Bofuri – 11 – Maple’s Inferno

BOFURI shifts seemlessly to Shounen Battle Mode as Maple sends May and Yui off on MegaSyrup and fights Mii, Misery and Markus. At first it’s largely a stalemate, with the Emperors’ attacks unable to do much damage and Maple unable to go on offense. Mii forces the issue with her Noble Phantasm ultimate attack [Prison of Flame], forcing Maple to bust out [Machine God] earlier than she wanted.

Overmatched by Maple’s firepower and with her support KO’d, Mii uses [Self-Destruct] while riding Maple’s back, only to learn upon re-spawning that Maple wasn’t harmed by her suicide attack, leading to another patented Mii-Tantrum. Both the tough and crybaby sides of Mii were well-performed by Satou Rina. As for the Emperors’ orb, it was snatched away by a grunt in the midst of the chaos, so Maple Tree comes away empty-handed.

That proves strategically costly, as Maple Tree couldn’t afford to spend that much effort on one foe with no payoff. Both small and medium guilds are dwindling as Maple Tree barely hangs on to the bottom of the Top 10. While that feat is impressive, it only intensifies the target on their back as one of the last remaining small guilds. Subsequent raids prove fruitless, and Sally senses an attack from one of the big guilds coming, so prepares to move their orb off-base.

Those plans come too late, as Sally miscalculates that a big guild like Holy Sword would take forever to mobilize. Instead Holy Sword only sends four, led by Payne, perhaps the game’s most powerful player. Maple stands ready to test that title as the other three Holy Swords battle the rest of Maple Tree.

The episode ends on a cliffhanger as Payne, ultra-buffed by his comrades, does critical HP damage to Maple. If she’s KO’d it’s probably all over. Can Maple recover and can her guild snatch some kind of consolatory victory from the jaws of certain defeat? We’ll find out in the finale.

Bofuri – 10 – The Little Guild that Could

Maple Tree’s haul totals ten orbs, but that’s only good enough for 17th place. To reach the Top 10 they’ll need more, and the easy pickens from smaller guilds like theirs will be gobbled up quick. That means an already tired Sally must sally forth into the night, where her style of attacking is most effective. Kasumi, Kuromu, Iz and Kanade also strike out to gather more orbs, confident Maple can hold the fort with May and Yui.

But the pitfalls of a tiny guild like theirs trying to compete with the big dogs becomes clear when a nearly gassed Sally bites off more than she can chew and is surrounded by Frederica’s Holy Sword soldiers. She messages Maple that she “might die, sorry”, and Maple rushes to her rescue in Angel Mode and mows the Holy Sword columns away with her Hydras and mech beams.

Maple saves Sally (and her haul of orbs), but leaves the base defense to just May and Yui, who are ambushed by Shin of the Flame Emperors Dread of the Holy Sword, who was watching the guild’s movements. Though he picked the perfect time to strike, the twins manage to avoid KO just long enough for Maple to return with Sally.

Maple KOs Dread, who promises he’ll be back with friends. Frankly, Kanade leaving the base for a mere handful of orbs wasn’t worth it. Had the twins died just a few minutes sooner, Dread would have made off like…well, like a bandit! Kanade, with her insta-spells, would have been ideal backup.

Still, everything turns out fine this time. Sally unveils Maple Tree’s “Plan B”, which essentially swaps who’s on offense and defense. Maple, May and Yui are a three-boss demolition team that mercilessly carves through the guilds Sally mapped out, while the rest of the guild stands by at the base. I doubt I’ll ever tire of the interplay of their cute appearance and mild manners with the utter ruin they dole out.

It’s not long until the next victim on Maple’s list are the vaunted Flame Emperors, led by the legendary Mii. Neither Markus nor Misery—neither of them exactly pushovers—can do much more than slow her down a little. Anything that traps Maple in her tracks is quickly reduced to rubble by the twin hammer girls.

In fact, once they’ve thrown everything they can at Maple to no avail, Misery and Markus resign themselves to death and defeat…until their commander Mii arrives in a streak of flames, just as Maple came to Sally’s aid. Thus the stage is set for the biggest showdown of NWO so far, something everyone watching on the sidelines has been waiting for.

Will Mii’s presence enable Markus and Misery to regroup and keep the twins busy, leaving Maple more vulnerable? Or will Mii fall to Mega-Maple’s might just as so many others before her, and have a big ol’ whiny tantrum about it? We shall see!

Bofuri – 09 – Capture the Orb

On the eve of the fourth event, a guild competition, the members of Maple Tree train, level up, and in the case of Maple, the twins, and Sally, relax a bit on the water. The competition is essentially a five-day capture-the-flag battle, which means small guilds like theirs will have little time to rest.

Just before the event begins, Sally catches Fredrica of the Order of the Holy Sword scouting them, and challenges her to a duel. Freddie yields before the battle gets too serious, but both she and Sally gain valuable information about each others’ skills, or Freddie would, if Sally wasn’t using her “coax” ability to send inaccurate information.

Once the event starts, 5/8ths of the guild remains in their base to defend the orb, while Kasumi, Kuromu, and Sally go on the offense. Sally in particular proves adept at both obvious frontal attacks and sneaky stealth attacks in capturing multiple enemy orbs. She also faces off with a Holy Sword member who, like her, is essentially a super-ninja.

At least this week, Sally is the busiest member of Maple Tree, as she darts from one base to another snatching orbs, including right out from under the Flame Emperor’s leader, Mii (voiced by Satou Rina, AKA Railgun’s Misaka Mikoto!). Mii is able to catch up, but Sally uses Vanish to escape. Mii spams Flame and Flame Lance to no avail, and with no one around to see, she drops the facade of steely confidence and sobs about not wanting to be leader anymore—immediately rendering her more interesting!

When a guild attempts to get their stolen orb back from Maple Tree, everyone is under Angel Maple’s ultimate defense, so the poor intruders can do nothing but get slaughtered by the might of Maple’s comrades. Maple doesn’t have to lift a finger, and the direct strike of a sword bounces right off her cloak.

In all, it’s a good start for Maple Tree, but as the small fry are weeded out the tougher players will turn their focus on her. There’s a well-struck balance between total ownage and the challenge of making the top ten with such a tiny guild.

Bofuri – 08 – Maple Ex Machina

In preparation for NWO’s third event, a cow-hunting expedition, Iz kits out Maple, Sally, and Kasumi in some adorably warm wool outfits. But this is event that values high agility, so Maple doesn’t contribute as much as she could to the final cow count. Rather, she stumbles and falls off a mountain and into a fierce battle with an increasingly gross demon boss. She’s swallowed up, but eats her way free.

For defeating the demon Maple gains some frightening new skills, including the ability to transform into Atrocity, complete with a deep and demonic version of her own voice. At the gate to the Third Level, the rest of the party just stands back with sweat drops and lets their adora-monstrous friend do her work against a tree monster that never had a chance.

The third level turns out to be a distinctly cyberpunk world full of whimsical machinery and flying vehicles (she’s no longer alone in the skies with her giant Syrup). The party splits up to get a sense of the place, and Maple ends up feeding an old man on the street who gives her a rare quest that leads to an encounter with what I believe to be the first generation Machine King.

The former king is malfunctioning and changes its form and demeanor several times, but Maple is quick enough to keep up with those changes, and in one of the king’s lucid moments, he bestows upon her the skill [Machine God], which enables her to transform into a powerful, midriff-bearing cyborg killing machine straight out of Gurren Lagann.

An intense robo-duel ensues until Maple is the last one standing, packed with some really nice smooth and dynamic animation and lighting effects. Once things have died down and Maple gets a look at herself, she not unreasonably wonders what the heck just happened. Will she be able to change back to normal, as with [Atrocity]?

One hopes so; she’s going to have trouble fitting through the guild hall door with all that paraphernalia! Whatever happens, the paradigm of NWO has shifted once more as the scale of its world has expanded and evolved. As she collects more ridiculous skills, her ability to surprise us with fun combinations increases. As Kanade puts it: “Watching Maple never gets old.”

Bofuri – 07 – Kinda Immortal

As they roll—literally, in the case of her poison ball—with Maple, it’s not long before Yui and May are up to Level 20, have double strength, and are able to dual-wield normally two-handed warhammers. They go at the Hydra boss over and over until they can defeat it in under two minutes and thirty seconds…not bad for three girls with no agility!

The members of Maple Tree branch out (heh heh) on their own little mini-quests once Iz gives the sisters new crystal hammers. They monster hunt with Sally as she teaches them low-speed agility, Kuromu finds a hidden undead dungeon with Syrup and gains awesome new armor, Kanade upgrades her Akashic Records, and Kasumi…shears sheep for wool, until Maple demonstrates a new skill that lets her grow a huge ball of wool around her, and even add poison to it. Talk about hogging—er, sheeping?—all the glory…

While everyone else is off leveling up, Maple ends up falling down a rabbit hole of sidequests involving an NPC mother and ill child. These quests would be difficult if she wasn’t a massively OP’d tank with a giant flying turtle, but she completes them all in the space of a few hours.

Due to the unnatural speed with which she clears the chain of quests, the NPC mom’s dialogue is unnecessarily dramatic. Instead of being happy to be thanked, Maple feels like she owes the mom an apology!

The final reward of the sidequest chain is “Loving Sacrifice.” Maple commissions an angelic new white suit of armor and gathers her guild-mates in the overworld to demonstrate. After shedding a slice of her HP (she has over 1,000, so plenty to spare), she dons wings and a halo and creates a barrier around the entire party of eight that no enemy can penetrate as long as she’s alive.

Rather than jump for joy at this development, her guild-mates are…a little nervous. After all, isn’t this just a bit much? Maple became the target of the gamemasters before when she spammed Devour; no doubt they’ll step in to de-power her again in an effort to restore game balance.

At the same time, a much larger guild has set its sights on Maple Tree as a potential rival, and will be watching them very carefully in the third event preceding the guild competition. So while Maple was on easy street throughout this episode, that may not be the case next week.

End-of-Month Rundown – May 2015

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Here we are: One more month of Spring anime gone. It’s been a great season so far, whether you like drama, romance, comedy, combat, or all of the above.

Fate has a narow lead at the top, but as most shows still have a third of their episodes yet to air, anything could happen in June.

Any comments about the month or season, or in general, just leave ’em in the comments. And as always, thanks for reading!