Giant Beasts of Ars – 02 – Covenant of Convenience

With no time to waste, the Paladin Jirou performs the Covenant Ritual that allows him to become a vessel for the Cleric Kuumi’s godlike power. He wields that power in the form of an expandable spear, which he plunges into the eye of the beast to kill it, saving the town from devastation. After the battle, Kuumi returns to her normal state, and Jirou passes out.

The next morning the Imperial commander inspects the pier where Kuumi accidentally dusted some soldiers with her miasma. He deems the prototype successful and orders his underlings to leave no stone unturned in their search for her (or as he calls her, “it”). Clearly, this isn’t someone in whose clutches you want Kumi to be.

Jirou comes to inside Myaa’s airship, waking up from a dream from the past when his former cleric, whom he loved, died in battle. When he overhears Myaa talking about marriage to Kuumi, he makes it clear he only formed a covenant with her because there was no other choice in the matter. But as it was Kuumi’s first time, she’s rightfully confused.

When Kuumi won’t elaborate on why the Empire is after her, Jirou peaces out, not wanting to get involved. But he leaves his spear behind, so Myaa knows they’ll meet again. Once again, she and Kuumi show horrible judgment by walking around town in broad daylight and then having a meal at the tavern, where they’re quickly spotted by Imperial guards. When miasma starts emanating from Kuumi and she kills a guard, Myaa surrenders and the two are taken away.

Because Jirou’s spear is drawn to him like Mjolnir is to Thor, he soon locates them aboard the commander’s hovercraft. Because he’s a former elite Paladin, he has no trouble getting aboard the ship and neutralizing any hostiles. And because it would simply be rude to take his spear and leave the girls behind, he breaks them out of their cell.

He tells Myaa to ready his airship while he and Kuumi merge once more so he can disable the pursuing hovercraft. I wish we had gotten to see more of his ship, but after they get away the ending of the episode is very rushed and awkwardly edited, suddenly sapping the escape of energy and urgency. The animation in general did not impress this week, but I’m still sufficiently intrigued by this world and premise to keep watching for at least one more week.

Giant Beasts of Ars – 01 (First Impressions) – The Cleric and the Paladin

Twenty-Two, AKA Kuumi, is a cute, well-adjusted, hungry young woman who has decided that she doesn’t want to be detained any longer, and overpowers everyone with her speed and strength when she escapes. Her captors’ boss is a grinning jerk who takes drugs and refers to Kuumi as “the prototype” and “it”, so we know he’s not a good guy.

Kuumi ends up in a nearby town that subsists on the various products harvested from the carcasses of titular Giant Beasts, which have to be hunted or they’ll level said town. After getting new clothes from a kindly florist, Kuumi meets a little catgirl shopkeep who sells her a magic ring. It’s said whoever bears the ring will save the world. It fits itself around Kuumi’s finger like the One Ring.

Jiiro “The Already Dead” is a drunk fella who briefly met Kuumi as she fled, and takes up a job hunting the latest Giant Beast. While no one has high hopes for him, he shows he’s not dead weight when he shows off his quick thinking and agility rescuing one of his fellow hunters from certain death. The beast is felled and the hunting crew celebrates into the night.

The Imperial fella who had been holding Kuumi captive introduces himself to Jiiro. He can tell the guy’s a cut above the rest of the rabble in the tavern, and notes that in an imminent war that will split Ars into two sides, he needs all the good fighters he can get. Jiiro not-so-cordially declines and shuffles off, not interested in fighting fights that aren’t his.

That night, Kuumi does a terrible job staying hidden and is immediately spotted by guards. When cornered on a dock, their offensive attacks set off her latent magical powers, which include a black mist that atomizes some of the guards. When she starts to glow out of control she warns the others to stay back, which is when Jiiro swoops in, grabs her, and leaps into the ocean.

There, he connects with Kuumi on what seems to be some kind of shared telepathic plane, and asks her what a Cleric is doing without a Paladin escort. A prologue from 30 years back shows the potential of a Cleric-Paladin partnership—total badassdom and the ability to defeat Giant Beasts with ease.

Of course, Kuumi is unescorted because she’s some kind of overpowered prototype Cleric. That makes her extremely valuable to the Imperial dude. But now that she’s free, has that ring, and has met a washed-up but still serviceable Paladin, this all seems like destiny.

Giant Beasts of Ars offers a well-rendered, understated, efficient fantasy adventure premiere that builds just enough of its world to leave me interested in more, and notably isn’t an isekai. I definitely want to see that airship from the OP in action, not to mention Kuumi and Jiiro collaborating.

%d bloggers like this: