When Payne exacts [Sword of Judgment] on Maple, it looks like the end of her fun has come at last, but she survives with 1 HP thanks to [Stout Guardian]. When her mech’s [Counter] connects, Payne reveals he also has [Stout Guardian]. Maple breaks the stalemate with [Atrocity], transforming herself into an eldritch beast and simply eating all of the Holy Sword members in the cave. When they re-spawn, they accept their loss at Maple’s fairly-acquired mega-skill, especially since they still have their orbs and remain in the lead.
Now that all of Maple’s secret skills have been revealed, there’s no reason to hold back anymore. All of Maple Tree rides Atrocity!Maple as they mop up the remaining guilds. But when they spot the Flame Emperors being attacked from all sides, they don’t add to the piling-on. Instead, they defeat all of the Emperors’ attacking enemies, preserving the big guild to assist in whittling down the smaller guilds (and earning a bit of goodwill).
The third day of the event has barely begun when the admins decide to call it with only six guilds remaining, all receiving the same reward. After debating whether to re-nerf Maple, one of them is consigned to the fact that whether they like it or not she is the face of the game, and an inspiration to other adventurers who hope to one day face her. So they let her be, checking in to see what weirdness she’s up to: being a woolly mech volleyball for May and Yui!
Maple Tree, meanwhile, claimed the third spot, just below the Emperors and Holy Sword. Maple graciously invites both guilds to Maple Tree’s hall in order to share in an end-of-event party. While everyone was all-business during the event, it’s good to see there are no sore losers or grudges, just pleasant conviviality and mutual pride in battles well-fought.
It’s a good way as any to end a show that, for its protagonist, was first and foremost about having as much fun as possible, and sharing that fun with as many friends as possible. Its upbeat outlook is most welcome in these trying times.
MAPLE WILL RETURN IN BOFURI II