Fate/Extra Last Encore – 12 – Doing What You Can

Shortly after Hakuno and Saber are expelled from the Seventh Level, Twice Pieceman paying Leo a visit from the Angelica Cage in an apparent flashback. Their unaligned positions are laid bare: Twice believes there is nothing left of humanity but its past; Leo still believes he can restore it if only he has the grail. As a Harwey, Leo has long been groomed to be the ultimate leader, but while he can “control” humanity, but he can no longer save them, or even live among them.

Kishinami Hakuno may not even be a real human, but he still wants save them and continue to live as one. The previous act’s ending suggested he and Saber had a long climb ahead of him, but while FELE faithfully replicated the old-school video game cruelty of having to start back at the beginning, Hakuno had in his pocket the bookmark of hope Alice gave him, which serves as a handheld save point.

Once he and Saber finish falling, he uses the bookmark like a phone flashlight to lead them through Limbo, where they first met. Rin gives a report; she’s still on the Seventh Floor just barely staying alive against Leo and Gawain as SE.RA.PH begins to crumble around them. Leo doesn’t have a concrete plan for defeating Leo, but a simple realigning of his thinking will serve him immensely in Round Two.

In Round One, he and Saber were separated, having to fight their counterparts one-on-one and being so overwhelmed they had no time to regroup. This time, they’ll arrive side-by-side and fight as one unit. Neither Hakuno nor Leo believe a mass of anger and hatred—much of it collected from those who failed to defeat Leo—will ever be sufficient. As such, when Hakuno and Saber arrive to spell an exhausted Rin, Leo is more bemused than anything else; the Dead Face has a death wish.

But Hakuno doesn’t wish do die, nor is he not dying because he’s pursuing a concrete goal. He wants to keep living so he can find a goal. The warmth of Saber helps him to focus just the anger within him, not the hatred. She believes she can break Gawain’s Excalibur, and only needs Hakuno’s best for an instant to do so.

It’s the ideology of hoping the best they can do will suffice against Leo’s bored arrogance and certitude. Indeed, Gawain and Excalibur put on a bigger, brighter show than the tiny red glowing dot that is the Dead Face-turbocharged Saber, while Hakuno’s face starts to crack and bleed like he could come apart at any moment.

But again, a moment is all Saber needs, and it’s what she gets, smiling when the light comes, knowing she’s got it. She shatters Excalibur Galatine in two and then activates her Golden Theater for One Final Play, Fax Caelistis; the Closing Rose that Fames Stars.

Excalibur is broken. Gawain is disarmed. Leo concedes defeat, and the battle is over without him dying, as is the rule of the Holy Grail War…though his still-smug look still amusingly pisses Rin off.

Leo rings the bell signalling Hakuno’s victory, and the floating chunk of rock upon which they stand begins to rise, taking them up to Angelica Cage AKA the Tree of Possibilities (without a bath, to Saber’s disappointment). Rin is upset that Leo still looks like he won something even though he just lost…but maybe he did win something by losing.

Unlike Pieceman, Leo hasn’t given up on humanity, only he lacked the ability to save it. By conceding to someone who can, a part of his goal could yet be achieved. The best Hakuno could do was enough to get to Pieceman. Will it be enough to defeat him? And barring defeat or victory, can humanity be saved another way before SE.RA.PH perishes?

Re:Creators – 20

One by one, Team Meteora’s bag of tricks are neutralized or absorbed by Altair, who unlike other creations, never had a backstory or any distinct story at all that she is tied to. Instead, she’s an open source character whose abilities and power are as infinite as the internet.

She is, as she says, a product of emotion, not logic, both in her sole motivation (to avenge her creator by destroying the world that rejected her), and the way the vast and ever-expanding network of creators who fuel her existence and acceptance has reached a near-relativistic scale.

This is why she can take away Hikayu’s new martial arts abilities with one strum of her rifle and even turn the tables on Sirius, her essential copy and the last remnants of Shimazaki Setsuna’s original creations, turning their secret weapon into one of her own to restore herself, complete with new outfit.

Throughout their struggles, Meteora and the Creators and Creations on their side have had to abide by certain rules, which means they were never going to be able to defeat an entity that surpasses those rules and can change them or make new ones on the fly.

Enter Chikujouin Magane and Mizushino Souta, with the last weapon against Altair, one that, if it’s ineffective like the previous ones, will result in them resigning themselves to the fact the world really will end.

A lie about a lie (in this case, the impossibility of beating Altair) turns inside out, transporting Altair and the others to the day Setsuna took her life, just as she is approaching the train platform from which she intends to jump.

This development, prepared mostly in the background by Magane and Souta, totally flips the script, as it messes with cause, effect, and reality in ways nothing else in their arsenal had been able to touch.

Will Altair find a way around this as well, her rage further fueled by her foes’ readiness to drag her dead creator ‘out of her grave’? Are hours numbered? Or will she stand down on her own, without having to be destroyed?

Re:Creators – 19

Never count Altair out, even when she’s imprisoned in a glowing yellow cube, she still has Charon on her side to protect her. This creates all sorts of problems for Team Meteora, as throughout much of the episode Selesia has no idea what she should do, and only ends up mucking things up, including continually getting in Kanoya’s way.

Down on the ground, Yuuya manages to get Shou to fight on their side, and Shou notes how the Yuuya in this world is different from the villain in their world. Aliceteria gets her chance against the now-freed Altair, but mistakes Altair’s despair for contempt. Altair is barely a character; she’s merely a force of nature. Destroying the world that destroyed her Creator is less will and more instinct.

While this episode gets its usual top marks for style as everyone battles Altair and Charon in their various unique ways, there’s one major problem hanging over it all: I simply do not care about Charon. He’s been introduced to the conflict so late, he’s little more than a plot device. That Altair was able to so easily and completely convince him that her cause was just; that he’s so stubbornly non-receptive to the protests of Selesia—purportedly one of his closest friends; it just doesn’t jibe for me.

But as this is the fourth-to-last episode, it’s time for some Creations’ stories to end, and with that in mind Aliceteria’s exit doesn’t come as much of a surprise. Her arc was basically complete; she went over to the right side after overcoming Altair’s manipulations, only for her forthright chivalry to be pissed on by Altair’s glorified parlor tricks, turning the damage of her coups-de-grace on Alice and erasing her from the world. RIP Aliceteria February. Your raw brawn and bluster simply weren’t suitable for this kind of battle.

Yuuya, Shou, Tokar, and Hikayu gang up on Altair, but she’s able to counter each and every one of their simultaneous attacks, as her nearly-limitless power is just as accepted by the crowds watching than everyone else. It looks very much like another stalemate, but if they can bring Charon down they can at least take away her final ally and shield, allowing all the remaining Creations to go after Altair at once.

Sadly, the remaining Creations are reduced by one more in order to get rid of Charon, and that Creation is Selesia Yupitilia. Finally deciding to fight Charon rather than join him, she lets him stab her Vogelchevalier, she locks him in a bear hug and holds him there for Kanoya to blow them both away, after Selesia has delivered her goodbyes to everyone, including her good friend Meteora, who looks suitably devastated as the Vogelchevaliers explode. R.I.P. Selesia. Good riddance, Charon.

With three episodes left, Altair is finally on her own…unless you count the countless fans in the world unknowingly helping her accelerate the destruction of their own world. Will the remaining Creations on Team Meteora be able to overcome their grief and summon enough power to defeat her? If anyone can counter her cause-and-effect abilities, it’s Magane…and Magane is rooting for Souta.

Re:Creators – 18

Whatever wasn’t working for me last week as the Chamber Festival kicked off, it mostly worked this week, while the best thing about last week—Suruga’s gutsy confrontation with Blitz and the reunion with her resurrected daughter—was carried to a satisfying climax: Blitz switches sides to protect Erina.

The merging together of Blitz and Meteora’s stories was accepted by the audience because, well, who doesn’t like parents reuniting with children thought dead? Also, Suruga was wearing one hell of a bulletproof vest, so she’ll be fine; she didn’t have to sacrifice herself to save the world…yet.

Yuuya and Shou go at it, and because Yuuya doesn’t have Hangaku, he’s at a distinct disadvantage…until Extreme Final Legend Martial Artist Hikayu appears, perfectly matched to Yuuya’s skilled set and ready to bring the pain…while retaining Hoshikawa’s easily-embarrassed personality.

I’ve loathed Oonishi since he appeared, but have to give him props here. Armed with a dating sim protagonist with no fighting abilities, he converted her into a badass fighting machine, and the audience just rolls with it, because they truly DO like ‘this kind of thing’—that thing being fanservice.

What held back last week to some degree was the absence of the most intriguing creation, Magane, who until now has been merely observing. The ‘side’ she ultimately chooses to ‘put her money (or pyrite) on is Souta, and Souta alone, whom she sees as being “just like her” in how the ends justify the means.

Souta has decided to move beyond selfish regrets, and gotten better at knowing how to talk to Magane, but she still gets him wound up, allowing her to use her Infinite Deception of Words. Fortunately, she uses it to his advantage, promising him his creation will not only be set into motion, but be accepted and stir people’s hearts.

I like the move: it feels like something Magane would do to make things as entertaining as possible. She likes fun things, and believes she’ll get to witness a lot more fun if Souta is free to do his thing, so she offers him this indirect help against Altair as an endorsement that however he handles things is okay with her.

As Shou, Hikayu and Yuuya bicker over who will fight whom, Blitz arrives, and Shou assumes he’s there to back him up. But Blitz shoots at Shou instead, Hangaku suddenly reappears beside Yuuya (Souta lied about Magane not giving him back), and we have ourselves a three-on-one fight (four-on-two if you count the dolls).

Shou holds his own until Hikayu brings down the hammer with her Killing Cosmo Hell Fist (summoned with a lot of mumbo-jumbo about Arhat and Vajra and accompanied by calligraphy) to put him out of commission. I love how useful Hikayu has suddenly became this week.

Even better, Shou doesn’t get back up or try to fight to the death, because Hikayu and Yuuya also manage to convince him of the truth: Yuuya didn’t kill who Shou thought he killed. Yuuya blurts out some spoilers about the mastermind in their story, but somehow the audience—entertained so much by what’s gone down thus far—also roll with that, and the story remains stable.

That brings us to what has ended up the least interesting part of the Festival so far: the aerial battle with Altair. Don’t get me wrong; I liked Altair’s spinning array of sabres and her ability to stop a Vogelchevalier’s blade with one hand was badass, as was Alicetaria’s big smile while riding Gigas Machina.

But throughout the match there’s the underlying feeling that whatever more powerful thing Selesia, Kanoya, and Aliceteria throw at her (and they finally get her in a cage, separated from her weapons), she’ll be ready with a countermeasue and a smirk, making all the action to that point somewhat pointless. But even that is a a common thing in drawn-out shounen battles, so it’s at least consistent.

We’re also well aware that while she’s lost Mamika, Aliceteria, Blitz, and Shou so far, she still has Charon in her back pocket, and Charon seems fully on her side, despite his history with Selesia. Indeed, I am not sure Meteora, Selesia & Co. were even aware of Charon’s existence, rendering him the latest wild card that would muck up their plans to cage Altair.

How will Selesia deal with her former ally (and lover?) fighting on the other side? Will they be able to muster some on-the-fly writing that will bring Charon to their side? Four episodes remain…plenty of time for more twists and turns.