7th Time Loop – 02 – Rishe’s Precious Riches

With the setup provided in the first episode, this second one is free to explore the person Rishe Imgard Weitzner is today: a supremely capable young lady with years of experience in multiple disciplines. In other words, she’s a catch. This is a status not achieved just thanks the time loops, but by her own hard work.

She declines Prince Arnold’s proposal at first, because it’s coming from someone who instigated a war that lead to her death in all past loops, and someone who personally slew her in the last one. It gives her a blind spot to the fact that this Arnold is not the bloodthirsty emperor of those past … not yet at least.

As a Crown prince, Arnold is used to getting what he wants. When he tells her he’s “fallen in love”, its an acknowledgment he’s never encountered someone like Rishe before. As such, he agrees to all of Rishe’s very specific conditions for giving him her hand in marriage.

Those conditions include hiring the Aria Trading Company for everything needed in the ceremony, a place to receive foreign guests, a separate residence from the emperor, and most importantly, leave to laze about and loaf about the castle. If anyone has earned a life of leisure, it’s Rishe.

Her final condition is that he not lay a finger on her, but when she’s asleep in the carriage leaning against his sword like a grizzle knight, she senses he’s about to touch her, wakes up, and unsheathes the sword. Noble ladies aren’t supposed to fall asleep on swords or sense movements while asleep and not being touched, and yet she can.

When some bandits attack the prince’s convoy, he locks her in the carriage for her own safety and joins the fray personally. When she picks the lock (a skill learned from her life as a maid) she sees he’s swiftly dispatched all of the bandits himself, but notably didn’t kill any of them, another sign this younger Arnold is not yet too far gone.

When some of the guards report numbness near their wounds, Arnold and Rishe both conclude it’s the work of poison. She even knows its composition, and tells the prince she can make an antidote with the plants she has on hand. When the soldiers hesitate to accept the balm, she cuts her own arm with the poison blade and treats it, which convinces them it’s safe.

Rishe later learns that the men are not just random guards but Arnold’s handpicked retainers, so chosen for their diversity of backgrounds and experiences. When she finds his gaze lingering on her, she asks what’s up, and he simply says he finds her “unfathomable,” and can’t wait to see what means she’ll use to “entertain” him. Rishe tells him it’s not her intent, which Arnold understands.

He then gets on one knee and bows to her in thanks for saving his retainers, explaining that they were wary because they knew her engagement was broken and still wondered what their prince was getting into. When Arnold notes that he told his father the emperor that he “stole” her, Rishe states that that makes her a hostage of the empire, which gives her that much more freedom to laze about like she wants.

Rishe is overjoyed to arrive in Galkhein’s imperial capital, where he gets a royal welcome and the streets are packed with smilng faces. Of all the lands she’s visited in her lives, this is the one place she’s never been. When Arnold reports that the villa where she’ll dwell is in no fair state, she is unbothered.

Donning simple work clothes and tying her hair back, Rishe once again calls upon her maid experience to clean the whole house herself. After all, it’s much more rewarding to loaf about in a home you yourself cleaned.

While fetching washing water from the well, Rishe encounters three maids bullying a fourth that they call a “novice”, while they all have three years of experience. Rishe, with five years under her belt, helps the novice up and ignores the others, then recommends they don’t wash large articles today as it’s supposed to rain. They don’t believe her and do so anyway, but it does rain. She then helps Elsie, the novice maid, properly wash her muddied outfit.

While admiring the city from the balcony as the sun begins to set, Rishe’s knight senses are set off by Arnold lurking inside. He is impressed, as he purposefully masked his presence only for her to detect him anyway. He tells her about the interesting buildings she points out in the distance, unsure why she values them, then notes that she’s unlike anyone he’s ever met, and possesses skills a “simple nobleman’s daughter” would have no need for.

Those words cause Rishe to remember what her noble mother told her: that personal feelings, academic studies, and pursuit of anything other than the art of maintaining appearances in social situations are immaterial to one born to a duke’s family. Her duty was merely to marry a prince and bear children.

Rishe tells Arnold that while others may deem the things she’s learned unnecessary to her station, she treasures them as riches she’ll always have. In other words, she is the one to decide what pursuits are “necessary”. To her surprise, Arnold is in full agreement, and declares that she should be free to do whatever she wants without constraints.

When she asks why, he says simply that he’s fallen completely in love with her, and that he doesn’t find her various skills pointless, but delightful “from the bottom of his heart.” Again Rishe, informed by her bloody past, suspects he must be up to something … but I don’t think he is. He is telling her the truth.

In all the other loops, the day arrived when Arnold killed his father and started a war. But in all those other loops, he’d never met Riche. Their fight in the castle when she was a knight doesn’t count, because he didn’t know her. This Prince Arnold may prove quite different, solely by dint of him meeting and falling for her. If only she realized she possessed that transformative power, she’d be a lot less wary in her dealings with him.

 

The Apothecary Diaries – 12 – A Garden and a Cage

The fallout to Fengming’s execution extends to 80 of the 2,000 occupants of the Inner Palace, and Maomao is among the mass layoffs. Jinshi has the power to bury Maomao’s tenuous connection to Fengming’s fam, but doesn’t want to go against Maomao’s wishes to leave the palace.

Little does he know that with layoffs looming (something she learns about through Xiaolan, natch), Maomao would rather stay in the palace. In addition to being able to taste for poisons, if she returns to Verdigris before her debts are repaid the madam will sell her off.

In what just might be the first time she tries to seek out Jinshi of her own volition, Maomao runs all over the palace and asks everyone where he is, before finding him atop a stair looking aloof. He knows why she wants to talk to him.

Here we have Jinshi, who has become accustomed to having Maomao around and finds her presence uniquely soothing, and Maomao, someone who has become accustomed to life in the palace, each wanting the same thing: for Maomao to stay put.

But thanks to Maomao trying to ask to stay without it coming off as begging, she puts it in a way that makes it sound like she’s resigned to being used as just a tool or pawn, when Jinshi already feels like it’s more complicated than that.

Thinking he’s giving her what she wants, he grants her release, making clear she’ll be compensated. Maomao is shocked, while Jinshi is an absolute mess for over a week after she leaves. Gyokuyou also makes clear he’ll regret firing her food taster.

At least thanks to the extra compensation, Maomao is in no immediate danger of being sold off to some codger. But she’s still under the Madam’s employ, which means accompanying Verdigris’ Three Princesses to an on site soiree for a ridiculously wealthy general.

Both the princesses and Madam note how pretty Maomao is when she ditches the freckles and cleans up, and Maomao knows Madam would love it if she became a full-fledge courtesan. The thing is, Maomao just doesn’t see how that would be fulfilling to someone like her, so obsessed with herbs, fungus, and medicine.

Jinshi just happens to be in attendance at the soiree, and he’s still moping when Maomao comes to his table, where he asks her to buzz off until he realizes it’s her. When Maomao says she’s a courtesan, his first concern is whether she’s had personal clients, to which she responds in the negative … for now. The for now gets him too.

It’s here where Jinshi and Maomao learn that they misinterpreted each other. Maomao believed she was of too low a rank to ask to stay, while Jinshi believed she wanted to leave. They both need to work on expressing how they feel and what they want to each other.

To that end, Jinshi asks if Maomao will bend the standing rules against touching the courtesans and let him touch her face with his fingers. She agrees, and he ends up contacting her lips. He then brings his fingers, stained by her liptick, to his lips—a blatant indirect kiss.

The two are so engrossed with one another they don’t notice the Three Princess’ performance has paused and all eyes are on them. The ladies are impressed that she is so friendly with such a hottie.

The unexpected reunion with Jinshi lingers with Maomao, who can’t sleep and heads outside late at night with a gourd of booze. We get another lovely insert song as she remembers all the good times and bad at the palace.

The palace and the brothels may be no different at the end of the day, serving as both gardens and cages, but the one thing the palace has that the brothels don’t is someone like Jinshi.

One day, Jinshi pays an unannounced visit to the Veridgris House, and he doesn’t come empty-handed. A hefty chest full of gold for the Madam, and a sample of a unique insect-grown herb for Maomao; both offerings are like catnip to the two women. But these are not mere gifts, but payment. In exchange, he asks for “a certain girl”—Maomao, of course.

Perhaps it wasn’t merely a horrible miscalculation to allow Maomao to be fired from the palace. Jinshi already sees her as more than a toy or a pawn, and now that she’s no longer an employee of the palace, maybe he deems it more appropriate to … court her?

Romance aside, watching Maomao and Jinshi’s complicated, nuanced relationship develop over this first cour was a delight to behold, and I’m looking forward to it developing further in the second.

Zombieland Saga: Revenge – 12 (Fin) – Not Leaving It Up to God

ZSR’s totally epic saga of a finale starts out very stodgily, at the Saga Prefectural Office’s Special Task Force HQ. There’s a wonky procedural flavor to the proceedings reminiscent of the underrated Shin Godzilla, in that it mirrors the real life Japanese collective spirit of 1.) This Is The Problem; 2.) This Is What We Do About It; and 3.) We’ve All Got Matching Jumpsuits. Honestly I think it’s ultra badass that in dire times, even the government officials start dressing like a bike gang. Or is it t’other way ’round?

It is into this disaster CIC that Tatsumi Koutarou insinuates himself, and despite being held back by police, makes sure Saga’s governor hears his pleas to prioritize restoring the infrastructure around the Tosu area—where EFS happens to be located. Koutarou knows what Saga needs is a pure, uncut injeciton of reassurance into the hearts of every Saga resident. Something to unify them so they can all defeat this horrible disaster together.

That something is, obviously Franchouchou, who are enjoying a well-deserved bath prior to the biggest show of their lives that they’re still not even sure will happen due to the ongoing calamity.

While they rest up and make sure they’re prepared come what may, Koutarou is risking imprisonment to plead his case to the people who decide what happens in Saga, while Ookoba uses all of his media connections not for Koutarou’s sake, but for those girls who give everything their all, no matter how dead they are.

Sakura may get the day of the week wrong—and there were a good eight to ten months during Covid when I lost track too!—fate smiles on the group over at Saga FM, which is not only operational and on the air, but in dire need of personalities to fill that air time. Saki then proceeds to give a vulnerable and impassioned pep talk—one of the best monologues of the whole show—and Tano Asami absolutely nails it.

The next morning, Franchouchou, the Legendary Seven, strike out from the mall shelter they’ve called home the past few days and make the trek to EFS on foot. This offers them and us an opportunity to view both the devastation and the enduring beauty of their home.

When they arrive at EFS, it again seems to mock them with its cavernous emptiness. But instead of oppressive, I saw the venue as brimming with potential. Sure enough, people who love Franchouchou and whose lives they’ve touched start to trickle in, starting with their two first and most loyal fans, the metalheads.

Maria and the delinquents past and present file in, followed by Maimai and her classmates, Iron Frill and their followers, Oozora Light and his encourage, Hisanaka Pharmaceuticals, NHBK Fukuoka news chopper who has followed the group’s story since discovering them at the mall shelter, White Ryuu and a contingent of American troops, possibly from Yokozuka. Even the Dancing Chicken Man shows up!

It’s a beautiful and heartwarming reunion of everyone from Zombieland Saga, and their numerous powerful allies and fans combined with the might of both print, TV, and social media, ensure that this time—even in the midst of what could possibly be Saga’s worst disaster in its history—a packed and positively rocking Ekimae Fudosan Stadium.

The governor’s chief of staff reminds Koutarou that all they did was “choose to prioritize the most effective strategy, after logical consideration”, which is politicspeak for “the people need this right now and we’re going to do everything in our power to see that they get it”—”it” being nothing less than the biggest and best Franchouchou show yet.

No, the zombie idols aren’t coursing with electricity and crazy laser lightshows. Their outfits aren’t over-the-top, but call to mind seven angelic figures dedicated with every fiber of their undead being to make the people of Saga not simply forget their troubles, but to give them the courage to face and defeat them through surpassingly catchy song and dance.

This is not an episode satisfied with one climactic song. It opens with a big-league build-up to the energetic first song, then some call-and-response with the Legendary Yamada Tae (whose gibberish eventually coalesces into a franchouchou chant), which transitions into a slower and more contemplative piece.

Sakura, Saki, Ai, Junko, Yuugiri, Lily, and Tae are all at the top of their games, and the crowd—no doubt still traumatized by current events—are well and truly into it. And while not as important as the revitalizing impact they have on the people of Saga, the group gets their revenge and then some.

Not only is every seat and the entire field packed this time, but while the piddling crowd of their first disastrous EFS show didn’t call for any encores because they thought it would be just too cruel, this time there’s nothing that can stop Franchouchou from heading back out onto the stage after a quick breather.

Before they do, Koutarou prostrates himself before them and despite being a “grown-ass man” starts tearing up at the sheer restorative power of the zombie idols. Silly, Koutarou, being open with your emotions is what makes men grown-ass! As they head back out to hit the crowd with their collective soul, Koutarou tries to scrub out his blood from the floor; a truly ill omen.

Franchouchou’s final song is interspersed with scenes of Saga rebuilding and people overcoming adversity together, echoing their own personal struggles as well as their struggles as a group. Let it be said that both Franchouchou and Zombieland Saga as a series left absolutely everything on the stage in its finale.

In fact, if Saga were to, say, be destroyed utterly by an alien warship reminiscent of the City Destroyers from the 1997 blockbuster Independence Day, immediately after the concert wrapped, I don’t think a single person on or off EFS’s stage who’d deny that they went out on a good note.

That’s a good thing, because immediately after the concert wraps, Saga is in fact apparently destroyed utterly by an alien warship reminiscent of the City Destroyers from the 1997 blockbuster Independence Day. It’s kind of a downer, but it’s also the kind of irreverence and absurdity I’ve come to know and love from Zombieland Saga, and why I will miss it and each and every member of Franchouchou so damn much. What a frikkin’ ending!

RABUJOI WORLD HERITAGE LIST

Head over to Crow’s World of Anime for the latest discussion on our beloved zombie idols with Irina from I Drink and Watch Anime. Always a great read!

Zombieland Saga: Revenge – 11 – Mall Zombies

Sakura wakes up in the morning to find she’s not feeling quite right, but it’s not due to her deteriorating zombie body, it’s because the mansion is literally adrift at sea. Yuugiri, master of understatement, declares things seem to have “taken a turn for the troublesome”.

Ookoba, who was about to publish an exposé that could have potentially shut Franchouchou down, is among those Saga residents wandering the muddy flooded streets in a daze. The goofiness of the floating mansion aside, this week takes a frank look at an all-too-realistic disaster befalling a part of Japan.

But when disaster hits, people tend to come together. After the mansion beaches itself and collapses (as flashes of their fun life there flash heartbreakingly by), Ai’s factory co-worker Machiko invites the girls to the Kaiton Mall, which has been set up as an emergency shelter. She finds a quiet spot for the girls to stay at the top of the stairs.

But the girls have no intention of sitting around idly. Even without Kotarou’s masterful human makeup at their disposal, they don’t shirk from pitching in wherever they’re needed, from helping out with cooking and distributing meals, to assisting with the sandbagging, to keeping the kids’ minds off their situation by having fun with them.

When night falls, many of the kids are scared and want to go home, but their tears dry up fast when Lily starts up her infectious scat-singing and dancing routine. The way Lily likes up the kids’ faces, even Saki can’t help but be wowed by Shrimpy’s idoly power.

The next day Ookoba finds himself at the mall, where NBK is interviewing the families who lost their homes and likely everything in them. To a person everyone keeps their chin up and stays upbeat and positive, both for their own sakes and for their children’s. That’s when Ookoba overhears a man being interviewed mention “the girls” who have been doing so much for the shelter.

On a makeshift stage lit by car headlamps, Franchouchou put on a show every night both to entertain the hell out of the kiddies (who are unassailably adorable) and soothe the adults’ hearts. There was more than one occasion when I teared up, their good works were so heartwarming.

The Grinch-like Ookoba was all gung-ho about exposing Koutarou’s “exploitation” of the idols for profit, but being in that dark mall full of people trying to avoid letting their minds stray to dark places, and seeing the light and joy Franchouchou give both on and off the stage, and he finally starts to understand why Koutarou brought them back to life.

And whither Koutarou, you might ask? Like the girls were initially on the S.S. Mansion, he’s in a somewhat ridiculous situation: the underground bar is completely flooded and both he and an ailing Gramps are just barely keeping their noses and mouths above water. Fortunately Policeman A finds them, making the first time Policeman A has done something useful!

Koutarou is freed from Davy Jones’ Locker none too soon, as the girls’ hastily applied makeup finally begins to chip, flake, and crumble. Before long all of them are in full zombie mode, and with a show to put on that night, their options are limited. An eavesdropping Ookoba spots them all with their natural looks, astonished more than anything else.

Koutarou is on his way to reunite with Franchouchou (thanks to a ride from Misa, using her boat to transport releif supplies) but won’t make it in time to help them. No matter; Junko comes up with a rather ingenious solution, using the materials she brought to make Ozaki dolls to make masks for everyone.

Unfortunately, while they’re able to sell the masks to the kids, who notice their resemblance to the dolls, as soon as the idols leap into the air and come back down, the masks crumble and fall away, and the crowd gets a good hard look at their dead gray skin, scars and bandages.

But here’s the thing: the kids are more confused than anything else. When the idols come clean and say they’re zombies, the kids dispute this. They define zombies as being scary. Franchouchou aren’t scary to them, they’re fun and cool and cute. Ergo, they’re not zombies, they’re Franchouchou.

Ai and the others go for it, hardly able to believe their luck. But in a way, it’s only appropriate that their hours of tireless, selfless hard work at the shelter, doing what they can taking care of others because it’s the right thing to do, be rewarded with a pass on their zombie “disguises.”

Ookoba can also hardly believe how lucky the girls are, but now appreciates how many risks they take every day of their existence. Koutarou sidles up to him and declares, simply, that Franchouchou are the [dis]”embodiment of pure idols”, and Ookoba is in no position to disagree.

As he lovingly reapplies each of the girls’ proper makeup to make them look alive again, Koutarou declares that their revenge concert at EFS will go on as planned in sixteen days, with little or no practice. It has to go on, especially now. Saga was hit by catastrophe, but came out all the stronger and closer for it.

As he takes his leave, Sakura tracks him down and thanks him for making her in idol from the bottom of her no-longer-beating heart. Sakura’s words cause Koutarou to recall flashes of his own failed past trying to make it big  when he attended Sakura’s funeral and held her battered, un-mailed audition package. While he knew he couldn’t save Saga on his own, he reached out to Gramps to bring back Sakura and the rest of the best of Saga throughout history.

For what I believe is the first time ever, he fully acknowledges Sakura, telling her she has “it”. She and the others have the potential to become “eternal idols loved around the globe, and being Franchouchou’s manager, he’ll eternally have “it”, too. It all starts with their revenge!

Irina and Crow talk episode 11 here. Check it out!

Uzaki-chan wa Asobitai! – 02 – Cafe Jazz

Sakurai seeks both employment and refuge at a serene cafe run by an old man for the last ten years plus. His business policy is to have a calm atmosphere for his customers, and Sakurai has proven adept at enacting that policy in his fine barista work.

That is, until a hungry Uzaki shows up wanting to tease Sakurai. Their ensuing bickering completely changes the carefully-cultivated atmosphere, but the owner doesn’t care; these two are surprisingly fun to watch. After two episodes, I tend to agree….tentatively.

Turns out Sakurai is also a big fan of cats and dogs, but has limited experience due to growing up and living without pets. When a friendly alley cat runs off, Uzaki tries to chase it but gets very awkwardly caught in a hedge. Her underwear is exposed and if she’s pulled out to fast her shirt will flip off.

This results in some very adult-sounding double entendres (“Are you pulling out Senpai? Hurry!” “Almost…there…just behave, will you?”) which two passing women overhear and obviously get the wrong idea and flee screaming. It seems at least once per week Sakurai and Uzaki will end up in one of these … entanglements.

Sakurai seems neither ready or interested in an intimate relationship with someone, but whether it’s the college dining hall or the cafe, Uzaki can’t leave him be, though for now it seems she’s strictly interested in friendship. She asks him to help her with a report, and when his boss says it’s fine, he acquieses to her request.

During this time Uzaki asks if she can come to his place, stating how she’ll cook meals and its proximity to campus. Sakurai’s mind can’t help but take such proposals to imply she wishes to co-habitate, but she’s actually interesting in coming by to play video games.

Both seem to be in a state of arrested development, with Sakurai so inexperienced with women he blushes at the very thought of one in his living space, to Uzaki with her impish energy and innocent motives.

Despite some fanservice, this ep prompted me look past her appearance (which caused the seasoned cafe owner to mistake her for an elementary student) and see what makes these two young people more alike than they’d care to admit—which is what makes them so fun to watch.

P.S. Looks like both Uzaki and Sakurai have friends! But still just one each, and they don’t have much to do…yet.

Deca-Dence – 02 – A Bug’s Second Life

Well now…that was weird. Deca-Dence completely changes gears in its second episode, all but putting Natsume’s story on hold to answer some of the most pressing questions of the opening outing. Why is Kaburagi so good at fighting? He was once a high-ranking Gear. Why is he collecting “chips” from random humans in the shadows? It’s the true nature of the new job given to him after falling from the system’s good graces.

What was the deal with that crazy Yellow Submarine-like city at the end of the last episode? Well, uh…that’s actually Kaburagi’s reality. His human form is only an avatar, and Deca-Dence is a huge and elaborate entertainment facility run by the all-powerful Solid Quake Corporation.

The Gears are all like him: robot-like beings liking in the corporations “Chimney Town” when not playing Deca-Dence. Only the Tankers are all real human beings—the last of their species.

That’s…a lot, but what’s so incredible is how organically all this new information fits into what we’ve seen thus far, and how everything that seemed a little “off” about last week is logically explained here. And in an extended flashback to seven years ago, we see Kaburagi and his elite ranker team. They all sport odd skin and hair color because they’re not really human, just avatars.

Kaburagi is in the Top-5 Gears in all of Deca-Dence, but he can feel he’s reached his peak and bracing for the down-slope. On the other hand, his young and eager comrade Mikey is slowly rising in the ranks, with much the same stats as Kaburagi in his prime. When not playing, Kaburagi is ingesting Oxyone like all the other people in Chimney Town, or getting stimulation in the form of “beam” sessions.

While Kaburagi sees a bright future for Mikey, Mikey himself is impatient, and feels something is missing, namely the ability to release his limiter, a risky maneuver that will give him enhanced strength and speed in the game.

Now that Mikey knows what it’s liked to be a ranker, he no longer wants to feel like he’s “replaceable” (even though he kinda unwittingly is replacing Kaburagi). After quite a bit of begging Kaburagi relents and shows Mikey how to do it.

However, Mikey gets caught as a cheater and labeled a “bug” by Hugin, the stoic, matter-of-fact system administrator. Mikey gets scrapped and the entire ranker team disbanded. While all of Kaburagi’s other teammates were sent into confinement for refusing their next assignment, Kaburagi decides not to go against the system today so he can live to possibly fight it another day.

The nature of Kaburagi’s new job? He’s demoted to armor repairer with the Tankers, but that’s just his day job. By night he’ll be a “recovery agent”, collecting the chips from humans deemed by the Hugin to be “bugs” that could harm the system.

Now that (mostly) all has been explained, we return to Natsume incessantly begging Kaburagi to train her to fight. Having already lost a dad and an arm to combat, she isn’t fazed in the slightest by the gory aftermath of the Gadoll battle. No doubt Kaburagi compares her to Mikey, who also begged to be more significant and paid the price for it.

Even when Natsume halfheartedly tries to blackmail him with a photo she took with Pipe, Kaburagi won’t budge on helping her. However, one night she spots him sneaking around in the shadows and catches him removing a chip from someone. Of course, not knowing his story, as far as she knows he’s just robbing him because he’s hard up for cash.

Natsume gets Kaburagi to promise not to rob anyone else, and stop talking about it being “over” for him. Little does she know he’s telling the truth, as he’s been intentionally refraining from ingesting oxyone or rebooting, which will eventually lead to shutdown—a slow suicide, if you will.

Kaburagi always assumed that Natsume was another bug—maybe even the next on the list provided by Hugin. But when he scans her face, he finds no data among the current population of Tankers, and a deeper search reveals that she was listed as deceased way back when her dad died and she lost her arm.

That means she’s not only a bug in the system, but one that’s outside it’s control due to the lack of a chip. If the system won’t recognize her, or believes she’s of no value, then he’ll recognize her. He finally ingests the oxyone, crediting her with saving him from an early demise, agrees to train her, and shows her around the swanky Gears’ base.

The more I learn about this weird whimsical world, the more I like it, and the more invested I am in watching how Kaburagi and Natsume manage to resist a cruel system that considers her an anomaly to be eradicated. Deca-Dence has exhibited a willingness to take big bold risks in each of its first two episodes, and I can’t wait to see what comes next.

Re:Creators – 21

Thanks to Magane, Souta was able to create a miracle in bringing Shimazaki Setsuna back to reunite with her creation Altair. But early in the reunion, I was filled with a constant uneasiness—and was no doubt meant to be—would the all powerful Altair truly accept this?

If not, how long would it take before the spell was broken, she breaks the train station world, and returns to the real world. What the heck will Team Meteora do then? Everything is on the line here.

Well fortunately, there are no further twists or turns or defeats for Souta and the team; this really is it, and as soon as Setsuna speaks, Altair is well and truly neutralized as a mustache-twirling, world-ending villain. She becomes something far more complicated and interesting; something she only could have become by meeting her creator.

Setsuna doesn’t transparently beg Altair not to destroy the world. Instead, she starts by apologizing for making Altair carry the burden of “curses” she carried with her until death and transferred to Altair. Without judging her, Setsuna earnestly thanks Altair for her efforts, even if they were ultimately misguided.

Setsuna also impresses upon Altair the fact that she is no longer simply her creation; she’s become accepted and loved by everyone as a “king” or “knight of the weak” who took her weaknesses and made them strengths. Altair will always have power, and never be alone, as long as those others exist.

So, realizing her presence is a miracle, but a “twisted” one that shouldn’t be (at least in her world), when the train alarm sounds, she walks to the same spot where she walked before and leaps out over the tracks. Only this time, because she’s not alone, Altair rushes in front of the train and destroys it with her Holopiscon.

When she finds no matter how much she hacks at it, the train will still come in a fraction of a second, Altair redirects the infinite power Setsuna and the world has bestowed on her, into creating Setsuna’s story from now on.

That means creating a world where she and Setsuna can live—them, and no one else, it would seem. Altair is no longer interested in destroying worlds, only creating one world where she and Setsuna can be together, and where her story can continue. They’re basically gods now.

There, in the water, Altair finds a pair of glasses, but they’re not Setsuna’s—they’re Souta’s. Setsuna recognizes them as such, and without saying his name, tells Altair that she was drawn in the first place because of Souta, and others who liked her creations and wanted to see more.

Whether the Setsuna we saw was a combination of who she really was and Souta’s own interpretation of who she was, or one or the other, Souta poured his own heart and soul into creating her, which makes her basically the opposite of Sirius.

All Souta wanted was to “see the same world” as Setsuna. And he did, thanks not just to his own efforts, but to those of the other Creators, their Creations, and the people whose acceptance made them endure.

With one more strum of her Holopiscon, Altair and Setsuna are transported away to their own little infinite world, leaving the normal world safe and bringing a happy (if somewhat bittersweet) ending to Chamber Festival. The hosts sign off, the stadium roars with approval, and the creators and Meteora stand in the control room, basking in the knowledge they saved their world.

While Altair’s transformation was quite sudden, and doesn’t fully absolve the fact that she was fairly one-dimensional up to this point, the means by which she transformed were credible and even, at times, genuinely affecting, for which a lot of the credit goes to seiyus Toyosaki Aki and Ohashi Ayaka.

I also appreciate that the main conflict of the story came to a climax and was resolved with one episode to go, which means there’s time for a closure-giving epilogue.

Re:Creators – 20

One by one, Team Meteora’s bag of tricks are neutralized or absorbed by Altair, who unlike other creations, never had a backstory or any distinct story at all that she is tied to. Instead, she’s an open source character whose abilities and power are as infinite as the internet.

She is, as she says, a product of emotion, not logic, both in her sole motivation (to avenge her creator by destroying the world that rejected her), and the way the vast and ever-expanding network of creators who fuel her existence and acceptance has reached a near-relativistic scale.

This is why she can take away Hikayu’s new martial arts abilities with one strum of her rifle and even turn the tables on Sirius, her essential copy and the last remnants of Shimazaki Setsuna’s original creations, turning their secret weapon into one of her own to restore herself, complete with new outfit.

Throughout their struggles, Meteora and the Creators and Creations on their side have had to abide by certain rules, which means they were never going to be able to defeat an entity that surpasses those rules and can change them or make new ones on the fly.

Enter Chikujouin Magane and Mizushino Souta, with the last weapon against Altair, one that, if it’s ineffective like the previous ones, will result in them resigning themselves to the fact the world really will end.

A lie about a lie (in this case, the impossibility of beating Altair) turns inside out, transporting Altair and the others to the day Setsuna took her life, just as she is approaching the train platform from which she intends to jump.

This development, prepared mostly in the background by Magane and Souta, totally flips the script, as it messes with cause, effect, and reality in ways nothing else in their arsenal had been able to touch.

Will Altair find a way around this as well, her rage further fueled by her foes’ readiness to drag her dead creator ‘out of her grave’? Are hours numbered? Or will she stand down on her own, without having to be destroyed?

Re:Creators – 19

Never count Altair out, even when she’s imprisoned in a glowing yellow cube, she still has Charon on her side to protect her. This creates all sorts of problems for Team Meteora, as throughout much of the episode Selesia has no idea what she should do, and only ends up mucking things up, including continually getting in Kanoya’s way.

Down on the ground, Yuuya manages to get Shou to fight on their side, and Shou notes how the Yuuya in this world is different from the villain in their world. Aliceteria gets her chance against the now-freed Altair, but mistakes Altair’s despair for contempt. Altair is barely a character; she’s merely a force of nature. Destroying the world that destroyed her Creator is less will and more instinct.

While this episode gets its usual top marks for style as everyone battles Altair and Charon in their various unique ways, there’s one major problem hanging over it all: I simply do not care about Charon. He’s been introduced to the conflict so late, he’s little more than a plot device. That Altair was able to so easily and completely convince him that her cause was just; that he’s so stubbornly non-receptive to the protests of Selesia—purportedly one of his closest friends; it just doesn’t jibe for me.

But as this is the fourth-to-last episode, it’s time for some Creations’ stories to end, and with that in mind Aliceteria’s exit doesn’t come as much of a surprise. Her arc was basically complete; she went over to the right side after overcoming Altair’s manipulations, only for her forthright chivalry to be pissed on by Altair’s glorified parlor tricks, turning the damage of her coups-de-grace on Alice and erasing her from the world. RIP Aliceteria February. Your raw brawn and bluster simply weren’t suitable for this kind of battle.

Yuuya, Shou, Tokar, and Hikayu gang up on Altair, but she’s able to counter each and every one of their simultaneous attacks, as her nearly-limitless power is just as accepted by the crowds watching than everyone else. It looks very much like another stalemate, but if they can bring Charon down they can at least take away her final ally and shield, allowing all the remaining Creations to go after Altair at once.

Sadly, the remaining Creations are reduced by one more in order to get rid of Charon, and that Creation is Selesia Yupitilia. Finally deciding to fight Charon rather than join him, she lets him stab her Vogelchevalier, she locks him in a bear hug and holds him there for Kanoya to blow them both away, after Selesia has delivered her goodbyes to everyone, including her good friend Meteora, who looks suitably devastated as the Vogelchevaliers explode. R.I.P. Selesia. Good riddance, Charon.

With three episodes left, Altair is finally on her own…unless you count the countless fans in the world unknowingly helping her accelerate the destruction of their own world. Will the remaining Creations on Team Meteora be able to overcome their grief and summon enough power to defeat her? If anyone can counter her cause-and-effect abilities, it’s Magane…and Magane is rooting for Souta.

Re:Creators – 18

Whatever wasn’t working for me last week as the Chamber Festival kicked off, it mostly worked this week, while the best thing about last week—Suruga’s gutsy confrontation with Blitz and the reunion with her resurrected daughter—was carried to a satisfying climax: Blitz switches sides to protect Erina.

The merging together of Blitz and Meteora’s stories was accepted by the audience because, well, who doesn’t like parents reuniting with children thought dead? Also, Suruga was wearing one hell of a bulletproof vest, so she’ll be fine; she didn’t have to sacrifice herself to save the world…yet.

Yuuya and Shou go at it, and because Yuuya doesn’t have Hangaku, he’s at a distinct disadvantage…until Extreme Final Legend Martial Artist Hikayu appears, perfectly matched to Yuuya’s skilled set and ready to bring the pain…while retaining Hoshikawa’s easily-embarrassed personality.

I’ve loathed Oonishi since he appeared, but have to give him props here. Armed with a dating sim protagonist with no fighting abilities, he converted her into a badass fighting machine, and the audience just rolls with it, because they truly DO like ‘this kind of thing’—that thing being fanservice.

What held back last week to some degree was the absence of the most intriguing creation, Magane, who until now has been merely observing. The ‘side’ she ultimately chooses to ‘put her money (or pyrite) on is Souta, and Souta alone, whom she sees as being “just like her” in how the ends justify the means.

Souta has decided to move beyond selfish regrets, and gotten better at knowing how to talk to Magane, but she still gets him wound up, allowing her to use her Infinite Deception of Words. Fortunately, she uses it to his advantage, promising him his creation will not only be set into motion, but be accepted and stir people’s hearts.

I like the move: it feels like something Magane would do to make things as entertaining as possible. She likes fun things, and believes she’ll get to witness a lot more fun if Souta is free to do his thing, so she offers him this indirect help against Altair as an endorsement that however he handles things is okay with her.

As Shou, Hikayu and Yuuya bicker over who will fight whom, Blitz arrives, and Shou assumes he’s there to back him up. But Blitz shoots at Shou instead, Hangaku suddenly reappears beside Yuuya (Souta lied about Magane not giving him back), and we have ourselves a three-on-one fight (four-on-two if you count the dolls).

Shou holds his own until Hikayu brings down the hammer with her Killing Cosmo Hell Fist (summoned with a lot of mumbo-jumbo about Arhat and Vajra and accompanied by calligraphy) to put him out of commission. I love how useful Hikayu has suddenly became this week.

Even better, Shou doesn’t get back up or try to fight to the death, because Hikayu and Yuuya also manage to convince him of the truth: Yuuya didn’t kill who Shou thought he killed. Yuuya blurts out some spoilers about the mastermind in their story, but somehow the audience—entertained so much by what’s gone down thus far—also roll with that, and the story remains stable.

That brings us to what has ended up the least interesting part of the Festival so far: the aerial battle with Altair. Don’t get me wrong; I liked Altair’s spinning array of sabres and her ability to stop a Vogelchevalier’s blade with one hand was badass, as was Alicetaria’s big smile while riding Gigas Machina.

But throughout the match there’s the underlying feeling that whatever more powerful thing Selesia, Kanoya, and Aliceteria throw at her (and they finally get her in a cage, separated from her weapons), she’ll be ready with a countermeasue and a smirk, making all the action to that point somewhat pointless. But even that is a a common thing in drawn-out shounen battles, so it’s at least consistent.

We’re also well aware that while she’s lost Mamika, Aliceteria, Blitz, and Shou so far, she still has Charon in her back pocket, and Charon seems fully on her side, despite his history with Selesia. Indeed, I am not sure Meteora, Selesia & Co. were even aware of Charon’s existence, rendering him the latest wild card that would muck up their plans to cage Altair.

How will Selesia deal with her former ally (and lover?) fighting on the other side? Will they be able to muster some on-the-fly writing that will bring Charon to their side? Four episodes remain…plenty of time for more twists and turns.

Re:Creators – 17

After another week off for another special following a calm-before-the-storm episode, Re:Creators has been giving the impression that it’s not keen on ever ending, even though it must five episodes from now. The supposed “final” Chamber Festival battle has been built up and hyped for so long, its beginning was always going to be hard-pressed to live up to it.

In a distinct case of “be careful what you wish for,” this episode finally initiates that beginning, and is almost all action, with physical, magical, and verbal ammunition filling every nook and cranny of the screen. Selesia and Kanoya fight an arrogant-as-ever Altair, who deflects all their attacks with her infinite arrays of sabres.

As they dual the boss, Yuuya faces off against his old buddy Hakua Shou, which made me wonder when Selesia’s partner would come out of the woodwork and present her with the unexpected scenario of having to fight him. Even Magane shows up to scare Souta, suggesting all of their best-laid plans are far from certain to end this conflict.

Indeed, Altair kinda does what I did with these battles, which is shrug. She seems all too aware of the artiface that has been building around her, and the perfect nature of the military weapons being deployed against her screams Meteora. Even when Selesia uses a powerful “infinite gate” imprisonment protocol, Altair simply slips out of it and comes at Selesia from behind, as Magane did with Souta.

But if all of this is just foreplay, and Altair isn’t falling to (or for) it…why should we care? Sure, the crowds seem entertained, but to me it feels like various groups of combatants sniping at one another with increasingly insipid slogans, Altair being the most guilty of this. For all the evidence this battle has begun, there’s still the feeling that some stalling going on.

That’s why I appreciated the final scene, in which Blitz just kinda casually walks into the stadium’s locker room where Suruga is alone smoking, fully prepared to kill her before moving on to his other enemies. Suruga may be “his god” but he can’t stand that fact, because she’s the one who decided to kill off his daughter to make her story “more interesting.”

For a moment, I thought Suruga was not only expecting Blitz, but okay with him killing her. Hearing her talk about the pain and sleepless nights and despair she endured before she gained success isn’t quite enough to make Blitz stand down, but Suruga’s status as his creator is, as a strike team blasts into the room, accompanied by…Blitz’s very not-dead daughter, Erina. Has Team Meteora poached another ally from Altair?