Re: Zero – 41 – The Purrfect Loser

Years ago, Garfiel attempted and failed the trial, and smashed his head against a column, causing the scar he wears to this day. He is the final obstacle to Emilia continuing her trial, and has come to the Graveyard to smash the entrance, isolating the Sanctuary forever.

Only Emilia and Subaru stand in Gar’s way, and it’s the former who makes a barrier of herself before him. She has lived in fear all her life until today, and knows the pain of being separated from a parent. All this time, Gar has maintained that he and his sister were obstacles to his mother’s happiness, which is why she abandoned them. But then the memory surfaces…of Gar finding his mother’s carriage, wrecked by a landslide.

She wasn’t even able to reach the outside world that lured her, that was to be the place where she’d find happiness, away from him. Gar has washed his hands of the outside, and will stand, as a wall in and of himself, to protect everyone else in the sanctuary who feel, like him, that things changing won’t make them happy. Nothing will ever get better, so you might as well stay frozen in place.

Having heard and been unmoved by either Emilia or Subaru, Gar transforms into Beast Mode and charges them. Subaru uses Shamac to halt time so he can stab Gar with the crystal Frederica gave him, which seems to be imbued with some of Puck’s spirit. This transforms him back into a man, but it hasn’t sapped Gar’s will to fight.

Subie stands firm and takes a vicious shot to the face, but he’s able to counterattack with a supernatural punch from the Sloth Witch Factor within his body, which he inherited from Betelgeuse and learned about from Echidna.

Gar is down, but not yet out. The knockout blow is delivered by someone who owed Gar such a blow: Subaru’s ever-dutiful earth dragon, Patrasche. Her charge finally gets the job done. Even if Gar hasn’t been proven wrong, he can no longer fight. Both he and Subie pass out in short order.

When Subie wakes up, it’s once again in Emilia’s lap. He thanks her, punches then shakes hands with Otto for his help and for being alright, and of course thanks Patrasche for her loyalty and love. Ram allows Gar to lay in her lap, but only until he wakes up and barely a second more.

Rem proceeds to give him the third degree, telling him to fight with an empty head next time and to stop yammering on in front of “the woman he loves” and accept his loss, and move forward. She then urges him to take the trial one more time, in order to confront and accept the past.

The Graveyard transports him back to that golden-lit day his mother left him and Fred in Ryuzu’s care. She kisses her infant son right on the place where he would create an ugly scar years later. Then his mother says something he didn’t remember: “I promise I’ll bring your father back.” That means not only did she not leave them to find her happiness, but she always intended to return, and with his dad.

The memory fades away until it’s just him and young Fred, who asks him straight up what he wants to do. He answers that he wants to do what he’s expected to do, by all of the people who need him. With his past confronted and resolved, he leaves the trial exchanging sharp toothy smiles with his little big sister.

Just as Emilia emerged from the graveyard a new and stronger person last week, the young man who would stop her and anyone from completing the trial emerges in much the same manner. He can’t claim he gained much that can be seen, but he did gain vital closure, and can even thank Subaru for being the one to give him the push he needed.

It’s then when Subie learns Gar is not only younger than him, but at fourteen is just an eighth grader…which actually explains a lot! With no further obstructions, Emilia can re-enter the graveyard and continue the trial with a full head of steam. Some of that steam is produced when she asks Subie if they can talk about the kiss they shared when all this is over.

Subie states that would be happy to, and is delighted by Emilia’s confidence, betting another date with her that she’ll prevail this time. When Emilia enters the inner chamber, she finds out what Subaru was doing when he abandoned her bedside that night: etching words of cheer and encouragement with Puck on the chamber walls.

Once Emilia is in the trial, she’s immediately met in the forest by Echidna, who unloads with a string of biting insults that would certainly cause distress to the Emilia of yore. But this Emilia is made of sterner stuff.

Taking a page out of Subie’s book on theatricality, she points dramatically up into the air, then directly at the Witch of Greed,  and introduces herself as Emilia, the Frozen Witch, born in Elinor Forest. She won’t give in to the “malice of a fellow witch”, and further warns that she too is “quite an insufferable woman, after all!”

Accompanied by a defiant orchestral score to match the occasion, this was a pitch-perfect way to end the episode and begin the trial of Emilia’s life. While I still can’t quite rule out things going badly for her and Subaru from this point on, I also never thought we’d see Emilia and Subaru kiss, or Garfield both thanking and apologizing to Subaru. But we’re in uncharted Re:Zero territory, and we have a brand-spankin’ new old president, so I’m in a hopeful mood!

Re: Zero – 40 – Her Most Precious Feeling

Otto tells Garfiel his mission: to buy time “so a certain boy and girl can be alone for a while.” But Otto isn’t all alone in this effort: he’s called upon the entire forest to fight beside him. That’s why when Gar is led outside and falls down a hole, he’s soon beset by a swarm of zodda bugs. How was Otto able to do this? Duh, he’s Re:Zero’s Dr. Doolittle!

We take a step back to Otto’s earliest days, when he could hear the voices of animals but couldn’t understand it. His ears were constantly assaulted by a a jumbled din so intense he couldn’t hear his family members. Then his older brother gave him a pen and paper, and he could finally communicate.

He marked the occasion by crying, something he only did once before: when he was born. When he turned ten, he began to understand the animals’ voices, but his brother warned him to keep his divine protection a secret lest others try to exploit them.

That protection creates the conditions for Otto being exiled from his hometown when, in an effort to clear his name in a love triangle, says the wrong thing about the wrong daughter. Nevertheless, Otto makes the most of his exile by becoming a successful traveling merchant.

One day on those travels, his carriage is stopped by Betelguise and the Witch’s Cult (Hi Betelguise!), and he is bound and held captive in the cult’s god-forsaken cave lair. But then, suddenly, he was freed by a beastman, who told him to make sure to thank the “boss kid”—Natsuki Subaru.

He cried then for the third time, to mark another “rebirth” in his life: when he finally understood his purpose and reason for living. Back in the present, here it is: continuing to buy time. But after a brief chase, a pissed Garfiel has him by the scruff, and Otto’s personal part of the plan would seem to be over. Thankfully, Ram is on the scene to pick up the baton!

That’s right: Ram has thought about it and must’ve decided that supporting a man with such “bizarrely good timing” (despite having virtually nothing else of value) to be worth her time. She won’t hear Gar impugn her loyalty to Roswaal either.

Gar has had enough of this shit and transforms into a giant cuddly tiger (right on the heels of TenSura’s cuddly tigers!), but Ram is ready, willing, and eager to go toe-to-toe with his Beast Mode, dodging his thrusts and landing blow after devastating blow with a superior smirk.

Otto stands back in awe of Ram’s power, but when Gar gets a lick in on her (who compliments him for having become stronger since their last scrap), he calls out to the forest to buy him and Ram another precious few moments of keeping Gar occupied.

It’s at this point Subaru looks back at the forest hoping Otto can hold out, and fifteen minutes into the episode, you’d be forgiven if you thought we were being deprived of the crucial Emilia-Subaru Talk last week previewed. But once he sits down beside her, it’s clear we’ll get that talk, and much more.

Emilia’s memories are returning; that much is certain. But she tries to keep them at bay with anger and despair over both puck and Subaru breaking their promises. I too was both perplexed and disappointed when Subaru left her bedside, and all he’ll say about why is that “he can’t tell her” just yet.

But besides that, she can’t fathom why Subaru wouldn’t be angry at her for being so “useless”, both with the trial and with everything else throughout their time together. His answer is as honest as it is simple: because he loves her. He loves her so much he can barely take it—the cute parts, the kind parts, the selfless parts—even the parts she’d call “ugly”. Moreover, he doesn’t love her because he believes in her, he believes in her because he loves her.

When she goes all [CITATION NEEDED], Subaru tells her why else he would willingly go through all this suffering and torment to help “a pain in the ass” like her? She then tells him how unfair it is for him to bring that up when she never asked for him to suffer for her, and how she’s always  worried about him getting hurt for her.

Their talk gets more and more heated, as Takanashi Rie voices Emilia in a faint whisper at the beginning but takes it all the way up to full-throated hysterical yelling, before the wave crests, and she quietly tells Subaru of the fear she’s experiencing now that her memories are resurfacing.

She doesn’t recognize what she’s remembering, can’t believe she even forgot her mother, and worries the memories will change her, that the Emilia he knows was never the real Emilia. Mention of her mother and the past causes Subie to remember what his mother said to him during his trial: “What matters isn’t how you start or what happens in the middle, but how it ends.”

If Emilia can’t believe Subaru loves her, than he has no choice but to put his hands on her shoulders, lean in, and prove it. He tells her “if you don’t want this, then dodge,” but Lia doesn’t dodge. She closes her eyes, expectantly, and they kiss. As they kiss, their surroundings suddenly glow with a warm, pinkish light.

When their lips separate once more, Emilia starts to cry, but Subie assures her it’s only natural to be anxious and scared about the rush of old, sealed memories. But it’s also okay to remember, because among those memories may be the one most precious feeling she can use to burst through the anxiety and fear and run forward toward the end—which matters most.

Subaru, for his part, hopes that feeling is for him, as his is for her. When they emerge from the graveyard interior, Garfiel is waiting for them, but says he wasn’t. But hopefully, he’s too late. Too late thanks to Otto and Rem and the animals of the forest, and too late because Subaru told Emilia he loves her no matter what, and everything is going to be fine.

Is it though? Does Gar simply concede defeat here and go off to eat some lasagna? Does he beat the shit out of Subie and take Lia hostage? Whenever someone in Re:Zero believes or states everything will be fine, I can’t help but be a little dubious. But I’ll put that doubt aside for now and simply celebrate the momentous events of this episode’s second half.

For the very first time in this whole run, Subaru and Emilia shared a kiss, and Emilia seems to finally get that while Subie did leave her bedside, he never left her side in spirit, and his love will keep him firmly entrenched there throughout all the trials to come.

Appare-Ranman! – 08 – Cutting Through the Past

Appare, Xialian and Al leave Eli, Nevada at dawn in pursuit of the lead pack, only to find them massacred on the road. Only Rich Riesman survives, and describes the bandits as having snake tattoos. Hototo, still seeking revenge for his father’s death after the other Gil turned out to be an impostor, tracks the bandits’ horses to a post town.

At the poor, dusty, remote town, no one is in the mood to talk except those folk who bear snake tattoos—including the sheriff. A standoff ensues, but when the time comes to fight, Kosame freezes up—again—unable to unsheathe his katana. The others are taken away to be hung at sundown, while Kosame is allowed to go free; marked as a coward not worth killing.

The initially surly bartender invites Kosame back into her tavern for a whiskey, sensing there’s more to him than plain cowardice. He tells her the story of a cold winter’s night when he was a child powerless to protect his mother from a bandit’s blade. The chill from that night has kept his blade stuck in its sheath ever since, but the bartender tells him he shouldn’t regret his inaction back then—he was just a kid—and in any case no one can change the past

Bouyed by the bartender’s words, Kosame spends the rest of the day training aggressively for the moment his sword must not fail to come out of the sheath: when he approaches the gallows where his friends are about to be hanged. It’s a beautifully-lit and colored scene with all the requisite western panache as he emerges from the rolling dust, one man with two swords against many men with guns.

For the first time, Appare, Hototo, Xialian and Al witness Kosame’s true swordsmanship as he first slices the apparition of the bandit who killed his mother, then proceeds to dodge bullets and cut the ones he can’t in half until the enemy has been defeated and his friends are safe. Hototo’s opinion of Kosame immediately shifts, while Kosame insists kids like him simply be kids and let adults protect him.

As the five stroll into the sunset to rejoin the race, Richard Riesman, who presumably went ahead to Denver to seek help, is instead revealed as the true Gil T. Cigar, meaning that a Appare’s completed hybrid system and driving skills won’t be enough to survive this race. They may need to call upon Kosame’s steel again, but now that he’s shaken off the winter frost, they’ll be able to rely on that steel.

Appare-Ranman! – 07 – People Aren’t Machines

From what I gather, Gil’s car catches up to the others, mows through the debris, and detonates rocks in the valley, forcing everyone else to take a detour. But thanks to some highly questionable editing we’re shown events out of order, and in some cases more than once, adding needless confusion to the sequence.

Appare’s car manages to make it through the explosion only to break down; eventually Xialian and Al either catch up to them or backtrack and offer to take turns towing him. Neither want an easy win, which leaving Appare behind would cause.

They end up camping for the night, with Appare proving useless at hunting, fishing, and cooking. Kosame dreams of his mother being murdered protecting him and wakes up screaming. Appare is starting to act more human as he realizes people aren’t engines driven merely by logic and science.

By the time the three drivers make it to Eli, Nevada, Gil has already been their eight hours and is ready to go, but they block him. Hototo wants answers about what happened to his father.

When the crowd starts to stone him, Appare, Xialian, Al, and even Sophia shield him with their bodies. Finally, Gil removes his mask and speaks, revealing he and his big brother were merely impersonating Gil, which means they had nothing to do with Hototo’s dad.

 

 

The Millionaire Detective – Balance: UNLIMITED – 03 – Shinkansen Standoff

I’m a week behind, but I finally got around to watching the continuation of one of the most promising, quality anime of the Covid-shortened Spring season, Balance: UNLIMITED. And I’m happy to report it’s just as solid, though this episode wasn’t quite as flashy as the first two. That said, I’m glad we get to meet Daisuke’s gran, one of the few people who can put him in his place.

When she tells him to accept his senpai Haru’s coaching, Daisuke has no choice but to comply. On the way back to Tokyo via Shinkansen, Haru finds himself sitting next to an unassuming-looking hungry college dropout, and gives him his onigiri.

Haru figures he has this guy pegged, but upon reaching Tokyo the platform is suddenly evacuated due to a standoff: that same mild-mannered seeming kid has a woman at gunpoint and is streaming the standoff live on “ChainTube”. We learn from bystanders that whoever scores ten million views in one day will earn 100 million “coins”, which is presumably a lot.

While Haru is first on the scene to to being a passenger, the First Division unceremoniously shoos him off. We flash back to a bank robbery in which he shot and killed a civilian who had pulled a gun on him after he shot the robber. While the First Division and his former partner don’t trust him anymore, Daisuke has no such compunctions, and in fact is obligated to follow Haru’s lead, having promised his grandmother.

Haru’s objective is to resolve the standoff without anyone dying, and Daisuke has the resources to put them in the best possible position to achieve it. That includes smoke rockets fired from the boot of his Bentley, a laser capable of cutting through the train’s windshield, the perp’s email records…and a gun, which the police Chief says he must use to shoot the perp if he gets a clear shot.

Once again Daisuke’s resources enable another way: having earlier asked his AI to provide info on the hostages in the car, he learns they’re a fan club for a male vocal quartet. Seeing their farewell concert is a matter for which they’re willing to risk their lives, something the young perp didn’t count on.

So Daisuke has the group choppered in to perform a quick impromptu show the group of fans can watch from within the train. The fans bum rush the perp, who loses the gun, only for the fan everyone thought he shot (but was just playing possum) knocks another gun into his hands.

Daisuke calmly approaches the perp and gets him to stand down with a promise to pay for his sister’s surgery—the money for which he was live-streaming the standoff. When Haru asks him how he knew the kid wouldn’t shoot, I was ready for Daisuke to say “My suit is bulletproof.” It probably is, but the real reason is that Haru told him it wasn’t in the kid to kill, and following his gran’s directive, trusted in his senpai.

Vinland Saga – 13 – The Prince is Beautiful, But Cautious

After what looked like a no-win scenario had unfolded for Askeladd, Thorfinn, and Prince Canute, the standoff actually de-escalates when Askeladd starts speaking Welsh, to the surprise of even Bjorn.

It’s his assessment that their “hosts” from Brycheiniog won’t do them any harm, but they cannot let a horde of Danes cross their lands unchallenged, hence their intimidating posture. Askeladd tries to get Canute to intimidate them back, but the prince hides behind Ragnar.

Askeladd and Gratianus have a private meeting with the Brycheiniog commander, Asser, in which Askeladd reveals that he is half Dane and half Welsh, and a living descendant of the legendary King Artorius of Brittania, who inspired the legend of King Arthur.

The episode’s cryptic cold open depicts him in his youth bringing his dying mother back to Wales, and Gratianus greeting him. It should be noted young Askeladd looks a lot like Thorfinn. No wonder he’s taken such a shine to him; he’s the son he never had.

Anyway, Askeladd agrees to hand over the weapons of all his men and allow themselves to be escorted across Brycheiniog so Asser and his king can save face and look good to the common subjects. In exchange, Askeladd will see to it Canute is the one who succeeds the Danish throne, which means he’ll have a powerful seat at the table with which to ensure a treaty of non-aggression with Wales is arranged.

The fact of the matter is, Askeladd hates the Danes, likely in part (if not mostly) because of what they did to his mother. He seems as intent of keeping Wales unspoiled for her sake as anything else. But between some concerned looks from Bjorn and some groaning of his men, he will be testing their loyalty—and the secrets he’s kept from them—to their furthest limits by changing their route to Gainsborough.

In the meantime, Prince Canute finally hits his limit for enduring verbal abuse and mockery from Thorfinn, and calmly explains that as a prince he must be more cautious with his words…before abandoning that cautiousness to give Thorfinn a piece of his mind. Ragnar is shocked, but in a good way; he knows more than most how he might be hurting the fledgling by not insisting he leave the nest.

Still, Ragnar’s desire to protect a child who has already endured so much (Canute’s childhood was not a happy or peaceful one) seems to override that logic. It’s probably heartening to no end to hear Canute speaking to someone other than him; it means Canute and Thorfinn are, against all odds, developing a rapport. That can only be good for the both of them.

Golden Kamuy – 17 – No Persimmon Trees in Hokkaido

One thing that brings Preston and I back to Golden Kamuy again and again is that it never fails to surprise. If you’d told me the much-ballyhooed master of disguise/forger would only last an episode before he got a bullet in the head (unless he’s playing possum, of course), I wouldn’t have believed you.

But a show that’s introduced so many characters can afford to kill them off now and again to keep one guessing, now can’t it? His and Sugimoto’s subterfuge is broken by Tsurumi’s trusty second lieutenant Koito, another new face who the skilled fake warden can only keep off balance for so long until he slips up (not with his Satsuma dialect, but in saying the warden drinks).

Fortunately Koito’s bullet to Sugimoto doesn’t kill him, because Sugimoto is immortal, and after crashing out the window, he, Shiraishi, and Ogata manage to commandeer a crude military airship. Thanks to the soldiers forming a pyramid and some athleticism from the resourceful Koito, there’s a duel on the ship, but Shiraishi uses the precursor to a bungee cord to dive off with Koito and then drop him.

Shiraishi crashes into the trees, but comes back up with Asirpa, who’d been following on horseback. How she climbed the tree to grab ahold of Shiraishi so fast…is better left unsaid. Thus the moment Shiraishi has been dreading comes: Sugimoto tells him he knows about Hijikata. However, due to the skin Hijikata had being fake (at least according to Sugimoto), he doesn’t believe Shiraishi really betrayed him…for now.

But the airborne group isn’t out of the proverbial woods yet. On the contrary; when the airship runs out of gas they have to ditch and end up in a whole other woods. Asirpa patches up Sugimoto’s bullet wound as best she can, but with the airship being such a large target to follow, the 7th is pursuing them; they cannot waste their head start.

The chase drives Sugimoto, Asirpa, Shiraishi and Ogata into the Daisetsuzan mountains, home of “sex demons” Ainu call the Pawci-Kamuy. Those demons take hold of Shiraishi once the weather takes a turn, and he strips down and runs off. Asirpa follows while Sugimoto and Ogata skin some freshly killed deer to take shelter in, taun-taun style, but Shiraishi magically reappears in one of the carcasses.

Sugimoto goes after Asirpa, but when they finally reunite they’re both lost, with the weather only getting worse. Luckily, another deer is nearby, and Sugimoto shoots it, Asirpa skins it, and they basically spoon inside the carcass until morning. As strange a sequence of events it was that led to this outcome, I’m glad it happened.

With the running over for the night and nothing but time, Sugimoto and Asirpa get to talk a little more. For once, Sugimoto explains something to Asirpa: how to dry bitter persimmons so they’re sweet. He notes they don’t grow in Hokkaido (hence Asirpa isn’t aware of them), but also that he hasn’t had one since before the war that took his friend and changed him.

Asirpa holds out hope that like a blood-clotting plant or warm deer carcass, if Sugimoto gets to eat another persimmon, he may get back some of what he gave up to survive in the war and everything since. And she wants to be there, in his homeland, with him, when he does that, so she can try one too.

Steins;Gate 0 – 09 – Peaceful for All Eternity?

After the powerhouse of Steins;Gate 0’s episode 8, episode 9 had some big shoes to fill. Would Okabe find himself back in the Beta world line where he had been, in which Kurisu was dead but Mayuri was alive? If so, what if anything would have changed as a result of his visit? What fresh emotional torment would be in store for our most Promethean Mad Scientist?

When Okabe wakes up in the hospital, the show milks the suspense, as there’s no one in his room or in the hallway at first. Just hearing Mayuri’s voice and seeing her there with Daru and Maho warmed my weary heart. He asks them if they know the name Makise Kurisu; Mayuri says she does; she’s the girl in Amadeus.

So he’s back in Beta. Strangely, in this world line both he and Mayuri’s cosplay friend Nakase lost consciousness at the exact same time. Nakase had a dream where Mayuri was gone and she was working with Feyris in the cafe. I guess she traveled to the Alpha along with Okabe…either that, or they’re soulmates (as Kurushima muses).

Amadeus is safe from “takeover” for the time being, but that could change without warning. Okabe still needs to find out what happened, and vows to protect this Beta line that has and alive-and-well Mayuri in it alive and well.

That means putting the apparently non-evil Moeka busy with sleuthing (her nearly wordless visit to the lab and text convo with Okabe was vintage Moeka), as well as leaving Maho in the safety of Feyris’ well-protected home.

Okabe is about to get to work trying to discover who raided the lab and what they wanted (besides Kagari) when he gets a text from Suzuha saying she needs to talk. I somehow knew it wasn’t going to be a friendly chat, and when Suzuha pulls a gun on Okabe, I’m proven right.

Suzu is in a desperate state, especially when Okabe confirms that there was a world line change, even if brief and temporary. The earthquakes (and possibly the fevers and collapses that have been going around) are most likely the result of Russia and America’s “time machine race”, which will lead to WWIII.

Suzuha can’t allow that to happen, and is ready to force Okabe to get in the time machine with her so they can travel back to July 28th, when he first learned he could send D-mail.

Okabe tells her the torment and the nightmare that awaited him once he started trying to toy with the past to affect the future, and warns her that forcing him to do it all over again does not guarantee anything; if anything, it could result in a future somehow worse than the one she knows and is so afraid of repeating.

Ultimately, Daru comes in to talk Suzuha down. I can’t blame her for acting as she did, as she considers herself one of the last people standing in the path of WWII occurring. But perhaps she’s over-inflating her role: as Okabe says, there’s only so much they as humans can do to influence things. The universe is most likely going to have its way, no matter what they do.

After the rooftop standoff, Okabe goes back to Tennouji for more clues and insight on who was behind the lab raid. “DURPA” and “Stratfor” are names he researches, and a Makise Kurisu in his head helps him out. For instance, no group could steal future time machine tech to build their own time machine without causing a massive paradox.

Meanwhile, Suzuha and Daru settle in for a night guarding the Time Machine, with Daru assuring his daughter that one day Okabe will be reborn as the delusional chuuni Hououin Kyouma, take command, and lead them all to the ideal future. It exhibits great deal of confidence in his friend.

Having calmed down some, Suzu brings up their critical fuel situation, which will only allow them one or two jumps of half a year. It could even result in them getting caught between world lines for all eternity, though she wonders if that would really be the worst thing if it means things could be as (relatively) peaceful as they presently are; an eternal calm, and never any storm.

Okabe checks in on Maho at Feyris’ and discovers how messy Maho can be when she’s hard at work researching. Okabe posits that the groups trying to acquire time travel are after Kurisu’s theory, which may well be contained in the memories used by Amadeus.

Maho refutes that, but also stares at a login screen with Kurisu’s name. What secrets lie beyond that security wall…and is that wall any match for the powers that desire her secrets?

Steins;Gate 0 – 07 – Mr. Braun (and Wikipedia) to the Rescue

The standoff with what is apparently the “Rounders” of SERN mercifully ends without any tragic deaths, thanks to the sudden arrival of Tennouji, who makes quick work of the masked bandits, while Suzu frees their quarry Kagari from their clutches.

Their leader in black has a female figure, but Okabe almost immediately doubts it was Kiryuu Moeka again because the Akiba boss from the other world line was Braun; it would  make no sense for him to hinder the Rounders here. Something else is clearly up.

The first priority is ensuring Kagari’s safety going forward now that they know she’s particularly susceptible to capture. She continues to stay at Ruka’s place, which Daru fortifies with motion sensors while Suzuha keeps a sleepless watch.

Ruka can tell something’s up, and wants Suzuha to explain why she uses the family-based honorifics she uses…but Suzuha isn’t talking. She (rightly) believes Okabe wants to keep Ruka from learning anything about other worlds, so that he can stay in the one he’s in.

The next day Okabe visits Tennouji at the shop to explain the disturbance he had to break up (not the kind of landlord duties he likes undertaking, even if he’s more than capable). Okabe first confirms that Tennouji is indeed Ferdinand Braun, affiliated with the Rounders.

Braun concedes that Okabe is disturbingly accurate about things he has no business knowing, and in the absence of more credible explanations is willing to at least hear him out about time travel and world lines. He agrees to keep Kagari under his protection, hiring her and Suzuha as part-timers, but insists Okabe get to work discovering the identity and goals of Kagari’s would-be captors.

One clue is the alphanumeric code uttered by two of the Rounders: K6205, whom Mayushii’s friend Kaede is able to identify as possibly a Köchel number; those used to catalog the works of Mozart. Specifically, K. 620, his opera The Magic Flute, which is packed with Masonic elements.

Scene 5 of Act 2 involves a man being ordered to marry an elderly woman or he’ll be imprisoned forever. When he does, she’s transformed into a young and beautiful young woman, only for priests to hold him back, warning that he’s not yet worthy of her.

I learned all of this on Wikipedia, as Daru and the others’ primary source of research (always a good place to start, anyways). But one can’t think of the Mozart connection without also thinking about his middle name: Amadeus; ‘loved by God’.

Amadeus is still offline and when Okabe calls Hiyajou, she expresses her fear the server has been taken over. But moments after Hiyajou hangs up Okabe gets a call from Amadeus. It’s highly distorted and garbled, but Amakurisu pleads for help clearly enough.

That’s when Okabe enters Reading Steiner, the Divergence Meter’s Nixie Tube numbers flutter furiously. He ends up alone in the lab, the TV no longer shot through, and the Amadeus app gone from his phone’s home screen. It’s a World Line Change, people, and what do you know, Kurisu is alive in this one.

Just like the first Steins;Gate series, S;G 0 started off slow, but there was always the possibility, even probability that one big event after another was bound to go down soon. Now we’re there, with Okabe, in a totally different world than the one in which started, with no knowledge of how he got there, whether he’s been there before, or if he’ll ever get back.

Not to mention the fact that without even trying he’s been reunited with the only woman he’s ever loved. Depending on how things go, he may not even want to leave…but where Steins;Gate is concerned, getting something you want almost always means losing something you need.

Overlord II – 13 (Fin) – Nazarick Cleans Up, but Many Stories Left to Tell

When Jaldabaoth unleashes a hail of demons at the force of adventurers, Momon swoops in with Nabe and Evileye to plow the road. Brain ends up encountering Shalltear on a rooftop, and manages to chip one of her nails, which he considers a great leap forward, weirding everyone out while boasting about it.

When Gazef arrives with the king himself he and a healed Gagarin and Tia join Lakyus and Tina in the rearward fight. Up front, Momon takes on “Jaldabaoth” (almost slipping up and calling him Demiurge again) while Nabe and Evileye split up the five other battle maids. It’s a vicious fight, as Alpha breaks Evileye’s magical shield and even chips her mask, revealing a small but still tantalizing portion of her face.

When Evileye is occupied with Alpha and Delta, Momon meets Demiurge in a secret meaning, where Demiurge explains the full scope of his plan, in which Nazarick claims a goodly amount of materials and hostages, while “Momon” gets to pump up his stature among the humans by defeating the evil Jaldabaoth.

Demi is basically taking a fall for his lord, while also gaining the opportunity to show that same lord how far he’s come power-wise. Manwhile, Nabe shoots the breeze with Beta, Epsilon and Zeta, a pleaqsantly casual, candid scene among the maids.

The gears of the plan creak and groan near the end, when Demi and Momon duel for a bit but Demi rather suddenly gives up, takes his maids and goes home. But hey, the humans, Evileye included, buy it hook, line, and sinker.

So it’s a big win for Nazarick, as the Eight Fingers are eliminated without Nazarick’s fingers being anywhere near their demise, Renner gets her Climb back safe and sound (and must find sombe other way to incapacitate him so she can take care of him), Sebas brings Tuare into the staff fold…and an old mage-like wizard fellow and a gold-plated warrior-prince-looking dude both ponder a meeting with one Ainz Ooal Gown in the near future.

And so OverLord II ends as it began: seemingly right in the middle of things. While its tendency to bounce around from one scenario to the next and often under-emphasize the ostensible main cast, that unpredictability kept things fresh, and the delayed explanation of scenarios led to some very satisfying payoffs, whether it was the Lizardmen battle, Sebas’ badassery, or some very cool battles between fellow Nazarickians, with some surprisingly strong human adventurers mixed in. I wouldn’t mind jumping back into these stories sometime down the road.

Overlord II – 12 – The Truth Can Be Surprising

Momon, embracing his role as protector of his adventurer brethren and fights off Demiurge, who also takes on the alias Jaldabaoth for the purposes of this pageant.

Witnessing Momon fight to protect her, Evileye is impressed to the point of fascination, becoming smitten with one of the few warriors she’s met who is actually stronger than her. However, she comes to be disappointed in how Momon ultimately decides to hold her: less like a princess, more like baggage.

The “Tuare” Climb & Co. rescue turns out to be Succulent in disguise, a trick that the warriors didn’t fall for. Zero, last of the Six Arms, shows up to occupy Brain, so Climb and the other guy fight Sucky, with the other guy showing Climb that in situations like this it’s okay to fight dirty. Climb takes the advice to heart by delivering a vicious kick to Succulent’s succulents.

Just when Brain and Zero are ready to get serious, Sebas arrives with the real Tuare, lets Zero (highly skeptical the old guy took out all of his comrades without taking a scratch)  take his shot (utterly ineffective) and ends him with one kick. The only mark against the fight is that he got blood on his attire.

With Sebas’ part of the mission a success, we return to Momon, Evileye and Demiurge, the latter of which retreats so he can set up a wall of fire in the capital, presumably to show the city who’s boss—though if he’s doing it with an alias and not in Nazarick’s name I fail to see how it serves the Tomb; I thought the point was to teach Eight Fingers a lesson?

Reagrdless, once that wall of fire is up, Momon decides to join Evileye, the Blue Rose, Brain, Climb, and a mess of other adventurers, all under command of Princess Renner, who sets up a battle plan, briefs her troops, and sends them out to fight the demons within the otherwise harmless wall set up by “Jaldabaoth.”

Renner stays behind in the palace, revealing to her brother and the Marquis her true plan, while showing her true, demented face: she’s counting on Climb dying so Lakyus can ressurect him, a process that will make him as weak as a newborn kitten, necessitating constant attention and care. And Renner intends to take good care of him.

Overlord II – 11

(Rubs hands together vigorously) Oh man, do I love a good Overlord battle extravaganza. In order to answer the slight against Nazarick, Demiurge arrives with Alpha, Beta, Delta, and Zeta, along with Mare and Shalltear (though Shally sits out the battle, lest she do much damage) to supplement Sebas and Epsilon.

Nazarick’s…let’s call it a punitive assault, happens to coincide with the Renner Raid, and Climb, Brain, and one of the Orichalcum-ranked warriors provided by the Marquis end up at the same place as Sebas: the Eight Fingers hideout where not only Tuare is being held, but where four of the Six Arms are ready to fight.

Sebas tells them they’ll last up to ten seconds if they all attack him at once, but when he hears one of them dares call himself the “Undead King”, he pops, he gets mad and does it in about eight. No wasted movements, just pop-pop-pop-pop, off come the elite warriors’ heads.

Climb & Co manage to find Tuare’s cell…or do they? The camera cuts away before we see the woman’s whole face (or it’s just assumed to be Tuare and I’m just overthinking things).

Meanwhile, at another Eight Fingers base, Mare figuratively disarms the mistress of the house before literally de-legging her and dragging her away, leaving Zeta to take care of things from there.

The Amazonian Gagaran arrives just around this time, and assumes Zeta works for Eight Fingers, and judges her a foe she can take based on her slight size and cutesy voice, and picks a fight.

Wellsir, Gagaran judged very, very wrong…but she’s not alone, so the fight is extended when Tia arrives and manages to hold out against Zeta’s very novel high-level entomancy, which includes bugs that block blows as well as Cap’s shield, bug bullets that take down adamantium barriers, and bugs that have sword-sized mandibles.

Eventually the gap in level is too much for Gagaran and Tia, but their ally Evileye arrives in the nick of time. Unlike them, when she says she’s stronger than Zeta…I kinda believed her. She certainly demonstrates the validity of such a claim by putting Zeta on her ass (well, abdomen; she’s an insect) with an equally novel homebrew insecticide spell.

With four other sites and four other maids, I expected the episode to jump around more, but I appreciate Overlord’s patience in sticking with one battle once it gets into rhythm, as this one does.

This battle escalates so many times with the introduction of new parties, I wasn’t missing the other raids anyway. When Zeta is just about out for the count, who should arrive but Demiurge, wearing a sinister mask (perhaps to hide his nerdy glasses from mere mortals?).

Demiurge takes out Gagaran and Tia with a ranged fire spell, but went with too high a setting because he assumed they were as strong as Evileye. And even when she throws everything she’s got at Demi, it’s all for naught; his defense is just too strong.

Demi looks ready to stop playing around and finish things when there’s yet another arrival—frikkin’ Momonga himself—wondering out loud which of the two combatants will be his foe. I’m intrigued by the possibilities this presents.

3-gatsu no Lion – 34

Despite all of the good vibes sent Hina’s way by her sisters, her grandpa, and of courses, Rei, the bullying is still going on, and it has cast a pall of black, miasma-like mist over the entire classroom and school. Takagi Megumi won’t stop stirring the shit, and Hina won’t stop bravely confronting it head-on. Both can probably keep the battle going indefinitely, but their teacher has had enough.

This isn’t the first time her class has been thrown into shadow and chaos by one shit-stirrer and one defiant victim, and the stress that comes from her helplessness to ever resolve such situations, combined with the dread that comes with the certainty it will happen again, proves too much for the poor woman, who unleashes a desperate rant before passing out.

Now that Takagi has not only sent a victim off, but the supposed authority figure as well, one would think she’s “winning” this particular war. But whether she actually really wants this to go on or not, she seems almost as powerless to stop this as her victims. That makes whatever victory that might come feel not only hollow, but Pyrrhic.

This is some Scorched Earth-kinda shit going own, so who better to deal with averting apocalypse than Ikari Gendo himself? Just kidding; a 3GL-Eva crossover would be too weird (though not altogether unwelcome!) But the ruined teacher’s temporary replacement Mr. Kokobu is voiced by the same guy, doing a more causal performance more indicative of Zaraki Kenpachi.

Kokobu comes in not only knowing pretty much exactly what’s going on, but on whom to pin the blame. He laments that a class so close to high school entrance exams must be disrupted by a faculty shake-up, but also says, basically, “you little shits have no one to blame for not making a peep when one of their classmates had to change schools because of the bullying.”

And of course, he’s right. Takagi and Hina aren’t as powerful as a classroom united against bullying and conflict. But Takagi has spent so much time and effort neutralizing them with threats of retribution that they’ve kept quiet all this time. But it’s not like I expect the class to en masse decide to take a stand.

The overarching problem is that no one is in a situation they can control or pull themselves out of alone. It will take a unity of will and intent, and Kokobu likely hopes the unpleasantness of the situation to date will start bringing this mess to an end.

The last thing Hina wanted to do was bring her sister Akari into this, but that’s what has to happen, and Akari doesn’t shrink before the task at hand, nor does she hesitate to spoil Hina with some of her favorite foods (some kind of french toast drink and a beef croquette) on the eve of their parent-teacher conference.

Akari even fends off Grandpa, who has an important sweets order to take care of, so seriously does she take her promise to her dying mother that she’d take care of Hina and Momo. That she made this promise in her uniform, showing she’s still a child herself, makes it the dream much more heartbreaking.

It’s a dream that keeps Akari up late, so even if she had a particular game plan against the eventuality of encountering Takagi’s formidable mom in the hall (and she does not), she wouldn’t be at 100% to execute that plan.

Any thoughts of Takagi losing her hold on the class anytime soon are dashed when two of the classmates lure Mr. Kokobu away with a lie about a broken window, leaving the two students and their guardians alone together. Takagi’s mom immediately sets to work telling Akari to sort Hina out, and Akari falls all too easily into a trap where the mom asks her for proof of her daughter’s malfeasance, for which there is only Hina’s word.

Unaccustomed to such aggressive confrontation, overwhelmed by the promise she made to her mom, and fatigued from last night’s lack of sleep, Akari quickly falters, but before Mrs. Takagi can finish her, Kokobu returns, and it is Hina who takes Akari’s hand and sends her of to calm her down, not the other way around.

In this horribly shitty situation, Hina maintains her composure and is able to stand and endure the black mist. In the nurse’s office, she vows, like a shounen hero, that she’ll survive and graduate, she wins, so she’s not going to spend a second of her life worrying about the words and actions of c-words like Takagi again. Even if that’s better said than done, Akari is heartened.

Meanwhile, Kokobu calmly listens to Takagi’s Mom’s grievances, but cannot accept them without proof Hina is lying (which she obviously isn’t). The burden of proof both Takagi and her Mom were touting works both ways, and without the opportunity to pawn all the shit her daughter stirred up on to someone else, neither are ever going to be happy about the situation any more than Hina and Akari.

That means we have something of a stalemate.  Hopefully the escalation has been halted, the miasma somewhat cleared, and that with Kokobu’s guidance, the possibility of productive peace talks isn’t as remote as it once was.

3GL always seems to know when I’m hankering for a Kawamoto-heavy episode, and this one pretty one delivered everything I could have hoped for, with phenomenal performances by Kayano Ai and Hanazawa Kana and  a sweet guest appearance by the always authoritative Fumihiko Tachiki— (not to mention some nice work from Yuuki Aoi as Takagi).

The episode leans on the 3GL habit of using stark contrasts in light, dark, water, and color as the mood of the episode changes. We also get a new OP sung by Unison Square Garden and a sensational new ED featuring “I Am Standing” by Ruann. Forget March, it’s January that comes in like a lion with this, probably the best episode yet of 3GL’s second season.