Like Reina’s phantom-created illusory ideal world, this week takes place predominantly takes place in a world other than the one in which are characters usually spend time. It’s not nearly as trippy, despite the Alice & Wonderland aesthetic of the inside of Kurumi’s head.
It’s “cuter” too, and I don’t mean that in a good way. It’s very nearly too precious; too overt in its efforts to melt our hearts. Then again, this episode’s heroine is only in the fourth grade, so the more childish innocent milieu is understandable.
Setting aside issues of why a fourth grader needs to fight beside high schoolers, the fact is Kurumi is so painfully shy and introverted and dependent on the constant presence of her “security blanket” Albrecht, when Haruhiko simply trying to keep her from falling in the street triggers a phenomenon that sends bother him and her into the depths of her mind.
There are bears everywhere because the word “bear” is present in nearly every aspect of her life, and she’s also recently read a fairy tale. Here, Albrecht is an amplified version of what he is in real life: a protector. A literal knight who walks and talks rather than a symbolic shield in her arms. With, as Ruru says, a damn smooth voice!
Her fears are manifested in a rival clan that seeks to gain dominion over her, but when Albrecht is wounded by the clan’s archer, she must choose to either continue relying on him, which may lead to his demise, or start to stand on her own and protect him for a change.
It’s a pretty obvious choice, considering Kurumi feels indebted to Albrecht for being her bear for virtually the entirety of her life. Keeping him close, she slowly learned how to talk to others and make friends, but when the opportunity arises here to take one big next step towards facing her fears and fighting them alone, she takes it.
When the rival clan leader (also a bear) shows up in a great big mecha, Kurumi’s rake necklace grows into a weapon she can wield, while she undergoes a classic Sailor Moon-esque transformation into a magical girl.
There’s no escaping the fact that this is all pretty derivative, but the design and animation is solid as always, and Kuno Misaki, who is one of the seiyus specializing in voicing young kids, turns in a decent enough performance.
Kurumi fights, Kurumi wins, and Kurumi and Haruhiko exit her head and end up back in that crosswalk. Kurumi accompanies Haruhiko in joining Mai, Reina, and Koito (largely out of the picture this week), who are about to go on a phantom hunt. Haruhiko worries that Kurumi is exhausted from her ordeal, but she insists on coming, confident she can hold her own with them.
Like most of MPW, this episode is best described as generally pleasant, often adorable, occasionally chuckle-worthy…but ultimately unexceptional. I’m loath to drop now that the team has finally been fully assembled (and each girl given a focus episode, with Reina’s being the best).
But I’m under no illusions that this is a guilty pleasure. A very pretty show that’s not much deeper than the puddles on that crosswalk.