Musaigen no Phantom World – 06

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Like Reina’s phantom-created illusory ideal world, this week takes place predominantly takes place in a world other than the one in which are characters usually spend time. It’s not nearly as trippy, despite the Alice & Wonderland aesthetic of the inside of Kurumi’s head.

It’s “cuter” too, and I don’t mean that in a good way. It’s very nearly too precious; too overt in its efforts to melt our hearts. Then again, this episode’s heroine is only in the fourth grade, so the more childish innocent milieu is understandable.

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Setting aside issues of why a fourth grader needs to fight beside high schoolers, the fact is Kurumi is so painfully shy and introverted and dependent on the constant presence of her “security blanket” Albrecht, when Haruhiko simply trying to keep her from falling in the street triggers a phenomenon that sends bother him and her into the depths of her mind.

There are bears everywhere because the word “bear” is present in nearly every aspect of her life, and she’s also recently read a fairy tale. Here, Albrecht is an amplified version of what he is in real life: a protector. A literal knight who walks and talks rather than a symbolic shield in her arms. With, as Ruru says, a damn smooth voice!

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Her fears are manifested in a rival clan that seeks to gain dominion over her, but when Albrecht is wounded by the clan’s archer, she must choose to either continue relying on him, which may lead to his demise, or start to stand on her own and protect him for a change.

It’s a pretty obvious choice, considering Kurumi feels indebted to Albrecht for being her bear for virtually the entirety of her life. Keeping him close, she slowly learned how to talk to others and make friends, but when the opportunity arises here to take one big next step towards facing her fears and fighting them alone, she takes it.

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When the rival clan leader (also a bear) shows up in a great big mecha, Kurumi’s rake necklace grows into a weapon she can wield, while she undergoes a classic Sailor Moon-esque transformation into a magical girl.

There’s no escaping the fact that this is all pretty derivative, but the design and animation is solid as always, and Kuno Misaki, who is one of the seiyus specializing in voicing young kids, turns in a decent enough performance.

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Kurumi fights, Kurumi wins, and Kurumi and Haruhiko exit her head and end up back in that crosswalk. Kurumi accompanies Haruhiko in joining Mai, Reina, and Koito (largely out of the picture this week), who are about to go on a phantom hunt. Haruhiko worries that Kurumi is exhausted from her ordeal, but she insists on coming, confident she can hold her own with them.

Like most of MPW, this episode is best described as generally pleasant, often adorable, occasionally chuckle-worthy…but ultimately unexceptional. I’m loath to drop now that the team has finally been fully assembled (and each girl given a focus episode, with Reina’s being the best).

But I’m under no illusions that this is a guilty pleasure. A very pretty show that’s not much deeper than the puddles on that crosswalk.

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Witch Craft Works – 11

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Ah, the Penultimate Final Battle Buildup Episode…we know them well. If there’s still a fair amount of information to convey to the audience, a PFBBE is the time to do it, so that there’s time for both the resolution of said final battle and a proper cool-down period that checks in on everyone one last time. Cram too much into the end, and the end can feel rushed and unsatisfying. We still consider the second episode to be the best of this series, and we’ve been legging it out in hope of a strong ending.

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After this week, we’d have to say there’s still a good chance of WCW pulling it off, since this PFBBE packs a lot of setup and exposition, identifying the final threat—Weekend will blow up all the people in the city if she doesn’t get Honoka—and fielding the force that aims to thwart her: Ayaka, drawing from Honoka’s power. Honoka’s little dreamworld excursion is suitably trippy, and Mikage-sensei provides enough info for us to get the jist.

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While there’s a lot of talking, there’s also a lot of fighting, first between Kasumi and one of Weekend’s underlings in another giant teddy battle, and we will state for the record we have officially seen enough giant teddy-fighting. We’re also a bit astounded at how ineffective Tanpopo’s crew is this week; they literally just stand around. Fortunately for them their master Medusa managed to escape from her captors and takes the enemy out with some badass petrification.

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As Honoka convalesces, Ayaka leaves him in Atori’s care (she talks through a puppet…HOW KOOKY.) and tries to take her “prey” Weekend on alone, but Weekend has been planning this op for more than a year, and has more than enough magic stowed away to repel her. It takes a feverish Honoka voluntarily going to Ayaka’s side (showing he’s been practicing his broomflying) to charge her back up. So the stage is set for the final battle. We wonder if the powerful Chronoire and/or Kazane will have anything to contribute to it, or if it’ll be strictly an Ayaka/Honoka-vs.-Weekend affair.

7_very_goodRating:7 (Very Good)

Kamisama no Inai Nichiyoubi – 10

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Ever since he first met Ai at Goran (and not Ortus, as we had thought; Lion Mask Guy was apparently someone else), Alice Color has remained pretty vague about what he’s trying to do and why; of course, one could accuse Ai of being vague about saving the world to, but in her case, it’s because she doesn’t know quite how to do that yet. Both Alice and the show have dropped hints here and there, but nothing solid until now, when images like the Ferris Wheel, ruined cathedral, and open window finally gain a measure of context.

In the strongest episode of Sunday since the Ortus arc wrapped, we, along with Ai, Yuri, Scar and Celica, finally gain access to the world Alice means to “save through destruction”, a that statement finally makes sense. Unlike Ortus, a city of the dead in the real world, Alice’s world is a city of the living in a false world, one he’s been adding people to in an effort to break the unending one-year timeloop in which he and his Class 3-4 is trapped. The episode begins with a bang—several, actually—as Alice guns down his entire class without any explanation, only to see them reappear outside, unharmed and unaware. Needless to say, the episode had our attention right then and there.

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A further gravity and sense of occasion is lent by the ominously dark entrance to this world, and Alice’s warning that AI & Co. won’t be able to leave until all is resolved. Once we’re there, seeing it from the perspectives of Ai, Yuri, and Scar, it doesn’t seem that bad of a place; peaceful, full of friendly living people; etc. Still, we can’t blame Alice—one of only two people who are aware of the looping—for wanting to bring an end to something that’s not supposed to be; something that was likely the result of someone’s powerful wish. Once in this world, Alice still withholds one nugget from the others, letting them form their own impressions first.

When he’s ready, he tells them he has an enemy in this looping dreamworld: Dee Ensy Startmitos. What’s more, there’s a strong inkling that Dee fell out the classroom window, and before dying, made the wish that set everything in motion. It explains why she’s a ghost in the real world, but solid in the fake; it explains why she’s the only other person aware of the loops; and it explains why Alice considers her an enemy: she doesn’t want the world to end. Further evidence of this is when says she’s hopeful Ai will want to stay there forever. It’s a very clever, intricate, meaty scenario with no obviously apparent resolution.

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Rating: 8 
(Great)