Cardcaptor Sakura – 53 – Tour de Dash

Sakura’s chronic fatigue is such that it’s starting to interfere with her daily life, from staying awake during class to being able to sweep the yard without passing out. Fortunately (from her perspective) there’s kind, refined Eriol to the rescue, helping her complete her outdoor chores before dinner. Little does she know that Eriol is behind all the strange goings-on lately. This time he puts a spell on Touya’s bike, something he notices immediately.

Until now Sakura had been content to convert the Clow Cards to Sakuras as needed, but when she feels the Clow Cards and they’re not warm as usual, she becomes very concerned with their well-being, and decides the best thing to do is to convert them all to Sakuras…at the same time! Somehow she stays awake after the exertion, but the last card she converts, Dash, is released without a clear target, and so panics, dashes outside, and possesses Touya’s bike.

During the a thrilling nighttime rollerblade chase that ensues, Sakura makes sure to keep her promise to Tomoyo and Syaoran to call them if she’s in trouble. Tomoyo’s phone goes to voicemail, but Syaoran is Johnny-on-the-spot, saving Sakura from suffering a serious fall after using Jump fails to catch up to the bike. Syaoran moves to shock the bike with lightning, but Sakura doesn’t want to hurt Dash or make it more riled up than it already is.

Instead, she makes clever use of Loop to let Dash basically run to its heart’s content until it realize it can’t escape Sakura’s embrace. Once she has Dash, she’s able to calm it down enough to return it to card form, having learned a valuable lesson about only invoking cards when she needs them, not willy-nilly!

While she’s encouraged that she’ll eventually be able to convert all of the Clows to Sakuras, it’s not long before she’s once again fallen asleep from using far too much magical power. Tomoyo arrives too late, having been in the bath when her phone rang, and when she tries to salvage the night by filming Sakura’s sleeping face, her camcorder’s battery is dead. Shake it off, Tomo—everyone has the occasional off-night!

Cardcaptor Sakura – 52 – Wolf in Sheep’s Clothing

Sakura has a problem. Because she’s drawing upon her own source of magical power to use the new Sakura Cards, she is in an almost constant state of fatigue, and a slowly, calmly told story about sheep in class soon puts her to sleep; Syaoran has to grab her before she falls out of her desk. All the while Eriol is watching and grinning his smug grin. Such a prick!

Yukito is suffering similar problems. Since Yue also draws from Sakura’s power, he’s low on energy as well, and Yukito’s overeating isn’t making any difference. Touya can seemingly sense all of this without explicitly bringing it up, and is concerned for his friend, leading to a wall (or rather tree) slam and a near-confession that’s interrupted by Nakuru, who warns Yukito to stay out of her way. What a bitch!

If things keep going this way, Yue fears he’ll disappear altogether, which means his disguise Yukito will disappear with him (Kero doesn’t have the same problem since he draws power from the sun). Still, Kero needs Sakura to stay positive and cheerful if they’re going to get through this. Tomoyo tries to help by providing a new battle costume and devises some new poses for the Sakura Cards. So cute!

Sakura is responding to a call from Syaoran (on the new cell phones issued to them by Tomoyo), who sensed a powerful Clow-like presence at, where else, Penguin Park. They find a large hole where the King Penguin slide should be, and Sakura flies down it to investigate. No one can follow her due to a strong magic barrier, and she’s soon buried in plush sheep!

Going over the cards in her arsenal, Sakura settles on Erase, which I don’t believe she ever used even in Clow form. Once converted to a Sakura Card, it does the trick, but after having to also convert and use Power to put the slide back where it belongs, Sakura is once again out for the count. Eriol is impressed and amused by her performance, but promises even more “fun” down the road. This shit can’t go on!

Koufuku Graffiti – 06

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After having a blast compressing a Summer’s worth of activities into one day at Shiina’s estate, this week finds the girls mired in acute Summer Fatigue, a state that would have had more impact if I were watching this in the actual Summer, rather than in the dead of winter with sub-zero winds howling outside my window.

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After snapping a rare picture of Kirin with no appetite, Ryou decides that broiled eel is the answer: a tasty meal that will give them the stamina to stand up to Summer. Personally, I’m a huge fan of eel (I usually acquire it in the form of unagi maki rolls) and this dish looked as delectable as ever.

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But even after the eel, Kirin still feels like her “body is asking for something” she hasn’t yet eaten. Then the A/C goes out, and they retreat to the bath to wash off their sweat. Kirin then gets the idea to eat ice cream in the bath, which is, as she says, a very luxurious thing to do, like doing anything in the bathtub that isn’t bathing (watching TV, for instance, is pretty fun. Just keep the cord away from the water!)

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Yet even that doesn’t hit the spot bothering Kirin. Once out of the bath, she spots a can of sweet beans and Ryou makes her a quick Azuki bean soup with mochi, which turns out to be what her body was asking for. Ryou acts against her better judgement and tries some soup too, and pays for it with a stomachache. There’s no way eel, ice cream, beans and mochi will go well together in any stomach (other than Kirin’s, which seems to be perfectly fine.)

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This episode was more about the tastes and textures of food, but the whole sensory experience of cooling off in the Summer, which consists of a variety of specific sights and sounds. The color of the sky, the smell of a mosquito coil, the sound of a wind chime, the waving of a fan; all these little things contribute to the cooling sensation that made non-A/C Summer days and nights not only tolerable, but pleasing.

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Baby, Please Kill Me! – 12

Of Chocolate, Sleep, and Wounds – Yasuna explores the veracity of her theory that wearing bandages and poultices before getting injured will make her invulnerable (it does not), then tests Sonya’s bulletproof armor (and actually manages to hurt her with a free punch).

Sonya is very tired one day, to the point she falls asleep on the way home (but her reflexes still manage to harm a concernd Yasuna). Sonya drops a picture of her next target, and Yasuna tries to stop her (unsuccessfully). Finally,Yasuna considers whether Sonya would make a good chiropractor (she’d snap too many necks).

In all, Yasuna has really gotten to know Sonya and her various weaknesses, but still can’t help but fall victim to Sonya’s short temper. Being around Yasuna hasn’t lengthened her fuse. Still, depending on whom this show is targeted towards and when it airs, we wonder if students would decide to imitate Sonya by bringing small knives to school, organizing hits, or injuring classmates who bother them. We hope not!


Rating: 3