Cardcaptor Sakura – 05 – Heart of Plushiness

This week we are formally introduced to the rest of Sakura’s crew: Chiharu, Rika and Naoko. Chiharu in particular is a big plushie afficionado so the group is excited to check out a brand-new shop owned by the kind but somewhat uncoordinated Matsumoto Maki. Only the same night Chiharu purchases a panda toy, it is apparently stolen right out of her room, only to return to the store the next day.

It isn’t long before Sakura starts to suspect a Clow Card is at work, but Kero-chan can’t recall a card that would steal and collect plushies. When they stop by the shop at night for a closer investigation, Sakura is proven right: the card Jump, an extremely quick pink bunny-like card, is responsible for all the havoc. Tomoyo tags along to run interference for Sakura, politely stalling Maki by telling her just about everything she knows!

When it senses Sakura means to take it captive, Jump jumps out the shop window, but Sakura gives chase. As her rollerblading and prowess in gym class demonstrated, Sakura is a formidable athlete, and most cards would be hard-pressed to leave her in the dust, but Jump is different, and when she does finally get her hands on it, she gets taken for a ride up into the sky and then dropped!

Fortunately, Sakura releases her staff and activates Fly, then wisely uses the newly-acquired Wood to create a cage of branches to restrain Jump. Then Tomoyo shows up with her camcorder and delays the card-sealing, and Jump escapes, and then merges thousands of plushies into a single kaiju-sized Jump…but it doesn’t last, and Jump eventually falls over and returns to its normal modest size, enabling Sakura to capture it for good.

As Sakura remarks, it’s a bit “anticlimactic”, but from the initial confrontation in the shop to the chase into the sky to the kaiju walk, Jump was an agent of chaos that went through a lot of fun iterations. While Sakura lacked an official battle costume, you could tell as the chase continued and escalated she was determined to win. Now that she has the card, maybe she can gain the same crazy speed and agility.

Witch Craft Works – 06

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To a casual observer it may appear that Honoka is indeed a burden to Ayaka, both as a result of the power sealed (and now unsealing) within him, and in the growing school unrest with his constant proximity to her. But neither he nor the student body get to decide who’s a burden to Ayaka or not; only Ayaka can—and we know she’s never going to do that. As far as she’s concerned, she exists to protect him, and derives quite a bit of pleasure in doing so.

When the student council’s factulty advisor, Mikage, uses magic to trap Honoka in a fantasy world at the president’s behest, after swiftly defeating him Ayaka realizes they need to try to make Honoka more palatable to the students. Her hastily-prepared plan involves flexing the authority given her by her title as school idol or “Princess”: she sacks the existing president and installs Honoka, then bribes the Vice President into giving up her job. While the coup doesn’t endear Honoka with his fellow classmates, he forgoes Ayaka’s threatening cue cards and simply asks them to bear with the situation and withhold judgement until they’ve given him a chance.

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Their new titles will make them provisionally acceptable to the school, but Kasumi is tired of Ayaka edging in on her precious brother time. This week she does a fair impression of a Tower Witch, acting with only her own interests at heart, with the guise of protecting Honoka. She pulls no punches taking Ayaka down with a burning car and tranq darts, but she doesn’t get far on her magical plane when a powered-up, pissed-off Ayaka appears to exact punishment in a fairly thrilling aerial battle.

With Medusa and her crew holed up in Honoka’s house, and no signs of Chronoire after Kazane captured her, the major threat facing Honoka isn’t external, but internal: the white princess gaining power within him. Honoka hasn’t told Ayaka about it, but it’s only a matter of time, and it’s likely Kazane already knows, as she’s coming to his house to talk to his mom/would-be wife. The time may come when Honoka looks with fondness upon such comparatively trivial matters like fostering amity at school or being kidnapped by Kasumi. We hope it happens soon, as we’re growing weary of the general lack of peril.

7_very_goodRating:7 (Very Good)

Witch Craft Works – 05

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Honoka decides to move to Ayaka’s house, and after meeting with his family (and his cliched “Loopy Mom”), they arrive at her manor, which is 41 stories tall and rivals the Unyuu residence in extravagance (though isn’t nearly as big or absurd). Just when we thought we’d be in store for more rom-com hijinx as he enters her room for the first time, the show throws something totally different at us: the escaped Medusa is in there waiting for them.

It’s a welcome surprise, and Medusa initially packs quite a whollop, requiring Ayaka to transform into a semi-beast-like state, a la Howl. She insists that Honoka flee while she fights her off, but Honoka, knowing his proximity will give her invincibility, stays right where he is. Then Ayaka gets petrified—which tends to happen when you’re up against Medusa—but Honoka stays by her side, his mind racing at what he can do, until he remembers that pill Chronoire gave him.

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He knows it’s probably not a good idea to take this forbidden fruit; he knows it’s most likely a trap; he knows there will be consequences down the road, and most importantly, he knows Ayaka doesn’t want him to take it. But with Ayaka a statue and Medusa staring him down, his options are limited, so he downs the pill. Doing so summons the demon White Princess Evermilion—perhaps the reason Ayaka calls him “Princess”?—who’s a bit of a character.

We like how Evermillion isn’t there to do all the work for Honoka, but rather to tell him where he screwed up (failing to believe in Ayaka’s strength actually diminishes her strength) and how to revive Ayaka (by kissing her like Sleeping Beauty.) She’s polite enough but sounds put out, warning Honoka not to summon her too often, perhaps for his own good. So while Medusa wasn’t the mortal threat we were expecting-yet, at least-her arrival required Honoka to take one more step closer to the deep end of the witches’ pool.

7_very_goodRating:7 (Very Good)

Stray Observations:

  • Honoka’s mom is a bit loopy, but she righteously calls her daughter out on her brother complex.
  • She also reveals she used to be Ayaka’s mom’s girlfriend. Because they couldn’t marry, they promised each other that their kids would instead.
  • Being from a family of means, Ayaka was able to have custom Honoka stress dolls made, which she hides too late for Honoka not to notice.
  • Ayaka’s kiss in the nurses office was pretty sweet, and there was a lovely surrealism to her pulling back the curtain to reveal Medusa and her five henchwomen just chillin’.
  • Another example this show has trouble fielding capable villains: Chronoire brainwashes all of the tower witches in town, only to be apprehended and imprisoned instantly by Ayaka’s mom. Where’s the challenge?

Space Dandy – 05

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Even though he ends up mired in them almost all the time, Dandy doesn’t like complications, or things that will tie him down or threaten his transitory nature. He does what he wants and doesn’t do what he doesn’t; taking orders from no one. While he may ‘sign’ every other line with “baby”, an actual baby would be anathema to Dandy. The moment someone starts a family they cease to be the most important person in their lives, and they cease to be their own boss to boot. That’s partly why Dandy doesn’t have a family; just a robot and a layabout cat-alien for company. This week, if only this week, that formula changes with the addition of Adélie, an alien who’s been humiliating alien hunters with a huge price on her head. Turns out she’s just a little girl looking for her family, and finds a fleeting one in Dandy.

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This is almost the inverse of Michiko and Hatchin, in which a wronged mother seeks out and snatches up her daughter (we really need to get back to that show someday…): Dandy had no intention of hanging out with a little brat, and indeed, he doesn’t seem he’d be guardian material, considering all the sleazy places he hangs out at, and the dangers his vocation lends. But with the Aloha Oe impounded, the 8 million Woolongs are worth a space train ride to the registration office with said brat. But like Hatchin, Adélie proves a match for Dandy’s robust personality, which is after all so much bluster and bravado…and boobs. At first they can’t even agree on the proper condiment for eggs, but they gradually warm to each other, and have fun adventures on their journey.

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We’ve said that Space Dandy never fails to put on a hell of a show with whatever genre-of-the-week it decides to focus on, and this kind of story is no different, hitting all the right comedic and dramatic notes. Of course, its effectiveness could have suffered had too harsh or bratty a voice been selected to play Adélie. Fortunately she’s voiced by Kanazawa Hana, provides a perfect balance of cheek, angst, and vulnerability. We imagine anyone would be eager to play such a beautifully-fleshed out, believable character even for one episode (though who knows, she may be back), who just happens to have stingers that can transfer peoples’ consciousness to plushies—a power that’s always used cleverly. More than anything, this episode redeems Dandy as someone with a heart of gold, which is beautifully revealed as his emotional stake in Adelie grows along with ours.

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After checking into a motel, Dandy announces he’s going out for a night of Boobies (which we know to be his church), leaving Adélie to stew alone. Our hearts literally soared when it turned out he was feverishly investigating the whereabouts of her grandfather, her only living relative. The reunion at the station goes delightfully un-smoothly when Adélie bristles at their apparent parting; accusing Dandy of abandoning her because she’s inconvenient; being no different from the other adults. Dandy’s daring rescue of her from the scorned alien hunters—while stuck in a stuffed penguin—was truly inspired. In the end, they do have to part ways, but not after changing one another’s preconceptions. Dandy met a decent kid and got a taste of fatherhood. Adelie met a decent adult and got a taste of daughter-hood. Hell, for all we know, Dandy IS her real father…


Rating: 10 (Masterpiece)

RABUJOI World Heritage List

Witch Craft Works – 04

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Takamiya Honoka’s innate magical power is so great that when he’s in Kagari’s proximity, she’s virtually invincible. This begs the question: why hadn’t Honoka ever been attacked while Kagari wasn’t around? They’re close, but they’re hardly inseparable. This episode answers that question, both for us and the Tanpopo-led Tower Witches who make another ill-fated attempt to attack Honoka: someone else is protecting him. Namely, his little sister Kasumi (a very sharp, indignant performance by Kayano Ai).

In hindsight, we should’ve known Kasumi would step out of the shadows and margins of the frame and have a bigger presence, but we didn’t think it would be this fast or this big. Frankly, we liked the idea of keeping her in stealth-stalker mode for a few more episodes, but the whole reason she was doing that turns out to be because Kagari was stepping on her toes by hanging out with Honoka on a weekend. Kasumi is a jealous, possessive imouto who is resolved to protect her brother, who while slightly taller is far weaker in the magical tactics department.

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Faced with the intolerable prospect of more of her precious time with her beloved brother being sapped away by the Princess, Kasumi takes action, subjecting Honoka to a tense bathroom interrogation, then (successfully) guilt-tripping him by mentioning she’s being picked on by the masses at school upset with his closeness to said Princess. But when Tanpopo’s crew distract Kagari, it’s up to Kasumi to save Honoka, arriving atop a gargantuan stuffed bear. Tanpopo counters with a giant rabbit, and a huge, silly fight ensues, resulting in much destruction of property, but ultimately not as fun as last week’s broom ride.

Yet again, the baddies look like hapless fools, with two exceptions: Chronoire, low on mana after her first encounter with the “King and Queen”, smartly uses Tanpopo’s crew as pawns to keep the pressure on, and later collects all 30-odd Tower witches in town for a powwow. All the while, Tanpopo’s crew’s boss, Medusa, has escaped from SuperMax confinement, meaning we could soon see an “if you want something done right, do it yourself” scenario. Still, after their impressive displays of power and collective devotion to Honoka, we don’t expect Kagari or Kasumi to shrink in the face of whatever evil threats are converging.

7_very_goodRating:7 (Very Good)