Kemono Jihen – 03 – Good Fox Girl

This week Inugami sends Kabane to the woman he spoke to at the end of last week: Police Superintendent Inari Yoko, performed by Kana-Hana in her most imperious ojou-sama voice. Inari may as well be Empress of the Police, as she has every officer in her thrall.

Shiki and Akira escort Kabane to the Shinjuku police station, but the desk officer claims not to know about their appointment. Then a blonde girl their age with a fox-ear hoodie comes for Kabane and only Kabane, then takes him to a waiting Inari, who immediately asks to see his lifestone necklace.

Once Inari has the stone, she has the girl, Kon, slice Kabane’s head off, then has police officers seal the head in a case and take the body away for disposal. When Kabane returns to the lobby with the case, Akira and Shiki sense something is off about him.

Kon, voiced by Hanamori Yumiri (who often voices maids or other dutiful characters) lives only for Inari to tell her she’s a “good girl”, disguises herself as Kabane to shoo the other boys away. But when Shiki insults her beloved Inari-sama, she drops the disguise and prepares for a fight.

Because Kon, like her mistress, is a kitsune, she can shoot fireballs from her tail, and does so…a lot. Shiki uses his silk to pull a bunch of furniture together to form a shield, then snatches the case from Kon, who’s too concerned with burning everyone and everything to keep a firm grip on it.

Shiki opens the case to reveal the real Kabane’s head, the shock of which causes Akira to faint. Kabane instructs Shiki to throw him at Kon, and he’ll deal with her. Shiki is dubious, but sure enough Kabane is able to disable the enraged fox girl with a bite to the shoulder.

With Kon out cold, the lobby returns to normal; all the fire was just an illusion. Free from the case, Kabane grows his body back from his neck down in a very cool (but far more casual) Titan-style transformation. Shiki can’t deny Kabane got the job done and saved him and Akira, and after giving him his jacket to cover up, offers his fist for Kabane to bump…which he does wrong of course.

Inari, who thinks she just pulled off a neat little theft, watches the lifestone transform into a tanuki figurine in her hand, then gets a call from Inugami, who has just picked up the kids. He’s not surprised things went down like they did, and says she owes him for her treachery. He also warns her that the lifestone is Kabane’s, and if she tries to take it again she’ll have to deal with him.

I for one like how Inari and Inugami never got into a fight, or even showed their true forms; handling things on the phone like regular humans and threatening with words is enough to maintain their territorial balance. That said, Kon didn’t get the memo, and is still wandering the streets trying to retrieve Kabane’s head for her mistress.

Kon ends up approaching the others after they have a Kabane-welcoming meal of Chinese and pancakes, only to immediately pass out from exhaustion and hunger. Inugami brings her into the agency and feeds her pizza, but at the first sight of Kabane she lunges at him with a beheading strike.

Inugami, realizing the proper way to deal with her, tells Kon that Inari wouldn’t be happy if she knew her “good girl” wasn’t minding her manners. No standing on the table, no leaving leftover food out, and no beheading hanyos. While not technically in her thrall, Kon’s daughterly devotion to Inari is absolute, and so she behaves herself.

This episode was a lot of fun, giving the three kids more time to gel in both casual and hectic situations, introducing the adorably dutiful Kon (who is a lot like Kabane) and her haughty mama figure. I like how Shiki is slowly warming to Kabane, and if Akira had a real Twitter I’d definitely follow. This is the kind of show where your protagonist gets beheaded one afternoon, but you know he’ll probably be fine and ready for pancakes that evening.

Rating: 4/5 Stars

Kemono Jihen – 02 – The Strong, Sad Type

Inugami introduces Kabane to his new roommates and colleagues at the “kemonoist” agency: Shiki, a fellow hanyo one year older than Kabane who adopts a hostile attitude towards him early on, and the beautiful Akira, who looks like (but isn’t yet confirmed to be) a yuki-onna with one key difference: he’s a boy, and Kabane gets off on the wrong foot by mistaking him for a girl.

Last week Kabane was surrounded by people who hated him and wished he’d go away until Inugami showed up. But neither Shiki nor Akira hate him, nor treat him as badly as the humans in his village treated him. Shiki even offers him pizza, which he’s shocked to learn Kabane has never tried, which means he’s never really lived. He’s also intrigued when his flesh-rending silk cuts Kabane’s ankle, but it heals immediately.

Before the new home dynamic of Kabane, Shiki and Akira can be further explored, Inugami gets a call and it’s off to the next case. The police let the “specialists” get through simply because they’re stumped about what to do about a woman and her child being completely engulfed by swarms of bloodthirsty bugs…beyond burning the whole house down and leaving the other two kids orphans.

That’s…obviously not ideal! Inugami prepares to harden his skin in order to go in the room and deal with the bugs, and it seems like the only other choice when Shiki’s silk is just eaten by said bugs. But then Kabane volunteers to head in, and while the bugs swarm and crawl all over him, he has no blood for them to drink, and he feels neither pain nor revulsion after a life of ostracism.

As Inugami tells Shiki and Akira, Kabane’s unflappable nature means he never wavers, which combined with his immortality makes him plenty strong…but it’s also sad that living with humans has sapped much of the boy in him. That said, Kabane gets the job done, separating the item causing guilt that summoned the bugs: a pair of new shoes shoplifted by one of the mom’s sons because he felt bad about her worn ones.

After being thanked for saving his mom and sibling, Kabane is officially accepted by Shiki, who was only putting him through his paces to learn more about him. Kabane gets a hammock in the bedroom with Shiki and Akira, while Inugami calls a fellow kemono colleague about having found an immortal half-demon hanyo—who could be a threat, but could also be all their salvation.

While the departure from the sleepy village sapped a bit of this episode’s lush natural beauty, the bright and straightforward personalities of Akira and Shiki, along with Tokyo’s endless lights, helped illuminate Kabane’s world, while the first case-of-the-week was an appropriately creepy intro into the kind of work the agency does on the regular. Surely more challenging cases lie ahead, and we’ll meet more kemono, but as an establishment of Kabane’s new life, this episode got the job done.

Kemono Jihen – 01 – (First Impressions) – Tokyo Dreamin’

Detective Inugami is on his way to a remote village to investigate strange instances of rotting livestock corpses. Yataro, the innkeeper’s son, is quick to show off to his friends, who all think Yatarou will be Tokyo-bound at some point.

Yatarou also warns Dorotabo—a boy working in the fields in lieu of school—not to go near the detective, lest the stench upset him. However, the detective, an eccentric sort named Inugami who wears a flashy suit and drives a vintage car, seems far more interested in Dorotabo than in Yatarou.

Yatarou plays the role of eager-to-please innkeeper’s son, hoping to make a good impression on a Tokyo resident, but soon after he talks to Inugami about Dorotabo in derisive terms, the detective dismisses him in favor of Dorotabo.

Dorotabo has always been ostracized in the village for smelling bad and being generally creepy. He also wears a strange necklace that he was wearing when he was abandoned, but Inugami identifies it as a “lifestone”, which means whatever happened to his parents, they didn’t abandon him.

Yatarou, like the spoiled haughty little shit he is, tries to steal the necklace from Dorotabo, but when he does, Dorotabo transforms into a vicious demon; he’s just barely able to regain possession of the lifestone and transforms back into human form.

He’s hiding when Inugami tacks him down, warning him that he is the cause of the dead and rotting livestock. But Inugami while already has him pegged as the child of a human and a demon—a kemono like him—he knows Dorotabo isn’t responsible. Sure enough, other demon beasts appear as corrupted dogs and deer.

Inugami and Dorotabo are in time to save Yatarou from the dogs, but a giant demon buck with weirdly human teeth appears, and is a tougher customer. Inugami is only able to shoot through half of its thick neck with his gun (which he’s able to summon out of thin air), but Yatarou rips the rest of the demon’s head off with his bare hands.

Afterwards, Inugami reveals to Dorotabo that the innkeeper brought him to the village to kill him. He asks him his real name—Kabane—and asks once more if he wants to meet his parents. Kabane says no with a bright smile, and asks Inugami to kill him. Inugami shoots him in the head, and reports the kill to the innkeeper.

Kabane wakes up in the back of Inugami’s car, having been out for a day healing. A bullet to the head can’t kill what’s already dead, after all. Kabane now finds himself in the middle of the largest metropolis in the world—where that little punk Yatarou wanted to go—and Inugami sets him up with some cool new threads at the Inugami Strangeness Counseling Office, where two other kids—presumably also kemono—show up wondering who the heck he is.

I found Kemono Jihen (literally “Beast Incidents”) to be a fresh, fun supernatural series that immediately pulled me in with its picturesque village setting, and kept me engaged by having a bake-danuki like Inugami act with more human compassion than actual humans towards a kid who didn’t deserve their ire. The beasts are legit creepy, while there’s a palpable sense of excitement and momentousness to Kabane’s arrival in the big city. This looks like a keeper so far.

Rating: 4/5 Stars

Talentless Nana – 08 – Another Long Day

Nana may be rid of Yuuka, but her troubles are far from over. Shinji’s desiccated corpse and all of Yuuka’s zombies remain out in the open, and Nana will have been suspiciously absent from class when two more classmates died. Kyouya is the only one whose suspicions of her she must clear, so she devises a plan, using the class gyarus as pawns.

The tan Habu just happens to be out hunting frogs and snakes to eat in order to survive (her Talent is poisonous saliva), but Habu and her friend Kaori have had a falling out due to the latter’s missing blue contacts. Step One: Nana poisons Habu, gets her phone password, then deposits Habu’s body among the zombies.

Step Two: Nana informs Kyouya, Michiru, Moguo and Seiya that Yuuka is dead and explains the circumstances: Yuuka was the true necromancer, and an EoH possessed her to chase Nana with an army of zombies. Nana used Shinji’s thoughts to convince her to stand down, and she threw herself off the cliff. She uses Moguo’s fire Talent to burn Shinji’s body and the group of zombies—among which happens to be Habu’s body.

Kyouya lets the corpse-burning happen as a practical matter, but he’s not letting Nana out of his sight the rest of the day (hence the day’s longness for Nana). When he brings up the very fair point that Nana is always missing when someone ends up dead, suddenly there’s a scream from the dorms: Kaori has been found dead.

While this would seem to clear Nana as she was by Kyouya’s side, it’s clear Kaori died while clawing at her eye. He tastes the contact solution and detects poison (which doesn’t kill him, but isn’t pleasant either), meaning her murderer could have poisoned the solution at any time. Kyouya isn’t moved by Michiru’s constant pleas for him to lay off Nana.

When he searches the room again, he discovers the odd state of the window, which can only open one way, and recalls that when he was suffering the effects of the poison, Nana opened it without any trouble, as if she’d opened it before—which of course she did. It’s a major slip-up on Nana’s part, and no doubt the result of a lack of sleep and proper time to plan her murders of late.

When the ever-loyal-to-Nana Michiru produces Kaori’s phone (unlocked with Kaori’s fingerprint), she discovers a text sent while all of them were out with Nana as she told them about Yuuka and Shinji. But seeing the phone switches on a light bulb in Sherlock’s brain: he thinks he’s finally figured it out, and warns Michiru to get away from Nana.

First of all, he realizes that Nana had Muguo burn all of the zombie corpses because Habu was among them. Nana messed up her face and put her in a boy’s uniform so she wasn’t instantly recognizable, but it was Habu. Then he posits that Nana took Habu’s phone and used it to text an apology to Kaori, so she’d use the contacts Nana poisoned.

Nana’s last line of defense is the phone’s passcode; even with her mind-reading Talent she can’t ask “specific questions”. Kyouya swats that away easily: she just used the finger of Habu’s corpse to unlock her phone. Since he’s been watching her all day, he suspects she still has the phone in her pocket, which is how she sent the pre-written text while they were away from the dorms.

After Yuuka’s status as a worthy adversary fell apart due to her emotional attachments and general mental instability, Kyouya continues to possess unflappable physical and mental fortitude. It all comes down to what’s in Nana’s pockets.

Was she able to toss Habu’s phone—and/or her poison needles—in the odd moment Kyouya didn’t have his eyes on her; say, when he first started reacting to the contact poison? With Michiru and five other classmates present for the search of her pockets, she’d better have, or it’s Game Over!

Rating: 4/5 Stars

Ikebukuro West Gate Park – 04 – Knowing the Whole Story

Last week was a half-baked and tedious exploration of the online content culture featuring an unlikable YouTuber. But that was just one episode of a show that can be about a lot of different thing. The first two episodes were decent, and this fourth happens to be the best yet. It’s also the heaviest emotionally, starting out the night of Christmas Eve with Makoto encountering an old man named Nanjou at the very spot where his son Toshi was killed five years ago.

Nanjou raised Toshi alone, and couldn’t keep him out of trouble, but considered him a fundamentally kind boy. His appeal to Makoto is simple: find out what happened to Toshi and who is responsible. As thanks in advance, he gives Makoto a ride home in his Jazz Taxi, which sounds like just about the perfect way to get a ride home on a snowy Christmas Eve night in they city.

Thanks to Takashi, Makoto learns that Toshi started a gang in Ueno called Team Apollo. As a mediator of note with powerful friends, Makoto walks through the territories of various gangs with confidence, but he’s initially regarded by Apollo as a trespasser trying to stir the shit. They refuse to tell him anything about Toshi, and when he doesn’t give up, they beat the shit out of him.

But it seems clear to Makoto that he wouldn’t get anything at all out of Apollo if he didn’t let them beat him up a little, then come right back with no hard feelings…and Toshi’s dad. Makoto’s mom assures Nanjou that Makoto gets in scraps all the time, but he’s tough and can take it, and she’s right! Makoto ends up meeting the current Apollo leader, Rintarou, who reveals that Makoto beat his girlfriend Harumi, as well as her eventual husband, Kouji.

That leads Makoto to meet with Harumi, whose son Akihiro is treated by Nanjou like his blood grandson. In truth, after suffering brutal beatings by Toshi, Harumi found comfort, safety, and eventually love in Kouji, and Akihiro is his son. She was already pregnant with Akihiro when she told Toshi she was leaving him.

Harumi’s story is familiar and sadly all-too-common: at one point she loved Toshi and he her, but he became increasingly twisted and violent towards her, yet the love was still there, mixed with fear. That’s why Harumi followed Toshi when he ran out of the house that night, only to find him dead. She felt horrible about his death, but also relieved, since it meant he could no longer hurt her, Kouji, or Akihiro.

The question remained: Who killed Toshi? It turns out the answer was right there in the opening scene when we first met Nanjou and Harumi. Makoto contacts his police friend who gives him the details of Toshi’s unsolved murder case. Turns out a young couple was on the scene, and the woman was fairly tall; only 5cm shorter than the man.

When Makoto calls his police friend, that friend is about to go on a date, and he can hear that Makoto is troubled and asks what’s wrong. Makoto ends the call soon thereafter, but his friend was right: this “case” definitely took its toll. Makoto should be with friends or family on this night, but instead he’s all alone in the cold, learning more and more about a story that can only further hurt everyone involved.

Still, he promises Harumi he won’t tell Nanjou that Akihiro isn’t his blood grandson, nor drag Toshi’s memory in the dirt. Aside from the harm it could do, it isn’t his place as an outsider. That’s why it’s gratifying that when Makoto meets with Nanjou to feed him a fake story, not only is Harumi there to tell the truth about Toshi’s violence, but so is the couple who were present for Toshi’s death.

Turns out in his rage, Toshi assaulted the husband, and when the wife shoved away him he fell awkwardly down the steps and suffered a fatal head injury. It was an accident caused in self-defense, but the couple never turned themselves in, and now the wife is with child, making things more complicated. They promise Nanjou that once their kid is born and older they’ll turn themselves in.

Nanjou doesn’t seem eager to let them do that, as it would only ruin their lives and that of their child. Instead, he turns all the blame in on himself; had he raised Toshi better, he wouldn’t have hurt Harumi, not to mention put himself in the position where the young wife pushed him to his death. He apologizes to Toshi, and Makoto, whose father is gone, can’t help but feel pride for the poor old man.

This episode got downright noir-y and hardboiled, and Makoto showed off his detective chops, much of which come down to his considerable people skills (and ability to take a beating). The setting of snowy Ikebukuro adds to the brooding atmosphere, as does Makoto’s early comment about how some spots in the city feel like they’re devoid of air—like the otherwise unexceptional spot where Toshi died.

At least now Nanjou can breathe knowing the truth of what happened and why, and if he doesn’t want to dwell on it, he can always turn up the jazz in his taxi.

Rating: 4/5 Stars

ID: INVADED – 13 (Fin) – The Right Person in the Right Place

ID:INVADED put a lot of ideas and mysteries out there, but it was never that coy about the Big Bad being the perpetually closed-eyed Chief Hayaseura. That the start of the final showdown with John Walker came down to a one-on-one physical fight—with Narihisago literally kicking at him as he blocked with his cane—almost felt like a surrender at first.

Then Hondoumachi arrives on a huge shark and bites off part of Hayaseura’s face. This is going to be two-against-one, at least in the Id Well.

Hondoumachi steals Hayaseura’s hat and she and Narihisago lure him on a chase to retrieve it that leads back to the first Id Well we ever saw: Fukuda’s world-in-pieces. The three meet on a platform, Hayaseura has a seat, and they talk it out, with Hondoumachi analyzing her former chief as having a God complex, hence all the sevens.

Seven serial killers with seven victims each. When Hondoumachi  counters that Narihisago was the eighth, she parries with the fact that Narihisago isn’t a true serial killer, but a serial “suicide inducer” whose only victims were serial killers. If he’s the “Cornerer”, the last person he was meant to corner was Hayaseira himself.

What Hayaseura doesn’t know his adversaries already have him right where they want him. The seat is actually a cockpit placed there courtesy of Fukuda, and Hondoumachi traps and neutralizes him in a well-within-the-well. But that still leaves her and Narihisago trapped in a well.

To get out, they’ll have to put their hope in a “third pillar” they’re not even aware of—Momoki, in the iso suit in the real world. Asukai’s powers have grown in intensity, testing both his body and the limits of his suit. Mitsuoka just manages to bring him back to life after his lungs fill with vomit and his heart stops.

He eventually finds Asukai, who is initially happy someone has come to help her, but then she sees the gun in Momoki’s hand. Asukai laments that when she was first found, she asked to be killed and put out of her misery, and that that remains to her the best and only solution. The thing is, Momoki can’t do it, and when she tries to, the gun doesn’t work in her hand.

Instead, Momoki has her return to the Mizuhanome pool, which will at least contain her expanding powers. He can’t promise they’ll find a solution that would enable her to leave that pool without murdering her, but they’re not going to murder her, nor are they going to stop looking. Before the Kura is released from her powers, Sakaido meets Kaeru in a beautiful well—seeing her alive for the first time, and bidding her farewell.

Everything related to Hayaseura, his John Walker persona, Asukai and her remaining comatose dreamers are buried from the public, as is Kura’s way, and everyone basically gets back to work. Presumably the difference is that Hondoumachi is now a full-time id well diver beside Narihisago (who may or may not still be a prisoner). The two even participate in joint dives, since they worked so well together to bring down the chief.

This was a solid, good if not great finish to a show that borrowed a lot of ideas from sci-fi and psychology and managed to merge them into a mostly cohesive and original story. Compared to the ambition of the earlier issues it raised, the ending falls a bit short, but the show is still to be commended for not completely coming apart at the seems, and for being ambitious, confident, and smart in the first place. It’s a story I’d love to return to, should favorable circumstances align.

ID: INVADED – 12 – Just Wait, Cane Bastard

All along, the Kura and Mizuhanome have been made possible by, essentially, the superpowers of a mutant: Asukai Kiki, who ensares anyone around her in her dreams. Once she’s released from her holding tank, there’s nothing keeping everyone in the Kura from falling into a coma and waking up in various dreams—a kind of ID:Invaded Greatest Hits scenario.

Such was the plan of Chief Hayaseura, AKA John Walker, AKA Brilliant Detective Unaido (whew). He has a “want and omelette, break some eggs” logic to this scheme, wherein many serial killers were caught and brought to justice at the cost of creating a few; but in the long run it will be a net plus for society. As for facing justice, the chief shoots himself several times while in a cockpit programmed to inject him into his own Id Well.

Narihisago and Hondoumachi manage to dive in after him in time, and find Hayaseura in a dream world full of masks, each of them an id well. He eludes them by putting on Hondoumachi’s (the drill world), and then tries to neutralize her by revealing her true name, causing a well storm.

As Kura employees are killed (and the Wellside team run from boulders), Brilliant Detectives like Sakaido, Hijirido and Unaido can teleport between the wells. Narihisago keeps up the chase and ends up in his own id well again, where he spots his wife and daughter and gives them a nod goodbye.

Fukuda, despite not being in Brilliant Detective mode, is still able to catch Hondoumachi in mid-air and free her from her well storm. Back in the field of masks, Fukuda is shot by a Inami Nahoshi, as payback for Hondoumachi killing Kazuta. As Hondoumachi gives a somber goodbye (or see-you-later) to Fukuda, Nahoshi travels to her id well, where the half-Kazuta is still there clinging to life, but she’s promptly stabbed to death by Hayaseura.

Narihisago returns to the mask world, reunited with Hondoumachi, and both of them agree to stop Walker and get everyone—including themselves out of this mess safe and sound. It’s good to see both of them with something to live for, not giving in to despair or Hayaseura’s cruel games. And it’s possible dying in the id wells doesn’t automatically mean death, as some of the nurses at Asukai’s hospital eventually woke up from their comas.

Out in the real, Momoki and Mitsuoka have a plan of their own. Momoki will don an isolation suit, walk into the compromised Kura, and neutralize Asukai, preferably by inserting her back in the Mizuhanome tank. If she refuses, Momoki is prepared to kill her, for there are too many other lives at stake to indulge her. The question is, even if he’s willing to kill her, will he be able?

ID: INVADED – 11 – Three is a Nice Number

Whether the outline of John Walker in the sandy winds was a literal phenomenon or artistic license, the grit of the well storm makes the facts of the case clearer to Narihisago. Fukuda trapped him in the well hoping Narihisago would kill him in a rage…but Narihisago can tell this is another manipulation by Walker, and asks Fukuda for his help instead.

Fukuda used to be a whiz with numbers, and in this well his hole is gone, bringing back the arithmomania he drilled out in the real world. Narihisago pieces this together from Fukuda’s past three-stage gestures and even his outfit, which is packed with threes. As the storm churns, the Mizuhanome continually updates, and the cockpit from the lightning version of the well is transported to the desert version. The two of them start digging, hoping to find Hondoumachi.

Meanwhile, still in Kiki Asukai’s dream world, Hondoumachi checks the work Narishisago did while he was there for a year, and comes up with another important number: seven. The dates and times when victims’ bodies were found seemed random, but the M.O. of all the killers was to cause gradual, rather than instant death.

When she records the dates of the killing blows, rather than the times of death, everything matches up neatly: each of the seven serial killers have a designated day when they kill. If Walker arranged it this way, it could be an allusion to the seven days it took to create the world—or in his case, his new one.

Hondoumachi pays the Fukuda of that time a visit in order to get the final piece of the puzzle. After proving she knows things about him she normally couldn’t possibly know, as well as revealing her head-hole kinship, thus gaining his trust, she’s able to get the precise dates and times when he dreamed of John Walker.

Whoever Walker is, they visited Fukuda in his dreams during that time. The one time that’s out of place with normal sleeping hours occurred not while Walker was asleep at work, but in off on a business trip, in a different time zone. The member of the department who was on that trip the day of Fukuda’s dream was Chief Hayaseura, whom she calls to confirm it.

Back in the real world, Togo has Mitsuoka check out Momoki’s house again and carefully observe everything. She notices a picture that was not there last time she visited, and has him scan it. He finds cognition particles, but they’re not Momoki’s. They come from a photo of Narihisago with his wife and daughter. In other words, it was a plant and Momoki was framed as a diversion.

In another demonstration of her almost scary luck, Hondoumachi is ejected from the cockpit moments after confirming Walker’s identity. She informs Narihisago and Fukuda of her findings, and the storm clears sufficiently to allow Togo to have all three extracted. For now, the well-in-a-well shenanigans would seem to be over, at least for these three.

The well storm also ended up working in their favor, and even being a crucial to their success. While the storm was raging, no one from outside could observe them, meaning the outside and inside times weren’t synched. Of course, now that they’re back in the world, it will be a mad dash to detain Hayaseura, who may know from the activities at the Wellside that it’s only a matter of time before he’s caught.

Indeed, just as Togo is ordering an arrest warrant, the Wellside goes dark, and Hayaseura heads to a chamber where Asukai Kiki has been asleep since vanishing from the hospital, serving as the totemic “Kaeru” in Narihisago’s cases. Only now it’s apparently time for her to wake up. No doubt he has a use for her that will further his plans.

At the end of the day, even a casual detective such as myself could tell there was no way Momoki was Walker, and that the most likely candidate among the staff was Hayaseura. I just wish we knew his character a little better, to give the revelation more weight. That said, bringing the mastermind behind the death of his family to justice is what Narihisago deserves. No doubt he’d die to gain that outcome, but with Hondoumachi and Fukuda by his side, it may not have to come to that.

ID: INVADED – 10 – Things Fall Apart

Narihisago makes it his mission to excise each and every one of Kiki’s tormentors from her dreams by apprehending and inducing the death of all of the serial killers in the waking world. This is a process that takes over a year, and in that time he forgets this isn’t the waking world. Doing police work, catching criminals, spending time with his family; he starts to feel like the past events when he was Sakaido in the Mizuhanome were all one long elaborate dream.

But no matter how much progress he makes, Kiki doesn’t recover. In fact, she only grows more frail, and in her final meeting with Narihisago, she tells him catching Walker won’t save her; there is no saving her. The killing in her head won’t stop.

Kiki has two options: slowly lose herself, dissolve, and warp the world with the violence and corruption within her dreams…or have Narihisago end her suffering now, while she’s still recognizably human. Even though she frames it as a necessary act to save the world, Narihisago refuses.

A month or so passes, and one day Kiki vanishes, leaving a pile of unconscious nurses in her wake who later recall sharing the same dream. It would appear Kiki’s prediction about “dissolving” came to pass. That means it’s only a matter of time before the world falls apart.

While about to deal with the Perforator, whom he’d “forgotten”, Narihisago encounters Hondoumachi. By her count she’s only been in the well-within-a-well for twenty minutes, which means even though it’s felt like more than a year to Narihisago, in reality he’s been in the well for less than twenty minutes. Talk about time distortion in dreams.

Narihisago doesn’t want to pick up what Hondoumachi is putting down, and considering how long this has been his reality, who can blame him? Still, when the meeting of the two detectives is followed by the world starting to come apart at the seams, he can no longer deny that none of this is real.

He calls his family, first to ask them to get away, but eventually, to say goodbye in his own way. Suddenly, and heartbreakingly, his memories from the real world rush back into his head in sequence, from the day he married Ayako, chronicling the birth and growth of Muku, and ending with Muku’s death at the hands of Challenger and Ayako committing suicide.

These images, the initial ones being the photos on the wall of his cell, all speak for themselves, so the very loud and melodramatic song felt like overkill. Perhaps it was more the fact the lyrics were in English—and very obvious and bad—than the music itself. It was still a moving scene. It could have been better with more restraint.

With the time in this dream world dwindling rapidly, Narihisago suggests he and Hondoumachi do as much investigating as they can, but his time is up, as Anaido extracts him from the well after ten minutes. He then tells Sakaido that he identified the body in the quicksand. It’s…Narihisago Akihito, someone Sakaido doesn’t know due to the protective amnesia of the Mizuhanome…but due to the condition of his brain, the amnesia function doesn’t work on Anaido/Fukuda.

The Wellsiders didn’t know that, which means Fukuda is up to something, likely under the direction of Walker. When Fukuda shows Sakaido the photo of Narihisago and his family (which he took from the corpse), things…take a turn. This desert isn’t Momoki’s id well at all, but the “end stage” of Narihisago’s. Remembering himself in his own well produces a “well storm”, depicted as a literally wind storm, as a fail-safe to protect the conscious from the unconscious…and Walker’s form appears in that wind.

ID:Invaded is starting to get very tricky with its Inception-style premise, but with the Big Bad finally making a decisive move that would seem to have Narihisago in check, it sure seems like more answers are forthcoming. Somehow, this all manages to hold together. Here’s hoping Narihisago can similarly keep it together, or if he can’t, if Hondoumachi can save the day.

ID: INVADED – 09 – You Can Not (Not) Redo

When Sakaido wakes up in what he assumed would be Asukai Kiki’s Id Well, Kaeru’s dead body is nowhere to be found. Instead, he’s flanked by his very much alive wife and daughter. He remembers he isn’t the Brilliant Detective Sakaido at all, but Narihisago Akihito.

He hugs his family, who react as if he’s acting weird. But as far as Akihito is concerned, if being able to go back in time, fix what broke, and protect those who mattered most to him is “losing it”, then he doesn’t want to have it.

Without dwelling too much about what this reality is, Aki starts by paying a visit to the Challenger. Since this is before Muku was murdered, no one in this world has caught on to his depravities, except Aki, who comes in with outside knowledge from this reality’s version of the future.

Instead of rushing into Challenger’s house in a revenging rage, gun blazing, he challenges the Challenger to a “fair and square” fight, for which the killer is obviously more than game. Aki gets the absolute shit kicked out of him, but he manages to get the upper hand just as Momoki, the only backup he requested, arrives.

With the Challenger in custody, Aki directs Momoki to check out the basement, where a still-living victim sat bleeding in the “arena”. The woman turns out to be Asukai Kiki, and when Aki visits her hospital room, he’s perplexed by the fact she looks just like Kaeru. Kiki tells him how her thoughts have a way of broadcasting themselves to people around her.

Turns out Aki is in Kiki’s dream, because not only is there no sign of her injuries in the waking world (or whatever it is), but in this dream world of hers, serial killers like the Challenger come every night to kill her, with each night designated for a certain killer.

Aki soon wakes in his own bed with his worried wife and daughter by his side, while Momoki informs him the incident with the Challenger is being considered self-defense (a welcome change from the premeditated murder charge of his first “go-round”). He meets with Kiki—for real, this time—but can’t get her, an inhabitant of this “reality”, to explain what the reality is.

What she can tell him is that the person who has been letting one killer after another into her unconscious dreams every night matches the description of one John Walker: top hat, tails, and cane. This not-quite-Id Well-within-an-Id Well scenario created as many questions as it answered, and Hondomachi is still AWOL, but I am nevertheless deeply intrigued.

ID: INVADED – 08 – The Lone and Level Sands Stretch Far Away

With Hondomachi diving into a well within a well, Assistant Director Togo leads rescue efforts, which consist of sending both Narihisago and Fukuda into Momoki’s id well. No one knows how this will go, but it turns out working out pretty well…for whomever set this elaborate, elaborate trap.

Sakaido and Anaido wake up in a massive, desolate desert with no food or water and an unmoving sun. The two Brilliant Detectives briefly clash on how to proceed, but their disagreements are more a matter of speed than content.

As Sakaido inspects Kaeru’s corpse a bit longer, Anaido follows footsteps of someone who “stole their watches”, which would explain the watch-like marks on their wrists. Sakaido eventually catches up, and the two trudge through the desert until they find something…anything.

It’s notable that with no memories of the real world but the Brilliant Detective programming that came with them, these two get along famously, with Akaido even calling Sakaido “brother.”

The two eventually find a second corpse—that of the “watch thief”—partially submerged in quicksand. They also find a second cockpit, like the one in Narihisago’s id well, which is also programmed for the id well of Asukai Kiki. Sakaido volunteers to dive in, while Anaido stands by to extract him in ten minutes.

In the real world, Momoki is being interrogated by police, but he just doesn’t seem like John Walker so much as the victim of a frame job. When he hears two detectives were sent into his id well, he demands they extract them at once. If Hondomachi is already in a trap of Walker’s making, Narihisago will join her soon.

ID: INVADED – 07 – Easy as Pi

Hondomachi’s first mission in an Id Well is no murder-of-the-week, but could be the key to everything. The Id Well in question is Narihisago Akihito’s, taken from still-strong cognition particles found at the sight where he emptied a clip into Katsuyama Denshin, the man who killed his daughter Muku.

Here, Hondomachi is not Hondomachi, but the Brilliant Detective Hijiriido Miyo, sporting a stylish twist on the classic detective coat. Following the same pattern as Sakaido, the sight of Kaeru’s body triggers the memory of who she is and what she’s here to do.

While Miyo is handcuffed to Kaeru, the fact Kaeru was killed by lightning means they were cuffed together by a third party after Kaeru died. When Miyo spots a dead Narihisago, she determines he did it to keep her safe: lightning never strikes anywhere twice here, because it’s not real lightning, flashing every nine seconds without fail.

All the other people in the well are family and people connected ti Narihisago, but Miyo manages to get them all onto safe spots to stop the killings. When Narihisago’s wife and daughter Muku wonder what’s to be done about people elsewhere getting killed, the single-minded Miyo suggests they do something about it; she’s here to solve a mystery.

Moving in nine-second spurts, Miyo eventually makes it to an operational cockpit that leads to the id well of the Challenger’s last victim, Asukai Kiki. Diving into an Id Well within an Id Well is some Inception stuff we haven’t seen from this show yet, but Miyo wastes no time taking a seat in the cockpit to see where the rabbit hole goes.

Wellside, they’re unable to extract Hondomachi, then investigators burst in led by the Chief, and Director Momoki is placed under arrest for the charge of inducing all of the 44 murders committed by the serial killers investigated. In other words, they suspect him to be the John Walker; the mole within the unit.

As Momoki is taken away, and with Tougou now in charge, Habutae cracks the number pattern of the lightning: the sequence they’ve witnessed appears in pi around the ten millionth digit. Extrapolating from there, and taking into account a strike every 9.03 seconds, he calculates that the first strike hit the number “3” 1,084 days ago, the day Muku was murdered.

The Id Well within and Id Well, as well as Miyo’s freedom to expore it without interference from Wellside, comprise exciting uncharted territory, and it’s anyone’s guess which crazy twists and turns the mystery goes from here. As for Momoki as John Walker, despite the mounting evidence, I’m not 100% convinced it’s not an elaborate frame job by the real Walker.

Narihisago seems to be, however, at least with regards to having access to Momoki’s well. He believes he’ll find answers there one way or another. Will acting director Tougou indulge his desire to solve the case? I imagine so; as he’s said himself, there’s not much else he’s still alive for.

ID: INVADED – 06 – Eternal Rail

What had been a calm encounter with Inami Nahoshi takes a turn when Hondomachi outs her as the Gravedigger mastermind. Nahoshi is calm because her accomplice Kazuta is in the house with all the kitchen knives.

A dust-up ensures, with Matsuoka receiving a flesh wound to the shoulder and Hondomachi stabbing Kazuta to death, much to Nahoshi’s uncharacteristic dismay. These two detectives are just powerful electromagnets for trouble.

Demonstrating that the detectives at the Wellside are always working, five of them spend their time a police officer’s funeral discussing the Walker case. Why does he keep showing up in the id wells of serial killers, and in the same whimsical form? The name of the inventor of the Mizuhanome, Shirakoma Nishio, comes up, which is sure to be important later on.

While this case are already complicated enough, one of them brings up the possibility one of them is a mole working from within. Considering we only have cursory familiarity with these five detectives, the eventual reveal of one of them as Walker wouldn’t be that narratively satisfying, at least not yet.

Using the cognition particles from Kazuta’s urge to kill (which manifested in a dying kiss to Hondomachi), Narihisago is injected from the flying house to a train. On it, Kaeru is (obviously) dead via stabbing. When he follows the very obvious bloody footprints, he discovers the train is a closed loop, ending right back where it begins.

The Wellsiders determine this is the very train Nahoshi’s mother jumped in front of…while Nahoshi was on it. A high school-aged Nahoshi is here to, with a younger Kazuta sitting on the opposite side of the aisle. There was once a time when Nahoshi abhored seeing dead things or people; her mother’s suicide flipped that sensibility.

IRL, Nahoshi reveals all the locations of the barrels containing her victims, but on the id train she didn’t kill Kaeru; Kaeru killed herself. When Narihisago comes to this conclusion, he weeps in her lap. He grows weary of coming upon her corpse over and over again. He wants to save her, but like the train, he’s going in circles. One wonders how long he can keep up the Brilliant Detective act with his sanity intact (such as it is already).

That brings us to Hondomachi, the other protagonist. Matsuoka recommends her to be a second Brilliant Detective utilizing the Mizuhanome. Hondomachi is flattered, but Matsuoka considers it a practical decision, in part to protect him and their colleagues. Hondomachi has killed more than once—by attempting to kill herself and then killing Kazuta. Matsuoka laments he couldn’t keep her out of this business, but she’s too suited for it, and there’s no turning back.

The Wellsiders make a connection between the surveillance devices found in the Perforator’s house match those used in the case involving the “Challenger”, AKA Katsuyama Denshin, the man who killed Narihisago’s daughter. With every subsequent case, ID:INVADED adds another piece to the larger puzzle of John Walker and the root of Narihisago’s fall, just as his possible successor begins her ascent.