TenSura – 20 – A New World In The New World

After a massive celebratory feast in which the capital doesn’t waste a bit of the megalodons they slew last week, and a hot bath with the ladies including Milim who is soon off to meet with other demon lords and warn them not to mess with her bestie, Shizu’s lingering regret is expressed in a dream of the promise Rimuru made to her, bringing tears even to his slime-eyes.

With the latest crisis easily dealt with and a formidable retinue of powerful warriors and specialists beneath him, Rimuru now feels confident to leave his capital and head to the Kingdom of Ingrassia, where Shizu’s students still require training and guidance.

His only companion is Ranga, who gets him there in three days and then hides in his shadow. For the first time, Rimuru’s in a big human city, and is amazed by the level of tech, from huge glass windows to teleporters at the academy. It’s hardly Esthar, but it’s a definite leap from his still impressive capital.

Ther, Rimuru meets the grandmaster, a former student of Shizu’s named Kagurazaka Yuuki, who sees Shizu’s mask and initially considers Rimuru a threat. They exchange powerful blows that destroy all the fancy furniture in the room, but when Rimuru insists he’s not a bad slime, he learns that Yuuki is from a time in Japan not too far removed, and a ravenous otaku to boot.

The ensuing exchange of pop cultural references is an absolute delight to behold, as both of these transplants revel in the rare instance being among their own kind. Yuuki is particularly astonished that there have been nineteen Final Fantasys, that Glass Mask and The Five Star Stories are still going strong, and that the Sagrada Familia is almost complete. He doesn’t care a whit about the prime ministers, however.

Even better, Rimuru transforms to Slime Mode and converts some blank paper Yuuki supplies to print a king’s ransom of volumes he’s accumulated in his vast slime memory, while also eliciting some scolding by the Great Sage, who considers it a “waste” of her abilities when it’s actually anything but!

Gifting Yuuki such a wealth of material from his old home proves beyond any doubt that Rimuru is indeed not a bad slime, and someone who can be trusted. When Rimuru brings up Shizu’s regret, Yuuki agrees to give Rimuru a job at Freedom Academy, teaching the five young, powerful, but short-lived “Summons.”

While Rimuru is initially overwhelmed by how, er, exuberant these five kids are, you can’t help but want him to succeed in finding a way for the misfits to survive longer than five years. His capital is essentially in cruise control, with his subordinates able to handle any number of threats in his absence.

With these five, Rimuru is definitely scaling back the scope of his assistance, but this is a project only he can undertake, what with his perspective, abilities, and most importantly, his connection to Shizu. I also have no doubt we’ll be seeing Shizu’s extremely powerful former student, Sakaguchi Hinata, in due time.

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To Aru Majutsu no Index III – 13 – Preparing the Countercoup

The good guys (or rather, the folks we typically follow) have had their backs against the wall since Carissa’s surprise coup, but this week they start whittling away at the upstart princess’ power. Touma and Floris survive and run into the fleeing Vilian, who is picked up by Amakusa in their plane.

William continues his fight against Knight Leader, who believes he has Acqua’s number thanks to a spell that nullifies or “zeroes out” the sharpness of his opponent’s sword, but like Imagine Breaker works on all magic.

Thankfully, William’s Ascalon has enough hidden bells and whistles to overcome the ability. William doesn’t kill his old friend, but he knocks him out of the fighting.

William and Touma meet up right by the coach in which an unconscious Index resides. Just as they’re down one less thing to worry about, Carissa arrives with some of her knights, and decides to give them a demonstration of the power of Curtana Original (none of that Diet Curtana crap!)

Even Touma’s Imagine Breaker can’t nullify the sheer force of Carissa’s attack before he’s flung way up into the air amongst the debris from the ground below; Curtana can cleave through the very dimensions of space and beyond, after all.

William, seeing that Touma is also trying to lesson the destruction and thus on the same side (at least in this scenario) saves both Touma and leaves Index with him, who naturally wakes up confused…and in need of some supper!

Amakusa picks them up in the plane, where Kanzaki and Tatemiya discuss the next stage of their mission. Touma, Index, and Princess Villian will head to the secret underground station under Buckingham Palace, where they believe Carissa has gone. In that station lies a special train car that contains magic that stabilizes the power of Curtana Original, which is unbalanced and prone to overload.

Not only does Touma need Villian’s royal blood to unlock the way to the car, he relies on advice through a quick phone call to this season’s mascot, Misaka (who is having a bad day, eating lunch in a restaurant full of women with big boobs). When a golem appears and reconstructs every time Touma cancels him, he also leans on Index’s not inconsiderable magical know-how.

Villian distracts the golem with a physical attack (she has no offensive magical skills, only potential) while Index recites an incantation that makes the golem re-expose Touma’s right arm, allowing him to cancel it once and for all.

The seal is broken, the car is released, and the Puritans’ Coven Compass aerial fortress prepares to cast a debilitating large-scale flash spell. Bottom line: Curtana Original’s power is dampened, and Carissa herself is injured.

 

Still, she’s not going to give up so easily. It’s going to take a sustained assault on Buckingham to wrest control of Curtana from Carissa, get her in custody. Her alliance with the knights is already weakened by the forceful withdrawal of their leader from the battlefield (courtesy of William).

But first, Amakusa and the Puritans sit down for a great al fresco feast, while both Kanzaki and Itsuwa consider changing into something more alluring for their mutual crush Touma. Knight Leader warns William that if he’s taking Carissa and Curtana on head-on, he’d better be prepared for an attack no one can block or nullify.

Just as news comes the Compass is in position, the feast cut short, and preparations for the counterattack begin, Queen Elizard arrives at the outskirts of London with her “calculating” elder daughter Rimea and Laura. Their destination? A museum where a flag—secretly a magical item that is likely to prove useful to their cause—is stored. The battle for the Untied Kingdom is about to begin!