NieR: Automata Ver 1.1a – 07 – Missions Don’t Need Hairpins

“Emotions are prohibited”, and yet Operator 6O contacts 2B to tell her she’d look good with a lunar tear (a kind of lily) in her hair. Why would YoRHa androids care about aesthetics aside from their practical or tactical use? Maybe, I guess, because enough time has passed and these androids have lived and been regenerated enough that they do have emotions, and it’s a fool’s errand to deny or suppress them.

2B has shown time and time again that she not only has emotions, but is willing to let them guide her actions rather than her strict YoRHa programming and independent from Bunker directives. It’s why when Pascal reports that Little Sister is missing after looking for parts for her Big Sister, 2B agrees to a sidequest to find her. It’s not like they have anything else going on.

Pascal gives 2B and 9S a lift to the Forest Kingdom with his new flight attachments, and the androids learn that he can change out his body parts as needed. That leads to a talk about how much can be changed before Pascal is no longer Pascal. He believes that as long as the heart of someone, be they human, Machine Lifeform, or android, remains, they are still themselves.

Within the Forest Kingdom there’s a sprawling ruined castle of brick and stone, calling to mind not just Castle in the Sky but the classic video game Ico. The visuals and soundtrack combine for another another triumph of location establishment and atmosphere setting. But while the kingdom is supposed to be guarded by a fierce ML fighting force, nearly all are destroyed, and by someone who knew what they were doing.

Various record chips held by the castle’s defeated occupants contain not just a dispassionate record of events 256 and 128 years ago, but a history of their kingdom, from when their first king declared their kingdom, to when he died and was succeeded by a new “Little King”. There’s also a record of four hours ago, when the intruder is revealed to be a female android.

As they’re walking on a bridge high above a long drop,  the stone beneath 9S’ feet crumbles, but Pascal saves him. 9S is shocked by this since he’s been badmouthing Pascal and all MLs the whole time, and even afterwards he still can’t fully trust him. But they eventually find the Little Sister, who has fallen in love with one of the castle guards and wishes to be married.

With one sidequest complete, the sister’s new fiancé gives the androids another: save the Little King, who is under threat from the intruder. They reach the throne room and find the King—the Machine Lifeform version of a babe in riveted metal swaddling clothes—but they are too late to save it, as it is run clean through by the blade of the female android intruder.

The Pod identifies this android as the ex-soldier A2, currently classified a deserter and a fugitive (and I’m guessing she’s the “Number Two” from last week’s exploration of Lily’s past). After crossing blades and having hers shattered by 2B (the upgraded model must have an advantage), 9S asks A2 why she betrayed Command. A2 responds that Command was the ones doing the betraying.

Judging from what went down last week, I’m not skeptical in the least about A2’s assertion. She runs off before 2B and 9S can question her further, but I hope we get to see her again. I’m also eager to see what Adam does when he feels he and Eve have amassed enough knowledge…and clothing.

Rating: 4/5 Stars

The Fire Hunter – 06 – No Place for a Scholar

When a giant whale surfaces next to the boat, Akira identifies it as the Tombwhale a god of the sea that carries the souls of the dead. Touko imagines it’s there to claim the critically wounded Shouzou, but she manages to successfully shoo it away. Whether it was influenced by her words or Shouzou simply wasn’t ready to die, we don’t know, but Akira and Kaho look impressed. Touko told off a whale god.

Just as Touko is nearing the capital, Koushi is accompanying Roroku and his Borzoi hound Mizore on a night hunt, something capital hunters don’t do. Roroku also uses bottled lightning to blind the fire fiends, which is another thing capital hunters are forbidden to do.

When Mizore smells human blood, they come upon a bunch of other hunters who are brutally torturing a Spider they captured. While they don’t break him, the Spider nevertheless warns them that his comrades are coming, and they’re not afraid of the ancient fire, so the capital is doomed.

When the Spider charges at Roroku and he has to kill him, the splatter of blood unsurprisingly freaks Koushi out. His curiosity has not only gotten him a much better look at what his father did, but through Roroku he’s learned that his benefactor may not be the swellest guy after all.

Darkness has fallen when Touko & Co. reach the capital harbor, but the doctor who treats Shouzou says he’d be a goner if they’d been any later. He’ll live, but he’ll lose sight in one eye and full movement in one arm. As everyone catches up on sleep under one roof, Touko and Kaho share a laugh after realizing how bad they smell.

That’s rectified the next day when they bathe and are given hand-me-down clothes. Kaho commits to helping nurse Shouzou back to health, while Touko is given specific directions to pick up Shouzou’s meds at the pharmacy. On the way back, Kanata locates what Touko presumes to be his late owner’s residence, but then a cop spots them and forces them to make a break for it through the twisting streets.

This results in Touko getting hopelessly lost, and considering her tender age I’m not surprised she’s about to start crying because of it…getting lost in a big unfamiliar city sucks. Fortunately, the next person to approach them is perhaps the best and most fortuitous person possible: Kira.

Finally, Touko and Koushi’s stories have connected. Whether Kira will actually lead her to Koushi and reunited him with his dad’s hound, or simply help her find her way, remains to be seen. But the two co-protagonists are now tantalizingly close, lending a strong sense of anticipation.

Rating: 4/5 Stars

The Fire Hunter – 05 – New Hunters and Hounds

Touko, Kaho, Shouzou and Kanata are drawing closer to the nearest village when they and the treefolk are attacked in the forest by the ninja-like Spiders. They’re bailed out by Akira (Sakamoto Maaya), a redheaded, ponytail-wearing, no-nonsense hunter, and her white Chihuahua hound, Temari.

In exchange for a sheet of Touko’s muku paper, she and Kaho, stay, rest, and bathe in the village. The dogs also get baths, as does Akira, who had seen the remains of the collection truck the others came from. In exchange for Touko and Shouzou’s kindness towards her, Kaho decides to accompany them back to the capital. Akira agrees to escort them there—in exchange for some muku paper.

In the capital, Shouzou is still on edge after dreaming of a vial of skyfire exploding in Hinako’s hand. He’s also just generally not used to the hoity-toity parties his new adoptive father holds regularly. Kira can sense this and takes him to meet with the dogs of all the hunter guests. Roroku, a hunter who was stopped at the gate for trying to sell skyfire introduces himself to Koushi. Koushi is eager to learn more about skyfire from someone who hunts fellbeasts, and Roroku suggests he join him on a hunt.

While cutting through the forest to a bay where a boat for hunters is available, Akira & Co. encounter a young boy wearing a flame fiend pelt—a dead giveaway that he’s from the Spiders. When they reach the beach, hunters, hounds, and fiends are all burnt to a crisp, as if with real fire. Kun tells them that all of his people ate some kind of “bug” that allowed them to harness the normally fatal natural fire.

Then a horde of extra-vicious fire fiends attacks the group. Akira and the hounds have their hands full, so Kanata is a beat late to stop Shouzou from being badly gashed along the face and neck. Kaho and Kun are saved by Touko, using Haijuu’s sickle to slash the saber-toothed bear fiend before it can harm them. It marks the first instance of Touko making a choice for herself.

Once everyone is safely on the boat, Touko asks if Haijuu’s family will be mad she used his weapon. Akira, clearly impressed with her performance, says hunters share and share alike to get by. Shouzou has lost a lot of blood but is stable for the boat ride to the capital. But while they don’t have to worry about the land-based fire fiends while at sea, the appearance of a massive whale beneath the boat could bode either ill or well, depending on said whale’s disposition.

While the animation issues of past episodes (and also frequent lack of animation) remain here, this is over all a better-looking and more dynamic episode, fueled as ever by a strong score and convincing seiyu performances, Sakamoto’s Akira being a welcome addition. Unfortunately, I can’t say this is my favorite Misaki Kuno role; Touko more often than not sounds too whiny.

Rating: 4/5 Stars

The Fire Hunter – 01 (First Impressions) – A Girl and Not Her Dog

Before any narration, we’re thrust right into a battle in the forest, or rather the end of one. A hunter has killed a great black beast to protect a girl named Touko, but at the cost of his own life. His last words are to tell Touko the name of his dog: Kanata, who is wounded. Touko takes the dog, the hunter’s sickle and warding stone back home to her village.

It’s then we learn that the people of this world no longer use naturally-occurring fire; to do so would cause them to spontaneously combust. The fire they use is sourced from the beasts killed by fire hunters. Touko is also living with neighbors after a fire tore through the tiny village. Touko’s “sister” Rin rejects her as cursed.

Neither Kanata nor the hunter’s effects are Touko’s to keep. She must take them back to his family in the capital. To travel there she must board the collection truck that comes periodically to the town twice a year. None of this would have happened if Touko hadn’t entered the black forest, but her adoptive mother knows Touko did it for her sake: to find medicine for her eyes partially burned by the fire.

I’m glad for the little moment of tenderness between Touko and her de facto mom. This is a harsh world where every seemingly innocuous action could carry disastrous consequences that can affect the entire village. Touko has a good heart—and clearly good luck—but is regarded as a burden by her adoptive sister Rin: an extra body taking up space; an extra mouth to feed.

The heavily-armored collection train arrives and sets up a two-day bazaar, the village comes to life. The day both it and Touko depart it’s raining heavily, adding to the brooding atmosphere. This is not just a quick trip to the big city. It’s a circuitous odyssey that will take Touko away from the only home she’s known for a minimum of two years, with no guarantee she’ll survive the myriad dangers along the way.

But when Touko is told about these risks—both in sugarcoated mode by the kindly Enji and in cold-hard-truth mode from his boss Sakuroku—Touko simply says, in her slightly trembling yet resolute voice (deftly provided by Kuno Misaki), that she’s ready to go. She goes up into the turret to watch her village and her family recede away, possibly never to see them again. Rin wears a mask—is it one last eff-you to Touko, or to conceal tears?

From here the story shifts to the capital Touko is heading to, where a young man named Koushi resides with his sister. Their mother has just passed away, poisoned by the toxic waste at the factory where she worked. Unlike the village that has basically regressed to ancient times, the capital is still in a semi-industrial state, but without fire disease and short lifespans are widespread.

If you like bleak yet meaty stories in beautiful environs, The Fire Hunter is for you, as it is for me. I was reminded of Attack on Titan, and especially the wonderful, and dark-as-hell From the New World. There’s a Girls’ Last Tour look to the capital. This is a fallen world, but the people endured, so it’s not all doom and gloom.

With a veteran cast led by Nishimura Junji and Oshii Mamoru, there’s a great sence of both competence and confidence in the story being told, while the visuals are stark yet lush. Whether the following episodes will chronicle Touko’s six-month journey to the capital, or fast-forwards to when she and Koushi meet, I’m excited to see where this goes.

Rating: 4/5 Stars

Fabiniku – 03 – No One’s Watching

Jinguugi learns that the beast he slew was a guardian deity, just not the one the villagers worship. Tachibana learns that having long, lustrous hair means it takes forever to dry, and looks a lot better when dried properly. After walking in on her half-naked (which was inevitable with the two of them living together), he does the drying, but wishes Tachibana would hurry up and “return to being a man.”

Regarding the previous night’s forest fire, it was put out by rain, but the damage was done, and the Elf Premier and her two attendants visits the village with hell to pay. Rather than apologize, Jinguugi adopts an arrogant and combative attitude with the Premier, who has a tendency to throw off her cloak to reveal a skimpy outfit, mimicking her naked goddess.

After a battle of words, the Premier, enraged by the destruction of the forest and slaughter of her guardian deity, breaks out the magic arrows bestowed upon her by the Goddess of Love and Beauty. Jinguugi has to grab Tachibana by her scruff to keep her from buying it. She objects to being handled roughly, but the alternative was death. Jinguugi promises her that he’d die to protect her, but she points out that if he died, she wouldn’t last long.

Jinguugi returns fire by launching a rock in the Premier’s direction, which snips of her braid, her mark of elvenhood. After a sobbing session, she vows to her attendants that she won’t return to the village until she’s gotten justice. Meanwhile, Jinguugi and Tachibana head to the nearest big town, about three days’ walk away.

Tachibana soon succumbs to exhaustion, so they stop for the night and enter the apartment. She comes out of her bath to find Jinguuji has prepared a proper dinner, the centerpiece of which is a delectable-looking meat he learned to prepare from the village huntsmen. It turns out to be deity meat, but it’s tasty, so whatevs! The two have a grand old time enjoynig their meal al fresco under the stars, but they soon learn Tachibana’s tolerance for alcohol is as diminutive as her new stature.

As one with a skill called “Troublemaker” is wont to do, the drunk Tachibana runs off into the forest. By the time Jinguuji finds her, she’s restrained by tendrils, hanging upside down over a carnivorous plant…and far more of her skin is showing than Jinguuji is comfortable with. His resulting “Charmed” status paralyzes him, but Tachibana manages to shock him out of it by declaring that, even at 32, he still doesn’t like green bell peppers.

Jinguuji destroys the plant and frees Tachibana, who launches into a drunken rant decrying why she and she alone became a woman, when, for instance, both of them have cute girly names (Hinata and Tsukasa). While helping her walk back to the apartment, Tachibana steals a lingering look at Jinguuji and asks “between body and spirit, where do you think gender lies?”

Jinguuji’s reply is “I think whichever you think is right, is right.” It’s a good answer, and one that clarifies the mission statement of Fabiniku, that no matter whether they’re both guys, both girls, or one of each, these two old friends love and care for each other more than they love anyone else. No exhibitionist goddess or elf premier can take that away!

Rating: 4/5 Stars

Princess Connect! Re:Dive – S2 03 – Seeking the Truth of the Forest

While Peco and Karyl clean the house, Yuuki and Kokkoro do the shopping, and encounter an old friend in the eccentric forest elf Aoi (Hanazawa Kana), first introduced back in the sixth episode. She wrangles her fellow “Team B-B”-mates into lending her some emotional support as she answers the summons of a fellow student at the fancy St. Theresa’s Academy for Girls.

The three enter the awesome Beauty and the Beast-esque library, and Yuuki happens upon a pile of books on the floor, under which lies Yuni, a student and scholar who has a very poor memory, but uses a memo book to keep track of her thesis on “The Fundamental Falsehoods that Lurk in Our World.”

Yuni and her fellow “Best Friends Club” members Chieru and Chloe don’t come from money, so the three allied together to win it by achieving a great feat for the sake of the school. There’s a rumored threat in the woods near the academy of “Green Guardians”, so Yuni calls on Aoi and her knowledge of said woods to aid them in getting to the bottom of things. Aoi, in turn, invites the Gourmet Guild to accompany them.

Once in the woods, the party of eight soon learns that they’re walking in circles and soon become lost; not even Yuni’s semi-sentient pet rock can guide them. Then Aoi gets separated, the team splits up, and one by one vanish into the eerie, thick fog, until only poor Karyl is left to run through the woods in a panic. For a show that leans into goofy comedy, it gets the creepy atmosphere and Karyl’s fear of being alone just right.

It’s an incredible development, then, when we learn that the members of the party were being picked off one by one by none other than Aoi, who had constructed the “Green Guardians” out of wood to be her friends away from the academy. When Peco, Yuuki, and Yuni catch her red-handed, the gig is up. But…as hilarious as this is, it doesn’t solve the underlying mystery.

Graveyards mentioning kings and kingdoms that never existed are then joined by a whole mess of undead skeletons as the forest turns into flaming ruins. There’s also a weird pixelated glitching going on. Something completely unrelated to Aoi’s larger-than-life wooden friends is going on, and it gets right to the heart of Yuni’s hypothesis about a “great deception” in the world.

Everyone is then transported into the memories of the head crowed skeleton, who it appears was once a jolly king beloved by his subjects and in particular one joyful little girl…only for it to all go literally to hell. Something happened to the king, be it some curse or dark corruption, and it sure looks like he presided over the destruction of everything and everyone in his kingdom.

While everyone else is (not wrongly!) wigging out over the scary skeletons with glowing red eyes surrounded by flames, it takes a fellow royal in Peco to notice that they mean them no harm. Like the adventurers in the first episode, the king and the other skeletons simply want to pass on. With a big empathetic hug, Peco does just that.

Many mysteries remain from this very intense quest: why is there no record of the king, his kingdom, or its downfall in any of the books of their world? Yuni apparently already came oh-so-close to unlocking the great overarching secret of her world, only for her memory to fail her and for the academic society to decry her research as pure fiction.

It’s heavily implied, especially from the pixelated glitches, that this world is one of many, just like the one Yuuki came from. But as Yuni joins the others at a tea party at Aoi’s charming home in the woods, she isn’t frustrated or defeated. For her, finding “the truth” has always been secondary to simply learning and absorbing knowledge around her. It’s the intellectual journey, not the destination, that matters most.

I really liked Yuni, and Kohara Konomi does a great deadpan reminiscent of Minore Inase’s Sleepy Princess. She fills the role of “brainy scholar” quite well amongst the band of well-meaning weirdoes and airheads, questioning this world rather than taking it at face value, but ultimately not stressing that much over it.

Rating: 4/5 Stars

Shin no Nakama – 06 – The Champions of Here

Red is making a routine delivery to Dr. Newman when the two of them suddenly hear someone freaking out. They discover one of their neighbors has overdosed on that recently approved drug that has become popular as a narcotic. These opening events, and an episode title like “The Rampage Begins”, portend a not-so-quiet slice of Red and Rit’s quiet life.

…Or so you’d think. Instead, these suddenly unpleasant events don’t suddenly take over their lives. They still find time for a leisurely omelette lunch, or a day by the river in their swimsuits. They even share their first kiss. Investigating drug crime is not their job, and they’re fine with that. Their job is to stock the necessary ingredients to counteract the drug, and take it easy.

I’ve been a steady defender of both Red and Rit’s individual freedom to live their lives how they see fit…but neither of them is The Hero. I’ll admit to seeming a bit dismissive of Ruti’s fate, but I wish to dispel that right here and now by declaring her the show’s most tragic figure.

Ruti’s Hero’s Blessing is more of a curse, overriding her life 95% of the time. The rest of the time, she’s just a lonesome young woman who loves and misses her brother, and is crushed by the weight of a duty she never asked for.

I felt bad enough last week when we learned she can’t even sleep at night. This week we learn she’s resistant to nice weather as well as bad, and never gets hungry and so doesn’t eat food. I wouldn’t be surprised if she didn’t have a sense of taste…being a hero in this world means being anhedonic.

When a bloodied and maimed man suddenly rushes into the apothecary, Red treats him while Rit heads into town to see what’s going on. Turns out it’s nothing good: a number of members of Albert’s party are apparently tweaking out on that drug, which has turned them into rampaging killers.

Rit is content to knock them all out, but Albert kills them with bolts from his crossbow, then nonchalantly apologizes if his party members inconvenienced her from her slow life with her “fiancé”. Rit seems ready to fight, but then suddenly drops her twin blades—something she says is a ritual to “douse” her blessing’s urge to attack.

Possessed of Blessings far less intense than Rutis, Red and Rit are able to maintain their quiet cozy days, but Zoltan seems primed for a major drug and violence epidemic. Red’s ability to produce healing medicines will be key, while Rit may have to use a lot more of her Blessing’s skills than she’d liked in order to maintain peace. The two of them are two talented to sit on the sidelines for long if shit really hits the fan in the village.

As if to herald the figurative storm for which this week seemed like the uneasy calm that always comes before, there’s a literal storm that requires Red and Rit to close up the house shutters and prepare for a long night of rain and thunder. That preparation includes a cup of warm milk and honey Red serves Rit as a calming and sleeping aid.

It’s something Red once made for his sister Ruti when she was little. In a flashback to a similar big storm, we see that even as a young girl Ruti was already exhibiting the qualities of an unfeeling hero, even though it’s clear in her words and actions that she adored her big brother. It’s heartbreaking to watch Red (well, Gideon back then) explain the concept of emotions like happiness and affection and why he thanked her for saying she loved him.

Ruti knows the words, and maybe deep down feels the feelings, but her Blessing is constantly tamping them down. It’s why, in the present, Ruti laments in her own way that she can’t go to where her brother is, even though she once asked him to promise never to leave her. Because she’s the Hero.

Rating: 4/5 Stars

Shin no Nakama – 05 – For Their Own Sake

Red and Rit are leisurely preparing to open the shop for the day when a brace of bigwigs from different guilds arrive unannounced, demanding to see Rit. Red says “Uh, no, you can see her when we open”. Realizing there’s nothing else they can do, they agree to wait. I love this. After years of carrying the weight of a party and a kingdom, respectively, Red and Rit aren’t here for anyone but each other.

Rit eventually goes out to speak with the bigwigs, who want her to go back to adventuring, but she tells them she’s signed a lifetime employment contract with Red’s apothecary. He overhears this, and figures it’s the perfect time to give her a gift: an amber bracelet.

This is after a Thieves Guild rep offers him a valuable Elven coin in exchange for Rit, which he obviously refuses. When he asks what her favorite gemstone is, she basically says whatever gemstone he gives her. Fool, you wanna be putting a ring on it!

While minding the store, Rit just revels in the fact she had no idea she’d be working there and living with Red, whom she once knew as Gideon. That takes us to another flashback to when she first met his very good friend—his very tall, very pretty good friend—Yalandrala, and is threatened by her flirting with Gideon as they traverse a forbidden forest they can only cross with Yal and the blessing that allows her to speak to the plants.

Yal can tell what’s going on even before Rit starts with the tsundereing, so she takes her aside to a crisp, cool forest spring for some bathing and a heart-to-heart. There, Yal tells Rit that because she’s a high elf who will live a much longer life, she’s decided not to fall for any humans (a mistake she already said she made once). But it’s clear to her that Rit is crazy about Gideon, and Yal cares about him too, so she’s glad such a nice person has fallen for him.

Even then, Yalandrala wanted Gideon to live his life for his own sake, knowing as only she, Rit, and few others know how far his power goes beyond his blessing and skills. And make no mistake, he’s fully in charge of the party, how it’s going to do things and when.

Ruti may have final sway as the Hero, but she also understands her brother’s power and defers to him. And though Gideon has Rit accompany her to fight the goblins, Ruti quickly demonstrates that in such a situation she’s all she’s got, she’s all she needs.

When the party is reunited, Ruti is the first one to hug Gideon, and Rit decides that she doesn’t want to take him away from her, seeing as how she’s the Hero they’re all depending on. But as fortune would have it, Ares kicked him out of the party, which has led to her and now-Red living and working together in pure bliss.

When a sketchy adventurer who thinks he knows her “weakness” threatens to tell Loggervia she’s in this village slacking off, she basically shrugs and says “go ahead.” She doesn’t care about her social standing in Loggervia. She’s where she wants to be, doing what she wants. This guy can’t touch her.

Because she’s happy here, with Red, each living for their own and each other’s sakes. They’ve earned it! I’m happy for them, and even happier they’re able to swat away possible wrenches in their works so easily this week. That said, we get a flashback to when Ruti learned that her brother had left the party. She learns this from Ares, who intends to take Gideon’s place.

When Ruti suspects that Ares did something to Gideon to make him leave, she puts her arm through his chest, killing him in a spray of blood and gore. Of course, since she’s the Hero, she can revive him in a second, but I’d like to think this was the moment Ares realized he was way out of his depth. Not only because he’s not half the adventurer Red is, but because he tried to play fast and loose with the goddamn Hero. 

The greatest threat to Red and Rit’s blissful quiet life isn’t threats or blackmail from random adventurers or thieves, but the possibility his sister can’t be the Hero she needs to be without him in the party.

Rating: 4/5 Stars

The Saint’s Magic Power is Omnipotent – 12 (Fin) – Quite the Day

After Drewes and Aira join the battle in the forest, we’re back in Krausner’s capital experimenting with crops with the Alchemist lady. Both she and the Gran Magus really put Sei to work such that she’s exhausted by the evening, but Drewes knows she’ll have to perfect her conjury and speed it up if they’re going to win the war against the monsters. The next morning, Aira joins Sei along with Leo, Drewes, and Al on the next adventure into the woods.

We get Saint’s Magic Power’s longest and most sustained battle, as both toxic slimes and demonic monsters hassle the expeditionary force. Both melee and elemental magic attacks fly freely, with the various magic users employing teamwork for maximum efficiency. All the while, Aira and Sei perform healing and protection duties. There are number of close calls, but someone, usually Al, always has Sei’s back.

When they come close enough to the miasma-infected swamp for Sei to begin her purifying conjury, she is distracted from the task when Al and Aira end up in danger. Drewes insists Sei keep herself focused on her conjury duties, and when the enemies start to surround them, he goes back on his promise to hold back and unleashes a devastating Inferno attack that destroys both nearby fiends and burns the forest. Sei is able to purify the swamp, but that’s all she has the energy for.

That night, Sei finds it hard to sleep, both due to the forest having been destroyed and her unannounced feelings for Albert and what to do about it. Albert escorts her to her tent, but before she heads in to retire, she turns around just as Al does, and they share a tender moment that fades to black and could be interpreted as sharing a chaste kiss. The next day, Sei is back at 100%, and with Al holding her hands, she’s able to revive the forest to its former glory, wowing Aira, Leo, and everyone else in the process.

After the exertion, Sei loses consciousness, coming to in Al’s arms as he princess lifts her back to the city. Sei insists she can walk on her own two feet, but doesn’t pass up Al’s offer to hold her hand as she does. Aira is loving it the whole time! When it’s time to return home to the capital, the old alchemist tells Leo that the Saint’s Magic Power is…love. Well, duh, that’s been pretty clear for a while now! And that love is more often than not focused on a single individual: Albert Hawke.

After the bombast of the forset battles, this very quiet, steady, and pleasant show ends on a characteristically quiet, steady, and pleasant note: Sei and Al enjoying the gorgeous view of the capital from a good vantage point at sunset. As the sun sets on Sei the Saint and her dashing and valiant love interest, I came away nodding agreeably. MAL is often very wrong in its scores, but 7.32 is just about perfect for this show. Never terrible, but also never game-changing, and bolstered by the warm and expressive Ishikawa Yui, whose voice I’m always happy to hear in non-dystopian series!

The Saint’s Magic Power is Omnipotent – 11 – That Time I Got Ambushed by a Slime

With Sei off on an expedition with Al, Yuri takes a shine to Aira. Sei confirms that the best way of summoning her saintly power is to think of Al, the man she loves. The thing is, she’s in no particular hurry to confess to him or start any kind of official relationship, despite the fact she’s already saved the guy’s life and they have superb chemistry. Meanwhile, the hulking Leonhart (no relation to Annie) thinks he might have a chance at Sei, but he’d only be setting himself up for Leonhartbreak—if Al doesn’t kill him first!

With the newfound realization of her feelings for Al, Sei has taken to blushing so much he asks if she’s ill…thought that might be less him being dense and more being courteous or playful. He’s not one to talk about blushing around someone, as he does it a lot around Sei. But besides the insertion of Leonhart, who is shaping up to be more of a big (or big little) brother to Sei than the vertex of a love triangle, there’s not much movement in the Sei x Al romance, which at least for Sei is the way she wants it, at least for now.

When the expeditionary group enters the deep forest, they come afoul of several nasty dark slimes, not at all like our pal Rimuru Tempest from TenSura. Sei is able to purify a bunch and shield herself, Al and others, but they’re soon pinned down by superior numbers. That’s when a column of flame heralds the arrival of Yuri…and Aira, who I’m glad to see in the field. It seems likely she and Sei will be fighting side by side next week, which is something I’ve been waiting for since they were first summoned!

Attack on Titan – 73 – Burning Bridges, Breaking Bonds

Note: This episode was interrupted ~17 minutes in by a special news report of a magnitude 4.7 earthquake near Wakamiya. As of yet are no reports of serious injuries or damage, and there is no tsunami threat. We’re hoping everyone is okay.—R.S.

The first eight minutes of this episode contain some of the bitterest, most heartbreaking moments of the entire run of the show. Eren hasn’t come to see his two best friends to ask them to join his cause. They aren’t friends anymore, and according to him, one of them never was.

When Armin accuses him of being manipulated by his big brother, Eren turns the accusation back on Armin. Since he carries the Colossal Titan, he also carries Bertholdt Hoover’s memories, and has thus partially become Bertholdt, whom Eren considers the enemy. Eren isn’t wrong, either: why else has Armin been visiting Annie?

If Mikasa thought she be safe from Eren’s aspersions, she is proven dead wrong, as he dismisses her as nothing but a vessel for the Ackerman blood, sworn to protect the king of Eldia at all costs. The day she killed to save him in that cabin, she was simply obeying orders, like a slave, and every time she’s saved him since was for the same reason.

There’s nothing Eren hates more than people who aren’t free, who he calls “cattle”, and blows right through Armin’s “stop it” by saying just looking at Mikasa would piss him off, and that he always hated her. 

Whether it is true if Eren always hated her (I tend to doubt that), no one can deny Mikasa putting Eren’s safety above everything else, even defining her entire existence. She doesn’t help her case when Armin, who’s had enough of Eren’s lip, leaps over the table to slug him, only to be immediately and easily restrained…by Mikasa, again moving without thinking, betraying her Ackerman programming.

Armin still manages to get a potshot in, and Eren decides to stir the shit a little more, telling him that they’ve never fought each other once in all their lives because it wouldn’t be a fair fight. To drive that point home, he beats the shit out of Armin while Mikasa can only watch in tearful horror. He then asks one of his underlings to take them, and Gabi, away. They’re headed to where it all began: Shiganshima.

I can’t believe Eren always felt this way about Armin and Mikasa, but it is probably no coincidence that the man who has become obsessed with his idea of “freedom” isn’t just breaking his bonds of bondage, but of friendship as well. Even if there was once an Eren Yeager we could root for, that Eren is long gone now.

I don’t care what he says about Armin or Mikasa or how technically accurate he may be about their circumstances. The fact is they both loved him, and dearly. They didn’t deserve to be shit on like this, and he didn’t deserve them, period.

Levi is tired of waiting around for something to happen, and so breaks his bonds of protocol and command by deciding that both Eren and Zeke will be fed to other, more malleable hosts. But he waited a little too long, and also made the critical mistake of letting his unit drink the Marleyan wine usually reserved for the Military Police.

Zeke lets out a shout as he flees the camp, and in moments each and every one of Levi’s solders transform into Pure Titans under his control. At the same time in the capital, Pyxis and a host of other officials are momentarily paralyzed and report feeling strange…including Falco, who swallowed a drop of wine after all.

Zeke may seem to have the upper hand, but makes the miscalculation that Levi would refrain or even hesitate to slaughter Titans bearing the faces of his subordinates. That’s exactly what he does, including two of the three escorting Zeke out of the forest when he catches up to him, slicing them up like spiral hams. Zeke is left with no choice but to transform into the Beast, and repurposes pieces of a Titan’s corpse into deadly thrown projectiles.

Unfortunately, the lumbering Beast Titan is no match for someone as small, agile, and fast as Levi in the middle of a forest full of anchors for his ODM gear. He can attack Zeke from any and all angles, and launches four nape-busting missiles right into the Beast’s neck.

Zeke is thrown from the Titan body, severely injured, but still alive, and Levi’s plan to feed him to someone else are back on. If Zeke was headed to Shiganshima to meet with Eren, like the final six minutes of this episode, he’s been delayed indefinitely.

The Promised Neverland – 16 – Too Good To Be True

Last week’s cliffhanger wasn’t all that dire for the kids: Minerva’s phone call is merely a recording apologizing for not being able to meet them in person, revealing he once worked for the farms before revolting, and providing the password for the pen to display map to the human side of the world. The creepy messages and journal were from a previous batch of escapees, only one of whom remained before they chose to make a run for the border.

What our kids don’t know is what ever happened to that lonely last escapee. All they know is they can use the shelter as the headquarters for their plan, which still involves returning to the farm, freeing Phil and the others, then freeing all of the other children in the other farms. Far from not pragmatic, this plan seems far too difficult and doomed to failure, considering how few grown kids there are to pull it off.

Still, it’s clear Emma isn’t going to the human side without fulfilling her promise to Norman to free everyone, so they set to work making the shelter a sustainable place, including growing crops, hunting birds (and later gathering slimy fish) for food, and teaching the younger kids marksmanship.

As they settle into a happy and all-too obvious false sense of security, we check in on their former “Mother”, Isabella, who is in jail for allowing the escape. When the demons come, she’s pretty certain they’re there to execute her. Back at the shelter, a peaceful evening is shattered by an explosion blowing one of the hatches clean off, knocking out the power.

A human strike team then infiltrates the facility, where all the kids escape using the hidden passage behind the piano. Don’s one of the last into that passage, and Gilda gives him a huge hug of relief when he arrives. Ray changes their plan on the fly: with the shelter no longer safe, they have to get out of there and seek refuge in the forest…again.

Unfortunately, the enemy forces seem to have a good grasp of the shelter’s layout, since they trap them at every turn. The kids are saved by the fact that these guys are supposed to deliver the merch back to the farm, not harm it in any way. It makes me wonder why they’re not using tranq darts, honestly.

Emma and Ray cover the others as they head to the forest, but again the soldiers are waiting for them. It looks like Game Over, but for the giant wild forest demon bursting out of the trees to kill the soldiers one by one; the muzzle flashes from their guns makes them easy decoys while the kids scatter. But even if they’re all safe for now, they won’t be for long. In the end, shelter might as well have been a mirage!

We learn the farm demons were prepared for this operation to fail, and rather than execute Isabella at once, they’ll leave the matter in her hands as a means of redeeming herself for her failure. If she can successfully retrieve every escaped child, she’ll be granted her freedom and more.

Isabella seems eager to take on the job, claiming that her children “betrayed” her…but that’s just a bit disingenuous considering she was secretly raising them for slaughter. In any case, Mama’s back…and this time, it’s personal.

Rating: 4/5 Stars

Read Crow’s review here.

The Promised Neverland – 15 – The Perfect Hideout

Emma, Ray, and their convoy of kids are ready to leave the safety of Sonju and Mujika’s forest tunnels and head to the location indicated by William Minerva’s pen. They’re trained and prepared to survive and run or defend themselves from the threats that may arise.

Mujika and Emma seem to have formed a genuine friendship, and Mujika gives Emma an ornate amulet as a going-away gift and to protect her. However, we learn from Sonju once the kids are gone that his intentions are less benign. Mujika pointed out that if they had turned the kids in to the farm they’d have been rewarded handsomely. But Sonju has other plans.

Their religion doesn’t forbid him from hunting or eating wild animals, so by letting these kids go, they will eventually breed, creating of a “wild herd” of humans he’ll be able to hunt without forsaking his faith. His face grows especially monstrous as he looks forward to the day he can eat human meat. Yikes!

Regardless of his long term plans, the fact is Sonju let this group of kids go and doesn’t intend to eat them. In fact, he rides back to where the farm pursuers are still searching and kills one of their trackers. The kids head out into the wastelands where demons rarely go, but when they reach the location indicated by Minerva’s pen, there’s nothing there.

Fortunately, the fact they’ve arrived at this spot unlocks more information from the pen. Once the password “HISTORY” is inputted, a detailed map displays, and a sliding door in the ground reveals a hidden hatch, Zelda-style. The group descends the ladder and begins to explore the space. Emma eventually finds a switch, and to everyone’s great joy, it works!

The lights reveal a fully-functional shelter, complete with cooking facilities, a dining hall, a library, a greenhouse with grow lights, a bathroom with hot water, and a security room with cameras on all parts of the surface. There’s even a piano, a radio, and a pantry curiously half-stocked with food.

There’s also a handwritten note from Minerva congratulating them for finding the shelter, which is theirs to use. Emma, Ray, and the kids immediately settle into the new digs, which seem at all times to be an all-too-good-to-be-true gift from heaven above.

Ray successfully finds the frequency of the 8:00 PM reports from the farms, and will be tuning back in daily to gain intel. Now that they have a shelter and the means of supporting themselves indefinitely, Emma already wants to move on to the next stage of the plan: rescue the remaining family at the farm.

She’s looking ahead even though they haven’t quite finished exploring the shelter. They’ve found all the good rooms, but there are clearly some not-so-good rooms, as initially found by Yvette, the walls of the dorms are strewn with the manic scrawling of people who lived there previously, and were either going mad from boredom or from suffering something more sinister.

Emma uses the pen to unlock a special door that leads to a small room with a payphone, which immediately rings when they enter. She picks up the receiver, and William Minerva is on the other end of the line. Is it a recording, or the man himself? What is the nature of those creepy messages on the dorm walls? Is this shelter really safe, or are those hidden passageways a cause for concern? I can’t help but feel after catching so many breaks since escaping the farm, their streak of good fortune may have run out…

Rating: 4/5 Stars

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