Karakai Jouzu no Takagi-san 3 – 12 (Fin) – Nishikata’s Quest

For three seasons and dozens of vignettes, we’ve watched Nishikata undertake a gradual journey of enlightenment and awakening, from an origin point of modest, adolescent…dumbness. This season and this episode in particular, Nishikata’s brain has finally started to get wise to the fact that it has never been about winning or teasing with Takagi. It was more simply about being with him.

As these confusing feelings sprout up in his dinosaur-filled mind, Takagi must know that he’s distracted by the imminent coming of White Day, even if she doesn’t know that Hamaguchi urged him to confess to her on that day. Faced with such a monumental task, Nishikata retreats into the games, creating his most elaborate yet: Nishikata Quest, a series of boxes containing riddles leading to other riddles.

But when there are no more riddles, and he hopes Takagi to be at her most frustrated and defeated, that he’ll give her his White Day present In other words, when all is said and done he not only wants Takagi to be comforted, he wants to be the one to brighten her mood. Alas, his grand plan is dashed when Takagi is unable to make it to school on White Day due to strong winds delaying her ferry.

When he thinks she’ll only be gone for first period, Nishikata tries his best to take good notes that he’ll share with her. But when she texts him that she won’t be coming at all, he realizes how lonely he is without her sitting at the desk beside him…how things just feel “off”. After school, Hamaguchi gives Houjou some white chocolate, but just can’t manage to confess his love to her. But Houjou still looks happy he at least made the attempt.

When Mina finds the first of Nishikata’s boxes on the floor of the classroom (jostled off Takagi’s chair when Takao and Kimura are fighting), she leads Sanae and Yukari on his epic mind-bending quest. When they find the final box bearing Nishikata’s name, Yukari realizes this was all one big gesture of love for Takagi, and insists they put all the boxes back where they found them, lest they spoil loverboy’s efforts.

When Kimura kept Nishikata company during solo library duty, Nishikata noticed that Kimura was reading the same novel as Takagi when she said “I love you”. Kimura recommends the book and lends it to Nishikata, who reads it when he gets home and can’t find the “I love you” Takagi purportedly took from the page. It’s here where the dusty light bulb in his head finally switches on. That time she said “I love you”, like so many other times he remembers, were Takagi expressing her honest feelings.

For that reason, Nishikata can’t wait until tomorrow to see Takagi or give her her White Day gift. Heck, he can’t wait one more minute, running out the door, onto the bus, and running some more to the docks. When he spots Takagi getting into her car and driving off, he chases the car…on foot. Finally, fate smiles on him as Takagi’s car happens to turn at just such an angle that she spots him running behind, asks to stop the car, gets out, and runs to meet him.

In effect, it’s a romantic climax I’ve probably seen dozens of times both in anime and movies and other TV. But there’s something about the way it’s executed so beautifully, and with all the accumulated feelings and experiences these two have been through in three seasons, that elevates what could have felt clichéd in less skilled hands to truly epic status.

Even better, we don’t need the classic “I love you” confession; the fact Nishikata is there at all, chasing Takagi down, is all Takagi needs to know how he feels. And then he comes right out and says he’s there “because I wanted to see you.”

He may think he failed when his White Day gift got dropped and smashed by a car, but the gift doesn’t matter; she doesn’t even open it, instead taking his scuffed up hands into hers and saying he’s already given her the best gift she could have asked for: him, there, with her.

It’s pretty much the best ending a Takagi-san fan could ask for, made all the more satisfying because there’s an upcoming movie that could well elaborate on their new adorable normal. As we’ve come to the end of this season, there few things I’m looking more forward to than seeing these two on the screen again as soon as humanly possible.

Fabiniku – 05 – Ch(armor)ed

Lucius, perhaps sensing that Jinguugi and Tachibana might be useful, has them accompany her and the captive Schwartz to defeat a “Living Armor”. On the way, Lucius admits even he is not immune to “Audrey’s” charms, and feels compelled to give her a candy.

The peculiar thing about the Living Armor, which introduces itself as “Vizzd The Incomparably Skilled”, doesn’t so much kill its victims as…steal their clothes. Schwartz runs in headfirst and is the first to be disrobed, followed by Lucius, who is revealed to be a woman—which wasn’t really a surprise.

When Tachibana gives Lucius her pink dress to cover up, she reveals her slip, setting Jinguugi off. When he puts his jacket on her, the Charmed status only increases—such is the power of the “boyfriend shirt” effect. This leads to the two bickering about their “preferences” while Vizzd can get neither a word nor a blow in edgewise.

Jinguugi’s Charmed status and increasing irritability results in him making quick work of the Living Armor, revealing that Vizzd is really a small girl aligned with the Demon Lord was piloting from within. Lucius takes her to the station an interrogates her, but Vizzd is rescued in the middle of the night by a fellow Demon Lord underling, Kalm.

The next morning, Schwartz is hoping to get a peak at Tachibana in her bedclothes (which, dude), only to discover Jinguugi’s “Door to Tachibana’s old apartment” skill. Schwartz notes how much it seems to be a place where a guy lives, which is the perfect opportunity for Tachibana to reveal that she was once a 32-year-old male salaryman.

Schwartz is crestfallen, but Tachibana shows off her effortless ability to make friends—an ability Jinguugi has always been both envious of and perplexed by. Turns out Schwartz didn’t even know he could bring up a menu with his stats and skills. He seemingly activates one when a massive purple mouth-like opening forms in the sky above them…or could the color be a hint that this is that Kalm lady?

Fabiniku – 04 – The Black Swordsman

After much walking and much complaining by Tachibana, she and Jinguuji arrive in the first decent-sized town in this new world. Jinguuji doesn’t want to cause another incident like the one in the village where every man basically went nuts over Tachibana’s Unparalleled Beauty, so he hides it in the most inelegant way: a brown paper bag.

The Browns Fan look does keep men from becoming enthralled, but Tachibana does not like it. She wants Jinguuji to buy her a sword, so she takes off the bag to persuade him, and very nearly does. When the weapons store owner presents a golden hair ornament that will divert everyone’s gaze from its wearer, Tachibana tries to haggle the price with her beauty. This leads to more chaos, and to Jinguuji having to toss Tachibana into the apartment for her own safety and that of the people she instantly bewitches.

Back in the wilderness, she proposes staying in the apartment while Jinguuji does all the long-distance walking, but reconsiders this arrangement when heasks her what would happen if she was in the apartment when he died. The solution is that Jinguuji simply spent most of their gold on the dang crown, which Tachibana loves. As she walks through town, no bag on her head and enthralling no one, she notices how everyone is instead focused on her handsome companion.

The fact that Jinguuji is also wearing a Japanese business suit attracts one person in particular…Kirito! Well, he claims his name is Schwartz von Lichtenstein Lohengramm, but he’s actually a fellow Japanese guy who was summoned there by a goddess (not the same goddess who summoned Jinguuji and Tachibana, mind you). He assumes to have met a fellow “hero” in Jinguuji, but Jinguuji isn’t interested in the guy, who is clearly an otaku.

Schwartz also picks up a weird vibe from Jinguuji and Tachibana as they bicker, first thinking of them as a couple, then wondering if they’re a father-daughter pair, but the daughter has developed feelings for her dad which…the kid clearly reads a lot of light novels, okay?

Schwartz gets it into his head that he need s to prove that he’s a hero to these two, so he whips out his holy sword Gram and launches an attack at Jinguuji. We learn from his inner dialogue that the attack was much stronger than he expected, and that he hasn’t quite mastered his sword. This affords Jinguuji another chance to demonstrate his catlike reflexes when it comes to getting Tachibana out of harms way.

It also results in Schwartz being arrested by Lucius, an officer of the town watch, for destruction of property, with Jinguuji and Tachibana also brought in for questioning. Lucius’ boss gives Schwartz a chance to prove he’s a genuine hero summoned by a goddess by giving him a mission-based quest like one gets in RPGs. It looks like Jinguuji and Tachibana will also get roped into the mission to subjugate a “living armor” that collects magic items. Should be fun!

Princess Connect! Re:Dive – S2 04 – The Battle of Monster Island

At this point in the game, there have been so many new character intros in PriConne that not only is there still a great deal of mystery surrounding Yuuki’s whole deal, but I’ve even forgotten some of what we’re supposedto learn. The best I can do is assume his dream of an epic battle of godlike champions (plus him and Pecorine) is either a memory from his past life or a glimpse of the future. All I know is the big bad they’re all fighting looks and sounds a lot like Karyl’s boss.

There’s no time for a leisurely breakfast this week, as PriConne has a lot of narrative and liteal ground to cover, so we go from Yuuki’s crazy dream to an equally crazy situation where the Gourmet Guild has bit off more than they can chew. I love how we enter this latest calamity in media res, only later learning that Peco is passed out due to intense hunger.

On Monster Island to capture a rare and delicious cut of meat, the guild is bailed out by a quartet of beastfolk originally from Landosol, who dwell on the island and are ostensibly led by their resident detective, Kasumi (Inori Minase, whom I’m amazed hadn’t voiced a character on this show yet!) It’s a lot of new characters to keep track of, but when PriConne puts so much love into their designs and veteran talent behind their voices, it’s hard to be mad for the wealth of new faces and voices.

The beastfolk party teams up with the Gourmet Guild and split into two groups of four, eventually finding the stronghold of the island’s Shadows. Another awesome battle ensues, with the characters showing off their distinct weapons and styles of fighting, and Yuuki providing a key assist in powering up Kasumi so she can capture a Shadow sample for further study.

When the dust clears, Kasumi finds herself face to face with a Shadow clone of herself, naming her “Kiiri” and eventually changing her clothes and hair so others can tell them apart. Unlike all the other Shadows they’ve encountered, Kiiri is extremely docile and sweet, and while initially somewhat vacant and mechanical, the more she hangs out with Yuuki and his glowing power, the more she comes alive as a person.

Ramifications of a Shadow clone of Kasumi coexisting with their group from now on aside, the second group meets up to report that a giant golem was swarmed and captured by the Shadows like ants on honey. A digital copy of the golem’s occupant, Metamorregnant, warns the reunited group that once the golem is swallowed up by the Shadows, it will be used to launch an assault on the island’s beastfolk town.

Sure enough, that happens, and for the rest of the episode PriConne shows off its mastery of both scale, kinetic action, and magical chaos and destruction, as Peco rallies the other seven members of the two parties to fight and fight until the threat is defeated. After all, there isn’t a boat big enough to evacuate the settlement.

The eight party members are split between supporters and front-line fighters in the battle, with Yuuki powering up everyone with his glowy powers. Peco, the most powerful fighter of all of them, takes the lead literally running up the hundred-foot-tall golem, then launching not one or two or three but four consecutive Princess Strikes, the final one meant to be the coup-de-grace.

But suddenly, the ring Karyl’s boss gave her glows, and Peco is instantly teleported from the battle to the throne room of her former home, Landosol Castle. She’s welcomed there by Karyl’s boss, but the shocked, pained look on Peco’s face says it all: she is not happy to have been plucked away from her friends in the middle of a crucial battle to save hundreds of innocent people. Karyl’s boss calls Peco Princess Eustania, and it looks like whatever plan she has, she’s putting it into motion now.

A cliffhanger! Like Banished from the Hero’s Party, I tend to prefer PriConne when it’s in sweet, low-stakes slice-of-life mode, just four friends enjoying good food after a fun adventure. But PriConne obviously has larger ambitions, and there’s no doubt in my mind it has the visual chops to pull off whatever it wants, so I’m eager to see where this goes.

Princess Connect! Re:Dive – S2 03 – Seeking the Truth of the Forest

While Peco and Karyl clean the house, Yuuki and Kokkoro do the shopping, and encounter an old friend in the eccentric forest elf Aoi (Hanazawa Kana), first introduced back in the sixth episode. She wrangles her fellow “Team B-B”-mates into lending her some emotional support as she answers the summons of a fellow student at the fancy St. Theresa’s Academy for Girls.

The three enter the awesome Beauty and the Beast-esque library, and Yuuki happens upon a pile of books on the floor, under which lies Yuni, a student and scholar who has a very poor memory, but uses a memo book to keep track of her thesis on “The Fundamental Falsehoods that Lurk in Our World.”

Yuni and her fellow “Best Friends Club” members Chieru and Chloe don’t come from money, so the three allied together to win it by achieving a great feat for the sake of the school. There’s a rumored threat in the woods near the academy of “Green Guardians”, so Yuni calls on Aoi and her knowledge of said woods to aid them in getting to the bottom of things. Aoi, in turn, invites the Gourmet Guild to accompany them.

Once in the woods, the party of eight soon learns that they’re walking in circles and soon become lost; not even Yuni’s semi-sentient pet rock can guide them. Then Aoi gets separated, the team splits up, and one by one vanish into the eerie, thick fog, until only poor Karyl is left to run through the woods in a panic. For a show that leans into goofy comedy, it gets the creepy atmosphere and Karyl’s fear of being alone just right.

It’s an incredible development, then, when we learn that the members of the party were being picked off one by one by none other than Aoi, who had constructed the “Green Guardians” out of wood to be her friends away from the academy. When Peco, Yuuki, and Yuni catch her red-handed, the gig is up. But…as hilarious as this is, it doesn’t solve the underlying mystery.

Graveyards mentioning kings and kingdoms that never existed are then joined by a whole mess of undead skeletons as the forest turns into flaming ruins. There’s also a weird pixelated glitching going on. Something completely unrelated to Aoi’s larger-than-life wooden friends is going on, and it gets right to the heart of Yuni’s hypothesis about a “great deception” in the world.

Everyone is then transported into the memories of the head crowed skeleton, who it appears was once a jolly king beloved by his subjects and in particular one joyful little girl…only for it to all go literally to hell. Something happened to the king, be it some curse or dark corruption, and it sure looks like he presided over the destruction of everything and everyone in his kingdom.

While everyone else is (not wrongly!) wigging out over the scary skeletons with glowing red eyes surrounded by flames, it takes a fellow royal in Peco to notice that they mean them no harm. Like the adventurers in the first episode, the king and the other skeletons simply want to pass on. With a big empathetic hug, Peco does just that.

Many mysteries remain from this very intense quest: why is there no record of the king, his kingdom, or its downfall in any of the books of their world? Yuni apparently already came oh-so-close to unlocking the great overarching secret of her world, only for her memory to fail her and for the academic society to decry her research as pure fiction.

It’s heavily implied, especially from the pixelated glitches, that this world is one of many, just like the one Yuuki came from. But as Yuni joins the others at a tea party at Aoi’s charming home in the woods, she isn’t frustrated or defeated. For her, finding “the truth” has always been secondary to simply learning and absorbing knowledge around her. It’s the intellectual journey, not the destination, that matters most.

I really liked Yuni, and Kohara Konomi does a great deadpan reminiscent of Minore Inase’s Sleepy Princess. She fills the role of “brainy scholar” quite well amongst the band of well-meaning weirdoes and airheads, questioning this world rather than taking it at face value, but ultimately not stressing that much over it.

Rating: 4/5 Stars

Princess Connect! Re:Dive – S2 01 – Quest for the Legendary Seasoning

Every single one of PriConne’s season two premiere’s 23 minutes is used to pull us straight into its lush, expansive world and not let us go, like those mangy purple dogs that keep nomming on Yuuki. It offers both epic fantasy thrills and comfy cozy little pleasures that come between those big moments, and I absolutely love it to bits.

As thanks for sharing her mushroom harvest, Kokkoro was given a map by Karin at the Guild which leads to a “Legendary Seasoning”. After a tasty breakfast of egg sandwiches, the quartet heads out into the big, beautiful world. The first season was always easy on the eyes, but PriConne pulls out all the visual stops as Peco, Yuki, Kokkoro and Karyl strike out on an adventure.

The four soon find themselves gleefully lost in a vast above-water coral forest. Along with all the eye candy comes top notch chemistry between the disparate characters, the same classy orchestral score, and superb sound design. It also features some great comic timing, with quick cuts that had me laughing on more than one occasion.

They’re stuck in the forest for what seems to be several days, such that when Karyl is sick of fish, Peco and Yuuki trap one of the furry beasties that roam the area. Their meat is juicy and delicious…but ultimately poisonous. The four find out the hard way one by one when they vomit rainbows. The friends and family of the beast they ate surround the paralyzed party. Karyl had me howling when she exclaimed “I don’t want to die in such a stupid way!”

Fortunately, te four are saved by a grizzled old man who has lived in the coral forest for years. In fact, he and his party made the original map the copy of which Kokkoro obtained. He serves as their guide, and Kokkoro learns from his locket that he’s the last living member of a adventurer’s party of four…whose souls happen to still be stuck here in the form of spectres.

The quartet readies for battle, but when physical attacks prove worthless, Kokkoro works off a hunch and initiates a healing spell to help the ghosts pass on peacefully. Turns out that’s what the old man wanted all along, and he too is a ghost. That said, Peco asks the four of them to join them on their search for that legendary seasoning, “Drops of the Sea.”

The ghosts agree, and procure transport to the location in the form of a dang airship that soars through achingly gorgeous landscapes and cloudscapes. This is all happening during the end credits, and it’s a credit to the show that it packs as much as it can into its running time. It’s only fitting that a series in part about food that it offers such heaping helpings of visual bliss right out of the gate.

Alas, they’re never able to procure the Drops of the Sea from the eggs of the giant turtle who supposedly lays them…because the only turtle they find is a male. That said, this was always about the journey and about sharing new sights, sounds, and tastes along the way…even if they were briefly poisoned!

The episode fittingly ends with a meal. Returning home after to long, there isn’t much in the way of food to prepare, but Kokkoro makes it work, whipping up a quick and tasty fried rice-like concoction. When Karyl, a famously picky eater who hates vegetables, spots bits of them in her food, she is weary, but when she works up the courage to take a bite she learns it’s much better with veggies than without.

Everyone scarfs down their dinner and puts their hands together in thanks: thanks for the food, and thanks for each other. Then it’s off to warm beds, restful sleep, another gorgeous dawn, and another fun adventure.

Sleepy Princess in the Demon Castle – 12 (Fin) – Back to the Way Things Were

The Sleepy Princess show, a surprise smash comedy hit of the Fall, closes out just how the title above says: with things back to where they were at the beginning. But at the episode’s start, when the demons find a letter to santa in Sya’s stocking asking to “go home”, they wonder if the princess has finally become homesick.

…She’s not, of course; she just wants to stop by Goodreste Palace to grab her special Christmas woolen undies. Rather than try to stop her (which would probably result in her going it alone), Twilight and the Cleric decide to transport straight into her palace bedroom. Predictably, Sya loses focus and has a quick nap in her lavish king-size bed.

When her mother the queen hears all the noise in her room she goes in to investigate, and lifts the covers to find…Cubey?! Yes, Cleric stowed Cubey away in case a body double was needed, and what do you know, the queen is convinced it’s her daughter! I was waiting for her to comment on how she changed her style while away.

The queen takes Cubey away, but Sya and the demons know they can’t just leave her, so the princess dresses up in one of her coolest dresses and strides down the halls without a care in the world. The three end up hiding in a giant suit of armor to avoid Paladins, but one of them, Evening Star, regales the comrade he thinks he’s talking to with super-embarrassing stories of Sya when she was little. Naturally, Twilight and Cleric can barely contain their delight.

Evening Star chases them until dawn, when he falls asleep instantly (he’s apparently a night owl). The gang regroups in Sya’s room, where she decides she’ll take responsibility as a princess and ensure things go back to the way they were.

Just as “Princess” Cubey is about to speak to the entire Kingdom of Goodreste (with TV feeds reaching to the Demon Castle), Sya cuts in with her own speech thanking her subjects for their love, which has helped her remember she is a princess, not a hostage.

Sya also speaks to how her experiences with the demons have not only helped her learn a lot about herself, but about the ways humans and demons can have better relations down the road. Then she somewhat undermines those words by accosting Cubey while wearing a hastily-scrawled Twilight mask and his cape, declaring he’s taking Sya back to his castle after all.

In short, Sya was only back for a quick Christmas drop-in and hello. In order for things to “go back to the way they were”, she needed to ensure she went back to her second home with Twilight, Cleric, and Cubey. Her mother, who recognized her voice during the speech, seems to understand her daughter’s intentions, and wishes her well on the adventures to follow. What a cool mom!

Sya & Co. return to the Demon Castle where she’s warmly welcomed, and the castle proceeds to throw one hell of a Christmas party. Twilight and Cleric than curse themselves for forgetting the main reason for going to Goodreste with Sya—to retrieve her woolen undies—but Sya seems unconcerned.

For one thing, she may have grabbed them after all before leaving, and is wearing them as they speak (though she’s thankfully grown beyond the skirt-lifting necessary to prove it). Whether she’s got them or not, she seems quite happy distributing other sets to her Teddy Demon friends as thanks for their loyal service. With that, she lets out a big ol’ yawn and drifts off to sleep with her signature “Syaaaaaa”, her final quest complete.

Sleepy Princess in the Demon Castle – 11 – Princess Popular

After waiting in line with the autograph-seeking Teddy Demons, Harpy invites Sya to a pajama party, somewhat disingenuously promising it will result in more cheerful sleep. Sya can’t pass that up, but she needs more information on what a pajama party is…so she hops into the Demon King’s bed to “practice” such a party.

Jumping in bed to practice is an extremely misinterpret-able scenario for, say, Cleric, who also overhears Sya talking about demons and humans falling in love. As a result, his devotion to protecting Sya’s chastity overrides his loyalty to his lord, and he attacks Twilight with lightning. The battle eventually gets too loud for Sya to sleep, but upon returning to her room she gets the cheerful sleep she sought…precluding the need to attend the real party.

Poor Harpy…she just wants to be friends with the princess! The succubus Cubey, on the other hand, has an ulterior motive: she wants to become more popular (popularity literally being the life blood of Succubi). When she learns she and Sya closely resemble one another, she seeks Sya’s tutelage on how to be more popular.

Unfortunately for Cubey and like most things regarding Sya, she isn’t popular on purpose, it just happens. Also, Sya misunderstands Cubey’s intentions from the start, believing her to be a potential body double in need of elite training. This results in Sya tying Cubey up and dragging her around the castle causing havoc, from murdering ghost shrouds to plucking Quillodillo quills to…well, actually, brushing Teddy Demons is delightful!

By the time Sya has Cubey on a cliff overlooking the lava lake impressing upon her the importance of staring death in the eye, Cubey’s struggling and yelling causes the cliff to collapse, and Sya falls into the lava and dies…again. Cubey fails to become more popular or learn anything useful from Sya, but Sya’s quest to get better “rest” succeeds.

Finally, Twilight and the Big 10 are having another important meeting when Sya again busts in like she owns the place, parks herself at the table, and tents her fingers like a petite, adorable Gendou Ikari. Whatever they’re discussing in this meeting is irrelevant: she has a task for them: to determine why the quality of her sleep has been lacking of late.

Twilight brings in Hypnos, noted sleep expert, to determine the cause. He arranges so the group can watch Sya’s dreams in real time, and the culprit to her crap sleep is revealed: “D-Whatsit”, AKA Dawner, AKA Akatsuki, the hero. Out of a desire to hang out, he is relentlessly pursuing Sya in her dreams.

While Cleric has known for a while now that Sya’s fiancée D-Whatsit and Dawner are the same person, both Sya and the rest of the Demons only come to this realization while her dreams unfold. Regardless of who he is, Sya doesn’t want anything to do with him, and shifts between attacking him and running from him. But like a chipper T-1000, he Just. Keeps. Coming.

Eventually Hypnos determines that Dawner is in Sya’s dream thanks to a letter bearing Sya’s signature…which Twilight learns he himself let fall out of his cape and into Dawner’s belt when he was redirecting the Hero’s party away from the still-under construction area of the Demon Castle grounds.

Once Twilight retrieves that slip of paper (not depicted on camera), Sya’s sleeping demeanor instantly improves dramatically to her usual tranquil “Syaaaaaa”-ing. And so, due to her acute aversion to the Hero, Sya further delayed her own rescue. But as we’ve seen, she’s not in any particular hurry to ever be rescued. She’s got the place on lock!

Rating: 4/5 Stars

Sleepy Princess in the Demon Castle – 10 – Demons in Humanland

Princess Sya has her most far-flung adventure yet, though it begins with a false start as she attempts to travel to the Human Realm on her own to purchase a state-of-the-art massage pillow. She puts her hear up and dons a gym uniform to enter ALL OUT MODE, then demonstrates her speed and agility as she outruns the Demons and eludes their attempts to stop her. Twilight, Siberian and Cleric are transfixed by her surprising athleticism, noting she’s like a football player out there.

When she starts getting perilously close to the poison swamp on the extreme edge of Demon Castle grounds, Twilight sets a trap with a bed in a cage. Nobody thinks it has a chance of working…until it works perfectly! They return Sya (cage and all) to the castle, where she tells them she won’t try to go alone if they accompany her, remarking that she knows they’re kind deep down.

The flattery works, and the next day Twilight, Siberian and Cleric accompany Syalis to the Human city of Endopolis. Sya is resplendent in her tidy traveler’s garb, but the demons’ disguises are so abysmal she resorts to pinning large notes on their backs reading “Practicing for Halloween.” Once in town, she spots a new Deluxe version of the pillow she covets on sale. All they have to do is wait in line…for three hours. Sya falls asleep on Siberian’s shoulders, but eventually the pillow is purchased.

By then it’s nighttime, and the anti-demon festival fireworks begin. When getting in the wrong line earlier, Twilight secured a VIP lottery ticket, and ends up winning a primo private viewing spot complete with snacks and cocktails (I’m really not sure about banana milk tea flavored popcorn though!) Just when the Demons start to think Sya is simply stalling because she doesn’t want to leave her own realm, she draws them a “grinning demon” symbol and suggests they head home—home, of course being the Demon Castle.

Once there, what becomes of the expensive massage pillow they went all that way and went through all that guff to get her? She pawns it off on the Teddy Demons. Hey, at least someone will enjoy it! Every episode of Sleepy Princess is an absolute hoot, but this was even more fun and hilarious than usual, all while deepening the bond of friendship between a human hostage and her gold-hearted captors—which is starting to bode well for future peace between their realms.

Princess Connect! Re:Dive – 13 (Fin) – Lost and Found

Pecorine tells Kokkoro that they’re in Landosol Castle, and that the painting is of her, Eustania von Astrea, Princess of Landosol. When she came of age, her parents sent her off on a solo adventure to see and hear her people firsthand and return a better, wiser leader from the ensuing experiences.

However, upon returning home, Eustania found that an impostor—Karyl’s mistress—assumed her identity, and no one in the castle, not even her parents, know who she is. Barely escaping the cat woman’s magical attacks, Eustania left the castle once more and became friends with Kokkoro, Yuuki, and Karyl, and the rest is history.

Even so, her past trauma made Peco believe that one day she’d lose her new friends just like she lost everyone else before; that the closer she got, the more distance they’d keep from her. Kokkoro immediately puts that assertion to bed with a long nurturing hug and head-pat, assuring Peco that whatever her name or past, their time together has formed an unbreakable bond.

Karyl was listening in to all this through the doorway, and feels the same way, even though she feels wrong for defying her “Majesty”, who it’s clear took advantage of Eustania’s adventures away to steal her throne and alter everyone’s memories.

Karyl doesn’t know what to do about that any more than Peco, but here and now she’s going to help her friend by facing the Shadow Boss. Of course, when Karyl’s about to be killed, Peco swoops in to protect her and selfishly continue to ask that she fight by her side.

The Shadow Boss is more powerful than any one member of the Gourmet Guild—even Peco—but once Yuuki returns from a protective null space created by Labyrista, and gathers a few more memories as well as the powers within him, the four friends create a united front and defeat the monster in a gloriously colorful and chaotic final battle.

When it’s over, the quartet is transported back to the tavern where all of their friends are hugely relieved and ecstatic to see them after fearing the worst had happened. The false Eustania still reigns as Princess, but rather than press her claim, Pecorine is content to let the impostor hold her throne, at least for now.

I too would be loath to give up the life she found outside the castle walls: full of loving friends, a cozy home, exciting adventures, and of course, delicious food. And from the look of Karyl when Peco pulls her into a big hug, the others are just fine with things the way they are too. When the time comes to get back what’s hers, I’m sure the Gourmet Guild won’t hesitate to support her.

Princess Re:Dive was similarly content to tell small, fun cozy stories throughout much of its run, but like our heroes proved that when things start getting more dramatic and perilous, it could deliver the goods, and then some!

Princess Connect! Re:Dive – 12 – The Lost Princess

It’s been pretty clear since the start that Pecorine was a runaway princess, but chose to conceal that from her guildmates, no doubt so as not to burden them. But as we see from her dark dream in which her royal mother and father don’t recognize her before disappear, there’s a lot more going on in her head than the next meal. With the Shadows literally amassing, it’s only a matter of time before she must take up the mantle of her nation’s protector.

You—not to mention Yuuki, Kokkoro and Karyl—would never know that judging from Peco’s bubbly breakfast attitude. Still, Karyl notes the unforgivable lack of bread, which Peco uses to segue to a quest to defeat a monster that’s blocking the flow of supplies into the city. Karyl (grudingly) lures it away from the bridge and Peco finishes it off with a Princess Strike. Easy Peasy!

While Yuuki is filling out the activity reports at the main guildhall, he inadvertently writes part of his name in Japanese, confusing the others but proving that his memories of another life are in there somewhere. The gang celebrates the completed quest with crepes from the very first stall Yuuki and Kokkoro visited, which also now employs Yuuki’s “sisters”.

That night, memories and possible pasts and/or futures continue to surface Yuuki’s dream, including visions of past and present comrades falling before the might of an evil cat lady. Ames, the guide at the gate to the world of PriConne who still knows Yuuki better than he knows himself, makes another appearance to cite her trust in him and encouraging him to stay strong when the time comes.

Yuuki asks Peco to train him in swordsmanship, something she’s both eager to do and very much up to the task. But in the middle of a large “training” meal, the Mega-Shadow Karyl saw her master create attacks the town. Peco springs into action, but to her shock, even Princess Strike isn’t enough to bring the monster down. And while Peco doesn’t seem to notice it, Karyl hesitates when she’s asked to support her, not wanting to make that master angry.

Faced with two roads, Karyl stands still, but Peco doesn’t read anything into it, and just assumes Karyl is injured and/or terrified, and continues to attack the monster while protecting Karyl from harm, even giving her a shoulder guard for extra defense. Peco’s ultimate attack cleaves the shadow in two, but she loses consciousness before she can defeat it. Yuuki steps forward to take over, and chaos—and several powerful magical attacks—ensue.

When Yuuki comes to and the smoke clears, he finds himself in a field of wreckage, and is confronted by none other than the red-headed crepe stall lady, Labyrista. She stopped the monster from killing him and transported his friends to safety, so perhaps she’s on their side against the Cat Lady and her Shadows? One can hope, because she’d be a powerful ally!

The ultimate fate of Pecorine and Karyl is left up in the air, but Kokkoro ends up in the royal palace at the center of town, and comes across a portrait of the Eustanian royal family: the king and queen and their daughter…who looks just like Pecorine.

This must be a shock for Kokkoro, who had thought of the Princess as a fairy tale only to learn she was beside her all along. This episode had a little of everything, with the usual adventure comedy fare dotted with foreboding visions and transitioning into awesome no-holds-barred action and the potential for some serious character drama. We’ll see how things shake out in the finale—and see if there’s a second season in store.

Princess Connect! Re:Dive – 11 – Sisters Act

It all starts with Pecorine not wanting Karyl’s breakfast to get cold. When Karyl doesn’t answer her door, Peco fears the worst and burst through her window like an action hero, damaging her favorite stuffed animal. Turns out Peco has never heard of the concept of “personal space”, and assumes it’s something to eat.

Kokkoro is confident she can mend the plushie, so she, Yuuki and Peco take a trip into the city to buy materials. The three don’t have any luck and split up, and that’s when Yuuki is attacked by a Shadow that was attacking someone else, and is rescued by Shizuru, his…big sister? Yes, that’s right: throughout most of his adventures he’s been watched over by Shizuru, along with his little sister Rino.

After cleaning up her room, Karyl heads into the city to pay Her Majesty a visit, and even picks some pretty white flowers for her. She finds her boss surrounded and preoccupied by numerous Shadows that she seems to be modifying to be even more dangerous, and their dark presence wilts the flowers, which the boss calls “filth.” Jeez, Karyl was just tryin’ to be nice!

When Kokkoro heads to a fountain to wet her handkerchief so she can clean the hot dog ketchup from Yuuki’s face and clothes (whew) she ends up meeting a jealous Rino, who learns that Kokkoro is Yuuki’s servant. But Yuuki suddenly vanishes. Fearing the Shadows got him again, they follow rumors to the food critic’s lair (who is more grotesque than ever) and end up rescuing Charlie, not Yuuki.

Turns out Yuuki was hiding from one of the demon girls from the hospital when he spotted a quest to acquire a rainbow silkworm, and completed it all on his own, off-camera. I guess he’s more capable alone than we thought! Shizuru and Rino end up receding from view after confirming that despite having lost his memories of them and a lot besides, their brother remains a kind and decent lad, and has found some good friends.

Karyl returns home in a far worse mood than she left, and feels even more down when she finds the guild house empty. However, Yuuki, Pecorine and Kokkoro arrive right behind her, proudly carrying her fully-repaired stuffed animal. The look on Karyl’s face says it all: the dark empty place she’d walked into was just a house; these three friends make it a home. And perhaps her increasingly unhinged boss doesn’t deserve her continued loyalty.

After the end credits we meet the red-haired woman who sent Shizuru and Rino to observe Yuuki, called Queen Labyrinth by her fellow “Seven Crowns leader” Metamorregnant. They seem to both be investigating “Omniscient Kaiser”, but Meta isn’t yet interested in collaborating. Not much to say about these two; hopefully we’ll learn a little about them and how they fit into the bigger picture in the penultimate episode next week.

Princess Connect! Re:Dive – 08 – Big Trouble with Little Lyrical

As she enjoys a sumptuous post-rice planting repast courtesy of Pecorine, Karyl remembers “Her Majesty’s” orders to not only observe the always-hungry knight, but Yuuki as well, and introducing her to the Shadows.

Whenever this exchange took place relative to the Targum quest, it’s clear that Karyl continues to struggle with playing both sides, and that struggle only intensifies as the bonds between her and her guild-mates strengthen.

Other than that initial sobering scene, it’s all fun and games this week, as Little Lyrical, Landosol’s Most Adorable Guild, enlist the aid of the Gourmet Guild to help whip them into a fighting force as formidable as they are charming.

I’ll note that Karyl is the least enthusiastic about taking on an unofficial quest like this that won’t net them any cash (so far all their rewards have been food-related), but even she can’t resist the pleas of the pint-sized trio.

Not only that, Karyl puts her all into designing the perfect route for a training quest. She’s definitely the most meticulous and detail-oriented of the guild, and isn’t in the habit of half-assing anything.

Unfortunately, her best-laid plans are sabotaged when Misogi, Mimi, and Kyouka are left in Yuuki’s care for the quest while the other three observe. Yuuki’s sense of direction is no better than that of his charges.

That said, Peco’s monster costume is impressive and she ends up underestimating the trio’s offensive prowess. It’s when they continue to stay from the prescribed path and run into real monsters (all of which want to chew on Yuuki’s head, of course) that Karyl and Kokkoro must act quickly and quietly to vanquish said monsters lest Little Lyrical end up in big trouble.

Ultimately, the off-the-rails practice quest crosses with the quest to defeat a giant bird monster ruining rice paddies, as the bird carries Yuuki to her nest and Little Lyrical are all KO’d after a valiant attempt to rescue him. The peril is upped when Karyl and Kokkoro run out of magic (having defeated monsters all day) and Peco is not only trapped in her costume but too hungry to fight.

That is, until a well-placed strike from the bird frees Peco, she eats the lunch Little Lyrical packed, and Princess Strikes the bird into oblivion.

The quest thus complete, but with Little Lyrical nowhere near the actual designated goal, Pecorine offers a giant egg as their reward, only for it to hatch into a giant, adorable chick that immediately imprints upon the trio, becoming their new mascot and conveyance. With that, the Gourmet Guild returns to the paddies to plant rice, much to Karyl’s chagrin.

PriConne definitely takes the kawaii factor up a couple dozen notches with the focus on Little Lyrical, and your enjoyment of this episode will depend on your tolerance for cuteness. Everything about Misogi, Mimi and Kyouka screams Squeeee, from their play-acting outside the tavern and their initially clumsy tactics, to their instant bond with their new feathered friend.

I for one had a gas watching them, and the Gourmet Guild proved perfect teachers, letting them largely figure things out for themselves and offering aid when needed.

%d bloggers like this: