Mahou Shoujo Ikusei Keikaku – 02

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This week we get to learn a bit more about the other magical girls and their various affiliations, the method by which Fav will determing which magical girls will be culled, and most importantly, the consequences of being one of those girls.

Calamity Mary is a loose cannon, in this for herself. Top Speed looks after Ripple, to whom trouble seems to always come. Ruler leads the largest alliance of girls, and won’t let anyone in her group drop out.

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While some of the girls’ abilities leave me wondering how they collect “Magical Candies” to determine who survives, with Snow White and La Pucelle there isn’t really any wonder. Koyuki is a good-deed-doing machine, and just being with her keeps Souta out of the points basement.

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Unfortunately, someone has to “go” every week for the next eight weeks, and this week is no exception. And while Nemurin’s “deeds” include saving the world and space multiple times, because she’s only doing it in people’s dreams, her candies are only dream candies.

She doesn’t seem to mind, since she’s having fun helping people in dreams. And in the real world, she’s getting ready to end her NEET status and move forward in her life, so if she’s the first to lose, it’s not that big a deal.

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Of course, things aren’t that simple. It was disquieting enough to see Nemurin’s avatar get rubbed out, followed by the curt message that she’s been “deleted.” It’s quite another matter when, after the stroke of midnight on her last night as a magical girl, Sanjou Nemu “says goodbye to everything”, and her mother finds her lying dead in her bead.

Now we know this isn’t just a competition to remain being a magical girl. These girls are fighting for their lives. Most, including Koyuki, aren’t aware of this yet. Fortunately for her, she’s at the top of the points. But that makes her a target; Ruler in particular sees her as an eyesore. We’ve got a tough, bloody, slightly frilly battle ahead of us.

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Mahou Shoujo Ikusei Keikaku – 01 (First Impressions)

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What is it: The story of Himekawa Koyuki, who has loved magical girls since she was a little kid, suddenly being selected to become a real magical girl by the mobile game MagiPro. She immediately set to work helping townsfolk, and the first fellow magical girl she meets in person is her childhood friend Souta, a boy. One day, MagiPro’s mascot Fav announces the number of magical girls in the region will be halved from sixteen to eight.

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Why You Should Watch: It’s above-average in terms of general looks and production values, once you get used to its character design, which tends towards the cute. Sure, Koyuki’s almost painfully earnest and naive, but the show seems fully aware of this, and unlike Gakkou Gurashi, doesn’t wait until the end of the episode to drop the hammer down.

It’s right there in the cold open: one magical girl standing over the bloodied corpses of her rivals. Even so, it’s nice to ease into this suddenly miraculous world along with Koyuki, and even though we know she’s doomed, we can still enjoy the little bit of good times she has early on. Her friend Souta’s situation is also an interesting wrinkle.

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Why You Shouldn’t Watch: The presence of over sixteen characters, most of which billed as mains, can be intimidating, and also allows for an almost overwhelming helping of moe (each magical girl has their own specific…very specific look). The show owes much to Puella Magi Madoka Magica, and Koyuki owes much to Madoka herself, while the format suggests a marathon/tournament on the scale of Akuma no Riddle or another Lerche series, Danganronpa.

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The Verdict: Unlike Touken Ranbu, MagiPro had a hook to it that made me invested in the protagonist and look forward to the next episode. There’s a lot of exposition in both shows, but for some reason it felt more natural and less drawn out here, and the concept was a lot simpler and, more importantly, actually executed well.

Koyuki’s transition is quick, but we feel the same wonder she feels, and the same dread when she sees the ominous word “halved” in the chat room. She’s committed to be a “pure, righteous, and beautiful” magical girl, but she may have to rethink that strategy if she doesn’t want to be a dead one.

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Norn9: Norn + Nonet – 02

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Last week’s episode-ending bang came from an attacking ship from the outside. One of its two crew members boards the Norn, testing Mikoto’s defensive powers and warning her that she and the other ten are the true “disaster.”

So begins an episode full of mysteries big and small, most of which remain too obscure to really care about. Rather than feeling all that enticed, I felt a bit left out as the episode kinda did its own thing, darting from one activity to another.

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It actually reminded me of playing a game with lots of long cutscenes, which while very technically impressive and pretty, are still cutscenes, meaning I’m waiting to get back control of the game.

Seeing Koharu’s powers in action was pretty righteous, but was undercut by the just-along-for-the-ride, autopilot feeling emanating from the rest of the episode.

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With the attackers repelled, the second half of the episode focuses on who their foe was and what they want. It is believed someone was “working on the inside”, so everyone suspects everyone else, and gets paired up so they can keep an eye on/out for one another.

In two of the three cases of guy-girl pair-ups, it is implied the guy and girl have some kind of unpleasant past that drew them apart, but everyone’s very tight-lipped on what those pasts entailed, only that they were painful in some way.

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Naturally, Koharu gets paired up with Kakeru, and they set to work replanting the orchard she accidentally incinerated, her love for him growing with each planted sapling and descending sakura petal. He even has a little fun with her isolated upbringing by joking that they must sleep and bathe together…ribbing that was more awkward than witty.

Then, one morning, while Koharu is watering her garden, some snot-nosed kid from 2016 shows up, having no idea how he got there. We saw him earlier in the embrace of a mysterious woman in a big pretty blue chamber, perhaps the core of Norn; now he’s out and very confused.

I know how he feels! This episode was a random jumble of strange events, mysteries, and clashing tones, resulting in a kind of indifferent shrug…and I’m only now mentioning the bevy of miniature duck slaves who serve the Norners their meals! My resulting impression was…a lot more ambiguous than last week. Ethereal scenery alone will not save this show!

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