ID: INVADED – 09 – You Can Not (Not) Redo

When Sakaido wakes up in what he assumed would be Asukai Kiki’s Id Well, Kaeru’s dead body is nowhere to be found. Instead, he’s flanked by his very much alive wife and daughter. He remembers he isn’t the Brilliant Detective Sakaido at all, but Narihisago Akihito.

He hugs his family, who react as if he’s acting weird. But as far as Akihito is concerned, if being able to go back in time, fix what broke, and protect those who mattered most to him is “losing it”, then he doesn’t want to have it.

Without dwelling too much about what this reality is, Aki starts by paying a visit to the Challenger. Since this is before Muku was murdered, no one in this world has caught on to his depravities, except Aki, who comes in with outside knowledge from this reality’s version of the future.

Instead of rushing into Challenger’s house in a revenging rage, gun blazing, he challenges the Challenger to a “fair and square” fight, for which the killer is obviously more than game. Aki gets the absolute shit kicked out of him, but he manages to get the upper hand just as Momoki, the only backup he requested, arrives.

With the Challenger in custody, Aki directs Momoki to check out the basement, where a still-living victim sat bleeding in the “arena”. The woman turns out to be Asukai Kiki, and when Aki visits her hospital room, he’s perplexed by the fact she looks just like Kaeru. Kiki tells him how her thoughts have a way of broadcasting themselves to people around her.

Turns out Aki is in Kiki’s dream, because not only is there no sign of her injuries in the waking world (or whatever it is), but in this dream world of hers, serial killers like the Challenger come every night to kill her, with each night designated for a certain killer.

Aki soon wakes in his own bed with his worried wife and daughter by his side, while Momoki informs him the incident with the Challenger is being considered self-defense (a welcome change from the premeditated murder charge of his first “go-round”). He meets with Kiki—for real, this time—but can’t get her, an inhabitant of this “reality”, to explain what the reality is.

What she can tell him is that the person who has been letting one killer after another into her unconscious dreams every night matches the description of one John Walker: top hat, tails, and cane. This not-quite-Id Well-within-an-Id Well scenario created as many questions as it answered, and Hondomachi is still AWOL, but I am nevertheless deeply intrigued.

Musaigen no Phantom World – 06

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Like Reina’s phantom-created illusory ideal world, this week takes place predominantly takes place in a world other than the one in which are characters usually spend time. It’s not nearly as trippy, despite the Alice & Wonderland aesthetic of the inside of Kurumi’s head.

It’s “cuter” too, and I don’t mean that in a good way. It’s very nearly too precious; too overt in its efforts to melt our hearts. Then again, this episode’s heroine is only in the fourth grade, so the more childish innocent milieu is understandable.

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Setting aside issues of why a fourth grader needs to fight beside high schoolers, the fact is Kurumi is so painfully shy and introverted and dependent on the constant presence of her “security blanket” Albrecht, when Haruhiko simply trying to keep her from falling in the street triggers a phenomenon that sends bother him and her into the depths of her mind.

There are bears everywhere because the word “bear” is present in nearly every aspect of her life, and she’s also recently read a fairy tale. Here, Albrecht is an amplified version of what he is in real life: a protector. A literal knight who walks and talks rather than a symbolic shield in her arms. With, as Ruru says, a damn smooth voice!

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Her fears are manifested in a rival clan that seeks to gain dominion over her, but when Albrecht is wounded by the clan’s archer, she must choose to either continue relying on him, which may lead to his demise, or start to stand on her own and protect him for a change.

It’s a pretty obvious choice, considering Kurumi feels indebted to Albrecht for being her bear for virtually the entirety of her life. Keeping him close, she slowly learned how to talk to others and make friends, but when the opportunity arises here to take one big next step towards facing her fears and fighting them alone, she takes it.

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When the rival clan leader (also a bear) shows up in a great big mecha, Kurumi’s rake necklace grows into a weapon she can wield, while she undergoes a classic Sailor Moon-esque transformation into a magical girl.

There’s no escaping the fact that this is all pretty derivative, but the design and animation is solid as always, and Kuno Misaki, who is one of the seiyus specializing in voicing young kids, turns in a decent enough performance.

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Kurumi fights, Kurumi wins, and Kurumi and Haruhiko exit her head and end up back in that crosswalk. Kurumi accompanies Haruhiko in joining Mai, Reina, and Koito (largely out of the picture this week), who are about to go on a phantom hunt. Haruhiko worries that Kurumi is exhausted from her ordeal, but she insists on coming, confident she can hold her own with them.

Like most of MPW, this episode is best described as generally pleasant, often adorable, occasionally chuckle-worthy…but ultimately unexceptional. I’m loath to drop now that the team has finally been fully assembled (and each girl given a focus episode, with Reina’s being the best).

But I’m under no illusions that this is a guilty pleasure. A very pretty show that’s not much deeper than the puddles on that crosswalk.

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Witch Craft Works – 11

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Ah, the Penultimate Final Battle Buildup Episode…we know them well. If there’s still a fair amount of information to convey to the audience, a PFBBE is the time to do it, so that there’s time for both the resolution of said final battle and a proper cool-down period that checks in on everyone one last time. Cram too much into the end, and the end can feel rushed and unsatisfying. We still consider the second episode to be the best of this series, and we’ve been legging it out in hope of a strong ending.

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After this week, we’d have to say there’s still a good chance of WCW pulling it off, since this PFBBE packs a lot of setup and exposition, identifying the final threat—Weekend will blow up all the people in the city if she doesn’t get Honoka—and fielding the force that aims to thwart her: Ayaka, drawing from Honoka’s power. Honoka’s little dreamworld excursion is suitably trippy, and Mikage-sensei provides enough info for us to get the jist.

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While there’s a lot of talking, there’s also a lot of fighting, first between Kasumi and one of Weekend’s underlings in another giant teddy battle, and we will state for the record we have officially seen enough giant teddy-fighting. We’re also a bit astounded at how ineffective Tanpopo’s crew is this week; they literally just stand around. Fortunately for them their master Medusa managed to escape from her captors and takes the enemy out with some badass petrification.

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As Honoka convalesces, Ayaka leaves him in Atori’s care (she talks through a puppet…HOW KOOKY.) and tries to take her “prey” Weekend on alone, but Weekend has been planning this op for more than a year, and has more than enough magic stowed away to repel her. It takes a feverish Honoka voluntarily going to Ayaka’s side (showing he’s been practicing his broomflying) to charge her back up. So the stage is set for the final battle. We wonder if the powerful Chronoire and/or Kazane will have anything to contribute to it, or if it’ll be strictly an Ayaka/Honoka-vs.-Weekend affair.

7_very_goodRating:7 (Very Good)

Kamisama no Inai Nichiyoubi – 10

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Ever since he first met Ai at Goran (and not Ortus, as we had thought; Lion Mask Guy was apparently someone else), Alice Color has remained pretty vague about what he’s trying to do and why; of course, one could accuse Ai of being vague about saving the world to, but in her case, it’s because she doesn’t know quite how to do that yet. Both Alice and the show have dropped hints here and there, but nothing solid until now, when images like the Ferris Wheel, ruined cathedral, and open window finally gain a measure of context.

In the strongest episode of Sunday since the Ortus arc wrapped, we, along with Ai, Yuri, Scar and Celica, finally gain access to the world Alice means to “save through destruction”, a that statement finally makes sense. Unlike Ortus, a city of the dead in the real world, Alice’s world is a city of the living in a false world, one he’s been adding people to in an effort to break the unending one-year timeloop in which he and his Class 3-4 is trapped. The episode begins with a bang—several, actually—as Alice guns down his entire class without any explanation, only to see them reappear outside, unharmed and unaware. Needless to say, the episode had our attention right then and there.

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A further gravity and sense of occasion is lent by the ominously dark entrance to this world, and Alice’s warning that AI & Co. won’t be able to leave until all is resolved. Once we’re there, seeing it from the perspectives of Ai, Yuri, and Scar, it doesn’t seem that bad of a place; peaceful, full of friendly living people; etc. Still, we can’t blame Alice—one of only two people who are aware of the looping—for wanting to bring an end to something that’s not supposed to be; something that was likely the result of someone’s powerful wish. Once in this world, Alice still withholds one nugget from the others, letting them form their own impressions first.

When he’s ready, he tells them he has an enemy in this looping dreamworld: Dee Ensy Startmitos. What’s more, there’s a strong inkling that Dee fell out the classroom window, and before dying, made the wish that set everything in motion. It explains why she’s a ghost in the real world, but solid in the fake; it explains why she’s the only other person aware of the loops; and it explains why Alice considers her an enemy: she doesn’t want the world to end. Further evidence of this is when says she’s hopeful Ai will want to stay there forever. It’s a very clever, intricate, meaty scenario with no obviously apparent resolution.

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Rating: 8 
(Great)