Synduality: Noir – 22 – For the Not-So-Great Cause

Weisheit wants Mystere’s black box in the worst way, so he sends a huge assault group led by Macht. Macht is eager to step out of Tokio’s shadow and believes in his boss’ “great cause”, but throughout all of this Schnee has seemed worried about her lord going down this path. She’ll never voice her objections as she feels it wouldn’t be her place, but it’s all in her facial expressions, and MAO’s pained, almost mournful voice.

Weisheit also wants the assault team to destroy the spaceship the enemy has rebuilt. Wait, what spaceship? The dang space shuttle Maria rebuilt from materials scavanged from Carthage. There’s also a brand new linear catapult. This strained credulity for me for some reason. To be less generous, it’s dumb as hell.

Building and maintaining coffins and simple rockets is one thing, but a space shuttle and catapult? With Maria’s fly-by-night team? It should’ve taken months, if not years. Instead, boom, here they are, ready for a test launch with Kanata as the space monkey.

But hey, this is a show that heavily features gussied up rock-em-sock-em robot fighting, so it’s fine. We get a big dumb battle that’s oddly bloodless; Ideal looks like a highly-trained and conditioned military force. You only show up to Maria’s base if you’re ready to kill some people. On the other side, Kanata & Co. have experience killing monsters, but fellow humans and Magus?

Say they’re not killing anyone. It still seems highly unlikely you’d be able to get off enough perfect shots that all of the Ideal coffins and carriers are simply disabled. The utter lack of visceral danger even with all this heavy machinery and weaponry flying around makes the whole enterprise feel toothless. Then again, this is not Gundam.

For all of their gumption and Home Alone-style traps, Team Rock Town doesn’t have anything that’s a match for Weisheit’s coffin once he joins the battle. He’s so fast even Mouton’s “Overclock” Magus skill that lets him virtually stop time for himself can’t track him.

He swoops right down the catapult and into the hanger, and Maria is just chilling in there on her rig with a machine gun (the cutaway to her is woefully under-animated for some reason; her mouth doesn’t even move as she speaks for part of it). Obviously, her attempt to defend the shuttle is futile against Weisheit’s top-of-the-line rig.

Weisheit looks ready to kill her, but Mystere saves her by drawing attention to herself. Weisheit launches a bunch of robo-tentacles (because of course) that string her up in midair and cause a great deal of pain, before he shuts her down and brings her aboard. He later tells Kanata that her ego has been purged, so now she’ll be an obedient marionette.

Weisheit then hops into the cargo bay of the space shuttle, hacks into it, and launches it, which is pretty gutsy, considering it hadn’t even been tested yet and a lot of Maria’s past rockets went boom. But in launching up to Histoire in orbit, he abandons his entire Ideal team, and they don’t seem particularly happy about it.

Macht is ready to obey Weisheit’s final order to kill Macht, but Schnee stays his hand by deactivating his cockpit, embracing him from behind, and asking him if this is really what he wants to do. In doing so, Schnee has finally defied her Lord, for his own good, and her’s.

He admits to her that the day Licht asked him to join him in leaving Ideal, he considered leaving with Schnee. But even if he had, that probably wouldn’t have greatly altered Weisheit’s grand plan. Macht just seems like one more sucker like the rest of Ideal, that their boss stepped on so he could reach Histoire all by himself.

There’s also the whole matter of Weisheit’s plan to create a world without Magus, which even Macht didn’t know about and doesn’t seem to be much of a fan of it. All of the other Ideal pilots seem to have Magus partners, so I doubt they’d want that world either.

He seems to be the only one who seems to hate and dehumanize Magus, while most everyone else considers them valuable companions, even equals. Unfortunately, he’s also the only one on a shuttle headed to Histoire, and possibly gain the means to make his twisted, prejudiced world a reality.

Here’s hoping that second shuttle that was behind the first works, so Kanata, Noir & Co. can go rescue Mystere. Heck, maybe Mystere will even stop calling Noir a dud if they manage to save her.

86 – 19 – No-Face and the Pale Rider

In a thrilling opening sequence, Nordlicht is parachuted en masse from the Nachzehrer’s hold as Lt. Col. Wenzel distracts the Legion. We hear a yelp and the last we see of the aircraft it is taking heavy fire. But Wenzel’s job was to get her troops in position to take out Morpho, and she did that job.

…That is, until it’s revealed that the damaged “Morpho” in the middle of town isn’t the Morpho, but a decoy. Rather than repaired, the active core was transferred to a spare Morpho still out of range of Shin & Co. As a result, they’re left as sitting ducks as the Real Morpho, the core of which is Kiri’s mad murderous head, fires its main railgun into the town.

All of the allied observers are wiped out, but Nordlicht manage to survive the blast. Back at the command center, the generals, who aren’t yet aware Shin and the others lived, recommend they fall back and regroup now that Nordlicht failed. Ernst says to do so would be amoral and cowardly. He adds that the people of Giad elected him to uphold a higher set of ideals, which means not abandoning the soldiers they sent in to save them.

While Ernst has Shin & Co’s back, there’s obviously something else going on with him. As Shin races to Morpho’s position, Kiri spots the headless reaper emblem and identifies Shin as a surviving member of the Nouzen Clan. Kiri wants nothing more than to destroy everything and everyone Shin knows and cares about, but his Legion superior “No-Face” orders him to stand down. When he won’t, the railgun is remotely deactivated.

It seems the Legion brass doesn’t want Shin dead…and part of me also suspects that “No-Face” is really Ernst Zimmerman. Why he’d send his nation and all other surviving nations to the brink like he is may be explained by his desire to uphold ideals humanity has abandoned. Meanwhile, on his way back to his designated district, Kiri spots a red flag and is reminded of the robe of the young Empress he once protected.

Nordlicht regroups at an abandoned forward base, remaining deep in Legion territory and preparing to pierce even deeper to finish Morpho off. Shin’s briefing is interrupted by weird sounds emanating from one of Fido’s cargo containers. Turns out Frederica stowed away to serve as the unit’s “hostage”, ensuring they upheld their duty to come back alive.

Raiden agrees to take her back to safety, and tells Frederica that there was no reason to put herself in danger; they don’t want to die and are planning not to. But as Shin told his superior during the briefing, retreating now to die tomorrow is pointless. Morpho is on the run, and pissed off by its pragmatic boss to boot. The only way everyone goes home—or even has a home—is to finish what they’ve started.

86 – 18 – A Bat Into Hell

There was no new episode of 86 last week, nor will a new episode air next week. Instead, this eighteenth episode whets our appetite for the final desperate struggle of an alliance of human nations to defeat the apocalyptic Legion the Empire of Giad created. It starts out pretty subdued, with a pair of conversations, once again underscoring the unfortunate production issues apparently plaguing the show just as it nears the home stretch.

Ernst wants the commander’s promise he’s not sending the Eighty-Six to their potential deaths simply because he said they were too dangerous to keep around to begin with. In this particular case, it’s more that they have no one better for a mission that must succeed, or everyone dies. We also learn that Wenzel, who lost someone dear in the war (a spouse, perhaps), isn’t ready to give up on the kids living normal lives after surviving this.

Part of surviving means having the best equipment available, and both Wenzel and her boss know the slow military helicopters won’t get the job done. Instead, she requests and is granted access to an old prototype ground-effect vehicle or ekranoplan, one of the strangest and most nerdy of aerospace inventions.

I believe this is the first time I’ve seen one of these contraptions depicted in anime (if anyone knows of another, shout it out in the comments), but the long, foreboding journey through darkness into its hangar feels like Wenzel and the Nordlicht are descending into a dungeon to wake a dragon that may either help or kill them. It’s also named after a Giadian legend of yore: Nachzehrer, a vampire that drags its shadow along the ground.

Ekranoplan or no ekranoplan, Frederica wants to know what the plan is for getting out of enemy territory if and when they destroy Morpho. Everyone loos around until Shin says getting home alive is secondary to destroying the target and saving human civilization as they know it.

That’s not enough for Frederica, who refuses to return to the rear lines and has a “tantrum” in her room. Shin visits her, and is not particularly sympathetic, saying he’s not her knight, and even expressing doubt she wants him to kill her old one. Frederica hits back that she simply doesn’t want Shin going down the same path as Kiri. She doesn’t want to lose another brother.

But Frederica doesn’t convince Shin not to go, and probably never would have succeeded. He and the other four Eighty-Six might only be doing this for their own pride and because they known nothing else but being bloody swords on the battlefield, but in this case there is literally no alternative; the enemy isn’t someone that can be surrendered to or asked for quarter.

Ernst, donning his army uniform and taking command of the operation, gives the Eighty-Six a pep talk, telling them no one in Giad wants them to die, and that their most important mission is to come back alive. It’s at this point I was almost ready to say “Hey, he’s not such a bad guy after all”…but then the lighting changes, his smile vanishes, and he adds that if they don’t come back alive, he’lls “destroy this world.” So yeah…still evil.

Regardless, Ernst gives a stirring speech to rally the troops as the clock counts down to zero. The always-on point Sawano Hiroyuki score swells, the diversionary forces successfully clear a path,  Wenzel hits the throttle, and the bat-shaped Nachzehrer blasts out of its hanger like, well, a bat out of hell.

Only they’re actually heading into hell. Regal Lily’s “Alchemila” hits different when the sounds of weaponry the diversionary units holding their ground and being massacred mixed in. This heartens the Eighty-Six, as the soldiers of their adopted nation aren’t turning tail and fleeing like the drunk and arrogant San Magnolians almost certainly would. They’re not giving up, so they can’t let them down.

Ernst’s under-his-breath threat aside (does the blue light hint that he’s somehow secretly controlling the Legion?) this battle really is for all the marbles. As the voices of the damned fill Shin’s head and a smirk grows on his face, will he be able to keep his and lead Raiden, Anju, Kurena, Theo, and Giad to victory?

Unfortunately we’ll have to wait at least two weeks to find out. But I’m not bitter over the lack of an episode last week or next. I’m just happy we got this one, and all things considered, it ruled pretty damn hard.

86 – 17 – A Certain Apocalyptic Railgun

The episode begins at San Magnolia’s darkest and most desperate hour. While most of the military forces are presumably turning tail along with the civilians, Lena is standing her ground and commanding what forces she can bring to bear against an overwhelmingly superior Legion force.

While the usual blue lights of her sterile remote command station have been replaced by red flames and burning embers, Lena does not shrink from her duty. There’s an explosion quite close to her position, but scene ends without irrefutable proof she comes out of this either alive, dead…or turned into a Legion.

Meanwhlie, four large Federacy bases were attacked in sequence, resulting in the loss of 20,000 troops, or over a quarter of their forces. The culprit is an ultra-long-range (over 400km) train-mounted railgun code-named Morpho (presumably after the butterfly genus). Shin & Co. are lucky; their base takes an indirect hit.

Morpho is damaged by a concerted attack by three nations whose names don’t rhyme with Man Sagnolia, and it’s believed that repairs will take eight weeks. That’s how long humanity has to take Morpho out, because once it’s back online it can use the continental high speed rail system to hit any capital it wants.

Ergo, in eight weeks, It’s All Over. Giad, Roa Gracia, and Wald all commit to doing whatever it takes to destroy Morpho before that happens. But with the losses they’ve sustained and the multiple battle fronts they must maintain, and untouched Legion factories working at full capacity, eight or eighty weeks might not make any difference.

Additionally, even the combined air forces of the three nations simply don’t have the firepower or range to do anything about Morpho, which means the only possible way to take it out is with a ground assault…over 100km into Legion territory.

Suddenly backed into a wall, Giad no longer has the luxury of keeping the Eighty-Six out of the fighting (if they wanted out; they of course don’t). I doubt any of the five of them are the slightest bit surprised it’s come to this. Could Giad have had more options now had they taken Shin’s warnings about the Legion seriously?

Perhaps, but the sheer scale and scope of their utter hosedness means any positive benefit probably wouldn’t have been enough. The Eighty-Six remark how Giad has a well-trained military, who are holding together in spite of the dire situation—unlike San Magnolia, which they imagine would fold like a bad poker hand).

But Giad has no one in their military as good at doing This Kind of Thing as the Eighty-Six and Lt. Shinei Nouzen. When brought before the general and told to point out where the Legion currently are on a map, Shin obeys, officially confirming his psychic powers. Lt. Col. Wenzel goes to bat for Shin and his comrades, yelling on his behalf about how unfair this is.

But the general, and indeed the entire Federacy’s hands are tied. In this situation, the Eighty-Six are all they’ve got. Were they to send their own forces into such a mission, not only would it definitely be suicide, but it would undermine what little morale remains in the military. They can’t afford that kind of storm of resentment that could lead to widespread mutiny and chaos, even in a force as disciplined as Giad’s.

On the ride back to base, Wenzel tells Shin that it’s not too late to back out of this, and even if he does participate and emerge victorious, he should quit the military immediately after. Shin doesn’t want to hear it. The one thing he and no other Eighty-Six wants is anyone’s pity, especially if that pity and vanity is being used to dictate how they should live their lives.

If Shin and the others are monsters, they’d rather remain monsters than become something else, for as young as they are, it’s too late to be anything else. They learned that well enough during their “honeymoon” period in the Giad capital, trying to live “normal” lives.

With the voices of all the Eighty-Six he mercy-killed as well as the Major always in his head, Shin will never, ever let someone fight or die in his place, they way the Republic did with him and his friends. Oh, and did I mention lil’ Lena has been sending Shin searing hate mail with her cutesy kid stationary for killing her brother? Yeah…that’s happening too.

Not surprisingly, Raiden, Anju, Theo and Kurena feel the same way as Shin: If they run, they’ll be no different from the white pigs. While the rest of Nordlicht squadron skulks out of the ready room after the briefing, the five Eighty-Six basically shrug it off as Just Another Job, and then laugh and joke on their way to dinner.

This newest development is simply nothing new for them. They’ve been sent on suicide missions their whole lives. Nothing to be done here but wait for zero hour, strap into their Juggernauts, and get to work. Only this time, at least, it’s for the sake of a country that might just be worth saving.

That same day, September 2, we see the aftermath of the Legion assault on the capital of San Magnolia, which is a smoking, crumbling ruin devoid of life, as well as one big obvious metaphor for the cost of hubris. The final gut-wrenching shot is one we’ve seen dozens of times throughout 86’s run: that of Lena’s bedchamber.

The glass box containing the little drawings of the Eighty-Six lost under her command remains on the windowsill, but that’s not necessarily a sure sign that she’s dead somewhere in the city. More concerning is the fact Shin had a brief encounter with her in his visions.

Still, the show is officially being coy about her fate, and I for one am holding out hope that she and her sciencey frenemy are still breathing out there somewhere…and maybe, just maybe she and Shin will finally meet in person someday, when all this Legion unpleasantness is over.

Akudama Drive – 12 (Fin) – Good Trouble

You could sense this was going to be a particularly intense finale when it starts with Swindler, Courier, and the kids surviving a violent Shinkansen derailing. Brother thinks it’s all over, but Sister still believes in her big sis. Swindler may have a badly broken leg, but she’s not ready to give up.

She produces the 500-yen coin that started her run of “bad luck” (putting it quite mildly) and places it on Courier’s chest. It’s payment for one last job: ensure the kids get to Shikoku safely. Through their prickly, foul-mouthed repartee, Courier too can sense that Swindler is cashing out.

After wishing the kids godspeed, Swindler limps out into the open and almost immediately spotted and surrounded by police drones. But she finally gets her own official Akudama intro sequence (this show’s version of the magical girl transition) as she pulls off one last Swindle.

At first, it seems like nothing other than stalling the Executioners—whose mundane banter in the midst of such carnage only heightens their monstrousness. She pretends to be an ordinary civilian caught in the crossfire, but she’s quickly identified as Swindler, and is stabbed through the chest by one of the Executioners.

That woman Executioner thinks it’s creepy that the Akudama wears a bright smile even in death, but Swindler has every reason to smile: not only did she succeed in buying crucial moments for Courier and the kids, but also sparked something even the Executioners won’t be able to contend with.

Oh, they certainly put on a show of force in surrounding Courier’s bike with seemingly every Executioner, drone, and airship in the city. A feisty Executioner is even able to lunge at Courier, but Brother comes between them an ensures the wound isn’t deep enough to kill Courier yet.

That’s key, because they still need Courier to help them out of this mess. Of course, Courier isn’t enough, especially in his battered state and woefully outnumbered and outgunned. That is, until, the fruits of Swindler’s Last Swindle are borne. Her execution, ruthlessly carried out while pleading she was just an ordinary person? That was caught on video.

The girl whose parents were killed last week steps between the Executioners and Courier and the kids, and even shoots one of them with a gun she found. She’s not alone. Soon the Executioners and their arrogant Boss are surrounded by a far larger force of ordinary citizens rising up against the violence. Even Bunny & Shark’s message is retooled: the Executioners are the Akudama now.

The resurgence of public unrest keeps the Executioners busy enough that Courier is able to charge up his bike railgun and not only bring down the Police station and its looming tower, but uses the tower wreckage as a goddamn ramp to escape with the kids.

He follows the train tracks towards Shikoku until his bike warns him it’s running low on juice, and in any case there are three Executioner airships still in pursuit. Courier stops near a windswept tree, the kids alight from the bike and continue on foot while he’ll go back and stop the airships…at any cost.

Akudama Drive has never had a problem with absolutely bonkers action sequences, but as expected the finale takes them to entirely new heights, reaching Synthwave Music Video levels of serene awesomeness. Courier dances on his bike to dodge enemy fire as long as he possibly can, but is eventually swallowed up by a railgun beam and seemingly vaporized, all while Brother and Sister run away as fast as their little legs can carry them.

BUT…it turns out Courier isn’t quite dead yet after being turned into a black-on-white sketch—usually a death sentence for most characters, but Courier and the Akudama aren’t “most”! He uses his metal arm to replace one of the two prongs on the bike’s railgun that melted away, focusing the beam enough to land a direct hit on the third and final airship pursuing the kids, and destroying it.

With nothing and no one else chasing Brother and Sister, Courier slumps over wearing a smile of relief and satisfaction as the morning sun washes over him. He just managed accomplished his final delivery mission. Before parting with the kids, he gave them the 500-yen coin Swindler gave him, making his last job technically gratis.

Aside from a parting shot showing the wreckage of the police tower, the remainder of the episode is given over to Brother and Sister continuing on to Shikoku as the end credits roll. They reach a tunnel through which there is nothing but light, and walk through it while holding hands, vanishing into the blinding white.

What Shikoku is like and what becomes of them is left ambiguous; suffice it to saw they are safe and free. So is Kansai, it would seem, with the fall of the murderous Executioners. Swindler’s heroic death made her a martyr, and caused the spark that lit the match that brought about the downfall of the region’s old, unjust order—what the late John Lewis called “good trouble.”

Hey, I never thought I’d be quoting a civil rights icon in a show about goofy Danganronpa-style archetype criminals on the run, but here we are! In its finale Akudama’s lyrical action sequences, heart-wrenching character moments and operatic soundtrack all combined to elevate a previously goofily over-the-top series to an epic cinematic experience. And like any great movie or series, I’m holding myself back from immediately watching it all over again.

Akudama Drive – 04 – The Kickass Express

As expected once the Shinkansen took off from Kansai Station, the action and difficulty level of the heist kicks into a higher gear. The train is hurtling towards an “Ultimate Quarantine Zone”, and if that doesn’t kill them, the sweep that eliminates all organic material before the Kanto gate certainly will. Oh, and the Master and Pupil have hopped aboard.

With so many different ways to die, the shrinking of the setting to a long but relatively narrow tube makes for some excellent action set pieces. Without a lot of space for lateral movement, there’s a lot of people punching, kicking, or tossing their opponents across the length of a carriage.

Brawler and Cutthroat fight Master and Pupil with Doctor offering occasional support and Hoodlum, um, cheering on his kyoudai. Ordinary Person and Black Cat watch Hacker’s back as he hacks one lock after another to reach the next carriage. Each lock gets more complex, so it feels like a game for him.

Indeed, everyone seems to take the unexpected setbacks and increased difficulty level in stride, thriving off the increased challenges. That’s with the exception of the lazy and childish Cutthroat, who just wants to see blood, but even Master can’t help but be impressed by his natural fighting skills.

Thanks to the weekly Bunny & Shark informational segments, we learn more about how and why the Shinkansen operates, while Hacker and Ordina’s progress reveals passenger carriages, meaning the train either used to transport people to and from Kanto, or once did and no longer does. After the mostly metal and mechanical freight carriages, the lavishly-appointed, wood-paneled carriages are a lovely visual change of pace.

Once Courier finally gets to his bike, he points its railgun forward to destroy the defense drones, then points it back at the Executioners, slicing their carriage off from the front of the train. This exposes everyone to the Zone briefly, but Doctor uses a quick-solidifying foam to seal the breach. Like last week, some members are more important roles than others, but everyone is needed and everyone contributes, with both actions and wry banter.

They finally reach the front carriage, which has an appropriate “final stage” aesthetic with its clean off-white bulkheads. Hacker breaks through all the locks he can, but the final one requires a seal he doesn’t have. That’s when the Black Cat disintegrates, revealing it was the seal all along. Ordina uses it to open the vault…where they find a young brother and sister in military uniforms.

The sister immediately plays a note on a flute which stops the train and puts up a protective shield. The brother speaks with the same voice as the cat’s (Maaya Uchida), while the sister is voiced by Ichinose Kana. So, Mission Accomplished—everyone’s super-rich, right? Seems that way; I don’t see the siblings double-crossing their own rescue team.

The question is, why were two human children being transported to Kanto like cargo? As the Black Cat implied with an earlier comment, Kanto is far from the wonderful Utopia Hacker believed it to be. Will our gang head back to Kansai for now, or will we get a glimpse of the not-so-perfect-after-all other side?

Black Bullet – 04

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Rentarou reveals his Vanadium arm, leg, and eye, uses them to defeat Kagetane and Kohina once and for all, then obliterates the legendary, Sin-like Stage Five Gastrea that suddenly emerges near Tokyo with a railgun capable of firing projectiles at near-light speed—the projectile in question being his own Vanadium arm, since there’s nothing else.

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As flashy and intense as all that action sounds (and looked), none of it would have been of any consequence had I not been emotionally invested. Because Black Bullet did the necessary legwork in the previous three episodes, I cared about all the stuff that went down, the people it involved, and the life-defining challenge that faces Rentarou in the aftermath.

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In previous reviews I spoke about how Rentarou and Enju are the people they are today because of each other, and neither can function without the other. That was demonstrated when the remote firing protocols for the railgun failed, putting Rentarou in the hot seat, charged with shooting a ridiculously powerful gun at a target fifty kilometers away. He wouldn’t have been able to do it had Enju not been there to calm him down and offer him her support and optimism. Without their bond, Tokyo would have been toast.

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The sudden loss of Senju Kayo really got to me, especially with the manner in which it happened, with Rentarou being forced to kill her before she turned into a Gastrea. Her story was hastily told last week, but it was enough to make an impact. All cursed children are just a few percentage points away from becoming the demons Kisara’s dad believes them to be, and she was an example of someone who had just crossed the 50% threshold.

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Turns out Kisara’s dad may have been the one to summon the Stage Five, so he could blame Kagetane and his cursed child daughter (who’s still alive but distraught), and continue and intensify anti-cursed sentiment. But Rentarou is now on dual crusades: to rise to the ranks of civil officers so he can gain the proper clearance to learn about what’s going on and what he really is, but also to save the cursed children, Enju in particular, who is far closer to turning than he lets on to her.

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To Aru Kagaku no Railgun S – 24 (Fin)

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The four small groups holding back Study’s AIMs are supplemented by the entirety of Judgment, stepping in after Anti-Skill’s hands were tied. With Febri’s help, Mikoto reaches Janie’s general position, but Aritomi sends hundreds of AIMs to surround her in an arena. When the first waves of AIMs are taken out, his colleagues sortie in heavier-duty robots armed with a facsimile of the Meltdowner’s beam weapon. On the front lines, they’re taken care of by a robot built by Kongou Airlines and piloted by Saten and Uiharu. In the arena, a furious Mugino and the rest of ITEM mop up the robots.

Fearing defeat is eminent, Aritomi enables Janie’s “Final Stage”, which will launch a missile from orbit that will turn Academy City to Ash. He tries to commit suicide, but Mikoto stops him, vehemently voices her commitment to protecting Febri and the city. As Shinobu and Saten coax Febri into forming a connection with Janie, Mikoto and Kuroko pilot the Kongou-bot up into orbit – with the Sister network assisting with calculations. Mikoto launches the robot at the missile before it fractures into warheads, averting disaster. Later, after Mikoto & Co. bid farewell to Shinobu, Febri, and Janie boarding an overseas flight, they agree to grab lunch before heading to their classes.

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We’re not going to sit here and tell you this episode didn’t have its share of plausibility issues. If you watched, you saw what we saw: a bunch of frail high schoolers holding back giant sophisticated robots with glorified shields and spears and low-level esper powers. We saw live ammunition being fired into large crowds of unprotected people and no one was shot. We saw Study Corp’s mission quickly evolving wanting to be recognized to wanting to turn the entire city to ash. And yes, we saw the a hastily-built off-screen mecha being used to even the odds on the ground, then used to launch into orbit, where Mikoto and Kuroko hold their breath while destroying a missile.

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None of this makes any damn sense, but Raildex has never been about plausibility or hard science. It’s been about cute slice-of-life interrupted by elaborate spectacle. And we’ll admit, watching everyone fighting together in one huge climactic battle was fun and exciting enough for us to forgive the many implausible jumps the episode takes as the stakes are raised. Of course, we were also a bit spoiled by watching the Index film, in which pretty much the same thing happens, only even more parties are involved. But as ridiculous as things got, the point is, many people together can do great things, things no one could ever do alone.

This season started with Sisters who thought they were expendable puppets. Mikoto and Touma helped them understand they were more. And those sisters were the first expression of that idea that there’s strength in numbers, a lesson Mikoto finally learned which led to all the great deeds that took place in this finale. Study was a group working together too, but they were megalomaniacal thugs threatening the city and the innocent. Once a larger group was mobilized against them, Aritomi never had a chance. In the last montage, we see that no one is alone and all’s right in the world…until the next baddie comes along.

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Rating: 8 
(Great)

To Aru Kagaku no Railgun S – 23

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After telling Mikoto he and his colleagues will start a “revolution” tomorrow, Aritomi locks her up with Nunotaba. Mikoto recognizes Nunotaba acting as she once did, and tells her she’ll be able to do more by depending on others and letting them depend on her. Mikoto uses her esper ability to move her body just as Kuroko arrives to rescue them. Nunotaba stays behind to learn the location of Study Corp.’s base and Janie.

Mikoto returns to Judgment, where both Uiharu and Kongou learn Study has deployed 20,000 AIM units around tomorrow’s Assembly, which they’ll control remotely using Janie. Everyone agrees to help Mikoto save Febri and her sister. At sunrise, Study Corp. activates Janie, at which point Febri can detect her location. Mikoto heads that way, while her friends form a perimeter around around the Assembly gates, ready to defend it from the swarming AIMs.

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“By depending on others, and letting them depend on you, people can exced what they can do as individuals.”

Damn straight. If it weren’t for leaning on her eager-to-assist friends, Mikoto would still be at square one, and Study Corp.’s revolution would have taken place by surprise. Instead, Mikoto infiltrates a lab and gets captured by Aritomi, who, annoyingly predictable antagonist as he is, helpfully provides hints as to his plan. And again Mikoto relies on her friends to fill in the blanks, and to know where to be and what to do when Study makes their move.

Now armed with the wisdom of relying on others, Mikoto sees Nunotaba struggle as she did with the feeling she had to go it alone, and getting frustrated and feeling “useless” when going it alone came up short. But she’s not useless; she’s just ineffective when she insists on going it alone, as Mikoto was. So she too asks for help, and agrees to help out in return. Therestina mocked Princess Railgun for having so many friends, believing them to be fake. They aren’t, and those many friends (including the Sisters) will prove crucial in stopping Aritomi’s revolution and saving Febri and Janie.

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Rating: 8 
(Great)

Stray Observations:

  • It is sad to see Aritomi in the cold open speaking to a mostly empty assembly hall; it makes us understand the frustration that much come from working so hard and getting no recognition for it. 
  • And he has a point: the flashier espers get all the attention in Academy City. But there are better ways of changing that status quo. Swallowing his pride, reaching out to espers like Mikoto, and starting a public dialogue would be one way. Launching a large-scale terrorist attack will only get him and Study recognized as terrorists.
  • The moment Mikoto uses electricity to get up off the bed was pretty damned badass.
  • “Let’s guard the Level 5 esper, the extent of whose powers we don’t fully understand, with weak little security bots we can find!” Study Corp: cutting corners where it counts.
  • Febri changes into the white dress Kongou got her. Turns out it was Nunotaba who got her the black dress, which will almost certainly be worn by Janie if/when they rescue her.
  • Also cool: seeing everyone taking their positions against the coming onslaugh…though we’re a little worried about Saten and Uiharu. Isn’t the former a Level 0 and the latter’s only power maintaining temperatures?

To Aru Kagaku no Railgun S – 22

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After some wrangling, Therestina Kihara Lifeline gives Mikoto a lead: whomever created Febri, a “chemicaloid”, want the world to know they exist, perhaps during the upcoming assembly. Uiharu searches through past participants and Kongou recognizes Aritomi Haruki on a file, and ties him to Study Corporation, which owns a suspicious old factory. Mikoto goes there to find ITEM destroying its security robots. When they leave she breaks in and finds Nunotaba Shinobu, who hands her the recipe for Febri’s candy. Airtomi arrives, saying it’s a fake, and offers the real stuff in exchange for Mikoto accepting a paralyzing shot. She does, but he destroys the vial anyway, calling Febri an expendable spare for their greatest invention: “Janie.”

Tokiwadai’s Level 5 Railgun has gotten a harsh education in the realities of Academy City. She may claim to “love” it , but not all of it loves her. As she lives her happy top-flight esper high school life with her regal title, it’s not surprising that she’d lose sight of the very real unsavory elements in the city, including a group of non-espers toiling in obscurity, seething in envy and resentment as the espers of the city get all the attention, utterly unable to do anything about it. In this episode Therestina and Aritomi both pay her sarcastic deference to her title, as if to pat her on the head and say “oh, you silly!”

Of course Therestina is safely behind bars, and can only gloat about having put Mikoto in a bad mood (which subsides when Kuroko assures her that – Level 5 or not – she loves her onee-sama). Aritomi wants to experiment on Railgun, and by episode’s end, he has her right where he wants her: isolated and defenseless, with the clock on Febri running out. Nunotaba is caught in the middle; her compassion for Febri mirrors her compassion for the MISAKA clones. But Aritomi doesn’t care about any of that. Very soon, that tank labeled “JANIE” will open, and if his plans succeed, the world will know he and STUDY Corporation exist.

8_great
Rating: 8 
(Great)

Stray Observations:

  • Therestina’s cell is pretty…sparse. Where’s the bed? The toilet? Why isn’t that heavy metal chair bolted to the ground? 
  • But hey, at least they let her have M&M’s (or the Japanese equivalent). We liked how she offered one to Mikoto believing she’d assume it was poison, only to eat it without fuss, which led to Therestina giving her info.
  • Mikoto puts her trust in Aritomi as well, holding her arm out to receive that injection…but that didn’t work out so well.
  • If there was any doubt that the show seems unsure what else to do with ITEM, this week they get a brief pool scene and are then used to distract security for Nunotaba. But work is work, right?
  • Loved how Mikoto and Kuroko’s lovely little moment was cut short when Mikoto realized her roommate was trying to cop a feel.
  • While on the train, Mikoto spots that bridge remembers one of our favorite scenes of the franchise. Of course, Imagine Breaker is kinda useless against non-espers…
  • Can’t someone buy normal, modern clothes for Febri? What’s with the wedding cakes?

Motto Marutto Railgun III

railgunmmriii

This was a thoroughly weird and surreal eight minutes of Railgun. It had nothing to do with the story, but consisted entirely of the voice actors simply having fun during “outtakes” from some of the more serious past scenes in the show’s run.

It was pretty funny throughout, and we wouldn’t mind more shorts like this. Here’s what went down, in chronological order:

  • Saten’s Super Nose deciding what’s good to eat
  • Nunotaba Shinobu giving Mikoto a “Real Usable English Lesson”
  • Kuroko dry-humping Mikoto’s bear
  • Mikoto reminicing on the joy of race car erasers and canned slime.
  • Kuroko dry-humping Mikoto’s bear
  • Mikoto answering her clone out of reflex
  • Kuroko dry-humping Mikoto’s bear
  • Shinobu showing Mikoto a pixelated next-gen console
  • MISAKA musing on the impracticalities of said console during the pretty rooftop sunset scene, which lead to retrogaming.
  • SHinobu reporting to Mikoto what MISAKA said to her, and Mikoto warning that she’ll get “game brain”.
  • Kuroko dry-humping Mikoto’s bear
  • MISAKA and Accelerator talking about their voice roles thus far, with Accelerator mentioning how the “A Certain” series has been his big break (all while Accelerator’s stirring theme is playing)
  • Kuroko dry-humping Mikoto’s bear while mentioning she’s a free agent and looking for work
  • Mikoto muses on the efficacy of sticking little dolls on one’s bag, and asks Accelerator (at railgunpoint) what he thinks about girls who are into girly things (he’s fine with it, unless it’s her)
  • Kuroko dry-humping Mikoto’s bear
  • Mikoto treats everyone to parfaits as an apology for being away “studying koans”. Uiharu’s flowers are getting repaired, so no one notices she’s sitting right there with them, repeatedly pleading “I’m here!” while Haruue scarfs down an enormous bowl of rice hiding her face.


Rating: 6 (Good)

To Aru Kagaku no Railgun S – 19

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Ruiko and the others befriend Febri, but she’s apprehensive of Mikoto. They can’t find a record of her anywhere, so they list her as a child error and arrange for her to stay at the Cypress Children’s Home. It isn’t ready to take her in yet, so for the next five days Ruiko and the others will have to take care of her. At the grounds of the Academic Assembly, Ruiko leaves Febri with Mikoto, but they get separated. When they find her, Aritomi has sent robots after her, but Mikoto dispatches them, surprising Aritomi, who along with his science team votes to experiment on the third-strongest esper, the Railgun.

This was another one of those “interacting with little kids” episodes that Railgun/Index does sometimes (in fact, probably every episode with Index can count as one of those). It’s not that we don’t like kids (nor is it like Mikoto, where they don’t like her), it’s just that these episodes tend to be quite slow and plodding, in a series that is always best when the pace is, forgive the expression, more electric. As for Febri (or Febli), she’s cute as a button, but otherwise was basically your run-of-the-mill lost kid: shy and weary, but eventually opening up to everyone but Mikoto, whose name she inexplicably knows (Ruiko and Uiharu also make a good ‘mom-and-dad’ pair).

Still, we learn next to nothing about her, except that Aritomi and his colleagues are aware of her existence. We assumed she was an escaped scientific subject on the order of the MISAKAs or Last Order, or possibly even some kind of android built by Aritomi’s team. But the truth of her origin has yet to reveal itself, so for now she seems to be the piece that led Aritomi to Mikoto, starting another story of espers vs. the knowledge- and power-greedy scientists, only on a smaller scale, and with students (not adults) as the antagonists.


Rating: 6 (Good)

To Aru Kagaku no Railgun S – 10

Misaka Mikoto

During a lull in the fighting, Mikoto notices that Frenda didn’t clean up all of her bombs before leaving, so when she confronts Mugino, she has an army of dolls she can control with magnetism. Mugino destroys most of them by her refracting beam with silicon chips, and reveals that she’s the Meltdowner, fourth-strongest esper. One doll smacks her in the head, and while she’s out, Mikoto heads to the command center and destroys the remaining equipment, completing her mission. Mugino wakes up and their fight continues, until Mikoto lures her onto a catwalk above a large pit and uses Frenda’s explosive tape to send her falling. Mikoto escapes and spends the night in a hotel. The news says the company she was attacking has declared bankruptcy. Then she bumps into Kamijou Touma.

Once we learn that Mugino is the fourth-strongest esper in Academy City, we knew Mikoto was going to have a hard time staying alive, let alone defeating her far less-winded opponent. If what Mugino says is true, the rankings are somewhat arbitrary anyway, so for all Mikoto knows, she’s actually less powerful or evenly-matched. That means a direct attack won’t work; she has to think outside the box. Her saving grace is Frenda’s carelessness in leaving behind so much material Mikoto can use against Mugino. This diminishes (if not outright cancels out) all of the cunning and ingenuity she demonstrated whilst softening Mikoto up for her boss. But while it was a case of Villains Acting Stupidly, in her defense she didn’t expect to be so quickly dismissed by said boss.

As we predicted last week, going it alone against even a wounded Mikoto was a bad choice on Mugino’s part. She allowed her pride and desire to be seen as someone who defeated the Railgun in a fair fight drive her judgment, and while up to this point ITEM was is complete control of the situation, her selfish decision combined with Frenda’s goof-up led to Railgun escaping their clutches and living to fight another day (we like how Mikoto extended a lifeline to Mugino at the last minute, only to have it swiped away.) The next morning after visiting the last facility, which is abandoned and inoperative, she reads that headline and thinks for a second that it might be over. But nothing’s over. There’s still darkness in the city that must be rooted out. The odds may never be in Mikoto’s favor, but she won’t stop moving forward.

7_very_good
Rating:7 (Very Good)

Stray Observations:

  • Wow, Frenda left a shitload of bombs at that facility! And Mikoto was able to modify them to be manipulated in no time at all…
  • Mugino clearly resents the fact that a uppity, puny little girl is ranked higher than her. Mikoto uses her vanity against her by calling her an old hag in turn.
  • While Frenda told Mikoto she couldn’t care less about the morals of her client, Mugino decides to learn more about the project they’re working on, and learns something even we might not know.
  • Hi Touma! Seeing as how he’s in the OP, it was only a matter of time before he showed up. With his help Mikoto probably could have easily defeated Mugino, but he was probably asleep in bed during that battle, so…