The Detective Is Already Dead – 06 – Monsters and Maidens

Once Siesta busted through the walls of the huge complex beneath the Houses of Parliament, I knew we were in for some gleefully bizarre action. After explaining how she really doesn’t care about her sidekick enough to beg the government for a top-secret humanoid weapon, she puts Kimi in the only seat in the cockpit and sits on his lap as the pair go up against Hel and her eldritch abomination.

While in theory this would be a pretty cool battle, the execution greatly suffers, with both storyboarding, animation and sound contributing to an underwhelming spectacle. Rather than sitting on the edge of my seat, I was distracted by the fact the show had just written checks it could not cash. To borrow a Top Gear phrase: ambitious, but rubbish.

What keeps this sequence from bottoming out all together is the huming chemistry and always entertaining (if sometimes florid) banter between the Legendary Detective and her sidekick. Yet even as they remind us not to take the mecha/monster battle too seriously, the peril and urgency is suddenly ratcheted up when the battle takes to the skies of London.

It’s here where I kept thinking this could be it; when the Detective who is Already Dead…would die. She even ejects Kimi from the mecha and collides with Hel and her monster in a big explosion as the two combatants fall to the ground in a cloud of dust, smoke, and flame. Somehow, Kimi is able to meet right back up with Siesta, and gives her a hug, telling her never to do that again.

In a heartbreaking moment considering what we know, Siesta promises Kimi she’ll never suddenly willfully die without telling him anything. Then she defeats Hel rather easily by using a pocket mirror—one of her special “tools”—to cause her to stab herself with her own sword. She’s about to finish her off with a bullet when Hell yells “Chameleon!” and then vanishes. Clearly, she had a sidekick…so I guess Kimi was going to be her second?

Hel may not be dead, but neither is Siesta; instead she’s suffered a broken leg, which results in a cast and her and Kimi cohabitating so he can take care of her. She’s loving how much he’s loving this suddenly intimate situation, even if he tries valiantly to hide it. Why else would he head out to buy juicier apples?

It’s that little shopping trip that leads our trouble magnet of a sidekick to the next case, this one involving his discovery of a twin-tailed loli in an Alice dress and striped stockings sleeping in a wooden crate on the sidewalk. Voiced by Kugimiya Rie, the girl’s name is even Alicia, but other than knowing she’s Kimi’s age despite looking ten years younger, she doesn’t remember who she is or why she woke up in a box.

Kimi comes home to a Siesta who was not only wearing an apron (thus fulfilling Kimi’s lifelong dream), but preparing to bake a pie with the apples he was supposed to come home with. Instead, he comes home with an amnesiac girl who ate all those apples, and Siesta’s understandably a bit-miffed.

No matter; Siesta, Kimi, and Alicia discuss the situation over Darjeeling tea and apple-less apple pie. Siesta decides that this is their next case, but since she’s laid up with her injury, she asks Alicia to be the Detective in her place (she doesn’t pick Kimi despite his experience because he just has “the face of a sidekick”). Alicia agrees when she learns she can boss the sidekick around all she wants.

But just as this case gets started, a new one rears its head: Detective Kase barges in without knocking and smokes indoors while reporting that the heart-harvester has struck again: Hel is still at it. I guess we’ll see how Alicia fares as the Substitute Legendary Detective…or maybe the show will switch gears entirely and return to the present. I really don’t know anymore, and I guess, for now, that’s part of the fun.

Read Crow’s episode 6 review here.

The Detective Is Already Dead – 05 – To Hel and Back

This week dispenses with the present day event of Char preparing to reunite with Kimi and takes us back to when he has been Siesta’s sidekick for around a year. They’re on vacation at the beach, Siesta is showing off the ripped abs that make her a formidable combatant; she also gets to see that Kimi is in better shape than she expected.

This continues the quasi-romance, but as important as Siesta ends up being to Kimi in the present once Nagisa shows up with her heart, they never actually dated. That said, Siesta never let Kimi forget she was a woman, he was a man, and if “no one is watching”, why not have a little more fun?

The duo return to business in London where a modern-day Jack the Ripper named Cerberus is poaching hearts of their victims. Detective Kase only shows up long enough to hand Kimi her lit cigar and lighter along with what seems like a tough serial murder case. Obviously, Siesta is already well into this case; the main issue is that every time she gets close to Cerberus they manage to slip through her fingers, suggesting a powerful sense of smell.

Siesta neutralizes Cerberus’ olfactory advantage by using Kimi as bait. At first it looks like Char was sent by Siesta to protect Kimi, but when Char calls Siesta by her name instead of “Ma’am”, Kimi exposes her as an impostor. Sure enough, “Char” is really Cerberus, who is also a werewolf, hence the great sense of smell. Bereft of any other weapon, Kimi tosses Kase’s lit lighter on the bed, starting a fire that activates the sprinklers.

This whole time, a special gas was released in Kimi’s room by Siesta, which when mixed with the water of the sprinklers, blocks Cerberus’ sense of  smell. This allows her to get the jump on him, blasting through the window, shooing him with her silver rifle and delivering a kick for good measure. While clearly fluster moments earlier, Kimi breathes a sigh of relief, implying he never doubted she’d show up in time.

Unfortunately, Cerberus nearly gets away, only to be beheaded and de-hearted by his boss, Supreme Leader of SPES, codenamed Hel (Norse goddess of the dead). With her black hair, red eyes, and evil affiliation, Hel is very much Siesta’s opposite.

Hel uses some kind of magic eyes to stop Siesta dead in her tracks, and then takes Kimi hostage. Cuffing him to a chair in a huge facility beneath Parliament, she reveals a giant monster she’s been feeding human hearts. You’d think someone with this power and reach would have made sure Kimi didn’t have anything on him he could use to unlock his cuffs. Alas.

Hel is interested in Kimi because the Secret Writ she follows already predicts that Kimi will work for her someday in the future. She doesn’t see him as a magnet for trouble, but an entity who brings out trouble; a “pivot point” of the world—the perfect person to have around if you want to “save” the world by destroying its present version.

But yeah, Hel spends too much time talking about her plans and the facility they’re in, giving Siesta time to use an industrial mech to blast through the stone walls to rescue Kimi once more. Kimi is her sidekick, and she’ll be damned if she’ll let anyone poach him.

Want to read more about this episode? Head over to Crow’s!

Bofuri – 12 (Fin) – Oh, the Atrocity!

When Payne exacts [Sword of Judgment] on Maple, it looks like the end of her fun has come at last, but she survives with 1 HP thanks to [Stout Guardian]. When her mech’s [Counter] connects, Payne reveals he also has [Stout Guardian]. Maple breaks the stalemate with [Atrocity], transforming herself into an eldritch beast and simply eating all of the Holy Sword members in the cave. When they re-spawn, they accept their loss at Maple’s fairly-acquired mega-skill, especially since they still have their orbs and remain in the lead.

Now that all of Maple’s secret skills have been revealed, there’s no reason to hold back anymore. All of Maple Tree rides Atrocity!Maple as they mop up the remaining guilds. But when they spot the Flame Emperors being attacked from all sides, they don’t add to the piling-on. Instead, they defeat all of the Emperors’ attacking enemies, preserving the big guild to assist in whittling down the smaller guilds (and earning a bit of goodwill).

The third day of the event has barely begun when the admins decide to call it with only six guilds remaining, all receiving the same reward. After debating whether to re-nerf Maple, one of them is consigned to the fact that whether they like it or not she is the face of the game, and an inspiration to other adventurers who hope to one day face her. So they let her be, checking in to see what weirdness she’s up to: being a woolly mech volleyball for May and Yui!

Maple Tree, meanwhile, claimed the third spot, just below the Emperors and Holy Sword. Maple graciously invites both guilds to Maple Tree’s hall in order to share in an end-of-event party. While everyone was all-business during the event, it’s good to see there are no sore losers or grudges, just pleasant conviviality and mutual pride in battles well-fought.

It’s a good way as any to end a show that, for its protagonist, was first and foremost about having as much fun as possible, and sharing that fun with as many friends as possible. Its upbeat outlook is most welcome in these trying times.

 

MAPLE WILL RETURN IN BOFURI II

Bofuri – 11 – Maple’s Inferno

BOFURI shifts seemlessly to Shounen Battle Mode as Maple sends May and Yui off on MegaSyrup and fights Mii, Misery and Markus. At first it’s largely a stalemate, with the Emperors’ attacks unable to do much damage and Maple unable to go on offense. Mii forces the issue with her Noble Phantasm ultimate attack [Prison of Flame], forcing Maple to bust out [Machine God] earlier than she wanted.

Overmatched by Maple’s firepower and with her support KO’d, Mii uses [Self-Destruct] while riding Maple’s back, only to learn upon re-spawning that Maple wasn’t harmed by her suicide attack, leading to another patented Mii-Tantrum. Both the tough and crybaby sides of Mii were well-performed by Satou Rina. As for the Emperors’ orb, it was snatched away by a grunt in the midst of the chaos, so Maple Tree comes away empty-handed.

That proves strategically costly, as Maple Tree couldn’t afford to spend that much effort on one foe with no payoff. Both small and medium guilds are dwindling as Maple Tree barely hangs on to the bottom of the Top 10. While that feat is impressive, it only intensifies the target on their back as one of the last remaining small guilds. Subsequent raids prove fruitless, and Sally senses an attack from one of the big guilds coming, so prepares to move their orb off-base.

Those plans come too late, as Sally miscalculates that a big guild like Holy Sword would take forever to mobilize. Instead Holy Sword only sends four, led by Payne, perhaps the game’s most powerful player. Maple stands ready to test that title as the other three Holy Swords battle the rest of Maple Tree.

The episode ends on a cliffhanger as Payne, ultra-buffed by his comrades, does critical HP damage to Maple. If she’s KO’d it’s probably all over. Can Maple recover and can her guild snatch some kind of consolatory victory from the jaws of certain defeat? We’ll find out in the finale.