Cardcaptor Sakura – 51 – Bearing the Brunt

Sakura can’t quite make her homemade teddy bear not look like Kero-chan, so Eriol volunteers to help her fix it. When a delighted Sakura asks what he’d like as thanks for his help, he simply kisses her hand and walks away. Thus begins Eriol’s Fuckin’-with-Sakura Session Number Four: MegaBear.

Teddy Bears are big at Sakura’s school. They’re like Pogs when I was in grade school. The idea has developed that if you give a bear with your name to someone you have feelings for, you’ll be together forever. Syaoran has made his own bear, but while Yukito has classically been the only one to make his heart race, Sakura has lately been having the same effect.

Yue later tells Syaoran that his feelings for Yukito are a result of Yue’s magical power, and that if he searches his heart, he’ll discover the person for whom he has real feelings. That Sakura is still so far from noticing Syaoran’s feelings portends a continuing of their slow-burn romance.

As for Sakura, she’s sure Yukito is the one who should have her bear, even though she may be subject to the same effect as Syaoran. Tomoyo insists on coming along with her new camcorder and dressing Sakura up for the event—a different kind of battle costume, for the battle of love! Only due to some magical mischief committed by Eriol, the bear blows up in Yukito’s face.

As Eriol, Spinel and Ruby observe, the teddy bear grows to the size of a building and attacks Sakura. Yue rescues him from its first strike, but loses his wings and grows weak, leaving Sakura on her own (Syaoran isn’t around this time).

Sakura converts Jump to a Sakura Card in order to evade the bear, but it’s causing a great deal of collateral damage, so she has to separate it from the magical core in its ear, which she can cut off with the converted Sword. The only problem is, Jump isn’t precise enough while Fly requires she ride the wand like a witch’s broom.


Sakura determines that in addition to converting Fly to a Sakura Card, she can modify it so the wings sprout from her back, not the wand, freeing her hands to use Sword to successfully de-ear the bear and return it to its original size. Rather than a card, she recovers a purple talisman bearing the same magical circle she used to capture Clow Cards.

While Sakura seems as far away from discovering the identity of her tormentors as she is from noticing Syaoran’s feelings, Cardcaptor Sakura’s third season is definitely integrating more serialized elements into the quest-of-the-week format that drove most of the first two seasons. Slowly but surely, the pieces of the puzzle are coming together.

As they do, in the meantime we have wonderful set-pieces like Tomoyo’s quasi-confession and Syaoran’s romantic realization. And while much of Eriol’s machinations come off as cruel, I’m heartened by the fact Sakura has deftly handled everything he’s thrown at her so far—even as I’m apprehensive that he’ll soon be upping the difficulty level.

Cardcaptor Sakura – 05 – Heart of Plushiness

This week we are formally introduced to the rest of Sakura’s crew: Chiharu, Rika and Naoko. Chiharu in particular is a big plushie afficionado so the group is excited to check out a brand-new shop owned by the kind but somewhat uncoordinated Matsumoto Maki. Only the same night Chiharu purchases a panda toy, it is apparently stolen right out of her room, only to return to the store the next day.

It isn’t long before Sakura starts to suspect a Clow Card is at work, but Kero-chan can’t recall a card that would steal and collect plushies. When they stop by the shop at night for a closer investigation, Sakura is proven right: the card Jump, an extremely quick pink bunny-like card, is responsible for all the havoc. Tomoyo tags along to run interference for Sakura, politely stalling Maki by telling her just about everything she knows!

When it senses Sakura means to take it captive, Jump jumps out the shop window, but Sakura gives chase. As her rollerblading and prowess in gym class demonstrated, Sakura is a formidable athlete, and most cards would be hard-pressed to leave her in the dust, but Jump is different, and when she does finally get her hands on it, she gets taken for a ride up into the sky and then dropped!

Fortunately, Sakura releases her staff and activates Fly, then wisely uses the newly-acquired Wood to create a cage of branches to restrain Jump. Then Tomoyo shows up with her camcorder and delays the card-sealing, and Jump escapes, and then merges thousands of plushies into a single kaiju-sized Jump…but it doesn’t last, and Jump eventually falls over and returns to its normal modest size, enabling Sakura to capture it for good.

As Sakura remarks, it’s a bit “anticlimactic”, but from the initial confrontation in the shop to the chase into the sky to the kaiju walk, Jump was an agent of chaos that went through a lot of fun iterations. While Sakura lacked an official battle costume, you could tell as the chase continued and escalated she was determined to win. Now that she has the card, maybe she can gain the same crazy speed and agility.

Tales of Zestiria the X – 05

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Last week’s TZX left us hanging, with apocalypse apparently upon Ladylake, but this episode made no attempt to arrest that suspense in any way. Indeed, this week’s story may well have been in another world than the adventures of Sorey, Alisha & Co., but I didn’t mind, because it was so goddamn awesome.

TZX has proven adept at embellishing simple scenarios with its imposingly gorgeous production values, and does not stray from that M.O. here. This is a simple prison break for the episode’s protagonist, Velvet Crowe. But it’s a prison break given great weight by how it’s presented and more importantly, why she’s breaking out.

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Trapped in the lowest dungeon for three years fighting and absorbing daemons into her left arm, Velvet receives a sudden visit from an unlikely ally: Seres, a former(?) Malak of her nemesis, Artorius. I loved how Seres would land softly on her feet no matter how hard Velvet tossed her.

Once they’ve climbed out of her vast cell, Velvet and Seres immediately face a group of exorcists, and Velvet demonstrates the results of all that daemon-eating by taking them all out herself.

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The duo reaches a storeroom where Velvet dons her sexy, elaborate armored pirate outfit and finds a gigantic Tempest Blade. Shortly thereafter, the blade’s owner shows up, also breaking out of jail. Velvet claims finders-keepers, but will give the guy his blade back if he joins the party; he agrees, and the duo becomes a trio. There’s a great satisfaction in watching Velvet clear each hurdle and build a party that will facilitate her escape.

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Rather than fight wave after wave of exorcists with no distractions, Velvet has Seres open up all the cells, and the prison becomes a chaotic battleground between the escaped daemons and exorcists, allowing Velvet to reach the top of the tower.

There’s a definite tinge of “badness” to Velvet and her party that’s not present with the innocent goody-two-shoes nature of Alisha, Sorey, and Mikleo. These guys, particularly Velvet, have been through some shit, and they’re going to do whatever it takes to survive, even if it means a big collateral body count.

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TZX also breaks out its “dramatic vista unfolding” to show us how isolated the prison tower is, upon a rocky island surrounded by ocean. Velvet isn’t going to let a steep drop stop her, and she uses her daemon claw to slow her descent. Rather than a pancake, she survives the drop with a dislocated shoulder she nonchalanetly pops back into place, and which Seres (who teleports down) quickly heals.

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So…they’re out of the prison. But how to get off the island? As fortune would have it, a ship is approaching, and it would seem that Velvet’s nemesis is aboard, meaning a huge confrontation is imminent. And thanks to the game-like previews, we learn that we won’t be switching immediately back to Sorey’s story next week. I haven’t mentioned those previews yet, but I like them, because they allow the characters to take a breather and let their hair down a bit.

And despite Velvet looking for all the world like a tortured villain, the fact she’s seeking revenge for a guy who killed a kid to become stronger (and is now considered a savior) is all we need to know her heart is in the right place: seeking to avenge the innocent and week from those whose heads have grown too big to do the same. And as a quick look at her Wiki indicates, she’s the heroine of Berseria.

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