To Aru Majutsu no Index III – 14 – Glowing Fists For All!

Carissa’s Coup Arc is brought to a suitably ostentatious and splendid end, as Index III truly BRINGS IT this week. As Itsuwa safely delivers Touma and Vilian to the gates of Buckingham Palace, Touma gives Vilian his typical spiel of helping out for “no special reason” except that he won’t abandon all of the people “running around for their lives”, trying not to lose what’s important to them.

Carissa awaits with Curtana Original, which she uses to summon a fleet of unmanned aerial fortresses. Touma has a bear of a time keeping up with her sword’s pandimensional fragmentation, but while he was thrust into the final boss battle far quicker than he’d hoped, he’s obviously far from alone. Kanzaki, Index, Amakusa, and Sherry all arrive in turn, though Carissa isn’t cowed by any of them.

Even a Saint like Kanzaki has trouble against Carissa and Curtana, while Touma has to time his right arm just right since the weapon has a brief lag between slash and effect. He manages to strike true before Carissa can kill Vilian, who uses her crossbow to rediredct the flash bombardment from Coven Compass to land a direct hit on Carissa’s position.

Unfortunately, it only gives her a couple light scratches; more will have to be done to defeat her, which means more allies must take the stage. As Carissa picks up the idea of bombardment by having bunker-buster cruise missiles launched on the palace grounds, elder Princess Rimea broadcasts a message bringing the forces of Knights back to their feet…including Knight Leader.

Carissa soon finds she can’t launch any more missiles, since Acqua has destroyed all military antennae. This is why you have a magical backup to a vital scientific device, or vice versa, but of course Carissa hasn’t thought anything through beyond “I have Curtana Original, I am invincible.” Now she has three Saint-levels fighting her in Kanzaki, Acqua, and Leader.

And then Mom shows up. Queen Elizard casts aside her own Curtana Second, knowing it’s powerless against the original, but whips out another magical treasure of the royal family: the Union Jack, which she uses to redistribute all of the power imbued within Curtana to each and every one of the millions of British people.

This essentially turns every British citizen into a hero in their own right, with the mandate to “do what they will.” It’s essentially a re-imagining of that iconic signal from Admiral Nelson’s ship during the decisive Battle of Trafalgar: England expects that every man will do his duty.” Only this time it isn’t just England, nor is it just men.

With over 90 million now aligned against her, Carissa can’t help but hesitate for a moment, which is the one thing she can’t do. In that moment, Index (yeah, her!) delivers a simple incantation to cause Curtana to swing upward and hold in place just long enough for Acqua to launch Touma at it with his right arm. He shatters the sword and delivers a devastating punch to Carissa, and suddenly the coup d’etat is all over.

Unfortunately, Touma’s troubles are not. The beaten Carissa is confronted by Fiamma of the Right, who is there only to check on those items which he desires to possess: Touma’s own right hand, yes, but more importantly, Index. A magical item he steals before heading off to Russia was a kind of safety device that allowed Index to live a normal daily life despite having memorized 103,000 grimoires.

In the Tower of London, Stiyl, Elizard, and Touma look over a bedridden, unconscious Index. If Touma is to save her, he must get that device back, which means he’s headed to Russialand. No rest for the weary.

To Aru Majutsu no Index III – 13 – Preparing the Countercoup

The good guys (or rather, the folks we typically follow) have had their backs against the wall since Carissa’s surprise coup, but this week they start whittling away at the upstart princess’ power. Touma and Floris survive and run into the fleeing Vilian, who is picked up by Amakusa in their plane.

William continues his fight against Knight Leader, who believes he has Acqua’s number thanks to a spell that nullifies or “zeroes out” the sharpness of his opponent’s sword, but like Imagine Breaker works on all magic.

Thankfully, William’s Ascalon has enough hidden bells and whistles to overcome the ability. William doesn’t kill his old friend, but he knocks him out of the fighting.

William and Touma meet up right by the coach in which an unconscious Index resides. Just as they’re down one less thing to worry about, Carissa arrives with some of her knights, and decides to give them a demonstration of the power of Curtana Original (none of that Diet Curtana crap!)

Even Touma’s Imagine Breaker can’t nullify the sheer force of Carissa’s attack before he’s flung way up into the air amongst the debris from the ground below; Curtana can cleave through the very dimensions of space and beyond, after all.

William, seeing that Touma is also trying to lesson the destruction and thus on the same side (at least in this scenario) saves both Touma and leaves Index with him, who naturally wakes up confused…and in need of some supper!

Amakusa picks them up in the plane, where Kanzaki and Tatemiya discuss the next stage of their mission. Touma, Index, and Princess Villian will head to the secret underground station under Buckingham Palace, where they believe Carissa has gone. In that station lies a special train car that contains magic that stabilizes the power of Curtana Original, which is unbalanced and prone to overload.

Not only does Touma need Villian’s royal blood to unlock the way to the car, he relies on advice through a quick phone call to this season’s mascot, Misaka (who is having a bad day, eating lunch in a restaurant full of women with big boobs). When a golem appears and reconstructs every time Touma cancels him, he also leans on Index’s not inconsiderable magical know-how.

Villian distracts the golem with a physical attack (she has no offensive magical skills, only potential) while Index recites an incantation that makes the golem re-expose Touma’s right arm, allowing him to cancel it once and for all.

The seal is broken, the car is released, and the Puritans’ Coven Compass aerial fortress prepares to cast a debilitating large-scale flash spell. Bottom line: Curtana Original’s power is dampened, and Carissa herself is injured.

 

Still, she’s not going to give up so easily. It’s going to take a sustained assault on Buckingham to wrest control of Curtana from Carissa, get her in custody. Her alliance with the knights is already weakened by the forceful withdrawal of their leader from the battlefield (courtesy of William).

But first, Amakusa and the Puritans sit down for a great al fresco feast, while both Kanzaki and Itsuwa consider changing into something more alluring for their mutual crush Touma. Knight Leader warns William that if he’s taking Carissa and Curtana on head-on, he’d better be prepared for an attack no one can block or nullify.

Just as news comes the Compass is in position, the feast cut short, and preparations for the counterattack begin, Queen Elizard arrives at the outskirts of London with her “calculating” elder daughter Rimea and Laura. Their destination? A museum where a flag—secretly a magical item that is likely to prove useful to their cause—is stored. The battle for the Untied Kingdom is about to begin!

To Aru Majutsu no Index III – 12 – Who Had The Better Ten Years

Princess Carissa’s mother Queen Elizard remarks how impressively fast her second daughter’s invasion has unfolded, though it’s in no small part due to the power of Curtana Original (woe betide them all if she ever found Curtana Honey BBQ or Salt & Vinegar).

Her knights crawl out of the woodwork, but at every turn are met with resistance, either from witches, nuns, or…Sherry Cromwell. Carissa’s main goal is to legitimize her claim to the throne by killing her mother and sisters and then launching an attack on France (determined thanks to a captive Index’s analysis). She claims to be doing all of this for the survival and independence of her country.

Kanzaki Kaori makes one hell of an entrance by jumping out of a passing plane to stop Carissa, but she more than meets her match in Knight Leader, who let’s just say has a huge homefield advantage.

After quickly dispatching Kaori (making me wonder whether she’s become the Worf of Raildex: a strong character constantly getting owned to demonstrate an enemy’s power) KL and Carissa locate Princess Villian’s coach and prepare to behead her, but she’s saved at the last second by Acqua of the Rear, AKA William Orville, back in Britain after ten years.

Orville flees with Villian, puts her on Bayard, and sends her off to a Necessarius safe house. Knight Leader shows back up, and he and Orville have a duel. Considering how well he fared against Kaori, it’s no surprise even Orville has trouble with him. But as the episode closes he’s still in the fight.

Also in the fight: Touma, who passes Lessar off only to get cornered on a regional train. He finds Lessar’s comrade Floris in a cargo car, undoes her magical binds with Imagine Breaker, then takes her hand and leaps out of the train and off a bridge…into a river far shallower than he expected.

With Touma probably still alive and on the move with Floris, Orville and Knight Leader locked in battle, Villian headed to safety, and Queen Elizard and Laura Stuart also free and making their way back to London, the quick start to Carissa’s coup suddenly isn’t going so smoothly. Better still, there are plenty of players on the board who can make it even rougher.

To Aru Majutsu no Index III – 11 – A Blatantly Obvious Explosion of Suspiciousness

After that harrowing flight (during which Touma never answered the “beef or fish”, resulting in Index being served no food at all), Kaori and Knight Leader escort the pair to an audience with the British royal family, led by the very laid-back Queen Elizard (who carries herself more like a mafia don and would rather do business in a track suit) and her three daughters: Rimea, Carissa, and Villian.

The assembled individuals lay out the threats to Britain, both external (from France) and internal (a four-woman group called “New Light”). Index has been summoned to assist in the analysis of the magic used so that they can more properly locate the threats. As for Touma? Kaori doesn’t want civilians involved, but unless he wants to pay room and board in Buckingham Palace, he’s strongly “encouraged” to actively serve the interests of British peace.

That night (or thereabouts) New Light springs into action, which involves the four of them splitting up and taking up positions while carrying checkered magical storage cases. The clumsiest of the quartet, Lessar, nearly mixes her case up with that of a drunk at a pub where she’s enjoying a repast of fish and chips (good thing Index wasn’t watching), and ends up being chased by the always lovely Oriana Thompson, backed up by Touma.

Meanwhile, the New Light leader is cornered by Amakusa then chased through the London Underground by Itsuwa, before brandishing the weapons of Thor (though not his famous hammer) and slipping away. The two other members are taken down, so Touma and Oriana believe they only have to deal with two more.

They then learn that the four were carrying out a relay, magically transferring the true contents from one to the other. Before the relay can be broken by Oriana and Touma, Lessar completes it to a fifth case, which is held by Knight Leader, working for the second princess, Carissa.

The box contains “Curtana Original”, the powerful ceremonial sword wielded by Britain’s sovereign which contains the power of the Angel Michael (her mother only has “Curtana Second”, which presumably isn’t as powerful).

And so, Touma finds himself in the middle of a battle between British princesses and their allies for control of the kingdom, and with both Curtana and the legendary Norse ship Skidbladnir, Carissa seems to have the upper hand, having used New Light as glorified couriers.

It’s an exciting, action-packed romp in a vibrant new London setting where none the players, not even the royal ones (I liked their selfie with Touma) take themselves or anything else too seriously. This is all a bit goofy and ridiculous, but it’s also a hell of a lot of fun!

Alderamin on the Sky – 03

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I’m really enjoying Alderamin’s milieu, which in the case of this week is comprised of simplified but still satisfying military procedural elements. It also gets right down to business, as Ikuta & Co. have made their chivalric beds (or rather Chamille made them for them) and now they have to sleep in them, so to speak, by undergoing the very high-level officer training Ikuta had sought to avoid.

That being said, Ikuta does not spend the whole episode skulking. Though he does yawn a lot, he also makes lemons with lemonade. When other students attempt to haze him with a centipede of all things, he shows them just how off-base they are in their line of attack by cutting off the venomous head and chowing down.

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Ikuta also shines in class, and if we’re honest, he could probably teach the class, as the answer he gives the instructor is not only far more detailed than expected, he even questions the lesson they’re supposed to be learning in favor of a different, more important lesson about snatching tactical victory from a strategic defeat.

Chamille and the rest of the class is impressed, while his old friend Yatori simply takes it as yet another familiar Ikuta moment, though there’s a quiet pride for her friend in her expression.

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That brings us to one of the episode’s less interesting elements: Torway’s asshole big brother, who has zero respect for Torway and makes it known. While he uses the excuse of “interrupting his nap” (from a hammock, where else?), Ikuta picks a fight with Sarihaslag that results in his getting stomped on; but he won’t admit defeat or show fear; indeed, he has the haughty bastard right where he wants him.

Enter Yatori, who arrives with Chamille, deems the incident a sparring session in progress, and continues the fight in Ikuta’s name, taking out three of Sarihaslag’s men with ease and forcing his retreat. It’s a showcase for Yatori’s skill in combat, her loyalty to her friends, and her general badassery. Taneda Risa is the perfect voice for her.

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She makes quite an impression on the bully too, for when a mock battle is announced, she’s on Torway’s brother’s team, while Ikuta, Torway, and Matthew are on the other. It either means they value her skills, or they wanted to handicap Ikuta while gaining her knowledge of his strategy and tactics.

Frankly, I doubt those dopes thought that much about it; but Yatori for one speaks with a respectful, almost affectionate glint in her eye when talking about Ikuta’s unpredictability in battle, still able to surprise her after all the time they’ve known each other.

As for Ikuta, the second-in-command of his battalion, Suya Metcalf, is the daughter of a married woman Ikuta slept with, which is actually a refreshingly mature, if unfortunate, situation to have pop up! True to their relationship, Yatori informs him he’s on his own in sorting this out.

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Cute as she is, Suya seems pre-manufactured to be someone Ikuta must prove his worth to, as she’s more concrned with his physical aptitude than her personal issue. Sure enough, once they mobilize and Ikuta doesn’t do things by the book, Suya pushes back, but always lets him have the final decision.

As such, Ikuta positions his camp and his men somewhere perfectly within the rules, and because his opposing commander wouldn’t know the first thing about blindfolded chess, he’s at the “recommended battle site” like some kind of jamoke.

Yatori’s scouts finally learn of Ikuta’s position, and their force has to hustle southwards to avoid being too tardy for the battle. Ikuta already has the upper hand, but he seems to be just getting started. Hopefully he puts that sniveling “sadistic hottie” Sarihaslag in his place.

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Alderamin on the Sky – 02

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Alderamin continues to move along with a wonderful briskness, but not so quickly that the events that transpire don’t hold weight. Last week’s predicament is handled fairly easily by Ikuta, but only because he makes it look easy.

In reality, he’s doing something really hard, especially for someone relatively young: he realizes what he can do and what he cannot; when to act and when to let his friends act. Igsem and Torway follow his lead and thanks to their assistance, the three guards are dealt with.

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Torway is shaken by his faltering during a crucial moment, but Igsem is there to support and praise him for his role in securing the princess. As for Chamille herself, the deaths of the three Kioka soldiers weighs heavily on her, to the point she bites her finger to release the “rotten” royal blood.

While Igsem comforted Torway, it’s Ikuta who comforts Chamille, assuring her her blood “tastes just fine” and to take care of the life he and his companions have worked so hard to preserve. His words make the princess blush, but she can also clearly see there is greatness in Ikuta.

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You can see both Chamille and Ikuta sharing a distaste for bloodshed; Chamille due to her imperial status; Ikuta do to his latent ability as well as the nature of the empire he lives in. As such, Ikuta treats the fallen Kioka soldiers’ remains with respect.

The next day, now possessed of a Kioka blimp, Ikuta formulates an ingenious strategem to get the princess safely across the border without firing a shot. Donning a Kioka uniform and armed with great acting ability and balls of steel, he marches right to the Kioka garrison and threatens the commander (his career, not his life) with the errant blimp.

There are a couple issues with this plan—the lieutenant in charge doesn’t ask for any identification, and lets Ikuta escort the others across. We also cut to a full month after they return to the empire, during which much has transpired that will shape their fates.

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But the events that unfold a month later justify the rapid jump in time. During that month, the famous General Rikan is sent to a battle Ikuta knows he’ll lose, since the empire no longer wants the undeveloped territory. But Rikan, the quintessentiall badass military man, is going to do his goddamn job, even if he knows the war is rigged. Honor, loyalty, “unscientific stupidity”; Ikuta can call it what he likes; he can’t stop Rikan.

Shortly after news of Rikan’s defeat, a demoralizing blow to the people of Katjvarna, the emperor gives Ikuta, Igsem, and the others an audience. Igsem had to knock Ikuta down when he was getting in Rikan’s face, but she warns him not to try pulling any of that shit in front of the emperor, and Ikuta seems to get it. I love their relationship!

Ikuta, of course, probably has an inkling of why they’ve been summoned, and his suspicions are confirmed when the emperor bestows upon them the title of imperial knights. That means they’re going to be trained as soldiers, whether that’s what he wanted or not.

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After the ceremony, in a coach with Igsem, Chamille (who is still just a kid, after all) can’t quite control her enthusiasm for making Ikuta into a hero, one of the three things he never wanted to be (the others being a noble and a soldier). She tells him too much about what she knows about his father (disgraced famous general) or his mother (former imperial concubine awarded to his dad).

Here we see just how much trouble Ikuta can get into when his emotions run rampant: he threatens to snap the princess’ neck; Igsem takes him down and warns him she’ll have to kill him if that happens. She doesn’t want do, but you can tell she sure as shit will. She’s a vital check on the wreckless abandon a troubled Ikuta can get into. He’s got the brilliance—and the ability—of Howl.

Later, when everyone’s cooled down a bit, Igsem leaves the festivities on what may be one of the best nights of her life, to sit with her good friend who declares he’s having one of his worst. Igsem doesn’t lecture him, she just listens and sits. Because like Chamille, she sees great things in Ikuta. No doubt he sees this in himself, and it probably scares the hell out of him. But he won’t be alone on this impending journey.

This episode demonstrated Alderamin’s ability to draw in very close to its surprisingly nuanced characters, and yet still draw back to reveal the huge world they inhabit, which is bound to explode into further combat as the show progresses, and in which heroes will rise.

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Re:Zero kara Hajimeru Isekai Seikatsu – 13

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The royal selection process becomes a lot more interesting when Reinhard officially endorses Felt, but you can’t take the slums out of the girl, and Felt turns the court off with her poor breeding and independent, tell-it-like-it-is nature. I’m still firmly on Team Emilia, but I do enjoy Felt rubbing her contempt for the situation in everyone’s faces.

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Rancor builds among the court that just as a sewer rat shouldn’t be allowed to participate, neither should Emilia, a “filthy half-devil” with The Witch’s features. That sets off Subaru, who shouldn’t even be there to begin with, but he won’t stop barking, until Anastasia’s knight Julius confronts him, questioning his claim of being Emilia-tan’s “best knight.”

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Not to side against the protagonist, but Subaru is way out of line here, and I’m not sure I’m supposed to believe otherwise. Emilia really doesn’t want to grab him by the arm and lead him out like a mother taking control of her unruly child, but that’s exactly what happens, and it’s pretty ugly.

Far more surprising, and not altogether plausible, is Old Man Rom’s entry into the throne room to rescue Felt. He’s arrested immediately, and only spared summary execution when Felt changes her mind and agrees to participate in the selection.

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Mind you, Felt’s going to do things her way, which means rule with a healthy hatred of the country she struggled to mightily to survive in, and those who rule it. She breaks off an intense pledge to destroy the country all these rich bastards hold so deal and build a new one in its place. It sounds, on the surface at least, a lot like Emilia’s “everyone is equal” platform, only those who were on top in the old system won’t be equal to the 99% under Felt’s rule.

Felt may be just as contemptuous of the process as Subaru was, but she has a right to be, when considering the life she’s lived and the fact she’s a legitimate participant; Subaru is nothing but an interloper, good intentions be damned. And when Julius challenges him to a duel to show him what the knights he mocked are made of, Subie continues to learn, quite painfully, just how out of his element he is in this arc.

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It’s brutal to see him so out of sorts and so powerless to do anything about it. And this time, he doesn’t even have Emilia backing him up, because he’s going against his promise to stay put, which was a really bad decision.

Also bad? Thinking his Shamac spell would be of any use against a knight of Julius’ stature. Subie cannot lay a finger on him, and gets beaten within an inch of his life for refusing to yield. He also ignores a frantic Emilia’s cries to stop this madness, but he ignores them.

This is about more than just preserving Emilia’s pride—something he’s all too ill-equipped to so anyway—but his pride as well. The only problem is, he’s all alone on this one.

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What’s shocking is just how little Subaru realizes how much harm he’s done in these last two episodes. That makes it that much more torturous when Emilia finally lets him have it after he wakes up from his unnecessary beating. Her anger and disappointment cast a gloomy pall on what would otherwise be another gorgeously-lit bedside scene.

To be fair, Subaru physically can’t tell Emilia about any of the previous timelines, but even if he could, how can she trust anything he says when he so brazenly breaks promises he made to her and causes so much chaos in the midst of a delicate succession process?

The time for second chances and slaps on the wrist are over for Subaru, who has never seemed more out of place in this fantasy world. Bottom line: the Emilia before him and the “vision” of Emilia in his mind, are two different people, and he has to come to terms with that.

What does Subie do to counter Emilia’s litany of harsh truths? He digs himself an even deeper hole, selfishly rattling off all of the ways Emilia is indebted to him. That goes about as well as expected: Emilia agrees to repay all of those debts quickly, so they can then part ways, then walks out of the room, stating how she had—past tense—hopes for him. Ouch.

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So far, in this arc, the bad guy is Subaru, but I hope it doesn’t stay that way. The hole he started digging last week became a virtual mine shaft into the bowels of the Earth, and he has no one to blame but himself. Climbing out won’t be easy, even if he dies and wakes up back before all this awful business at the palace.

At the moment, I can’t see any other way to earn back the trust and respect he lost today than…by not losing it to begin with. But what would impress me even more is if Re:Zero Subie didn’t rely on the Reset button, but found another way to redeem himself.

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OverLord – 05

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Momonga’s starts to fulfill his desire for the name Ainz Ooal Gown to become known far and wide throughout the world starts out modestly, by entering E-Rantel posing as a young adventurer “Momon”, accompanied by one of his battle maid Narbarel AKA “Nabe”. He knows that he can’t conquer a world he knows next to nothing about, and a great way to learn more is to play things by the book and rise in the ranks of the adventurer guilds.

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Momonga is making a conscious effort to do things carefully and empirically, not making to much noise. Yet his potential to be a bull in the proverbial china shop is evident when he tosses a would-be bully across a tavern, knocking over another adventurer’s precious potion. He gives her one of his to make things right, but his potions are red, not the usual blue, so she takes it to the local pharmacist, Nphirea, who then learns about Momon and is intrigued.

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By then Momon, needing coin but unable to secure high-level jobs, agrees to join an adventuring party, Swords of Darkness. Nphirea seeks out Momon, and both he and the Swords agree to accompany him as his bodyguards on an herb-collecting excursion. Even after annihilating an entire Slane army, Momon remains cautious and is hesitant both to guard Nphirea alone at his present state of knowledge of the new world, and also just plain doesn’t want to go back on his word to join the Swords of Darkness, instead including them.

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Throughout all of this, Nabe remains dutifully by Momon’s side, voicing her displeasure with having to jump through hoops for human trash (though I understand why he didn’t bring Albedo along; she’s more powerful than the battle maid and hence hates being around humans even more than Nabe). There is something to both Momon and Nabe having to restrain themselves in order to fit in and get the knowledge and experience he wants out of this.

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Meanwhile, the next antagonist in Momon’s adventure reveals herself to the audience with lots of helpful expository dialogue with another baddie. They’re members of the secret society of Zuranon, and she, Clementine, has secured a magical item that consumes the one who uses it. She’s heard about Nphirea in E-Rantel, and wants to use it on him, gaining the help of Khaj.

I’m looking forward to seeing where this goes, and the inevitable showdown between Momon/Nabe/Swords of Darkness and these would-be spreaders of chaos and death. But the long and short of it is, we didn’t get to see any of that in this episode; it was largely setup, albeit with some decent world-building.

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OverLord – 04

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Everything about the mages the Slane Theocracy sends to Carne, led by Nigun Grid Lewin of the Sunlit Scripture, indicates they’re tough customers by any measure, and there’s no better way of demonstrating that than by methodically beating down Re-Estize’s head warrior Stronoff with wave after wave of summoned Escaflowne-style mecha-angels.

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Stronoff has offensive magic and is able to carve through a few dozen, but they just keep coming, and his soldiers aren’t strong enough to help him. On the edge of defeat and death, Lord Momonga—sorry, Ainz Ooal Gown—uses the item he gave Stronoff to switch places with him, with Stronoff ending up in the villager’s shelter and Ainz and Albedo facing off against a huge and confident Slane force.

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Lewin and his forces look strong and they feel strong, and they definitely did a number on Stronoff. But as great and famed a warrior as he is, Stronoff is still only a human, and so are they. And the strength and magic of humans turn out to be of no consequence to Ainz and Albedo. He entered the battle prepared for a tough fight, but he turned out to be overly cautious. But that’s okay, because expected them to put up a fight too.

Which is why it’s so strange that I don’t feel cheated in the slightest by the fact Luwin and the Slane mages are nothing but ants before the power of Ainz. After watching them have their way with Stronoff, watching Ainz utterly turn the tables by defeating every weapon at their disposal with comical ease was a lot of fun. I keep using that word because that’s what this show is: loads of badass, giddy, contagious fun.

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Even Albedo (who granted is infatuated with Ainz) can’t restrain her glee at the spectacle she witnessed, setting aside her objections about him even bothering to face such puny opponents and reveling in his awesomeness, along with the way he used Stronoff as a pawn to collect more information on the strength of the local powers, which he’s determined is pretty pathetic.

Back home at Nazarick, Ainz declares his new name and orders the assembled guardians to make sure it becomes an eternal legend that spreads across the world. That, Inner Ainz believes, is the best way (not to mention the most entertaining way) for him to attract the attention of other human players from Yggdrasil. If they made the trip with him to this new fantasy world, he intends to find them.

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OverLord – 03

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From his magic mirror in the Tomb of Nazarick, Momonga is able to watch a group of knights sack a village, brutally slaughtering men, women, and children with impunity, and he realizes something: it’s not really bothering him. The sight of such real violence would have made him sick in the world he came from, but here he finds himself unusually hardened. Instead of watching the pillaging with outrage or disgust, he sees it as an opportunity both to test his abilities and gather information.

But he also wishes to repay a debt to “Touch Me”, another player who once saved him from a band of enemies because “it was common sense”. Do unto others, and all that. Momonga didn’t even have to ask, and neither to the villagers of Carne, as Momonga practices various magics while saving a couple of little kids from their doom, for which they’re grateful, if a bit freaked out by his scary looks.

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It’s immensely fun to watch as he uses lower-level spells to smite the murderous knights, and a slightly higher-level one to reanimate one of their dead into a giant, virtually invincible zombie warrior. Even if he’s a stranger in a strange land figuring things out, he has the advantage of being one of the most powerful beings in that land, at least compared to the people he’s encountered.

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Other than Sebas in the cold open, the fully-armored Albedo is the only one of Momonga’s guardians who appears this week, and while it seems like she’d rather smash all the lowly pathetic humans into jelly, she stays her hand and obeys every order her beloved issues.

It’s great that not only are we following extremely powerful, elite beings in relation to their world, but they might not even be the good guys. Only Momonga, who is, at least in his thoughts, still human, even bothered visiting this village, dragging Albedo along more for procedure/precaution than necessity.

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Touch Me’s words about rescuing the weak being common sense ring true, as Monomga, AKA Ainz Ooal Gown, collects some useful info about some of the geography and politics of the world he finds himself in. But he also reflects an empathy for humanity his beastlike guardians lack; reflected in the Chief Warrior of the Kingdom of Re-estize, Gazef Stronoff, who came from a village much like Carne Village, always wished for help to come when trouble struck.

Help never came for him, but now he works to make sure other villagers aren’t subjected to the same disappointment and neglect. The strong have a duty to protect the weak. Momonga just happened to beat him to it in Carne. And as Stronoff arrives, ahead of another wave of potential enemy knights, Momonga may end up in deeper than he wanted at this juncture, but with all the tools he needs to prevail.

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GATE – 08

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GATE benefits from a major change of scenery, as suddenly its the Special Regioners who are the fish out of water, emerging from the gate into a wondorous, perplexing, and at times frightening world of skyscrapers, subways, and ramen.

Pina and her blonde comrade are whisked off to negotiates with envoys of the prime minister, while Itami, Kuribayashi, Rory, Lelei and Tuka prepare to present their testimony before the Diet. They’re escorted by a shifty-looking guy who looks like he might be trouble, but turns out to be not that bad a guy after all.

He’s done his homework on Itami, and it’s not altogether surprising to hear he’s always been a bit of a lazy fellow. But not only did his laid back attitude get him into Ranger training—which he passed, to Kuribayashi’s shock—he’s also  a member of the “S” special forces, outraging her even more.

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The continued inflation of Itami’s badassdom aside, the Diet session, broadcasted live to the whole country, starts off with a very clearly anti-JSDF Diet member hoping to use the session to further her agenda and mar the SDF’s reputation. She’s actually the worst part of the episode, because the show is so transparently contemptuous of her and her political positions.

As one of the show’s first depictions of an anti-military Japanese politician, she comes off as shrill, ignorant, and unreasonable.  That being said, it’s still fun to watch the three Special Regioners deal with her, particularly Rory. And the response of the public through social media and the like also added to the spectacle. And she’s certainly not wrong in saying while a fourth of the refugees were killed by the Fire Dragon, the SDF saved the other three fourths.

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The grilling doesn’t last that long—curiously, only the female Diet member asked the Special Regioners any questions—and Pina’s conference with the Japanese envoys also goes well. From there, the group leaves on a bus, only the bus is a decoy, as they end up taking the subway, and when the subway closes down, someone tries to steal Rory’s scythe only to be crushed by it, being utterly unable to lift it.

The complex journey is a means of throwing off those elements who received leaked information about the Regioners’ movements, and while the gang never seems to be in that much trouble, the fact all these modern modes of transportation almost send Rory into a panic attack makes it clear the ordeal isn’t a mere cakewalk.

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When Itami’s grizzled escort throws out his back trying to pick up Rory’s scythe (watching her twirling it with ease as he’s carted off is, I’ll admit, pretty funny), Itami leads everyone to the home of his ex-wife, who is living in an apartment with dwindling utilities, and rejoices at the arrival of hot food. Lazy, Otaku, Ranger, S, ex-husband: we just keep learning new things about Itami.

And to be honest, I’d much rather the story stick to him, his various relations and his Special Region friends, then dive to far into the larger world affairs. Mercifully, we only see glimpses of the world leaders as they watched the Diet session. But the quasi chase the gang underwent is a reminder they’ve got to watch their backs, perhaps more so in Japan than in the other world.

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GATE – 07

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Itami’s run-in with the Rose Knight Order turned out to be one big misunderstanding, and Pina is furious enough to throw a metal cup at her subordinate’s head, which isn’t that extreme a reaction considering she now fears the treaty is over and the SDF is going to destroy the empire. She doesn’t know yet that that’s not how Itami or the SDF really rolls.

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With some heretofore unseen sleeping spell powers of Tuka Luna, Recon Team 3 re-infiltrates Italica, as their CO is gently nursed by no less than five maids, including a catgirl, a bunnygirl, and a medusa. The cut from these characters, who wouldn’t look out of place in a maid cafe, to the SDF soldiers who barge in fearing the worst, is admittedly a pretty funny sight.

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The fact that Itami’s beating at the hands of the Rose Knights isn’t that big of a deal—but various parties still consider it as such—is drilled home to an extreme degree when Pina essentially orders blondie to “use her body” to make Itami forget anything bad ever happened to him. Replace the pain with pleasure, and all that.

The blonde, being of high breeding, admits she’s been trained to perform such duties, and is steeling herself up to meet Itami in his bedroom (wearing a sheer nightie), only to find Itami’s maids and the SDF posing for digital photos.

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The blonde is insulted when Itami doesn’t notice her entering and seems to be ignoring her, so she slaps him, but again, she’s lucky Itami’s such an easygoing laid-back guy despite, to Kurebayashi’s shock, the fact he’s a certified ranger, i.e. a badass warrior.

Yet perhaps it’s because Itami has undergone/endured such vigorous training to become a ranger that the beatings aren’t that big a deal to him. Pina gets to accompany Recon 3 to their base, along with Blondie, where the two formally apologize to the general, with Lelei interpreting all day and getting so tuckered out Itami has to put her to bed, which is a cute but dubiously necessary scene.

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The next morning, Itami, Kurebayashi & Co. are kitted out in their dress uniforms in preparation to meet with the Diet in Japan. Not only are Lelei, Tuka Luna, and Rory coming along, but Pina and Blondie too (she didn’t make enough of an impact for me to remember her name, sorry :P).

And while seeing the special region people we’ve come to know setting foot in Japan is sure to be a momentous occasion (and a lot of fun to boot), we have to wait until next week to actually see it. This week, rather than fight, the JSDF kinda shifted around from place to place as Pina failed to control her violent subordinate.

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Sailor Moon Crystal – 11

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Many times during this run I wondered what the heck Queen Beryl and her minions ere trying to accomplish. While her earlier attacks-of-the-week had a certain poetic justice to them, they lacked punch and seriousness, and weren’t helped by the fact that Usagi & (later) Co. were able to defeat them despite just coming to grips with their power. They were potshots.

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No more. This week, Beryl goes right for Usagi’s heart, first by delivering the shock of Mamo-chan being alive and well in the arcade, then making him her latest instrument of evil. Usagi is experienced and wise enough to know something’s not right, but her heart is constantly in conflict with her head this week.

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The Guardians don’t have their best week, either, letting Usagi slip away right into the lion’s jaws. Then Makoto confronts the ‘quasi’-Mamo-chan alone and falls for his power of suggestion to lead everyone else into a trap at the Command Center.

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In this regard, Beryl finally hit that magic formula to emerge as a legitimately nefarious threat using insidious tactics that take advantage of Usagi’s love for Mamo-chan, something she couldn’t do as effectively before with other pawns. Usagi only really snaps out of things when Mamo smacks a lunging Luna across the room.

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Beryl gets the crystal, and then rubs salt in the wound by revealing the Tuxedo Mask with her is no impostor or double, it’s the real Chiba Mamoru, only obviously under some kind of evil spell. She thought it fitting for Usagi to be killed by the one she loves. Ice Cold.

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