura arrives at the walls with a colorful collection of vicious monsters, including Iri, an adorably self-conscious Tyrannosaurus. Aura gives Iri the task of walking around the palace and “squishing all the people”, while she and the other monsters spread out to unleash some mayhem. The guards atop the walls can only stand in awe and terror, and Aura brightly warns them to stay out of her way. They’d be wise to do so!

Far more solemn is Cocytus’ brooding advance into the city with his procession of yuki-onnas, destroying the gates with ice and freezing streets and buildings within their radius. Brain is looking for an enemy to fight when he encounters Cocytus, and…well folks, we knew it wouldn’t be a long fight, didn’t we!

Even with Brain taking three potions and enhancing his abilities to the absolute hilt, the introductions last longer than the duel, in which Cocytus simply breaks out a bigger katana and slashes him. Despite the ease of his win, Cocytus is impressed someone of Brain’s level was in the capital, and orders him frozen, perhaps for later revival.

With the Blue Roses gone, Brain was probably the strongest human left in the capital. When Ainz returns to the capital to finish things, how far will he take things? Will those orphans Renner visited be slaughtered? What about Renner herself, who seemed at least partially allied with Albedo?

Rating: 4/5 Stars

Overlord IV – 11 – Knocked Back

After a solemn scene of King Ramposa mourning Zanac’s sure demise and excusing the palace staff in hopes some might get away under cover of night, Ampetif Cocco Doll joins his fellow Eight Fingers, and notes that all of them look all gaunt like “they’re on some fad diet” or “demons wearing the skins” of his former colleagues.

Turns out they’re that way because of what they’ve endured. Shalltear arrives, matter-of-factly gathers the Fingers and their 1,000 men and stows them someplace for the time being, and then it’s Cocco Doll’s turn to undergo the “baptism” Hilma and the others have already been through. But hey, at least now they’re under the protect of His Majesty the Sorcerer King.

As the twins and Cocytus lead his armies to certain victory, Ainz and Albedo (looking menacingly hot in her full black armor) await the ones who defeated the Death Knights. Our old-boy Azuth of Drop of Red is first to arrive. Aiz orders Albedo to take him on but not kill him; this is about information-gathering first and foremost.

Azuth flies off but Albedo stays with him, fully aware he’s leading her away from Ainz-sama on purpose. When he finally unleashes both physical and magical attacks, they bounce off Albedo like nothing, and when she strikes him, she notes that he’s “like tofu.” So, decidedly not the biggest challenge for the good Prime Minister.

Azuth’s chum (?) turns out to be far more formidable. A knight in platinum armor surrounded by four spinning weapons, he introduces himself as Riku Aganeia. He’s able to actually strike Ainz with his axe, and while it does no damage, Ainz is impressed enough to propose a deal. If this Riku Aganeia fellow becomes his subordinate, he’d be inclined to cease the destruction of the Re-Estize Kingdom.

Riku ain’t having it, and a wonderful little duel ensues, with Ainz never looking like he’s in trouble but nevertheless enjoying the bemusement and novelty of an opponent who won’t just die by, ya know, standing too close to him or something. Heck, Ainz can’t even break through the World Isolating Barrier Riku puts up.

While Ainz is keeping the proverbial kid gloves on, he decides to test the limits of this opponent’s power by first summoning a Doom Lord, who trades slashes and strkes with Riku’s four weapons and gives Ainz time to think. He then unleashes an “Elemental Skull”, which we unfortunately never get to see in action but is exquisite in its simple yet dread-inspiring design.

When Riku raises his giant sword to strike Ainz down, Ainz suddenly acts more like the human narrating his thoughts, even getting down on the ground as if groveling. He tries words with Riku, asking if it’s really so wrong for a nation to respond when its food supplies meant for the Holy Kingdom were stolen; Riku simply says he’s gone too far, and must now perish as punishment.

Naturally, that ain’t happening, and Albedo comes crashing through the barrier like it’s made out of stunt glass and starts whaling on Riku, enraged by how he spoke to Ainz-sama. Ainz orders her to stop, and then once more asks Riku to become his subordinate. Instead, Riku teleports away.

He later meets up with a thoroughly defeated Azuth, who laments that the kingdom will surely fall now that they know the strength of their enemies. Ainz’s hunch that Riku was controlling the armor remotely is proven correct; the one pulling the strings was Tsa, a powerful Dragon Lord.

Tsa uses terms like player and NPC, and while he may have lost this round, he believes there is a way to defeat the Sorcerer King, and is going to give it some serious thought. As for the “Ainz” his puppet fought, it wasn’t Ainz at all, but Pandora’s Actor posing as Ainz (with Albedo doing a bang-up job acting like he’s Ainz-sama).

Pando certainly gave up the game when he acted all goofy for that one moment, but it was still a nice surprise. I love how the battle we saw was between two proxies of the two far more powerful entities sitting back and collecting the data. In this case, neither know their counterpart’s true power, only that of the proxies they fought. We’ll see how their next encounter shapes up.

Overlord IV – 09 – Baking a Softer Biscuit

After chastising a courtier for interrupting her, Albedo cuts to the chase: The Sorcerer Kingdom is declaring war on the Re-Estize Kingdom, but they won’t deploy their forces for a whole month, and Ainz promises not to use any “large spells” like the one that killed 200,000 on the Katze Plains. Brain knows Ainz is planning something (duh).

A month later, and Ainz has already taken steps to ensure a swift invasion of Re-Estize, focusing on destroying the villages near the borders in order to prevent outside forces from interfering. But he’s loath to reveal to his always-gung-ho generals the fact that he’s holding back on purpose, resulting in some humans surviving and escaping.

While not wholly his idea, since Ainz is, deep down, just a regular human gamer, he’s both more empathetic and respectful of the opinions of fellow “lowly” humans, or in this case, slightly-less powerful underlings, like Albedo’s older sister Nigredo (who is missing her face skin…if she ever had it) and the dog maid-themed Pestonya. They urge their overlord not to snuff out a race as innovative as humanity too rashly.

The Sorcerer Kingdom’s latest target is the seaside town of E-Naeul, who have contracted the mithril adventurer group Four Armaments, led by a cool beauty and including a slightly perverted mage. Like many new Overlord introductions, this four-person party brings an immediate lived-in quality with their easy banter and subtle swagger. At the end of the day, they’re professionals, and if their job is to hold E-Naeul as long as they can, they will hold.

The zombie rabble that constitutes the main Sorcerer Kingdom force isn’t particularly intimidating; the onna kishi who leads the Four Armaments is far more concerned about the two giant Death Knights, wondering if only two were sent because that’s all it was assumed would be needed to cause the town to fall.

After provoking the Death Knight to charge the front gates, The onna kishi has her partymates buff her up with attribute enhancements, and she conjures a doppelganger of her hand axe so every strike counts twice. More than anything, she doesn’t flinch even a little bit in the face of a massive undead warrior getting all up in her space.

While she’s not taking any damage thanks to her superior speed and agility, she’s not really causing any to the Death Knight, and when the dual-wielding Death Warrior catches up with its companion, it starts to look like even one of the more renowned adventurer groups in the kingdom is going to start experiencing what the “stick” in Ainzs’ carrot-and-stick plan entails.

But then, suddenly, the Death Knight’s head is blasted off, and the knight crumbles into a pile of ash. The shots came from high in the sky, where a figure in a high-tech red metal mech suit is brandishing an equally anachronistic machine gun. The Death Warrior does its best to deflect the red one’s shots, but eventually falls as well, and the red one simply gives a friendly gesture and flies off into the wild blue yonder.

With the biggest enemy threats removed, it’s highly likely the Armaments and town forces will be able to repel the remaining zombies and prevent E-Naeul from falling. But when reports come back of the Death Knights’ defeat, Ainz shocks his Guardians by remarking that he expected this. So who is the one in red, who is identified by the Armaments as an adamantite adventurer…and will Ainz eventually have to fight them?

Rating: 4/5 Stars

Vanitas no Carte – 13 – La Bataille D’Argent

I did not watch the Episode 12.5 recap of the first twelve episodes, instead catching up by reading my write-up of Episode 12…only to find it full of typos and grammatical errors! I do apologize for that; it’s all fixed up now.

It’s now Winter where I live, and freezing more often than not, so it’s only appropriate for Gévaudan to be cold as well when Vanitas and Noé arrive—with Dante and Johann tagging along. As is his wont, Noé gets separated from the others in the deep Silver Woods. Then, quite suddenly, the forest becomes a winter wonderland.

When Vanitas and the others spot vintage dragoons hunting the great beast (well, trying to anyway)he deduces that time has somehow rewound to the 18th century, when the King sent his best soldiers in to take care of the storied wolf. Unfortunately for those soldiers, they’re in the way of the Chasseur and Garnet Paladin Astolfo Granatum, who unlike Roland seems to be a bit of a sadist, and doesn’t consder it his job to protect humans, only hunt vampires like Noé. He’s not bad, either, as Noé isn’t fast enough to avoid getting cut.

Their duel is interrupted by the great wolf itself, and it’s not long before Jeanne shows up out of nowhere to battle the beast. Vanitas wants to save the Curse-Bearer who is in the form of the wolf. If Jeanne kills it, that won’t be possible. The thing is, Jeanne doesn’t care. She’s a bourreau, and considers it her job to destroy curse-bearers and eliminate the threat they pose—nothing more or less.

Once Vanitas and Noé reunite, Vanitas can tell that Noé was holding back in his fight with Astolfo for whatever reason. Vanitas in turn employs his inimitable gift for shit-talking by getting Astolfo extremely pissed off, and thus not at his sharpest. You have all the skills and talent in the world, but if you’re off-balance emotionally you won’t be able to fully summon those gifts.

Jeanne continues to battle the wolf, calling her “Chloé” and trying to get a dialogue going. When that fails, she re-commits to destroying the wolf. When she’s stopped by Noé, she warns the lad that if he gets in her way she’ll kill him too. That’s when Charlatan’s Naenia, who felt left out, shows up and creates an illusory world around everyone.

Some, like Astolfo, are unable to fight against the illusions and madly lashes out at Jeanne. But others, like Vanitas, can keep their heads, and he comes between Astolfo and Jeanne, paying back the favor when she saved him earlier. Sick of Naenia’s games, he whips out his titular Karte, only for someone to snap its chain, separating the book from its owner.

When the diamond dust settles, some dude with unkempt dark hair picks up the book, with Vanitas nowhere in sight. The man walks over to the silver-haired woman with azure eyes we caught a glimpse of back in episode 12; the Chloé Jeanne spoke of. Clearly she’s the Woods Witch referred to several times earlier in the episode, and if taking the Karte from Vanitas was the plan all along, then it went off without a hitch!

It’s a hell of a stirring start, introducing a new wintry woodsy setting, new characters, and big new stakes. All the while, the killer directive programmed into Noé looms over everything. Also, while I fully expected the OP and ED to not live up to their Part 1 predecessors, I’m please to report they both slap just as much! Vanitas no Karte hasn’t skipped a beat.

The World’s Finest Assassin – 05 – Making a Name, then Taking a New One

When Lugh goes into town with Tarte by his side, he’s practically mobbed by townsfolk eager to give him free stuff as thanks for all the kind assistance he’s given them. Whether it’s developing a fertilizer for the grocer’s onions, replenished a water supply, or mended the leg of a cow, he demonstrates every day that being a noble is more about power and strength, but winning hearts. And he’s not shy about one of those heart’s being Tarte’s.

One night Cian summons his son to the dark room where he usually examines his growth. Instead, he does so in another manner, by asking Lugh “how Tarte is.” After reporting how in two years Tarte has become the equal of any member of the branch families, he also assuages his pops’ suspicion that Tarte was a spy meant to steal Tuatha Dé techniques.

Lugh admits it was incredibly fortuitous for him to just happen to run into someone like Tarte, but he can’t very well say the Goddess drew him to her she’s too busy watching the other hundreds of “finest” fighters not doing as well as Lugh.

Cian eventually invites Lugh to a special training center where they go up against each other. Lugh is impressed by his dad’s ability to mask his true movements and intents with traps and feints, but at the end of the day Lugh is faster, stronger, and if I’m guessing right, possesses at least a decade more experience in assassination that Cian, and wins the day. Huis dad couldn’t be prouder.

From there, we get a glorious montage of Lugh accompanying his father on jobs, which begs the question, just how many people need assassinating in this kingdom that Cian is so damn busy? That said, I’m willing to table that question since it’s fun watching the two slink around, Lugh dying his hair black so he doesn’t stand out, and just offing dudes in all manner of ways.

Cian and Esri hold a grand banquet to celebrate the next step in their son’s progression: moving on his own to Milteu to pose as the son of a wealthy and powerful merchant, the better to gain access to the fortresses of nobles in need of killin’. It seems like an awfully public party with lots of opportunities for agents of those nobles to infiltrate. Then again, it might just be Tuatha Dé and its branch families who are invited.

One branch son who is not ready to accept Lugh as the future main family head is Ronah…until literally moments later when his throat is nicked and his arm broken with ease by Lugh, proving on the spot who the “stronger” person is.

But to the show’s credit, Ronah isn’t just cast aside as an upstart punk who got taught a lesson by the protagonist. Instead, he accepts his loss and is determined to improve. Lugh encourages this, and even offers to make Ronah his subordinate and knight, gifting him a superlight sword of his own design. Ronah is all for it, and wishes Lugh well on his next journey.

While Lugh is “leaving the nest” and his parents, Tarte naturally tags along…who would dress him? Apparently Esri taught Tarte…something that she’d rather not elaborate on when they’re about to depart. But once in the wagon on the way to Milteu, Lugh reminds Tarte that he’s not Lugh anymore, and won’t be for two years. He’ll be Illig Balor, son of the head of the Balor Trading Company.

Rating: 4/5 Stars

The aquatope on white sand – 14 – Nunca te rindas

I don’t know about you, but Fuuka’s sudden appearance on the beach and her and Kukuru’s warm embrace are romantic as all get out. Just look at that shot: Fuuka is basically Kukuru’s valiant prince, drying her eyes strained from tears of frustration and filling them right back up with pure unbridled joy. Even better: Fuuka is back for good. She’ll be working at Tingaara…and even moved next door to Kukuru.

That’s a lot of surprises, but Kukuru is fine with all of them, because if ever there was a time she needed Fuuka close by, it’s now, when she’s feeling totally unmoored in her marketing job. Thanks to Gramps, Fuuka was able to get a job at Tingaara, and Chiyu is clearly not okay Gama Gama nepotism. If she’s going to accept Fuuka as a colleague and not a up-jumped hanger-on, Fuuka must memorize all 20 of the cape penguins.

“There’s no ‘Gama Gama Faction!'”, the Gama Gama Faction protested as they all went out to eat together. Though replacing Kuuya is Eiji, who is tastefully intrigued by the former idol-turned-penguin attendant. Rumors of cliquery aside, I like how the Gama Gama exiles still hang together after work, lay down their troubles, and enjoy Udon-chan’s widening culinary repertoire.

Kukuru admits after dinner that a part of her felt jealous that Fuuka got the job she thought she’d get at Tingaara, but fully admits that kind of thinking is childishness she wants to grow past. With  Karin, Chiyu, and her fellow marketeer Akari (voiced by the Saekano heroine herself, Yasuno Kiyano!) an now Fuuka, she has plenty of girlsboss to emulate. She even discovers she does have a knack for making people care and fall in love with aquariums, as she takes the aquarium-indifferent Akari on a rehearsal tour and wins her over.

This week Kukuru does indeed work harder and smarter than her first bumbling/arrogant days, staying meek and formal on the outside, but keeping that burning fire in her belly stoked. She learns the value of forming little alliances with others to make things easier, and figuring out the precise way to deal with people. Take Chiyu’s second-in-command Marina (Touyama Nao—this cast is stacked): since Kukuru is Fuuka’s friend and Fuuka is cool, Marina will go to bat to change Chiyu’s mind about including the penguins on the tour.

Speaking of intricate social patterns, this week was a low-key cape penguin documentary, as we observe along with Fuuka how to tell the twenty penguins apart not just by their colored wing bands, but how they behave. And while Fuuka was only at Gama Gama for a month, that was enough to know when the birds are agitated due to their sudden new environment (mirroring Kukuru’s own difficulties).

Kukuru believes it was not only Fuuka acing the name-that-penguin test, but recognizing and acknowledging the emotional state of the birds that impressed Chiyu enough to give the go-ahead for their (limited) exposure to tour groups. Kukuru only manages to get a family of four in her first tour, but she ends up nailing the tour just as well as Fuuka nailed her test, showing that the director didn’t throw her into this new environment willy-nilly. He knew she’d eventually figure it out and thrive.

Is Kukuru’s anhedonic ass of a boss Suwa pissed she only snagged one group of four? Absolutely. Does Kukuru let him get her down for long? Nope! She walks out of that office ready to keep up the fight. The episode ends as it began, with Kukuru and Fuuka looking like a particularly happily married couple, this time cooking dinner side by side.

Kukuru gives Fuuka the credit for changing Chiyu’s mind by proving she not only knew about but cared about the penguins. But that’s not entirely fair to herself…who helped Fuuka study for that penguin test? More to the point, Fuuka makes it clear that while she feels she belongs in an aquarium now, the main reason Fuuka is back is to be with Kukuru. Kukuru just so happens to also belong in an aquarium, so it’s allll sea gravy!

Vanitas no Carte – 12 (Fin) – The Beast Lives

Vanitas and Jeanne end their bloody makeout session, neaten their clothes, and return to the streets, and when Vanitas asks why she was permitted to spend the day with him, it becomes immediately apparent that Jeanne was unknowingly serving to distract him while Ruthven helped himself to a Caffè Noé. Specifically, he keeps Noé alive so that one day, he can give him a command and he’ll obey it without question…even the command to slay Vanitas.

Roland may have lived his entire life believing that vampires were an enemy to be eliminated, but his encounter with Noé changed his mind about that, and we find him digging into books in a cozy little church library. His comrade Olivier warns him against digging too deep into forbidden topics, but then Roland warns Olivier that there isn’t really anyone who can stop him from discovering the truth. He can’t believe in things he knows not to be true.

Speaking of which, once Vanitas returns to the hotel to find Noé right where he left him, the two are visited by Dante with news: The Beast Lives. Specifically, the Beast of Gévaudan, a wolf-like abomination that slaughtered women and children in the Gévaudan region in the 18th century. It’s believed to be a curse-bearing vampire, so Vanitas is just the man to hunt the beast down.

While Vanitas and Dante chat, Noé is distracted by Vanita’s ridiculously sweet-smelling blood. Combined with his fatigue and hunger, he begins to ask if he could have but a small taste. Vanitas responds deadly seriously by promising Noé that if he ever tries to drink his blood (and therefore see the memories from his past), he’ll kill him. Daaaaamn.

This creates a friction between the two that lasts through the night until the next day, when the two head out to board the non-Mugem Train to Gévaudan. Noé apologizes, Vanitas half-jokingly offers to let him lap up any blood he spills (he can only read memories from blood straight out of the taps) and the two share an easy laugh. They thus make up just in time for a train ride that Noé is super excited about, the way a kid—or me—would be about such a train! Trains are awesome.

After the credits, we get a lovely but ominous birds-eye view of a snowy landscape not too dissimilar from the countless wintry vistas we were treated to in Golden Kamuy. Only here there be not bears nor naked Russians: but Charlatan’s apparent Boss: an ethereally beautiful lass with silver hair and piercing azure eyes poetically declaring how she’ll “make my song of vengeance echo across the land”. My guess? She’s the Beast!

While there were some nice tense scenes between Noé and Ruthven and Noé and Vanitas, and their little fight and make-up sequence was a subtle, quiet little marvel of character work, but I’m not gonna lie: not a lot actually happened this week. It was but table-setting for a feast that won’t take place until Winter 2022. But the dishes and silverware look great…just in time for a giant wolf to smash it all!

Vanitas no Carte – 11 – Jean d’Ate

Armed with the notion that Vanitas will despise someone who professes their love for him, our favorite easily-flustered vampire knight decides to ask her blood buddy out on a date, hoping he’ll end up in the palm of her hand. Predictably, this doesn’t go remotely how Jeanne hoped.

After all, it’s hard to pretend to have affection for someone when you are truly drawn to them, no matter how much you don’t want to be. Such is Jeanne’s plight: whether due to the lure of his delicious blood or the fact she simply adores a bad boy, she’s genuinely excited about the date, especially as it allows her to tour human Paris.

Meanwhile, Lord Ruthven, whom we know is up to no good, gets Noé out of bed so they can have a nice friendly chat at the Lord’s favorite human café, the entirety of which he rents out for such a purpose. While initially apprehensive, Noé soon settles into an easy rapport with Ruthven, to the point he reminds him of his teacher, the Shapeless One.

Throughout Vanitas and Jeanne’s date, Domi is diligently following and observing with opera glasses. She originally committed to doing this because she thought she’d derive some entertainment from it, only to find it looks like an ordinary date. It’s also funny that Dante tags along, and the more bored he gets, the more he resembles Cartman.

It’s atop Paris’ highest hill—from one gets a good look at the Sun Tower that takes the place of the Eiffel Tower in this alternate steampunk world—where things turn from a fun dawdle to Serious Business.

When a boy scrapes his knee and Jeanne gets one look at the blood, she’s ready to pounce on the lad, but Vanitas stops her, having her bite his arm instead. Dante tosses a smoke bomb so they can get away safely, but it’s close call—and a revealing one too, when it comes to Jeanne.

The pleasant, cordial café date also takes a turn when Ruthven asks Noé straight-up whose side he’s on: humans or vampires. At this point Noé is only on the side of those he cares about, which includes members of both groups. This is the wrong answer, and he fails Ruthven’s “test”.

The Lord grabs him and sucks his blood ravenously. Could this be how Noé ends up killing Vanitas, as he said he would back in the first episode: while under the thrall of Lord Ruthven?

Vanitas takes Jeanne somewhere safe, where she proceeds to seductively suck on his blood in another one of their hot-and-heavy scenes. Vanitas takes the opportunity to ask once again whether Jeanne is a curse-bearer, which Jeanne doesn’t confirm or deny.

Even so, when she stops drinking his blood and starts to shed tears that fall on his face, Vanitas promises her that whatever she is, he promises to kill her if she ever becomes a threat to her beloved charge, Luca. Of course, if he can find a way to release her of whatever is slowly sapping her sanity, I imagine try that method first!

Rating: 4/5 Stars

Jujutsu Kaisen – 11 – Let the Hate Flow

Nanami has no intention of working further “overtime” than he needs to, so he executes the attack that has the best chance of disabling Mahito and then retreats when he has the upper hand. He does this by basically removing the limiter to his cursed energy and then depositing it into a wall, which crumbles atop Mahito after his right foot is sliced off.

Nanami recognizes that Mahito is a threat that requires more than just his abilities to contend with; Gojou, who doesn’t appear this week, would seem to have been proven right that the old fogeys in charge of sorcery have been caught flat-footed. For now, a lightly wounded Nanami calls for Ijichi to come pick him up.

It’s then that he learns Yuuji isn’t with Ijichi, but went off to talk to Yoshino Junpei. Unable to reach Ijichi for further instructions, Yuuji simply swings from the hip, asking Yoshino if he has any other info about the theater incident. The two start immediately bond over their love of movies, then Yoshino’s mom passes by and invites Yuuji to dinner.

For one lovely evening, Yuuji and Yoshino are friends, joking around about movies while Yoshino’s mom joins in the fun but drinks too much beer and falls asleep at the table. Yoshino asks if Yuuji is a Jujutsu sorcerer, and if he’s ever killed anyone.

Yuuji has a very eloquent reason for not wanting to ever kill: if it ever becomes an option for him, it will be too easy for it to turn into the only option, clouding the value of life and tainting his soul in the process. Alas, Yoshino’s mom wakes up to find one of Sukuna’s fingers on the table, and is then visited and then killed by a cursed spirit.

That spirit may well have been human once, and the creation of Mahito. Later he and Getou admit they placed the finger there to lure the curse, as they never intended for Yoshino to be anything other than a lure with which to bait Yuuji. Yoshino suspects one of his bullies to be responsible for killing his mom, and so lets Mahito drops a cursed veil over the school.

Dressed in black that mourns both his mom and his old life, Yoshino steps around all the other students who are passed out to get to his long-time tormentor, then lifts him into the air with cursed energy and starts beating and torturing him right back. Yuuji arrives in time to witness Yoshino’s apparent heel-turn. Everything is going according to Getou’s plan: forcing Yuuji to draw on his pact with Sukuna in order to stop Yoshino.

Just like that, I’ve only got one more episode of JK’s Fall cour. This week’s omake reinforces that there are currently two shows running in parallel, but we’re only privy to Yuuji’s show while Nobara and Megumi’s training proceeds off-camera. I imagine this Yoshino situation will reach some kind of conclusion in the Fall cour’s twelfth and final episode, and only after that will Yuuji reunite with the others.

Rating: 4/5 Stars

Jujutsu Kaisen – 10 – Working Overtime

It’s pretty bold to spend the first three episodes of your anime introducing your core trio, only for them to be together in part of just one episode, then keep them separated for the next six episodes, and likely more. It’s a risk a two-cour series can afford to take, and while part of me is miffed by the withheld gratification of watching the trio reunite at last, I can’t say I dislike what the show is doing in the meantime.

To live a day in Yoshino Junpei’s shoes, you have to take a look at the whole Jujutsu sorcery profession and say to yourself “So what?” He encounters cursed creatures just as fearsome as the sorcerers, only his are fully human. It’s what makes him such a good fit for Mahito’s mentorship: Mahito is among those cursed spirits who believe his kind to be the true humans, because at least they’re honest.

Human monsters like Yoshino’s peers who disguise themselves as high school students doesn’t fly for Mahito, who makes both study and sport of disfiguring the bodies that surround their souls. He’s made one human two stories tall, while another fits in the palm of Yoshino’s hand. But again, Mahito’s experiments are no sweat for the already horrror-attuned Yoshino.

When Yuuji and Ijichi track down Yoshino, the kid has just been given sanction by Mahito to kill someone he hates as if he were eating because he was hungry; life is meaningless, so you might as well do what you want. This is another form of the fundamental “honesty” Mahito and the other cursed spirits believe makes them more human than humans.

One of Yoshino’s teachers also tracks him down, and scolds him for not attending the funerals of his tormentors. This teacher saw Yoshino being bullied by those same three students, but seemingly chose to see it as four friends just messing around. For this, Yoshino is on the cusp of killing him as Mahito gave him leave to do, but Yuuji interrupts, using the low-level curse to test whether Yoshino can see and fight curses.

Meanwhile, Nanami encounters Mahito in the sewers and the two face off. The former severs the latter’s wrist with his weak-spot technique, but Mahito quickly heals by using his soul to maintain the original shape of his body. Mahito’s “Idle Transformation” is a bad matchup for Nanami, who relies on his technique to create debilitating wounds that last.

It appears that Yoshino can see the curse (which tracks, since he can also see Mahito), but the teacher doesn’t think Yuuji can possibly have anything to say to Yoshino that’s more important than what he’s saying. So Yuuji steals the teacher’s pants and runs off them. The teacher gives chase, but Yuuji is fast enough to loop around back to Yoshino.

Yoshino is willing and even intrigued to have a chat with Yuuji, who intrinsically sensed that Yoshino hated the teacher he was talking to. I’m still holding out hope Yuuji can save this kid before he goes too far down the cursed rabbit hole with Mahito, whom I can’t imagine truly has Yoshino’s best interests at heart.

As for Mahito, he starts getting confident that if he simply makes physical contact with Nanami enough, he’ll eventually be able to control his soul and transform him into one of this living sculptures. He also uses disfigured humans as weapons, extending the battle.

But lest we forget, Nanami is a former salaryman, and thus religiously sticks to the 10-to-6 business day model. Once his watch hits six, he goes into “overtime”, which means the kid gloves come off. The next stage of their battle should be pretty cool—as all battles in this show have been so far.

Rating: 4/5 Stars

Jujutsu Kaisen – 04 – You’ve Really Made the (Special) Grade

After the conclusion of last week’s episode, a log entry details an incident involving a Curse at a juvenile detention center to which three first-year Jujutsu Tech sorcerers respond—and one of them dies. 

This episode chronicles that incident, in which our newly formed trio of first-years are immediately dropped into a seemingly no-win scenario involving the very highest level of Curses: a “Special-Grade.” As the coordinator Ijichi puts it, carpet-bombing one of these with cluster bombs merely evens the playing field a bit.

Suffice it to say the Curse inhabiting the detention center is way out of Yuuji, Megumi, and Nobara’s league. But not only do they have to face this threat on their own (Gojou-sensei is away, possibly dealing with other threats), this is usually the norm: there simply aren’t enough high-grade sorcerers available to deal with all Curses, which means students are pressed into service. Talk about School of Hard Knocks.

Still, Yuuji isn’t about to shirk his duties, however insurmountable the odds may be. That’s because he hears the cries of a guardian of one of the inmates. But they enter a house of horrors with the Curse’s illusory abilities twisting the interior of the facility to have impossible interior heights and vanishing exits.

When Yuuji finds the inmate the woman was crying about already torn to pieces, he wants to get the body outside so the guardian knows for sure he’s dead. Megumi tries to get his head back in the game; this is about verifying the five inmates in the center, not rescuing anyone. Besides, the inmate Yuuji would have saved had killed a girl while driving without a license. Megumi makes Yuuji consider the crimes those he saves might commit.

Kobara tries to break the two up, but falls through the floor. When Megumi wonders why the Curse wasn’t detected by his demon dog, he sees the dog smashed into a wall, and a second later, the immensely creepy and powerful Special-Grade Curse appears before them. When Yuuji tries to use his blade, the Curse lops his hand off. Shit just got real…fast.

Yuuji sents Megumi away to save Nobara, who ends up swarmed by weird doll faces and eyeball Curses from above. She quickly runs out of ammo and is nearly swallowed up, but Megumi arrives in time to save her by having a giant frog he summoned pluck Megumi away from the curse with its tongue. Nobara, by the way, hates frogs.

As for Yuuji, he struggles with whether to unleash Sukuna onto this Curse. As Sukuna is “King of Curses”, he’d have no problem defeating it…but Sukuna threatens to kill Megumi and Nobara if Yuuji lets him out, as punishment for not fully relinqueshing control of his body. Yuuji tries to focus his cursed energy into his fist on his own, but the Curse easily blocks his punch.

Then Yuuji hears the howling of one of Megumi’s demon dogs, indicating that he successfully recovered Nobara, and he lets Sukuna out. He tried his best on his own, but the only way to fight a Special-Grade is with a Special-Grade.

Sukuna proceeds to toy with his fellow Special-Grade, and demonstrates that despite technically having the same ranking, the gap between their power is so great, relatively speaking the other Curse is as ignorant of the true nature of Curses as a whelp like Yuuji.

To see a Curse that so easily had its way with Yuuji be neatly sliced with ease, Damien Hirst-style, really drives the point home: Ryoumen Sukuna is a force to be reckoned with. The entire boss battle is a tour-de-force of combat animation.

From those slices, Sukuna pulls out one of his own fingers, which will be the third of twenty Yuuji consumes. But here’s the thing: Yuuji never awakens, even when Sukuna tells him to do it already, before he displays a truly devilish smirk—the same smirk a fox might have if it just gained access to the hen house.

That’s what makes this merely part one of two. Nobara is off to the hospital, while Megumi will head back to the center to wait for Yuuji. It also remains to be seen exactly how “lost” within himself Yuuji is, what devilry (if any) Nobara gets up to while he has more time, and if Megumi gets his wish of a Grade-1-or-higher sorcerer (ideally Gojou) arriving to save the day.

All I can say is the first-years did remarkably well considering what they were up against…and that I hope, if they all get out of this alive, they can get an easier mission next time.

Jujutsu Kaisen – 03 – Gauging the Crazy

Here I thought we’d be spending more times in the woods of Tokyo’s outskirts, but Yuuji joins Gojou and Megumi to Harajuku to pick up Jujutsu Tech’s third first-year student, Kugisaki Nobara, voiced by Seto Asami of Chihayafuru fame.

Her first act in Tokyo is to try to browbeat a modeling scout into signing her, and her first reaction to meeting Yuuji and Megumi is to let out a blatant sigh. I immediately came to like her, and while she’s short-tempered and mercurial, she and Yuuji soon bond over love All Things Tokyo.

Unfortunately for them both, sightseeing and sushi (revolving or otherwise) will have to wait, as Gojou has the two of them enter a curse-infested, graveyard-adjacent abandoned building in Roppongi. Nobara exhibits her lack of patience with Yuuji and unwillingness to work together.

They split up, with Yuuji starting at the bottom with the miniature Buster Sword Gojou gave him. He has no problem with the Curses he encounters, but as Gojou tells Megumi (who is sitting this one out), this is more a test for Nobara anyway. She’s used to country Curses, but in the big city where there are more people and negative energy to draw on, the Curses are on a different level.

Nobara learns the hard way that “level” means more than cursed energy, but also cunning. After she uses her customized hammer and nails to defeat a mannequin Curse (using the hilariously bad catchphrase “Nailed it”), a scared child hiding behind boxes is taken hostage by another Curse.

After weighing her life and the little boy’s, Nobara tries to get the Curse to release him by dropping her weapons, but the Curse won’t bite. Fortunately Yuuji arrives in the nick of time, punching through the (unreinforced) concrete and slicing off the arm of the Curse that was holding the kid.

With the kid safe, Nobara finishes off the Curse by using a voodoo-like straw doll to hammer a cursed nail into its heart as it flees, defeating it. I hasten to add that no one has made hammering a nail into a straw doll look cooler than Jujutsu Kaisen! She then proceeds to ask Yuuji how the hell he managed to punch through solid concrete.

As the ordeal is resolved, we learn a little bit about Nobara’s reason for leaving the countryside. The brass tacks (pun intended): when she was in first grade she met Saori-chan, a beautiful girl from the city who was ostracized by the townsfolk to the point she was forced to leave. Nobara simply didn’t want to be in a place that did that to her friend.

After earnestly thanking Yuuji for his help with a bright smile, she seemingly devolves into first-grade mode, telling him they’re even now. As for her more superficial reason for joining Jujutsu Tech? She likes Tokyo, but didn’t want to deal with the considerable expense.

With that, the field test is passed, and the group escorts the kid back home and then they grab some grub, though Yuuji and and a hangry Nobara bicker over the kind of sushi place they should go to. Megumi remains aloof the whole time, giving the other two the opportunity to bond over their mutual vivaciousness.

Nobara makes for a fine addition to the Jujutsu first-year class, alternating between frolicsome fervor, coarse sullenness, and everything in between. She’s a blast, full stop, and I can’t wait to watch the full trio in action.

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