Shin no Nakama – S2 11 – The Wavering Hero

The truce with Van doesn’t last long, as he refuses to leave Zoltan. He’s also going through what he believes to be a necessary trial: he’s no longer getting impulses from his Hero’s Blessing. When Albert heads into the woods to save a little girl, she’s with Kukururu, a tiny fay dragon that means no harm. So of course when Van shows up he wants to kill it.

Albert won’t let him, and even though he knows he’s no match for the Hero, he still does everything he can to delay him from taking an innocent life. Before Albert becomes that person, Esta interrupts the battle, positively teeming with rage against Van for hurting the man she’s fallen for. She knocks off his armor and beats the shit out of him.

Lavender prepares to intervene, but she’s interrupted by Undine. But Lavender even looks down on a water archfay, considering her no match for her. Yet before she can unleash an attack with her full power behind it, she’s very nearly sliced in two … by Ruti, from several hundred yards away in the woods. With his most loyal followed wounded and his armor wrecked, Van retreats, but is now excited to have his primary target in sight.

He returns to town and stabs Cardinal Ljubo, declaring he’ll kill anyone and destroy everything if that’s what it takes to defeat Ruti. Back in the Undine’s domain, Albert will make a full recovery, but Esta is still surprised that her love for him made her anger take over for the first time in her life. Red assures her that her emotions have nothing to do with her Blessing, but come from her heart, and he’s glad when she says she won’t cast her feelings for Albert aside.

Rit, Tisse, Yarandrala and Danan join Red, Ruti, and Esta in preparation to take on Van as a team. Undine warns them that Lavender is no slouch either, but a calamity, the last of the mythical archfay Ketu, an avatar of terrible power and destruction. But Red isn’t worried. In fact he believe they have a weaker target in a wavering, lost Van than the earlier one who was so certain in his faith.

Van takes the bait and lets himself and Lavender get trapped on an island surrounded by a multi-layer barrier set up by Undine, Yarandrala, and Esta. Van tosses a bronze sword Van’s way and challenges him to a one-on-one duel in which they’ll fight until one of them falls. No doubt Van will be talking a lot during the fight to come, further confusing Van and throwing him off balance.

Meanwhile, Rit won’t let anyone get in the way of her love, and neither will Lavender. Van’s “belief” that Lord Demis has tasked him with killing the previous Hero in order to become a true one is nothing but a shot in the dark from a boy who, bereft of any other guidance or moral compass, has chosen to focus all of his effort on Ruti.

But even if Van was more powerful than her (I’d estimate they’re about equal), he’s in much worse shape mentally, and she’s got a lot more friends—her real Hero’s Party. She has a Big Brother who isn’t about to lose to a petulant whelp who’d rather burn the world to the ground than face his doubts. It should be a fun battle!

Shin no Nakama – S2 10 – A Quest with the Guide

Lavender thinks Esta has betrayed the Hero, but that’s just her interpretation of events. Esta herself has an explanation for why she visited with Rit and Red that’s reasonable to Van, while Ljubo doesn’t even understand why he was woken up so early. As satisfying as it might be to beat the everloving shit out of Van, it’s pointless. They have to try to defeat him with words.

To that end, Rit introduces Red to Van and his party, and she is so sincere in her deep and undying love for him, even someone as prickly as Lavender can’t help but be moved. Red also uses his status as the former Guide of the previous Hero, and the fact he’s still living his life after his role was completed, serves to keep the rhetorically unskilled Van at bay.

Red ultimately gets a chance to interact with Van in his natural habitat of the battlefield, only they’re on the same side this time, fighting a horde of horrific but fairly weak sea bogies. Van is actually open to at least hearing if not following the advice of one who is the Guide in the eyes of the Almighty Demis. Red expertly shows Van in small but compelling ways how he’s coming up short of being the best Hero he can be, or a “finished product.”

When the battle turns into a search for a child the bogies abducted in a cavern, Van’s shortcomings are again exposed, as he’s terrible at tracking and way too loud with his clanging armor to be stealthy. Fortunately, that doesn’t end up mattering against the relatively weak bogies. Van is the one to locate the little girl who was taken, and Lavender is such a possessive little twerp she gets mad at the traumatized child for clinging to Van!

Van insists to the parents that “no thanks is necessary” as he was only doing his duty as Hero to defeat evil. Even the tearful smiling face of the little girl doesn’t seem to move him, though at least he doesn’t repeat that thanks aren’t necessary like a robot, nor does he dig into why this happy family isn’t out on the battlefield fighting. So I guess that’s progress? If nothing else, Red has given Van a lot to think about.

Back at Red’s place, Esta is depressed for having failed so completely to get Van or Lavender to ever listen to advice, only for Red and Rit to get through to them in just one quest. That’s when Albert cheers her up with maximum-power words of encouragement that can’t help but make her blush.

Their cute back-and-forth is an echo of Red and Rit’s usual schtick, and I love how they of all people say “that’s enough sweetness for one day.” And while I still don’t expect Van or Lavender to stop sucking anytime soon, but I appreciate Red and Rit’s non-violent efforts to at least mitigate their suckiness.

Rating: 4/5 Stars

Shin no Nakama – 08 – Happy Wife Happy Life

For the second straight week Shin no Nakama wades deeper into plots, false identities and shadow players. But what keeps me engaged and coming back is the wonderfully tender and naturally progressing romance between Red and Rit. The double bed has arrived, and while both blush like beets, they still jump into bed together.

They almost go too far with their flirting (considering the walls are thin and Al’s a guest). Between gestures and facial expressions, the animators put a lot of love into the scene, and I love the detail about Rit being self-conscious about her hand callouses, only for Red to say he likes them, or how both display catlike reflexes when they hear Al stirring.

The scene carries a lot weight, both emotionally and critically, especially considering all the external forces tugging on these lovebirds. Are we being set up for heartbreak? I don’t know; all I know is I’m just not the biggest fan of…any of the show’s various plots, other than Red and Rit’s romance and the plight of Ruti and her party.

Whether it’s the axe murderers ending up as the pawns of axe demons forming contracts with them due to the drug (or something) or Bighawk capturing Al so he can use him as pawn to spark a rebellion against the powers that be in Zoltan…it’s all very meh and distant, in stark contrast to all the good relationship stuff.

Mind you, with the OP and ED this show has, I was fully ready for a show that didn’t have a central plotline, but instead focused on the main couple’s growing love and the details of their new slow life. As new characters and villains are introduced and more things happen in Zoltan, the less interested I become. It’s a weird contradiction.

Take Albert: I knew he laid claim to the strongest adventurer in Zoltan, and had the Champion blessing, but I still didn’t know him well enough as a character to care about the many twists and turns he goes through this week. This more dramatic stuff like Albert saying Red joining him will change the course of the entire world…it mostly just rings flat.

I care about Red, Rit, and Ruti, and that’s pretty much it. Normally that’s not enough for me to stick with a show, but I’m genuinely curious to see how far their romance goes, just as I’m constantly worried for their future.

That’s a tension the show could lean into, but it genuinely seems more interested in Bighawk turning into a goofy white goat man, breaking Albert out of jail, then meeting with Ruti. The show wants to keep expanding the world, while I just want to soak in the warm tub with a cup of mead!

Shin no Nakama – 07 – Wasted Wings

They say bad news comes in threes: First a bloodied Al is brought to Red and Rit’s; fortunately, he’s fine. Then he says his parents were attacked by Ademi, the bully and son of the captain of the guard. They turn out not to have suffered life-threatening injuries. While his folks recuperate, Al stays with Red and Rit, who get a taste of what it might be like to have a son—a son with the Weapon Master Blessing.

But then the third Bad Thing happens: Gonz and Nao come by saying Tanta was arrested. This starts a big and frankly pretty boring sequence where Red and Rit first go to the Adventurer’s Guild to request a join query with the Townsguard. Turns out their captain, Ademi’s dad Moen, didn’t intend to treat Tanta badly. It’s just that his men suspect Ademi was killed by a resident of Southmarsh.

In exchange for helping them out, the Adventurer’s Guildmaster asks a favor of Rit: track down a drug dealer. She lets her guard down and he blows up in a spray of sticky substance that prevents her from drawing her dual blades. Fortunately, she’s bailed out by Red’s former party-mate Danan, who admits he was originally going to drag Gideon back into the party, but is reluctant now that he sees Red living a happy life.

That said, Danan sees that there’s a lot of strange and upsetting things transpiring in the once-sleepy town where Red intended to settle down Also…Danan might be evil now? Or at least being controlled by that guy he met last week. When Rit comes home, all she wants is to nibble on a sandwich and then relax in Red’s lap. She sees the writing on the wall: they may not be able to enjoy their quiet life much longer.

Did I mention there are some complex dynamics going on with protests in Zoltan and Southmarsh, possibly egged on by the Thieves Guild, keeping those towns’ guards from properly investigating the attacks? Yeah…while the moments between Red and Rit were lovely as usual, there was precious little of it, and there was simply too much else going on.

By the time we checked in with Ruti, Tisse, Ares, and Theodora, I felt a bit exhausted…not what you want from your fantasy slice-of-life show! The party defeats a behemoth and then commandeer a damn airship, and Ruti laments that such a craft is wasted on someone who can’t go where she actually wants—her brothers side.

Unfortunately, the scene is undercut by the fact the show has nowhere near the budget needed to model and animate a halfway-decent airship. Instead, it dredged up memories of the similarly goofy pirate spaceship in Rogue Galaxya PS2 game released back in 2005.

Golden Kamuy – 08 – Gone Whalin’

Needless to say, Uchiyama catches up to Shiraishi. However, their “little chat” is interrupted, both by soldiers of the 7th shooting at Uchiyama, and the fact that Uchiyama’s diversionary role is just one piece with the rest of Hijikata’s plan to rob a bank; specifically, to recover a katana that has a special place in his heart.

Say what you will about Tsurumi’s general sanity; the man knows how to smell out the truth of things, and manages to be in the right position to put a bullet through Hijikata’s hat before the old samurai escapes on the horse Tsurumi borrowed. Having met face to face for the first time, both men like what they see and look forward to the second.

Shiraishi has many tools for escape; here, he used confusion and Uchiyama’s duty to Hijikata. However, he makes sure to stop by the brothel to secure an article of Uchiyama’s clothing so that Retar can help him track the guy. When Asirpa says they’re not bothering the wolves anymore, Shiraishi settles for Ryuu, now a member of the party, who helps catch a plump tanuki Shiraishi let get away.

 

Ryuu leads Shiraishi to Uchiyama, but also makes enough noise to get Shiraishi caught. Hijikata orders his bodyguard not to kill the escape artist; instead, he wants his aid in retrieving the skin of a prisoner; a prolific murderer named Henmi Kazuo.

Shiraishi agrees, is freed, and confers with Sugimoto and Asirpa. He tells them about Henmi, and how he may be hiding amongst the yanshuu, contract herring fishermen who work the coasts.

Asirpa’s uncle is whaling in that same area, so out of worry for his well-being—what with a guy who literally gets off on killing on the prowl—the three head to the beach, leaping joyfully into the sand when they arrive.

The whaling sequence is another simply-yet-effectively realized scenes of Ainu culture, but when the whale takes a turn toward the herring fishing fleet, it drags the Ainu boats along, and Sugimoto, Asirpa, and her uncle must give up the chase to rescue a fisherman who falls overboard.

That fisherman turns out to be Himei Kazuo, whom we learn a lot about in a hurry through his inner monologue. While a relatively normal-looking, soft-spoken guy, his thoughts are anything but. He can smell the same “scent of a killer” wafting off his savior Sugimoto, and takes an immediate interest in him.

The more Himei learns about Sugimoto, the more his crotch starts to glow (subtle!) and the more badly he wants Sugimoto, whom he believes to be “jut like him”, to kill him. He knows that in order get Sugimoto to kill him, Himei will have to try to kill Sugimoto. But that’s a story for next week!

Until then, this was a solid introduction to yet another interesting and oddly likeable prisoner; a guy equal parts goofy and terrifying. Yet he’s not always a walking joke; his nigh unquenchable thirst for homicide stemming from a traumatic moment in his past when he heard his brother struggle in vain against a boar.

Meanwhile, this episode might’ve had the least Sugimoto and Asirpa yet (we don’t even see them until seven minutes in), but while I still like their quiet little story most of all, the show wasn’t hurt by their diminished screen time, as the dance between the 7th and Hijikata’s men commences.

Golden Kamuy – 07 – #NotExtinctYet

Sugimoto, Asirpa, and Shiraishi end up in a good old-fashioned standoff with Nihei and Tanigaki, ending with Tanigaki racing off with Asirpa so she won’t hear the screams of Sugimoto and Shiraishi’s deaths. But because Shiraishi is an escape artist, he and Sugimoto are able to slip out of their paltry binds and pursue Tanigaki.

Nihei underestimated Shiraishi, and Tanigaki underestimates his surroundings, tripping a deer trap that puts a wolfsbane-dipped arrow in his leg. He has no choice but to release Asirpa so she can cut the poisoned flesh out (gross), but when she’s done Nihei catches up with them and uses Asirpa as bait for Retar.

However, Retar was simply no match for Nihei, because Retar had backup, in the person (well, in the wolf) of his mate, who delivers the fatal bite to Nihei’s jugular. When Sugimoto and Shiraishi arrive, Nihei has basically bled out, while Retar rejoins his family, something Asirpa (not to mention nobody else) had any idea he had.

So, reports of the Ezo Wolf’s extinction were grossly exaggerated. Seeing Retar with his family brought tears to my eyes. I also felt for poor Ryuu, who lost his master, but thankfully Asirpa insists on taking Tanigaki to the village, lest the loyal-to-a-fault Ryuu stay with him until he dies then starve to death.

In the village, the young Ainu get another good look at a Japanese fellow with weird ears in Shiraishi, while he and Sugimoto tuck into some deer stew and something I’m going to call “salmonsicles”. When the village elder speaks of how the gold sullied the rivers that brought them fish, she mentions how Ainu from all over Hokkaido squirreled away a hoard of gold far larger than even the prisoners know about.

Tanigaki, wounded but conscious, basically corroborates the old woman, and adds the story of his commander, Lt. Tsurumi, who had to lead a forward advance that led to the deaths of half the 7th. The chief of staff committed suicide in disgrace and left the entire division in disgrace, unpaid and unawarded for their valor. From there, Tsurumi vowed to seize Hokkaido for the 7th and open a weapons factory so that their families could work and be provided for.

Tanigaki’s story paints Tsurumi in a more sympathetic light, but it doesn’t sway Sugimoto from his goal to find the gold and keep it away from Tsurumi and men like him.

Speaking of ‘men like him’, the group led by Hijikata goes into town, mostly so that Ushiyama, a raging hulk of a man, can sleep with some women lest he go even more berserk than he usually is. Then Shiraishi, in his infinite bad luck (why else would he be so good at escaping?), ends up face to face with the man-beast, and unwisely tries to run from him.

Ushiyama will have his “little chat” with Shiraishi, and he bowls through four people like they’re ninepins, shakes off being buried by rocks, tosses a horse-and-sleigh aside like they were nothing, and is generally an cartoonishly unstoppable monster of a man. Shiraishi finally finds some soldiers of the 7th—four of them—but what are a few bullets to Ushiyama? We’ll have to wait until next week to find out.

Golden Kamuy – 06 – Be Born Again and Hear Pleasant Sounds

No bloodthirsty samurai or touched-in-the-head military commanders this week, just two pairs of hunters pursuing their prey. In Nihei Tetsuzou Tanigaki finds someone who both respects and can relate to his Matagi heritage. When it comes to hunting, he knows his stuff.

Nihei’s also a rude old man obsessed with boners, and nothing makes him more erect than the prospect of killing the one remaining wolf in Japan, considering how clever such a wolf would have to be to escape extinction thus far.

Meanwhile, in those same mountains, Sugimoto and Asirpa continue to track the buck he wounded, but the damn thing manages to have the speed and stamina to force them to give up for the day and seek refuge in a felled tree.

While dining on Nihei’s bear delicacies, Tanigaki decides to toss his cap in the flames, abandoning his military life. While returning home may be difficult, showing up with the head and pelt of a great white wolf will certainly help matters.

Elsewhere, Sugimoto is in perfect position to kill the buck, but freezes when he sees the bloodcicle sticking out of its rump, and sees himself: an immortal beast doing everything it can to stay alive. Sugimoto woke up that morning from a PTSD nightmare, but can help but see his own indomitable spirit staring back at him.

Thankfully, Retar is around to bring the buck down once and for all. Asirpa cuts it open and has Sugimoto place his freezing hands inside its still-steaming warm body. It’s heat is becoming his heat, and when they feast upon its brains and other parts (and wash it down with sake) its death sustains their life.

Nihei and Tanigaki stake out the buck carcess, believing the white wolf will return for the meat, but the next morning they only find its droppings, which Nihei burns to further anger the beast. He gets tantalizingly close to putting a bullet in Retar’s brain, but this time Asirpa and Sugimoto have the wolf’s back, startling it off with an arrow.

With that, Sugimoto the Immortal comes face to face with Nihei, who wishes to become part of the mountains, but only when he’s good and goddamn ready, meaning he’ll put up a hell of a fight before he surrenders his tattoos, especially since his wolf hunt was interrupted.

Golden Kamuy – 05 – He Stole The Guts!

Tsurumi’s less personally-motivated soldiers manage to save Sugimoto from the more vengeful brothers, but it’s only a matter of time before they get to him again and finish the job. Asirpa and the Escape King Shiraishi decide to work together to spring him.

Asirpa tells Shiraishi that she believes his “immortality” is the product of him being able to look death straight in the eye and deal with it, but I still maintain there are simply spirits looking out for him; spirits that take many forms and have many faces, including her own and Mr. Slippery.

Sugimoto escapes by tricking Tsurumi and his men into thinking he’s had his guts spilled and he’s near death, and will give them the tattoos in exchange for treatment. But it doesn’t take long for the sharp-witted lieutenant to discover something amiss about the corpse his captive left behind.

Turns out Sugimoto stole the other man’s guts and passed them off as his own. Now free, a Sugimoto in far better shape  commandeers the horse-drawn sledge, while a Shiraishi in disguise burns down the 7th Division’s headquarters to keep them busy.

All in all, a neat little caper, and by the end of it, Tsurumi doesn’t even want to kill Sugimoto anymore. Why keep trying to kill an immortal man when you can just wait for him to collect the remaining tattoos, then take them?

The reunion between Sugimoto and Asirpa is understated and a bit awkward (it’s also painful for Sugimoto, who gets whacked by Asirpa’s sutu) but Shiraishi breaks the ice by suggesting they kill the horse they stole. They use the meat not just to reward Retar for his good work, but to make a sukiyaki-type dish for dinner.

That dish, for which Shiraishi enthusiastically acquires all the other necessary ingredients, includes miso, but while she makes some hilarious faces, Asirpa finally gathers the guts to taste it, and is pleasantly surprised (though she still refers to it as poop).

As Sugimoto & Co. enjoy their freedom and his horse sukiyaki,  the old samurai Hijikata Toshizou adds fellow master swordsman and former Shinsengumi Nakagura Shinpachi to his growing band of badasses, and when a gang of bandits torture his messenger, he strolls in, offers death or partnership, and the bandit leader chooses death.

Ushiyama’s casual tossing of one of the bandits into the rafters head-first was a nice bit of physical comedy that also demonstrates how tough these guys are. Then there’s old man Hijikata reloading his shotgun with one hand while wielding his katana with the other. “Numbers don’t matter, they never did”, he says, and even if he won’t be able to conquer all of Hokkaido, he’s sure as shit going to kill a lot of people trying.

The next morning, Sugimoto’s skewer wounds have healed nicely, but he’s falling behind Asirpa in the deep snow. Then they come across a special vine that will not only slake their thirst (though they get a bit selfish in who gets to drink from it) but material to make snowshoes that will greatly increase his mobility.

In another part of the woods, Tanigaki has found Tetsuzou Nihei, a legendary hunter who uses a single-bullet rifle and no spare rounds between his fingers, because “if you have five bullets (like the soldiers), it makes you believe you get five chances.”

Tanigaki wishes to work with Tetsuzou to hunt down that giant white Ezo wolf. Sugimoto, Asirpa, and Shiraishi better not let their guards down.

Golden Kamuy – 04 – The Grim Reaper vs. The Immortal

While retrieving his knife to help Asirpa gut some sculpin for dinner, Sugimoto very nearly walks into a poison arrow trap, but is stopped by Asirpa’s uncle. It’s almost as if there’s a guardian spirit watching over him, keeping him from being killed before he’s done what he has to do in life.

The Ainu truly believe in such spirits, which they call turenpe, and they’re believed to be what gives people different personalities and abilities. And even though Asirpa herself doesn’t offer things to her turenpe by presenting it to the back of her neck, as it’s more something the older villagers do, Sugimoto respects his elders by following the tradition.

Between the turenpe and the kisarari game with the children, combined with the uncle’s talk of the gold being cursed because Ainu panned for it in a sacred river to collect war funds, there’ quite a bit of Ainu culture displayed in the episode’s opening act.

We also learn more about Retar, a white wolf Asirpa and her father found on a hunt one day, and whom she raised from a pup. One day, after her father was killed, a grown Retar heard the call of the wild and trudged off to where he belonged. Asirpa understood why he did it—he couldn’t be a pet dog—but it still devastated her, especially considering her father had just left her.

Asirpa is lonely, and as long borne the weight of grief, but her uncle has noticed that she’s smiling more, and believes it’s because of Sugimoto. Since he regards Asirpa as a smart young lass, he concludes that Sugimoto is a good man. Her grandmother even tells him to stay with Asirpa forever, but while he says he understands her words, he ends up doing the opposite, leaving her alone as she sleeps in the night.

Perhaps he simply doesn’t want to involve her in anything that will cause her to lose more loved ones. Considering what a trouble magnet he is, he kinda has a point.

But the next morning, it’s not even a question of Asirpa tracking Sugimoto down, if only to smack him upside the head with a ceremonial stick. She also must know that without her he’s likely up to no good, and of course, he isn’t. Retar comes to her aid, and she uses Sugimoto’s old smelly sock to give the wolf a scent to follow.

After a tasty bowl of soba, he’s accosted by members of the 7th and brought before Tsurumi, who knows full well who Sugimoto is and what he’s after. He also tests Sugimoto’s toughness by skewering him through the cheeks. Sugimoto, not one to shrink before tough handling, maintains his ignorance of the map skins and endures the physical punishment.

Asirpa and Retar enter town under cover of darkness, but to her surprise (and disgust) the sock wasn’t Sugimoto’s, but the Escape King Shiraishi’s. He manages to escape—briefly—before having his head gnawed on by Retar once more.

Meanwhile, perhaps not a block away, the twins Sugimoto fought at the soba house pay him a visit in the night hoping to come away with some of his fingers, but one of them gets too close, and Sugimoto headbutts him viciously, then flips himself in the air, breaking the chair he’s tied to and freeing himself.

He’s locked in a struggle with the knife-wielding twins, but something tells me his guardian spirit will continue protecting him. That, and his friend Asirpa, who upon reuniting should impress upon him the futility of trying to ghost someone with a wolf for a friend.