Bofuri – 10 – The Little Guild that Could

Maple Tree’s haul totals ten orbs, but that’s only good enough for 17th place. To reach the Top 10 they’ll need more, and the easy pickens from smaller guilds like theirs will be gobbled up quick. That means an already tired Sally must sally forth into the night, where her style of attacking is most effective. Kasumi, Kuromu, Iz and Kanade also strike out to gather more orbs, confident Maple can hold the fort with May and Yui.

But the pitfalls of a tiny guild like theirs trying to compete with the big dogs becomes clear when a nearly gassed Sally bites off more than she can chew and is surrounded by Frederica’s Holy Sword soldiers. She messages Maple that she “might die, sorry”, and Maple rushes to her rescue in Angel Mode and mows the Holy Sword columns away with her Hydras and mech beams.

Maple saves Sally (and her haul of orbs), but leaves the base defense to just May and Yui, who are ambushed by Shin of the Flame Emperors Dread of the Holy Sword, who was watching the guild’s movements. Though he picked the perfect time to strike, the twins manage to avoid KO just long enough for Maple to return with Sally.

Maple KOs Dread, who promises he’ll be back with friends. Frankly, Kanade leaving the base for a mere handful of orbs wasn’t worth it. Had the twins died just a few minutes sooner, Dread would have made off like…well, like a bandit! Kanade, with her insta-spells, would have been ideal backup.

Still, everything turns out fine this time. Sally unveils Maple Tree’s “Plan B”, which essentially swaps who’s on offense and defense. Maple, May and Yui are a three-boss demolition team that mercilessly carves through the guilds Sally mapped out, while the rest of the guild stands by at the base. I doubt I’ll ever tire of the interplay of their cute appearance and mild manners with the utter ruin they dole out.

It’s not long until the next victim on Maple’s list are the vaunted Flame Emperors, led by the legendary Mii. Neither Markus nor Misery—neither of them exactly pushovers—can do much more than slow her down a little. Anything that traps Maple in her tracks is quickly reduced to rubble by the twin hammer girls.

In fact, once they’ve thrown everything they can at Maple to no avail, Misery and Markus resign themselves to death and defeat…until their commander Mii arrives in a streak of flames, just as Maple came to Sally’s aid. Thus the stage is set for the biggest showdown of NWO so far, something everyone watching on the sidelines has been waiting for.

Will Mii’s presence enable Markus and Misery to regroup and keep the twins busy, leaving Maple more vulnerable? Or will Mii fall to Mega-Maple’s might just as so many others before her, and have a big ol’ whiny tantrum about it? We shall see!

Bofuri – 09 – Capture the Orb

On the eve of the fourth event, a guild competition, the members of Maple Tree train, level up, and in the case of Maple, the twins, and Sally, relax a bit on the water. The competition is essentially a five-day capture-the-flag battle, which means small guilds like theirs will have little time to rest.

Just before the event begins, Sally catches Fredrica of the Order of the Holy Sword scouting them, and challenges her to a duel. Freddie yields before the battle gets too serious, but both she and Sally gain valuable information about each others’ skills, or Freddie would, if Sally wasn’t using her “coax” ability to send inaccurate information.

Once the event starts, 5/8ths of the guild remains in their base to defend the orb, while Kasumi, Kuromu, and Sally go on the offense. Sally in particular proves adept at both obvious frontal attacks and sneaky stealth attacks in capturing multiple enemy orbs. She also faces off with a Holy Sword member who, like her, is essentially a super-ninja.

At least this week, Sally is the busiest member of Maple Tree, as she darts from one base to another snatching orbs, including right out from under the Flame Emperor’s leader, Mii (voiced by Satou Rina, AKA Railgun’s Misaka Mikoto!). Mii is able to catch up, but Sally uses Vanish to escape. Mii spams Flame and Flame Lance to no avail, and with no one around to see, she drops the facade of steely confidence and sobs about not wanting to be leader anymore—immediately rendering her more interesting!

When a guild attempts to get their stolen orb back from Maple Tree, everyone is under Angel Maple’s ultimate defense, so the poor intruders can do nothing but get slaughtered by the might of Maple’s comrades. Maple doesn’t have to lift a finger, and the direct strike of a sword bounces right off her cloak.

In all, it’s a good start for Maple Tree, but as the small fry are weeded out the tougher players will turn their focus on her. There’s a well-struck balance between total ownage and the challenge of making the top ten with such a tiny guild.

Stella Women’s Academy, High School Division Class C3 – 03

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Yura participates her first high school airsoft tournament with the C3 Club. She’s the one to capture the flag in their first battle and things go fairly easily in the others, but their last opponent is Meisei Girls’ Academy, led by Haruna Rin, a partner of Sonora’s in America. Stella launches an all-or-nothing attack, and get picked off one by one until Yura is all that’s left. She runs, hides, and surrenders when she realizes Rin is going to hunt her down. She disappoints Sonora, but the rest of the club tells her not to worry, as there will be plenty of chances to redeem herself. She resolves to improve, cutting her hair short as a symbol of her desire to change.

On the one hand, airsoft is all fun and games; a means of sharpening coordination, teamwork, and general killing skills, which can then be applied in other, less military areas of life, while developing bonds with one’s teammates. On the other hand, for some (like the likes of Haruna Rin) airsoft is not a game at all, and fun is the mind-killer, along with fear, doubt, and hesitation. Yura still has all of those qualities in spades, making her the one weak link in Stella that Rin and Meisei mercilessly exploit to win. And exploit they do: they not only won, but shook Yura to the bone, ruining a day that was supposed to be (and started out) fun.

Every rival club or team seems to have a Haruna Rin, and we 100% agree with Karila: her obsession with form over fun makes her boring, and her unseemly mind games make her a bitch. Airsoft is supposed to be fun. If she really finds Yura’s wavering and forfeiture in her very first tournament to be “despicable”, then she needs to kindly get a life. Sonora isn’t mad at Yura because they lost because of her, but because Yura gave up. Rin expected to be able to overwhelm a rookie, and Yura played right into her hands. It was a depressing loss, but Yura learned a valuable lesson that’s as important in sports as it is in life: the only thing to fear is fear itself, not one’s own imagined limitations.

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Rating: 8 
(Great)

Stray Observations:

  • Han Solo has a few words for Yura after winning her first battle: “Don’t get cocky!”
  • We like how all the mock battles trigger Yura’s vivid imagination, and when things turn sour, it turns into a sinister war scene that overwhelms her. Maybe skip the ‘shrooms next go around?
  • Karila does her Matrix-like acrobatics again, while we see Sonora kicking ass for the first time. We like how everyone has their own unique style of fighting to go along with their unique weapons.
  • Whatever Rin won’t forgive Sonora for, Sonora doesn’t seem to be in any hurry to apologize.
  • After two episodes with an ED featuring crudely-scrawled illustrations, this week we get a far better-produced sequence.
  • As part of her makeover, Yura will not allow herself to be addressed as anything other than “Yura.” We were finding all the nicknames a bit distracting, too…though we kinda liked “Lil’ Yura.”