This week KanColle ditches most of its action, all of its drama, and focuses on an entirely new group of young destroyers, the Akatsuki-class of Group Six. The only battle they fight is against their fellow fleet girls, and it’s not a naval battle…but a curry battle.
After proving it could do good character work, along with the aforementioned action and drama, this episode came off as a bit of a disappointment, if an inoffensive one. Really, it reminded me of Girl Friend BETA, a show in which the number of characters kept multiplying and changing. But it’s also a show that even Zane dropped, because while its stories were never all that bad, they weren’t really hefty or novel enough to.
It’s also worth noting that both GFB and KanColle are based upon games, and part of the role of their anime versions is to promote the characters. One commenter pointed out that the popularity of the characters in Fubuki’s new fleet jumped after last week’s episode, and I wouldn’t be surprised if that happens with these new girls.
But while both last week and this can be un-cynically be regarded as glorified commercials, last week was more tolerable because it focused on the protagonist Fubuki and had an actual battle. The Iron (or rather Steel) Chef-style battle is mostly just messing round, and the underdogs predictably win when most of their competitors self-destruct.
The fact that they did win over the only other contestant left standing because Secretary Ship Nagato is sick of eating spicy curry, and Group Six’s was mild, was actually kind of cute, because it shows us another side of her, but the cold open teased her going into something more substantial than a curry judging, and didn’t deliver quite the way I’d hoped.
Shiroe, Akatsuki and Naotsugu trek through the underground “Depths of Palm” in order to reach Susukino and Celara, who is staying in the house of the kindly cat-man Nyanta. Susukino is under the iron rule of “Brigandia”, a guild of PKers led by the ruthless Demikas. Shiroe falls from a great height when a stone bridge collapses. He survives, but while he’s out he dreams of his times with the Debauchery Tea Party, which he remembers fondly. The trio defeat a rat boss and reach the surface, where they’re met by a stunning sunrise.
After three episodes, we’ve decided to log out of Log Horizon after all. There are some charming and satisfying aspects to it that will make it harder to drop later, and we can’t overlook its flaws. For one thing, it’s far too safe. You’d think a series about a fantasy RPG brought to life would have a little more immediate peril to it, but the characters are already Level 90, and everything is a breeze. Add to that Shiroe’s rather annoying tendency to narrate, and we end up feeling like we’re watching a tutorial or walk-through of an RPG rather than experiencing a story firsthand.
Our impressions of an anime are informed by our not-inconsiderable past anime-watching history; if we find ourselves watching something awfully similar to something we’ve already seen, it had better either surpass that past series in some way, or offer something new. We can’t help but hold Log Horizon up against Sword Art Online and find the former lacking. Not that SAO was perfect, but it did set a standard in both production values, empathy with the characters, epic scale and genuine danger that this series can’t match. Sayonara, Log Horizon.
Rating: 5 (Average) (Series Dropped)
With little else for players to do to stay occupied, PKs (player killings) are on the upswing, and security situation in cities is tenuous. Shiroe, Akatsuki and Naotsugu engage a party of PKs, exploiting the holes in their teamwork to emerge victorious. Shiroe gets a call from the Crescent Moon Alliance, asking if he’d look after the guild hall while they’re away rescuing their comrade, Celara. With Akatsuki and Naotsugu’s support, Shiroe makes a counter-proposal: the three of them will head north to Susukino to rescue her instead.
We’ve decided not to drop Strike the Blood or Log Horizon for now, but we’ll only be reviewing episodes as gaps in our schedule allow, so we probably won’t be johnny-on-the-spot with either.
In Sword Art Online, if you were KO’ed in the game, you died in the real world, but here in Elder Tale, you merely re-spawn at the cathedral of the nearest town, which is a lot less …final. But while the threat of oblivion is off the table, this presents a different quandary: endowed with virtual immortality and all the weak enemies needed to harvest enough gold to live off of, what exactly are 30,000 immortal players going to do with themselves? The answer becomes clear this week: prey on each other for kicks.
Shiroe’s trio proves more than up to the task of dispatching upstart PKers. Their battle was relatively interesting, but the foes were a bit too stupid, the animation was underwhelming, and most importantly, Shiroe’s constant explanation of everything going on kinda kills the urgency. The trio finds something to do, and the Shiroe/Akatsuki romance is at a nice, gentle simmer. But so far show is relying too much on telling, not showing, which needs to change.
Rating: 6 (Good)
The strategist gamer Shiroe suddenly finds himself trapped in the MMORPG “Elder Tale”, which has become his new world and reality along with 30,000 other Japanese players. He finds his former partners – Naotsugu, a guardian who had logged on for the first time in two years, and Akatsuki, who was a quiet male assassin in the game but turns out to be a girl. She uses one of Shiroe’s potions to take female form. The three form a party and set out in search of enemies on which to test their skills.
Sword Art Online must’ve been a hit in Japan; otherwise, why would a series like this exist a year later? We’re not saying the two shows are identical, but the similarities are striking: a male lead who isn’t as tall and handsome as his game avatar; his trusty, bawdy male sidekick; the loyal badass female lead; and oh yeah, they’re stuck in an MMORPG. Mind you, this first episode was quite lighthearted and lightweight; there was no foreboding announcement by the programmer, and it doesn’t sound like a KO in the game kills you in real life. We didn’t really mind the lighter, jauntier tone, but we’re not sure it can be sustained for 25 episodes.
SAO started out fairly jokey too, but by the end Kirito’s sister was falling in love with him and the villain was planning to coma-rape Asuna…so yeah. We know we could do with a bit less J-bro humor from Naotsugu, Shiroe’s pretty bland, the visuals and costumes didn’t really impress, and the soundtrack was thoroughly forgettable. Akatsuki gave a nice first impression, and we dug the trio’s positive attitude in the face of the sudden extreme change in their lives. Still, we’re not sure we can commit to two cours of what was awfully similar to SAO, only with a weaker first episode and so far, much lower stakes.
Rating: 6 (Good)