There’s a wonderful sense of anticipation and occasion on the eve of Tekkadan’s first space mission, as warm moments like Aina joining Mika on his night watch, or Atra enlisting as Tekkadan’s cook for the journey, are tinged with foreboding when Orga shakes hands with Orcus, a man we know he doesn’t trust as far as he can throw him.
Traps and betrayals await Tekkadan in low orbit, with Todo cutting a deal with Orcus, who gets betrayed by Orcus, who cut a deal with Coral, who himself made a deal with Fareed in the apprehension of Kudelia. And at the end of the day, youth and smarts beat age and greed. Todo’s treachery has been so blatantly telegraphed, it was all but inevitable his plan would be foiled by somebody; the fact Orga doesn’t have to lift a finger for it to happen is icing on the cake.
So Todo, and later Coral, aren’t just old villains, they’re bad, dumb villains that the show disposes of as soon as it can. In the villain vaccum comes Fareed, who like Mika on the other side is a different kind of animal. The beautifully-oiled gears are always spinning beneath his golden locks. Fareed doesn’t mug for the camera get bent out of shape; he twirls his hair, playing the long game.
And as predictable as Todo’s failed betrayal was, the fact the show was very coy indeed about what if any countermeasures Orga had was nicely hidden beneath the more predictable surface. Orga doesn’t even tell most of his comrades what he has in store for Aina’s would-be apprehenders: Mika in the Gundam (wearing a flight suit too), and a game Akihito arriving right on time with Tekkadan’s ship.
We’ve been waiting five weeks for IBO’s first space battle, and it doesn’t disappoint. Is there rampant, obvious CGI? Nope, just hand-drawn (or at least hand-drawn looking) mechas rockin’-sockin’ it could with maces, axes, swords, and bullets. And just when we thought Mika was good in atmospheric combat, we see he’s even better once he has the omnidirectionality of space in which to work.
The action is beautifully and tautly directed, and it’s easy to know what’s going on where at all times, without dumbing it down. There are also a good number of Gundam cockpit shots, and thankfully the pilots can speak to each other on the radio.
As his Gjallarhorn opponents get more and more pissed off, Mika just maintains his cool—but not cold—demeanor. He’s got a job to do, everyone’s depending on him, and he’s going to do it. His constant calm, and the power of those convictions, carry with them their own brand of ferocity.
It’s fitting then, that Fareed, who really secured his position as most serious, interesting and complex antagonists in IBO, remains equally calm and collected this week. The lack of bluster or panic or desperation makes him all the more formidable a foe.
One of Fareed’s best lines of dialogue this week is a little cheesy and meta, but I still absolutely loved it: when the ship’s database confirms Tekkadan’s trump is a Gundam from the Calamity War, he points out how appropriate that is, since Gundams always seem to pop up and make significant contributions at key turning points throughout human history, and with a Martian independence movement gaining strength, this Barbatos has risen up once more to defend the underdog, in this case Kudelia.
What’s also so great is that his little speech didn’t just fire me, up, but it fired him up, to the point he heads out in his own upgraded Graze to join the fray. His opponent is a legend, and finally, a legitimate chance to test his mettle and prove his greatness. Very good stuff.
As Mika is dancing with the mobile suits, the Orcus and Gjallarhorn capital ships bear down on Tekkadan’s. They need a big maneuver to escape: enter a mining asteroid they tether to using some good old-fashioned, quick-and-dirty, NASA-style improvisation. Someone has to cut the tether loose at the right moment to send the ship flying safely away from the enemy.
It’s a suicidal mission, so Orga prepares to take it on, but in a nice bit of character development Eugene (for all intents and purposes his XO) volunteers in his stead, insiting the captain should just “sit around and look important.”
It’s a reminder that even though he’s pissed Orga kept the ship secret from him, he still has ample faith and respect in Orga’s command. It also reminds us Orga is still getting used to being the top dog; which sometimes requires delegating, or sending people out you know might not come back.
The thrilling tether swing-around works like a charm, even when the initial blast doesn’t cut the cord. On its way out of orbit on onwards to Earth, they don’t forget to pick up Mika, who destroyed Coral and got a good lick in on Gaelio. The whole time, Fareed was carefully analyzing Mika’s movement, and came away impressed.
Orga and Eugene also make peace, lessening considerably my previous worries Eugene would try to make a move against him. We’ve got a lot of Gundam left, so that could still happen down the road, but for now, they’re buds.
Oh, and yes, Mika’s fine. No adverse side-effects from all that space combat, either mental or physcial. Having both Aina and Atra aboard is a good move, not just for the triangle, but because they represent everything Mika has to lose if things go south.
The final kiss-off from Tekkadan is shipping a beaten and marked Todo to Gjallarhorn in an escape pod. No more Todo blatantly undermining Tekkadan in the shadows. Fareed lost this round, but he didn’t come away empty-handed (and I’m not talking about Todo): he got to observe his enemy closely, and will be more prepared for him the inevitable next time.