Attack on Titan – 29

Titan, you can only zoom in on the pained-looking eyes at some one so many times before I start thinking to my self well, she’s definitely hiding something, and in this show, ‘hiding something’ usually means ‘they’re a Titan’.

And so it’s the case with Ymir, who laughs about Conny’s report on his village a bit too much; specifically the part where the fallen Titan on his house reminded him of his mom.

But before her Ymir’s big telegraphed reveal, she, Krista, and the other gear-less rookies play a tense waiting game once the Titans show up.

The elite scouts show off their stuff, but considering the Beast Titan is arranging this siege, watching them exert so much steel, gas, and energy to what will likely be the first of many waves was a bit disheartening.

Not that the scouts have any choice but to fight, mind you—A., it’s their duty; B., they’re totally surrounded.

Inevitably, the Titans get in the castle, and the few moments before Reiner opens a cellar door to reveal a particularly creepy one are absolutely dripping with tension and dread. It’s so quiet down there, but as most Titans don’t speak, silence doesn’t mean safety.

The rookies make use of what they have—a pitchfork, an old cannon, scrap wood—to kill this Titan, but a second one shows up, one that gives Reiner a vicious arm wound before he picks him up and places him in a window so Ymir can kick him out.

Krista rips up her skirt to make Reiner bandages and a sling, and he contradicts Ymir’s claim he’s not interested in girls when he thinks “gotta marry her” (Krista, not Ymir).

But more distressingly, they’re just about out of effective makeshift weapons, and the barricade for the door into the castle seems laughably flimsy against the onslaught of Titans outside.

Those Titans just keep coming, and when the Beast tosses some horses and rocks at the castle towers, two of the four scouts are killed instantly. It turns out they were the very, very lucky ones. Titan goes Full Sadist in depicting the visceral demise of the final two elite scouts, both of them, by the end, reduced to crying and screaming like young children before being disembowled and devoured.

All the one poor guy hopes for before the end is to have a drink from the bottle of booze he found, but to add insult to fatal injury, Krista used it all up disinfecting Reiner’s wound. Titan doesn’t just drive the knife in and twist it, it pulls the knife back out, then drives it back in, twists again, then drops an anvil on you for good measure. Brutal.

In the face of all that casual brutality, the arrival of dozens more Titans, and the fact the tower they’re standing on will certainly crumble and fall within minutes it’s kind of amazing that none of the rookies want to give up yet, although Krista specifically wants weapons so she can die in battle like the four scouts. Ymir doesn’t like that attitude, so she decides: she’ll be the weapon.

She takes Conny’s dagger and leaps off the tower, confusing everyone (except Reiner, who found it odd Ymir could read the language on the canned herring label), then transforming into a wild-looking Titan. The cavalry didn’t come from without for this group of rookies, but from within. But will she be enough?

It’s another strong outing from Attack on Titan to close out its first quarter, and it’s a close call between this and the Sasha episode for best episode so far. This week the claustrophobic pressure was kept up by remaining at the castle and only at the castle for the entire duration; no cuts to see what was going on elsewhere.

That extra focus, and the increased horror elements made this a must-watch, even if there were times when it was hard to watch.

Attack on Titan – 28

Conny’s village is full of questions. If the Titans attacked, why is there no blood? If the villagers evacuated, why did they leave all their horses? And what’s with the emaciated Titan on top of Conny’s house? Why did he hear it say “Welcome home?” There are all intriguing mysteries on top of the ones we already have, but the squad has to keep moving, and Conny has to forget about what may or may not have happened to his family and continue his duty.

Krista and Ymir, like Conny, must feel pretty vulnerable without their battle gear, but they’ll simply have to trust that the soldiers around them will keep them safe. Instead of fighting, Krista & Co. will be called upon to bear witness and send reports. Krista is fine with staying, and feels bad that she’s made Ymir join the scouts, but Ymir insists she’s here “for herself and nothing else.” Another Titan in hiding, perhaps?

This is often a creepy show, what with all the bizarre-looking naked humanoids running around eating people, but Titan manages to up that creep-factor not with Titans, but with a lack of them, or anything at all. Two units travel in the pitch black darkness, not knowing what could be just out of range of their light. Turns out, it’s another unit also looking for the gap in Wall Rose…but neither unit actually found one. What exactly is going on here?

Eren & Co. finally reach Ehrmich District, and Levi makes sure Pastor Nick gets a good long look at the faces of the masses of people and families being displaced due to the wall falling. It seems to work, at least a little, as after being harangued again by Hange, he finally gives up one name: Krista Lenz—who he and his order were instructed to monitor, and who may “know the truths which even we cannot perceive.”

Hange believes that Eren may be able to repair the wall breaches…with hardened Titan skin, of the same type that didn’t evaporate after Annie returned to human form. Sasha also re-joins her comrades.

Krista, Ymir, & Co. end up spending the night in an abandoned castle none of them knew about until the moon came out. To their misfortune, a hoard of Titans besieges them, the first instance of Titan night-fighting. It may well have something to do with the fact this is the same group that hangs around the Beast Titan…maybe he trained them?

In any case, Ymir looks shiftier than ever, but she and Krista can only sit back with the other rookies and hope the pros get the job done. Meanwhile, Hange mentions an abandoned castle which I assume is the same one here, and heads there with Eren & Co.

KonoSuba 2 – 10 (Fin)

Well, like its last season, KonoSuba only ended up lasting ten episodes, but it delivered an action-packed and generally really good-looking finale that actually covered a bit of plot to go along with its omnipresent comedy. Plus, everyone had a chance to look really cool, even if things ultimately don’t quite work out as planned, as usual.

After using Darkness’ noble status to gain access to a contaminated hot spring, the party encounters Hans, the frustrated man whom Kazuma related with so much last week. Turns out he’s a leader in the Devil King’s army, and a deadly poison slime to boot.

Wiz is content to say hi to her old comrade at first, but when she learns he’s eaten the innocent hot springs overseer, she finally shows her teeth…and Horie Yui finally gets some meaty badass lines.

When the angry mob finally catches up to the party and sees Hans’ true form, they realize Aqua wasn’t a fraud after all. They send healing magic her way as she attempts to purify the spring, while Darkness protects them from errant slime bombs (even though they still hate her for being an Eris cultist).

Kazuma buys time for everyone by serving as a diversion for the slime and getting eaten (but not fully digested, facilitating his resurrection later) so Megumin can use Explosion magic to reduce the slime’s size, allowing Wiz to encase him in a Cursed Crystal Prison.

When even that’s not enough, Aqua draws power from her wishy-washy followers and their ridiculous credo (and that old man chanting about Eris’s padded chest) to land a GOD BLOW and GOD REQUIEM on Hans, finishing him for good, probably.

It’s perhaps the coolest and most badass we’ve seen Aqua look yet, and the shortened season clearly freed up significant fundage for a dazzlingly-animated battle…though Kazuma is dead for a full half of it, the camera still cuts to his dry bones often. He did his part!

Naturally, despite all the displays of badassdom, Aqua’s magic finishing moves ended up turning all the profitable hot spring water in Arcanretia into plain ‘ol water, and she’s run out of town by her justifiably angry, ungrateful followers.

The gang heads home the same way they arrived: by wagon (Wiz was greatly weakened and almost killed, again, by Aqua’s magic), and everyone is just happy to be home. Even after all he’s been through and all the failure and destruction his party has wrought, he still feels blessed to be living in such a beautiful, if often hard, world. It’s certainly better than being cooped up in his bedroom back in Japan, right?

KonoSuba is the kind of show that could simply keep on going, and the parting message that thanks us for watching doesn’t rule out a third season. But ten is a good number for a season of KonoSuba, and a year is a good amount of time to have in between those seasons, so no rush.

KonoSuba 2 – 09

This week Aqua leans in on the job one would think she was born (in human form) to do: the job of a high priest. That means confessional duties, which she takes very seriously, to the point of stonewalling Kazuma and forcing him to “confess” to breaking her favorite cup and drinking her good hooch, at which point she gets flustered and whiny.

You can’t say Kazuma doesn’t know how to press her buttons! But she’s also cheeky enough to give an old man troubled by the temptation from Eris’ boobs a mantra to repeat whenever he feels that temptation again: Eris pads her chest. The artful way she says it really makes it sound like a mantra, too.

Kazuma, now convinced he won’t be able to get Aqua to reign in her overzealous, abusive followers (who have reduced Megumin to a crumpled ball of nerves, but continue to turn Darkness on), hits the baths. The mixed baths.

There, he sees (and sees, and sees) a buxom (and creeped out) she-elf, a man on the brink from all the proselytizing, and hears an earful of genuinely good things said about him by Megumin and Darkness, but only because they thought he wasn’t there, trying to spy on them.

Still, it’s nice to occasionally hear from the characters why they stick together.

That night at supper, Aqua is in another state, this time because she was kicked out of the very church that worships her, for accidentally purifying the hot springs.

In an ill-conceived effort to re-win the people back, she decides to blame the purification on the Devil King, and asks her party-mates for help in her crusade to save her people and their town. Darkness only agrees to help when Aqua gets up in her face (and purifies her grape juice…how rude!)

I also greatly enjoyed the running gag of Aqua’s holy-element tears of distress actually doing harm to poor, undead Wiz, to the point she’s basically on the verge of death this entire episode.

Kazuma and Megumin are out, obviously, because they have no interest in helping the townspeople, who in their opinion ruin an otherwise perfectly nice town.

In an otherwise lovely day, those people proceed to do jut that: ruin Kazuma and Megumin’s day with constant urgings to join the church, until the two are on the brink of madness.

The townsfolk may be unrelenting in their enthusiasm for aggressive recruitment practices (we witness a number of fine examples), but they’re not fools. Their golden goose is the hot springs, and when Aqua seems to be the culprit in purifying them, they’re not happy.

They also don’t believe, even for a second, that she’s actually the goddess Aqua…even though she is. These are people who live among magic, fantastic beasts, and demi-humans. But the suggestion that Aqua might be an in-the-flesh goddess elicits only stifled laughter or anger.

That anger boils over into an angry mob surrounding the gorgeous inn where Aqua and the others are staying. And all I can say is, how has it taken this long for Aqua to end up with an angry mob (with torches and everything!) eager for her blood? I guess she’s just been lucky.

In any case, the peoples’ refusal to believe their own goddess contrasts with non-Axis followers Darkness, Megumin, and Kazuma’s acceptance of Aqua in their party. They’re all misfits, after all. These guys just don’t do well in big crowds.

And while the mob doesn’t pose any danger (one EXPLOSION from Megumin could resolve the standoff) and may not even be picked back up next week. But it’s a fitting end to a visit to a city Kazuma and Megumin can’t leave soon enough, Darkness can’t help but love, and where Aqua may have lost faith in the faithful.

KonoSuba 2 – 08

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Whether he wanted to be or not, Kazuma & Co. are involved in the mission to repel the herd of running hawk kites in heat. Darkness selflessly sacrifices her body to the stampede, only for each and every bird to dodge her, which kinda turns her on anyway.

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Darkness’ stimulation continues when Kazuma takes command and uses Darkness as a lure to lead the kites into a cave, the entrance to which Megumin explodes. The armored darkness proves too heavy for Kazuma, so he follows her suggestion to tie her to the wagon and drag her behind, which she really enjoys. It’s basically a Darkness clinic.

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Kazuma’s plan to use all the weird abilities and quirks of his comrades (I call it ‘accidental competence’) works like a charm, and that night the convoy want to reward them handsomely…only Kazuma can’t take their money, because he knows something they don’t: the herd only showed up because they were drawn to Darkness, the “hardest” obstacle in the area.

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Everyone (except Megumin) awakes in the middle of the night to a horde of zombies, which Aqua quickly exorcises (along with Wiz, whom she overlooked), and again, the convoy wants to reward Aqua and her party, but Kazuma won’t take the money, because again, the zombies only showed up because of Aqua.

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Forget Aqua’s parlor tricks: this party could make some serious money luring baddies into the vicinity of people, then save those people from those baddies. No one is the wiser here, and I bet Kazuma, and possibly the honorable Darkness, are the only ones who would protest such an arrangement, on ethical grounds (which is funny considering Aqua is a goddess).

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When the party finally arrives in Arcanretia, it appears to be a lush gorgeous city with clean air and beautiful people, but things turn sour in a hurry when every other person in town turns out to be pushy zealots of Aqua’s Axis cult, which is fine with Aqua, but no one else.

These zealots pull out all the stops proselytizing Kazuma and Darkness and trying to get them to sign up. Darkness also gets turned on when she bears her Eris necklass and the Axis followers react with disgust and spit on the ground.

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The Axis followers gradually wear Kazuma down to the point he’s vulnerable to a cute litle girl who trips on a stone. Kazuma and Darkness help her, and she asks his name, and to show her how to write it on a piece of paper…which is the form to join the Axis cult.

With that, Kazuma finally loses it, as any of us would, tearing up the form and making a big loud scene. Darkness may love the abuse the Axisers pile on her, and Aqua may love the positive attention, but this is definitely not a place for Kazuma to heal and relax.

It’s torture, and the episode is very good at heightening his stress until he blows. Only Megumin and temporary party member Wiz aren’t completely unhinged about something this week. Another wonderfully manic and hilarious outing.

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KonoSuba 2 – 07

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For the first act of this particularly energetic, at times hyper KonoSuba, Megumin is the straight man, watching aghast as Kazuma and Aqua act disgustingly pleasant to each other; even as Aqua purifies Kazuma’s finest tea into plain hot water, he just keeps politely drinking it.

They’re acting this way because they think they’re rich, after a visit from Vanir results in an IP transfer deal that could net them 300 million Eris (or 1 mil a month). After, well, dying last week, I can understand why Kazuma wouldn’t mind hanging up his adventurers’ boots and living comfortably ever after.

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Of course, I neither expect the windfall to come (unless its made of wind, not cash) as Vanir is a sneaky slippery demon, nor for Kazuma to give up his overarching mission to defeat the Devil King; as annoying and useless as Aqua is, he still made a promise to her, and Kazuma is (usually) a man of his word (I can’t speak to Vanir).

Anyway, Kaz holds off on making a decision (lol he’s never getting that cash) and accepts Megumin’s suggestion the party head to Arcanretia, the city of water and (hopefully for Kazuma, mixed) hot springs so he can convalesce after cheating death. They bring Wiz along as well…Wiz being kind of a waste of Horie Yui.

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After winning every game of rock-paper-scissors against an increasingly flustered and desperate Aqua, and using Darkness’ vitality to heal Wiz (who was blown up by Vanir, long story) the party heads off aboard hired wagons in a beautifully-shot scene that is played straight.

Naturally, I was expecting something ridiculous to kill all the good normal vibes before the convoy left the city walls, but surprisingly, nothing happens!

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Instead, the ridiculousness happens en route, as a flock of ground-based birds known for stampeding toward the hardest objects they can find in a chicken-like mating ritual target Darkness.

I liked the fact the convoy had its own party of adventurers to take care of any problems, but once Kazuma learns it’s their—or rather Dark’s—fault the birds are there at all, his party mobilizes.

Or, I should say, Darkness runs out to meet the herd, a hired adventurer accidentally binds her, and…well, not sure what happened next, but afterwards Kazuma is apologizing profusely. Presumably, at some point, they’ll arrive at Arcanretia.

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KonoSuba 2 – 06

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KonoSuba 2 is again in top-form this week, starting with a wonderful domestic scene of Darkness and Megumin trying to force Aqua to go outside with them, but she doesn’t wanna. She tries to deflect by calling them kids (even though she’s acting more like one herself) then wonders why they won’t ask Kazuma instead. Kazuma is relaxing under his kotatsu…wait, kotatsu? In this wonderful, alternate world? What gives?

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Vanir, as it happens, isn’t dead. He merely lost an extra life, and now he’s Vanir II. I got a big laugh out of that, and Vanir’s constant posing and amusingly over-the-top monologues. It wouldn’t be the first or the last of this episode, though the fact he and Kazuma are in business making items from his “homeland” (like said kotatsu) is an interesting angle, it’s not lingered on long.

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Once he finally deigns to emerge from his cave, Kazuma heads to the weaponsmith to collect the weapon he comissioned: a katana. He also tries on some impressive full plate armor, but can’t move in it, and any attempts to look cool result in knocking other swords down, or whacking the side of the door.

He then has to give his sword a name, and of course all the usual famous sword names enter Kazuma’s head – Masamune, Muramasa, Kotetsu, etc. He lets his guard down, and Megumin unilateraly brands the sword Chunchunmaru, in keeping with her usual moe naming style.

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His sword thus named, the quartet strikes out on a quest—I believe the first non-dungeon quest they’ve undertaken at full strength. There’s a certain triumphant quality to seeing the four out their, under the big blue sky, running their checklists and making sure they’re prepared to take on the vast group of Lizard Runners they’re tasked with taking out.

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Naturally, any enemy in KonoSuba that is described as being “trampling” in nature will, ultimately, end up trampling upon one or more of Kazuma’s party, or indeed himself. I got a kick out of Aqua’s too-late advice and too-soon rash magic that brings the herd straight to their location. The lizards themselves were also hilariously twitchy and neat.

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Kazuma manages to snipe the “Princess Runner” all the others follow, but when she lands she knocks him off the tree and he hits the ground hard. The injury is bad enough to land him in the hereafter with Eris, who he confirms is the true heroine of his story, if only he could spend more time with her.

He tries to do just that, but before long the voice of Aqua permeates the realm, getting increasingly worried and upset Kazuma won’t wake up. Darkness and Megumin also chime in, with the latter doing something to his body that leaves him no choice but to return to them. Maybe he’ll see Eris when she “sneaks out” one day? Probably not.

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Everyone is clearly very glad Kazuma is back, underscoring the familial bond the four share, despite (or because of) all their bickering and sniping.

And that ‘something’ turns out to be labelling his dick “The Holy Sword Excalibur”, which he doesn’t realize until he takes a bath back home. In his shock he runs out to find Megumin, and loses his towel, leading to the priceless reaction shot of Aqua you see above.

This week delivered laughs both clever and dumb from start to finish. I daresay KonoSuba has fully re-attained my interest, and I’m looking forward to what’s to come next week.

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KonoSuba 2 – 05

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No matter how much ass Aqua kicks, she always finds a way to negate every positive contribution she makes to the party. To whit: the magic circle she set up in the dungeon a couple weeks ago is causing monsters to pour out and cause a big to-do. So the gang has to go back to the dungeon and sort it out.

Megumin continues to wisely stay out of dungeons, and this time Aqua joins her in passing on the adventure, so this time Kazuma is paired up with Darkness. Both of them have complicated feelings on the matter of being alone together in dark places.

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In a twist, no less than a commander of the Demon King’s armies, Vanir, has set up shop in the dungeon. Vanir is your typical blowhard villain, though he brings some vibrant enthusiasm and tongue-in-cheekness to his role.

After some initial success making contact, Darkness is unable to land a hit, and only manages to defeat Vanir when Kazuma trips on a bit of stone, crashes into Vanir, who by sheer dumb luck ends up getting slashed. With his body gone, the mask that remains latches itself on Darkness, and the fun begins, as Vanir is shocked to find Darkness is actually pretty okay with being possessed by a demon.

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She’s so okay, in fact, that every time Vanir thinks he’s achieved “full domination”, Darkness chimes back in. The back-and-forth repartee between a defiantly turned-on Darkness and an increasingly flustered Vanir should get old quick, but never does.

Aqua is ready with exorcism magic, but due to Darkness’ intense magical resistance, it’s a big chore bringing him down. Darkness ultimately has to consent to being blown up by Megumin, who, after all, has been practicing as is pretty good at making a big-ass explosion.

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In an even bigger twist, in light of defeating Vanir (and the mobile fortess earlier), Sena and the state she represents lifts all suspicion from Kazuma (who did, after all, help defeat a Demon King Commander right before her eyes) and the party still clears 40 million eries after their debts are taken care of.

Not a bad night’s work in the dungeon, and entertainingly done in the zany, hyper-caffeinated way I’ve come to expect of earlier KonoSuba. I had grown a bit weary of Kazuma & Co. being broke and miserable; it’s good to see them enjoy a victory, even if something might come up early in the next episode that’ll slap them back down into the muck.

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KonoSuba 2 – 04

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This week KonoSuba ditches the dungeon for another common fantasy-world trope: the undesired arranged marriage. Darkness makes her triumphant return, but faces a crisis: as a condition of Lord Aldarp showing lenience to Kazuma, Darkness must meet Aldarp’s son Walther and consider an arranged marriage, which Darkness’ father also wants, since he likes Walther.

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Darkness believes bringing Kazuma and Aqua to the meeting will help get her out of it, but Kazuma, wanting to be rid of a crusader who can’t hit anything, tries to sabotage her plan, performing the duty of keeping her from saying or doing anything that would torpedo the marriage.

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Of course, we know Darkness to be a incurable masochist, so the fact that Lord Walther is a kind, gentle, focused, valiant, and hard-working knight makes him perhaps the worst possible type for “Lalatina”, who prefers someone she describes in great detail which seems to match Kazuma quite nicely.

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As Darkness and Kazuma grapple in a match the latter ends up winning due to his admirable command of lascivious talk (and knowing inherently precisely how to push Dark’s buttons), Walther can tell that while Darkness is a very interesting woman, he’s not the right match for her.

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It was nice to see the guy the girl is being forced to marry turning out to be a great guy, only for the girl to utterly reject him anyway because she prefers awful guys. It was also nice to see how well Darkness’ dad Ignis knows his daughter, and how much he loves her anyway and merely wants her to be happy…and to one day produce a grandchild for him to dote upon!

This was another humorous KonoSuba romp that really let Darkness shine while showcasing her odd but charming chemistry with Kazuma.

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KonoSuba 2 – 02

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The expressions on the faces of Kazuma on Aqua kinda match up with my feelings about this episode, which was, in a word, listless. They still have the mansion (for now), but all their other earthly goods are gone. Megumin brings in a cat, so now the party has a mascot. The three worry about what might be happening to Darkness.

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Then Sena observes as the party strikes out into the snow to do what it does best: nothing right. Granted, this is a show all about the ineptitude of the party, so it’s not like I expect competence. It’s just that the slimy giant toads were already done last season, and despite casting Megumin’s rival Yunyun and Sena into the slimy fray, it all comes off as a bit stale.

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In other news, Kazuma and Megumin’s stubborn pride leads them to share a bath together, when neither wants to lose face by backing down from threats of…bathing together. To be fair, it’s a huge bath, so I don’t really see the problem as long as they’re covering up, which is the case here. Nevertheless, this is another retread from last season, with Megumin instead of Darkness.

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I’m not sure what would have improved this episode, but less (or no) Yunyun might’ve done the trick. The projections of her and Megumin’s most embarrassing moments were good for a chuckle, but otherwise she was half-baked and didn’t bring enough new out of Megumin to make her worth having around. This episode just felt like it lacked energy, and wasn’t up to the standard KonoSuba programmed me to expect through its much better efforts.

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Sousei no Onmyouji – 13

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Yes, this show is still around, and yes, I’m still watching! Who would have thought that Benio not only had an evil overpowered brother who needs to be defeated down the road sometime, but also both their parents were killed by an overpowered Kegare that’s the equivalent of an Arrancar in Bleach: a kegare with human (or humanoid) form. This girl just has the worst luck.

But hey, someone’s looking out for her, and that someone is Rokuro. After getting the lay of the land, he peaces out of Magano with Benio at his earliest convenience, since Benio is in no condition to fight.

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He uses a med-talisman on her, and she wants to head right back in there, but he tells her to eat first and cheer up, assuring her that her late parents would much rather she kept living than die trying to avenge them.

As he goes in to get a better idea of who they’re up against in Kamui, Benio actually listens to Roku and eats his stone-cold oyakodon, which actually isn’t that good at all, but Benio still scarfs it down. As she does, she really does cheer up, remembering all the positive reinforcement and support Rokuro has offered her over their time together.

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Back in Magano, Rokuro learns that Kamui is primarily concerned with being “entertained”, and with his demon gauntlet thingy, Rokuro seems able to provide the absolute minimum quantity of entertainment for Kamui to reconsider killing him quickly. Roku has potential, after all, and anyone or anything that can land a blow on Kamui is someone he isn’t in a hurry to kill. That would be boring!

Of course, it isn’t long before Kamui turns up the difficulty level a tick, and Rokuro is shot back and bloodied with ease. That’s when a reinvigorated Benio returns (albeit hopping on one leg) to relieve him.

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Benio certainly has a head full of steam, but it’s been abundantly clear for a while now that neither she nor Rokuro can accomplish much on their own; they have to combine their power in order to make progress.

And progress that make, as Rokuro catches Benio from out of the air, the two combine their spiritual energy (or whatever), her sword gets bigger and meaner, and they deliver an epically crushing blow to Kamui.

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Kamui survives, but a limb lighter, and decides he’ll withdraw for now and wait for these two to become stronger, or, if they produce a Miko, send him or her to face him. It doesn’t really matter, as long as he’s entertained.

I actually like the guy’s philosophy; it’s at least more interesting that just a mindless killing machine. Guy’s got a code, and he’s got priorities. He even remembered Benio’s ‘rents, and how they were one of his only victims who actually sacrificed themselves for someone else, namely their daughter.

Turns out the encounter between Rokruo+Benio and Kamui was all but set up by Arima, to further bring the two together, and you can hardly argue that it worked like a charm.

Benio wakes up in bed with Rokuro, in the lovenest Arima prepared for them, no more willing to follow through with the plans Arima made for them than before, but still no less grateful for Rokuro’s support. Her parents told her being scared is okay, because they’re not alone. And she’s not alone here.

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Sousei no Onmyouji – 12

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Rokuro and Benio’s relatively placid domestic life continues this week, with Rokuro working hard to control his gauntlet in the cellar while Benio prepares dinner.

Only “dinner” turns out to be your classic steaming purple witch’s brew, which all bad cooks throughout anime are able to replicate exactly. It would be one thing if that was the only point of the joke – but Rokuro goes too far in asking “what kind of family” Benio had that led to her thinking ohagi and curry, and Rokuro apologizes.

He’s also grateful Benio made him some goop, even if he can barely choke it down. He decides the only way they’re going to be able to live together is if they rotate cooking duties, and he believes he’s the better cook, and aims to prove it.

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Seems like a pretty tame episode, right? Well, I thought so too at first, but as soon as Benio went out running on her own, I almost immediately assumed a kegare would appear; one powerful enough that she couldn’t take it on alone, and requiring Rokuro to step out of the kitchen and let his culinary masterpiece go cold in order to rescue her, yet again proving that neither she nor he do well taking on foes by themselves, but fare far better when working as a single unit.

And that’s exactly what happens. But you know what? I’ve never had a problem with this show’s derivative-ness or predictability, because as I’ve stated in previous reviews, I like the slow but steady growth of Rokuro and Benio as twin protagonists of equal stature that I’ve come to be emotionally invested in. That, and the aesthetic, and the awesome soundtrack.

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Before Benio runs into the Kegare-of-the-Week, while on her run the talk of proper dinner and family sticks in her head, and she recalls the day six years ago when she watched her parents fighting and purifying Kegare, a duo like her and Rokuro, only with the same masks and twin swords. We also learn where she gets her love of ohagi from (her Dad).

Unfortunately, that’s also the day her parents were killed, by a Kegare that could talk, and offered her the grim choice of which parent he’d spare from death. Obviously, she couldn’t choose in the ten seconds he gave her, and he crushed them both.

And whaddaya know, that smart Kegare, known as Kamui, just happens to be the Kegare who crosses Benio’s path here. Not only that, he’s specifically searching for the Twin Star Exorcists. That’s a lot of coincidences!

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But whatever, Rokuro and Benio were only brought together because of a prophecy, and because the head honcho believes they’re fated to be together and conceive the Miko. By fighting Kamui alone to get revenge for her parents, Benio is going against that prophecy, as well as getting into the very same situation as six years ago: with Kamui giving her ten seconds to choose—only this time, it’s how he’ll kill her.

Naturally Benio isn’t going anywhere, but she can’t do anything here, so it’s up to Rokuro, who delivers a furious punch that blasts Kamui away long enough for him to cheer Benio up and tell her everything will be okay. They’re going home; she’s getting patched up; and then he’ll wow her with his gastronomic excellence.

But, of course, that one punch doesn’t keep Kamui down long. If anything, he’s only lightly annoyed a human was able to do such a thing to him. The fight isn’t over, but with Benio in such bad shape, how on earth is Rokuro going to be able to deal with him alone? More importantly, that oyakodon has to be stone-cold by now, right?

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Sousei no Onmyouji – 11

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I’m enjoying the bold, colorful aethetic of this show. I’m enjoying the galaxy of crazy expressions being doled out by both Rokruo and Benio on a regular basis. And I’m definitely enjoying ridiculously scenarios in which Benio causes a self-upskirt by sucking at embroidery as much as Rokuro and sewing her hoop into her dress. That’s some creative flashing right there!

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Sure, this wasn’t the most serious episode, but it still had serious undertones, and the notion that Subaru isn’t going to train them the way they expected, and that inability to expect what she’ll say or do next is actually part of their training.

Most of the episode is a game of hide-and-seek, with Subaru using magic, but it isn’t an unwinnable challenge: Roku and Beni simply need to hunker down, focus, and discover the clues that will lead them to Subaru.

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Granted, Benio isn’t very practical about looking for Subaru at first, and ends up looking everywhere, including the fridge and Rokuro’s porn stash, but what’s so great about these two is that there’s a good give-and-take; push-and-pull dynamic. Benio isn’t always on Rokuro’s case or vice versa; that would be boring. Instead, both are sometimes on each others’ cases.

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The rest of the time, they’re downright normal and decent with each other, which is typically when they’re not overthinking their interactions. Rokuro praises Benio’s good guess about Subaru’s dieting, and Benio likes it. But When Rokuro goes further in trying to read her mind by guessing she wants to eat ohagi (which is probably correct, by the way), she gets cross and tries to step on his foot.

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They’re right back on the same side when they end up in Magano, and in a boss fight with a giant octopus Kegare that’s obviously been set up by Subaru. Their initial separate attacks have no effect, and when it’s Octy’s turn he unleashes a giant cloud of miasma that amounts to a “darkness” spell.

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No matter; Rokuro and Benio realize the only way they’re getting out of this is by intuiting what each other will do and when. Benio guesses that Roku will move first (not a stretch there), while Roku knows Benio will back him up.

They lay some serious slashes on the octopus, and to their and MY surprise, its dispersal isn’t prefaced by a giant pentagram. Instead, it explodes in a cloud of tiny fans, indicating it was not a Kegare at all, but a familiar cooked up by Subaru. That was a neat little “switching-up” moment that capitalized on the patterns we’d come to expect from Magano battles.

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Subaru congratulates the couple for thinking outside the box and trusting in one another. Even though her training was unorthodox to say the least, when she departs, neither Rokuro nor Benio can deny that they learned a lot. Unfortunately for Rokuro, one of the things Benio learns is the location of the rest of his girly mags!

The episode ends with a reveal of anothe rpotential antagonist, but I was far more bowled over by Tatara’s navigation face, making up for the fact that Subaru’s Talbot-Lago has no SatNav. That’s just a really neat little detail in a brisk, boisterous, cheeky, and very entertaining episode.

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