TenSura – 15 – Things are Getting Very Official

With the war with the Orcs behind them, the Kijin, Lizardmen, Goblins and Dryads all come together under one roof to hear what Rimuru is going to do about them. After all, he’s now the Chancellor of the Great Jura Forest Alliance…which is actually news to Rimuru!

Improvising, Rimuru decides to not only fully pardon the Orcs, but integrate them into the alliance as a labor force in exchange for food and water from the Lizardmen and Dryads and shelter among the goblins in his town. Benimaru also forgives Geld’s son, as they’re all servants under Great Rimuru and thus no longer enemies.

As for Gabiru, his newly-named and evolved father decides not to execute him, but merely excommunicates and exiles him from Jura. I was kinda hoping Gabiru would move to Rimuru’s village, but he and his groupies seem bound elsewhere. Once insufferably arrogant, he’ll be missed now that he’s learned some humility.

Rimuru proceeds to name every one of the 150k Orcs, evolving them into High Orcs, and progress on his capital accelerates into fill SimCity Mode. But not all of Rimuru’s troubles are gone. The Demon Lord Clayman has fixed his gaze on “the Slime” and intends to challenge him soon, while the Dwarf King Gazel Dwargo arrives in town at the head of a squadron of Pegasus Knights to take the measure of Rimuru via a duel.

Rimuru, sporting some snazzy new threads, accepts the challenge, and Treyni serves as witness. Dwargo proves a formidable opponent, but Rimuru just manages to block his combo strike thanks to the fact they received instruction in swordsmanship from the same master, Hakurou…small world! Convinced Rimuru is not evil, Dwargo and his men feast at Rimuru’s new facilities, and proposes an alliance between Rimuru’s new nation and his Dwarven kingdom.

Rimuru accepts, but he has to name the nation: Jura Tempest Federation. Has a nice ring to it. As for the capital, his admiring underlings name it Rimuru in his honor. Here’s hoping Clayman and whatever other Demon Lords are lurking out there don’t mess it up too bad in the near future.

Advertisements

TenSura – 14 – Rimuru’s Cheat Day

Gelmud arrives to put the invasion back on track, but he wasn’t counting on encountering anyone more powerful than he, a superior majin. While he tries to kill Gabiru, who he himself named just to be another pawn to make his Demon Lord stronger, Rimuru steps in to deflect the relatively weak attack, then tosses some potions to Gabiru to heal his fallen loyal subordinates.

Gelmud is little more than an annoyance; the one thing Rimuru wants from him is the name of the one pulling the strings, but Gelmud won’t give him up, confident Orc Lord Geld will attack on command (he named him out there in the desert, after all). Instead, the Orc Lord beheads Gelmud and eats him, after which he evolves into the Demon Lord Orc Disaster Gelmud was trying to create all along!

The Kijin and Ranga throw everything they’ve got at the Demon Lord, all but exhausting their magicules in the process, but nothing can cause anything other than light scratches and burns, and he heals almost instantly. This is certainly the toughest boss Rimuru & Co. have faced to date.

So tough, in fact, Rimuru decides to cheat a bit, by activating “Auto Mode” and leaving the Demon Lord up to the Great Sage and all her amassed wisdom. Rimuru’s eyes glow red and reflect the Great Sage’s geometric form, and starts to go to town on the Orc, culminating in enveloping it in a massive column of flame.

Unfortunately, probably since he ate Gelmud, Geld has a resistance to fire, so the big attack has no effect. Rimuru takes back control and proceeds to Plan C…pivoting from Cheat Mode to Cheat Day, as in eating way more than he should.

It becomes a struggle to see whether Geld’s Starved or Rimuru’s Predator can devour the other first. As Rimuru’s expandable slimy body envelops Geld, he can see a bit of the former Orc King’s past, when he had to pull off his arm to feed starving children under his protection during a horrible famine. He soon set out to find help, which is when he encountered Gelmud.

Geld insists he can’t lose, because he must live to bear his sins and those of those who sinned on his behalf…but Rimuru ain’t havin’ it: this is an eat-or-be-eaten world, and Geld can’t win against him. At least Geld has a momentary rebirth when his barren home is transformed into a lush, green paradise before evaporating.

The Demon Lord Geld is gone, and Rimuru and his allies are victorious. He relieves the Kijin, keeping his promise to release them from his service once they took care of business…but unsurprisingly they all want to stay by his side. I’d say it was time for a celebratory feast, but I’d also say Rimuru’s eaten enough for one day!

TenSura – 13 – A Brand New Beginning

When Souei locates the Chieftain’s daughter in a tough spot and reports to Rimuru, the Slime orders him to help. By the time Rimuru and his forces arrive, Souei has already defeated all of the orcs. After healing the Daughter Rimuru forms an alliance with the Lizardmen on the spot.

Rimuru sends forces to help both her overconfident brother and the father he imprisoned. Meanwhile, a pissed Treyni the Dryad slices Laplace’s arm off with an Aerial Blade in attempt to shoo him and Gelmud out of the forest.

Lord Gabiru, once more egged on by his loyal underlings, puts on a flashy display as he fights an orc general one-on-one—the combat animation and sound effects here are excellent as always and pack a great punch—but he can’t do much actual damage against the great orc, and ends up having to be rescued by none other than Gobta.

Gobta is joined by Ranga, while Benimaru, Shion and Hakurou start obliterating the orc army in large chunks. Benimaru creates massive domes containing a kind of orc-killing dark-elemental magic, Shion’s straight slices with her greatsword cleave both enemy columns and the ground they stand on, and Hakurou’s lightning-quick blade fells scores of orcs before they know what hit them.

Ranga even gets to evolve again, decimating the army with a Death Storm wide-range attack before leveling up to at “Tempest Star Wolf.” It’s basically a rout, as the orcs can’t mount any kind of resistance against the overwhelming force of Kijin and wolf.

Gelmud flees the forest to report matters to the Demon Lord. Rimuru, who only had to observe the battle from the sky this week, dons Shizu’s mask, perhaps preparing to draw from her and Ifrit’s power to defeat the Orc Lord. As with OverLord, sometimes it’s just fun to watch the good guys unleash hell on the bad.

TenSura – 12 – That’s a Lot of Bacon

Treyni the Dryad has come to confirm that an Orc Lord has risen. Not only that, his army of orcs are afflicted with “Starved”, a skill that allows them to gain the power and abilities of whoever they eat…including each other. This is an enemy that must be defeated with as few casualties as possible, lest they unwittingly refuel the army.

The Dryads know that no one of the groups of beings who dwell in the forest could take on the army, so they’ve reached out (through the potato chip-stealing Treyni) to the most powerful among them: Rimuru Tempest. Shion volunteers on her master’s behalf, but privately Rimuru is worried about losing. He’s never faced someone with an ability like his “Predator”, after all.

Souei volunteers to be Rimuru’s envoy with the Lizardmen, whose numbers Rimuru will need to achieve victory. Impressed by Souei’s intense Kajin aura, and the fact he’s only a mere messenger for an even more powerful master, the Lizardman Chieftain agrees to an audience with Rimuru in seven days’ time.

Before those seven days are up, however, everything gets messed up, all thanks to our overly-preening Chieftain’s son, Gabiru. Gelmud plants an underling named Laplace to easily manipulate Gabiru into staging a coup against his father, who has agreed to maintain a defensive stance but has alienated his younger comrades by doing so.

Gabiru gives those youngsters what they want: the opportunity to fight their enemies head-on rather than continue hiding in the caves. But since Gabiru imprisons his father and sister before hearing them out, he doesn’t learn about the orc army’s Starved ability until the orcs begin to eat their own dead. Rimuru was surely right to worry!

TenSura – 11 – Avoiding Incompetent Allies

With his new coterie of ogres (sorry, kijin) Rimuru encounters three anime tropes in a row this week: a brewing rivalry between Shion and Princess Shura, the very lazy revelation that Shion sucks at cooking, and Gabiru, the overconfident puffed-up adversary who isn’t smarter than he looks, and he looks pretty dang stupid!

Gabiru actually has moments of self-doubt, but he’s a helpless sucker when it comes to positive reinforcement: his men tell him he’s The Best and Nobody Beats Him, and therefore he believes he is. He may be insufferable, but for some reason I still like the guy. Ya can’t teach charisma!

Rimuru and his crew are extremely #NotImpressed, and Gabiru has no idea how many of his gaffes almost get him killed during his short encounter with the Slime’s subordinates.

Rimuru appoints Ranga (in his true, intimidating size) to deal with Gabiru, who expresses his disappointment a great direwolf is serving a lowly slime. Ranga clearly isn’t sure he can fight Gabiru without killing him, so he delegates the task of dueling with him to Gobta, who manages to survive Shion’s cuisine with new poison resistance.

Much to Rimuru’s surprise, however, Gobta is a stout warrior, throwing his spear as a diversion then using Shadow Movement to sneak up behind Gabiru and deliver a knockout kick. Gabiru’s shocked retainers don’t give up on their leader, but cart him off as they scurry off in retreat, promising “this isn’t over!”

Despite the stupidity of one of their leaders, Rimuru still contemplates at least aligning his forces with those of the Lizardmen, considering the threat two hundred thousand orcs presents to the whole of Jura Forest. A dryad named Treyni appears and formally requests Rimuru’s assistance in defending the forest from the orcs, adding further urgency towards action.

TenSura – 10 – Maybe I’m Actually Pretty Great?

During the village feast, Rimuru offers to help the Ogres get revenge on the orc army that destroyed their village and killed all but the six of them. After sleeping on it, the Ogre leader agrees that they’ll serve as his subordinates until the orcs are dealt with.

Rimuru then names the six Ogres, but comes to learn that while there are only six of them, they were far more powerful to start then the goblins he named, and he passes out from magicule depletion much faster than expected.

But with their new names the six Ogres evolve into “Kijin”, more human and less wild-looking. Now the posse we see during the end credits is complete, and Rimuru now has some very capable subordinates. Looks like he’ll need them!

Scouts of the Lizardmen who dwell in the marshlands in the center of Jura Forest report back to their chieftain that a massive, 200,000-strong army of orcs is making its way through the forest, no doubt to conquer the territory. The chieftain muses that an Orc Lord must have been born to be able to control an orc army so large.

And now we know what that business with the big-man was all about a couple episodes back: A Demon Lord Army officer named Gelmud named an Orc, resulting in its evolution to Orc Lord. That same Gelmud named Riguru’s big brother, as well as the son of the Lizardmen Chieftain, Sir Gabiru.

Gabiru is sent by his father to seek aid in their defense of Jura from the Orc horde. His loyal retainers convince him that this is the perfect opportunity to prove to his father that he can retire and let him take on the mantle of chieftaindom. Souei, Rimuru’s new Kijin ninja, reports the presence of Lizardmen nearby. These two groups will likely have to come together to overcome the threat of the orc army.

Tenrou: Sirius the Jaeger – 07 – Time to Know Everything

The big showdown to determine if Yuliy can beat both Kershner and Mikhail and protect Phillip is suddenly cut short when tank shells explode outside. Major Iba has arrived, and he’s brought a sizable contingent of infantry and armor. It’s a great and triumphant realization of Iba’s decision to temporarily trust V Shipping and assist however he can.

Kershner’s ranks are routed, so he retreats, leaving Mikhail to finish Yuliy off, but Mikhail won’t kill him, any more than Yuliy will kill Mikhail. After all, before they parted, it was Mikhail who told him to “live”, and that directive supersedes Mikhail’s loyalty to Kershner. Maybe (brotherly) love can conquer all!

Kershner reaches the roof of the mansion to find Willard there waiting for him. Willard tries valiantly but he’s ultimately no match for the high-ranked vamp, and ends up at swordpoint when Yuliy arrives. Little does he know Kershner and Willard have a history.

Indeed, it was Willard, so obsessed with the Ark of Sirius, who helped “lift the veil” on its location, Yuliy’s hometown of Dogville. After Willard witnessed Yuliy use the power of the Sirius in the snowy forest, he saved him and set him on a life driven solely by revenge.

Willard fully expects Yuliy to want to kill him shortly after he kills Kershner (in a pretty awesome badass way, if you ask me), since he’s partly responsible for a lot of the terrible stuff that happened in his life.

But Yuliy doesn’t kill Willard. The ten years weren’t just about revenge for him. Willard may have been a cause of his despair, but he’s also the only reason he’s still alive, and lived as long as he has.

In the aftermath, V Company will reimburse the Naoes for the damage to the estate, while Willard tells Yuliy more about the Ark of Sirius: it’s a kind of font of extremely valuable information and technology; no wonder the vampires are after it.

It’s hinted when we check in on Kershner’s boss Yevgraf (who flies around in his sick airship, as you do) that while the vamps are certainly not happy about having to rely on the Ark, some kind of illness is killing them, and the Ark is their onl hope.

As for Iba, he gets a chewing out and his unit is disbanded, but he’s given a new and even more crucial task: find and retrieve the Ark of Sirius for Japan. Later, Iba pays a visit to Willard at the bar, and Willard tells him where to start looking for said Ark: Sakhalin.

Willard and the Jaegers of V Shipping, their Japanese mission complete, are ordered back to London on the double, for debriefing and to await their next mission. They all seem eager to return to HQ, particularly Phillip, who calls London home.

But Yuliy won’t be joining them. His mission to find and protect the Ark is no longer V Shipping’s, so they must part ways. He books passage on the next ship bound for Sakhalin alone, and sets off to do what only he can do.

This is no longer about avenging his family, his home, and his brother. It’s about fulfilling the duty that is his birthright, as well as his responsibility as last living Sirius…unless, of course his Dad’s still hanging in there somewhere…

Overlord III – 05 – Battle of Carne

With her village about to be invaded by monsters, Enri is sure some kind of “evil god” is watching over her, testing her as soon as she takes up the mantle of leadership. But whatever shortcomings she may think she has, she’s stand and fight for her village.

As the civilians flee to a safe-ish gathering place, Enri’s Goblin/Human/Ogre army prepares for an opposing force of other ogres, wolves, and with a combination of archery and siege tactics, they make quick work of the dumber among their foes.

Then the Giant of the East shows up and they start to wonder if they can win this thing. Funny how someone who seemed so powerless last week against Ains is such a fearsome enemy this week. It’s all relative.

As her soldiers fight, Enri ensures everyone is evacuated, but she and Nphi end up cornered by a big blue troll with an excellent sense of smell. The two play a game of cat-and-mouse with him (he’s dumb, but not as dumb as an ogre) but eventually they run out of options and Nphi volunteers to stay behind and buy time for Enri to get reinforcements.

He also picks perhaps the perfect time to finally confess by very cooly asking her to let him protect the woman he loves. Between his potions and spells, Nphi hangs in there, but he always knew one good blow is all the troll would need to kill him. Thankfully, the one good blow he is dealt doesn’t kill him, but he’s definitely in the red.

Enter Beta Lupusregina, for whom neither the Troll nor his boss the Giant are any match. She stops his blow with one hand, thus fulfilling the duty Lord Ains assigned her. Enri returns with unneeded backup, and she embraces Nphi, happy beyond words that he’s still alive. I love how their lovey-doviness is interrupted by Beta showing them a very gross flaming mass of dead troll.

Later that night (the goblins give the couple some time alone), Enri gives Nphi and answer, which is that she’s not quite sure what love is, but she does know she never wants him to leave her side, so if that’s love, she’s in love with him. That’s good enough for him.

The next morning, Enri, Nphi and Nemu are escorted to the Tomb of Nazarick by Yuri Alpha and Beta, and Nemu absolutely loses her shit with how big and clean and awesome everything is. Lord Ains, his skeletal form hidden by a mask and cloak, is perhaps the jolliest we’ve ever seen him, like a proud rich uncle. He makes a note to tell Beta that Nemu is also on the list of people he wants protected.

Among such power, splendor, and charm, Nphi feels a bit outmatched, and that admits that he never had a chance in the first place. But while Ains may be a superior man in many ways, he is inferior in the most important one: he’s not Enri’s type. Nphi is, and so they walk into the dining hall for their George R.R. Martin-esque multi-course bougie meal with hands intertwined. Glad to see these two figure it out!

Qualidea Code – 11

qc111

Kasumi and Asuha’s mom isn’t shy about her goal: to wipe out each and every Unknown she can. In addition to being angry they kept her children captive and used them as tools for so long, she also believes there’s no reasoning with a creature so alien.

And yet, as we learn later this week as the Unknown wind down their operations on Earth, Johannes isn’t quite right about the second thing. Not only is an Unknown able to feel how a human feels, she’s also able to love, in her way. And she in turn is loved back by a human.

qc112

Aoi, who continues to be a tense wild card just waiting to go off and undermine the plans to eradicate the Unknown, seems to understand this. It’s not just that she lacks perspective due to an emotional attachment to Yunami and Asanagi…it’s that they’re worth being worried about. She can sense that the two are different from Johannes’ black-and-white, no-quarter viewpoint.

Unfortunately, a great deal of the Unknown still seem committed to attacking humans, and Johannes isn’t in the mood to carefully pick her targets. She launches a huge attack with her big cannon, but when it proves insufficient and she’s taken out of action with an injury, it provides an opportunity for the kids to keep doing what they do best: fight for themselves.

qc113

Of course, for our six peeps, fighting for themselves means fighting for those they love: Rindo and Hime, Asuha and Kasumi…and Canaria and Ichiya. Whatever other issues are at hand, they don’t want to lose each other, so they have to fight and they have to win. That means infiltrating enemy HQ and closing the dimensional gate that allowed the Unknown in to begin with.

ac114

Aoi remains the third, or rather seventh wheel, following everyone but constantly looking conflicted, and with, as I mentioned, good reason. The ones she wants to protect are the adults who cared for them so kindly all those years, making them more parents than her actual parents (which are probably gone).

As Rindo and Hime encounter what seems to be Yunami’s true form, and the others meet Asanagi, who was human all along, it will be interesting to see how the final showdown will turn out. Will there be a need for fighting? Will the Unknown, led by Yunami, peacefully return to where they came from? Are there more twists in store that will test everyone’s priorities? The endgame approaches.

16rating_8

Qualidea Code – 10

qc101

The truths of the real world our heads and subheads are now awakened to roll in like relentless waves this week, and it’s a lot for them to take in.

All this time, they’ve been captives of the Unknown, who altered their perception of the world so they would see adult humans as Unknown, and thus fight them. In a way, it’s worse than The Matrix, because they’re not just batteries, they’re weapons the Unknown are using to wipe out whats left of their families.

Suddenly having your world upside down is both frightening and un-mooring, and can mess with one’s sense of identity. The kids hold close to what they know to be true beyond any doubt, and reinforced through the years they were cared for by the Unknown: the bonds of friendship and love they all share.

qc102

Kasumi and Asuha’s ambitious (and morally flexible) mother Johannes is in charge of the humans, having climbed a ladder constructed off those who once opposed her, be they dead or now under her heel.

She’s a handful, and while parts of Kasumi and Asuha are glad to reunite with their mother, this has all happened very fast, and an adjustment period will be necessary to process it all, especially the fact that they no longer need to fight, which is what defined them to this point.

Ichiya is also particularly un-moored, because his idea of who he was – a hero who was “all we need(ed)” and the only one who could protect Canaria – has blown up in his face with the knowledge that it was all an illusion. He was nothing but a clown; a puppet being manipulated along with all the other kids.

It’s really good to see Canaria back in the show. Her cheerful demeanor are welcome in such a harsh new world, but Ichiya just can’t function without her. We saw that, and we see just how much these two mean to each other in a lovely scene that nearly turns into a kiss before Ichiya panics and sends Cana flying in the opposite end of the room.

qc103

Johannes seems singularly obsessed with three things (in no particular order): grabbing and holding power, protecting her kids, and utterly eliminating the Unknown down to the last one, with extreme prejudice.

Kasumi and Asuha have grown up to the point they don’t really need their mother, or anyone other than each other and their comrades to protect them and give them purpose. The Unknown may have stolen them from their human parents, but the crucial years of development they were separated aren’t coming back.

Not only that, but the Unknown, represented by Asanagi and Yunami, aren’t portrayed as evil this week, but rather as two people stuck in a system who only wants what’s best for the children they’ve come to love. Were they misguided in their actions? Surely.

But they’re not the monsters Johannes makes them out to be, and the kids’ opinions of them are at best conflicted, and in the case of Aoi, totally sympathetic.

qc104

Surely the kids can figure out a way to come between their warring parents and the Unknown and come to some kind of negotiated peace or coexistence. That would seem to be the point here. The Adults, led by Johannes, are bent on revenge, and won’t stop attacking. It’s up to their offspring to create a world that moves past this conflict.

When the Unknowns attack Johannes’ fleet, its an indication Asanagi and Yunami didn’t get the final say—perhaps their are other Unknowns in higher positions that think about the humans how Johannes thinks about them.

Another point I want to make: we’ve learned just enough about the Unknown to make them far more interesting and nuanced. They have a face and emotions and dreams and desires just like humans. If they think and feel and act so alike, appearances aside, perhaps they’re not so “unknown” after all.

For the time being, Ichiya and Canara, Kasumi and Asuha, and Hime and Hotaru all decide to keep fighting beside one another, the ones they know for sure they can count on, whatever issues they may have with one another. Keeping things simple by fighting the enemy, staying alive, and having each others backs is the best way to stay centered in increasingly uncertain times.

Which is why Aoi’s isolation and anxiety worries me.

16rating_8

P.S. I somehow forgot to publish the draft of last week’s episode review, so this week you get two. You’re welcome. :*

Re:Zero kara Hajimeru Isekai Seikatsu – 22

rez221

With the White Whale(s) defeated, Subaru redirects his allied force towards the Witch’s Cult, which no one will be taking lightly despite the huge advantage they seem to have. This requires Subie more-or-less make up with Julius, who has arrived to help.

Subie still maintains he hates “Juli’s” guts, but the two still exchange apologies and words of gratitude. While Puck assures an exhausted Lia that she and the manor will be safe, Subie uses his stench to lure the cult members, who appear right on cue.

rez222

It’s the return of Smug Subie, as he’s holding all the right cards this time, and it’s the cult and Betelgeuse who don’t have a clue what’s coming. Mimi and Hetaro swoop in and demolish Betel’s base with their shouts, then Old Man Wil bisects Betelguese from behind.

rez223

It’s almost too easy, leading me to wonder when the other shoe will drop. Sure enough, in the midst of celebration and preparation to go after the ex-sin archbishop’s “Fingers”, Unseen Hands quite suddenly appear out of the woods and quickly kill five anonymous members of Subie’s allied force, then an arm drags Subie into the trees.

rez224

There, he meets someone of indeterminate gender but the same exact manic way of speaking and biting their nails raw as Betelgeuse. Their only problem is they dawdle far too long before killing Subie, and Mimi, Hetaro, and Wil are able to arrive in time to kill them and save Subie.

Now that they know the remaining 99 or so cult members could all be Sin Archbishops, Subie laments putting everyone in such grave danger. Wilheim won’t hear of it: he asks Subie to keep fighting as long as he’s still standing. Not to become stronger, but simply to be strong. This guy speaks from experience, so Subie takes the simple but powerful words to heart.

rez225

With that, the hunt for the remaining fingers, and the evacuation of the village and manor in Margrave Mathers’ lands continues. Just as Subie is heeding Felix’s suggestion that he should finish making up with Julis, he sees a blue petal float past his eye, and everything freezes.

He and his ground dragon are left alone in the blue, icy stillness, with a blue flower-clutching Ram before him. What fresh hell is this?

16rating_8

Re:Zero kara Hajimeru Isekai Seikatsu – 21

rez211

Even getting as far as Subaru did in forming an alliance to fight the White Whale felt like a victory to me, but the fact remained, the actual battle was far from over after some hard fighting last week. Subaru hadn’t gotten an arc victory since saving Rem eons ago. The victory we got this week was a little safe, but it was what I wanted, when I wanted it, so it’s all good.

rez212

I enjoyed Krusch going all in on another Subaru Crazy Plan, then using him, the “weakest among them”, to rally her depleted troops. Subie’s plan is indeed quite crazy, as it involves Rem firing him up to the “lead” whale that’s controlling the other two, and using the Witch’s curse to lure it where he wanted it – underneath the colossal tree Krusch agrees to fell.

The timing worked out extraordinarily, almost lazily well, and it seems like an unspeakable crime to bring down a tree that must be millenia old, but their options were limited.

rez213

From there, Wilhelm, who is not dead and escapes from the whale that swallowed him, delivers the coups-de-grace to the whale. In the process, we see that Wil challenged Theresia to a duel shortly after she was named Master, and he won the duel, making him demonstrably the better sword.

I still maintain that Theresia would have prefered the man she love live a long life not dedicated to facing and fighting the whale that killed her (and very likely getting himself killed in the process). But Wil needed this for closure, and to make up for failing to protect her.

rez214

Both Wil and Krusch express their deep gratitude and desire to continue working together. Subie even half-jokingly suggests Krusch as his #3 Girl, though Krusch only admits to the occasional tug of the heartstrings. She also vows to always be friendly and show favor to him, no matter what happens in the selection fight to come. Krusch is great.

Speaking of great, Rem is too injured to move and immediately join Subie on his next mission to destroy the cult, but he reiterates all the ways she’s already saved him, and how she can let herself rely on him now and again. He also promises she can remain by his side when they return to one another, and share a farewell Eskimo kiss.

I like how this episode contained the climax and end of the battle as well as all the celebration and rest needed. Next week, one of only four episodes left (that I know of) will thus be able to focus on Subie’s goal to eliminate the cult and its threat to Emilia…who I also hope we’ll see at some point.

16rating_9

Re:Zero kara Hajimeru Isekai Seikatsu – 20

rez201

In an initially cryptic prologue, a young man who looks like a more well put-together Subaru approaches a fair lass who looks like a redheaded Emilia. It’s actually a very young Wilheim van Astrea meeting his future love, Theresia, but I’m sure the resemblances aren’t an accident.

Theresia may be gone and isn’t coming back, but this entire grand battle is Subaru’s attempt to protect Emilia from a demise (and, in turn, himself from Puck’s primal wrath). He couldn’t do it alone, so he called upon those with common purpose, and the result unfolds this week.

rez202

Watching him dust himself off and craft the plan and set up the pieces made for a World Heritage List-worthy outing; and while it wasn’t really in doubt that the payoff would, er, pay off, there was also a lingering feeling that Subaru was due for another setback. This is Re:Zero, after all. Not victory comes easily, nor on the first try.

That being said, the joint Karsten/Hoshin army packs a whollop, unleashing all their best attacks and dealing seroius damage to the whale, who is none to happy that the ambush tables were turned. One weapon even turns night into day, which makes the battle a lot easier to see. This isn’t ufotable-level combat, mind you, but it doesn’t need to be, and gets the job done.

rez203

After Wilhem cuts out one of the whale’s eyes (GROSS!), it unleashes a cloud of fog, and its counterattack begins. We see concern in Crusch’s expression as the sky dims, and Wil remembers telling the lovely redhead in the ruins how his sword is the only way to protect someone as a knight.

He failed in that task, but not for want of trying, and is resolute in his desire to make up for the failure by vanquishing the whale once and for all.

rez204

But the whale has more tricks up its sleeve: its fog cleaves the earth and utterly destroys a good chunk of the force. Many of the survivors succomb to the whale’s devastating, mind-piercing song, which makes them hurt themselves. Fortunately Felis is there to neutralize the effects with his healing magic.

Subaru sees that someone needs to step up and change the tune of this battle, and decides it should be him. He openly mentions Return by Death, which has the desired effect of infusing him with a fresh batch of the Witch’s stench, drawing the whale to him like a fish to a lure.

rez205

This gives Wil a fresh chance to do more damage to the whale, but he ends up in the wrong position at the wrong time: right in front of the whale’s mouth as it scoops the earth around him up like a cloud of shrimp.

Wil stops and recalls one last time, the night he was saved by the Master Swordsman, who turned out to be Theresia. The fact is, he was never strong enough to protect her; instead, the reverse was the case. Even when he lashed out in frustration, Theresia proved she was the better swordsman, even if she didn’t understand why.

rez206

But Wil never got over the face he could not protect the woman he loved, nor stop her from protecting him. He saw himself as the expendable one, and would have died happily if it meant she could live on, or even better, especially if she could then step down as Master Swordsman.

But that’s not exactly fair to Theresia, and I’m glad the show brings up the fact Wilheim’s desire for revenge, and putting himself in the literal jaws of the whale, may not have been the right thing to do, or indeed what Theresia wanted. She died to save him so he could live on. But he spent the last fourteen years living only for this day.

Whether he survived this battle or died fighting, he was going to end things. And I’m not sure Theresia would approve. Especially since we learn there isn’t just one white whale, but several. Talk about a Re:Zero knife twist!

What if now, Subaru has to die, plan all this out again, and the next time, include Priscilla and possibly others? I’m also weary that the Witch’s Cult will take advantage of the Karsten’s scattered, weakened army to launch their own strike.

The plan was sound, it just wasn’t quite enough to end things. Will Subie be able to accomplish what Wilheim couldn’t—save the one he loves—without sacrificing himself?

16rating_9