Sword Art Online Alternative: Gun Gale Online – 04 – The Game is the Game

Back to the “present” of Squad Jam (though not far enough into the present where Karen is entertaining her diminutive friends IRL). I tell ya, this show can give one temporal whiplash like nobody’s business.

Having defeated the pros and after another scan, LLENN and M determine they’re one of only three squads remaining. One of them ambushes them from hovercraft in the lake, forcing the huge M to set up his “space battleship armor” shielding, while the tiny LLENN remains just plain hard to hit.

Safe behind his shield, M is able to pick off the hovercraft gunners one by one and takes out the last one with a well-placed grenade that detonates underwater, sending the craft and its occupant flying and vulnerable to LLENN’s killshot.

M was able to kill all of those enemies without creating bullet lines, because he learned to aim without his finger on the trigger or using Bullet Circle assist. But when the next scan comes, the last team is not only right on top of them, but in position to take a shot at LLENN, not missing a fatal spot by much.

M grabs LLENN and races out of there with one of the hovercraft, getting shot in the process, but LLENN heals the two and they prepare for a counterattack. But first, LLENN lets M read a letter he was going to read before they were ambushed.

Immediately after reading the letter, he pulls a gun…on LLENN, saying he’s “sorry” before pulling the trigger. His shot misses; LLENN’s agility wins out again, and moments later his safety is on and she has her gun trained on him, demanding to know why he betrayed her.

M merely responds with streams of tears, begging the Pink Devil not to kill him, because he doesn’t want to die. It’s a 180 in M’s character, though he did mention he prefers fighting from a distance and from the safest possible position.

In this instance, with LLENN’s P90 at his throat, he’s suddenly way out of his comfort zone, so it’s understandable we’d see a new side of him. But it doesn’t explain why he suddenly pulled his gun on her. I suspect there’s a real-world reason for it. All I know is, LLENN’s reaction to his sudden change in character was priceless.

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Aldnoah.Zero – 04

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This was yet another tour-de-force nail-biter of backs-up-against-the-wall, all or nothing action. Again, it’s not a question of whether humanity can defeat Vers; that isn’t going to happen anytime soon. But you take small victories where you can get them, and for Inaho and company, every day their cargo of civilians is safe from harm is a victory.

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Even if their hometown of Shinawara is a meteorite-ridden ruin, they’re still alive; an act of resistance against Vers in and of itself. After Inaho saved her, Asseylum decides to reveal her true identity to him, and he’s his usual cool-as-a-cucumber self. It’s ironic that there’s another character named “Calm” who’s a lot less calm than Inaho; none of what this show has thrown at him has really flustered him.

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With the civilians safe, their new mission is to find the means for the princess to contact her grandfather the emperor; she believes knowing she’s still alive will halt the war in its tracks, but that’s an exceedingly naive assumption. Even if grandpa wants peace with the Terrans as much as she does, the Orbital Knights have landed, staked their claims, and blood is in the water. It’s a veritable feeding frenzy down there, and glory is the repast.

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Still, that’s the plan. Inaho may not consider the princess the enemy, but Rayet won’t hesistate to expose her if she deems it necessary. That becomes a possibility when the navy hovercraft they’re aboard and the installation where they’re resupplying falls under the attack of a Vers kataphrakt, one that wields a really bright, noisy light katana. One by one, the forward Terran kataphrakts are felled, and a great tension builds as the enemy draws closer and closer.

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Asseylum volunteers to go out there and speak to the pilot as she did before, but she’d be flipping a coin over whether he’s loyal or one of the co-conspirators who tried to assassinate her (and still believe they succeeded). Instead, Inaho and Calm go out in their trainers and do what they do best: improvise. Using a cargo crane to knock the Vers kataphrakt on its ass was particularly inspired, and I loved Inko’s sheepish reaction when it doesn’t work a second time.

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But again, Inaho & Co. aren’t trying to pull off miracles, only buying time, plain and simple, for the cavalry to arrive in the form of another naval vessel armed with enough teeth to compel the enemy to bug out. When you’re such an overwhelming underdog, sometimes you need to depend on things other than your own strength and skill—like luck, timing, and the enemy’s arrogance or indifference—to survive the day.

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And then there’s Slaine, who gets in his plane and heads right back to Cruhteo, lying that the meteorite bombardment did Trillram in and not mentioning that Asseylum still draws breath. Even if Cruhteo didn’t conspire against the princess, he’s still exploiting the situation for all it’s worth. And While he gets smacked around, Slaine seems to convince his superior to let him continue to participate in the battle, meaning we can’t rule out him and Asseylum reuniting again.

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